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	<id>https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cheese</id>
	<title>Pandora Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cheese"/>
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	<updated>2026-05-02T22:25:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.0-alpha</generator>
	<entry>
		<id>https://pandorawiki.org/index.php?title=ResidualVM&amp;diff=9693</id>
		<title>ResidualVM</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=ResidualVM&amp;diff=9693"/>
		<updated>2012-02-25T04:13:18Z</updated>

		<summary type="html">&lt;p&gt;Cheese: category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Residual''' is a game engine recreation of GrimE, a 3D adventure game engine from Lucas Arts used for the games Grim Fandango and Escape from Monkey Island.&lt;br /&gt;
&lt;br /&gt;
Residual is a reimplementation of the part of the software used to interpret the scripting languages by conducting reverse engineering on the original games. It is in early development but Grim Fandango is &amp;quot;completable with a few minor glitches&amp;quot;. Escape from Monkey Island is, as of yet, not playable.&lt;br /&gt;
&lt;br /&gt;
==How to setup Residual on the Pandora==&lt;br /&gt;
Download the PND [http://repo.openpandora.org/?page=detail&amp;amp;app=residual-residual-31732 Repo] and place it in an appfolder of choice (menu, apps)&lt;br /&gt;
Extract the following files from your Grim Fandango CDs:&lt;br /&gt;
*All *.LAB files&lt;br /&gt;
*GRIM.TAB&lt;br /&gt;
&lt;br /&gt;
Place the game files in a folder of your choice&lt;br /&gt;
&lt;br /&gt;
Run residual and have fun. &lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://boards.openpandora.org/index.php?/topic/3942-port-residual/ Discussion (boards.openpandora.org)]&lt;br /&gt;
*[http://www.residualvm.org/ Project website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:User_manual&amp;diff=9692</id>
		<title>Talk:User manual</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:User_manual&amp;diff=9692"/>
		<updated>2012-02-25T04:05:07Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Dangerous unsourced battery charging information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
== Terminal Commands ==&lt;br /&gt;
&lt;br /&gt;
I'm pondering whether to add job control into this section, or whether a seperate section would make sense.  Eg, &amp;amp; to launch an app in the background, CTRL-Z to stop an app, bg and fg to background and foreground it.  It's really handy.  -- Gricey&lt;br /&gt;
&lt;br /&gt;
Also, I put a (use with care) next to the '''killall''' command.  Killall is fun for casual stuff, but you may end up killing more instances of something than you planned.  A better way of doing it, though it isn't as fast, is to use ps with grep and kill the specific PID.  You can also kill a process by PID from '''top''' by pressing '''k''', although your process may not appear in the top list.  -- Gricey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I question whether terminal commands should even be in the user manual.  The only people who have any cause to be messing around with the CLI are those who already know what they're doing.  A casual user might go for years without ever opening a terminal window.  An in-depth explanation of terminal commands is a good thing to have somewhere on the wiki, but probably not in this section.  All you are likely to do is frighten and confuse people with this information, which they will probably never need to use anyway. [[User:Chip|Chip]] 00:30, 7 January 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
:I disagree. A lot of tutorials have terminal commands, and they seem to be needed even for some basic and important things such as making sure that the [[NAND]] doesn't run out of room. Instead of leaving them out, there needs to be a simple, easy-to-follow explanation of how to get to a window where you can type them in (not explaining all the technicalities, just simple (1) (2) (3) instructions that any layman can follow). I'd do it myself, but I won't have my system for another few days yet. Maybe then. Also, I've never used Linux and used terminal commands in Windows/DOS only very rarely, so I'll try to make it as stupidly-simply as possible. :p [[User:Esn|Esn]] 23:05, 14 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== splitting into smaller articles ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a good idea to split this huge page into smaller chunks. That way updating it might be more convenient.&lt;br /&gt;
:I've moved the linux guide and minimenu configuration docs into their own pages.--[[User:Cheese|Cheese]] 04:12, 28 June 2010 (MEST)&lt;br /&gt;
:The splitting out needs to be even more radical, I think. It seems this was written as the community's version of the printed user manual. if it is going to stay like that, it should be split into chapters, with better navigation (the page is much too big). As an alternative, some info should be removed (e.g. specifications are not useful to be insered inline here. I was initially wondering how we should use this page to link to other pages. At the moment, my best effort would be to provide with each heading a link to a a group documentation page, and introduce them at the start of this page. That way it becomes something short to read, and also provides one possible jump-off page into the main wiki. --[[User:Tsh|Tsh]] 13:26, 19 July 2010 (MEST)&lt;br /&gt;
::I did do a bit more splitting up a while ago. I moved the PND section to it's own article, but I also added in a very short version of how to install software and what a PND is, with a link to the new PND page. Just sharing that as an example for one way to do it. --[[User:Cheese|Cheese]] 18:40, 19 July 2010 (MEST)&lt;br /&gt;
:::OK, i nearly did an example, but I think i want more input from folks. I agree than PNDs need that Intro to PND page, but I'd go one step further and also create Intro to apps, which takes the existing apps section in toto, and is replaced by Apps come as PNDs, See these lists, Copy to the SD like this. That keeps the user guide as an absolute minimum, with no distractions about opkg and the nand filling up (which can then be better expanded on once there is a new page). Actually, the firmware section was badly out of date, so I used that as an example. --[[User:Tsh|Tsh]] 20:24, 19 July 2010 (MEST)&lt;br /&gt;
:Would it be ok to you to outsource e.g. [[Minimenu]], [[XFCE]]? I'm not sure if this wouldn't interrupt the information flow :/ --[[User:ABC|ABC]] 17:08, 22 April 2011 (MEST)&lt;br /&gt;
::I'm not sure. The whole &amp;quot;Basic use&amp;quot; section actually looks pretty concise to me as it is. But I DO think it might make sense to create separate articles for &amp;quot;minimenu&amp;quot; and &amp;quot;XFCE&amp;quot;, so the wiki can provide more detailed info than can be provided inside another article such as this one. On the other hand, the &amp;quot;configuration and customization&amp;quot; section is pretty XFCE-specific. It might make sense to move ALL XFCE-specific and minimenu-specific stuff to their own articles. But then this wouldn't really be a &amp;quot;user manual&amp;quot; as such. So... I don't know.&lt;br /&gt;
&lt;br /&gt;
::Actually, it might make sense to describe some of the other options that are available now, or at least mention them. There's a list in [[software projects]] - scroll down to &amp;quot;operating systems&amp;quot;. [[User:Esn|Esn]] 07:02, 23 April 2011 (MEST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I recommend the article be split into several parts:&lt;br /&gt;
# Overview, information.  Features, safety, warranty.&lt;br /&gt;
# Setup.  Storage, recharging, initial bootup.&lt;br /&gt;
# Usage.  Basic software stuff - how to get to the software.  A software list.  From here there could be links to the various home pages for any software that's included.  No documentation should be made for &amp;quot;how to use Firefox&amp;quot;, etc.  Just point people to that project.&lt;br /&gt;
# Advanced.  Hardware hacking, using an alternate OS, repairs, etc.&lt;br /&gt;
&amp;amp;mdash; [[Image:Spiralofhope-logo-016.png]] [[User:Spiralofhope|spiralofhope]] / &amp;lt;sup&amp;gt;[[User_Talk:Spiralofhope|(talk)]]&amp;lt;/sup&amp;gt; 19:49, 22 February 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Keyboard Layout ==&lt;br /&gt;
&lt;br /&gt;
An up to date default keyboard mapping would be good. I know L is shift, but how about R - and are there any extended key sequences for other languages implemented yet? I would add something, but have no data to work with...&lt;br /&gt;
&lt;br /&gt;
:There is now a [[Keyboard]] article. [[User:Esn|Esn]] 00:31, 15 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== Dangerous unsourced battery charging information ==&lt;br /&gt;
&lt;br /&gt;
Discharging batteries, putting them in the fridge etc.. is very old knowledge.  This does not apply to new technologies.  Suggesting this sort of thing is wrong unless we can get official statements talking about the battery technology and we can confirm from _proper_ sources that treating a battery in this manner is a good idea.  &amp;quot;I read it somewhere&amp;quot; or &amp;quot;I've done this for years&amp;quot; are not good enough.  Propagating crappy advice like that is akin to telling people to sleep with it under their pillows so the demons don't get at it.  &amp;amp;mdash; [[Image:Spiralofhope-logo-016.png]] [[User:Spiralofhope|spiralofhope]] / &amp;lt;sup&amp;gt;[[User_Talk:Spiralofhope|(talk)]]&amp;lt;/sup&amp;gt; 20:12, 22 February 2012 (CET)&lt;br /&gt;
:Heh heh... a bit of an extreme example but you make a good point. The information here should be stuff you can rely on, not hearsay. [[User:Cheese|Cheese]] 05:05, 25 February 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=ResidualVM&amp;diff=9691</id>
		<title>ResidualVM</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=ResidualVM&amp;diff=9691"/>
		<updated>2012-02-25T03:57:39Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Diskussuion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Residual''' is a game engine recreation of GrimE, a 3D adventure game engine from Lucas Arts used for the games Grim Fandango and Escape from Monkey Island.&lt;br /&gt;
&lt;br /&gt;
Residual is a reimplementation of the part of the software used to interpret the scripting languages by conducting reverse engineering on the original games. It is in early development but Grim Fandango is &amp;quot;completable with a few minor glitches&amp;quot;. Escape from Monkey Island is, as of yet, not playable.&lt;br /&gt;
&lt;br /&gt;
==How to setup Residual on the Pandora==&lt;br /&gt;
Download the PND [http://repo.openpandora.org/?page=detail&amp;amp;app=residual-residual-31732 Repo] and place it in an appfolder of choice (menu, apps)&lt;br /&gt;
Extract the following files from your Grim Fandango CDs:&lt;br /&gt;
*All *.LAB files&lt;br /&gt;
*GRIM.TAB&lt;br /&gt;
&lt;br /&gt;
Place the game files in a folder of your choice&lt;br /&gt;
&lt;br /&gt;
Run residual and have fun. &lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://boards.openpandora.org/index.php?/topic/3942-port-residual/ Discussion (boards.openpandora.org)]&lt;br /&gt;
*[http://www.residualvm.org/ Project website]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Will_X_run_on_the_Pandora%3F&amp;diff=7124</id>
		<title>Talk:Will X run on the Pandora?</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Will_X_run_on_the_Pandora%3F&amp;diff=7124"/>
		<updated>2011-03-22T04:56:48Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* unportable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==why is this here==&lt;br /&gt;
This serves almost the same purpose as [[Port Requests]] and is very outdated, delete? --[[User:Cheese|Cheese]] 22:47, 15 July 2010 (MEST)&lt;br /&gt;
:Yeah, probably. But one thing is worth saving: I like how the color codes are for one column only, unlike in [[emulator list]] where the whole row is a color. This is a useful thing to know for future emulator compatibility lists on the wiki. Also, this color red is much easier on the eyes than the one in the emulator list right now... maybe we should use this one instead... [[User:Esn|Esn]] 01:11, 16 July 2010 (MEST)&lt;br /&gt;
:The weird thing is that this article was created months ''after'' the Port Requests article was... the one useful bit of information it has now is mentioning which programs could theoretically be ported, but practically would not work well (i.e. the Sega Saturn emulator). I don't know if that justifies keeping it, though... we should ask the original creator, maybe... [[User:Esn|Esn]] 01:15, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
Justifies it to me.  I added it to the main page.  Let's see some action here!  [[User:Blue Protoman|Blue Protoman]] 15:25, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:I see this page as a good spot for things that are requested but have doubtful chance of getting ported. Basicsally things that are requested and get cut from [[port requests]] [[User:Maplesugarlover|maplesugarlover]] 17:49, 19 February 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== We need more &amp;quot;It's Possible&amp;quot; entries ==&lt;br /&gt;
Anyone mind coming here and telling us what IS possible?&lt;br /&gt;
&lt;br /&gt;
stuff on port request [[User:Maplesugarlover|maplesugarlover]] 17:42, 19 February 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== To Whoever Added Yabause ==&lt;br /&gt;
It's not happening.  No, it doesn't matter that the Saturn only runs at 333Mhz.  It's got a very complex architecture, and is a bitch to program for, much less emulate.  The link you gave was for a '''TEST''' release.  As in, just porting it to port it.  It runs like crap.  [[User:Blue Protoman|Blue Protoman]] 21:31, 18 February 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== Irrlicht ==&lt;br /&gt;
&lt;br /&gt;
I think there should be an entry for Irrlicht, and it should probably mention [http://celeron.55.lt/~celeron55/minetest/ minetest] [[User:Maplesugarlover|maplesugarlover]] 17:24, 20 February 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== unportable ==&lt;br /&gt;
&lt;br /&gt;
this page has been assimilated into port requests . http://pandorawiki.org/Port_requests#Unportable [[User:Maplesugarlover|maplesugarlover]] 04:37, 21 March 2011 (MET)&lt;br /&gt;
:But not entirely, it seems; you don't have the different degrees between &amp;quot;possible&amp;quot; and &amp;quot;impossible&amp;quot; that are present here. Also, please explain your reasoning: what is the benefit of having both &amp;quot;port requests&amp;quot; and &amp;quot;unportable&amp;quot; things on one page? [[User:Esn|Esn]] 19:35, 21 March 2011 (MET)&lt;br /&gt;
:: people often only see stuff on will x run , so they think it was never added. I could ask what the advantage of having unreleased stuff on the software list is. If the source is available and its not already ported.add it to port request. What makes something impossible? Its not closed stuff, it can be modified. Unportable is really just a &amp;quot;really difficult&amp;quot; section. Only stuff I would call impossible is full speed on mess,mame,dolphin and pcsx2. Not really sure about the &amp;quot;unportable&amp;quot; emulators [[User:Maplesugarlover|maplesugarlover]] 20:46, 21 March 2011 (MET)&lt;br /&gt;
:::&amp;quot;I could ask what the advantage of having unreleased stuff on the software list is.&amp;quot; - one advantage is that it's easier for the people updating the page to move a project between sections from &amp;quot;unreleased&amp;quot; to &amp;quot;released&amp;quot;, if a project that was being worked on gets released. I'll grant that that section on the &amp;quot;software projects&amp;quot; list isn't very organized right now; when I get a bit of time, I'm going to make it more like the unreleased &amp;quot;games&amp;quot; list, which is properly sourced so you can see when the last update was and if a project is likely to still be being worked on or not.&lt;br /&gt;
:::About terminology: When I read &amp;quot;unportable&amp;quot;, to me that means &amp;quot;''impossible''&amp;quot; not &amp;quot;really difficult&amp;quot;, so you might want to clarify that. I think I like the different degrees on this page better than a black/white &amp;quot;portable/unportable&amp;quot; - seems to capture the ambiguity of some of this stuff more. You say yourself that you're unsure about where some of it should go. [[User:Esn|Esn]] 00:25, 22 March 2011 (MET)&lt;br /&gt;
:::: so I'll rename it to improbable . normal stuff goes in its section. stuff with source that is unlikely to be ported can be moved to improbable section  [[User:Maplesugarlover|maplesugarlover]] 00:47, 22 March 2011 (MET)&lt;br /&gt;
:::::Thanks, that seems a lot more clear. Seems like this page still has a use, though, because it also covers things for which the source code is ''not'' available (or available, but with conditions such as at least 50,000 Pandoras sold). My view is that this page is meant to be more of a visible guide for newbies about what ''not to ask about''. It's a bit ill-defined, but it's just meant to cover some of the more frequently asked-about programs that won't be able to run. [[User:Esn|Esn]] 02:15, 22 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::::I'm not sure this page is really worthwhile having around... it's a similar situation as deciding to put the unreleased games on the games list, and well, I know you're (Esn) an advocate of that. The unique content here can easily find it's way onto port requests, a page that many already know about (they will look there first). The newbie reasoning is valid, but I think type of people who might think running proprietary Windows software is possible wouldn't be the kind of people to read through a wiki before asking (besides, if they do, the main [[Pandora]] article specifically states that it wont do it). --[[User:Cheese|Cheese]] 05:56, 22 March 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Controllers&amp;diff=7053</id>
		<title>Controllers</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Controllers&amp;diff=7053"/>
		<updated>2011-03-19T07:01:54Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* As a virtual gamepad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This includes instructions on installing software and configuration to pair Nintendo Wii Wiimotes using Bluetooth to the Pandora, and using them as joystick controllers. This was done under the base install of Angstrom Linux provided on the Pandora, using Hotfix 4. This does not include setting up a sensor bar type setup, but should allow you to use classic controllers that plug into the Wiimote.&lt;br /&gt;
&lt;br /&gt;
== PRECAUTION ==&lt;br /&gt;
&lt;br /&gt;
Updating the list of packages (the command &amp;quot;sudo opkg update&amp;quot;) should not affect your Pandora. However, upgrading or installing some packages may update core files on the Pandora and cause instability or prevent your Pandora from booting (requiring a reflash of your system).&lt;br /&gt;
&lt;br /&gt;
These instructions worked in Hotfix 4 and 5. When Hotfix 5 was released, the update took 30 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
== Installing the Drivers ==&lt;br /&gt;
&lt;br /&gt;
Open a Terminal, and run the command &amp;quot;sudo opkg update&amp;quot; (without the quotes). It will give you a warning about responsibility, and asks for your user password. This will update the Angstrom packages stored on NAND.&lt;br /&gt;
&lt;br /&gt;
Then install the Wiimote drivers and software, cwiid, using the command &amp;quot;sudo opkg install cwiid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Pairing the Wiimote ==&lt;br /&gt;
&lt;br /&gt;
Make sure Bluetooth is enabled. In Hotfix 4, there's a script to &amp;quot;Toggle Bluetooth Status&amp;quot; in the Pandora menu under the &amp;quot;System&amp;quot; category. A light will turn on on the left hand side of the Pandora if Bluetooth is on, next to the network light.&lt;br /&gt;
&lt;br /&gt;
Open a Terminal, and run the command &amp;quot;wminput&amp;quot; and follow the directions. It will tell you to press 1+2 on the Wiimote to connect. On my Wiimotes, the lights flash and the fourth light on the Wiimote lights solid once paired. If you then quit the wminput application (for instance, by hitting CTRL-C), your Wiimote will un-pair and turn off. I usually just hide the Terminal in the background by minimizing the window while I run game emulators.&lt;br /&gt;
&lt;br /&gt;
You can pair multiple Wiimotes, just run wminput a second time and follow the instructions to pair it. I only have two, and both lit the fourth light.&lt;br /&gt;
&lt;br /&gt;
In PicoDrive, the Sega Genesis emulator, in the controller settings, if you push left or right it will display different joysticks configured. You can set up the buttons for different players there. The Wiimotes appeared as joysticks 1 and 2, in the order in which I paired them.&lt;br /&gt;
&lt;br /&gt;
== Changing the Wiimote Configuration ==&lt;br /&gt;
&lt;br /&gt;
You can edit ''/etc/cwiid/wminput/default'' and ''/etc/cwiid/wminput/buttons'' to map the buttons of the Wiimote. You should quit wminput and restart them for these changes to take effect. They are plain text files. I edited them using vim from the command line, which is not the most user friendly thing to describe. Because they're system files, I needed to use sudo again, so I ran &amp;quot;sudo vim /etc/cwiid/wminput/default&amp;quot; in Terminal.&lt;br /&gt;
&lt;br /&gt;
By default, the Wiimote is set up to control the mouse with the accelerometer. This means, as you tilt the Wiimote left and right, your mouse will shift around. I found it a bit distracting, and so I commented out two lines in /etc/cwiid/wminput/default so they look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Plugin.acc.X   = REL_X&lt;br /&gt;
#Plugin.acc.Y   = REL_Y&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, I use the Wiimote &amp;quot;sideways&amp;quot;, like a traditional Nintendo controller. I changed the direction pad to reflect this. Though you can do that within emulator configurations, it seemed handier to just have that set up by default. To do this, make these changes in /etc/cwiid/wminput/buttons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wiimote.Up      = KEY_LEFT&lt;br /&gt;
Wiimote.Down    = KEY_RIGHT&lt;br /&gt;
Wiimote.Left    = KEY_DOWN&lt;br /&gt;
Wiimote.Right   = KEY_UP&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to map the Wiimote or extension buttons to a virtual gamepad. See below for instructions.&lt;br /&gt;
&lt;br /&gt;
== Using a Classic Controller ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to use a Wiimote or Classic Controller with the Pandora:&lt;br /&gt;
* As a virtual gamepad. This means you can use it in games that support gamepads, and allows multiplayer in games that support it, but won't work in games that don't support gamepads.&lt;br /&gt;
&lt;br /&gt;
* As a clone of the Pandora's gaming controls, by mapping it to the same keys. This theoretically means it would work in games that don't have gamepad support, or allow you to change the controls at all, as long as they are using the Pandora controls. However, currently, not all games will register the input with this method. SuperTux, OpenTyrian, PandoraPanic and Snes9X4D4P will. Giana's Return, Sqrxz and psx4pandora won't. Additionally, Mupen64Plus with the default PPSP Input Plugin won't - but the Blight Input Plugin will.&lt;br /&gt;
&lt;br /&gt;
=== As a virtual gamepad ===&lt;br /&gt;
&lt;br /&gt;
The default profile doesn't have classic controller buttons defined, but cwiid comes with a gamepad profile which does. You can load it in wminput like this using a terminal:&lt;br /&gt;
: wminput -c gamepad&lt;br /&gt;
Then connect your Wiimote and Classic Controller. You do not have to connect the Classic Controller before you connect the Wiimote.&lt;br /&gt;
&lt;br /&gt;
However the analog sticks/dpad seemed to be set up wrong in the gamepad profile (''/etc/cwiid/wminput/gamepad''):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Classic.Dpad.X = ABS_X&lt;br /&gt;
Classic.Dpad.Y = ABS_Y&lt;br /&gt;
Classic.LStick.X = ABS_HAT0X&lt;br /&gt;
Classic.LStick.Y = ABS_HAT0Y&lt;br /&gt;
Classic.RStick.X = ABS_HAT1X&lt;br /&gt;
Classic.RStick.Y = ABS_HAT1Y&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
should be replaced with:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Classic.Dpad.X = ABS_HAT0X&lt;br /&gt;
Classic.Dpad.Y = ABS_HAT0Y&lt;br /&gt;
Classic.LStick.X = ABS_X&lt;br /&gt;
Classic.LStick.Y = ABS_Y&lt;br /&gt;
Classic.RStick.X = ABS_RX&lt;br /&gt;
Classic.RStick.Y = ABS_RY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Otherwise, you won't get proper analog input from the sticks, since PoV hats aren't analog.&lt;br /&gt;
&lt;br /&gt;
=== As a clone of the Pandora's gaming controls ===&lt;br /&gt;
&lt;br /&gt;
This method works well where it does, you get a clone of the Pandora's gaming controls (minus the nubs), that should theoretically work in all games that support the Pandora's gaming controls. However, because of differences in how the games receive input, not all will detect the &amp;quot;fake&amp;quot; input.&lt;br /&gt;
&lt;br /&gt;
Here is the profile for the Pandora gaming controls:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# D-Pad&lt;br /&gt;
Classic.Up	= KEY_UP&lt;br /&gt;
Classic.Down	= KEY_DOWN&lt;br /&gt;
Classic.Left	= KEY_LEFT&lt;br /&gt;
Classic.Right	= KEY_RIGHT&lt;br /&gt;
&lt;br /&gt;
# Select, Start and Space&lt;br /&gt;
Classic.Minus	= KEY_LEFTCTRL&lt;br /&gt;
Classic.Plus	= KEY_LEFTALT&lt;br /&gt;
Classic.Home	= KEY_SPACE&lt;br /&gt;
&lt;br /&gt;
# BXYA on Pandora&lt;br /&gt;
Classic.A		= KEY_END&lt;br /&gt;
Classic.B		= KEY_PAGEDOWN&lt;br /&gt;
Classic.X		= KEY_PAGEUP&lt;br /&gt;
Classic.Y		= KEY_HOME&lt;br /&gt;
Classic.ZL		= KEY_Q&lt;br /&gt;
Classic.ZR		= KEY_P&lt;br /&gt;
Classic.L		= KEY_RIGHTSHIFT&lt;br /&gt;
Classic.R		= KEY_RIGHTCTRL&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save that in /etc/cwiid/wminput - you can name it whatever you want, as long as you load it in wminput using &amp;quot;wminput -c filename&amp;quot; - and make sure to save it using UNIX line endings (LF).&lt;br /&gt;
&lt;br /&gt;
Once the profile is loaded and your Wiimote/Classic Controller is connected, it will automatically work in some games, but not in others. This might be possible to change to work in all games by modifying the wminput source code.&lt;br /&gt;
&lt;br /&gt;
== Extra Information ==&lt;br /&gt;
&lt;br /&gt;
* [http://abstrakraft.org/cwiid/browser/wminput/action_enum.txt List of bindable buttons, axises and keys for wminput]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Overclocking&amp;diff=7051</id>
		<title>Overclocking</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Overclocking&amp;diff=7051"/>
		<updated>2011-03-19T01:57:48Z</updated>

		<summary type="html">&lt;p&gt;Cheese: Added information about the various methods you can use to overclock and overvolt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pandora's CPU can officially run at 600Mhz, but most Pandoras can also run at higher speeds. This can make CPU-intensive programs (such as an N64 emulator) run smoother. If you try a speed that's too high, your Pandora can freeze up. If this occurs, you can force a restart by holding the Pandora button and sliding the power switch to the right. If you still have problems, take out your battery for a minute before turning on your Pandora (this will discharge the backup capacitor that was designed to retain RTC while the battery is being changed &amp;lt;sup&amp;gt;[http://www.gp32x.com/board/index.php?/topic/57303-overclocking-broke-my-pandora/page__view__findpost__p__924479]&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Overclock==&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
The OMAP core will actually adjust its speed to match the load; you are setting the ''upper limit''. On its own, reducing the clock speed has little impact on battery life.&lt;br /&gt;
&lt;br /&gt;
The operating voltage is specified as an 'opp' in the range 1-5, with 3 being the default.&lt;br /&gt;
&lt;br /&gt;
===GUI Tools===&lt;br /&gt;
The OS comes with the ability to modify the CPU speed from the GUI. Under &amp;quot;System&amp;quot; in the menu, you should find &amp;quot;CPU-Speed&amp;quot;. This gives you a slider to set the desired MHz. Since Hot Fix 5, the maximum and minimum values can be set by using a separate tool (previously, it was limited from 14 to 900MHz).&lt;br /&gt;
&lt;br /&gt;
A second tool was introduced in Hot Fix 5 which allows you to set the maximum OPP level, define the minimum/maximum clock speeds, change the way the &amp;quot;CPU-Speed&amp;quot; script warns you, and define a default clock speed. This can be found under &amp;quot;Settings&amp;quot;, then &amp;quot;CPU-Settings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===CLI Commands===&lt;br /&gt;
For anyone who likes using the terminal, here are some examples:&lt;br /&gt;
&lt;br /&gt;
To set OPP5:&lt;br /&gt;
&amp;lt;pre&amp;gt;echo 5 &amp;gt; /proc/pandora/cpu_opp_max&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To set your CPU speed to 800MHz:&lt;br /&gt;
&amp;lt;pre&amp;gt;echo 800 &amp;gt; /proc/pandora/cpu_mhz_max&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Voltage Scaling==&lt;br /&gt;
At low frequencies, the OMAP can still work with a reduced voltage, and that causes it to drain the battery a little slower. Alternatively, you can increase the voltage and maybe get a higher overclock. '''This WILL reduce the lifetime of your Pandora.''' 3 is the default OPP.&lt;br /&gt;
&lt;br /&gt;
If you reduce the CPU speed below specific thresholds, the voltage will automatically adjust downwards.  If you set the OPP to 1 whilst still running at the default 500 MHz, your Pandora is very likely to crash. At 4, you may see almost as good an overclock performance as at 5. '''REMEMBER: OverVolting can potentially halve the life of your Pandora.'''&lt;br /&gt;
&lt;br /&gt;
==App-specific Speed Control==&lt;br /&gt;
It is possible to auto configure specific applications to increase the CPU speed whilst running. Applications can be configured to prompt with a suggested speed, and you are given the option to select a speed, making the choice persistent if desired. This is done by placing a 'cpuspeed' file in the /pandora/appdata/{pnd_name}/ directory. Delete the file to have the app ask again next time it is run.&lt;br /&gt;
Some apps, such as PCSX-rearmed, also allows on-the-go overclocking thanks to the sdk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Overclocking&amp;diff=7049</id>
		<title>Talk:Overclocking</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Overclocking&amp;diff=7049"/>
		<updated>2011-03-18T23:51:55Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why were the examples removed? ==&lt;br /&gt;
&lt;br /&gt;
I don't get it. What was wrong with having them on this page? I mean, I had to scrounge around gp32x for an hour or so before I found them; it seems many people assume you know how these things are done already... --[[User:Cheese|Cheese]] 20:39, 18 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
I see you also removed all information that might help someone who is interested in changing the opp... why? I think we need to consider the potential audience of this article. They are likely to be more advanced and not intimidated by the command line, and likely already know what overclocking is and simply are interested in Pandora specific information. I went to this page because I wanted to find some simple commands to change the current opp and set a clock rate higher than what's allowed in the gui script. When I didn't find what I was looking for, I added it. --[[User:Cheese|Cheese]] 20:52, 18 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
Maybe they were removed because there is now a GUI tool for the settings? Whatever the reason, they should be restored. The kind of info is what the wiki is for! --[[User:Gruso|Gruso]] 00:33, 19 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:Where can I find this new tool? --[[User:Cheese|Cheese]] 00:47, 19 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:Oh, I found it! New for HF5, this definitely needs to be added to this page. I'll do it in a bit. --[[User:Cheese|Cheese]] 00:51, 19 March 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Overclocking&amp;diff=7048</id>
		<title>Talk:Overclocking</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Overclocking&amp;diff=7048"/>
		<updated>2011-03-18T23:47:51Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why were the examples removed? ==&lt;br /&gt;
&lt;br /&gt;
I don't get it. What was wrong with having them on this page? I mean, I had to scrounge around gp32x for an hour or so before I found them; it seems many people assume you know how these things are done already... --[[User:Cheese|Cheese]] 20:39, 18 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
I see you also removed all information that might help someone who is interested in changing the opp... why? I think we need to consider the potential audience of this article. They are likely to be more advanced and not intimidated by the command line, and likely already know what overclocking is and simply are interested in Pandora specific information. I went to this page because I wanted to find some simple commands to change the current opp and set a clock rate higher than what's allowed in the gui script. When I didn't find what I was looking for, I added it. --[[User:Cheese|Cheese]] 20:52, 18 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
Maybe they were removed because there is now a GUI tool for the settings? Whatever the reason, they should be restored. The kind of info is what the wiki is for! --[[User:Gruso|Gruso]] 00:33, 19 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:Where can I find this new tool? --[[User:Cheese|Cheese]] 00:47, 19 March 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Overclocking&amp;diff=7023</id>
		<title>Talk:Overclocking</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Overclocking&amp;diff=7023"/>
		<updated>2011-03-18T19:52:29Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why were the examples removed? ==&lt;br /&gt;
&lt;br /&gt;
I don't get it. What was wrong with having them on this page? I mean, I had to scrounge around gp32x for an hour or so before I found them; it seems many people assume you know how these things are done already... --[[User:Cheese|Cheese]] 20:39, 18 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
I see you also removed all information that might help someone who is interested in changing the opp... why? I think we need to consider the potential audience of this article. They are likely to be more advanced and not intimidated by the command line, and likely already know what overclocking is and simply are interested in Pandora specific information. I went to this page because I wanted to find some simple commands to change the current opp and set a clock rate higher than what's allowed in the gui script. When I didn't find what I was looking for, I added it. --[[User:Cheese|Cheese]] 20:52, 18 March 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Overclocking&amp;diff=7022</id>
		<title>Talk:Overclocking</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Overclocking&amp;diff=7022"/>
		<updated>2011-03-18T19:39:54Z</updated>

		<summary type="html">&lt;p&gt;Cheese: Why were the examples removed?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why were the examples removed? ==&lt;br /&gt;
&lt;br /&gt;
I don't get it. What was wrong with having them on this page? I mean, I had to scrounge around gp32x for an hour or so before I found them; it seems many people assume you know how these things are done already... --[[User:Cheese|Cheese]] 20:39, 18 March 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Boot_setup&amp;diff=7015</id>
		<title>Talk:Boot setup</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Boot_setup&amp;diff=7015"/>
		<updated>2011-03-18T06:23:23Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Reorganizing this page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== command line ext2 formatting ==&lt;br /&gt;
&lt;br /&gt;
I'm just trying to make sense of your example since i'm not familiar with the command line tools for formatting. It looks like the command is setting the file system second partition. I looked online and it looks like mkfs.ext2 doesn't do any of the partitioning, so wouldn't you need to first set up the partitions with another command? --[[User:Cheese|Cheese]] 06:40, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, I think you are correct. This assumes your SD card is already partitioned. I only took an existing example and moved it...--[[User:Tsh|Tsh]] 12:21, 20 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Page name ==&lt;br /&gt;
&lt;br /&gt;
I disagree with the new naming of the page. Putting firmware on an SD card is an obfiscation of the way that a user will view the process. I want to boot from SD card, and make that my root partition. I don't want to install into the SD card. Its not incorrect, but it is not what I would search for, particularly in the context of desktop machines. If I want to have a USB stick with ubuntu, I look for 'USB boot', not firmware. Firmware is an ugly group anyway, since it conflates the kernel, the /usr/pandora/scripts, the config information and things like the installed web browser/apps.&lt;br /&gt;
:What do you suggest? &amp;quot;Creating a bootable SD card&amp;quot; seemed slightly generic or misleading, like you're just configuring the SD card to be capable of booting, when really the page is telling you how you can run Angstrom off an SD card. When considering to put Firmware in the page name I first looked at what it was being called everywhere else. How about &amp;quot;Running Linux from an SD card&amp;quot;? --[[User:Cheese|Cheese]] 18:44, 20 July 2010 (MEST)&lt;br /&gt;
::&amp;quot;Running Linux from an SD card&amp;quot; seems to cover it. I though the original was clear enough, but that is more explicit, and should be understood by most people.&lt;br /&gt;
&lt;br /&gt;
== Mounting nand ==&lt;br /&gt;
&lt;br /&gt;
changed to :&lt;br /&gt;
&lt;br /&gt;
sudo mkdir /mnt/nand&lt;br /&gt;
&lt;br /&gt;
sudo ubiattach /dev/ubi_ctrl -m 4&lt;br /&gt;
&lt;br /&gt;
sudo mount -t ubifs ubi0:rootfs /mnt/nand&lt;br /&gt;
&lt;br /&gt;
/media is for removable devices, not permanent ones&lt;br /&gt;
&lt;br /&gt;
== Reorganizing this page ==&lt;br /&gt;
&lt;br /&gt;
This page has grown a fair bit since when I first made it, and while that's great, it's lead to this page being less accessible and a bit hard to follow. Many options are provided, but only someone experienced would know what options they want. What I think would be best is if every kind of user could find what they need on this page. Absolute beginners could read a simple tutorial that is clear and easy to follow and tries to explain some of the steps while advanced users could look into the optional/extra sections and find what they need. &lt;br /&gt;
&lt;br /&gt;
Specifically, I think we should have a main example of the simplest case (a single ext2 partition and the latest tar.bz2 file off openpandora.org/firmware) and the extra stuff afterwards, separate from the main tutorial/example. The main example would link to the optional things when appropriate so that anyone who might want to preform those steps could do so. So, unless someone objects or has input, I'll make a draft of this later. &lt;br /&gt;
--[[User:Cheese|Cheese]] 07:23, 18 March 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Controllers&amp;diff=7008</id>
		<title>Controllers</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Controllers&amp;diff=7008"/>
		<updated>2011-03-17T22:35:48Z</updated>

		<summary type="html">&lt;p&gt;Cheese: Changed the indented text to instead be inside of pre tags (to keep it consistent with the rest of the wiki)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This includes instructions on installing software and configuration to pair Nintendo Wii Wiimotes using Bluetooth to the Pandora, and using them as joystick controllers. This was done under the base install of Angstrom Linux provided on the Pandora, using Hotfix 4. This does not include setting up a sensor bar type setup, but should allow you to use classic controllers that plug into the Wiimote.&lt;br /&gt;
&lt;br /&gt;
== PRECAUTION ==&lt;br /&gt;
&lt;br /&gt;
Updating the list of packages (the command &amp;quot;sudo opkg update&amp;quot;) should not affect your Pandora. However, upgrading or installing some packages may update core files on the Pandora and cause instability or prevent your Pandora from booting (requiring a reflash of your system).&lt;br /&gt;
&lt;br /&gt;
These instructions worked in Hotfix 4 and 5. When Hotfix 5 was released, the update took 30 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
== Installing the Drivers ==&lt;br /&gt;
&lt;br /&gt;
Open a Terminal, and run the command &amp;quot;sudo opkg update&amp;quot; (without the quotes). It will give you a warning about responsibility, and asks for your user password. This will update the Angstrom packages stored on NAND.&lt;br /&gt;
&lt;br /&gt;
Then install the Wiimote drivers and software, cwiid, using the command &amp;quot;sudo opkg install cwiid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Pairing the Wiimote ==&lt;br /&gt;
&lt;br /&gt;
Make sure Bluetooth is enabled. In Hotfix 4, there's a script to &amp;quot;Toggle Bluetooth Status&amp;quot; in the Pandora menu under the &amp;quot;System&amp;quot; category. A light will turn on on the left hand side of the Pandora if Bluetooth is on, next to the network light.&lt;br /&gt;
&lt;br /&gt;
Open a Terminal, and run the command &amp;quot;wminput&amp;quot; and follow the directions. It will tell you to press 1+2 on the Wiimote to connect. On my Wiimotes, the lights flash and the fourth light on the Wiimote lights solid once paired. If you then quit the wminput application (for instance, by hitting CTRL-C), your Wiimote will un-pair and turn off. I usually just hide the Terminal in the background by minimizing the window while I run game emulators.&lt;br /&gt;
&lt;br /&gt;
You can pair multiple Wiimotes, just run wminput a second time and follow the instructions to pair it. I only have two, and both lit the fourth light.&lt;br /&gt;
&lt;br /&gt;
In PicoDrive, the Sega Genesis emulator, in the controller settings, if you push left or right it will display different joysticks configured. You can set up the buttons for different players there. The Wiimotes appeared as joysticks 1 and 2, in the order in which I paired them.&lt;br /&gt;
&lt;br /&gt;
== Changing the Wiimote Configuration ==&lt;br /&gt;
&lt;br /&gt;
You can edit ''/etc/cwiid/wminput/default'' and ''/etc/cwiid/wminput/buttons'' to map the buttons of the Wiimote. You should quit wminput and restart them for these changes to take effect. They are plain text files. I edited them using vim from the command line, which is not the most user friendly thing to describe. Because they're system files, I needed to use sudo again, so I ran &amp;quot;sudo vim /etc/cwiid/wminput/default&amp;quot; in Terminal.&lt;br /&gt;
&lt;br /&gt;
By default, the Wiimote is set up to control the mouse with the accelerometer. This means, as you tilt the Wiimote left and right, your mouse will shift around. I found it a bit distracting, and so I commented out two lines in /etc/cwiid/wminput/default so they look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Plugin.acc.X   = REL_X&lt;br /&gt;
#Plugin.acc.Y   = REL_Y&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, I use the Wiimote &amp;quot;sideways&amp;quot;, like a traditional Nintendo controller. I changed the direction pad to reflect this. Though you can do that within emulator configurations, it seemed handier to just have that set up by default. To do this, make these changes in /etc/cwiid/wminput/buttons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wiimote.Up      = KEY_LEFT&lt;br /&gt;
Wiimote.Down    = KEY_RIGHT&lt;br /&gt;
Wiimote.Left    = KEY_DOWN&lt;br /&gt;
Wiimote.Right   = KEY_UP&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to map the Wiimote or extension buttons to a virtual gamepad. See below for instructions.&lt;br /&gt;
&lt;br /&gt;
== Using a Classic Controller ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to use a Wiimote or Classic Controller with the Pandora:&lt;br /&gt;
* As a virtual gamepad. This means you can use it in games that support gamepads, and allows multiplayer in games that support it, but won't work in games that don't support gamepads.&lt;br /&gt;
&lt;br /&gt;
* As a clone of the Pandora's gaming controls, by mapping it to the same keys. This theoretically means it would work in games that don't have gamepad support, or allow you to change the controls at all, as long as they are using the Pandora controls. However, currently, not all games will register the input with this method. SuperTux, OpenTyrian, PandoraPanic and Snes9X4D4P will. Giana's Return, Sqrxz and psx4pandora won't. Additionally, Mupen64Plus with the default PPSP Input Plugin won't - but the Blight Input Plugin will.&lt;br /&gt;
&lt;br /&gt;
=== As a virtual gamepad ===&lt;br /&gt;
&lt;br /&gt;
The default profile doesn't have classic controller buttons defined, but cwiid comes with a gamepad profile which does. You can load it in wminput like this using a terminal:&lt;br /&gt;
: wminput -c gamepad&lt;br /&gt;
Then connect your Wiimote and Classic Controller. You do not have to connect the Classic Controller before you connect the Wiimote.&lt;br /&gt;
&lt;br /&gt;
However the analog sticks/dpad seemed to be set up wrong in the gamepad profile:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Classic.Dpad.X = ABS_X&lt;br /&gt;
Classic.Dpad.Y = ABS_Y&lt;br /&gt;
Classic.LStick.X = ABS_HAT0X&lt;br /&gt;
Classic.LStick.Y = ABS_HAT0Y&lt;br /&gt;
Classic.RStick.X = ABS_HAT1X&lt;br /&gt;
Classic.RStick.Y = ABS_HAT1Y&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
should be replaced with:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Classic.Dpad.X = ABS_HAT0X&lt;br /&gt;
Classic.Dpad.Y = ABS_HAT0Y&lt;br /&gt;
Classic.LStick.X = ABS_X&lt;br /&gt;
Classic.LStick.Y = ABS_Y&lt;br /&gt;
Classic.RStick.X = ABS_RX&lt;br /&gt;
Classic.RStick.Y = ABS_RY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Otherwise, you won't get proper analog input from the sticks, since PoV hats aren't analog.&lt;br /&gt;
&lt;br /&gt;
=== As a clone of the Pandora's gaming controls ===&lt;br /&gt;
&lt;br /&gt;
This method works well where it does, you get a clone of the Pandora's gaming controls (minus the nubs), that should theoretically work in all games that support the Pandora's gaming controls. However, because of differences in how the games receive input, not all will detect the &amp;quot;fake&amp;quot; input.&lt;br /&gt;
&lt;br /&gt;
Here is the profile for the Pandora gaming controls:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# D-Pad&lt;br /&gt;
Classic.Up	= KEY_UP&lt;br /&gt;
Classic.Down	= KEY_DOWN&lt;br /&gt;
Classic.Left	= KEY_LEFT&lt;br /&gt;
Classic.Right	= KEY_RIGHT&lt;br /&gt;
&lt;br /&gt;
# Select, Start and Space&lt;br /&gt;
Classic.Minus	= KEY_LEFTCTRL&lt;br /&gt;
Classic.Plus	= KEY_LEFTALT&lt;br /&gt;
Classic.Home	= KEY_SPACE&lt;br /&gt;
&lt;br /&gt;
# BXYA on Pandora&lt;br /&gt;
Classic.A		= KEY_END&lt;br /&gt;
Classic.B		= KEY_PAGEDOWN&lt;br /&gt;
Classic.X		= KEY_PAGEUP&lt;br /&gt;
Classic.Y		= KEY_HOME&lt;br /&gt;
Classic.ZL		= KEY_Q&lt;br /&gt;
Classic.ZR		= KEY_P&lt;br /&gt;
Classic.L		= KEY_RIGHTSHIFT&lt;br /&gt;
Classic.R		= KEY_RIGHTCTRL&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save that in /etc/cwiid/wminput - you can name it whatever you want, as long as you load it in wminput using &amp;quot;wminput -c filename&amp;quot; - and make sure to save it using UNIX line endings (LF).&lt;br /&gt;
&lt;br /&gt;
Once the profile is loaded and your Wiimote/Classic Controller is connected, it will automatically work in some games, but not in others. This might be possible to change to work in all games by modifying the wminput source code.&lt;br /&gt;
&lt;br /&gt;
== Extra Information ==&lt;br /&gt;
&lt;br /&gt;
* [http://abstrakraft.org/cwiid/browser/wminput/action_enum.txt List of bindable buttons, axises and keys for wminput]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=7007</id>
		<title>Talk:Old Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=7007"/>
		<updated>2011-03-17T22:29:54Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* What happened to the logo? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;messagebox standard-talk&amp;quot; id=&amp;quot;talkheader&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;background-color: #FFFFFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-bottom:1px solid #C0C090; background-color: #F8EABA;&amp;quot; |&lt;br /&gt;
This is the talk page for discussing the main page of the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFFF;text-align:left;&amp;quot; |&lt;br /&gt;
'''Please sign your comments using four tildes (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).''' Place comments that start a new topic at the '''bottom of the page''' and give them &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;== A Descriptive Header ==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFFF;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #C0C090; background-color: #F8EABA; margin-left: 20px; margin-bottom: 0px; margin-right: 3px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Talk page guidelines'''&lt;br /&gt;
&lt;br /&gt;
Please respect Etiquette, assume good faith and be nice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dutch translation ==&lt;br /&gt;
&lt;br /&gt;
@ Orkie: Seeing as The Netherlands has a [http://www.gpark.nl GP2X community] too (and (although) indirectly, Pandora), it might be useful to add a link to it. I'm even willing to do (some) Dutch translations for the Wiki. ;) --[[User:SharQueDo|SharQueDo]] 11:57, 17 April 2008 (CEST)&lt;br /&gt;
: Sure, I'll do it when I get chance. [[User:Orkie|Orkie]] 20:23, 17 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Finnish translation ==&lt;br /&gt;
&lt;br /&gt;
I would like to do a finnish translation of the page, I just need you guys to link the main page to http://pandorawiki.org/Fi:Main_page and create the finlands flag symbol.&lt;br /&gt;
: Great, same as above. I'll dig out a flag icon and set up a new category later today. [[User:Orkie|Orkie]] 20:23, 17 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: I think I will have time to start the translation project in Sunday and I will be working on it for some time. For starters I will be translating about pandora and Faq, but I will also add thinks that finnish people always ask me to faq. I plan to update as the english version updates and add stuff in the user category, in the developer category I will just put links to the english versions because you just have to know english to do that stuff. (besides, I don't think that I'm the right person to translate developer stuff) [[User:Gaeryc|Gaeryc]] 21:45, 17 April 2008 (CEST)&lt;br /&gt;
==Icelandic  translation ==&lt;br /&gt;
i have translated the Main Page in to icelandic&lt;br /&gt;
&lt;br /&gt;
http://pandorawiki.org/Is:Main_Page&lt;br /&gt;
--[[User:Andri12|Andri12]] 06:58, 20 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Czech translation ==&lt;br /&gt;
&lt;br /&gt;
Can you add Czech translation link http://pandorawiki.org/Cz:Main_page please? I'd like to make some translations to Czech language. Thanks.&lt;br /&gt;
: Sure, sorry it has taken a few days to get around to it. [[User:Orkie|Orkie]] 19:47, 5 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Spanish Translation ==&lt;br /&gt;
&lt;br /&gt;
Anybody working on this?&amp;lt;br /&amp;gt;&lt;br /&gt;
If not, what dialect should it be in? (I can only do some of the Latin American dialects, not much of any Spain/Castillian) You may consider having two namespaces: one for the European dialect (''Es:'') and one for Latin American dialect (''La:'') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Nat1192|Nat1192]] 02:11, 1 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== German translation ==&lt;br /&gt;
Hey, I would like to do a german translation of this page. First i will link to the english articles. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Shorty Meeks|Shorty Meeks]] 16:58, 7 December 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== French translation ==&lt;br /&gt;
There was already a basic French page. I'm slowly updating it and a bunch of other pages. [[User:KodeIn|KodeIn]] 21:38, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Allow editing==&lt;br /&gt;
Please allow all established users to edit this page. The requests are completely backlogged, and the front page is getting more and more outdated. [[User:Esn|Esn]] 08:24, 5 July 2010 (MEST)&lt;br /&gt;
:Thank you for updating it, EvilDragon. [[User:Esn|Esn]] 12:13, 15 July 2010 (MEST)&lt;br /&gt;
::Just a thought... we could make templates for the different sections to this page (About Pandora, links, user links, dev links) and then have this page use those templates. That would mean any logged in user could edit it, which ''is'' slightly dangerous for reasons of spam but does make it so it can be edited by everyone, they just couldn't get at the layout of the page. --[[User:Cheese|Cheese]] 09:11, 20 July 2010 (MEST)&lt;br /&gt;
:::Or just add a couple of users as explicit editors. The template suggestion seems OK, since anyone could revert spam, but we don't have 24/7 coverage of recent changes.--[[User:Tsh|Tsh]] 12:19, 20 July 2010 (MEST)&lt;br /&gt;
::::I agree that would be the best choice, but ED is the only active admin and I don't think he's familiar enough administering a wiki or he would have done it already, that or he's too busy. I've gone ahead with the template idea and sent him an updated main page, it should be up within a day or two. Hopefully the spammers won't realize they can now access part of the main page and start spamming like crazy. --[[User:Cheese|Cheese]] 07:37, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Will X Run on the Pandora?==&lt;br /&gt;
&lt;br /&gt;
We have an article with this name.  http://pandorawiki.org/Will_X_run_on_the_Pandora%3F  It really SHOULD be added to the main page, under Users.  It's begging to be used more often!  I've already put it on the Port Requests page.&lt;br /&gt;
&lt;br /&gt;
[[User:Blue Protoman|Blue Protoman]] 22:49, 22 January 2011 (MET)BlueProtoman&lt;br /&gt;
&lt;br /&gt;
:The main page uses templates to bring in the links, so we don't need admins to update it. See (or edit): [[Template:MainPageUsersLinks]]. Feel free to add it there if no one objects to it. --[[User:Cheese|Cheese]] 04:00, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::Wow... I had no idea. Thanks a bunch, Cheese. The [[Will_X_run_on_the_Pandora?]] article is quite rough at the moment though, so I don't know... [[User:Esn|Esn]] 04:45, 23 January 2011 (MET)&lt;br /&gt;
::Oh, I see that someone cleaned it up a bit so that it doesn't overlap with the software list articles. That was a good idea. [[User:Esn|Esn]] 04:48, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
That was me.  Also, I didn't know it ran off a template.  If that's the case, I'll add the page now.  Thanks.  [[User:Blue Protoman|Blue Protoman]] 15:20, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==Move Hardware hacking from Users to Developers ?==&lt;br /&gt;
&lt;br /&gt;
That's said--[[User:Linux-SWAT|Linux-SWAT]] 19:14, 16 February 2011 (MET)&lt;br /&gt;
:It has nothing to do with developers, though... i.e. I had to do some so-called &amp;quot;hardware hacking&amp;quot; as a user because my stylus was stuck when I got my unit. Also, DaveC is known for hardware hacking but is certainly not a developer. [[User:Esn|Esn]] 00:05, 20 February 2011 (MET)&lt;br /&gt;
::Ok, so the french main page has to be changed--[[User:Linux-SWAT|Linux-SWAT]] 00:40, 27 February 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== Wiki Translation tips ==&lt;br /&gt;
&lt;br /&gt;
Anyone ?--[[User:Linux-SWAT|Linux-SWAT]] 19:41, 16 February 2011 (MET)&lt;br /&gt;
:What's your question? [[User:Esn|Esn]] 00:06, 20 February 2011 (MET)&lt;br /&gt;
::I don't know how to proceed efficiently... Read a lot of wikis but never edited seriously :/--[[User:Linux-SWAT|Linux-SWAT]] 00:39, 27 February 2011 (MET)&lt;br /&gt;
:::Maybe have several tabs open, one with the original page, one with the translated page that you're creating, one with Google Translate? [[User:Esn|Esn]] 23:19, 17 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== What happened to the logo? ==&lt;br /&gt;
&lt;br /&gt;
Title.  The logo's missing in favor of a placeholder, and I don't know why.  Anyone care to explain?  [[User:Blue Protoman|Blue Protoman]] 14:58, 17 March 2011 (MET)&lt;br /&gt;
:ED updated to the latest MediaWiki and changed the captcha to something more complex at my request, to get rid of the constant spam problems that we've had the past few weeks. It seems to have worked, but the logo seems to have gotten lost in the process. He's understandably quite busy, but I hope that eventually he'll find some time to put it back in (I'd do it, but I suspect I don't have access to that part of the site - though I'm not entirely sure). [[User:Esn|Esn]] 23:17, 17 March 2011 (MET)&lt;br /&gt;
:Instructions for setting a logo image are [http://kb.siteground.com/article/How_to_change_my_MediaWiki_logo_image.html here]. I don't think I have access to LocalSettings.php, though. [[User:Esn|Esn]] 23:24, 17 March 2011 (MET)&lt;br /&gt;
::It's nice to see that we're running the newest version now, I didn't realize ED had access to the server. Yep, you need write access to the files on the server to change the logo URL, there's no way to set it from the admin interface. --[[User:Cheese|Cheese]] 23:29, 17 March 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Nubs&amp;diff=6982</id>
		<title>Talk:Nubs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Nubs&amp;diff=6982"/>
		<updated>2011-03-16T05:13:24Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Early Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Early Problems==&lt;br /&gt;
I think there is only one real issue which caused these problems, all down to manufacturing tolerance. (where is not clear) This causes the bad calibration performance, and may contribute to the catastrophic mechanical failure - but that it the only failure which can be clearly identified by an end user. (as opposed to just not very good performance). Need to get hold of a tested nub to compare with.&lt;br /&gt;
:I'm not so sure about that. My left nub obviously suffers from the non-centring problem which I believe is due to poor tolerances (it broke after a month of use), while my right nub's issue doesn't seem to be mechanical at all. If I had to guess the problem with my right nub is caused by a bad trace, the calibration isn't exactly wrong, but it thinks i've moved it to the right no matter what direction i've moved it, and is like that until I move it to almost the most extreme position. No amount of recalibration changes its behaviour. --[[User:Cheese|Cheese]] 19:37, 27 July 2010 (MEST)&lt;br /&gt;
::Sorry, yes - forgot that. Certainly the PCB on mine looked of marginal quality, with very fine traces.--[[User:Tsh|Tsh]] 22:14, 27 July 2010 (MEST)&lt;br /&gt;
Thinking of moving the first section (Early Nub Problems) to the bottom. The problems are largely in the past, and while the info should be preserved, it's not a very confidence inspiring landing point for newbies seeking calibration info etc. [[User:Gruso|Gruso]] 02:30, 16 March 2011 (MET)&lt;br /&gt;
:I Agree. --[[User:Cheese|Cheese]] 06:13, 16 March 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Donations&amp;diff=6949</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Donations&amp;diff=6949"/>
		<updated>2011-03-14T18:06:11Z</updated>

		<summary type="html">&lt;p&gt;Cheese: Added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Please help get this page off the ground! Add your favourite devs, or even yourself]&lt;br /&gt;
&lt;br /&gt;
*'''Ari64''' (Dynarec used in [[Mupen64plus]], [[PCSX-ReARMed]])&lt;br /&gt;
[need this information! Click here to donate]&lt;br /&gt;
*'''skeezix''' (Firmware, [[minimenu]], [[battlejewels]], emus and ports, general awesomeness)&lt;br /&gt;
[https://store2.esellerate.net/store/checkout/CustomLayout.aspx?s=STR866524809&amp;amp;pc=&amp;amp;page=OnePageMoreInfo.htm&amp;amp;SkuRefNum=SKU0468987346 Click here to donate]&lt;br /&gt;
*'''Notaz''' (Pandora Kernel/OS/Drivers / [[PCSX-ReARMed]] / [[Ginge]] / [[PicoDrive]])&lt;br /&gt;
[http://notaz.gp2x.de/ Click here to donate]&lt;br /&gt;
*'''zx-81''' ([[MSX]] / [[Hugo-CPC]] / many more to add)&lt;br /&gt;
[http://zx81.zx81.free.fr/serendipity/ Click here to donate]&lt;br /&gt;
*'''PokeParadox''' ([[CromoZome]], [[PandoraPanic]], [[Penjin]])&lt;br /&gt;
[http://pirategames.co.uk/index.php/other-links/ Click here to donate]&lt;br /&gt;
*'''sebt3''' ([[Toolchain]], many games and apps)&lt;br /&gt;
[http://sebt3.openpandora.org/pnd/ Click here to donate]&lt;br /&gt;
*'''mcobit''' ([[Ported many apps and games]])&lt;br /&gt;
[http://maheld.heckel-web.pharmchem.uni-frankfurt.de/donations.html Click here to donate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Overclocking&amp;diff=6839</id>
		<title>Overclocking</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Overclocking&amp;diff=6839"/>
		<updated>2011-03-12T01:18:00Z</updated>

		<summary type="html">&lt;p&gt;Cheese: added examples to show how to set opp and mhz in terminal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pandora's CPU can officially run at 600Mhz, but most Pandoras can also run at higher speeds. This will make CPU-intensive programs (such as an N64 emulator) run smoother. If you try a speed that's too high, your Pandora will freeze up. Simply turn off your system, then turn it back on, and you'll be good as new. If you still have problems, take out your battery for a minute before turning on your Pandora (this will discharge the backup capacitor that was designed to retain RTC while the battery is being changed [http://www.gp32x.com/board/index.php?/topic/57303-overclocking-broke-my-pandora/page__view__findpost__p__924479])&lt;br /&gt;
&lt;br /&gt;
==CPU Speed==&lt;br /&gt;
The OS comes with the ability to modify the CPU speed from the GUI. Under 'System' in the menu, you should find 'CPU-Speed'. This gives you a slider to set the speed between 14 MHz and 900 MHz. If you attempt to set anything over 600 MHz, you will be presented with a warning dialogue.&lt;br /&gt;
&lt;br /&gt;
Note that the OMAP core will actually adjust its speed to match the load; you are setting the ''upper limit''. On its own, reducing the clock speed has little impact on battery life.&lt;br /&gt;
&lt;br /&gt;
==Voltage Scaling==&lt;br /&gt;
This is where it gets complicated. At low frequencies, the OMAP can still work with a reduced voltage, and that causes it to drain the battery a little slower. Alternatively, you can increase the voltage and maybe get a higher overclock. '''This WILL reduce the lifetime of your Pandora.''' At the moment, there is no GUI method of changing the operating voltage (which is specified as an 'opp' in the range 1-5, with 3 being the default).&lt;br /&gt;
&lt;br /&gt;
If you reduce the CPU speed below specific thresholds, the voltage will automatically adjust downwards. In the proc/pandora filesystem, cpu_opp_max (default 3) is the upper limit. If you set this to 1 whilst still running at the default 500 MHz, your Pandora is very likely to crash. At 4, you may see almost as good an overclock performance as at 5. '''REMEMBER: OverVolting can halve the life of your Pandora.'''&lt;br /&gt;
&lt;br /&gt;
A GUI tuning tool is likely to make tweaking this easier. Specifically setting preferred max stable overclock, warnings on overclock, and over-volt options.&lt;br /&gt;
&lt;br /&gt;
==App-specific Speed Control==&lt;br /&gt;
It is possible to auto configure specific applications to increase the CPU speed whilst running. Applications can be configured to prompt with a suggested speed, and you are given the option to select a speed, making the choice persistent if desired. This is done by placing a 'cpuspeed' file in the /pandora/appdata/{pnd_name}/ directory. Delete the file to have the app ask again next time it is run.&lt;br /&gt;
Some apps, such as PCSX-rearmed, also allows on-the-go overclocking thanks to the sdk.&lt;br /&gt;
&lt;br /&gt;
==CLI Examples==&lt;br /&gt;
To set OPP5:&lt;br /&gt;
&amp;lt;pre&amp;gt;echo 5 &amp;gt; /proc/pandora/cpu_opp_max&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To set your CPU speed to 800MHz:&lt;br /&gt;
&amp;lt;pre&amp;gt;echo 800 &amp;gt; /proc/pandora/cpu_mhz_max&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_manual&amp;diff=6670</id>
		<title>User manual</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_manual&amp;diff=6670"/>
		<updated>2011-03-07T05:17:35Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Setting Up Bluetooth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | This Wiki is an unofficial community project, and Open Pandora Ltd. is not responsible for its content. Neither is the Wiki an official source of information about your device. &amp;lt;br/&amp;gt;We can always use more help, look [[Getting_involved#The_Wiki | here]] to find out how you can get involved.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:PandoraFront.jpg|Right|thumb|360px|The Pandora.]]&lt;br /&gt;
So your Pandora just arrived after being in the post for two months. Jolly good! But now that it's actually here, what on earth do you do with it? '''Don't panic!''' Let's take a look at what's included in the box (so you don't miss anything!) and then hop on over to setting it up for that extended Ms. Pacman marathon you've been waiting for!&lt;br /&gt;
&lt;br /&gt;
Also, don't forget to hit up [http://www.gp32x.com/board/index.php?/forum/61-pandora/ GP32X] for questions/info/apps/fun/discussion! Ask on the [http://boards.openpandora.org/ Official Open Pandora forum] if you want a definitive answer.&lt;br /&gt;
&lt;br /&gt;
If you find a problem which is not explained after visiting the forum, be sure to report it in the [http://bugs.openpandora.org/ Bug Tracker]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Safety Information ==&lt;br /&gt;
Warning: Choking Hazard, do not let children under the age of 3 come close to your Pandora console.&lt;br /&gt;
The Pandora contains small parts that can be eaten by those children.&lt;br /&gt;
&lt;br /&gt;
The battery of Pandora must be charged by the charger included with the Pandora (see package contents). [http://www.open-pandora.org/ Open Pandora Ltd.] will not be responsible for damage arising from the use of third party chargers. Please be aware that &amp;quot;cheap&amp;quot; third party chargers often carry fake CE logos. These can damage your Pandora or burst horribly into FLAMES.&lt;br /&gt;
&lt;br /&gt;
Keep the Pandora in normal temperatures under 140F/60C (Recommended temperatures are in the range between -10C and 40C){{Citation needed}}. The battery is a standard Lithium Polymer battery. Do not keep near fire or water. Do not disassemble, destroy or damage the battery, or it may explode! Do not short circuit external contacts! Dispose of it properly, please. &lt;br /&gt;
&lt;br /&gt;
Modifications to hardware can damage your Pandora. [http://www.open-pandora.org/ Open Pandora Ltd] cannot be held responsible for any resulting damages that occur from you modifying your Pandora.&lt;br /&gt;
&lt;br /&gt;
Malicious software can do horrible things to your Pandora. Only download Pandora software from trusted locations such as the [http://apps.openpandora.org Pandora Apps] website, the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive], or the websites of trusted developers.&lt;br /&gt;
&lt;br /&gt;
The Pandora has a 4.3-inch touch screen. You can touch the screen to trigger an action. That's right, a touch screen - not a stab screen, punch screen, or solid mahogany workbench. Always touch the screen gently – that is more than enough to trigger the action you want.&lt;br /&gt;
&lt;br /&gt;
The casing of the Pandora has been designed for maximum strength, making it quite hard to break. Please do not consider this a challenge. Do not drop, throw, clamp, launch, tumble dry, or place anvils on the Pandora. This will void your warranty.&lt;br /&gt;
&lt;br /&gt;
== Warranty Information ==&lt;br /&gt;
A one year warranty applies as required by law, and the device will be replaced/repaired if it is faulty. LCDs with numerous/excessive dead pixels will also be replaced.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Box Contents ==&lt;br /&gt;
When you first open Pandora's box, a slew of demons and raging emotions may forcibly leave the box. This is normal. After that, you should find the following items:&lt;br /&gt;
*Pandora console&lt;br /&gt;
*Stylus (located in stylus slot on the side of the Pandora)&lt;br /&gt;
*Battery&lt;br /&gt;
*Mains power adapter (charger)&lt;br /&gt;
*Battery case (note: it can be difficult to open. [http://boards.openpandora.org/index.php?/topic/963-complain-about-battery-case-here/ Here] is how to do it)&lt;br /&gt;
The following items should also be present if you ordered them separately:&lt;br /&gt;
*TV-Out Cable (As of 3rd November 2010 these are not yet included in the box and will ship separately as available)&lt;br /&gt;
*Carrying Case&lt;br /&gt;
*Extra Battery&lt;br /&gt;
After you take those things out, you may find a sliver of Hope left over. It's best to keep it, as you never know when you could use some Hope.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
==== Highlights ====&lt;br /&gt;
{{citation needed}}&lt;br /&gt;
* ARM® Cortex™-A8 600Mhz+ CPU running Linux*&lt;br /&gt;
* 430-MHz TMS320C64x+™ DSP Core&lt;br /&gt;
* PowerVR SGX OpenGL 2.0 ES compliant 3D hardware&lt;br /&gt;
* 800x480 4.3&amp;quot; 16.7 million colours touchscreen LCD&lt;br /&gt;
* Wifi 802.11b/g, Bluetooth &amp;amp; High Speed USB 2.0 Host&lt;br /&gt;
* Dual SDHC card slots &amp;amp; SVideo TV output&lt;br /&gt;
* Dual Analogue and Digital gaming controls&lt;br /&gt;
* 43 button QWERTY and numeric [[keypad]]&lt;br /&gt;
* Around 10+ Hours battery life**&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The 600Mhz+ can be clocked higher or lower. This can be controlled by software designed for the device.&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Is affected by use. (For example, turning Wi-Fi off will give better battery life.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Advanced Specifications ====&lt;br /&gt;
* Texas Instruments OMAP3530 processor at 600MHz (officially)&lt;br /&gt;
* 256MB DDR-333 SDRAM&lt;br /&gt;
* 512MB [[NAND]] FLASH memory&lt;br /&gt;
* IVA2+ audio and video processor using TI's DaVinci™ technology (430MHz C64x DSP)&lt;br /&gt;
* ARM® Cortex™-A8 superscalar microprocessor core&lt;br /&gt;
* PowerVR SGX530 (110MHz officially) OpenGL ES 2.0 compliant 3D hardware&lt;br /&gt;
* integrated Wifi 802.11b/g (up to 18dBm output)&lt;br /&gt;
* integrated Bluetooth 2.0 + EDR (3Mbps) (Class 2, + 4dBm)&lt;br /&gt;
* 800x480 resolution LTPS LCD with resistive touch screen, 4.3&amp;quot; widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)&lt;br /&gt;
* Dual analog controllers&lt;br /&gt;
* Full gamepad controls plus shoulder buttons&lt;br /&gt;
* Dual SDHC card slots (up to 64GB of storage currently)&lt;br /&gt;
* headphone output up to 150mW/channel into 16 ohms, 99dB SNR (up to 24 bit/48KHz)&lt;br /&gt;
* TV output (composite and S-Video)&lt;br /&gt;
* Internal microphone plus ability to connect external microphone through headset&lt;br /&gt;
* Stereo line level inputs and outputs&lt;br /&gt;
* 43 button QWERTY and numeric [[keypad]]&lt;br /&gt;
* USB 2.0 OTG port (1.5/12/480Mbps) with capability to charge device&lt;br /&gt;
* USB 2.0 HOST port (480Mbps) capable of providing the full 500mA to attached devices (examples include USB memory, keyboard, mouse, 3G modem, GPS)&lt;br /&gt;
* up to two externally accessible UARTs and/or four PWM signals for hardware hacking, robot control, debugging, etc.&lt;br /&gt;
* un-brickable design with integrated boot loader for safe code experimentation&lt;br /&gt;
* Power and hold switch useful for &amp;quot;instant on&amp;quot; and key lockout to aid in media player applications on the go&lt;br /&gt;
* Runs on the Linux operating system (2.6.x)&lt;br /&gt;
* Dimensions: 140x83.4x27.5mm&lt;br /&gt;
* Weight: 335g (with 4200mAh battery)&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
The Pandora is a mixture between a PC and a gaming console (similar to classic computers such as the Amiga). That's why it has gaming controls (ABXY buttons, d-pad, and analogue nubs). It is fast enough to emulate many other systems, run a full desktop, access the internet with Firefox and play games such as Quake III. However, it is not as big as a netbook. Believe it or not, it will fit in your pocket. It's a bit bigger than the original Nintendo DS. (See the [[#Applications | Applications]] section of this manual to see what applications your Pandora will come with.)&lt;br /&gt;
Remember that your Pandora console will get better with every application installed!&lt;br /&gt;
&lt;br /&gt;
== First Time Use ==&lt;br /&gt;
Now that you've opened the box, let's set this thing up! Place the battery inside the battery compartment on the back of the Pandora, making sure the contacts touch(the little silvery metal bits, it's easy). Snap on the battery cover and you're all set!&lt;br /&gt;
If you find this linux stuff is a bit new and overwhelming, please try the [[Quickstart | quickstart page]] for a simple walk through the first steps (including downloading the codec pack) and please provide feedback on the forums about how it can be improved and still kept simple.&lt;br /&gt;
==== Charging ====&lt;br /&gt;
Charge your Pandora 8 hours before disconnecting it from the wall charger. This will improve the lifetime of your battery. To charge the Pandora, insert the power cable end in the Pandora and the other end into your wall socket. &lt;br /&gt;
&lt;br /&gt;
The battery comes pre-charged at 40%, and that level might have decreased during shipping. To be on the safe side, we recommend that you charge the Pandora before you use it. Simply plug in your wall charger into an outlet, or optionally use a mini-USB cable connected to a computer or wall adapter. For extreme silliness, plug your Pandora into an ''already charged Pandora,'' and charge it from that! But not really.&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;fast charge&amp;quot; just put the system into &amp;quot;low-power&amp;quot; mode. You cannot charge the system while ''off''. This is currently a feature and may change in future versions of the firmware. &lt;br /&gt;
&lt;br /&gt;
You can find more useful information about charging on the [[power modes]] page.&lt;br /&gt;
&lt;br /&gt;
As an added note by MWeston:&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN.&lt;br /&gt;
&lt;br /&gt;
Finally, don't just leave your Pandora plugged in forever.  Unplug it once every couple days while using it to allow the battery to discharge from full (to around 90% or less?).  If you're not going to use your Pandora for a while, discharge the battery to around 40%, remove the battery, wrap it in a plastic bag (a Ziplock-type bag?), and stick it in the fridge.&lt;br /&gt;
&lt;br /&gt;
Leaving your Pandora plugged in indefinitely, even while in low-power mode, may damage the battery!  See the [http://boards.openpandora.org/index.php?/topic/640-warning-dont-leave-your-pandora-plugged-in-for-too-long/|the Open Pandora Boards] for more details.&lt;br /&gt;
&lt;br /&gt;
==== First Boot ====&lt;br /&gt;
Once your Pandora is ready, turn it on. The OS will take some time to boot up for the first time (about 10 minutes, this is only for the first boot, and is normal). After it has booted, a series of settings dialogs will pop up in the shape of a &amp;quot;Boot Wizard&amp;quot; allowing you to alter your Pandora's settings to your liking.&lt;br /&gt;
&lt;br /&gt;
There are a total of 3 parts to the Boot Wizard guide:&lt;br /&gt;
===== System configuration =====&lt;br /&gt;
The first thing you will have to do is to calibrate the Pandora's touch screen. Only do this if the screen isn't calibrated already.&lt;br /&gt;
You will have the option for touchscreen calibration the first time you boot up your Pandora console.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Calibrating the touch screen&amp;quot; is a term used to describe the process of matching coordinates given by the touch layer with the underlying screen. A badly calibrated screen will register your push elsewhere on the screen, perhaps half a centimeter to one side. As there are sometimes slight variations in the production of the touch layer, you the user can improve the accuracy by matching the two layers manually.&lt;br /&gt;
&lt;br /&gt;
===== User setup =====&lt;br /&gt;
After calibrating your screen, you will have to enter your full name. This is what you will see in any user selection dialogs or when the system needs to address you, so enter whatever you are most comfortable with. Then follows your username. It is recommended to choose an all-lowercase, one-word username here, since you will have to enter this name every time you log in. Once you've entered your username, a password input dialog appears. You will have to enter the password you want to use twice here. If you don't want to have a password for your device, simply leave both fields empty. If, however, you decide to enter a password, something hard to guess and between 8 and 16 characters long is preferred.&lt;br /&gt;
&lt;br /&gt;
===== Network and security settings =====&lt;br /&gt;
You will now have to enter a name for your Pandora. This will be the Pandora's host name, so you have two options in this situation:&lt;br /&gt;
&lt;br /&gt;
# If you don't have a domain you want to connect to, simply enter any name here. It should not contain any spaces.&lt;br /&gt;
# If you ''do'' have a domain you want to connect to, enter a name in the form of &amp;quot;pandoraname.domainname.tld&amp;quot;. Note that you may never have a use for this.&lt;br /&gt;
&lt;br /&gt;
Then, you'll have to choose whether you want to automatically log in on your Pandora when it boots, or if you should be given the opportunity to log in as a different user, or enter your password. It is recommended to disable auto login if you want to protect your user data, but if you're often in a hurry, then you can enable auto login here.&lt;br /&gt;
&lt;br /&gt;
The final thing you will have to choose, is whether you want to use the full desktop Xfce environment or the gaming-oriented PMenu environment as your default environment in the Pandora. It is recommended to choose Xfce here if you want to gain access to the Pandora's full potential. This option can be changed later at any point.&lt;br /&gt;
&lt;br /&gt;
==== Calibrating the Analog Nubs [http://pandorawiki.org/Nubs]====&lt;br /&gt;
&lt;br /&gt;
The nubs automatically calibrate with use, and do so every time the unit is freshly powered up. Calibration information is stored inside the nub RAM, so when you power down (full power off, not just low power mode) the calibration information is lost. Calibrating the nubs is as simple as just using them -- do a few left right up down moves or swoosh around, and the nub will know its boundaries and be good thereafter.&lt;br /&gt;
&lt;br /&gt;
So no special effort is required to calibrate or use the nubs, but the first few motions you use of them may be erratic as they self-calibrate.&lt;br /&gt;
&lt;br /&gt;
==== Calibrating The Touchscreen ====&lt;br /&gt;
The touchscreen in your new Pandora device isn't psychic! You have to tell it what to do, and in order to do that effectively, you need to calibrate it. Simply navigate to settings→screen→calibration wizard{{Verify credibility}} and follow the onscreen instructions. You may have to recalibrate the screen from time to time as well.&lt;br /&gt;
&lt;br /&gt;
During the first boot wizard, you will be offered the option to calibrate the touchscreen. By default it may well work okay, but the option is there. If calibration is far off, use the keyboard to select the calibration option.&lt;br /&gt;
&lt;br /&gt;
==== Mouse (stylus/pointer) settings ====&lt;br /&gt;
When done with the calibration and you are back in the Pandora Xfce desktop environment you might also want to change some other touch screen settings to make navigation with the stylus work according to your preferences. Two recommended settings to experiment with for easier navigation are:&lt;br /&gt;
&lt;br /&gt;
#  The double-click Time setting&lt;br /&gt;
#  The double-click  Distance (valid touch-screen double-click area)&lt;br /&gt;
&lt;br /&gt;
In the first setting, i.e. Time, you will be setting the interval between double-clicks where such clicks will be accepted as valid.&lt;br /&gt;
Ex. if you set the time to 250ms, the second click (or screen-tap in our case) must occur within 250ms of the first to be valid.&lt;br /&gt;
&lt;br /&gt;
In the second setting, Distance, you will be setting the radius of screen area where the second click (tap) must fall into to be considered as a valid second tap. This means that if, for example, you set the distance to 5, your second tap must fall within a circle radius of 5 pixels from the point where the first tap occurred.&lt;br /&gt;
&lt;br /&gt;
These two settings can be found under:  Desktop ---&amp;gt; Xfce menu ---&amp;gt; Settings ---&amp;gt; Mouse ---&amp;gt; Behaviour tab.&lt;br /&gt;
&lt;br /&gt;
== Basic Use ==&lt;br /&gt;
See the [[GUI]] page for more details on the user interfaces which can be used with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===Pmenu===&lt;br /&gt;
&lt;br /&gt;
TBD.&lt;br /&gt;
&lt;br /&gt;
===minimenu / mmenu===&lt;br /&gt;
&lt;br /&gt;
minimenu is designed as a fast and easy to use launcher, without a lot of fancy frills. A grid of icons to launch, and use the d-pad or touchscreen to fire one off. It is fairly configurable and skinnable and is fully featured, and very fast. If you recall the interface on the gp32, gp2x, wiz, and gmenu2x you will be right at home and then some!&lt;br /&gt;
&lt;br /&gt;
=====The main grid=====&lt;br /&gt;
&lt;br /&gt;
The main grid with the default skin has most of the screen realestate showing a grid of available 'auto discovered' applications, with a detail panel on the right. A list of tabs is across the top of the screen, with some short help message on the bottom.&lt;br /&gt;
&lt;br /&gt;
Pressing Start or B will invoke the pnd-application. Presseing Select will switch to a basic menu, providing shutdown or some advanced options.&lt;br /&gt;
&lt;br /&gt;
Pressing &amp;quot;Y&amp;quot; (think &amp;quot;Why?&amp;quot;) will bring up pnd-application documentation, if that pnd-file has defined any.&lt;br /&gt;
&lt;br /&gt;
The left and right shoulder triggers will switch categories of applications; by default, minimenu includes an All category and defaults to showing it.&lt;br /&gt;
&lt;br /&gt;
The applications are auto-discovered in the same means as the xfce desktop and pmenu and other pnd-supporting systems, however you may add additional minimenu-specific searchpaths into the configuration should you wish to. It is likely a basic file browser will also be added, letting you launch applications manually placed on your SD cards.&lt;br /&gt;
&lt;br /&gt;
The standard overrides are supported -- .ovr files for icon title, clockspeed setting and categories, as well as a .pnd for icon override.&lt;br /&gt;
&lt;br /&gt;
=====Skinning=====&lt;br /&gt;
&lt;br /&gt;
Skinning guide in gp32x forum: http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/&lt;br /&gt;
&lt;br /&gt;
A mmskin.conf from February 2011: http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=minimenu/skin/default/mmskin.conf;h=695888b3ae310d7ea04b4e682baed0c0c6fc4349;hb=98c1d081629ac9cbb3056b39097a3db968ce4055&lt;br /&gt;
&lt;br /&gt;
===Desktop style environment (Xfce)===&lt;br /&gt;
&lt;br /&gt;
=====On the Desktop=====&lt;br /&gt;
&lt;br /&gt;
The desktop will contain icons for numerous locations (such as each mounted SD card), as well as any auto-discovered pnd-applications located on SD cards or internal [[NAND]].&lt;br /&gt;
&lt;br /&gt;
=====In the menu=====&lt;br /&gt;
On the bottom left you have your applications menu, similar to the Windows start menu. Clicking it brings up a list of all installed applications and pnd-applications in the appropriate location on your SD cards.&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous=====&lt;br /&gt;
To the right may be some icons, these serve as shortcuts to commonly used applications. Next to that you have your taskbar which, as you might have guessed, lists all running applications in your current workspace. To the right of the taskbar you have your workspaces, think of these as multiple desktops. By default you have two to switch between. Applications running in one workspace will not be visible in the other, so you can effectively hide your Ms. Pacman game from your boss at work, because there's no way you're not going to go for the gold, even at work! Finally there are a few more icons that deal with TV-Out, network connectivity, etc. and some running applications may place an icon there as well. And to the right of THOSE, you have your time. Because time flies when you're using your Pandora! Badum tsh. And to the right of that, you have a little icon which, when clicked, displays all running applications.&lt;br /&gt;
&lt;br /&gt;
Finally, I'd just like to reiterate this--EVERYTHING is customizable! We'll get to that section later on.&lt;br /&gt;
&lt;br /&gt;
If a window is too tall to fit on the screen you can move it by holding down the left sholder button and dragging the window with the stylus.&lt;br /&gt;
&lt;br /&gt;
===Pandora Button===&lt;br /&gt;
&lt;br /&gt;
When in the desktop style environment (Xfce), the Pandora button will bring up the applications menu, letting you quickly view the available applications. If held, it allows you to [[User_manual#Killing Applications | kill]] an unresponsive application. If that doesn't work, you can do a hard-reset of the Pandora by pressing and holding the Pandora button, then flicking the power switch to the right.&lt;br /&gt;
&lt;br /&gt;
===Power modes===&lt;br /&gt;
&lt;br /&gt;
The [[Power modes]] page provides full details of power modes, charging and battery care and lifetime.&lt;br /&gt;
&lt;br /&gt;
Without switching the device entirely off, it may be placed into low power mode or regular power mode; simply sliding the power switch to the right will toggle modes.&lt;br /&gt;
&lt;br /&gt;
Consider low power mode to be akin to turning off a PDA or cellphone -- the screen is off, the CPU is clocked down and so on, but the device is still silently on, allowing for alarms to go off or it to be turned on again instantly. Regular power mode is for normal usage.&lt;br /&gt;
&lt;br /&gt;
Low power mode is probably going to be used as the normal &amp;quot;off&amp;quot; for most people, with true off (device powered down entirely, unable to respond to alarms or wake up quickly) available to conserve battery power. Turning the Pandora off completely is the best option if you don't plan on using it for few weeks or longer. &lt;br /&gt;
&lt;br /&gt;
Closing the lid will turn off the display but otherwise leave the device operating - handy for audio playing; turning off the display reduces power consumption.&lt;br /&gt;
&lt;br /&gt;
Shutdown will only occur if you are unplugged from the wall. The device can't be charged while off, to &amp;quot;fast charge&amp;quot; just switch to low power mode. See [[Power modes | power modes]] for more info.&lt;br /&gt;
&lt;br /&gt;
The actual behavior of buttons and events can be customized.&lt;br /&gt;
&lt;br /&gt;
=== USB Peripherals ===&lt;br /&gt;
You can connect USB2 High Speed peripherals directly, using the large USB connector, or a USB-OTG adaptor lead. Lower-speed USB devices will only work through a hub, the Pandora does not have the support circuitry inside to drive the interface in the correct mode.&lt;br /&gt;
See the [[USB_compatibility_list|the USB compatibility list]] for peripherals which have been tested so far.&lt;br /&gt;
&lt;br /&gt;
=== Killing Applications ===&lt;br /&gt;
Killing (or forcibly closing) an unresponsive application is as simple as holding down the Pandora button (just under start and select) for a few seconds. A dialog will appear which lists the open applications and gives you the option to kill them.&lt;br /&gt;
&lt;br /&gt;
=== Forcing a Restart ===&lt;br /&gt;
Occasionally something will happen causing your Pandora to become unresponsive (to the point that even killing a program isn't possible). When this happens it is necessary to force your Pandora to restart. The easiest way to do this is by holding the Pandora button and moving the power switch to the right.&lt;br /&gt;
&lt;br /&gt;
== Configuration and Customization ==&lt;br /&gt;
This is just an overview of the customization and configuration you can do. Individual sections may link to their own pages.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up WiFi ===&lt;br /&gt;
If wifi is enabled, and you are in range of an access point, a dialogue should appear offering to connect to it. See the [[Wifi]] page for more detail on using wifi.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up Bluetooth ===&lt;br /&gt;
Connecting to bluetooth devices is easy using the tool located in the Xfce taskbar.&lt;br /&gt;
&lt;br /&gt;
For help with setting up a bluetooth GPS, see [[GPS#Bluetooth_GPS | here]].&lt;br /&gt;
&lt;br /&gt;
See also: [[Bluetooth]]&lt;br /&gt;
&lt;br /&gt;
=== Adjusting Brightness/Contrast ===&lt;br /&gt;
Brightness can be raised by pressing Fn+I and lowered with Fn+U. A tool is included with the Pandora called &amp;quot;LCD-Settings&amp;quot; (under the &amp;quot;Settings&amp;quot; menu) which can be used to adjust the brightness and the gamma.&lt;br /&gt;
&lt;br /&gt;
=== Changing Your Theme ===&lt;br /&gt;
Under &amp;quot;Settings&amp;quot; in the menu, you will find &amp;quot;Appearance&amp;quot; which will let you adjust the style, icon set, fonts, and a few other appearance related settings. Also, under &amp;quot;Window Manager&amp;quot; you can adjust the style of each window's title bar.&lt;br /&gt;
&lt;br /&gt;
=== Minimenu Configuration and Tricks ===&lt;br /&gt;
&lt;br /&gt;
minimenu has a fairly comprehensive configuration file for its minimalistic design; most options may be enabled or disabled or fiddled with, and the skin can reasonably be altered.&lt;br /&gt;
&lt;br /&gt;
The All category can be removed if undesired.&lt;br /&gt;
&lt;br /&gt;
Expert conf hackers can specify what categories they'd like and in what order, and have multiple app categories dumped into one tab, and other tricks.&lt;br /&gt;
&lt;br /&gt;
pnd-application icons may be all loaded during the menu setup, or deferred until later and loaded in the background.&lt;br /&gt;
&lt;br /&gt;
Preview pics may be loaded up front (not advised, as it can be slow), or deferred until later. (When deferred, they may load when you rest the selection, or load in background.)&lt;br /&gt;
&lt;br /&gt;
You may choose to have auto-discovered applications registered into any of their 6 categories (Main, Sub1, Sub2, Alt, AltSub1, AltSub2).&lt;br /&gt;
&lt;br /&gt;
Etc and so on.&lt;br /&gt;
&lt;br /&gt;
Additional keys are supported: Q to quit the menu (not really useful for most people), and Space to invoke the application.&lt;br /&gt;
&lt;br /&gt;
[[Minimenu Configuration Documentation | This section contains more information.]]&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
Many applications will come preinstalled into the internal [[NAND]]; these will be regular Linux applications (not packaged into pnd files, since they do not need to be redistributed to anyone.)&lt;br /&gt;
&lt;br /&gt;
Additional applications may be found as [[Introduction to PNDs | pnd-files]] (a packaged up single file representing an entire application) or as regular Linux files (an application likely being made up of many files and possibly needing installation.)&lt;br /&gt;
&lt;br /&gt;
==== What Is Included? ====&lt;br /&gt;
* Ångström Linux: Lightweight beautiful Linux-based operating system for the Pandora.&lt;br /&gt;
* Xfce: A full featured window manager for Linux.&lt;br /&gt;
* Midori: A full featured web browser, designed to be lighter and faster than a full desktop style browser.&lt;br /&gt;
* Lightweight office utilities including Abiword, Gnumeric, and ClawsMail (warning: do not use ClawsMail, it will fill up your [[NAND]]. Solutions are [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__919458 being worked on]).&lt;br /&gt;
{{Volume needed}}&lt;br /&gt;
&lt;br /&gt;
==== Where Can I Get More Apps? ====&lt;br /&gt;
There are many ways to get more applications onto your Pandora. &lt;br /&gt;
&lt;br /&gt;
*On this wiki, we maintain up-to-date lists of [[games]], [[Emulator list|emulators]], and [[Software projects|other software]], with download links. These lists are more comprehensive than the two official sites below, because not every program is submitted to both of them.&lt;br /&gt;
&lt;br /&gt;
*To help with the massive range of applications, a member of the community has started to produce [[PandaPacks]] for some pre-packaged games, emulators and distributable ROMs in handy SD card filling torrents.&lt;br /&gt;
&lt;br /&gt;
*The easiest way is to browse the [http://apps.open-pandora.org Open App Store], where you can download a selection of free or commercial applications. To download, navigate to an app, pay for it if you must, and hit the 'download' button. Select where you want to save it, and you're done!&lt;br /&gt;
&lt;br /&gt;
*There is the good ol' [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive].&lt;br /&gt;
&lt;br /&gt;
*There are nice repositories, such as the [http://www.angstrom-distribution.org/repo Angstrom ARM Repository], or...&lt;br /&gt;
&lt;br /&gt;
*The Pandora includes the package manager opkg, which is a fork of [http://en.wikipedia.org/wiki/Ipkg ipkg]. Note this will install to [[NAND]] by default, so should be used with great caution. Type &amp;quot;df -h&amp;quot; into the terminal to see how much space you have left.&lt;br /&gt;
&lt;br /&gt;
*Also, people may upload their apps to weird crevices in the net, so be on the lookout! (or use a search engine)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;border-top:1px solid gray; border-bottom:1px solid gray; padding-top:5px; padding-bottom:5px; margin-bottom:20px&amp;quot;&amp;gt;''Note: Your Pandora's internal memory (NAND) will be at close to capacity when you receive it. All new programs should be installed to SD card. Downloads from the Angstrom Repo, or use of the opkg package manager, should only be done by advanced users or when instructed by Open Pandora Ltd (for example, firmware updates will probably use a pandora specific repository in the future).''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Installing a PND file (an application) ====&lt;br /&gt;
[[Image:PandoraSD.png|thumb|alt=SD card folder structure|This is what the folder structure on your SD card should look like. The drive letter and card name will vary; they're not important.]]&lt;br /&gt;
Installation of a PND file is so easy, you can hardly even call it installing. All you need to do is copy the PND file into the appropriate folder on your SD card. The first thing you'll need to do is set up some folders that the Pandora will recognise. It's recommended that you start with a blank, freshly formatted (or freshly purchased) SD card. For the purposes of this guide we'll refer to your SD card as &amp;lt;SD&amp;gt;. (Windows might call it something like G:\Removable Disk.) Create a new folder on the SD card called 'pandora':&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora&lt;br /&gt;
Then open the 'pandora' folder, and create four more inside it: apps, appdata, desktop, and menu:&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/apps&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/appdata/&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/desktop/&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/menu/&lt;br /&gt;
Now you're ready to install a PND file. Just copy and paste (or drag and drop) (or save) the file into your folder of choice:&lt;br /&gt;
* Putting a PND in the /desktop folder will make it appear on the XFCE desktop&lt;br /&gt;
* Putting a PND in the /menu folder will make it appear in the XFCE system menu&lt;br /&gt;
* Putting a PND in the /apps folder will make it appear in both locations&lt;br /&gt;
* If you're using Minimenu instead of XFCE, it doesn't matter which of these three folders you use&lt;br /&gt;
Occasionally you'll come across an application which needs additional data (for example, the data files for Quake, or ROMs for an emulator). These files goes into the appdata folder. A PND program will automatically create its own subfolder within /appdata the first time it is run; then you can add files to it. More information on this is available on the [[Introduction_to_PNDs#Where_does_my_data_go.3F_How_do_I_make_files_visible_to_the_applications.3F | introduction to PNDs]] page.&lt;br /&gt;
&lt;br /&gt;
== Firmware ==&lt;br /&gt;
For more detail about firmware, see the [[Introduction to firmware]] page.&lt;br /&gt;
&lt;br /&gt;
==== Updating The Firmware ====&lt;br /&gt;
&lt;br /&gt;
Updates to the firmware are currently provided as Hotfix packages, in [[Introduction to PNDs |PND]] format. Check the OpenPandora official [http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=178&amp;amp;Itemid=32&amp;amp;lang=en support] page for the latest status. This will update any parts of the system which need to be updated. A more flexible system is planned, this should allow automatic downloading and installing of updates if you wish (but should not be expected before some time in 2011).&lt;br /&gt;
&lt;br /&gt;
==== Replacing the Firmware ====&lt;br /&gt;
&lt;br /&gt;
There are several reasons why you might wish to take this seemingly drastic step. It is possible that the system software gets corrupted somehow (for example, a power failure whilst you are completing the 'first boot' process). Alternatively, you might wish to install a copy of the firmware on an SD card if you are experimenting with different system configurations. Regardless, the Pandora is very robust, it is always possible to download some files to the SD card, and use these to return the internal [[NAND]] to the 'factory' state without too much effort. See the [[Introduction to firmware]] page for information on how to do this.&lt;br /&gt;
&lt;br /&gt;
== Pandora FAQ ==&lt;br /&gt;
Silly goose, go to the [[FAQ]] page for more detailed information.&lt;br /&gt;
&lt;br /&gt;
==Futher reading==&lt;br /&gt;
* [[Basic Linux Guide]] - For those who don't know very much about Linux and want to learn more.&lt;br /&gt;
* [[Minimenu Configuration Documentation]] - If you want to customize or configure Minimenu.&lt;br /&gt;
* [[Tutorials]]&lt;br /&gt;
* [[Emulator list]] - See what systems you can emulate.&lt;br /&gt;
* [[Games]] - Take a look at the games that are available.&lt;br /&gt;
* [[Software projects]] - A list of all non-emulator, non-game software for Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Categories]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_manual&amp;diff=6660</id>
		<title>User manual</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_manual&amp;diff=6660"/>
		<updated>2011-03-06T19:03:59Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Setting Up Bluetooth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | This Wiki is an unofficial community project, and Open Pandora Ltd. is not responsible for its content. Neither is the Wiki an official source of information about your device. &amp;lt;br/&amp;gt;We can always use more help, look [[Getting_involved#The_Wiki | here]] to find out how you can get involved.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:PandoraFront.jpg|Right|thumb|360px|The Pandora.]]&lt;br /&gt;
So your Pandora just arrived after being in the post for two months. Jolly good! But now that it's actually here, what on earth do you do with it? '''Don't panic!''' Let's take a look at what's included in the box (so you don't miss anything!) and then hop on over to setting it up for that extended Ms. Pacman marathon you've been waiting for!&lt;br /&gt;
&lt;br /&gt;
Also, don't forget to hit up [http://www.gp32x.com/board/index.php?/forum/61-pandora/ GP32X] for questions/info/apps/fun/discussion! Ask on the [http://boards.openpandora.org/ Official Open Pandora forum] if you want a definitive answer.&lt;br /&gt;
&lt;br /&gt;
If you find a problem which is not explained after visiting the forum, be sure to report it in the [http://bugs.openpandora.org/ Bug Tracker]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Safety Information ==&lt;br /&gt;
Warning: Choking Hazard, do not let children under the age of 3 come close to your Pandora console.&lt;br /&gt;
The Pandora contains small parts that can be eaten by those children.&lt;br /&gt;
&lt;br /&gt;
The battery of Pandora must be charged by the charger included with the Pandora (see package contents). [http://www.open-pandora.org/ Open Pandora Ltd.] will not be responsible for damage arising from the use of third party chargers. Please be aware that &amp;quot;cheap&amp;quot; third party chargers often carry fake CE logos. These can damage your Pandora or burst horribly into FLAMES.&lt;br /&gt;
&lt;br /&gt;
Keep the Pandora in normal temperatures under 140F/60C (Recommended temperatures are in the range between -10C and 40C){{Citation needed}}. The battery is a standard Lithium Polymer battery. Do not keep near fire or water. Do not disassemble, destroy or damage the battery, or it may explode! Do not short circuit external contacts! Dispose of it properly, please. &lt;br /&gt;
&lt;br /&gt;
Modifications to hardware can damage your Pandora. [http://www.open-pandora.org/ Open Pandora Ltd] cannot be held responsible for any resulting damages that occur from you modifying your Pandora.&lt;br /&gt;
&lt;br /&gt;
Malicious software can do horrible things to your Pandora. Only download Pandora software from trusted locations such as the [http://apps.openpandora.org Pandora Apps] website, the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive], or the websites of trusted developers.&lt;br /&gt;
&lt;br /&gt;
The Pandora has a 4.3-inch touch screen. You can touch the screen to trigger an action. That's right, a touch screen - not a stab screen, punch screen, or solid mahogany workbench. Always touch the screen gently – that is more than enough to trigger the action you want.&lt;br /&gt;
&lt;br /&gt;
The casing of the Pandora has been designed for maximum strength, making it quite hard to break. Please do not consider this a challenge. Do not drop, throw, clamp, launch, tumble dry, or place anvils on the Pandora. This will void your warranty.&lt;br /&gt;
&lt;br /&gt;
== Warranty Information ==&lt;br /&gt;
A one year warranty applies as required by law, and the device will be replaced/repaired if it is faulty. LCDs with numerous/excessive dead pixels will also be replaced.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Box Contents ==&lt;br /&gt;
When you first open Pandora's box, a slew of demons and raging emotions may forcibly leave the box. This is normal. After that, you should find the following items:&lt;br /&gt;
*Pandora console&lt;br /&gt;
*Stylus (located in stylus slot on the side of the Pandora)&lt;br /&gt;
*Battery&lt;br /&gt;
*Mains power adapter (charger)&lt;br /&gt;
*Battery case (note: it can be difficult to open. [http://boards.openpandora.org/index.php?/topic/963-complain-about-battery-case-here/ Here] is how to do it)&lt;br /&gt;
The following items should also be present if you ordered them separately:&lt;br /&gt;
*TV-Out Cable (As of 3rd November 2010 these are not yet included in the box and will ship separately as available)&lt;br /&gt;
*Carrying Case&lt;br /&gt;
*Extra Battery&lt;br /&gt;
After you take those things out, you may find a sliver of Hope left over. It's best to keep it, as you never know when you could use some Hope.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
==== Highlights ====&lt;br /&gt;
{{citation needed}}&lt;br /&gt;
* ARM® Cortex™-A8 600Mhz+ CPU running Linux*&lt;br /&gt;
* 430-MHz TMS320C64x+™ DSP Core&lt;br /&gt;
* PowerVR SGX OpenGL 2.0 ES compliant 3D hardware&lt;br /&gt;
* 800x480 4.3&amp;quot; 16.7 million colours touchscreen LCD&lt;br /&gt;
* Wifi 802.11b/g, Bluetooth &amp;amp; High Speed USB 2.0 Host&lt;br /&gt;
* Dual SDHC card slots &amp;amp; SVideo TV output&lt;br /&gt;
* Dual Analogue and Digital gaming controls&lt;br /&gt;
* 43 button QWERTY and numeric [[keypad]]&lt;br /&gt;
* Around 10+ Hours battery life**&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The 600Mhz+ can be clocked higher or lower. This can be controlled by software designed for the device.&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Is affected by use. (For example, turning Wi-Fi off will give better battery life.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Advanced Specifications ====&lt;br /&gt;
* Texas Instruments OMAP3530 processor at 600MHz (officially)&lt;br /&gt;
* 256MB DDR-333 SDRAM&lt;br /&gt;
* 512MB [[NAND]] FLASH memory&lt;br /&gt;
* IVA2+ audio and video processor using TI's DaVinci™ technology (430MHz C64x DSP)&lt;br /&gt;
* ARM® Cortex™-A8 superscalar microprocessor core&lt;br /&gt;
* PowerVR SGX530 (110MHz officially) OpenGL ES 2.0 compliant 3D hardware&lt;br /&gt;
* integrated Wifi 802.11b/g (up to 18dBm output)&lt;br /&gt;
* integrated Bluetooth 2.0 + EDR (3Mbps) (Class 2, + 4dBm)&lt;br /&gt;
* 800x480 resolution LTPS LCD with resistive touch screen, 4.3&amp;quot; widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)&lt;br /&gt;
* Dual analog controllers&lt;br /&gt;
* Full gamepad controls plus shoulder buttons&lt;br /&gt;
* Dual SDHC card slots (up to 64GB of storage currently)&lt;br /&gt;
* headphone output up to 150mW/channel into 16 ohms, 99dB SNR (up to 24 bit/48KHz)&lt;br /&gt;
* TV output (composite and S-Video)&lt;br /&gt;
* Internal microphone plus ability to connect external microphone through headset&lt;br /&gt;
* Stereo line level inputs and outputs&lt;br /&gt;
* 43 button QWERTY and numeric [[keypad]]&lt;br /&gt;
* USB 2.0 OTG port (1.5/12/480Mbps) with capability to charge device&lt;br /&gt;
* USB 2.0 HOST port (480Mbps) capable of providing the full 500mA to attached devices (examples include USB memory, keyboard, mouse, 3G modem, GPS)&lt;br /&gt;
* up to two externally accessible UARTs and/or four PWM signals for hardware hacking, robot control, debugging, etc.&lt;br /&gt;
* un-brickable design with integrated boot loader for safe code experimentation&lt;br /&gt;
* Power and hold switch useful for &amp;quot;instant on&amp;quot; and key lockout to aid in media player applications on the go&lt;br /&gt;
* Runs on the Linux operating system (2.6.x)&lt;br /&gt;
* Dimensions: 140x83.4x27.5mm&lt;br /&gt;
* Weight: 335g (with 4200mAh battery)&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
The Pandora is a mixture between a PC and a gaming console (similar to classic computers such as the Amiga). That's why it has gaming controls (ABXY buttons, d-pad, and analogue nubs). It is fast enough to emulate many other systems, run a full desktop, access the internet with Firefox and play games such as Quake III. However, it is not as big as a netbook. Believe it or not, it will fit in your pocket. It's a bit bigger than the original Nintendo DS. (See the [[#Applications | Applications]] section of this manual to see what applications your Pandora will come with.)&lt;br /&gt;
Remember that your Pandora console will get better with every application installed!&lt;br /&gt;
&lt;br /&gt;
== First Time Use ==&lt;br /&gt;
Now that you've opened the box, let's set this thing up! Place the battery inside the battery compartment on the back of the Pandora, making sure the contacts touch(the little silvery metal bits, it's easy). Snap on the battery cover and you're all set!&lt;br /&gt;
If you find this linux stuff is a bit new and overwhelming, please try the [[Quickstart | quickstart page]] for a simple walk through the first steps (including downloading the codec pack) and please provide feedback on the forums about how it can be improved and still kept simple.&lt;br /&gt;
==== Charging ====&lt;br /&gt;
Charge your Pandora 8 hours before disconnecting it from the wall charger. This will improve the lifetime of your battery. To charge the Pandora, insert the power cable end in the Pandora and the other end into your wall socket. &lt;br /&gt;
&lt;br /&gt;
The battery comes pre-charged at 40%, and that level might have decreased during shipping. To be on the safe side, we recommend that you charge the Pandora before you use it. Simply plug in your wall charger into an outlet, or optionally use a mini-USB cable connected to a computer or wall adapter. For extreme silliness, plug your Pandora into an ''already charged Pandora,'' and charge it from that! But not really.&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;fast charge&amp;quot; just put the system into &amp;quot;low-power&amp;quot; mode. You cannot charge the system while ''off''. This is currently a feature and may change in future versions of the firmware. &lt;br /&gt;
&lt;br /&gt;
You can find more useful information about charging on the [[power modes]] page.&lt;br /&gt;
&lt;br /&gt;
As an added note by MWeston:&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN.&lt;br /&gt;
&lt;br /&gt;
Finally, don't just leave your Pandora plugged in forever.  Unplug it once every couple days while using it to allow the battery to discharge from full (to around 90% or less?).  If you're not going to use your Pandora for a while, discharge the battery to around 40%, remove the battery, wrap it in a plastic bag (a Ziplock-type bag?), and stick it in the fridge.&lt;br /&gt;
&lt;br /&gt;
Leaving your Pandora plugged in indefinitely, even while in low-power mode, may damage the battery!  See the [http://boards.openpandora.org/index.php?/topic/640-warning-dont-leave-your-pandora-plugged-in-for-too-long/|the Open Pandora Boards] for more details.&lt;br /&gt;
&lt;br /&gt;
==== First Boot ====&lt;br /&gt;
Once your Pandora is ready, turn it on. The OS will take some time to boot up for the first time (about 10 minutes, this is only for the first boot, and is normal). After it has booted, a series of settings dialogs will pop up in the shape of a &amp;quot;Boot Wizard&amp;quot; allowing you to alter your Pandora's settings to your liking.&lt;br /&gt;
&lt;br /&gt;
There are a total of 3 parts to the Boot Wizard guide:&lt;br /&gt;
===== System configuration =====&lt;br /&gt;
The first thing you will have to do is to calibrate the Pandora's touch screen. Only do this if the screen isn't calibrated already.&lt;br /&gt;
You will have the option for touchscreen calibration the first time you boot up your Pandora console.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Calibrating the touch screen&amp;quot; is a term used to describe the process of matching coordinates given by the touch layer with the underlying screen. A badly calibrated screen will register your push elsewhere on the screen, perhaps half a centimeter to one side. As there are sometimes slight variations in the production of the touch layer, you the user can improve the accuracy by matching the two layers manually.&lt;br /&gt;
&lt;br /&gt;
===== User setup =====&lt;br /&gt;
After calibrating your screen, you will have to enter your full name. This is what you will see in any user selection dialogs or when the system needs to address you, so enter whatever you are most comfortable with. Then follows your username. It is recommended to choose an all-lowercase, one-word username here, since you will have to enter this name every time you log in. Once you've entered your username, a password input dialog appears. You will have to enter the password you want to use twice here. If you don't want to have a password for your device, simply leave both fields empty. If, however, you decide to enter a password, something hard to guess and between 8 and 16 characters long is preferred.&lt;br /&gt;
&lt;br /&gt;
===== Network and security settings =====&lt;br /&gt;
You will now have to enter a name for your Pandora. This will be the Pandora's host name, so you have two options in this situation:&lt;br /&gt;
&lt;br /&gt;
# If you don't have a domain you want to connect to, simply enter any name here. It should not contain any spaces.&lt;br /&gt;
# If you ''do'' have a domain you want to connect to, enter a name in the form of &amp;quot;pandoraname.domainname.tld&amp;quot;. Note that you may never have a use for this.&lt;br /&gt;
&lt;br /&gt;
Then, you'll have to choose whether you want to automatically log in on your Pandora when it boots, or if you should be given the opportunity to log in as a different user, or enter your password. It is recommended to disable auto login if you want to protect your user data, but if you're often in a hurry, then you can enable auto login here.&lt;br /&gt;
&lt;br /&gt;
The final thing you will have to choose, is whether you want to use the full desktop Xfce environment or the gaming-oriented PMenu environment as your default environment in the Pandora. It is recommended to choose Xfce here if you want to gain access to the Pandora's full potential. This option can be changed later at any point.&lt;br /&gt;
&lt;br /&gt;
==== Calibrating the Analog Nubs [http://pandorawiki.org/Nubs]====&lt;br /&gt;
&lt;br /&gt;
The nubs automatically calibrate with use, and do so every time the unit is freshly powered up. Calibration information is stored inside the nub RAM, so when you power down (full power off, not just low power mode) the calibration information is lost. Calibrating the nubs is as simple as just using them -- do a few left right up down moves or swoosh around, and the nub will know its boundaries and be good thereafter.&lt;br /&gt;
&lt;br /&gt;
So no special effort is required to calibrate or use the nubs, but the first few motions you use of them may be erratic as they self-calibrate.&lt;br /&gt;
&lt;br /&gt;
==== Calibrating The Touchscreen ====&lt;br /&gt;
The touchscreen in your new Pandora device isn't psychic! You have to tell it what to do, and in order to do that effectively, you need to calibrate it. Simply navigate to settings→screen→calibration wizard{{Verify credibility}} and follow the onscreen instructions. You may have to recalibrate the screen from time to time as well.&lt;br /&gt;
&lt;br /&gt;
During the first boot wizard, you will be offered the option to calibrate the touchscreen. By default it may well work okay, but the option is there. If calibration is far off, use the keyboard to select the calibration option.&lt;br /&gt;
&lt;br /&gt;
==== Mouse (stylus/pointer) settings ====&lt;br /&gt;
When done with the calibration and you are back in the Pandora Xfce desktop environment you might also want to change some other touch screen settings to make navigation with the stylus work according to your preferences. Two recommended settings to experiment with for easier navigation are:&lt;br /&gt;
&lt;br /&gt;
#  The double-click Time setting&lt;br /&gt;
#  The double-click  Distance (valid touch-screen double-click area)&lt;br /&gt;
&lt;br /&gt;
In the first setting, i.e. Time, you will be setting the interval between double-clicks where such clicks will be accepted as valid.&lt;br /&gt;
Ex. if you set the time to 250ms, the second click (or screen-tap in our case) must occur within 250ms of the first to be valid.&lt;br /&gt;
&lt;br /&gt;
In the second setting, Distance, you will be setting the radius of screen area where the second click (tap) must fall into to be considered as a valid second tap. This means that if, for example, you set the distance to 5, your second tap must fall within a circle radius of 5 pixels from the point where the first tap occurred.&lt;br /&gt;
&lt;br /&gt;
These two settings can be found under:  Desktop ---&amp;gt; Xfce menu ---&amp;gt; Settings ---&amp;gt; Mouse ---&amp;gt; Behaviour tab.&lt;br /&gt;
&lt;br /&gt;
== Basic Use ==&lt;br /&gt;
See the [[GUI]] page for more details on the user interfaces which can be used with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===Pmenu===&lt;br /&gt;
&lt;br /&gt;
TBD.&lt;br /&gt;
&lt;br /&gt;
===minimenu / mmenu===&lt;br /&gt;
&lt;br /&gt;
minimenu is designed as a fast and easy to use launcher, without a lot of fancy frills. A grid of icons to launch, and use the d-pad or touchscreen to fire one off. It is fairly configurable and skinnable and is fully featured, and very fast. If you recall the interface on the gp32, gp2x, wiz, and gmenu2x you will be right at home and then some!&lt;br /&gt;
&lt;br /&gt;
=====The main grid=====&lt;br /&gt;
&lt;br /&gt;
The main grid with the default skin has most of the screen realestate showing a grid of available 'auto discovered' applications, with a detail panel on the right. A list of tabs is across the top of the screen, with some short help message on the bottom.&lt;br /&gt;
&lt;br /&gt;
Pressing Start or B will invoke the pnd-application. Presseing Select will switch to a basic menu, providing shutdown or some advanced options.&lt;br /&gt;
&lt;br /&gt;
Pressing &amp;quot;Y&amp;quot; (think &amp;quot;Why?&amp;quot;) will bring up pnd-application documentation, if that pnd-file has defined any.&lt;br /&gt;
&lt;br /&gt;
The left and right shoulder triggers will switch categories of applications; by default, minimenu includes an All category and defaults to showing it.&lt;br /&gt;
&lt;br /&gt;
The applications are auto-discovered in the same means as the xfce desktop and pmenu and other pnd-supporting systems, however you may add additional minimenu-specific searchpaths into the configuration should you wish to. It is likely a basic file browser will also be added, letting you launch applications manually placed on your SD cards.&lt;br /&gt;
&lt;br /&gt;
The standard overrides are supported -- .ovr files for icon title, clockspeed setting and categories, as well as a .pnd for icon override.&lt;br /&gt;
&lt;br /&gt;
=====Skinning=====&lt;br /&gt;
&lt;br /&gt;
Skinning guide in gp32x forum: http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/&lt;br /&gt;
&lt;br /&gt;
A mmskin.conf from February 2011: http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=minimenu/skin/default/mmskin.conf;h=695888b3ae310d7ea04b4e682baed0c0c6fc4349;hb=98c1d081629ac9cbb3056b39097a3db968ce4055&lt;br /&gt;
&lt;br /&gt;
===Desktop style environment (Xfce)===&lt;br /&gt;
&lt;br /&gt;
=====On the Desktop=====&lt;br /&gt;
&lt;br /&gt;
The desktop will contain icons for numerous locations (such as each mounted SD card), as well as any auto-discovered pnd-applications located on SD cards or internal [[NAND]].&lt;br /&gt;
&lt;br /&gt;
=====In the menu=====&lt;br /&gt;
On the bottom left you have your applications menu, similar to the Windows start menu. Clicking it brings up a list of all installed applications and pnd-applications in the appropriate location on your SD cards.&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous=====&lt;br /&gt;
To the right may be some icons, these serve as shortcuts to commonly used applications. Next to that you have your taskbar which, as you might have guessed, lists all running applications in your current workspace. To the right of the taskbar you have your workspaces, think of these as multiple desktops. By default you have two to switch between. Applications running in one workspace will not be visible in the other, so you can effectively hide your Ms. Pacman game from your boss at work, because there's no way you're not going to go for the gold, even at work! Finally there are a few more icons that deal with TV-Out, network connectivity, etc. and some running applications may place an icon there as well. And to the right of THOSE, you have your time. Because time flies when you're using your Pandora! Badum tsh. And to the right of that, you have a little icon which, when clicked, displays all running applications.&lt;br /&gt;
&lt;br /&gt;
Finally, I'd just like to reiterate this--EVERYTHING is customizable! We'll get to that section later on.&lt;br /&gt;
&lt;br /&gt;
If a window is too tall to fit on the screen you can move it by holding down the left sholder button and dragging the window with the stylus.&lt;br /&gt;
&lt;br /&gt;
===Pandora Button===&lt;br /&gt;
&lt;br /&gt;
When in the desktop style environment (Xfce), the Pandora button will bring up the applications menu, letting you quickly view the available applications. If held, it allows you to [[User_manual#Killing Applications | kill]] an unresponsive application. If that doesn't work, you can do a hard-reset of the Pandora by pressing and holding the Pandora button, then flicking the power switch to the right.&lt;br /&gt;
&lt;br /&gt;
===Power modes===&lt;br /&gt;
&lt;br /&gt;
The [[Power modes]] page provides full details of power modes, charging and battery care and lifetime.&lt;br /&gt;
&lt;br /&gt;
Without switching the device entirely off, it may be placed into low power mode or regular power mode; simply sliding the power switch to the right will toggle modes.&lt;br /&gt;
&lt;br /&gt;
Consider low power mode to be akin to turning off a PDA or cellphone -- the screen is off, the CPU is clocked down and so on, but the device is still silently on, allowing for alarms to go off or it to be turned on again instantly. Regular power mode is for normal usage.&lt;br /&gt;
&lt;br /&gt;
Low power mode is probably going to be used as the normal &amp;quot;off&amp;quot; for most people, with true off (device powered down entirely, unable to respond to alarms or wake up quickly) available to conserve battery power. Turning the Pandora off completely is the best option if you don't plan on using it for few weeks or longer. &lt;br /&gt;
&lt;br /&gt;
Closing the lid will turn off the display but otherwise leave the device operating - handy for audio playing; turning off the display reduces power consumption.&lt;br /&gt;
&lt;br /&gt;
Shutdown will only occur if you are unplugged from the wall. The device can't be charged while off, to &amp;quot;fast charge&amp;quot; just switch to low power mode. See [[Power modes | power modes]] for more info.&lt;br /&gt;
&lt;br /&gt;
The actual behavior of buttons and events can be customized.&lt;br /&gt;
&lt;br /&gt;
=== USB Peripherals ===&lt;br /&gt;
You can connect USB2 High Speed peripherals directly, using the large USB connector, or a USB-OTG adaptor lead. Lower-speed USB devices will only work through a hub, the Pandora does not have the support circuitry inside to drive the interface in the correct mode.&lt;br /&gt;
See the [[USB_compatibility_list|the USB compatibility list]] for peripherals which have been tested so far.&lt;br /&gt;
&lt;br /&gt;
=== Killing Applications ===&lt;br /&gt;
Killing (or forcibly closing) an unresponsive application is as simple as holding down the Pandora button (just under start and select) for a few seconds. A dialog will appear which lists the open applications and gives you the option to kill them.&lt;br /&gt;
&lt;br /&gt;
=== Forcing a Restart ===&lt;br /&gt;
Occasionally something will happen causing your Pandora to become unresponsive (to the point that even killing a program isn't possible). When this happens it is necessary to force your Pandora to restart. The easiest way to do this is by holding the Pandora button and moving the power switch to the right.&lt;br /&gt;
&lt;br /&gt;
== Configuration and Customization ==&lt;br /&gt;
This is just an overview of the customization and configuration you can do. Individual sections may link to their own pages.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up WiFi ===&lt;br /&gt;
If wifi is enabled, and you are in range of an access point, a dialogue should appear offering to connect to it. See the [[Wifi]] page for more detail on using wifi.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up Bluetooth ===&lt;br /&gt;
Connecting to bluetooth devices is easy using the tool located in the Xfce taskbar.&lt;br /&gt;
&lt;br /&gt;
For help with setting up a bluetooth GPS, see [[GPS#Bluetooth_GPS | here]].&lt;br /&gt;
&lt;br /&gt;
=== Adjusting Brightness/Contrast ===&lt;br /&gt;
Brightness can be raised by pressing Fn+I and lowered with Fn+U. A tool is included with the Pandora called &amp;quot;LCD-Settings&amp;quot; (under the &amp;quot;Settings&amp;quot; menu) which can be used to adjust the brightness and the gamma.&lt;br /&gt;
&lt;br /&gt;
=== Changing Your Theme ===&lt;br /&gt;
Under &amp;quot;Settings&amp;quot; in the menu, you will find &amp;quot;Appearance&amp;quot; which will let you adjust the style, icon set, fonts, and a few other appearance related settings. Also, under &amp;quot;Window Manager&amp;quot; you can adjust the style of each window's title bar.&lt;br /&gt;
&lt;br /&gt;
=== Minimenu Configuration and Tricks ===&lt;br /&gt;
&lt;br /&gt;
minimenu has a fairly comprehensive configuration file for its minimalistic design; most options may be enabled or disabled or fiddled with, and the skin can reasonably be altered.&lt;br /&gt;
&lt;br /&gt;
The All category can be removed if undesired.&lt;br /&gt;
&lt;br /&gt;
Expert conf hackers can specify what categories they'd like and in what order, and have multiple app categories dumped into one tab, and other tricks.&lt;br /&gt;
&lt;br /&gt;
pnd-application icons may be all loaded during the menu setup, or deferred until later and loaded in the background.&lt;br /&gt;
&lt;br /&gt;
Preview pics may be loaded up front (not advised, as it can be slow), or deferred until later. (When deferred, they may load when you rest the selection, or load in background.)&lt;br /&gt;
&lt;br /&gt;
You may choose to have auto-discovered applications registered into any of their 6 categories (Main, Sub1, Sub2, Alt, AltSub1, AltSub2).&lt;br /&gt;
&lt;br /&gt;
Etc and so on.&lt;br /&gt;
&lt;br /&gt;
Additional keys are supported: Q to quit the menu (not really useful for most people), and Space to invoke the application.&lt;br /&gt;
&lt;br /&gt;
[[Minimenu Configuration Documentation | This section contains more information.]]&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
Many applications will come preinstalled into the internal [[NAND]]; these will be regular Linux applications (not packaged into pnd files, since they do not need to be redistributed to anyone.)&lt;br /&gt;
&lt;br /&gt;
Additional applications may be found as [[Introduction to PNDs | pnd-files]] (a packaged up single file representing an entire application) or as regular Linux files (an application likely being made up of many files and possibly needing installation.)&lt;br /&gt;
&lt;br /&gt;
==== What Is Included? ====&lt;br /&gt;
* Ångström Linux: Lightweight beautiful Linux-based operating system for the Pandora.&lt;br /&gt;
* Xfce: A full featured window manager for Linux.&lt;br /&gt;
* Midori: A full featured web browser, designed to be lighter and faster than a full desktop style browser.&lt;br /&gt;
* Lightweight office utilities including Abiword, Gnumeric, and ClawsMail (warning: do not use ClawsMail, it will fill up your [[NAND]]. Solutions are [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__919458 being worked on]).&lt;br /&gt;
{{Volume needed}}&lt;br /&gt;
&lt;br /&gt;
==== Where Can I Get More Apps? ====&lt;br /&gt;
There are many ways to get more applications onto your Pandora. &lt;br /&gt;
&lt;br /&gt;
*On this wiki, we maintain up-to-date lists of [[games]], [[Emulator list|emulators]], and [[Software projects|other software]], with download links. These lists are more comprehensive than the two official sites below, because not every program is submitted to both of them.&lt;br /&gt;
&lt;br /&gt;
*To help with the massive range of applications, a member of the community has started to produce [[PandaPacks]] for some pre-packaged games, emulators and distributable ROMs in handy SD card filling torrents.&lt;br /&gt;
&lt;br /&gt;
*The easiest way is to browse the [http://apps.open-pandora.org Open App Store], where you can download a selection of free or commercial applications. To download, navigate to an app, pay for it if you must, and hit the 'download' button. Select where you want to save it, and you're done!&lt;br /&gt;
&lt;br /&gt;
*There is the good ol' [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive].&lt;br /&gt;
&lt;br /&gt;
*There are nice repositories, such as the [http://www.angstrom-distribution.org/repo Angstrom ARM Repository], or...&lt;br /&gt;
&lt;br /&gt;
*The Pandora includes the package manager opkg, which is a fork of [http://en.wikipedia.org/wiki/Ipkg ipkg]. Note this will install to [[NAND]] by default, so should be used with great caution. Type &amp;quot;df -h&amp;quot; into the terminal to see how much space you have left.&lt;br /&gt;
&lt;br /&gt;
*Also, people may upload their apps to weird crevices in the net, so be on the lookout! (or use a search engine)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;border-top:1px solid gray; border-bottom:1px solid gray; padding-top:5px; padding-bottom:5px; margin-bottom:20px&amp;quot;&amp;gt;''Note: Your Pandora's internal memory (NAND) will be at close to capacity when you receive it. All new programs should be installed to SD card. Downloads from the Angstrom Repo, or use of the opkg package manager, should only be done by advanced users or when instructed by Open Pandora Ltd (for example, firmware updates will probably use a pandora specific repository in the future).''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Installing a PND file (an application) ====&lt;br /&gt;
[[Image:PandoraSD.png|thumb|alt=SD card folder structure|This is what the folder structure on your SD card should look like. The drive letter and card name will vary; they're not important.]]&lt;br /&gt;
Installation of a PND file is so easy, you can hardly even call it installing. All you need to do is copy the PND file into the appropriate folder on your SD card. The first thing you'll need to do is set up some folders that the Pandora will recognise. It's recommended that you start with a blank, freshly formatted (or freshly purchased) SD card. For the purposes of this guide we'll refer to your SD card as &amp;lt;SD&amp;gt;. (Windows might call it something like G:\Removable Disk.) Create a new folder on the SD card called 'pandora':&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora&lt;br /&gt;
Then open the 'pandora' folder, and create four more inside it: apps, appdata, desktop, and menu:&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/apps&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/appdata/&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/desktop/&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/menu/&lt;br /&gt;
Now you're ready to install a PND file. Just copy and paste (or drag and drop) (or save) the file into your folder of choice:&lt;br /&gt;
* Putting a PND in the /desktop folder will make it appear on the XFCE desktop&lt;br /&gt;
* Putting a PND in the /menu folder will make it appear in the XFCE system menu&lt;br /&gt;
* Putting a PND in the /apps folder will make it appear in both locations&lt;br /&gt;
* If you're using Minimenu instead of XFCE, it doesn't matter which of these three folders you use&lt;br /&gt;
Occasionally you'll come across an application which needs additional data (for example, the data files for Quake, or ROMs for an emulator). These files goes into the appdata folder. A PND program will automatically create its own subfolder within /appdata the first time it is run; then you can add files to it. More information on this is available on the [[Introduction_to_PNDs#Where_does_my_data_go.3F_How_do_I_make_files_visible_to_the_applications.3F | introduction to PNDs]] page.&lt;br /&gt;
&lt;br /&gt;
== Firmware ==&lt;br /&gt;
For more detail about firmware, see the [[Introduction to firmware]] page.&lt;br /&gt;
&lt;br /&gt;
==== Updating The Firmware ====&lt;br /&gt;
&lt;br /&gt;
Updates to the firmware are currently provided as Hotfix packages, in [[Introduction to PNDs |PND]] format. Check the OpenPandora official [http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=178&amp;amp;Itemid=32&amp;amp;lang=en support] page for the latest status. This will update any parts of the system which need to be updated. A more flexible system is planned, this should allow automatic downloading and installing of updates if you wish (but should not be expected before some time in 2011).&lt;br /&gt;
&lt;br /&gt;
==== Replacing the Firmware ====&lt;br /&gt;
&lt;br /&gt;
There are several reasons why you might wish to take this seemingly drastic step. It is possible that the system software gets corrupted somehow (for example, a power failure whilst you are completing the 'first boot' process). Alternatively, you might wish to install a copy of the firmware on an SD card if you are experimenting with different system configurations. Regardless, the Pandora is very robust, it is always possible to download some files to the SD card, and use these to return the internal [[NAND]] to the 'factory' state without too much effort. See the [[Introduction to firmware]] page for information on how to do this.&lt;br /&gt;
&lt;br /&gt;
== Pandora FAQ ==&lt;br /&gt;
Silly goose, go to the [[FAQ]] page for more detailed information.&lt;br /&gt;
&lt;br /&gt;
==Futher reading==&lt;br /&gt;
* [[Basic Linux Guide]] - For those who don't know very much about Linux and want to learn more.&lt;br /&gt;
* [[Minimenu Configuration Documentation]] - If you want to customize or configure Minimenu.&lt;br /&gt;
* [[Tutorials]]&lt;br /&gt;
* [[Emulator list]] - See what systems you can emulate.&lt;br /&gt;
* [[Games]] - Take a look at the games that are available.&lt;br /&gt;
* [[Software projects]] - A list of all non-emulator, non-game software for Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Categories]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Games&amp;diff=6658</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Games&amp;diff=6658"/>
		<updated>2011-03-06T18:55:48Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* External links */ added link to zx-81's pandora releases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''These lists were last updated on 2011-03-05 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], and the [[Games#Forums|community forums]]. For other software lists on the wiki, see [[Software projects]] and [[Emulator list]]''&lt;br /&gt;
&lt;br /&gt;
If different versions of a game were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one when editing this article.&lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Genre, Release date, etc.)&lt;br /&gt;
==Released games==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Abe's Amazing Adventure]]&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,246 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57658-abes-amazing-adventure/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Abuse-SDL&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Shooter (Platform)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abuse.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54771-abuse-sdl/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|AlephOne Trilogy 0.23.1 (Marathon 2, Marathon Infinity)*&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,143 Archive]&lt;br /&gt;
|[http://sourceforge.net/projects/marathon/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alien Blaster&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Alienblaster Team, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,116 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amoebax&lt;br /&gt;
|2010-10-10&lt;br /&gt;
|Safareig Creatiu, Àlex Almarza, Jordi Fita, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/amoebax.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion][http://www.emma-soft.com/games/amoebax/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Angband&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Angband team, skeezix (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,94 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angry Drunken Dwarves&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Joe Wreschnig, EvilDragon (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/AngryDD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,41 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIpOrtal&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Joe Larson, CME (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,132 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AudioRace 1.5&lt;br /&gt;
|2011-02-10&lt;br /&gt;
|crow_riot (port)&lt;br /&gt;
|Rhythm / Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://katzl.riot.org/pnd/beta/audiorace-1.5-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58591-audiorace-1-5/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ballgame HD ('''beta''')&lt;br /&gt;
|2010-10-25&lt;br /&gt;
|RomanH, Pixitu&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,227 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57180-ballgame-hd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle for Wesnoth]] v1.8.5-1&lt;br /&gt;
|2010-09-26&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,25 Archive] [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.5/wesnoth-1.8.5-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; stable series&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth v1.9.4-1&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.4/wesnoth-1.9.4-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; development series&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|2010-03-29&lt;br /&gt;
|Skeezix, codejedi&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/battlejewels20100329.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,48 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beat2X&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Rhythm&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/beat2x.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,105 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bejeweled ('''beta''')&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bejeweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57167-bejeweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Biniax 2&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,160 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55349-pandora-biniax2-biniax2-for-pandora-v130 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlobWars v2 ('''beta''')&lt;br /&gt;
|2010-07-21&lt;br /&gt;
|Sigma.NL&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.mediafire.com/file/s5eb33gdkv88d3r/blobwars-v2.tar Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Blocks of the Undead&lt;br /&gt;
|2011-01-08&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,270 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58134-blocks-of-the-undead/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BomberClone&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|BomberClone Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,149 Archive]&lt;br /&gt;
|Bomberman clone&lt;br /&gt;
|-&lt;br /&gt;
|Bos Wars&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Strategy - real time&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/boswars.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55413-bos-wars/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Boxbot4K&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|rcarvall&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.154 Download]&lt;br /&gt;
|[http://www.dcc.uchile.cl/~rcarvall/juegos/index.html Website] Like Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Briquolo&lt;br /&gt;
|2011-02-08&lt;br /&gt;
|cbr, paeryn (port), sebt3 (port), Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,314 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58596-briquolo/ Discussion] [http://briquolo.free.fr/en/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Bubble Chains ('''beta''')&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bubble_chains.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57290-bubble-chains/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BubbMan 2 ('''beta''')&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|pymike, Tempel (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://randy.heydon.selfip.net/extra/BubbMan2.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,266 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58096-bubbman-2/ Discussion] {{HideableNotes|Default set at 700Mhz, but may work well at lower speeds}}&lt;br /&gt;
|-&lt;br /&gt;
|C-Dogs&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Lumaki, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CDogs.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,42 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ceferino&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Don Ceferino Hazaña&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,103 Archive]&lt;br /&gt;
|Pang remake&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie Egg&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|Paul Brook&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,197 Archive]&lt;br /&gt;
|Clone of the 8-bit game&lt;br /&gt;
|-&lt;br /&gt;
|Circus Linux&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Circuslinux.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55407-circuslinux-pnd-available/ Discussion] Circus Atari clone&lt;br /&gt;
|-&lt;br /&gt;
|Classic Invaders&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|Todd Steinackle, Gareth Francis (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,277 Archive]&lt;br /&gt;
|Space Invaders clone&lt;br /&gt;
|-&lt;br /&gt;
|Clonk2x (Clonk Planet)&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+C?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,148 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/clonk2x.inf Apps]&lt;br /&gt;
|[http://www.clonk.de/ Website] [http://www.gp32x.com/board/index.php?/topic/55175-clonk-rage/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Color Lines ('''beta''')&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ColorLines.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen*&amp;lt;br/&amp;gt;aka. CGenius&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|CGenius team, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,50 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58070-commander-genius-for-pandora-enhanced-keen-engine/ Discussion] Engine for CK&lt;br /&gt;
|-&lt;br /&gt;
|CorsixTH*&lt;br /&gt;
|2011-02-16&lt;br /&gt;
|CorsixTH team, Wally (port)&lt;br /&gt;
|Simulation / Godgame&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[https://idisk.mac.com/catapultit//Public/CorsixTH-B5.zip Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/1734-corsix-th-open-theme-hospital-engine/ OP] [http://www.gp32x.com/board/index.php?/topic/58690-corsix-th-open-theme-hospital-engine/ GP32X]. An engine for Theme Hospital.  &lt;br /&gt;
|-&lt;br /&gt;
|Crimson Fields (pandora 0.2.1, general 0.5.3)&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,203 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56583-crimson-fields-for-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|CromoZome&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|PokeParadox&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CromoZome.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,183 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome Website]&lt;br /&gt;
|-&lt;br /&gt;
|D1X-Rebirth (Descent)*&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website] Get the original shareware files [http://www.dxx-rebirth.com/download/dxx/content/descent-shareware.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|D2X-Rebirth (Descent 2)*&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,177 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website] Get the original shareware files [http://www.dxx-rebirth.com/download/dxx/content/descent2-demo.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|Daimonin 0.10.1 (B5)&lt;br /&gt;
|2010-08-15&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/daimonin-0.10.1-Os.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55979-daimonin-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Deathtrap Remix&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Mindlord&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/deathtrap.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,100 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin 0.0.12&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|Yamara (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,225 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57117-defendguin/page__gopid__922761&amp;amp;#entry922761 Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin ('''beta''')&lt;br /&gt;
|2010-09-07&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/ac44cb/defendguin.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/187-defendguin/ Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Der Clou!**&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|Jan Wiescher (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,328 Archive]&lt;br /&gt;
|In German. Download data files [http://web.ist.utl.pt/~ist62669/theclue/theclue-data.tar.gz here].&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood ('''outdated''')&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/freedink.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58637-dink-smallwood/ Discussion]. No music.&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood&lt;br /&gt;
|2011-02-11&lt;br /&gt;
|Cobalt (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.megaupload.com/?d=DJMDE2VJ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58637-dink-smallwood/page__view__findpost__p__938931 Discussion]. This has proper controls and music.&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Bolonkey&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,275 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58252-donkey-bolonkey/ Discussion] clone of Rat Poker&lt;br /&gt;
|-&lt;br /&gt;
|Eat the Whistle&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Etwhistle.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eboard with GNUChess&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|&lt;br /&gt;
|Chess&lt;br /&gt;
|N+S&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,121 Archive]&lt;br /&gt;
|Internet play allowed&lt;br /&gt;
|-&lt;br /&gt;
|eDuke32SDL (Duke Nukem 3D)*&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|eduke32 team&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/eduke32SDL.inf Apps]&lt;br /&gt;
|Get the original shareware files [http://liberatedgames.com/game.php?game_id=19 here]&lt;br /&gt;
|-&lt;br /&gt;
|Elemental 0.2&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Chaosmage&lt;br /&gt;
|Sandbox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/elemental.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55303-elemental-0-2-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Enigma 1.01&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Whynodd&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,174 Archive]&lt;br /&gt;
|[http://www.nongnu.org/enigma/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)*&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/FHeroes2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,44 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FishFillets&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,179 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flare ('''beta''')&lt;br /&gt;
|2011-01-25&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/flare.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58356-flare/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Formido&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/formido.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58322-formido/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FreeCiv 2.1.9&lt;br /&gt;
|2010-05-31&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,77 Archive]&lt;br /&gt;
|[http://freeciv.wikia.com/wiki/Main_Page Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|Frogatto and Friends v4318-1&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,312 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58558-frogatto-and-friends/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frotz]] v2.43 (Z-Machine games)*&lt;br /&gt;
|2010-05-27&lt;br /&gt;
|SteveM (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,20,82 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53717-frotz-pnd Discussion] {{HideableNotes|Interpreter for Infocom and other Z-machine games}} free IF: [http://www.ifarchive.org/] [http://wurb.com/if/] [http://www.ifcomp.org/]&lt;br /&gt;
|-&lt;br /&gt;
|Fy.WoD! 2.1&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|Scntrblob&lt;br /&gt;
|Racing&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,247 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Game &amp;amp; Watch Simulators&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Hitnrun&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,3,169 Archive]&lt;br /&gt;
|Not an emulator.&lt;br /&gt;
|-&lt;br /&gt;
|Game Editor ('''beta''')&lt;br /&gt;
|2011-02-06&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://rebirthofxeen.com/files/pandora/gameEditor.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58562-game-editor/ Discussion]. No sound, slow. {{HideableNotes|Get game files [http://game-editor.com/Games here]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargoyle 08-2009]] (text adventure games)**&lt;br /&gt;
|2010-08-23&lt;br /&gt;
|gargoyle, skeezix&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/gargoyle_20100823.inf Apps]&lt;br /&gt;
|{{HideableNotes|Supports Adrift, Alan, APT, Glulx, Hugo, Level 9, Magnetic Scroll, TADS and Z-Code format games}} free IF: [http://www.ifarchive.org/] [http://wurb.com/if/] [http://www.ifcomp.org/]&lt;br /&gt;
|-&lt;br /&gt;
|GAV (GPL Arcade Volleyball)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,122 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine) 0.6.3*&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|JurnD (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,5,204 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/53848-has-anyone-done-anything-on-gemrb/page__view__findpost__p__888096 1] [http://www.gp32x.com/board/index.php?/topic/56677-gemrb/ 2] {{HideableNotes|Open-source implementation of Bioware's Infinity Engine, supports games including Baldurs Gate 2 and Planescape Torment}}&lt;br /&gt;
|-&lt;br /&gt;
|Giana's Return v1.0&lt;br /&gt;
|2011-01-01&lt;br /&gt;
|Gianas Team&amp;lt;br/&amp;gt;Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://www.gianas-return.de/gr-v10-pandora.pnd Download]&amp;lt;br/&amp;gt;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,60 Archive]&lt;br /&gt;
|[http://www.gianas-return.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58054-gianas-return-v10-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gish ('''beta''')**&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://pickle.gp2x.de/gish.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58034-gish/page__view__findpost__p__933707 Discussion] A bit slow&lt;br /&gt;
|-&lt;br /&gt;
|Globulation 2 (Glob 2)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/glob2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58325-glob2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Games&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Compilation&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,221 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56993-gnome-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNU Robbo&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,280 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58318-gnu-roboo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNUGo (ccGO + CGoban)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Board&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,276 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58281-ccgo-gnugo/ Discussion] {{HideableNotes|Port of GNU Go with the frontends ccGO and CGoban}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Force Remake&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|David Douglas&lt;br /&gt;
|Action&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,310 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58546-gravity-force-remake/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gwelled ('''beta''')&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58354-gweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Heretic*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Heretic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,67 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hex-A-Hop&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,286 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58401-hex-a-hop/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Hexen*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,68 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hexen 2: Hammer of Thyrion*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,66 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infector&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,268 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58110-infector/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Jag ('''beta''')&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/jag.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57289-jag/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Jump n Blob&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|[http://www.2d-rp.de 2d Retroperspectives]&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,271 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kde games ('''beta''')&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Various&lt;br /&gt;
|SS?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/kde-games.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55569-kde-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ken's Labyrinth&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn?&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ken.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,176 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KETM (Kill Everything That Moves)&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Top Down Shooter&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ketm.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54577-ketm/page__view__findpost__p__925774 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|King of Fighters (KOF): Flames of Courage&lt;br /&gt;
|2011-01-29&lt;br /&gt;
|mth411 (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,290 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58446-kof-king-of-fighters-on-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Kobo Deluxe&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|David Olofson, mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,267 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58109-kobo-deluxe/ GP32X] [http://boards.openpandora.org/index.php?/topic/928-kobo-deluxe/ OP] Music doesn't work yet&lt;br /&gt;
|-&lt;br /&gt;
|Kronos (Interpreter)**&lt;br /&gt;
|2010-05-21&lt;br /&gt;
|Skeezix (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/kronos.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,62 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lbreakout2&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Michael Speck&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,104 Archive]&lt;br /&gt;
|[http://lgames.sourceforge.net/index.php?project=LBreakout2 Website]&lt;br /&gt;
|-&lt;br /&gt;
|LemmingsSDL ('''beta''')&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|Miner49er&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net?&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://lessermatters.homeunix.com/LemmingsSDL/lemmings.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51581-lemmingssdl-networked/page__st__135__p__928674&amp;amp;#entry928674 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|LettersFall&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,292 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] spell words as fast you can&lt;br /&gt;
|-&lt;br /&gt;
|L'hôpital Pital&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Strategy - tower defense&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,245 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1&amp;amp;2 (Prequ Engine) ('''beta''')&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Action-adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=520 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58483-prequ-engine-another-lba-engine/ Discussion]. Works better than Twin-E version. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer]&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1&amp;amp;2 (TwinEngine/Twin-E)&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Action-adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,288 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58403-twin-e-engine-for-lba-1-and-2/page__view__findpost__p__936049 Discussion]. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer]&lt;br /&gt;
|-&lt;br /&gt;
|LMarbles&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|MarkoeZ (port), daniel3000 (2nd port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,162 MarkoeZ] [http://www.hermocom.com/en/downloads/openpandora/LMarbles.pnd/ daniel3000]&lt;br /&gt;
|[http://lgames.sourceforge.net/ Website], [http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] (this game was ported twice)&lt;br /&gt;
|-&lt;br /&gt;
|The Lonely Tower v2.2&lt;br /&gt;
|2010-11-19&amp;lt;br /&amp;gt;2010-01-12&lt;br /&gt;
|Tempel&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://randy.heydon.selfip.net/Programs/The%20Lonely%20Tower/V2/The%20Lonely%20Tower-2.2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51441-the-lonely-tower/ Discussion]. The first Pandora game.&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings: The Fellowship of the Ring*&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|Michal Benes, EvilDragon (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,294 Archive]&lt;br /&gt;
|Engine for the game by Interplay. {{HideableNotes|Put the DOS game files in /pandora/appdata/lotr/}}&lt;br /&gt;
|-&lt;br /&gt;
|LPairs&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LPairs.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Memory game&lt;br /&gt;
|-&lt;br /&gt;
|LTris&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LTris.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Tetris clone&lt;br /&gt;
|-&lt;br /&gt;
|The Mana World&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://mydedibox.fr/pandora/pnd/cpasjuste.tmw-0.0.29.1-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56506-the-mana-world-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|The Maze Of Galious Remake&lt;br /&gt;
|2011-02-11&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://luminare.no-ip.org/files/mog.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58606-the-maze-of-galious-remake-port/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|MAXR (M.A.X Reloaded)&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|Stuckie (port)&lt;br /&gt;
|Turn Based Strategy&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/maxr.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56403-m-a-x-reloaded/ Discussion] Multiplayer doesn't work yet&lt;br /&gt;
|-&lt;br /&gt;
|Meritous&lt;br /&gt;
|2010-12-07&amp;lt;br/&amp;gt;2010-06-25&lt;br /&gt;
|EvilDragon (2nd port)&amp;lt;br/&amp;gt;TJ Hooka (port)&lt;br /&gt;
|Dungeon Crawler&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|'''[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,256 ED's port]''' [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/meritous.inf Hooka's port]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__gopid__928726&amp;amp;#entry928726 Discussion] ED's port [http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__view__findpost__p__929360 doesn't crash] (hopefully)&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Magic&lt;br /&gt;
|2010-08-14&lt;br /&gt;
|Holger Schemel&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,184 Archive]&lt;br /&gt;
|[http://www.artsoft.org/mirrormagic Website]&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Bubble v0.4.0&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Laurent Belmonte&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,257 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57733-monkey-bubble/ Discussion] Like &amp;quot;Bubble Bobble&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|N-Speed&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Sami Kyöstilä, Tommi Inkil, Joonas Kerttula, mcobit (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,289 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58421-n-speed/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Narcissu&lt;br /&gt;
|2010-05-11&lt;br /&gt;
|Insani, EvilDragon (port)&lt;br /&gt;
|Visual Novel&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,58 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Numpty Physics&lt;br /&gt;
|2010-06-15&lt;br /&gt;
|Tim Edmonds, Thomas Perl, Manolis (port)&lt;br /&gt;
|Drawing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,93 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|openBOR&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|Senile Team, Pickle (port)&lt;br /&gt;
|Beat 'em up&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,111 Archive]&lt;br /&gt;
|Beats of Rage&lt;br /&gt;
|-&lt;br /&gt;
|OpenGlad&lt;br /&gt;
|2010-05-09&lt;br /&gt;
|Snowstorm Entertainment, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenGlad.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,57 Archive]&lt;br /&gt;
|Get the original data files [http://lavalit.com:8080/index.php?action=tpmod;dl=item45 here] (you must register). Mods are available as well.&lt;br /&gt;
|-&lt;br /&gt;
|OpenRedAlert (Command and Conquer: Red Alert)** ('''beta''')&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|RTS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://maheld.heckel-web.pharmchem.uni-frankfurt.de/openredalert.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58123-openredalert/page__view__findpost__p__935817 Discussion]. Developer would like help. Get the data files [http://www.commandandconquer.com/classic here.]&lt;br /&gt;
|-&lt;br /&gt;
|OpenJazz* (Jazz Jackrabbit) svn136&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Alister, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,55 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Openjazz.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54974-openjazz-update/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenLieroX&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Shooter (Worms-like)&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,140 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenLieroX.inf Apps]&lt;br /&gt;
|[http://www.openlierox.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion] [http://www.gp32x.com/board/index.php?/topic/55132-openlierox/ Discussion (2)]&lt;br /&gt;
|-&lt;br /&gt;
|openPirates 0.0.0.2&lt;br /&gt;
|2010-07-03&lt;br /&gt;
|Pickle (Scott Smith)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,109 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54773-openpirates/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD (Transport Tycoon)&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|OpenTTD team, MistaGiggles (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,107 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54734-openttd-port/page__gopid__882049&amp;amp;#entry882049 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD 1.0.5 (Transport Tycoon)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|OpenTTD team, steven@starmice.net (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,284 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian v1.1&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/opentyrian/opentyrian-v1.0-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,155 Archive]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/432-Pandora-OpenTyrian-OpenTyrian-ported-to-Pandora-v1.0.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PacDudeHero 2&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,291 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Pacman clone&lt;br /&gt;
|-&lt;br /&gt;
|Paintown&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/paintown.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58326-paintown/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic&lt;br /&gt;
|2010-06-11&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/PPanic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,59 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://www.fileden.com/files/2008/6/27/1978308//PoolPanic.pnd Download (zip)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46996-pandora-pool-panic-beta/page__view__findpost__p__897564 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora X-pilot NG 4.7.3&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/xpilot-ng-4.7.3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,192 Archive]&lt;br /&gt;
|[http://xpilot.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Acm&lt;br /&gt;
|2010-08-10&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Simulator&lt;br /&gt;
|Net?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,180 Archive]&lt;br /&gt;
|Flight simulator&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Blockrage&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/blockrage/pandora-blockrage-v0.2.3-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,161 Archive]&lt;br /&gt;
|[http://blockrage.sourceforge.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55343-pandora-blockrage-block-rage-for-pandora-v0-2-3 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Exult (Ultima VII)*&lt;br /&gt;
|2010-08-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/exult-1.4.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,182 Archive]&lt;br /&gt;
|Replacement Ultima 7 engine&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Lopan&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/lopan/pandora-lopan-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/430-Pandora-Lopan-Mahjong-game-for-Pandora-v10.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PandoraNetPuzzle (WiiNetPuzzle)&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|chris_c&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,235 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57446-wiinetpuzzle/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-OpenSonic&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/opensonic-v1.3.0.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,187 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56005-pandora-opensonic-sonic-clone-for-pandora-v13/ Discussion][http://zx81.zx81.free.fr/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Ri-Li v2.0.1&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ri-li-v2.0.1.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,190 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58370-ri-li/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Simutrans&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|zx-81&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,198 Archive]&lt;br /&gt;
|Transportation simulation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tombstone/pandora-tombstone-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55318-pandora-tombstone-tombstone-city-for-pandora-v10/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|PandyWordSeek ('''beta''')&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|authoreyes&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://www.markandmarina.com/code/pandywordseek.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55263-quick-personal-update-and-a-new-homebrew-pnd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Panjoust (demo)&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://kenai.com/projects/panjoust/downloads/download/Panjoust05-10-10Windowsand%2520Pandora.rar Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55107-panjoust-001-released/] [http://www.gp32x.com/board/index.php?/topic/56909-panjoust-new-beta/]&lt;br /&gt;
|-&lt;br /&gt;
|Pasang Emas&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|SS?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,274 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58221-pasang-emas/ Discussion] Board game&lt;br /&gt;
|-&lt;br /&gt;
|Penguin Command&lt;br /&gt;
|2010-10-01&lt;br /&gt;
|Karl Bartel&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/penguin-command.inf Apps]&lt;br /&gt;
|Missile Command clone&lt;br /&gt;
|-&lt;br /&gt;
|PenguinZombiesPandora (SDLZombies)&lt;br /&gt;
|2010-07-29&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/sdlzombies.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PenguPop 2.2.4&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|Junoplay, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,166 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pingus&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/pingus-0.7.3-Os-upx.inf Apps]&lt;br /&gt;
|Lemmings-like game&lt;br /&gt;
|-&lt;br /&gt;
|PipePanic&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,285 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58396-pipepanic/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Volleyball&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,278 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58301-pocket-volleyball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Police4K&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|rcarvall&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.155 Download]&lt;br /&gt;
|[http://www.dcc.uchile.cl/~rcarvall/juegos/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|Powder&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/powder-114-Os-upx-pandora.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,253 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PowerManga v1.0.1&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|chris_c (port)&lt;br /&gt;
|Top-down shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,236 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|PrBoom*&lt;br /&gt;
|2011-01-30&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/prboom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56700-prboom-with-picklelauncher-for-pandora/page__view__findpost__p__936645 Discussion] Enhanced Doom engine [http://prboom.sourceforge.net/ Website] Fully compatible with [http://www.nongnu.org/freedoom/ Freedoom], a free clone that comes as a .WAD file . Uses [[PickleLauncher]]&lt;br /&gt;
|-&lt;br /&gt;
|Pushover&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,231 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57298-pushover/ Discussion] Resolution too big for screen.&lt;br /&gt;
|-&lt;br /&gt;
|Pushover v0.2&lt;br /&gt;
|2010-11-06&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pushover-0.2.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57386-pandora-pushover-pushover-for-pandora-v02/ Discussion]. No speed throttling.&lt;br /&gt;
|-&lt;br /&gt;
|PyDance ('''beta''')&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Dance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/397bff/pydancebeta%201.zip Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/56418-pydancebeta1/] [http://www.gp32x.com/board/index.php?/topic/56293-anki-friendly-intelligent-flashcards/]&lt;br /&gt;
|-&lt;br /&gt;
|QNetWalk&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qnetwalk.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1* ('''beta''')&lt;br /&gt;
|2011-02-13&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/zquake.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58651-quake-1-zquake-with-gles/page__pid__939012__st__0&amp;amp;#entry939012 Discussion] Get the original shareware files [ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip here.] Runs on the Zquake engine&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,64 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,65 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Racer&lt;br /&gt;
|2010-10-30&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/racer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,230 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57189-racer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rafkill&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Top-down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/rafkill.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58185-rafkill/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ragnarok Online Pocket Server (eAthena Trunk r14678)** ('''beta''')&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|Coldbird (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://file.coldbird.co.cc/eathena-r14678-pandora.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1187-ragnarok-online-pocket-server/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reign of Brains&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|emil10001&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://feigdev.com/ReignOfBrains.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,262 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reminiscence v0.1.11 (Flashback)*&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/reminiscence/reminiscence-v0.1.11-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55244-pandora-reminiscence-flashback-clone-for-pandora-v0110/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rezerwar&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,282 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58335-rezerwar/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|Reword&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|PurplePup&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,159 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55327-reword-0-5-1-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rise of the Triad*&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,145 Archive]&lt;br /&gt;
|[http://www.3drealms.com/rott/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|2011-02-08&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://luminare.no-ip.org/files/roadfighter.pnd Download] [http://pandorapress.net/gruso/roadfighter.pnd Download (mirror)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58557-port-requiest-road-fighterrr/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rocks 'n' Diamonds&lt;br /&gt;
|2011-02-09&lt;br /&gt;
|Holger Schemel, Blue Ion (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,189 Archive]&lt;br /&gt;
|[http://www.artsoft.org/rocksndiamonds/ Website] Like Boulder Dash, Emerald Mine, Supaplex, Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Scarecrow Tobias ('''beta''')&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|MUMBL35, Paramultart&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://www.mediafire.com/?e3zyu4lmhszz9p6 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58228-side-scroller-engine/ Discussion] {{HideableNotes|MUMBL35 wants to use the engine to create another game, but would like an artist &amp;amp; coder to help him finish}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]] 1.2.1 (2D graphical adventure games)*&lt;br /&gt;
|2010-12-30&lt;br /&gt;
|DJWillis (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,20,295 Archive] [http://sourceforge.net/projects/scummvm/files/scummvm/1.2.1/scummvm-1.2.1-openpandora.zip/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56874-scummvm-120-preview-1-for-the-openpandora/ Discussion] [http://wiki.scummvm.org/index.php?title=OpenPandora Wiki] [http://www.scummvm.org/downloads/ freeware]&lt;br /&gt;
|-&lt;br /&gt;
|SDL-Ball&lt;br /&gt;
|2011-02-16&lt;br /&gt;
|paeryn (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://paeryn.myby.co.uk/pandora/sdl-ball.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,322 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58686-sdl-ball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SdlZombies&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|Philippe Brochard, MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,154 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shane's Chess Information Database (SCID)&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Shane Hudson, Pascal Georges&lt;br /&gt;
|Chess&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,112 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|willikappler&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,142 Archive]&lt;br /&gt;
|[http://www.snowball.retrovertigo.de/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|SolarWolf v1.5&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|Magic Sam (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,252 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57694-solarwolf-for-the-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Robo Blast 2**&lt;br /&gt;
|2010-09-21&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|N+C&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/srb2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56726-sonic-robo-blast-2-with-opengles/ Discussion] Put [http://www.srb2.org/download/ data files] in appdata/srb2&lt;br /&gt;
|-&lt;br /&gt;
|Sopwith ('''beta''')&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|shmup&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/sopwith.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58350-sopwith/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sound Fall&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Chris Thompson&lt;br /&gt;
|Sound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,101 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sparks v0.4.5 ('''beta''')&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|hal9000&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://julien.carme.free.fr/sparks/Sparks-0.4.5.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/745-sparks/ OP] [http://www.gp32x.com/board/index.php?/topic/57765-sparks/ GP32X] [http://www.gp32x.com/board/index.php?/topic/57148-sparks-a-vectorial-shooter/page__view__findpost__p__928922 GP32X (old)] May need [[overclocking]] to ~800Mhz&lt;br /&gt;
|-&lt;br /&gt;
|Spout&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://projectinfinity.org.uk/lib/exe/fetch.php?media=homebrew:games:spout:downloads:spout.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,136 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:spout Website] [http://www.gp32x.com/board/index.php?/topic/55143-spout-1-0-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz&lt;br /&gt;
|2010-09-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,144 Archive]&lt;br /&gt;
|[http://www.sqrxz.de/?p=171 Website] [http://www.gp32x.com/board/index.php?/topic/55157-sqrxz-v0-9-9 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz 2&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,265 Archive]&lt;br /&gt;
|[http://www.sqrxz2.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58078-sqrxz-2-v080-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sudoku (fltk)&lt;br /&gt;
|2011-01-14&lt;br /&gt;
|chris_c (package)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,272 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58199-sudoku-fltk/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario War 1.7 April Fools Edition&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|Net?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,191 Archive]&lt;br /&gt;
|[http://smw.72dpiarmy.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Super Methane Bros.&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Mark Rombust&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,195 Archive]&lt;br /&gt;
|[http://methane.sourceforge.net/ Website] Runs with [[Ginge]]&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|Pickle (port), EvilDragon (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,73 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58343-supertux/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TecnoballZ&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tecnoballz.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58236-tecnoballz/ Discussion] Ported from Amiga&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|Net?&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/teeworlds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55374-teeworlds Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TetriCrisis 3 100% CPU&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,293 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Needs overclocking&lt;br /&gt;
|-&lt;br /&gt;
|Thruster 1.3&lt;br /&gt;
|2010-07-15&lt;br /&gt;
|Vilmos, PokeParadox (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Thruster.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,156 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55288-thruster-1-3-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TicTacToe From Hell&lt;br /&gt;
|2010-12-01&lt;br /&gt;
|Simone Tobia&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,255 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57718-tictactoe-from-hell/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tile World (Chip's Challenge)*&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tworld/pandora-tworld-v1.3-pnd.zip Download] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/tworld-13.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55211-pandora-tworld-tile-world-for-pandora-v13/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,157 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tower Toppler&lt;br /&gt;
|2011-01-07&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,269 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58124-tower-toppler/ Discussion] Nebulous/Castelian clone&lt;br /&gt;
|-&lt;br /&gt;
|Triplane Classic&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|Markku, Teemu, Henri&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/triplane-classic-1.04.01.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55736-triplane-classic/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tubularix v0.5.1.5&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Miguel Scudero&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,258 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57738-tubularix/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tux Football&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,281 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58319-tux-football/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|TuxRace ('''beta''')&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tuxrace.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57209-tuxrace/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters (Star Control 2)**&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/uqmasters.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54936-ur-quan-masters-is-it-really-that-good Discussion] See README for data files&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters (Star Control 2) (Pandora-Uqm)&lt;br /&gt;
|2010-08-21&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|N+C&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pandora-uqm-v0.6.2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,194 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VoR (Variations on Rockdodger)&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,279 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58303-vor-variations-on-rockdodger/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Wall Defender&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|ElLun3s&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.151 Download]&lt;br /&gt;
|[http://code.google.com/p/walldefender/ Website] Requires Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|Wind and Water: Puzzle Battles&lt;br /&gt;
|2011-02-07&lt;br /&gt;
|Yuan Works (Ginge wrap by Coldbird)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,313 Archive]&lt;br /&gt;
|The GP2X Wiz version running under Ginge. Select scale ratio with launcher.&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL with Picklauncher*&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56977-wolf4sdl-with-pickelauncher-for-pandora/ Discussion] Supports both Wolf3d and SOD data&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Spear of Destiny)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL_SOD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,52 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wormux 0.2.9.1&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,158 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55321-wormux-0-2-9-1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xLinCity&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|Peters, Sharp, Keasley&lt;br /&gt;
|Strategy&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,170 Archive]&lt;br /&gt;
|[http://lincity.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|XRick&lt;br /&gt;
|2010-07-22&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/xrick.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,165 Archive]&lt;br /&gt;
|[http://bigorno.net/xrick/ Website] [http://www.gp32x.com/board/index.php?/topic/55449-xrick-for-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xscorch (Scorched Earth)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Justin/Jacob, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,152 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zaz&lt;br /&gt;
|2011-02-21&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,325 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda 3T&lt;br /&gt;
|2010-11-15&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/beta/Zelda3T_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Hardware scaling version (software scaling works slow in one section)&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic 2.11B18 0.3alpha&lt;br /&gt;
|2010-08-16&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,188 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda OLB&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaOLB_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|-&lt;br /&gt;
|Zelda ROTH&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaROTH_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;MP stands for &amp;quot;multiplayer&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the MP column&lt;br /&gt;
|-&lt;br /&gt;
|x || There is no multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|SS || Yes, by sharing a system&lt;br /&gt;
|-&lt;br /&gt;
|SSC || Yes, by sharing a system with an external controller attached.&lt;br /&gt;
|-&lt;br /&gt;
|Net || Yes, multiplayer over a network&lt;br /&gt;
|-&lt;br /&gt;
|N+S || Both Net and SS&lt;br /&gt;
|-&lt;br /&gt;
|N+C || Both Net and SSC&lt;br /&gt;
|-&lt;br /&gt;
|All || Net, SS and SSC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the Type column&lt;br /&gt;
|-&lt;br /&gt;
|Ori || Original; initially developed or released for the Pandora. &lt;br /&gt;
|-&lt;br /&gt;
|Egn || Engines for another game (or multiple games). You will need the original data files. ''*Requires data from original disc/PC version.''&lt;br /&gt;
''**Requires separate data download which is free of charge''&lt;br /&gt;
|-&lt;br /&gt;
|Prt || Port of a game from another platform (no separate data files needed, unlike engines)&lt;br /&gt;
|-&lt;br /&gt;
|PrtA || Port done by the original author&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unreleased games==&lt;br /&gt;
This section includes both games that are actively being worked on, as well as ones that are or may be abandoned. The latter are included for historical purposes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Last update&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(as far as we know)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Status&lt;br /&gt;
!Link/Notes&lt;br /&gt;
|-&lt;br /&gt;
|AE presents Revolt&lt;br /&gt;
|&lt;br /&gt;
|Neil AE&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aikisado&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2103-new-game-aikisado/ 2011-03-05]&lt;br /&gt;
|Thann&lt;br /&gt;
|Board&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|Wip&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2103-new-game-aikisado/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Albion&lt;br /&gt;
|&lt;br /&gt;
|MH-T&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wip, intention to port&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Albion_%28game%29 Wikipedia] [http://wiki.gp2x.org/wiki/Albion GP2X Version]{{HideableNotes|Already a port to GP2X&amp;amp;nbsp; Personally asked author if he plans to port this statically recompiled version}}&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury - The Trivial Adventures of Jack&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/ 2010-07-23]&lt;br /&gt;
|DragonAX&lt;br /&gt;
|2D Top-down shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.sourceforge.net/projects/bluefury]&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46813-announce-caster-coming-to-linux-and-thereforepandora/page__view__findpost__p__703589 2009-02-23]&lt;br /&gt;
|Svartalf&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Working build (tested on PC)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813]&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic Vortex&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter/page__view__findpost__p__877099 2010-06-17]&lt;br /&gt;
|Ruben&lt;br /&gt;
|Dual stick 2D shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter]&lt;br /&gt;
|-&lt;br /&gt;
|EasyRPG&lt;br /&gt;
|[http://www.youtube.com/watch?v=gnigHzSpZCU 2010-06-04]&lt;br /&gt;
|EasyRPG authors / fdelapena&lt;br /&gt;
|RPG Maker 2000/2003&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://easyrpg.sourceforge.net/]  [http://www.youtube.com/watch?v=gnigHzSpZCU]&lt;br /&gt;
|-&lt;br /&gt;
|Eternity 6: The Waterphoenix&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/page__view__findpost__p__804396 2010-01-27]&lt;br /&gt;
|Darien&lt;br /&gt;
|Side Scroller / Beat 'em up&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46836-galactic-artifact-game-balance/page__view__findpost__p__704898 2009-02-27]&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|Working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836]&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Blocks&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47662-gravity-blocks/page__view__findpost__p__724061 2009-04-27]&lt;br /&gt;
|Awakening&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip (early in developement)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47662]&lt;br /&gt;
|-&lt;br /&gt;
|GuitarsOnFire&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/page__view__findpost__p__803373 2010-01-25]&lt;br /&gt;
|Daid/JayFoxRox&lt;br /&gt;
|Rhythm game&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/] {{HideableNotes|no native controls supported, possibly too slow - needs testing}}&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47565-homeworld-port/page__view__findpost__p__747096 2009-08-11]&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565]&lt;br /&gt;
|-&lt;br /&gt;
|Human Condition (was TINCS)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48729-human-condition-development-thread/page__view__findpost__p__810903 2010-02-09]&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46487][http://www.youtube.com/user/ButtermanHimself]&lt;br /&gt;
|-&lt;br /&gt;
|irrmaple&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52010-irrmaple/page__view__findpost__p__851545 2010-05-15]&lt;br /&gt;
|Cloudef&lt;br /&gt;
|Maple Story clone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52010-irrmaple/]&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/45611-lerp-development-thread/page__view__findpost__p__758535 2009-09-28]&lt;br /&gt;
|benjymous&lt;br /&gt;
|Platformer (2D) / Physics / Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|[http://grapefruitopia.com/lerp/] [http://www.gp32x.com/board/index.php?/topic/45611-lerp-development-thread/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Mental&lt;br /&gt;
|[http://www.linux.com/community/groups/viewgroup/213-Pandora+Console+fans 2009-05-13]&lt;br /&gt;
|Colin Jones (xentalion)&lt;br /&gt;
|2D Horror Survival Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Working build, tested on PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/2008/10/update-4-181008.html 2008-10-18]&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/]&lt;br /&gt;
|-&lt;br /&gt;
|[[MogsVsDogs]]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51751-physics-game-ideas/page__view__findpost__p__807125 2010-02-03]&lt;br /&gt;
|JayFoxRox, Gadgetoid, Pandora Community&lt;br /&gt;
|2.5D Puzzle/Action Game&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|Currently paused&lt;br /&gt;
|[http://pandorawiki.org/index.php?title=MogsVsDogs]&lt;br /&gt;
|-&lt;br /&gt;
|Ms Driller&lt;br /&gt;
|&lt;br /&gt;
|Wally&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NAEV&lt;br /&gt;
|[http://wikibin.org/articles/naev.html 2010-01-31]&lt;br /&gt;
|bobbens&lt;br /&gt;
|Action/RPG/Sim&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://code.google.com/p/naev/] (waiting for pandora to finish and test)&lt;br /&gt;
|-&lt;br /&gt;
|Nail's Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46961-nails-adventure-wip/page__view__findpost__p__717608 2009-04-07]&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961]&lt;br /&gt;
|-&lt;br /&gt;
|NEON&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/663-neon-my-first-indie-title/page__view__findpost__p__12526 2010-11-30]&lt;br /&gt;
|cameleon&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/663-neon-my-first-indie-title/ Discussion] [http://www.youtube.com/watch?v=Vcm-ThsldvY video]&lt;br /&gt;
|-&lt;br /&gt;
|Onee-sama Tasukete!&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/page__view__findpost__p__930778 2010-12-19]&lt;br /&gt;
|Eniko&lt;br /&gt;
|Beat'Em Up&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pong&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/page__view__findpost__p__800184 2010-01-17]&lt;br /&gt;
|crysnamtodshire&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/]&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO (working title)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/page__view__findpost__p__889472 2010-07-08]&lt;br /&gt;
|Eniko&lt;br /&gt;
|MMORPG&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/]&lt;br /&gt;
|-&lt;br /&gt;
|Slitherlink&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/page__view__findpost__p__820846 2010-02-26]&lt;br /&gt;
|Mia&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/]&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/45944-my-homebrew-shmup-ish-superlumenal/page__view__findpost__p__870580 2010-06-09]&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE] [http://www.gp32x.com/board/index.php?/topic/45944-my-homebrew-shmup-ish-superlumenal/page__p__684264&amp;amp;#entry684264 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 2&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?p=12970#p12970 2009-05-12]&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|working build&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040]&lt;br /&gt;
|-&lt;br /&gt;
|Wandor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/page__view__findpost__p__940356 2011-02-22]&lt;br /&gt;
|foxblock&lt;br /&gt;
|Side Scroller&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/] [http://www.youtube.com/watch?v=Rgvf8efgqL0 video]&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.youtube.com/watch?v=_CSW_Gj0VMg 2009-06-26]&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655]&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto and the Vampires Tomb&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/129-wizzley-presto-and-the-vampires-tomb/page__view__findpost__p__2628 2010-09-03]&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|Released on Iphone&lt;br /&gt;
|[http://spellboundgames.co.uk/]&lt;br /&gt;
|-&lt;br /&gt;
|XSwing Plus&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/43655-cant-hold-it-much-longer/page__view__findpost__p__733021 2009-06-09]&lt;br /&gt;
|Tobse&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=43655&amp;amp;view=findpost&amp;amp;p=733021]&lt;br /&gt;
|-&lt;br /&gt;
|ZEQ2Lite&lt;br /&gt;
|[http://zeq2.com/lite/?p=233 2010-05-31]&lt;br /&gt;
|MDave&lt;br /&gt;
|Dragonball Z Third Person Fighter/Shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Work in progress&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|Zdoom&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?p=6839#p6839 2008-10-13]&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51560-comeback/page__view__findpost__p__802275 2010-01-22]&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46933]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by Stuckie]&lt;br /&gt;
*[http://zx81.zx81.free.fr/serendipity/index.php?/categories/124-Pandora Releases by ZX-81]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer's Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PCSX-ReARMed&amp;diff=6640</id>
		<title>PCSX-ReARMed</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PCSX-ReARMed&amp;diff=6640"/>
		<updated>2011-03-06T00:46:14Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Emulator|title=PCSX-ReARMed&lt;br /&gt;
|image=[[Image:Playstation-console.png|center|Playstation console]]&lt;br /&gt;
|download=[http://notaz.gp2x.de/releases/pcsxr/pcsx_rearmed_r7.pnd version r7]&lt;br /&gt;
|developer=[[Notaz]]&lt;br /&gt;
|porter=&lt;br /&gt;
|webpage=&lt;br /&gt;
|version=R7 (2011-03-01)&lt;br /&gt;
|status=Public Beta&lt;br /&gt;
|compatibility=[https://spreadsheets.google.com/ccc?key=0ArSWWAWRjErldHZVZlFxY0tBVnRRNXM5U3ZqWFNuN0E&amp;amp;hl=en#gid=0 Compatibility List (Google docs)]&lt;br /&gt;
}}&lt;br /&gt;
A better alternative to [[PSX4Pandora]].&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
In Development. &lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
A compatibility list is maintained as Google spreadsheet doc: [https://spreadsheets.google.com/ccc?key=0ArSWWAWRjErldHZVZlFxY0tBVnRRNXM5U3ZqWFNuN0E&amp;amp;hl=en#gid=0 PSX compatibility list]&lt;br /&gt;
&lt;br /&gt;
== BIOS ==&lt;br /&gt;
PCSX-ReARMed supports loading BIOSes. They should be copied to [sd card]/pandora/appdata/pcsx_rearmed/bios/ ..and then selected in options-&amp;gt;bios/plugins menu.&lt;br /&gt;
Loading a BIOS can potentially fix tons of bugs. It is highly recommended to activate it.&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
*[http://www.gp32x.com/board/index.php?/topic/57973-pcsx-rearmed/ Development Thread &amp;amp; Discussion (GP32X)]&lt;br /&gt;
*[http://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git Source code (GIT)]&lt;br /&gt;
&lt;br /&gt;
== Creating images of Games ==&lt;br /&gt;
A short how-to for doing so on Linux is available: [[Creating images of PSX games using Linux]]&lt;br /&gt;
&lt;br /&gt;
On Windows you can probably rely on the common tools for creating disc images, like for example Alcohol or the likes. There were some reports in the forums that using Nero for creating images does not work.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=6622</id>
		<title>Talk:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=6622"/>
		<updated>2011-03-05T18:36:39Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Proposal for &amp;quot;type&amp;quot; column */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
Should we add here that there is now confirmed commercial support for the pandora? Magicman5421&lt;br /&gt;
: If one of the indie game houses has an anouncement on their site that we can link to, then yes.  Otherwise, wait for something to be available or at least officially announced.  Though if you want to make up a template for game entries, by all means :) [[User:Chip|Chip]] 04:31, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== subdividing released games ==&lt;br /&gt;
&lt;br /&gt;
at this point it may be worthwhile to further dividing the released games into lists which would allow someone who is looking for a game to find it on the list faster. Any ideas for how to split them up? The most obvious way would be type of game, shooter, strategy, platformer, etc.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Cheese|Cheese]] 22:58, 12 July 2010 (MEST)&lt;br /&gt;
:Why would you want to do this? I am heavily against the proposal. You can already sort them by category. Note in the introduction: &amp;quot;Please click on the little squares to sort by different categories.&amp;quot;. You can sort by genre, or by release date (useful, because you can see what's new since you last visited). [[User:Esn|Esn]] 13:27, 15 July 2010 (MEST)&lt;br /&gt;
::Well, it's a long list that will only be getting longer. I suppose it really doesn't matter, though. Another way to split it up would be original games (made by members of the community) and ports. This could actually be more useful since you can't easily see that right now. I guess you could add another column for that and then be able to sort it though. --[[User:Cheese|Cheese]] 20:20, 15 July 2010 (MEST)&lt;br /&gt;
:::I think that everything should be sorted by columns. As soon as you create separate lists, you break at least one of the things you can sort by. If you separate by genre, you can't sort by date anymore. Anyway, lists like this can become quite long before they get unmanageable. i.e. [http://editthis.info/animatsiya/List_of_Russian_animation_subtitled_in_English here's] another project that I'm involved in. [[User:Esn|Esn]] 00:35, 16 July 2010 (MEST)&lt;br /&gt;
:::Separating original games and ports could be useful. There's an easy way it could be done right now - either create a new column, as you said, or simply move the &amp;quot;port&amp;quot; to before the author's name. That way when you click &amp;quot;sort&amp;quot; on author, all the ports will be in one place. The only possibly bad thing about this is that original games and ports by the same author will be in two separate places (a third way that avoids this problem is putting &amp;quot;Port&amp;quot; as the first thing in the &amp;quot;notes&amp;quot; column if it's a port). Also, is it always clear what is original and what is a port, or can there be some confusion sometimes? (something in between?) [[User:Esn|Esn]] 00:44, 16 July 2010 (MEST)&lt;br /&gt;
::::After considering the options, I think it makes the most sense to create another column. I can see three possibilities for classing the game: Community made (port or otherwise), Port of Commercial game (eg. Doom, Quake, ROTT, Hexen, etc.), and port of free game (Supertux, Battle for Wesnoth, etc). But I don't know what the header for it would be called. --[[User:Cheese|Cheese]] 03:02, 16 July 2010 (MEST)&lt;br /&gt;
:::::Why not just use the existing &amp;quot;notes&amp;quot; column for that? Making extra columns is a bit drastic, and I think we should avoid it if there's a simpler option. Also, the &amp;quot;port of commercial game&amp;quot; thing is already covered by having those asterisks. Also... I'm not entirely sure why this would be very useful. I can think of a few other things that might have more justification for columns. i.e. License. I didn't include it because I figured it would be better to not make too many columns that aren't directly useful to most users, because the more you add, the more complex it becomes for editors to add new content. [[User:Esn|Esn]] 04:23, 16 July 2010 (MEST)&lt;br /&gt;
::::::I'm a user, and when I'm looking for a new game to try it's something I often take into consideration. I don't necessarily care about the license so much when I want to play a game, so long as it's free to be distributed (a thing which the asterisks do take care of). I agree it's a little drastic... however it's the only solution I can come up with that would let you sort the list in a way that would help you find, for example, games made by the Pandora community. Unless you were to split it into multiple lists, but then that adds complexity for editors as well. I'd like to also add that theres a similar, older, discussion already on the wiki, [[Talk:Software_projects | here]]. --[[User:Cheese|Cheese]] 05:05, 16 July 2010 (MEST)&lt;br /&gt;
:::::::We could add the text to the existing &amp;quot;Notes&amp;quot; column, and it would be sortable that way. All other links/commentary that are currently in &amp;quot;Notes&amp;quot; can come after, since they don't need to be alphabetically sorted anyway. Is this okay?&lt;br /&gt;
:::::::I still think that the line between &amp;quot;port&amp;quot; and &amp;quot;original&amp;quot; may be too blurry to be useful... I think that it's more of a continuum rather than a straight line. For example, if someone makes a tetris clone, is that a &amp;quot;port&amp;quot; or is it &amp;quot;original&amp;quot;? Also, if someone makes a game for the Pandora but makes it cross-platform so that it runs on PCs and Macs as well (as many games do these days), does it cease being &amp;quot;original&amp;quot;? Or if the game is made simultaneously for Pandora and other platforms? [[User:Esn|Esn]] 07:08, 16 July 2010 (MEST)&lt;br /&gt;
:::::::Sorry, one more thing... maybe a column for multiplayer options? Pandora can have different types of multiplayer. Some games have none, some have netplay (i.e. Ur-Quan Masters should have it, I think), some if you hook up an extra controller, some [http://www.gp32x.com/board/index.php?/topic/55284-2-player-1-pandora-games/ 2-player on 1 Pandora] (either turn-based, or maybe one person simultaneously uses the right controls as the other uses the left). I think that would be a justified and easy-to-define use of a column... [[User:Esn|Esn]] 07:22, 16 July 2010 (MEST)&lt;br /&gt;
::::::::Ah... you don't know the true definition of a port is then. From Wikipedia: ''In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.'' So, by definition, a Tetris clone would not be port, while the engines which have been ported that play the commercial games would be. I've considered the issue of someone making a game for multiple platforms, basically if the game was made by someone in the Pandora community it should be classified as a community made game (regardless of the platform it was made for or who ported it, BattleJewels, for example). Games made by other open source communities which have not made the game with the Pandora in mind at all are deserving of a third category (which I had mentioned above).&lt;br /&gt;
::::::::As for the additional columns, see my post in the talk page for games. A multiplayer column would definitely be pretty useful. --[[User:Cheese|Cheese]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::Maybe I didn't know the exact definition, but maybe that definition isn't very useful... &amp;quot;port of commercial game&amp;quot; is already covered by the asterisks, so we're left with two options: &amp;quot;Community made (port or otherwise)&amp;quot; and &amp;quot;port of free game&amp;quot;. Basically (correct me if I'm wrong), like a qualification of the &amp;quot;author&amp;quot; column: &amp;quot;one of ours&amp;quot; vs. &amp;quot;outsider&amp;quot;, with an arbitrary line drawn in the sand marking where exactly the idea can be said to germinate. What about when someone ports a game that originated somewhere else, but then adds substantial features to it? Or what if the port is done by the same author who did the original game for other systems, but he just uploads it to the File Archive and doesn't actually sign up on the forums and become part of the community (I think there might've been some like this already)? Anyway, since the multiplayer is uncontroversial, I guess I'll go and add it... [[User:Esn|Esn]] 10:58, 16 July 2010 (MEST)&lt;br /&gt;
::::::::::Yeah, I see what you mean, there will be the occasional game that doesn't quite fit into either of those. I'd think it would be safer to put your two examples into the category of games which were made by other open source communities. Some of the less obvious ones would have to be discussed a bit, like, how much modification was done to the original game? The asterisks don't allow you to sort, so I still think there's some value in showing this. Adding it to another column still adds width to the whole table and limits the sorting options a bit. Can we agree that if I can reclaim some of the width by hiding the notes column that it should be added? --[[User:Cheese|Cheese]] 19:09, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::::Just looked into the collapsing notes, it looks like an admin would have to add some javascript into [[MediaWiki:Common.js]]. Since that's the case it's actually more customizable than I thought. I'd like to have a template for the notes, so we could just do something like: &amp;lt;nowiki&amp;gt;{{Notes|note=Notes go here}}&amp;lt;/nowiki&amp;gt; and that would be added to any notes cell with more than just something very brief, I count one entry like that, maybe 4 if you're picky. The result would be that a &amp;quot;more&amp;quot; link would be in the cell and you'd click it to see the notes. Not perfect, but simple enough not to be overly cumbersome and it means the notes can be as long as you like without messing up the table on page load. I've installed a copy of mediawiki on my local server to test this, and once I figure it out I can send EvilDragon the changes to be applied. --[[User:Cheese|Cheese]] 05:18, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::Another thing... I just tried this page at 800x480, it's a tight fit. Hiding the notes would still be useful, but it wouldn't give enough room for another column. We can compress the Multiplayer column by calling it MP then either a symbol or a couple characters, we'd need a glossary at the bottom of the list, but I don't think that's really an issue. I'm going to make the change and let you revert it if you don't like it. If it works we can use the same style to get the community made/commercial column I want while hardly adding any width to it. --[[User:Cheese|Cheese]] 05:58, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::The &amp;quot;more&amp;quot; hide feature sounds like a neat idea. I hope you get it to work. The MP column is nice as well, but I'm not sure about one thing. There are currently 3 MP categories: &amp;quot;SS&amp;quot; (single system), &amp;quot;Net&amp;quot; (networked play) and &amp;quot;Both&amp;quot;. But it seems to me that &amp;quot;SS&amp;quot; currently would include both those games that only require a single system, and those that require a system + a separate USB controller plugged in. I'm also a bit unsure about Networked play - would any game under the &amp;quot;Net&amp;quot; category have both internet and non-internet (i.e. LAN) multiplayer? [[User:Esn|Esn]] 06:48, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Let's do an &amp;quot;SSC&amp;quot; (single system with external controller) category then. With the networked play, it's unlikely that a game for the Pandora would ever be totally online without LAN or LAN only. By supporting one you have to support the other, due to the way networks are set up. The only exception I can think of is if you're forced to connect to an external server (as in the case of an MMORPG). --[[User:Cheese|Cheese]] 07:56, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Oh yeah, there's no way to tell if &amp;quot;both&amp;quot; means Net and SSC or Net and SS. Maybe &amp;quot;N+C&amp;quot; (net + single system w/ controller), &amp;quot;N+S&amp;quot; (net+single system), and &amp;quot;all&amp;quot; or something? Though then it begins to get complicated. --[[User:Cheese|Cheese]] 08:02, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::::That sounds fine, and isn't too bad as long as the complexity stops there. :) I suspect that some combinations will never be used anyway. i.e. it's a bit hard to imagine a game that will use both SS and SS-C. Could happen, but seems unlikely. I guess if there is one, we could use &amp;quot;SS/C&amp;quot;. [[User:Esn|Esn]] 19:00, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Commercial games==&lt;br /&gt;
I propose that any future commercial games can be separated from the rest simply by having the row be a certain colour. I think yellow (style=&amp;quot;background: #ffff90&amp;quot;) would do nicely. [[User:Esn|Esn]] 07:12, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Hideable notes ==&lt;br /&gt;
&lt;br /&gt;
I'm about to send a PM to ED to get him to apply the changes to Common.js that would allow for notes to be hideable. Once that happens, take a look at the GemBR entry to see it or for an example. It is done like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{HideableNotes|text goes here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Cheese|Cheese]] 07:35, 18 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
OK, he applied the changes but there was an error. I've found it though and hopefully it'll get updated quickly. --[[User:Cheese|Cheese]] 07:08, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
It's working now. --[[User:Cheese|Cheese]] 18:43, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
I made the template slightly simpler. I'm going to look into stopping it from having the page jump to the top on every click, it's bothering me. --[[User:Cheese|Cheese]] 09:06, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, me as well. [[User:Esn|Esn]] 01:50, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==xRick==&lt;br /&gt;
xRick needs original game files? That's odd, the GP32 version doesn't. [[User:Esn|Esn]] 10:52, 23 July 2010 (MEST)&lt;br /&gt;
:OK, it doesn't but at the same time does. I misinterpreted what the XRick website said (''I have written the xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and &amp;quot;Rick Dangerous&amp;quot; remains a trademark of its owners'') to mean that you had to get the data on your own but after looking again it seems that it's actually included. --[[User:Cheese|Cheese]] 20:13, 23 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== to be added ==&lt;br /&gt;
&lt;br /&gt;
I don't have the time to add them myself right now, but here's a list of stuff that needs to be added right now:&lt;br /&gt;
*Mirror Magic&lt;br /&gt;
*CromoZone&lt;br /&gt;
*Pandora-OpenSonic&lt;br /&gt;
*Sqrxz&lt;br /&gt;
*Daimonin&lt;br /&gt;
*Pandora-ri-li&lt;br /&gt;
*Pandora X-pilot NG&lt;br /&gt;
*Nethack&lt;br /&gt;
*Super Mario War&lt;br /&gt;
*FreeSCI&lt;br /&gt;
&lt;br /&gt;
I'm probably missing a couple of them, feel free to edit the list and I'll add them when I get a chance (probably on Sunday). --[[User:Cheese|Cheese]] 05:28, 21 August 2010 (MEST)&lt;br /&gt;
:I added FreeSCI to &amp;quot;emulators&amp;quot; on the rationale that ScummVM is also there. I'm not a technical guy, so I don't know if that's right. [[User:Esn|Esn]] 12:44, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The major thing that this list lacks compared to the file archives, which makes it less usable for average people, is a way to easily, quickly see a screenshot of the game. I especially like how it's done on the File Archive, where mousing over the name of a program on one of the columns will make a screenshot show up in the middle of the screen, which goes away when you move your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
Is it possible to program something like this for the wiki, as well? [[User:Esn|Esn]] 22:54, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
:No promises, but I should be able to add this. Maybe not exactly like how it's done on the File Archive, but similar. I'll try to come up with an elegant way of doing it. --[[User:Cheese|Cheese]] 03:38, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::I'm done this finally. Add it like this: &amp;lt;nowiki&amp;gt;{{ImgPreview | http://www.pandorawiki.org/images/PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::We just need to wait for ED to apply the changes. &lt;br /&gt;
&lt;br /&gt;
::I'm not sure how you want to go about using this, I think either just putting it inside of the notes column or creating a column at the end would work fine. The &amp;quot;links&amp;quot; are just displayed as [ss] (as in, ScreenShot) right now, but that can always be changed or an icon or something later. --[[User:Cheese|Cheese]] 04:06, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::I think adding another column after &amp;quot;notes&amp;quot; would be best (as narrow as the MP one). Hey, what about if the images are hosted on the wiki? Do I still have to put in the full URL? [[User:Esn|Esn]] 04:51, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::Also, I don't suppose it would be possible to simplify it at this point, for example by changing &amp;quot;ImgURL&amp;quot; to just &amp;quot;url&amp;quot; (lowercase)? It would save a lot of time when doing dozens of these. And it's pretty obvious that it's the URL of the image, because the tag is called ImgPreview after all. [[User:Esn|Esn]] 04:53, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::It's now working, and simplified even more than you asked for, now you just need to do something like this:&lt;br /&gt;
::::&amp;lt;nowiki&amp;gt;{{ImgPreview | http://www.pandorawiki.org/images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::::And it'll give you something that looks like this:  {{ImgPreview | http://www.pandorawiki.org/images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg}}  &lt;br /&gt;
::::It does look like you'll need to use the full URL, I tried a relative path (images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg) and it didn't work. --[[User:Cheese|Cheese]] 19:39, 25 January 2011 (MET)&lt;br /&gt;
:::::Neat! Would you mind if I also simplified the name of the Template to simply &amp;quot;img&amp;quot; instead of &amp;quot;ImgPreview&amp;quot;? [[User:Esn|Esn]] 01:54, 26 January 2011 (MET)&lt;br /&gt;
:::::Also, there's no way to make it resize any image to a certain width or height? It will be difficult to manually resize &amp;amp; reupload every single image, rather than just linking to them. Or is there an easier way? Where did you get that &amp;quot;thumb&amp;quot; image? Do all images uploaded to this wiki automatically get &amp;quot;thumb&amp;quot; versions made as well? That would speed things up, if that's the case. Is there a way to do it so that the image loaded when you mouse-over is the &amp;quot;thumb&amp;quot; image (this would load much quicker), but when you click on it, it takes you to the FULL image instead? If the paths in the wiki are consistent, maybe that could be added to the code - so that you would insert the address of an image uploaded to the Pandorawiki, but on mouseover, http://www.pandorawiki.org/images/PandoraFront.jpg would be changed to http://www.pandorawiki.org/images/thumb/PandoraFront.jpg (so a &amp;quot;thumb/&amp;quot; is added after &amp;quot;images/&amp;quot;). But when you click on it, it goes to the full image. [[User:Esn|Esn]] 02:07, 26 January 2011 (MET)&lt;br /&gt;
:::::That would also mean that only images uploaded to the wiki could be used, but it's probably not a bad sacrifice (certainly easier to upload an image to the wiki than to resize &amp;amp; reupload each one somewhere else - we can't just use the fullscreen screenshots, as they would take too long to load and take up too much room). Please tell me if I'm not making something very clear... [[User:Esn|Esn]] 02:12, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::::You can simplify the template name if you want... or make an &amp;quot;img&amp;quot; template which references ImgPreview so that either way works. &lt;br /&gt;
::::::I think I understand what your asking for. You specify an image and a size, the script will know what this means since the way the wiki stores images is consistent, then hovering over it shows the thumb version but clicking brings you to the real thing. Is that right? I can do part of that, but I don't have access to whatever creates the thumb versions of images for the wiki, so load times wont be any better. &lt;br /&gt;
::::::Then there's a slightly less automated approach, specifying one URL for the preview image (thumb) and another for the full image. If only one gets specified the same URL for both gets used. I'd prefer something doing like this, and I could make it so you don't need to include the &amp;lt;nowiki&amp;gt;&amp;quot;http://www.pandorawiki.org/images&amp;quot;&amp;lt;/nowiki&amp;gt; portion. Either way, I'm not going to be able to make these changes very quickly, so I'd suggest using what we have already. I'll make sure that what I do is backwards compatible or if not, I'll manually update the pages to make them work with the updated version. Remember that the maximum size is going to be 800x480, so I can't see the screenshots taking too long to load, making the only real benefit to this a bit more flexibility and the ability to see it a bit nicer on the Pandora itself.&lt;br /&gt;
&lt;br /&gt;
::::::The thumbnails get created whenever you use a tag like this (for example): &amp;lt;nowiki&amp;gt;[[Image:PandoraFront.jpg | left | 200px]]&amp;lt;/nowiki&amp;gt; so all you should have to do to generate a thumb is put something like that in the page temporarily, preview the page, then find out the URL of the thumb (which will have just been generated by the server). That should work until the screenshot gets updated, and then that procedure will have to be done again. &lt;br /&gt;
::::::--[[User:Cheese|Cheese]] 02:47, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::::::How do I make an &amp;lt;nowiki&amp;gt;{{img}}&amp;lt;/nowiki&amp;gt; template &amp;quot;which references ImgPreview&amp;quot;? I was thinking of just copying the code in [[:Template:ImgPreview]] into a new page ([[:Template:img]]). Is there a better way?&lt;br /&gt;
::::::::I just did it for you, take a look.  {{img | http://www.pandorawiki.org/images/Nub_inside.jpg}} --[[User:Cheese|Cheese]] 05:08, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::::::Regarding the rest: I'm thinking of A) ways to make editing quick and easy for other editors, who may not be as experienced, and B) make the experience pleasant/consistent for the end user. Sure, I would really like to be able to do the same thing as can currently be done for regular thumbnail images - specify a size, and the preview comes out in that size (even if it's not quicker to load it), while clicking on it takes you to the full image.&lt;br /&gt;
&lt;br /&gt;
:::::::Maybe use ''both'' methods that you described (the best of both worlds)? Use the template &amp;lt;nowiki&amp;gt;{{img}}&amp;lt;/nowiki&amp;gt; for an image/thumbnail from anywhere online, and &amp;lt;nowiki&amp;gt;{{imgwiki}}&amp;lt;/nowiki&amp;gt; specifically for images already on the wiki, which could be made smaller in preview just by specifying &amp;quot;400px&amp;quot;, for example. &lt;br /&gt;
&lt;br /&gt;
:::::::I do think that the way this page looks on the Pandora is of paramount importance, so the image previews should not be as wide as the Pandora's resolution itself. I tentatively suggest a standard preview width of 400px - exactly half the width of the Pandora's resolution. [[User:Esn|Esn]] 03:41, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::::::The only problem with doing both is that my time is limited and I find working with Javascript to be frustrating at times. Working within a wiki (particularly one which someone else hosts) is somewhat limiting for me since my experience lies in doing server side stuff with PHP rather than having the client do it through Javascript. If I did have access to the server (along with the code that powers the wiki) I'm sure could easily add in some very powerful tools for us (and in less time), but I don't see that happening. This situation highlights what I love about the Pandora - you're not limited by restrictions like these. &lt;br /&gt;
&lt;br /&gt;
::::::::Anyways, I'll see what I can do. Though, as I've said, I'm limited by my free time, my lack of experience with client-side Javascript, and restrictions within MediaWiki itself for what I can do and how easily it can be done. --[[User:Cheese|Cheese]] 05:08, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could I add this to port request ?  A picture is worth a 1000 words [[User:Maplesugarlover|maplesugarlover]] 02:05, 26 January 2011 (MET)&lt;br /&gt;
:It would certainly be very useful there, but wait a little while until we iron out the details, please. [[User:Esn|Esn]] 02:07, 26 January 2011 (MET)&lt;br /&gt;
Ok , I'll wait [[User:Maplesugarlover|maplesugarlover]] 02:10, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==More Categories==&lt;br /&gt;
Do you think it would be useful to have a version number heading and column, as well as a last updated heading and column? Because at the moment sorting by date only shows release date. The other two would give a good indication of activity of a game.&lt;br /&gt;
&lt;br /&gt;
Also, is it intended to have wiki pages for individual games too? That's potentially where we could include the screenshots, like on the old GP2X wiki.&lt;br /&gt;
--[[User:Jrpritchard|jrpritchard]] 07:08, 3 November 2010 (MET)&lt;br /&gt;
:I don't understand the argument for version numbers. How are those better than release dates? Also, many games don't have version numbers at all.&lt;br /&gt;
:Sure, we should have as many articles as people find useful, including about individual games. [[User:Esn|Esn]] 00:48, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pandora originals&amp;quot;==&lt;br /&gt;
Cheese recommended in an earlier discussion about having some way to distinguish &amp;quot;Pandora originals&amp;quot; made by people from the community, as opposed to ports. And we got hung up about what the exact definition of that would be. I think I have an idea... how about this: &amp;quot;a game that was on the Pandora ''first''  before being ported to any other platform&amp;quot;. If that works out, maybe we can also add &amp;quot;or is ported to Pandora by the original creator&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There are a few like that right now. [http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Reign of Brains] was ported by the original author, PandoraPanic and Panjoust were made just for the Pandora and while &amp;quot;Sparks&amp;quot; I think was also made specifically for Pandora. &lt;br /&gt;
&lt;br /&gt;
I think the simplest way to separate them would be to colour their rows, like on the [[emulator list]]. Nothing too blatant, maybe a soft shade of yellow. [[User:Esn|Esn]] 08:26, 29 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I'm also thinking about making just the &amp;quot;author&amp;quot; box yellow if the port was done by the original creator. [[User:Esn|Esn]] 01:06, 3 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Making Games easier to translate and to maintain up-to-date==&lt;br /&gt;
I think it would be great if the lists could be independent from the Games page. That way, we translate the texts around the lists while keeping the list themselves in english. It would be far easier than making a copy/paste for each update. [[User:KodeIn|KodeIn]] 22:10, 23 January 2011 (MET)&lt;br /&gt;
:I don't understand what you mean. [[User:Esn|Esn]] 22:38, 23 January 2011 (MET)&lt;br /&gt;
::Sorry I'm a good reader but crappy writer. What I meant was to make templates out of the Released and Unreleased Games tables. So we could use the english tables on the translations, it would be easier. If I'm still not clear, just forget about that, anyway most of the french speaking people that got a Pandora are probably able to read english.  [[User:KodeIn|KodeIn]] 02:29, 24 January 2011 (MET)&lt;br /&gt;
:::Sorry, I understand what you mean now... the notes would all remain in English though, so I'm not entirely certain of the advantage... [[User:Esn|Esn]] 03:25, 2 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== Was it really a good idea? ==&lt;br /&gt;
&lt;br /&gt;
Should I really have changed the page to use a color system?  I'm on the fence here...&lt;br /&gt;
&lt;br /&gt;
I like it for emulators but worst comes to worst , we make a sub category on the page. Games and game engines [[User:Maplesugarlover|maplesugarlover]] 02:47, 21 February 2011 (MET)&lt;br /&gt;
:This would not have been a problem if '''people would put things up for discussion before they make radical changes, like I consistently tried to do here'''. Eventually, I settled on a rather modest way to simply point out the very small number of games that were made exclusively for the Pandora. Now because of a number of people acting unilaterally and at cross-purposes, everything has reverted to the prior stage. Maybe that's for the best, but aren't you folks wasting an awful lot of effort by making major changes without first checking to see if anyone else has objections? That goes for the new &amp;quot;Unreleased&amp;quot; page as well... [[User:Esn|Esn]] 03:24, 2 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
Oh, you separated all the game engines too? The whole point of sortable tables is to avoid this. Fine then, how about creating another column for &amp;quot;type&amp;quot;? (like the MP column)&lt;br /&gt;
&lt;br /&gt;
And PLEASE PLEASE PLEASE, next time any of you want to make radical changes, create a DRAFT version of the page somewhere else to show your proposal, don't change the main one. These are a real PITA to undo. [[User:Esn|Esn]] 03:34, 2 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
Okay... unfortunately, all of this means that at the moment, I'm too busy in real life to keep these software pages up to date. If there hadn't been this labyrinthe of changes, I could've kept up. But how am I supposed to make sense of what's been changed with [http://pandorawiki.org/index.php?title=Games&amp;amp;diff=6464&amp;amp;oldid=6157 this mess], with tons of little unexplained changes and things moved around for no good reason? This will take me hours. So, goodbye for now, maybe I'll come back a bit later... [[User:Esn|Esn]] 03:38, 2 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==Proposal for &amp;quot;type&amp;quot; column==&lt;br /&gt;
Please see [[Games (fork)]] for my proposal. That page includes all of the informative comments &amp;amp; additions added to this one since I left, but not the cosmetic changes. There's a new &amp;quot;type&amp;quot; column to replace the colours and the separate section for game engines. There's a legend at the bottom (like for MP) explaining it. I'll wait a few days (probably) until I get some comments on it before I move it to this page. The &amp;quot;unreleased games&amp;quot; list is a little re-organized to make games easier to move to &amp;quot;released&amp;quot; when they're done. I'm leaving &amp;quot;unreleased&amp;quot; mostly as is (i.e. not removing abandoned or likely abandoned games) because I believe that it also serves as a kind of history, which is also valuable. I'm also adding a &amp;quot;last update&amp;quot; column to make it clearer which category they fall into (I know maplesugarlover had a concern about that). [[User:Esn|Esn]] 06:21, 2 March 2011 (MET)&lt;br /&gt;
:I like your proposed page. Giving the game engines their own table doesn't make much to me as they are more often than not only used by a single game. The only time I could see that being worthwhile is if it were list of game engines that potential developers might be interested in, but that wouldn't even belong on this page. --[[User:Cheese|Cheese]] 19:36, 5 March 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Games&amp;diff=6464</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Games&amp;diff=6464"/>
		<updated>2011-02-27T23:47:52Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Game Engines */ Link to Q3 demo (Q3 wasn't released as shareware)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''These lists were last updated on 2011-02-18 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], and the [[Games#Forums|community forums]]. For other software lists on the wiki, see [[Software projects]] and [[Emulator list]]'' for Unreleased games [[Unreleased]]&lt;br /&gt;
&lt;br /&gt;
If different versions of a game were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one when editing this article.&lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Genre, Release date, etc.)&lt;br /&gt;
==Games==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Abe's Amazing Adventure]]&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,246 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57658-abes-amazing-adventure/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Abuse-SDL&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Shooter (Platform)&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abuse.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54771-abuse-sdl/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alien Blaster&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Alienblaster Team, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,116 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amoebax&lt;br /&gt;
|2010-10-10&lt;br /&gt;
|Safareig Creatiu, Àlex Almarza, Jordi Fita, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/amoebax.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion][http://www.emma-soft.com/games/amoebax/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Angband&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Angband team, skeezix (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,94 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angry Drunken Dwarves&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Joe Wreschnig, EvilDragon (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/AngryDD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,41 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIpOrtal&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Joe Larson, CME (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,132 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AudioRace 1.5&lt;br /&gt;
|2011-02-10&lt;br /&gt;
|crow_riot (port)&lt;br /&gt;
|Rhythm / Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://katzl.riot.org/pnd/beta/audiorace-1.5-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58591-audiorace-1-5/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ballgame HD ('''beta''')&lt;br /&gt;
|2010-10-25&lt;br /&gt;
|RomanH, Pixitu&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,227 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57180-ballgame-hd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle for Wesnoth]] v1.8.5-1&lt;br /&gt;
|2010-09-26&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,25 Archive] [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.5/wesnoth-1.8.5-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; stable series&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle for Wesnoth]] v1.9.4-1&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.4/wesnoth-1.9.4-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; development series&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|2010-03-29&lt;br /&gt;
|Skeezix, codejedi&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/battlejewels20100329.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,48 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beat2X&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Rhythm&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/beat2x.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,105 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bejeweled ('''beta''')&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bejeweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57167-bejeweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Biniax 2&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,160 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55349-pandora-biniax2-biniax2-for-pandora-v130 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlobWars v2 ('''beta''')&lt;br /&gt;
|2010-07-21&lt;br /&gt;
|Sigma.NL&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://www.mediafire.com/file/s5eb33gdkv88d3r/blobwars-v2.tar Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Blocks of the Undead&lt;br /&gt;
|2011-01-08&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,270 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58134-blocks-of-the-undead/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BomberClone&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|BomberClone Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,149 Archive]&lt;br /&gt;
|Bomberman clone&lt;br /&gt;
|-&lt;br /&gt;
|Bos Wars&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Strategy - real time&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/boswars.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55413-bos-wars/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Boxbot4K&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|rcarvall&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.154 Download]&lt;br /&gt;
|[http://www.dcc.uchile.cl/~rcarvall/juegos/index.html Website] Like Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Briquolo&lt;br /&gt;
|2011-02-08&lt;br /&gt;
|cbr, paeryn (port), sebt3 (port), Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,314 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58596-briquolo/ Discussion] [http://briquolo.free.fr/en/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Bubble Chains ('''beta''')&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bubble_chains.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57290-bubble-chains/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BubbMan 2 ('''beta''')&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|pymike, Tempel (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://randy.heydon.selfip.net/extra/BubbMan2.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,266 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58096-bubbman-2/ Discussion] {{HideableNotes|Default set at 700Mhz, but may work well at lower speeds}}&lt;br /&gt;
|-&lt;br /&gt;
|C-Dogs&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Lumaki, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CDogs.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,42 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ceferino&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Don Ceferino Hazaña&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,103 Archive]&lt;br /&gt;
|Pang remake&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie Egg&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|Paul Brook&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,197 Archive]&lt;br /&gt;
|Clone of the 8-bit game&lt;br /&gt;
|-&lt;br /&gt;
|Circus Linux&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|SS&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Circuslinux.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55407-circuslinux-pnd-available/ Discussion] Circus Atari clone&lt;br /&gt;
|-&lt;br /&gt;
|Classic Invaders&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|Todd Steinackle, Gareth Francis (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,277 Archive]&lt;br /&gt;
|Space Invaders clone&lt;br /&gt;
|-&lt;br /&gt;
|Clonk2x (Clonk Planet)&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+C?&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,148 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/clonk2x.inf Apps]&lt;br /&gt;
|[http://www.clonk.de/ Website] [http://www.gp32x.com/board/index.php?/topic/55175-clonk-rage/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Color Lines&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ColorLines.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Fields (pandora 0.2.1, general 0.5.3)&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,203 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56583-crimson-fields-for-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|CromoZome&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|PokeParadox&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CromoZome.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,183 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome Website]&lt;br /&gt;
|-&lt;br /&gt;
|Daimonin 0.10.1 (B5)&lt;br /&gt;
|2010-08-15&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/daimonin-0.10.1-Os.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55979-daimonin-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Deathtrap Remix&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Mindlord&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/deathtrap.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,100 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin 0.0.12&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|Yamara (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,225 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57117-defendguin/page__gopid__922761&amp;amp;#entry922761 Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin ('''beta''')&lt;br /&gt;
|2010-09-07&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/ac44cb/defendguin.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/187-defendguin/ Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood ('''outdated''')&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/freedink.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58637-dink-smallwood/ Discussion]. No music.&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood&lt;br /&gt;
|2011-02-11&lt;br /&gt;
|Cobalt (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://www.megaupload.com/?d=DJMDE2VJ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58637-dink-smallwood/page__view__findpost__p__938931 Discussion]. This has proper controls and music.&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Bolonkey&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,275 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58252-donkey-bolonkey/ Discussion] clone of Rat Poker&lt;br /&gt;
|-&lt;br /&gt;
|Eat the Whistle&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Etwhistle.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eboard with GNUChess&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|&lt;br /&gt;
|Chess&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,121 Archive]&lt;br /&gt;
|Internet play allowed&lt;br /&gt;
|-&lt;br /&gt;
|Elemental 0.2&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Chaosmage&lt;br /&gt;
|Sandbox&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/elemental.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55303-elemental-0-2-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Enigma 1.01&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Whynodd&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,174 Archive]&lt;br /&gt;
|[http://www.nongnu.org/enigma/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|FishFillets&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,179 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flare&lt;br /&gt;
|2011-01-25&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/flare.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58356-flare/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Formido&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/formido.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58322-formido/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FreeCiv 2.1.9&lt;br /&gt;
|2010-05-31&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,77 Archive]&lt;br /&gt;
|[http://freeciv.wikia.com/wiki/Main_Page Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|Frogatto and Friends&lt;br /&gt;
|2011-02-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,312 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58558-frogatto-and-friends/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Fy.WoD! 2.1&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|Scntrblob&lt;br /&gt;
|Racing&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,247 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Game &amp;amp; Watch Simulators&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Hitnrun&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,3,169 Archive]&lt;br /&gt;
|Not an emulator.&lt;br /&gt;
|-&lt;br /&gt;
|Game Editor ('''beta''')&lt;br /&gt;
|2011-02-06&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|[http://rebirthofxeen.com/files/pandora/gameEditor.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58562-game-editor/ Discussion]. No sound, slow. {{HideableNotes|Get game files [http://game-editor.com/Games here]}}&lt;br /&gt;
|-&lt;br /&gt;
|GAV (GPL Arcade Volleyball)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,122 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Giana's Return v1.0&lt;br /&gt;
|2011-01-01&lt;br /&gt;
|Gianas Team&amp;lt;br/&amp;gt;Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gianas-return.de/gr-v10-pandora.pnd Download]&amp;lt;br/&amp;gt;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,60 Archive]&lt;br /&gt;
|[http://www.gianas-return.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58054-gianas-return-v10-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Globulation 2 (Glob 2)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/glob2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58325-glob2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Games&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Compilation&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,221 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56993-gnome-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNU Robbo&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,280 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58318-gnu-roboo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNUGo (ccGO + CGoban)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Board&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,276 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58281-ccgo-gnugo/ Discussion] {{HideableNotes|Port of GNU Go with the frontends ccGO and CGoban}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Force Remake&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|David Douglas&lt;br /&gt;
|Action&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,310 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58546-gravity-force-remake/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gwelled&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58354-gweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Hex-A-Hop&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,286 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58401-hex-a-hop/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Infector&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,268 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58110-infector/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Jag ('''beta''')&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/jag.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57289-jag/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Jump n Blob&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|[http://www.2d-rp.de 2d Retroperspectives]&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,271 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kde games ('''beta''')&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Various&lt;br /&gt;
|SS?&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/kde-games.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55569-kde-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|KETM (Kill Everything That Moves)&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Top Down Shooter&lt;br /&gt;
|x&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ketm.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54577-ketm/page__view__findpost__p__925774 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|King of Fighters (KOF): Flames of Courage&lt;br /&gt;
|2011-01-29&lt;br /&gt;
|mth411 (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,290 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58446-kof-king-of-fighters-on-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Kobo Deluxe&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|David Olofson, mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,267 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58109-kobo-deluxe/ GP32X] [http://boards.openpandora.org/index.php?/topic/928-kobo-deluxe/ OP] Music doesn't work yet&lt;br /&gt;
|-&lt;br /&gt;
|Lbreakout2&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Michael Speck&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,104 Archive]&lt;br /&gt;
|[http://lgames.sourceforge.net/index.php?project=LBreakout2 Website]&lt;br /&gt;
|-&lt;br /&gt;
|LemmingsSDL ('''beta''')&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|Miner49er&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net?&lt;br /&gt;
|[http://lessermatters.homeunix.com/LemmingsSDL/lemmings.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51581-lemmingssdl-networked/page__st__135__p__928674&amp;amp;#entry928674 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|LettersFall&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,292 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] spell words as fast you can&lt;br /&gt;
|-&lt;br /&gt;
|L'hôpital Pital&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Strategy - tower defense&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,245 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|LMarbles&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|MarkoeZ (port), daniel3000 (2nd port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,162 MarkoeZ] [http://www.hermocom.com/en/downloads/openpandora/LMarbles.pnd/ daniel3000]&lt;br /&gt;
|[http://lgames.sourceforge.net/ Website], [http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] (this game was ported twice)&lt;br /&gt;
|-&lt;br /&gt;
|The Lonely Tower v2.2&lt;br /&gt;
|2010-11-19&amp;lt;br /&amp;gt;2010-01-12&lt;br /&gt;
|Tempel&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|[http://randy.heydon.selfip.net/Programs/The%20Lonely%20Tower/V2/The%20Lonely%20Tower-2.2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51441-the-lonely-tower/ Discussion]. The first Pandora game.&lt;br /&gt;
|-&lt;br /&gt;
|LPairs&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LPairs.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Memory game&lt;br /&gt;
|-&lt;br /&gt;
|LTris&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LTris.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Tetris clone&lt;br /&gt;
|-&lt;br /&gt;
|The Mana World&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|[http://mydedibox.fr/pandora/pnd/cpasjuste.tmw-0.0.29.1-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56506-the-mana-world-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|The Maze Of Galious Remake&lt;br /&gt;
|2011-02-11&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://luminare.no-ip.org/files/mog.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58606-the-maze-of-galious-remake-port/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|MAXR ( M.A.X Reloaded )&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|Stuckie (port)&lt;br /&gt;
|Turn Based Strategy&lt;br /&gt;
|Net&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/maxr.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56403-m-a-x-reloaded/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Meritous&lt;br /&gt;
|2010-12-07&amp;lt;br/&amp;gt;2010-06-25&lt;br /&gt;
|EvilDragon (2nd port)&amp;lt;br/&amp;gt;TJ Hooka (port)&lt;br /&gt;
|Dungeon Crawler&lt;br /&gt;
|&lt;br /&gt;
|'''[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,256 ED's port]''' [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/meritous.inf Hooka's port]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__gopid__928726&amp;amp;#entry928726 Discussion] ED's port [http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__view__findpost__p__929360 doesn't crash] (hopefully)&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Magic&lt;br /&gt;
|2010-08-14&lt;br /&gt;
|Holger Schemel&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,184 Archive]&lt;br /&gt;
|[http://www.artsoft.org/mirrormagic Website]&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Bubble v0.4.0&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Laurent Belmonte&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,257 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57733-monkey-bubble/ Discussion] Like &amp;quot;Bubble Bobble&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|N-Speed&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Sami Kyöstilä, Tommi Inkil, Joonas Kerttula, mcobit (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,289 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58421-n-speed/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Numpty Physics&lt;br /&gt;
|2010-06-15&lt;br /&gt;
|Tim Edmonds, Thomas Perl, Manolis (port)&lt;br /&gt;
|Drawing&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,93 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGlad&lt;br /&gt;
|2010-05-09&lt;br /&gt;
|Snowstorm Entertainment, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenGlad.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,57 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenLieroX&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Shooter (Worms-like)&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,140 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenLieroX.inf Apps]&lt;br /&gt;
|[http://www.openlierox.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion] [http://www.gp32x.com/board/index.php?/topic/55132-openlierox/ Discussion (2)]&lt;br /&gt;
|-&lt;br /&gt;
|openPirates 0.0.0.2&lt;br /&gt;
|2010-07-03&lt;br /&gt;
|Pickle (Scott Smith)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,109 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54773-openpirates/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD (Transport Tycoon)&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|OpenTTD team, MistaGiggles (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,107 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54734-openttd-port/page__gopid__882049&amp;amp;#entry882049 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD 1.0.5 (Transport Tycoon)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|OpenTTD team, steven@starmice.net (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,284 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian v1.1&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/opentyrian/opentyrian-v1.0-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,155 Archive]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/432-Pandora-OpenTyrian-OpenTyrian-ported-to-Pandora-v1.0.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PacDudeHero 2&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,291 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Pacman clone&lt;br /&gt;
|-&lt;br /&gt;
|Paintown&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/paintown.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58326-paintown/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic&lt;br /&gt;
|2010-06-11&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/PPanic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,59 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://www.fileden.com/files/2008/6/27/1978308//PoolPanic.pnd Download (zip)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46996-pandora-pool-panic-beta/page__view__findpost__p__897564 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora X-pilot NG 4.7.3&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/xpilot-ng-4.7.3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,192 Archive]&lt;br /&gt;
|[http://xpilot.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Acm&lt;br /&gt;
|2010-08-10&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Simulator&lt;br /&gt;
|Net?&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,180 Archive]&lt;br /&gt;
|Flight simulator&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Blockrage&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/blockrage/pandora-blockrage-v0.2.3-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,161 Archive]&lt;br /&gt;
|[http://blockrage.sourceforge.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55343-pandora-blockrage-block-rage-for-pandora-v0-2-3 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Lopan&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/lopan/pandora-lopan-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/430-Pandora-Lopan-Mahjong-game-for-Pandora-v10.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PandoraNetPuzzle (WiiNetPuzzle)&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|chris_c&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,235 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57446-wiinetpuzzle/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-OpenSonic&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/opensonic-v1.3.0.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,187 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56005-pandora-opensonic-sonic-clone-for-pandora-v13/ Discussion][http://zx81.zx81.free.fr/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Ri-Li v2.0.1&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ri-li-v2.0.1.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,190 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58370-ri-li/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Simutrans&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|zx-81&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,198 Archive]&lt;br /&gt;
|Transportation simulation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tombstone/pandora-tombstone-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55318-pandora-tombstone-tombstone-city-for-pandora-v10/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|PandyWordSeek ('''beta''')&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|authoreyes&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://www.markandmarina.com/code/pandywordseek.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55263-quick-personal-update-and-a-new-homebrew-pnd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Panjoust (demo)&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|[http://kenai.com/projects/panjoust/downloads/download/Panjoust05-10-10Windowsand%2520Pandora.rar Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55107-panjoust-001-released/] [http://www.gp32x.com/board/index.php?/topic/56909-panjoust-new-beta/]&lt;br /&gt;
|-&lt;br /&gt;
|Pasang Emas&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|SS?&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,274 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58221-pasang-emas/ Discussion] Board game&lt;br /&gt;
|-&lt;br /&gt;
|Penguin Command&lt;br /&gt;
|2010-10-01&lt;br /&gt;
|Karl Bartel&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/penguin-command.inf Apps]&lt;br /&gt;
|Missile Command clone&lt;br /&gt;
|-&lt;br /&gt;
|PenguinZombiesPandora (SDLZombies)&lt;br /&gt;
|2010-07-29&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/sdlzombies.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PenguPop 2.2.4&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|Junoplay, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,166 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pingus&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/pingus-0.7.3-Os-upx.inf Apps]&lt;br /&gt;
|Lemmings-like game&lt;br /&gt;
|-&lt;br /&gt;
|PipePanic&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,285 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58396-pipepanic/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Volleyball&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|SS&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,278 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58301-pocket-volleyball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Police4K&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|rcarvall&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.155 Download]&lt;br /&gt;
|[http://www.dcc.uchile.cl/~rcarvall/juegos/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|Powder&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/powder-114-Os-upx-pandora.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,253 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PowerManga v1.0.1&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|chris_c (port)&lt;br /&gt;
|Top-down shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,236 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pushover&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,231 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57298-pushover/ Discussion] Resolution too big for screen.&lt;br /&gt;
|-&lt;br /&gt;
|Pushover v0.2&lt;br /&gt;
|2010-11-06&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pushover-0.2.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57386-pandora-pushover-pushover-for-pandora-v02/ Discussion]. No speed throttling.&lt;br /&gt;
|-&lt;br /&gt;
|PyDance ('''beta''')&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Dance&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/397bff/pydancebeta%201.zip Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/56418-pydancebeta1/] [http://www.gp32x.com/board/index.php?/topic/56293-anki-friendly-intelligent-flashcards/]&lt;br /&gt;
|-&lt;br /&gt;
|QNetWalk&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qnetwalk.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Racer&lt;br /&gt;
|2010-10-30&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|SS&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/racer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,230 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57189-racer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rafkill&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Top-down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/rafkill.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58185-rafkill/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reign of Brains&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|emil10001&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://feigdev.com/ReignOfBrains.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,262 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rezerwar&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,282 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58335-rezerwar/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|Reword&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|PurplePup&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,159 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55327-reword-0-5-1-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|2011-02-08&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|[http://luminare.no-ip.org/files/roadfighter.pnd Download] [http://pandorapress.net/gruso/roadfighter.pnd Download (mirror)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58557-port-requiest-road-fighterrr/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rocks 'n' Diamonds&lt;br /&gt;
|2011-02-09&lt;br /&gt;
|Holger Schemel, Blue Ion (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,189 Archive]&lt;br /&gt;
|[http://www.artsoft.org/rocksndiamonds/ Website] Like Boulder Dash, Emerald Mine, Supaplex, Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Scarecrow Tobias ('''beta''')&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|MUMBL35, Paramultart&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://www.mediafire.com/?e3zyu4lmhszz9p6 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58228-side-scroller-engine/ Discussion] {{HideableNotes|MUMBL35 wants to use the engine to create another game, but would like an artist &amp;amp; coder to help him finish}}&lt;br /&gt;
|-&lt;br /&gt;
|SDL-Ball&lt;br /&gt;
|2011-02-16&lt;br /&gt;
|paeryn (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://paeryn.myby.co.uk/pandora/sdl-ball.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,322 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58686-sdl-ball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SdlZombies&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|Philippe Brochard, MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,154 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shane's Chess Information Database (SCID)&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Shane Hudson, Pascal Georges&lt;br /&gt;
|Chess&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,112 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|willikappler&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,142 Archive]&lt;br /&gt;
|[http://www.snowball.retrovertigo.de/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|SolarWolf v1.5&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|Magic Sam (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,252 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57694-solarwolf-for-the-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sopwith&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|shmup&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/sopwith.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58350-sopwith/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sound Fall&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Chris Thompson&lt;br /&gt;
|Sound&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,101 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sparks v0.4.5 ('''beta''')&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|hal9000&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://julien.carme.free.fr/sparks/Sparks-0.4.5.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/745-sparks/ OP] [http://www.gp32x.com/board/index.php?/topic/57765-sparks/ GP32X] [http://www.gp32x.com/board/index.php?/topic/57148-sparks-a-vectorial-shooter/page__view__findpost__p__928922 GP32X (old)] May need [[overclocking]] to ~800Mhz&lt;br /&gt;
|-&lt;br /&gt;
|Spout&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://projectinfinity.org.uk/lib/exe/fetch.php?media=homebrew:games:spout:downloads:spout.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,136 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:spout Website] [http://www.gp32x.com/board/index.php?/topic/55143-spout-1-0-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz&lt;br /&gt;
|2010-09-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,144 Archive]&lt;br /&gt;
|[http://www.sqrxz.de/?p=171 Website] [http://www.gp32x.com/board/index.php?/topic/55157-sqrxz-v0-9-9 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz 2&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,265 Archive]&lt;br /&gt;
|[http://www.sqrxz2.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58078-sqrxz-2-v080-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sudoku (fltk)&lt;br /&gt;
|2011-01-14&lt;br /&gt;
|chris_c (package)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,272 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58199-sudoku-fltk/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario War 1.7 April Fools Edition&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|Net?&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,191 Archive]&lt;br /&gt;
|[http://smw.72dpiarmy.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Super Methane Bros.&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Mark Rombust&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,195 Archive]&lt;br /&gt;
|[http://methane.sourceforge.net/ Website] Runs with [[Ginge]]&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|Pickle (port), EvilDragon (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,73 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58343-supertux/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TecnoballZ&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tecnoballz.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58236-tecnoballz/ Discussion] Ported from Amiga&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|Net?&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/teeworlds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55374-teeworlds Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TetriCrisis 3 100% CPU&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,293 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Needs overclocking&lt;br /&gt;
|-&lt;br /&gt;
|Thruster 1.3&lt;br /&gt;
|2010-07-15&lt;br /&gt;
|Vilmos, PokeParadox (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Thruster.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,156 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55288-thruster-1-3-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TicTacToe From Hell&lt;br /&gt;
|2010-12-01&lt;br /&gt;
|Simone Tobia&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,255 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57718-tictactoe-from-hell/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tile World&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tworld/pandora-tworld-v1.3-pnd.zip Download] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/tworld-13.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55211-pandora-tworld-tile-world-for-pandora-v13/ Discussion] fan remake of Chip's Challenge&lt;br /&gt;
|-&lt;br /&gt;
|Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,157 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tower Toppler&lt;br /&gt;
|2011-01-07&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,269 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58124-tower-toppler/ Discussion] Nebulous/Castelian clone&lt;br /&gt;
|-&lt;br /&gt;
|Triplane Classic&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|Markku, Teemu, Henri&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/triplane-classic-1.04.01.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55736-triplane-classic/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tubularix v0.5.1.5&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Miguel Scudero&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,258 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57738-tubularix/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tux Football&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,281 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58319-tux-football/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|TuxRace ('''beta''')&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tuxrace.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57209-tuxrace/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|VoR (Variations on Rockdodger)&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,279 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58303-vor-variations-on-rockdodger/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Wall Defender&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|ElLun3s&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.151 Download]&lt;br /&gt;
|[http://code.google.com/p/walldefender/ Website] Requires Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|Wind and Water: Puzzle Battles&lt;br /&gt;
|2011-02-07&lt;br /&gt;
|Yuan Works (Ginge wrap by Coldbird)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,313 Archive]&lt;br /&gt;
|GP2X Wiz version running under Ginge. Select scale ratio with launcher&lt;br /&gt;
|-&lt;br /&gt;
|Wormux 0.2.9.1&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,158 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55321-wormux-0-2-9-1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xLinCity&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|Peters, Sharp, Keasley&lt;br /&gt;
|Strategy&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,170 Archive]&lt;br /&gt;
|[http://lincity.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|XRick&lt;br /&gt;
|2010-07-22&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/xrick.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,165 Archive]&lt;br /&gt;
|[http://bigorno.net/xrick/ Website] [http://www.gp32x.com/board/index.php?/topic/55449-xrick-for-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xscorch (Scorched Earth)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Justin/Jacob, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|SS&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,152 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zaz&lt;br /&gt;
|2011-02-21&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,325 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda 3T&lt;br /&gt;
|2010-11-15&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://sebt3.openpandora.org/beta/Zelda3T_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Hardware scaling version (software scaling works slow in one section)&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic 2.11B18 0.3alpha&lt;br /&gt;
|2010-08-16&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,188 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda OLB&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaOLB_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|-&lt;br /&gt;
|Zelda ROTH&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaROTH_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Engines==&lt;br /&gt;
&lt;br /&gt;
Each of these games requires the original data files to play.  They can typically be obtained from the original CD or floppy disc, though on occasion the game in question is freeware.  Sometimes, rather than an engine (like PrBoom), the original game itself is directly ported (like Gish) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Original Game&lt;br /&gt;
!Engine Name (where applicable)&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Beats of Rage&lt;br /&gt;
|openBOR&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|Senile Team, Pickle (port)&lt;br /&gt;
|Beat 'em up&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,111 Archive]&lt;br /&gt;
|Get the original data files [http://lavalit.com:8080/index.php?action=tpmod;dl=item45 here] (you must register).  Mods are available as well.&lt;br /&gt;
|-&lt;br /&gt;
|Command and Conquer: Red Alert&lt;br /&gt;
|OpenRedAlert ('''beta''')&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|RTS&lt;br /&gt;
|&lt;br /&gt;
|[http://maheld.heckel-web.pharmchem.uni-frankfurt.de/openredalert.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58123-openredalert/page__view__findpost__p__935817 Discussion]. Developer would like help.  Get the data files [http://www.commandandconquer.com/classic here.]&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 1-3 (partial support for 4)&lt;br /&gt;
|CGenius&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|CGenius team, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,50 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58070-commander-genius-for-pandora-enhanced-keen-engine/ Discussion]  includes keen 1&lt;br /&gt;
|-&lt;br /&gt;
|Descent&lt;br /&gt;
|D1X-Rebirth&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website]  Get the original shareware files [http://www.dxx-rebirth.com/download/dxx/content/descent-shareware.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|Descent 2&lt;br /&gt;
|D2X-Rebirth&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,177 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website]  Get the original shareware files [http://www.dxx-rebirth.com/download/dxx/content/descent2-demo.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|Doom 1 and 2&lt;br /&gt;
|PrBoom&lt;br /&gt;
|2011-01-30&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://pickle.gp2x.de/prboom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56700-prboom-with-picklelauncher-for-pandora/page__view__findpost__p__936645 Discussion] Enhanced Doom engine [http://prboom.sourceforge.net/ Website]  Fully compatible with [http://www.nongnu.org/freedoom/ Freedoom], a free clone that comes as a .WAD file . Uses [[PickleLauncher]]&lt;br /&gt;
|-&lt;br /&gt;
|Duke Nukem 3D&lt;br /&gt;
|eDuke32SDL&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|eduke32 team&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/eduke32SDL.inf Apps]&lt;br /&gt;
|Get the original shareware files [http://liberatedgames.com/game.php?game_id=19 here]&lt;br /&gt;
|-&lt;br /&gt;
|Flashback&lt;br /&gt;
|Reminiscence v0.1.11&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/reminiscence/reminiscence-v0.1.11-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55244-pandora-reminiscence-flashback-clone-for-pandora-v0110/ Discussion] needs non-free data&lt;br /&gt;
|-&lt;br /&gt;
|Gish ('''beta''')&lt;br /&gt;
|Gish&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://pickle.gp2x.de/gish.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58034-gish/page__view__findpost__p__933707 Discussion] A bit slow [https://github.com/megagun/gish free data untested]&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|HHeretic&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Heretic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,67 Archive]&lt;br /&gt;
|Get the original shareware files:link needed&lt;br /&gt;
|-&lt;br /&gt;
|Heroes of Might and Magic 2&lt;br /&gt;
|FHeroes&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/FHeroes2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,44 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Discussion] needs non-free data&lt;br /&gt;
|-&lt;br /&gt;
|Hexen&lt;br /&gt;
|HHexen&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,68 Archive]&lt;br /&gt;
|Get the original shareware files:link needed&lt;br /&gt;
|-&lt;br /&gt;
|Hexen 2&lt;br /&gt;
|Hexen 2: Hammer of Thyrion&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,66 Archive]&lt;br /&gt;
|Get the original shareware files:link needed&lt;br /&gt;
|-&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Infinity_Engine Infinity Engine]&lt;br /&gt;
|GemRB 0.6.3&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|JurnD (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,5,204 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/53848-has-anyone-done-anything-on-gemrb/page__view__findpost__p__888096 1] [http://www.gp32x.com/board/index.php?/topic/56677-gemrb/ 2] needs non free data&lt;br /&gt;
|-&lt;br /&gt;
|Jazz Jackrabbit&lt;br /&gt;
|OpenJazz svn116&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Alister, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,55 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Openjazz.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54974-openjazz-update/ Discussion]  Get the original shareware files [ftp://download.dosgamesarchive.com/jjrabbit.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|Ken's Labyrinth&lt;br /&gt;
|Ken's Labyrinth&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ken.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,176 Archive]&lt;br /&gt;
|data included in pnd&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1 and 2&lt;br /&gt;
|Prequ ('''beta''')&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Action-adventure&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=520 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58483-prequ-engine-another-lba-engine/ Discussion]. Works better than Twin-E version. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer] needs non-free data&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings: The Fellowship of the Ring&lt;br /&gt;
|Lord of the Rings Game Engine&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|Michal Benes, EvilDragon (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,294 Archive]&lt;br /&gt;
|Engine for the game by Interplay. Put the DOS game files in /pandora/appdata/lotr/ | data not free&lt;br /&gt;
|-&lt;br /&gt;
|Marathon 2, Marathon Infinity&lt;br /&gt;
|AlephOne Trilogy 0.23.1&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,143 Archive]&lt;br /&gt;
|[http://sourceforge.net/projects/marathon/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion] includes game files&lt;br /&gt;
|-&lt;br /&gt;
|Narcissu&lt;br /&gt;
|ONscripter&lt;br /&gt;
|2010-05-11&lt;br /&gt;
|Insani, EvilDragon (port)&lt;br /&gt;
|Visual Novel&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,58 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1768-narcissu/page__view__findpost__p__33096 includes ONScripter]&lt;br /&gt;
|-&lt;br /&gt;
|Quake&lt;br /&gt;
|ZQuake ('''beta''')&lt;br /&gt;
|2011-02-13&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://pickle.gp2x.de/zquake.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58651-quake-1-zquake-with-gles/page__pid__939012__st__0&amp;amp;#entry939012 Discussion]  Get the original shareware files [ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2&lt;br /&gt;
|IOQuake 2&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,64 Archive]&lt;br /&gt;
|Get the original shareware files [ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe here.]&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|IOQuake 3&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,65 Archive]&lt;br /&gt;
|Get the original demo files [ftp://ftp.idsoftware.com/idstuff/quake3/win32/Q3ADemo.exe here].&lt;br /&gt;
|-&lt;br /&gt;
|Rise of the Triad&lt;br /&gt;
|Rise of the Triad&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,145 Archive]&lt;br /&gt;
|[http://www.3drealms.com/rott/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]  Get the original shareware files: link needed&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|2010-09-21&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|N+C&lt;br /&gt;
|[http://pickle.gp2x.de/srb2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56726-sonic-robo-blast-2-with-opengles/ Discussion] Put [http://www.srb2.org/download/ data files] in appdata/srb2&lt;br /&gt;
|-&lt;br /&gt;
|Star Control 2&lt;br /&gt;
|Pandora-Uqm&lt;br /&gt;
|2010-08-21&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|N+C&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pandora-uqm-v0.6.2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,194 Archive]&lt;br /&gt;
|The data files can be obtained for free [http://sc2.sourceforge.net/downloads.php here].&lt;br /&gt;
|-&lt;br /&gt;
|Star Control 2&lt;br /&gt;
|Ur-Quan Masters&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/uqmasters.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54936-ur-quan-masters-is-it-really-that-good Discussion] The data files can be obtained for free [http://sc2.sourceforge.net/downloads.php here].&lt;br /&gt;
|-&lt;br /&gt;
|{{HideableNotes|Text adventures from Magnetic Scrolls, Infocom, ZMachine, and Scott Adams.}}&lt;br /&gt;
|Kronos (Interpreter)&lt;br /&gt;
|2010-05-21&lt;br /&gt;
|Skeezix (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/kronos.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,62 Archive]&lt;br /&gt;
|free if [http://www.ifarchive.org/] ,[http://wurb.com/if/], [http://www.ifcomp.org/]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Text adventure games&lt;br /&gt;
|[[Gargoyle 08-2009]]&lt;br /&gt;
|2010-08-23&lt;br /&gt;
|gargoyle, skeezix&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/gargoyle_20100823.inf Apps]&lt;br /&gt;
| {{HideableNotes|Supports Adrift, Alan, APT, Glulx, Hugo, Level 9, Magnetic Scroll, TADS and Z-Code format games}} free if [http://www.ifarchive.org/] ,[http://wurb.com/if/], [http://www.ifcomp.org/]&lt;br /&gt;
|-&lt;br /&gt;
|Theme Hospital&lt;br /&gt;
|CorsixTH&lt;br /&gt;
|2011-02-16&lt;br /&gt;
|CorsixTH team, Wally (port)&lt;br /&gt;
|Simulation / Godgame&lt;br /&gt;
|&lt;br /&gt;
|[https://idisk.mac.com/catapultit//Public/CorsixTH-B5.zip Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/1734-corsix-th-open-theme-hospital-engine/ OP] [http://www.gp32x.com/board/index.php?/topic/58690-corsix-th-open-theme-hospital-engine/ GP32X]. Needs non-free data&lt;br /&gt;
|-&lt;br /&gt;
|Ultima VII&lt;br /&gt;
|Pandora-Exult&lt;br /&gt;
|2010-08-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/exult-1.4.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,182 Archive]&lt;br /&gt;
|needs non-free data&lt;br /&gt;
|-&lt;br /&gt;
|[http://en.wikipedia.org/wiki/SCUMMVM#Games_supported_by_ScummVM Various]&lt;br /&gt;
|[[ScummVM]] 1.2.1&lt;br /&gt;
|2010-12-30&lt;br /&gt;
|DJWillis&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,20,295 Archive] [http://sourceforge.net/projects/scummvm/files/scummvm/1.2.1/scummvm-1.2.1-openpandora.zip/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56874-scummvm-120-preview-1-for-the-openpandora/ Discussion] [http://wiki.scummvm.org/index.php?title=OpenPandora Wiki]  [http://www.scummvm.org/downloads/ freeware]&lt;br /&gt;
|-&lt;br /&gt;
|Wolfenstein 3D/Spear of Destiny&lt;br /&gt;
|Wolf4SDL with [[PickleLauncher]]&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56977-wolf4sdl-with-pickelauncher-for-pandora/ Discussion] [http://liberatedgames.com/game.php?game_id=17 shareware data]&lt;br /&gt;
|-&lt;br /&gt;
|Z-Machine Games&lt;br /&gt;
|[[Frotz]] v2.43&lt;br /&gt;
|2010-05-27&lt;br /&gt;
|SteveM (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|x&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,20,82 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53717-frotz-pnd Discussion] {{HideableNotes|Interpreter for Infocom and other Z-machine games}} free if [http://www.ifarchive.org/] ,[http://wurb.com/if/], [http://www.ifcomp.org/]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;MP stands for &amp;quot;multiplayer&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the MP column&lt;br /&gt;
|-&lt;br /&gt;
|x || There is no multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|SS || Yes, by sharing a system&lt;br /&gt;
|-&lt;br /&gt;
|SSC || Yes, by sharing a system with an external controller attached.&lt;br /&gt;
|-&lt;br /&gt;
|Net || Yes, multiplayer over a network&lt;br /&gt;
|-&lt;br /&gt;
|N+S || Both Net and SS&lt;br /&gt;
|-&lt;br /&gt;
|N+C || Both Net and SSC&lt;br /&gt;
|-&lt;br /&gt;
|All || Net, SS and SSC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by Stuckie]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer's Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games| ]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=5139</id>
		<title>Talk:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=5139"/>
		<updated>2011-01-26T04:08:09Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
Should we add here that there is now confirmed commercial support for the pandora? Magicman5421&lt;br /&gt;
: If one of the indie game houses has an anouncement on their site that we can link to, then yes.  Otherwise, wait for something to be available or at least officially announced.  Though if you want to make up a template for game entries, by all means :) [[User:Chip|Chip]] 04:31, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== subdividing released games ==&lt;br /&gt;
&lt;br /&gt;
at this point it may be worthwhile to further dividing the released games into lists which would allow someone who is looking for a game to find it on the list faster. Any ideas for how to split them up? The most obvious way would be type of game, shooter, strategy, platformer, etc.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Cheese|Cheese]] 22:58, 12 July 2010 (MEST)&lt;br /&gt;
:Why would you want to do this? I am heavily against the proposal. You can already sort them by category. Note in the introduction: &amp;quot;Please click on the little squares to sort by different categories.&amp;quot;. You can sort by genre, or by release date (useful, because you can see what's new since you last visited). [[User:Esn|Esn]] 13:27, 15 July 2010 (MEST)&lt;br /&gt;
::Well, it's a long list that will only be getting longer. I suppose it really doesn't matter, though. Another way to split it up would be original games (made by members of the community) and ports. This could actually be more useful since you can't easily see that right now. I guess you could add another column for that and then be able to sort it though. --[[User:Cheese|Cheese]] 20:20, 15 July 2010 (MEST)&lt;br /&gt;
:::I think that everything should be sorted by columns. As soon as you create separate lists, you break at least one of the things you can sort by. If you separate by genre, you can't sort by date anymore. Anyway, lists like this can become quite long before they get unmanageable. i.e. [http://editthis.info/animatsiya/List_of_Russian_animation_subtitled_in_English here's] another project that I'm involved in. [[User:Esn|Esn]] 00:35, 16 July 2010 (MEST)&lt;br /&gt;
:::Separating original games and ports could be useful. There's an easy way it could be done right now - either create a new column, as you said, or simply move the &amp;quot;port&amp;quot; to before the author's name. That way when you click &amp;quot;sort&amp;quot; on author, all the ports will be in one place. The only possibly bad thing about this is that original games and ports by the same author will be in two separate places (a third way that avoids this problem is putting &amp;quot;Port&amp;quot; as the first thing in the &amp;quot;notes&amp;quot; column if it's a port). Also, is it always clear what is original and what is a port, or can there be some confusion sometimes? (something in between?) [[User:Esn|Esn]] 00:44, 16 July 2010 (MEST)&lt;br /&gt;
::::After considering the options, I think it makes the most sense to create another column. I can see three possibilities for classing the game: Community made (port or otherwise), Port of Commercial game (eg. Doom, Quake, ROTT, Hexen, etc.), and port of free game (Supertux, Battle for Wesnoth, etc). But I don't know what the header for it would be called. --[[User:Cheese|Cheese]] 03:02, 16 July 2010 (MEST)&lt;br /&gt;
:::::Why not just use the existing &amp;quot;notes&amp;quot; column for that? Making extra columns is a bit drastic, and I think we should avoid it if there's a simpler option. Also, the &amp;quot;port of commercial game&amp;quot; thing is already covered by having those asterisks. Also... I'm not entirely sure why this would be very useful. I can think of a few other things that might have more justification for columns. i.e. License. I didn't include it because I figured it would be better to not make too many columns that aren't directly useful to most users, because the more you add, the more complex it becomes for editors to add new content. [[User:Esn|Esn]] 04:23, 16 July 2010 (MEST)&lt;br /&gt;
::::::I'm a user, and when I'm looking for a new game to try it's something I often take into consideration. I don't necessarily care about the license so much when I want to play a game, so long as it's free to be distributed (a thing which the asterisks do take care of). I agree it's a little drastic... however it's the only solution I can come up with that would let you sort the list in a way that would help you find, for example, games made by the Pandora community. Unless you were to split it into multiple lists, but then that adds complexity for editors as well. I'd like to also add that theres a similar, older, discussion already on the wiki, [[Talk:Software_projects | here]]. --[[User:Cheese|Cheese]] 05:05, 16 July 2010 (MEST)&lt;br /&gt;
:::::::We could add the text to the existing &amp;quot;Notes&amp;quot; column, and it would be sortable that way. All other links/commentary that are currently in &amp;quot;Notes&amp;quot; can come after, since they don't need to be alphabetically sorted anyway. Is this okay?&lt;br /&gt;
:::::::I still think that the line between &amp;quot;port&amp;quot; and &amp;quot;original&amp;quot; may be too blurry to be useful... I think that it's more of a continuum rather than a straight line. For example, if someone makes a tetris clone, is that a &amp;quot;port&amp;quot; or is it &amp;quot;original&amp;quot;? Also, if someone makes a game for the Pandora but makes it cross-platform so that it runs on PCs and Macs as well (as many games do these days), does it cease being &amp;quot;original&amp;quot;? Or if the game is made simultaneously for Pandora and other platforms? [[User:Esn|Esn]] 07:08, 16 July 2010 (MEST)&lt;br /&gt;
:::::::Sorry, one more thing... maybe a column for multiplayer options? Pandora can have different types of multiplayer. Some games have none, some have netplay (i.e. Ur-Quan Masters should have it, I think), some if you hook up an extra controller, some [http://www.gp32x.com/board/index.php?/topic/55284-2-player-1-pandora-games/ 2-player on 1 Pandora] (either turn-based, or maybe one person simultaneously uses the right controls as the other uses the left). I think that would be a justified and easy-to-define use of a column... [[User:Esn|Esn]] 07:22, 16 July 2010 (MEST)&lt;br /&gt;
::::::::Ah... you don't know the true definition of a port is then. From Wikipedia: ''In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.'' So, by definition, a Tetris clone would not be port, while the engines which have been ported that play the commercial games would be. I've considered the issue of someone making a game for multiple platforms, basically if the game was made by someone in the Pandora community it should be classified as a community made game (regardless of the platform it was made for or who ported it, BattleJewels, for example). Games made by other open source communities which have not made the game with the Pandora in mind at all are deserving of a third category (which I had mentioned above).&lt;br /&gt;
::::::::As for the additional columns, see my post in the talk page for games. A multiplayer column would definitely be pretty useful. --[[User:Cheese|Cheese]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::Maybe I didn't know the exact definition, but maybe that definition isn't very useful... &amp;quot;port of commercial game&amp;quot; is already covered by the asterisks, so we're left with two options: &amp;quot;Community made (port or otherwise)&amp;quot; and &amp;quot;port of free game&amp;quot;. Basically (correct me if I'm wrong), like a qualification of the &amp;quot;author&amp;quot; column: &amp;quot;one of ours&amp;quot; vs. &amp;quot;outsider&amp;quot;, with an arbitrary line drawn in the sand marking where exactly the idea can be said to germinate. What about when someone ports a game that originated somewhere else, but then adds substantial features to it? Or what if the port is done by the same author who did the original game for other systems, but he just uploads it to the File Archive and doesn't actually sign up on the forums and become part of the community (I think there might've been some like this already)? Anyway, since the multiplayer is uncontroversial, I guess I'll go and add it... [[User:Esn|Esn]] 10:58, 16 July 2010 (MEST)&lt;br /&gt;
::::::::::Yeah, I see what you mean, there will be the occasional game that doesn't quite fit into either of those. I'd think it would be safer to put your two examples into the category of games which were made by other open source communities. Some of the less obvious ones would have to be discussed a bit, like, how much modification was done to the original game? The asterisks don't allow you to sort, so I still think there's some value in showing this. Adding it to another column still adds width to the whole table and limits the sorting options a bit. Can we agree that if I can reclaim some of the width by hiding the notes column that it should be added? --[[User:Cheese|Cheese]] 19:09, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::::Just looked into the collapsing notes, it looks like an admin would have to add some javascript into [[MediaWiki:Common.js]]. Since that's the case it's actually more customizable than I thought. I'd like to have a template for the notes, so we could just do something like: &amp;lt;nowiki&amp;gt;{{Notes|note=Notes go here}}&amp;lt;/nowiki&amp;gt; and that would be added to any notes cell with more than just something very brief, I count one entry like that, maybe 4 if you're picky. The result would be that a &amp;quot;more&amp;quot; link would be in the cell and you'd click it to see the notes. Not perfect, but simple enough not to be overly cumbersome and it means the notes can be as long as you like without messing up the table on page load. I've installed a copy of mediawiki on my local server to test this, and once I figure it out I can send EvilDragon the changes to be applied. --[[User:Cheese|Cheese]] 05:18, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::Another thing... I just tried this page at 800x480, it's a tight fit. Hiding the notes would still be useful, but it wouldn't give enough room for another column. We can compress the Multiplayer column by calling it MP then either a symbol or a couple characters, we'd need a glossary at the bottom of the list, but I don't think that's really an issue. I'm going to make the change and let you revert it if you don't like it. If it works we can use the same style to get the community made/commercial column I want while hardly adding any width to it. --[[User:Cheese|Cheese]] 05:58, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::The &amp;quot;more&amp;quot; hide feature sounds like a neat idea. I hope you get it to work. The MP column is nice as well, but I'm not sure about one thing. There are currently 3 MP categories: &amp;quot;SS&amp;quot; (single system), &amp;quot;Net&amp;quot; (networked play) and &amp;quot;Both&amp;quot;. But it seems to me that &amp;quot;SS&amp;quot; currently would include both those games that only require a single system, and those that require a system + a separate USB controller plugged in. I'm also a bit unsure about Networked play - would any game under the &amp;quot;Net&amp;quot; category have both internet and non-internet (i.e. LAN) multiplayer? [[User:Esn|Esn]] 06:48, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Let's do an &amp;quot;SSC&amp;quot; (single system with external controller) category then. With the networked play, it's unlikely that a game for the Pandora would ever be totally online without LAN or LAN only. By supporting one you have to support the other, due to the way networks are set up. The only exception I can think of is if you're forced to connect to an external server (as in the case of an MMORPG). --[[User:Cheese|Cheese]] 07:56, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Oh yeah, there's no way to tell if &amp;quot;both&amp;quot; means Net and SSC or Net and SS. Maybe &amp;quot;N+C&amp;quot; (net + single system w/ controller), &amp;quot;N+S&amp;quot; (net+single system), and &amp;quot;all&amp;quot; or something? Though then it begins to get complicated. --[[User:Cheese|Cheese]] 08:02, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::::That sounds fine, and isn't too bad as long as the complexity stops there. :) I suspect that some combinations will never be used anyway. i.e. it's a bit hard to imagine a game that will use both SS and SS-C. Could happen, but seems unlikely. I guess if there is one, we could use &amp;quot;SS/C&amp;quot;. [[User:Esn|Esn]] 19:00, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Commercial games==&lt;br /&gt;
I propose that any future commercial games can be separated from the rest simply by having the row be a certain colour. I think yellow (style=&amp;quot;background: #ffff90&amp;quot;) would do nicely. [[User:Esn|Esn]] 07:12, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Hideable notes ==&lt;br /&gt;
&lt;br /&gt;
I'm about to send a PM to ED to get him to apply the changes to Common.js that would allow for notes to be hideable. Once that happens, take a look at the GemBR entry to see it or for an example. It is done like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{HideableNotes|text goes here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Cheese|Cheese]] 07:35, 18 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
OK, he applied the changes but there was an error. I've found it though and hopefully it'll get updated quickly. --[[User:Cheese|Cheese]] 07:08, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
It's working now. --[[User:Cheese|Cheese]] 18:43, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
I made the template slightly simpler. I'm going to look into stopping it from having the page jump to the top on every click, it's bothering me. --[[User:Cheese|Cheese]] 09:06, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, me as well. [[User:Esn|Esn]] 01:50, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==xRick==&lt;br /&gt;
xRick needs original game files? That's odd, the GP32 version doesn't. [[User:Esn|Esn]] 10:52, 23 July 2010 (MEST)&lt;br /&gt;
:OK, it doesn't but at the same time does. I misinterpreted what the XRick website said (''I have written the xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and &amp;quot;Rick Dangerous&amp;quot; remains a trademark of its owners'') to mean that you had to get the data on your own but after looking again it seems that it's actually included. --[[User:Cheese|Cheese]] 20:13, 23 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== to be added ==&lt;br /&gt;
&lt;br /&gt;
I don't have the time to add them myself right now, but here's a list of stuff that needs to be added right now:&lt;br /&gt;
*Mirror Magic&lt;br /&gt;
*CromoZone&lt;br /&gt;
*Pandora-OpenSonic&lt;br /&gt;
*Sqrxz&lt;br /&gt;
*Daimonin&lt;br /&gt;
*Pandora-ri-li&lt;br /&gt;
*Pandora X-pilot NG&lt;br /&gt;
*Nethack&lt;br /&gt;
*Super Mario War&lt;br /&gt;
*FreeSCI&lt;br /&gt;
&lt;br /&gt;
I'm probably missing a couple of them, feel free to edit the list and I'll add them when I get a chance (probably on Sunday). --[[User:Cheese|Cheese]] 05:28, 21 August 2010 (MEST)&lt;br /&gt;
:I added FreeSCI to &amp;quot;emulators&amp;quot; on the rationale that ScummVM is also there. I'm not a technical guy, so I don't know if that's right. [[User:Esn|Esn]] 12:44, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The major thing that this list lacks compared to the file archives, which makes it less usable for average people, is a way to easily, quickly see a screenshot of the game. I especially like how it's done on the File Archive, where mousing over the name of a program on one of the columns will make a screenshot show up in the middle of the screen, which goes away when you move your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
Is it possible to program something like this for the wiki, as well? [[User:Esn|Esn]] 22:54, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
:No promises, but I should be able to add this. Maybe not exactly like how it's done on the File Archive, but similar. I'll try to come up with an elegant way of doing it. --[[User:Cheese|Cheese]] 03:38, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::I'm done this finally. Add it like this: &amp;lt;nowiki&amp;gt;{{ImgPreview | http://www.pandorawiki.org/images/PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::We just need to wait for ED to apply the changes. &lt;br /&gt;
&lt;br /&gt;
::I'm not sure how you want to go about using this, I think either just putting it inside of the notes column or creating a column at the end would work fine. The &amp;quot;links&amp;quot; are just displayed as [ss] (as in, ScreenShot) right now, but that can always be changed or an icon or something later. --[[User:Cheese|Cheese]] 04:06, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::I think adding another column after &amp;quot;notes&amp;quot; would be best (as narrow as the MP one). Hey, what about if the images are hosted on the wiki? Do I still have to put in the full URL? [[User:Esn|Esn]] 04:51, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::Also, I don't suppose it would be possible to simplify it at this point, for example by changing &amp;quot;ImgURL&amp;quot; to just &amp;quot;url&amp;quot; (lowercase)? It would save a lot of time when doing dozens of these. And it's pretty obvious that it's the URL of the image, because the tag is called ImgPreview after all. [[User:Esn|Esn]] 04:53, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::It's now working, and simplified even more than you asked for, now you just need to do something like this:&lt;br /&gt;
::::&amp;lt;nowiki&amp;gt;{{ImgPreview | http://www.pandorawiki.org/images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::::And it'll give you something that looks like this:  {{ImgPreview | http://www.pandorawiki.org/images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg}}  &lt;br /&gt;
::::It does look like you'll need to use the full URL, I tried a relative path (images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg) and it didn't work. --[[User:Cheese|Cheese]] 19:39, 25 January 2011 (MET)&lt;br /&gt;
:::::Neat! Would you mind if I also simplified the name of the Template to simply &amp;quot;img&amp;quot; instead of &amp;quot;ImgPreview&amp;quot;? [[User:Esn|Esn]] 01:54, 26 January 2011 (MET)&lt;br /&gt;
:::::Also, there's no way to make it resize any image to a certain width or height? It will be difficult to manually resize &amp;amp; reupload every single image, rather than just linking to them. Or is there an easier way? Where did you get that &amp;quot;thumb&amp;quot; image? Do all images uploaded to this wiki automatically get &amp;quot;thumb&amp;quot; versions made as well? That would speed things up, if that's the case. Is there a way to do it so that the image loaded when you mouse-over is the &amp;quot;thumb&amp;quot; image (this would load much quicker), but when you click on it, it takes you to the FULL image instead? If the paths in the wiki are consistent, maybe that could be added to the code - so that you would insert the address of an image uploaded to the Pandorawiki, but on mouseover, http://www.pandorawiki.org/images/PandoraFront.jpg would be changed to http://www.pandorawiki.org/images/thumb/PandoraFront.jpg (so a &amp;quot;thumb/&amp;quot; is added after &amp;quot;images/&amp;quot;). But when you click on it, it goes to the full image. [[User:Esn|Esn]] 02:07, 26 January 2011 (MET)&lt;br /&gt;
:::::That would also mean that only images uploaded to the wiki could be used, but it's probably not a bad sacrifice (certainly easier to upload an image to the wiki than to resize &amp;amp; reupload each one somewhere else - we can't just use the fullscreen screenshots, as they would take too long to load and take up too much room). Please tell me if I'm not making something very clear... [[User:Esn|Esn]] 02:12, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::::You can simplify the template name if you want... or make an &amp;quot;img&amp;quot; template which references ImgPreview so that either way works. &lt;br /&gt;
::::::I think I understand what your asking for. You specify an image and a size, the script will know what this means since the way the wiki stores images is consistent, then hovering over it shows the thumb version but clicking brings you to the real thing. Is that right? I can do part of that, but I don't have access to whatever creates the thumb versions of images for the wiki, so load times wont be any better. &lt;br /&gt;
::::::Then there's a slightly less automated approach, specifying one URL for the preview image (thumb) and another for the full image. If only one gets specified the same URL for both gets used. I'd prefer something doing like this, and I could make it so you don't need to include the &amp;lt;nowiki&amp;gt;&amp;quot;http://www.pandorawiki.org/images&amp;quot;&amp;lt;/nowiki&amp;gt; portion. Either way, I'm not going to be able to make these changes very quickly, so I'd suggest using what we have already. I'll make sure that what I do is backwards compatible or if not, I'll manually update the pages to make them work with the updated version. Remember that the maximum size is going to be 800x480, so I can't see the screenshots taking too long to load, making the only real benefit to this a bit more flexibility and the ability to see it a bit nicer on the Pandora itself.&lt;br /&gt;
&lt;br /&gt;
::::::The thumbnails get created whenever you use a tag like this (for example): &amp;lt;nowiki&amp;gt;[[Image:PandoraFront.jpg | left | 200px]]&amp;lt;/nowiki&amp;gt; so all you should have to do to generate a thumb is put something like that in the page temporarily, preview the page, then find out the URL of the thumb (which will have just been generated by the server). That should work until the screenshot gets updated, and then that procedure will have to be done again. &lt;br /&gt;
::::::--[[User:Cheese|Cheese]] 02:47, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::::::How do I make an &amp;lt;nowiki&amp;gt;{{img}}&amp;lt;/nowiki&amp;gt; template &amp;quot;which references ImgPreview&amp;quot;? I was thinking of just copying the code in [[:Template:ImgPreview]] into a new page ([[:Template:img]]). Is there a better way?&lt;br /&gt;
::::::::I just did it for you, take a look.  {{img | http://www.pandorawiki.org/images/Nub_inside.jpg}} --[[User:Cheese|Cheese]] 05:08, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::::::Regarding the rest: I'm thinking of A) ways to make editing quick and easy for other editors, who may not be as experienced, and B) make the experience pleasant/consistent for the end user. Sure, I would really like to be able to do the same thing as can currently be done for regular thumbnail images - specify a size, and the preview comes out in that size (even if it's not quicker to load it), while clicking on it takes you to the full image.&lt;br /&gt;
&lt;br /&gt;
:::::::Maybe use ''both'' methods that you described (the best of both worlds)? Use the template &amp;lt;nowiki&amp;gt;{{img}}&amp;lt;/nowiki&amp;gt; for an image/thumbnail from anywhere online, and &amp;lt;nowiki&amp;gt;{{imgwiki}}&amp;lt;/nowiki&amp;gt; specifically for images already on the wiki, which could be made smaller in preview just by specifying &amp;quot;400px&amp;quot;, for example. &lt;br /&gt;
&lt;br /&gt;
:::::::I do think that the way this page looks on the Pandora is of paramount importance, so the image previews should not be as wide as the Pandora's resolution itself. I tentatively suggest a standard preview width of 400px - exactly half the width of the Pandora's resolution. [[User:Esn|Esn]] 03:41, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::::::The only problem with doing both is that my time is limited and I find working with Javascript to be frustrating at times. Working within a wiki (particularly one which someone else hosts) is somewhat limiting for me since my experience lies in doing server side stuff with PHP rather than having the client do it through Javascript. If I did have access to the server (along with the code that powers the wiki) I'm sure could easily add in some very powerful tools for us (and in less time), but I don't see that happening. This situation highlights what I love about the Pandora - you're not limited by restrictions like these. &lt;br /&gt;
&lt;br /&gt;
::::::::Anyways, I'll see what I can do. Though, as I've said, I'm limited by my free time, my lack of experience with client-side Javascript, and restrictions within MediaWiki itself for what I can do and how easily it can be done. --[[User:Cheese|Cheese]] 05:08, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could I add this to port request ?  A picture is worth a 1000 words [[User:Maplesugarlover|maplesugarlover]] 02:05, 26 January 2011 (MET)&lt;br /&gt;
:It would certainly be very useful there, but wait a little while until we iron out the details, please. [[User:Esn|Esn]] 02:07, 26 January 2011 (MET)&lt;br /&gt;
Ok , I'll wait [[User:Maplesugarlover|maplesugarlover]] 02:10, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==More Categories==&lt;br /&gt;
Do you think it would be useful to have a version number heading and column, as well as a last updated heading and column? Because at the moment sorting by date only shows release date. The other two would give a good indication of activity of a game.&lt;br /&gt;
&lt;br /&gt;
Also, is it intended to have wiki pages for individual games too? That's potentially where we could include the screenshots, like on the old GP2X wiki.&lt;br /&gt;
--[[User:Jrpritchard|jrpritchard]] 07:08, 3 November 2010 (MET)&lt;br /&gt;
:I don't understand the argument for version numbers. How are those better than release dates? Also, many games don't have version numbers at all.&lt;br /&gt;
:Sure, we should have as many articles as people find useful, including about individual games. [[User:Esn|Esn]] 00:48, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pandora originals&amp;quot;==&lt;br /&gt;
Cheese recommended in an earlier discussion about having some way to distinguish &amp;quot;Pandora originals&amp;quot; made by people from the community, as opposed to ports. And we got hung up about what the exact definition of that would be. I think I have an idea... how about this: &amp;quot;a game that was on the Pandora ''first''  before being ported to any other platform&amp;quot;. If that works out, maybe we can also add &amp;quot;or is ported to Pandora by the original creator&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There are a few like that right now. [http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Reign of Brains] was ported by the original author, PandoraPanic and Panjoust were made just for the Pandora and while &amp;quot;Sparks&amp;quot; I think was also made specifically for Pandora. &lt;br /&gt;
&lt;br /&gt;
I think the simplest way to separate them would be to colour their rows, like on the [[emulator list]]. Nothing too blatant, maybe a soft shade of yellow. [[User:Esn|Esn]] 08:26, 29 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I'm also thinking about making just the &amp;quot;author&amp;quot; box yellow if the port was done by the original creator. [[User:Esn|Esn]] 01:06, 3 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Making Games easier to translate and to maintain up-to-date==&lt;br /&gt;
I think it would be great if the lists could be independent from the Games page. That way, we translate the texts around the lists while keeping the list themselves in english. It would be far easier than making a copy/paste for each update. [[User:KodeIn|KodeIn]] 22:10, 23 January 2011 (MET)&lt;br /&gt;
:I don't understand what you mean. [[User:Esn|Esn]] 22:38, 23 January 2011 (MET)&lt;br /&gt;
::Sorry I'm a good reader but crappy writer. What I meant was to make templates out of the Released and Unreleased Games tables. So we could use the english tables on the translations, it would be easier. If I'm still not clear, just forget about that, anyway most of the french speaking people that got a Pandora are probably able to read english.  [[User:KodeIn|KodeIn]] 02:29, 24 January 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Template:Img&amp;diff=5138</id>
		<title>Template:Img</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Template:Img&amp;diff=5138"/>
		<updated>2011-01-26T03:41:50Z</updated>

		<summary type="html">&lt;p&gt;Cheese: New page: {{ImgPreview | {{{1}}}}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImgPreview | {{{1}}}}}&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=5127</id>
		<title>Talk:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=5127"/>
		<updated>2011-01-26T01:47:32Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
Should we add here that there is now confirmed commercial support for the pandora? Magicman5421&lt;br /&gt;
: If one of the indie game houses has an anouncement on their site that we can link to, then yes.  Otherwise, wait for something to be available or at least officially announced.  Though if you want to make up a template for game entries, by all means :) [[User:Chip|Chip]] 04:31, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== subdividing released games ==&lt;br /&gt;
&lt;br /&gt;
at this point it may be worthwhile to further dividing the released games into lists which would allow someone who is looking for a game to find it on the list faster. Any ideas for how to split them up? The most obvious way would be type of game, shooter, strategy, platformer, etc.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Cheese|Cheese]] 22:58, 12 July 2010 (MEST)&lt;br /&gt;
:Why would you want to do this? I am heavily against the proposal. You can already sort them by category. Note in the introduction: &amp;quot;Please click on the little squares to sort by different categories.&amp;quot;. You can sort by genre, or by release date (useful, because you can see what's new since you last visited). [[User:Esn|Esn]] 13:27, 15 July 2010 (MEST)&lt;br /&gt;
::Well, it's a long list that will only be getting longer. I suppose it really doesn't matter, though. Another way to split it up would be original games (made by members of the community) and ports. This could actually be more useful since you can't easily see that right now. I guess you could add another column for that and then be able to sort it though. --[[User:Cheese|Cheese]] 20:20, 15 July 2010 (MEST)&lt;br /&gt;
:::I think that everything should be sorted by columns. As soon as you create separate lists, you break at least one of the things you can sort by. If you separate by genre, you can't sort by date anymore. Anyway, lists like this can become quite long before they get unmanageable. i.e. [http://editthis.info/animatsiya/List_of_Russian_animation_subtitled_in_English here's] another project that I'm involved in. [[User:Esn|Esn]] 00:35, 16 July 2010 (MEST)&lt;br /&gt;
:::Separating original games and ports could be useful. There's an easy way it could be done right now - either create a new column, as you said, or simply move the &amp;quot;port&amp;quot; to before the author's name. That way when you click &amp;quot;sort&amp;quot; on author, all the ports will be in one place. The only possibly bad thing about this is that original games and ports by the same author will be in two separate places (a third way that avoids this problem is putting &amp;quot;Port&amp;quot; as the first thing in the &amp;quot;notes&amp;quot; column if it's a port). Also, is it always clear what is original and what is a port, or can there be some confusion sometimes? (something in between?) [[User:Esn|Esn]] 00:44, 16 July 2010 (MEST)&lt;br /&gt;
::::After considering the options, I think it makes the most sense to create another column. I can see three possibilities for classing the game: Community made (port or otherwise), Port of Commercial game (eg. Doom, Quake, ROTT, Hexen, etc.), and port of free game (Supertux, Battle for Wesnoth, etc). But I don't know what the header for it would be called. --[[User:Cheese|Cheese]] 03:02, 16 July 2010 (MEST)&lt;br /&gt;
:::::Why not just use the existing &amp;quot;notes&amp;quot; column for that? Making extra columns is a bit drastic, and I think we should avoid it if there's a simpler option. Also, the &amp;quot;port of commercial game&amp;quot; thing is already covered by having those asterisks. Also... I'm not entirely sure why this would be very useful. I can think of a few other things that might have more justification for columns. i.e. License. I didn't include it because I figured it would be better to not make too many columns that aren't directly useful to most users, because the more you add, the more complex it becomes for editors to add new content. [[User:Esn|Esn]] 04:23, 16 July 2010 (MEST)&lt;br /&gt;
::::::I'm a user, and when I'm looking for a new game to try it's something I often take into consideration. I don't necessarily care about the license so much when I want to play a game, so long as it's free to be distributed (a thing which the asterisks do take care of). I agree it's a little drastic... however it's the only solution I can come up with that would let you sort the list in a way that would help you find, for example, games made by the Pandora community. Unless you were to split it into multiple lists, but then that adds complexity for editors as well. I'd like to also add that theres a similar, older, discussion already on the wiki, [[Talk:Software_projects | here]]. --[[User:Cheese|Cheese]] 05:05, 16 July 2010 (MEST)&lt;br /&gt;
:::::::We could add the text to the existing &amp;quot;Notes&amp;quot; column, and it would be sortable that way. All other links/commentary that are currently in &amp;quot;Notes&amp;quot; can come after, since they don't need to be alphabetically sorted anyway. Is this okay?&lt;br /&gt;
:::::::I still think that the line between &amp;quot;port&amp;quot; and &amp;quot;original&amp;quot; may be too blurry to be useful... I think that it's more of a continuum rather than a straight line. For example, if someone makes a tetris clone, is that a &amp;quot;port&amp;quot; or is it &amp;quot;original&amp;quot;? Also, if someone makes a game for the Pandora but makes it cross-platform so that it runs on PCs and Macs as well (as many games do these days), does it cease being &amp;quot;original&amp;quot;? Or if the game is made simultaneously for Pandora and other platforms? [[User:Esn|Esn]] 07:08, 16 July 2010 (MEST)&lt;br /&gt;
:::::::Sorry, one more thing... maybe a column for multiplayer options? Pandora can have different types of multiplayer. Some games have none, some have netplay (i.e. Ur-Quan Masters should have it, I think), some if you hook up an extra controller, some [http://www.gp32x.com/board/index.php?/topic/55284-2-player-1-pandora-games/ 2-player on 1 Pandora] (either turn-based, or maybe one person simultaneously uses the right controls as the other uses the left). I think that would be a justified and easy-to-define use of a column... [[User:Esn|Esn]] 07:22, 16 July 2010 (MEST)&lt;br /&gt;
::::::::Ah... you don't know the true definition of a port is then. From Wikipedia: ''In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.'' So, by definition, a Tetris clone would not be port, while the engines which have been ported that play the commercial games would be. I've considered the issue of someone making a game for multiple platforms, basically if the game was made by someone in the Pandora community it should be classified as a community made game (regardless of the platform it was made for or who ported it, BattleJewels, for example). Games made by other open source communities which have not made the game with the Pandora in mind at all are deserving of a third category (which I had mentioned above).&lt;br /&gt;
::::::::As for the additional columns, see my post in the talk page for games. A multiplayer column would definitely be pretty useful. --[[User:Cheese|Cheese]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::Maybe I didn't know the exact definition, but maybe that definition isn't very useful... &amp;quot;port of commercial game&amp;quot; is already covered by the asterisks, so we're left with two options: &amp;quot;Community made (port or otherwise)&amp;quot; and &amp;quot;port of free game&amp;quot;. Basically (correct me if I'm wrong), like a qualification of the &amp;quot;author&amp;quot; column: &amp;quot;one of ours&amp;quot; vs. &amp;quot;outsider&amp;quot;, with an arbitrary line drawn in the sand marking where exactly the idea can be said to germinate. What about when someone ports a game that originated somewhere else, but then adds substantial features to it? Or what if the port is done by the same author who did the original game for other systems, but he just uploads it to the File Archive and doesn't actually sign up on the forums and become part of the community (I think there might've been some like this already)? Anyway, since the multiplayer is uncontroversial, I guess I'll go and add it... [[User:Esn|Esn]] 10:58, 16 July 2010 (MEST)&lt;br /&gt;
::::::::::Yeah, I see what you mean, there will be the occasional game that doesn't quite fit into either of those. I'd think it would be safer to put your two examples into the category of games which were made by other open source communities. Some of the less obvious ones would have to be discussed a bit, like, how much modification was done to the original game? The asterisks don't allow you to sort, so I still think there's some value in showing this. Adding it to another column still adds width to the whole table and limits the sorting options a bit. Can we agree that if I can reclaim some of the width by hiding the notes column that it should be added? --[[User:Cheese|Cheese]] 19:09, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::::Just looked into the collapsing notes, it looks like an admin would have to add some javascript into [[MediaWiki:Common.js]]. Since that's the case it's actually more customizable than I thought. I'd like to have a template for the notes, so we could just do something like: &amp;lt;nowiki&amp;gt;{{Notes|note=Notes go here}}&amp;lt;/nowiki&amp;gt; and that would be added to any notes cell with more than just something very brief, I count one entry like that, maybe 4 if you're picky. The result would be that a &amp;quot;more&amp;quot; link would be in the cell and you'd click it to see the notes. Not perfect, but simple enough not to be overly cumbersome and it means the notes can be as long as you like without messing up the table on page load. I've installed a copy of mediawiki on my local server to test this, and once I figure it out I can send EvilDragon the changes to be applied. --[[User:Cheese|Cheese]] 05:18, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::Another thing... I just tried this page at 800x480, it's a tight fit. Hiding the notes would still be useful, but it wouldn't give enough room for another column. We can compress the Multiplayer column by calling it MP then either a symbol or a couple characters, we'd need a glossary at the bottom of the list, but I don't think that's really an issue. I'm going to make the change and let you revert it if you don't like it. If it works we can use the same style to get the community made/commercial column I want while hardly adding any width to it. --[[User:Cheese|Cheese]] 05:58, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::The &amp;quot;more&amp;quot; hide feature sounds like a neat idea. I hope you get it to work. The MP column is nice as well, but I'm not sure about one thing. There are currently 3 MP categories: &amp;quot;SS&amp;quot; (single system), &amp;quot;Net&amp;quot; (networked play) and &amp;quot;Both&amp;quot;. But it seems to me that &amp;quot;SS&amp;quot; currently would include both those games that only require a single system, and those that require a system + a separate USB controller plugged in. I'm also a bit unsure about Networked play - would any game under the &amp;quot;Net&amp;quot; category have both internet and non-internet (i.e. LAN) multiplayer? [[User:Esn|Esn]] 06:48, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Let's do an &amp;quot;SSC&amp;quot; (single system with external controller) category then. With the networked play, it's unlikely that a game for the Pandora would ever be totally online without LAN or LAN only. By supporting one you have to support the other, due to the way networks are set up. The only exception I can think of is if you're forced to connect to an external server (as in the case of an MMORPG). --[[User:Cheese|Cheese]] 07:56, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Oh yeah, there's no way to tell if &amp;quot;both&amp;quot; means Net and SSC or Net and SS. Maybe &amp;quot;N+C&amp;quot; (net + single system w/ controller), &amp;quot;N+S&amp;quot; (net+single system), and &amp;quot;all&amp;quot; or something? Though then it begins to get complicated. --[[User:Cheese|Cheese]] 08:02, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::::That sounds fine, and isn't too bad as long as the complexity stops there. :) I suspect that some combinations will never be used anyway. i.e. it's a bit hard to imagine a game that will use both SS and SS-C. Could happen, but seems unlikely. I guess if there is one, we could use &amp;quot;SS/C&amp;quot;. [[User:Esn|Esn]] 19:00, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Commercial games==&lt;br /&gt;
I propose that any future commercial games can be separated from the rest simply by having the row be a certain colour. I think yellow (style=&amp;quot;background: #ffff90&amp;quot;) would do nicely. [[User:Esn|Esn]] 07:12, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Hideable notes ==&lt;br /&gt;
&lt;br /&gt;
I'm about to send a PM to ED to get him to apply the changes to Common.js that would allow for notes to be hideable. Once that happens, take a look at the GemBR entry to see it or for an example. It is done like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{HideableNotes|text goes here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Cheese|Cheese]] 07:35, 18 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
OK, he applied the changes but there was an error. I've found it though and hopefully it'll get updated quickly. --[[User:Cheese|Cheese]] 07:08, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
It's working now. --[[User:Cheese|Cheese]] 18:43, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
I made the template slightly simpler. I'm going to look into stopping it from having the page jump to the top on every click, it's bothering me. --[[User:Cheese|Cheese]] 09:06, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, me as well. [[User:Esn|Esn]] 01:50, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==xRick==&lt;br /&gt;
xRick needs original game files? That's odd, the GP32 version doesn't. [[User:Esn|Esn]] 10:52, 23 July 2010 (MEST)&lt;br /&gt;
:OK, it doesn't but at the same time does. I misinterpreted what the XRick website said (''I have written the xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and &amp;quot;Rick Dangerous&amp;quot; remains a trademark of its owners'') to mean that you had to get the data on your own but after looking again it seems that it's actually included. --[[User:Cheese|Cheese]] 20:13, 23 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== to be added ==&lt;br /&gt;
&lt;br /&gt;
I don't have the time to add them myself right now, but here's a list of stuff that needs to be added right now:&lt;br /&gt;
*Mirror Magic&lt;br /&gt;
*CromoZone&lt;br /&gt;
*Pandora-OpenSonic&lt;br /&gt;
*Sqrxz&lt;br /&gt;
*Daimonin&lt;br /&gt;
*Pandora-ri-li&lt;br /&gt;
*Pandora X-pilot NG&lt;br /&gt;
*Nethack&lt;br /&gt;
*Super Mario War&lt;br /&gt;
*FreeSCI&lt;br /&gt;
&lt;br /&gt;
I'm probably missing a couple of them, feel free to edit the list and I'll add them when I get a chance (probably on Sunday). --[[User:Cheese|Cheese]] 05:28, 21 August 2010 (MEST)&lt;br /&gt;
:I added FreeSCI to &amp;quot;emulators&amp;quot; on the rationale that ScummVM is also there. I'm not a technical guy, so I don't know if that's right. [[User:Esn|Esn]] 12:44, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The major thing that this list lacks compared to the file archives, which makes it less usable for average people, is a way to easily, quickly see a screenshot of the game. I especially like how it's done on the File Archive, where mousing over the name of a program on one of the columns will make a screenshot show up in the middle of the screen, which goes away when you move your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
Is it possible to program something like this for the wiki, as well? [[User:Esn|Esn]] 22:54, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
:No promises, but I should be able to add this. Maybe not exactly like how it's done on the File Archive, but similar. I'll try to come up with an elegant way of doing it. --[[User:Cheese|Cheese]] 03:38, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::I'm done this finally. Add it like this: &amp;lt;nowiki&amp;gt;{{ImgPreview | http://www.pandorawiki.org/images/PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::We just need to wait for ED to apply the changes. &lt;br /&gt;
&lt;br /&gt;
::I'm not sure how you want to go about using this, I think either just putting it inside of the notes column or creating a column at the end would work fine. The &amp;quot;links&amp;quot; are just displayed as [ss] (as in, ScreenShot) right now, but that can always be changed or an icon or something later. --[[User:Cheese|Cheese]] 04:06, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::I think adding another column after &amp;quot;notes&amp;quot; would be best (as narrow as the MP one). Hey, what about if the images are hosted on the wiki? Do I still have to put in the full URL? [[User:Esn|Esn]] 04:51, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::Also, I don't suppose it would be possible to simplify it at this point, for example by changing &amp;quot;ImgURL&amp;quot; to just &amp;quot;url&amp;quot; (lowercase)? It would save a lot of time when doing dozens of these. And it's pretty obvious that it's the URL of the image, because the tag is called ImgPreview after all. [[User:Esn|Esn]] 04:53, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::It's now working, and simplified even more than you asked for, now you just need to do something like this:&lt;br /&gt;
::::&amp;lt;nowiki&amp;gt;{{ImgPreview | http://www.pandorawiki.org/images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::::And it'll give you something that looks like this:  {{ImgPreview | http://www.pandorawiki.org/images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg}}  &lt;br /&gt;
::::It does look like you'll need to use the full URL, I tried a relative path (images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg) and it didn't work. --[[User:Cheese|Cheese]] 19:39, 25 January 2011 (MET)&lt;br /&gt;
:::::Neat! Would you mind if I also simplified the name of the Template to simply &amp;quot;img&amp;quot; instead of &amp;quot;ImgPreview&amp;quot;? [[User:Esn|Esn]] 01:54, 26 January 2011 (MET)&lt;br /&gt;
:::::Also, there's no way to make it resize any image to a certain width or height? It will be difficult to manually resize &amp;amp; reupload every single image, rather than just linking to them. Or is there an easier way? Where did you get that &amp;quot;thumb&amp;quot; image? Do all images uploaded to this wiki automatically get &amp;quot;thumb&amp;quot; versions made as well? That would speed things up, if that's the case. Is there a way to do it so that the image loaded when you mouse-over is the &amp;quot;thumb&amp;quot; image (this would load much quicker), but when you click on it, it takes you to the FULL image instead? If the paths in the wiki are consistent, maybe that could be added to the code - so that you would insert the address of an image uploaded to the Pandorawiki, but on mouseover, http://www.pandorawiki.org/images/PandoraFront.jpg would be changed to http://www.pandorawiki.org/images/thumb/PandoraFront.jpg (so a &amp;quot;thumb/&amp;quot; is added after &amp;quot;images/&amp;quot;). But when you click on it, it goes to the full image. [[User:Esn|Esn]] 02:07, 26 January 2011 (MET)&lt;br /&gt;
:::::That would also mean that only images uploaded to the wiki could be used, but it's probably not a bad sacrifice (certainly easier to upload an image to the wiki than to resize &amp;amp; reupload each one somewhere else - we can't just use the fullscreen screenshots, as they would take too long to load and take up too much room). Please tell me if I'm not making something very clear... [[User:Esn|Esn]] 02:12, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::::You can simplify the template name if you want... or make an &amp;quot;img&amp;quot; template which references ImgPreview so that either way works. &lt;br /&gt;
::::::I think I understand what your asking for. You specify an image and a size, the script will know what this means since the way the wiki stores images is consistent, then hovering over it shows the thumb version but clicking brings you to the real thing. Is that right? I can do part of that, but I don't have access to whatever creates the thumb versions of images for the wiki, so load times wont be any better. &lt;br /&gt;
::::::Then there's a slightly less automated approach, specifying one URL for the preview image (thumb) and another for the full image. If only one gets specified the same URL for both gets used. I'd prefer something doing like this, and I could make it so you don't need to include the &amp;lt;nowiki&amp;gt;&amp;quot;http://www.pandorawiki.org/images&amp;quot;&amp;lt;/nowiki&amp;gt; portion. Either way, I'm not going to be able to make these changes very quickly, so I'd suggest using what we have already. I'll make sure that what I do is backwards compatible or if not, I'll manually update the pages to make them work with the updated version. Remember that the maximum size is going to be 800x480, so I can't see the screenshots taking too long to load, making the only real benefit to this a bit more flexibility and the ability to see it a bit nicer on the Pandora itself.&lt;br /&gt;
&lt;br /&gt;
::::::The thumbnails get created whenever you use a tag like this (for example): &amp;lt;nowiki&amp;gt;[[Image:PandoraFront.jpg | left | 200px]]&amp;lt;/nowiki&amp;gt; so all you should have to do to generate a thumb is put something like that in the page temporarily, preview the page, then find out the URL of the thumb (which will have just been generated by the server). That should work until the screenshot gets updated, and then that procedure will have to be done again. &lt;br /&gt;
::::::--[[User:Cheese|Cheese]] 02:47, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could I add this to port request ?  A picture is worth a 1000 words [[User:Maplesugarlover|maplesugarlover]] 02:05, 26 January 2011 (MET)&lt;br /&gt;
:It would certainly be very useful there, but wait a little while until we iron out the details, please. [[User:Esn|Esn]] 02:07, 26 January 2011 (MET)&lt;br /&gt;
Ok , I'll wait [[User:Maplesugarlover|maplesugarlover]] 02:10, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==More Categories==&lt;br /&gt;
Do you think it would be useful to have a version number heading and column, as well as a last updated heading and column? Because at the moment sorting by date only shows release date. The other two would give a good indication of activity of a game.&lt;br /&gt;
&lt;br /&gt;
Also, is it intended to have wiki pages for individual games too? That's potentially where we could include the screenshots, like on the old GP2X wiki.&lt;br /&gt;
--[[User:Jrpritchard|jrpritchard]] 07:08, 3 November 2010 (MET)&lt;br /&gt;
:I don't understand the argument for version numbers. How are those better than release dates? Also, many games don't have version numbers at all.&lt;br /&gt;
:Sure, we should have as many articles as people find useful, including about individual games. [[User:Esn|Esn]] 00:48, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pandora originals&amp;quot;==&lt;br /&gt;
Cheese recommended in an earlier discussion about having some way to distinguish &amp;quot;Pandora originals&amp;quot; made by people from the community, as opposed to ports. And we got hung up about what the exact definition of that would be. I think I have an idea... how about this: &amp;quot;a game that was on the Pandora ''first''  before being ported to any other platform&amp;quot;. If that works out, maybe we can also add &amp;quot;or is ported to Pandora by the original creator&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There are a few like that right now. [http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Reign of Brains] was ported by the original author, PandoraPanic and Panjoust were made just for the Pandora and while &amp;quot;Sparks&amp;quot; I think was also made specifically for Pandora. &lt;br /&gt;
&lt;br /&gt;
I think the simplest way to separate them would be to colour their rows, like on the [[emulator list]]. Nothing too blatant, maybe a soft shade of yellow. [[User:Esn|Esn]] 08:26, 29 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I'm also thinking about making just the &amp;quot;author&amp;quot; box yellow if the port was done by the original creator. [[User:Esn|Esn]] 01:06, 3 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Making Games easier to translate and to maintain up-to-date==&lt;br /&gt;
I think it would be great if the lists could be independent from the Games page. That way, we translate the texts around the lists while keeping the list themselves in english. It would be far easier than making a copy/paste for each update. [[User:KodeIn|KodeIn]] 22:10, 23 January 2011 (MET)&lt;br /&gt;
:I don't understand what you mean. [[User:Esn|Esn]] 22:38, 23 January 2011 (MET)&lt;br /&gt;
::Sorry I'm a good reader but crappy writer. What I meant was to make templates out of the Released and Unreleased Games tables. So we could use the english tables on the translations, it would be easier. If I'm still not clear, just forget about that, anyway most of the french speaking people that got a Pandora are probably able to read english.  [[User:KodeIn|KodeIn]] 02:29, 24 January 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=5110</id>
		<title>Talk:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=5110"/>
		<updated>2011-01-25T18:39:20Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
Should we add here that there is now confirmed commercial support for the pandora? Magicman5421&lt;br /&gt;
: If one of the indie game houses has an anouncement on their site that we can link to, then yes.  Otherwise, wait for something to be available or at least officially announced.  Though if you want to make up a template for game entries, by all means :) [[User:Chip|Chip]] 04:31, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== subdividing released games ==&lt;br /&gt;
&lt;br /&gt;
at this point it may be worthwhile to further dividing the released games into lists which would allow someone who is looking for a game to find it on the list faster. Any ideas for how to split them up? The most obvious way would be type of game, shooter, strategy, platformer, etc.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Cheese|Cheese]] 22:58, 12 July 2010 (MEST)&lt;br /&gt;
:Why would you want to do this? I am heavily against the proposal. You can already sort them by category. Note in the introduction: &amp;quot;Please click on the little squares to sort by different categories.&amp;quot;. You can sort by genre, or by release date (useful, because you can see what's new since you last visited). [[User:Esn|Esn]] 13:27, 15 July 2010 (MEST)&lt;br /&gt;
::Well, it's a long list that will only be getting longer. I suppose it really doesn't matter, though. Another way to split it up would be original games (made by members of the community) and ports. This could actually be more useful since you can't easily see that right now. I guess you could add another column for that and then be able to sort it though. --[[User:Cheese|Cheese]] 20:20, 15 July 2010 (MEST)&lt;br /&gt;
:::I think that everything should be sorted by columns. As soon as you create separate lists, you break at least one of the things you can sort by. If you separate by genre, you can't sort by date anymore. Anyway, lists like this can become quite long before they get unmanageable. i.e. [http://editthis.info/animatsiya/List_of_Russian_animation_subtitled_in_English here's] another project that I'm involved in. [[User:Esn|Esn]] 00:35, 16 July 2010 (MEST)&lt;br /&gt;
:::Separating original games and ports could be useful. There's an easy way it could be done right now - either create a new column, as you said, or simply move the &amp;quot;port&amp;quot; to before the author's name. That way when you click &amp;quot;sort&amp;quot; on author, all the ports will be in one place. The only possibly bad thing about this is that original games and ports by the same author will be in two separate places (a third way that avoids this problem is putting &amp;quot;Port&amp;quot; as the first thing in the &amp;quot;notes&amp;quot; column if it's a port). Also, is it always clear what is original and what is a port, or can there be some confusion sometimes? (something in between?) [[User:Esn|Esn]] 00:44, 16 July 2010 (MEST)&lt;br /&gt;
::::After considering the options, I think it makes the most sense to create another column. I can see three possibilities for classing the game: Community made (port or otherwise), Port of Commercial game (eg. Doom, Quake, ROTT, Hexen, etc.), and port of free game (Supertux, Battle for Wesnoth, etc). But I don't know what the header for it would be called. --[[User:Cheese|Cheese]] 03:02, 16 July 2010 (MEST)&lt;br /&gt;
:::::Why not just use the existing &amp;quot;notes&amp;quot; column for that? Making extra columns is a bit drastic, and I think we should avoid it if there's a simpler option. Also, the &amp;quot;port of commercial game&amp;quot; thing is already covered by having those asterisks. Also... I'm not entirely sure why this would be very useful. I can think of a few other things that might have more justification for columns. i.e. License. I didn't include it because I figured it would be better to not make too many columns that aren't directly useful to most users, because the more you add, the more complex it becomes for editors to add new content. [[User:Esn|Esn]] 04:23, 16 July 2010 (MEST)&lt;br /&gt;
::::::I'm a user, and when I'm looking for a new game to try it's something I often take into consideration. I don't necessarily care about the license so much when I want to play a game, so long as it's free to be distributed (a thing which the asterisks do take care of). I agree it's a little drastic... however it's the only solution I can come up with that would let you sort the list in a way that would help you find, for example, games made by the Pandora community. Unless you were to split it into multiple lists, but then that adds complexity for editors as well. I'd like to also add that theres a similar, older, discussion already on the wiki, [[Talk:Software_projects | here]]. --[[User:Cheese|Cheese]] 05:05, 16 July 2010 (MEST)&lt;br /&gt;
:::::::We could add the text to the existing &amp;quot;Notes&amp;quot; column, and it would be sortable that way. All other links/commentary that are currently in &amp;quot;Notes&amp;quot; can come after, since they don't need to be alphabetically sorted anyway. Is this okay?&lt;br /&gt;
:::::::I still think that the line between &amp;quot;port&amp;quot; and &amp;quot;original&amp;quot; may be too blurry to be useful... I think that it's more of a continuum rather than a straight line. For example, if someone makes a tetris clone, is that a &amp;quot;port&amp;quot; or is it &amp;quot;original&amp;quot;? Also, if someone makes a game for the Pandora but makes it cross-platform so that it runs on PCs and Macs as well (as many games do these days), does it cease being &amp;quot;original&amp;quot;? Or if the game is made simultaneously for Pandora and other platforms? [[User:Esn|Esn]] 07:08, 16 July 2010 (MEST)&lt;br /&gt;
:::::::Sorry, one more thing... maybe a column for multiplayer options? Pandora can have different types of multiplayer. Some games have none, some have netplay (i.e. Ur-Quan Masters should have it, I think), some if you hook up an extra controller, some [http://www.gp32x.com/board/index.php?/topic/55284-2-player-1-pandora-games/ 2-player on 1 Pandora] (either turn-based, or maybe one person simultaneously uses the right controls as the other uses the left). I think that would be a justified and easy-to-define use of a column... [[User:Esn|Esn]] 07:22, 16 July 2010 (MEST)&lt;br /&gt;
::::::::Ah... you don't know the true definition of a port is then. From Wikipedia: ''In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.'' So, by definition, a Tetris clone would not be port, while the engines which have been ported that play the commercial games would be. I've considered the issue of someone making a game for multiple platforms, basically if the game was made by someone in the Pandora community it should be classified as a community made game (regardless of the platform it was made for or who ported it, BattleJewels, for example). Games made by other open source communities which have not made the game with the Pandora in mind at all are deserving of a third category (which I had mentioned above).&lt;br /&gt;
::::::::As for the additional columns, see my post in the talk page for games. A multiplayer column would definitely be pretty useful. --[[User:Cheese|Cheese]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::Maybe I didn't know the exact definition, but maybe that definition isn't very useful... &amp;quot;port of commercial game&amp;quot; is already covered by the asterisks, so we're left with two options: &amp;quot;Community made (port or otherwise)&amp;quot; and &amp;quot;port of free game&amp;quot;. Basically (correct me if I'm wrong), like a qualification of the &amp;quot;author&amp;quot; column: &amp;quot;one of ours&amp;quot; vs. &amp;quot;outsider&amp;quot;, with an arbitrary line drawn in the sand marking where exactly the idea can be said to germinate. What about when someone ports a game that originated somewhere else, but then adds substantial features to it? Or what if the port is done by the same author who did the original game for other systems, but he just uploads it to the File Archive and doesn't actually sign up on the forums and become part of the community (I think there might've been some like this already)? Anyway, since the multiplayer is uncontroversial, I guess I'll go and add it... [[User:Esn|Esn]] 10:58, 16 July 2010 (MEST)&lt;br /&gt;
::::::::::Yeah, I see what you mean, there will be the occasional game that doesn't quite fit into either of those. I'd think it would be safer to put your two examples into the category of games which were made by other open source communities. Some of the less obvious ones would have to be discussed a bit, like, how much modification was done to the original game? The asterisks don't allow you to sort, so I still think there's some value in showing this. Adding it to another column still adds width to the whole table and limits the sorting options a bit. Can we agree that if I can reclaim some of the width by hiding the notes column that it should be added? --[[User:Cheese|Cheese]] 19:09, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::::Just looked into the collapsing notes, it looks like an admin would have to add some javascript into [[MediaWiki:Common.js]]. Since that's the case it's actually more customizable than I thought. I'd like to have a template for the notes, so we could just do something like: &amp;lt;nowiki&amp;gt;{{Notes|note=Notes go here}}&amp;lt;/nowiki&amp;gt; and that would be added to any notes cell with more than just something very brief, I count one entry like that, maybe 4 if you're picky. The result would be that a &amp;quot;more&amp;quot; link would be in the cell and you'd click it to see the notes. Not perfect, but simple enough not to be overly cumbersome and it means the notes can be as long as you like without messing up the table on page load. I've installed a copy of mediawiki on my local server to test this, and once I figure it out I can send EvilDragon the changes to be applied. --[[User:Cheese|Cheese]] 05:18, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::Another thing... I just tried this page at 800x480, it's a tight fit. Hiding the notes would still be useful, but it wouldn't give enough room for another column. We can compress the Multiplayer column by calling it MP then either a symbol or a couple characters, we'd need a glossary at the bottom of the list, but I don't think that's really an issue. I'm going to make the change and let you revert it if you don't like it. If it works we can use the same style to get the community made/commercial column I want while hardly adding any width to it. --[[User:Cheese|Cheese]] 05:58, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::The &amp;quot;more&amp;quot; hide feature sounds like a neat idea. I hope you get it to work. The MP column is nice as well, but I'm not sure about one thing. There are currently 3 MP categories: &amp;quot;SS&amp;quot; (single system), &amp;quot;Net&amp;quot; (networked play) and &amp;quot;Both&amp;quot;. But it seems to me that &amp;quot;SS&amp;quot; currently would include both those games that only require a single system, and those that require a system + a separate USB controller plugged in. I'm also a bit unsure about Networked play - would any game under the &amp;quot;Net&amp;quot; category have both internet and non-internet (i.e. LAN) multiplayer? [[User:Esn|Esn]] 06:48, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Let's do an &amp;quot;SSC&amp;quot; (single system with external controller) category then. With the networked play, it's unlikely that a game for the Pandora would ever be totally online without LAN or LAN only. By supporting one you have to support the other, due to the way networks are set up. The only exception I can think of is if you're forced to connect to an external server (as in the case of an MMORPG). --[[User:Cheese|Cheese]] 07:56, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Oh yeah, there's no way to tell if &amp;quot;both&amp;quot; means Net and SSC or Net and SS. Maybe &amp;quot;N+C&amp;quot; (net + single system w/ controller), &amp;quot;N+S&amp;quot; (net+single system), and &amp;quot;all&amp;quot; or something? Though then it begins to get complicated. --[[User:Cheese|Cheese]] 08:02, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::::That sounds fine, and isn't too bad as long as the complexity stops there. :) I suspect that some combinations will never be used anyway. i.e. it's a bit hard to imagine a game that will use both SS and SS-C. Could happen, but seems unlikely. I guess if there is one, we could use &amp;quot;SS/C&amp;quot;. [[User:Esn|Esn]] 19:00, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Commercial games==&lt;br /&gt;
I propose that any future commercial games can be separated from the rest simply by having the row be a certain colour. I think yellow (style=&amp;quot;background: #ffff90&amp;quot;) would do nicely. [[User:Esn|Esn]] 07:12, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Hideable notes ==&lt;br /&gt;
&lt;br /&gt;
I'm about to send a PM to ED to get him to apply the changes to Common.js that would allow for notes to be hideable. Once that happens, take a look at the GemBR entry to see it or for an example. It is done like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{HideableNotes|text goes here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Cheese|Cheese]] 07:35, 18 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
OK, he applied the changes but there was an error. I've found it though and hopefully it'll get updated quickly. --[[User:Cheese|Cheese]] 07:08, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
It's working now. --[[User:Cheese|Cheese]] 18:43, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
I made the template slightly simpler. I'm going to look into stopping it from having the page jump to the top on every click, it's bothering me. --[[User:Cheese|Cheese]] 09:06, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, me as well. [[User:Esn|Esn]] 01:50, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==xRick==&lt;br /&gt;
xRick needs original game files? That's odd, the GP32 version doesn't. [[User:Esn|Esn]] 10:52, 23 July 2010 (MEST)&lt;br /&gt;
:OK, it doesn't but at the same time does. I misinterpreted what the XRick website said (''I have written the xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and &amp;quot;Rick Dangerous&amp;quot; remains a trademark of its owners'') to mean that you had to get the data on your own but after looking again it seems that it's actually included. --[[User:Cheese|Cheese]] 20:13, 23 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== to be added ==&lt;br /&gt;
&lt;br /&gt;
I don't have the time to add them myself right now, but here's a list of stuff that needs to be added right now:&lt;br /&gt;
*Mirror Magic&lt;br /&gt;
*CromoZone&lt;br /&gt;
*Pandora-OpenSonic&lt;br /&gt;
*Sqrxz&lt;br /&gt;
*Daimonin&lt;br /&gt;
*Pandora-ri-li&lt;br /&gt;
*Pandora X-pilot NG&lt;br /&gt;
*Nethack&lt;br /&gt;
*Super Mario War&lt;br /&gt;
*FreeSCI&lt;br /&gt;
&lt;br /&gt;
I'm probably missing a couple of them, feel free to edit the list and I'll add them when I get a chance (probably on Sunday). --[[User:Cheese|Cheese]] 05:28, 21 August 2010 (MEST)&lt;br /&gt;
:I added FreeSCI to &amp;quot;emulators&amp;quot; on the rationale that ScummVM is also there. I'm not a technical guy, so I don't know if that's right. [[User:Esn|Esn]] 12:44, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The major thing that this list lacks compared to the file archives, which makes it less usable for average people, is a way to easily, quickly see a screenshot of the game. I especially like how it's done on the File Archive, where mousing over the name of a program on one of the columns will make a screenshot show up in the middle of the screen, which goes away when you move your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
Is it possible to program something like this for the wiki, as well? [[User:Esn|Esn]] 22:54, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
:No promises, but I should be able to add this. Maybe not exactly like how it's done on the File Archive, but similar. I'll try to come up with an elegant way of doing it. --[[User:Cheese|Cheese]] 03:38, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::I'm done this finally. Add it like this: &amp;lt;nowiki&amp;gt;{{ImgPreview | http://www.pandorawiki.org/images/PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::We just need to wait for ED to apply the changes. &lt;br /&gt;
&lt;br /&gt;
::I'm not sure how you want to go about using this, I think either just putting it inside of the notes column or creating a column at the end would work fine. The &amp;quot;links&amp;quot; are just displayed as [ss] (as in, ScreenShot) right now, but that can always be changed or an icon or something later. --[[User:Cheese|Cheese]] 04:06, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::I think adding another column after &amp;quot;notes&amp;quot; would be best (as narrow as the MP one). Hey, what about if the images are hosted on the wiki? Do I still have to put in the full URL? [[User:Esn|Esn]] 04:51, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::Also, I don't suppose it would be possible to simplify it at this point, for example by changing &amp;quot;ImgURL&amp;quot; to just &amp;quot;url&amp;quot; (lowercase)? It would save a lot of time when doing dozens of these. And it's pretty obvious that it's the URL of the image, because the tag is called ImgPreview after all. [[User:Esn|Esn]] 04:53, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::It's now working, and simplified even more than you asked for, now you just need to do something like this:&lt;br /&gt;
::::&amp;lt;nowiki&amp;gt;{{ImgPreview | http://www.pandorawiki.org/images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::::And it'll give you something that looks like this:  {{ImgPreview | http://www.pandorawiki.org/images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg}}  &lt;br /&gt;
::::It does look like you'll need to use the full URL, I tried a relative path (images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg) and it didn't work. --[[User:Cheese|Cheese]] 19:39, 25 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==More Categories==&lt;br /&gt;
Do you think it would be useful to have a version number heading and column, as well as a last updated heading and column? Because at the moment sorting by date only shows release date. The other two would give a good indication of activity of a game.&lt;br /&gt;
&lt;br /&gt;
Also, is it intended to have wiki pages for individual games too? That's potentially where we could include the screenshots, like on the old GP2X wiki.&lt;br /&gt;
--[[User:Jrpritchard|jrpritchard]] 07:08, 3 November 2010 (MET)&lt;br /&gt;
:I don't understand the argument for version numbers. How are those better than release dates? Also, many games don't have version numbers at all.&lt;br /&gt;
:Sure, we should have as many articles as people find useful, including about individual games. [[User:Esn|Esn]] 00:48, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pandora originals&amp;quot;==&lt;br /&gt;
Cheese recommended in an earlier discussion about having some way to distinguish &amp;quot;Pandora originals&amp;quot; made by people from the community, as opposed to ports. And we got hung up about what the exact definition of that would be. I think I have an idea... how about this: &amp;quot;a game that was on the Pandora ''first''  before being ported to any other platform&amp;quot;. If that works out, maybe we can also add &amp;quot;or is ported to Pandora by the original creator&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There are a few like that right now. [http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Reign of Brains] was ported by the original author, PandoraPanic and Panjoust were made just for the Pandora and while &amp;quot;Sparks&amp;quot; I think was also made specifically for Pandora. &lt;br /&gt;
&lt;br /&gt;
I think the simplest way to separate them would be to colour their rows, like on the [[emulator list]]. Nothing too blatant, maybe a soft shade of yellow. [[User:Esn|Esn]] 08:26, 29 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I'm also thinking about making just the &amp;quot;author&amp;quot; box yellow if the port was done by the original creator. [[User:Esn|Esn]] 01:06, 3 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Making Games easier to translate and to maintain up-to-date==&lt;br /&gt;
I think it would be great if the lists could be independent from the Games page. That way, we translate the texts around the lists while keeping the list themselves in english. It would be far easier than making a copy/paste for each update. [[User:KodeIn|KodeIn]] 22:10, 23 January 2011 (MET)&lt;br /&gt;
:I don't understand what you mean. [[User:Esn|Esn]] 22:38, 23 January 2011 (MET)&lt;br /&gt;
::Sorry I'm a good reader but crappy writer. What I meant was to make templates out of the Released and Unreleased Games tables. So we could use the english tables on the translations, it would be easier. If I'm still not clear, just forget about that, anyway most of the french speaking people that got a Pandora are probably able to read english.  [[User:KodeIn|KodeIn]] 02:29, 24 January 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Template:ImgPreview&amp;diff=5109</id>
		<title>Template:ImgPreview</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Template:ImgPreview&amp;diff=5109"/>
		<updated>2011-01-25T18:33:20Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;previewScreenshot&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=4949</id>
		<title>Talk:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=4949"/>
		<updated>2011-01-23T03:06:52Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
Should we add here that there is now confirmed commercial support for the pandora? Magicman5421&lt;br /&gt;
: If one of the indie game houses has an anouncement on their site that we can link to, then yes.  Otherwise, wait for something to be available or at least officially announced.  Though if you want to make up a template for game entries, by all means :) [[User:Chip|Chip]] 04:31, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== subdividing released games ==&lt;br /&gt;
&lt;br /&gt;
at this point it may be worthwhile to further dividing the released games into lists which would allow someone who is looking for a game to find it on the list faster. Any ideas for how to split them up? The most obvious way would be type of game, shooter, strategy, platformer, etc.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Cheese|Cheese]] 22:58, 12 July 2010 (MEST)&lt;br /&gt;
:Why would you want to do this? I am heavily against the proposal. You can already sort them by category. Note in the introduction: &amp;quot;Please click on the little squares to sort by different categories.&amp;quot;. You can sort by genre, or by release date (useful, because you can see what's new since you last visited). [[User:Esn|Esn]] 13:27, 15 July 2010 (MEST)&lt;br /&gt;
::Well, it's a long list that will only be getting longer. I suppose it really doesn't matter, though. Another way to split it up would be original games (made by members of the community) and ports. This could actually be more useful since you can't easily see that right now. I guess you could add another column for that and then be able to sort it though. --[[User:Cheese|Cheese]] 20:20, 15 July 2010 (MEST)&lt;br /&gt;
:::I think that everything should be sorted by columns. As soon as you create separate lists, you break at least one of the things you can sort by. If you separate by genre, you can't sort by date anymore. Anyway, lists like this can become quite long before they get unmanageable. i.e. [http://editthis.info/animatsiya/List_of_Russian_animation_subtitled_in_English here's] another project that I'm involved in. [[User:Esn|Esn]] 00:35, 16 July 2010 (MEST)&lt;br /&gt;
:::Separating original games and ports could be useful. There's an easy way it could be done right now - either create a new column, as you said, or simply move the &amp;quot;port&amp;quot; to before the author's name. That way when you click &amp;quot;sort&amp;quot; on author, all the ports will be in one place. The only possibly bad thing about this is that original games and ports by the same author will be in two separate places (a third way that avoids this problem is putting &amp;quot;Port&amp;quot; as the first thing in the &amp;quot;notes&amp;quot; column if it's a port). Also, is it always clear what is original and what is a port, or can there be some confusion sometimes? (something in between?) [[User:Esn|Esn]] 00:44, 16 July 2010 (MEST)&lt;br /&gt;
::::After considering the options, I think it makes the most sense to create another column. I can see three possibilities for classing the game: Community made (port or otherwise), Port of Commercial game (eg. Doom, Quake, ROTT, Hexen, etc.), and port of free game (Supertux, Battle for Wesnoth, etc). But I don't know what the header for it would be called. --[[User:Cheese|Cheese]] 03:02, 16 July 2010 (MEST)&lt;br /&gt;
:::::Why not just use the existing &amp;quot;notes&amp;quot; column for that? Making extra columns is a bit drastic, and I think we should avoid it if there's a simpler option. Also, the &amp;quot;port of commercial game&amp;quot; thing is already covered by having those asterisks. Also... I'm not entirely sure why this would be very useful. I can think of a few other things that might have more justification for columns. i.e. License. I didn't include it because I figured it would be better to not make too many columns that aren't directly useful to most users, because the more you add, the more complex it becomes for editors to add new content. [[User:Esn|Esn]] 04:23, 16 July 2010 (MEST)&lt;br /&gt;
::::::I'm a user, and when I'm looking for a new game to try it's something I often take into consideration. I don't necessarily care about the license so much when I want to play a game, so long as it's free to be distributed (a thing which the asterisks do take care of). I agree it's a little drastic... however it's the only solution I can come up with that would let you sort the list in a way that would help you find, for example, games made by the Pandora community. Unless you were to split it into multiple lists, but then that adds complexity for editors as well. I'd like to also add that theres a similar, older, discussion already on the wiki, [[Talk:Software_projects | here]]. --[[User:Cheese|Cheese]] 05:05, 16 July 2010 (MEST)&lt;br /&gt;
:::::::We could add the text to the existing &amp;quot;Notes&amp;quot; column, and it would be sortable that way. All other links/commentary that are currently in &amp;quot;Notes&amp;quot; can come after, since they don't need to be alphabetically sorted anyway. Is this okay?&lt;br /&gt;
:::::::I still think that the line between &amp;quot;port&amp;quot; and &amp;quot;original&amp;quot; may be too blurry to be useful... I think that it's more of a continuum rather than a straight line. For example, if someone makes a tetris clone, is that a &amp;quot;port&amp;quot; or is it &amp;quot;original&amp;quot;? Also, if someone makes a game for the Pandora but makes it cross-platform so that it runs on PCs and Macs as well (as many games do these days), does it cease being &amp;quot;original&amp;quot;? Or if the game is made simultaneously for Pandora and other platforms? [[User:Esn|Esn]] 07:08, 16 July 2010 (MEST)&lt;br /&gt;
:::::::Sorry, one more thing... maybe a column for multiplayer options? Pandora can have different types of multiplayer. Some games have none, some have netplay (i.e. Ur-Quan Masters should have it, I think), some if you hook up an extra controller, some [http://www.gp32x.com/board/index.php?/topic/55284-2-player-1-pandora-games/ 2-player on 1 Pandora] (either turn-based, or maybe one person simultaneously uses the right controls as the other uses the left). I think that would be a justified and easy-to-define use of a column... [[User:Esn|Esn]] 07:22, 16 July 2010 (MEST)&lt;br /&gt;
::::::::Ah... you don't know the true definition of a port is then. From Wikipedia: ''In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.'' So, by definition, a Tetris clone would not be port, while the engines which have been ported that play the commercial games would be. I've considered the issue of someone making a game for multiple platforms, basically if the game was made by someone in the Pandora community it should be classified as a community made game (regardless of the platform it was made for or who ported it, BattleJewels, for example). Games made by other open source communities which have not made the game with the Pandora in mind at all are deserving of a third category (which I had mentioned above).&lt;br /&gt;
::::::::As for the additional columns, see my post in the talk page for games. A multiplayer column would definitely be pretty useful. --[[User:Cheese|Cheese]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::Maybe I didn't know the exact definition, but maybe that definition isn't very useful... &amp;quot;port of commercial game&amp;quot; is already covered by the asterisks, so we're left with two options: &amp;quot;Community made (port or otherwise)&amp;quot; and &amp;quot;port of free game&amp;quot;. Basically (correct me if I'm wrong), like a qualification of the &amp;quot;author&amp;quot; column: &amp;quot;one of ours&amp;quot; vs. &amp;quot;outsider&amp;quot;, with an arbitrary line drawn in the sand marking where exactly the idea can be said to germinate. What about when someone ports a game that originated somewhere else, but then adds substantial features to it? Or what if the port is done by the same author who did the original game for other systems, but he just uploads it to the File Archive and doesn't actually sign up on the forums and become part of the community (I think there might've been some like this already)? Anyway, since the multiplayer is uncontroversial, I guess I'll go and add it... [[User:Esn|Esn]] 10:58, 16 July 2010 (MEST)&lt;br /&gt;
::::::::::Yeah, I see what you mean, there will be the occasional game that doesn't quite fit into either of those. I'd think it would be safer to put your two examples into the category of games which were made by other open source communities. Some of the less obvious ones would have to be discussed a bit, like, how much modification was done to the original game? The asterisks don't allow you to sort, so I still think there's some value in showing this. Adding it to another column still adds width to the whole table and limits the sorting options a bit. Can we agree that if I can reclaim some of the width by hiding the notes column that it should be added? --[[User:Cheese|Cheese]] 19:09, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::::Just looked into the collapsing notes, it looks like an admin would have to add some javascript into [[MediaWiki:Common.js]]. Since that's the case it's actually more customizable than I thought. I'd like to have a template for the notes, so we could just do something like: &amp;lt;nowiki&amp;gt;{{Notes|note=Notes go here}}&amp;lt;/nowiki&amp;gt; and that would be added to any notes cell with more than just something very brief, I count one entry like that, maybe 4 if you're picky. The result would be that a &amp;quot;more&amp;quot; link would be in the cell and you'd click it to see the notes. Not perfect, but simple enough not to be overly cumbersome and it means the notes can be as long as you like without messing up the table on page load. I've installed a copy of mediawiki on my local server to test this, and once I figure it out I can send EvilDragon the changes to be applied. --[[User:Cheese|Cheese]] 05:18, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::Another thing... I just tried this page at 800x480, it's a tight fit. Hiding the notes would still be useful, but it wouldn't give enough room for another column. We can compress the Multiplayer column by calling it MP then either a symbol or a couple characters, we'd need a glossary at the bottom of the list, but I don't think that's really an issue. I'm going to make the change and let you revert it if you don't like it. If it works we can use the same style to get the community made/commercial column I want while hardly adding any width to it. --[[User:Cheese|Cheese]] 05:58, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::The &amp;quot;more&amp;quot; hide feature sounds like a neat idea. I hope you get it to work. The MP column is nice as well, but I'm not sure about one thing. There are currently 3 MP categories: &amp;quot;SS&amp;quot; (single system), &amp;quot;Net&amp;quot; (networked play) and &amp;quot;Both&amp;quot;. But it seems to me that &amp;quot;SS&amp;quot; currently would include both those games that only require a single system, and those that require a system + a separate USB controller plugged in. I'm also a bit unsure about Networked play - would any game under the &amp;quot;Net&amp;quot; category have both internet and non-internet (i.e. LAN) multiplayer? [[User:Esn|Esn]] 06:48, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Let's do an &amp;quot;SSC&amp;quot; (single system with external controller) category then. With the networked play, it's unlikely that a game for the Pandora would ever be totally online without LAN or LAN only. By supporting one you have to support the other, due to the way networks are set up. The only exception I can think of is if you're forced to connect to an external server (as in the case of an MMORPG). --[[User:Cheese|Cheese]] 07:56, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Oh yeah, there's no way to tell if &amp;quot;both&amp;quot; means Net and SSC or Net and SS. Maybe &amp;quot;N+C&amp;quot; (net + single system w/ controller), &amp;quot;N+S&amp;quot; (net+single system), and &amp;quot;all&amp;quot; or something? Though then it begins to get complicated. --[[User:Cheese|Cheese]] 08:02, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::::That sounds fine, and isn't too bad as long as the complexity stops there. :) I suspect that some combinations will never be used anyway. i.e. it's a bit hard to imagine a game that will use both SS and SS-C. Could happen, but seems unlikely. I guess if there is one, we could use &amp;quot;SS/C&amp;quot;. [[User:Esn|Esn]] 19:00, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Commercial games==&lt;br /&gt;
I propose that any future commercial games can be separated from the rest simply by having the row be a certain colour. I think yellow (style=&amp;quot;background: #ffff90&amp;quot;) would do nicely. [[User:Esn|Esn]] 07:12, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Hideable notes ==&lt;br /&gt;
&lt;br /&gt;
I'm about to send a PM to ED to get him to apply the changes to Common.js that would allow for notes to be hideable. Once that happens, take a look at the GemBR entry to see it or for an example. It is done like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{HideableNotes|text goes here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Cheese|Cheese]] 07:35, 18 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
OK, he applied the changes but there was an error. I've found it though and hopefully it'll get updated quickly. --[[User:Cheese|Cheese]] 07:08, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
It's working now. --[[User:Cheese|Cheese]] 18:43, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
I made the template slightly simpler. I'm going to look into stopping it from having the page jump to the top on every click, it's bothering me. --[[User:Cheese|Cheese]] 09:06, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, me as well. [[User:Esn|Esn]] 01:50, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==xRick==&lt;br /&gt;
xRick needs original game files? That's odd, the GP32 version doesn't. [[User:Esn|Esn]] 10:52, 23 July 2010 (MEST)&lt;br /&gt;
:OK, it doesn't but at the same time does. I misinterpreted what the XRick website said (''I have written the xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and &amp;quot;Rick Dangerous&amp;quot; remains a trademark of its owners'') to mean that you had to get the data on your own but after looking again it seems that it's actually included. --[[User:Cheese|Cheese]] 20:13, 23 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== to be added ==&lt;br /&gt;
&lt;br /&gt;
I don't have the time to add them myself right now, but here's a list of stuff that needs to be added right now:&lt;br /&gt;
*Mirror Magic&lt;br /&gt;
*CromoZone&lt;br /&gt;
*Pandora-OpenSonic&lt;br /&gt;
*Sqrxz&lt;br /&gt;
*Daimonin&lt;br /&gt;
*Pandora-ri-li&lt;br /&gt;
*Pandora X-pilot NG&lt;br /&gt;
*Nethack&lt;br /&gt;
*Super Mario War&lt;br /&gt;
*FreeSCI&lt;br /&gt;
&lt;br /&gt;
I'm probably missing a couple of them, feel free to edit the list and I'll add them when I get a chance (probably on Sunday). --[[User:Cheese|Cheese]] 05:28, 21 August 2010 (MEST)&lt;br /&gt;
:I added FreeSCI to &amp;quot;emulators&amp;quot; on the rationale that ScummVM is also there. I'm not a technical guy, so I don't know if that's right. [[User:Esn|Esn]] 12:44, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The major thing that this list lacks compared to the file archives, which makes it less usable for average people, is a way to easily, quickly see a screenshot of the game. I especially like how it's done on the File Archive, where mousing over the name of a program on one of the columns will make a screenshot show up in the middle of the screen, which goes away when you move your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
Is it possible to program something like this for the wiki, as well? [[User:Esn|Esn]] 22:54, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
:No promises, but I should be able to add this. Maybe not exactly like how it's done on the File Archive, but similar. I'll try to come up with an elegant way of doing it. --[[User:Cheese|Cheese]] 03:38, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::I'm done this finally. Add it like this: &amp;lt;nowiki&amp;gt;{{ImgPreview|imgURL=http://www.pandorawiki.org/images/PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::We just need to wait for ED to apply the changes. &lt;br /&gt;
&lt;br /&gt;
::I'm not sure how you want to go about using this, I think either just putting it inside of the notes column or creating a column at the end would work fine. The &amp;quot;links&amp;quot; are just displayed as [ss] (as in, ScreenShot) right now, but that can always be changed or an icon or something later. --[[User:Cheese|Cheese]] 04:06, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==More Categories==&lt;br /&gt;
Do you think it would be useful to have a version number heading and column, as well as a last updated heading and column? Because at the moment sorting by date only shows release date. The other two would give a good indication of activity of a game.&lt;br /&gt;
&lt;br /&gt;
Also, is it intended to have wiki pages for individual games too? That's potentially where we could include the screenshots, like on the old GP2X wiki.&lt;br /&gt;
--[[User:Jrpritchard|jrpritchard]] 07:08, 3 November 2010 (MET)&lt;br /&gt;
:I don't understand the argument for version numbers. How are those better than release dates? Also, many games don't have version numbers at all.&lt;br /&gt;
:Sure, we should have as many articles as people find useful, including about individual games. [[User:Esn|Esn]] 00:48, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pandora originals&amp;quot;==&lt;br /&gt;
Cheese recommended in an earlier discussion about having some way to distinguish &amp;quot;Pandora originals&amp;quot; made by people from the community, as opposed to ports. And we got hung up about what the exact definition of that would be. I think I have an idea... how about this: &amp;quot;a game that was on the Pandora ''first''  before being ported to any other platform&amp;quot;. If that works out, maybe we can also add &amp;quot;or is ported to Pandora by the original creator&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There are a few like that right now. [http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Reign of Brains] was ported by the original author, PandoraPanic and Panjoust were made just for the Pandora and while &amp;quot;Sparks&amp;quot; I think was also made specifically for Pandora. &lt;br /&gt;
&lt;br /&gt;
I think the simplest way to separate them would be to colour their rows, like on the [[emulator list]]. Nothing too blatant, maybe a soft shade of yellow. [[User:Esn|Esn]] 08:26, 29 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I'm also thinking about making just the &amp;quot;author&amp;quot; box yellow if the port was done by the original creator. [[User:Esn|Esn]] 01:06, 3 January 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=4947</id>
		<title>Talk:Old Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=4947"/>
		<updated>2011-01-23T03:00:54Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Will X Run on the Pandora? */&lt;/p&gt;
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&lt;div&gt;{| class=&amp;quot;messagebox standard-talk&amp;quot; id=&amp;quot;talkheader&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;background-color: #FFFFFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
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This is the talk page for discussing the main page of the wiki.&lt;br /&gt;
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'''Please sign your comments using four tildes (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).''' Place comments that start a new topic at the '''bottom of the page''' and give them &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;== A Descriptive Header ==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. &lt;br /&gt;
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'''Talk page guidelines'''&lt;br /&gt;
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Please respect Etiquette, assume good faith and be nice.&lt;br /&gt;
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== Dutch translation ==&lt;br /&gt;
@ Orkie: Seeing as The Netherlands has a [http://www.gpark.nl GP2X community] too (and (although) indirectly, Pandora), it might be useful to add a link to it. I'm even willing to do (some) Dutch translations for the Wiki. ;) --[[User:SharQueDo|SharQueDo]] 11:57, 17 April 2008 (CEST)&lt;br /&gt;
: Sure, I'll do it when I get chance. [[User:Orkie|Orkie]] 20:23, 17 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Finnish translation ==&lt;br /&gt;
&lt;br /&gt;
I would like to do a finnish translation of the page, I just need you guys to link the main page to http://pandorawiki.org/Fi:Main_page and create the finlands flag symbol.&lt;br /&gt;
: Great, same as above. I'll dig out a flag icon and set up a new category later today. [[User:Orkie|Orkie]] 20:23, 17 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: I think I will have time to start the translation project in Sunday and I will be working on it for some time. For starters I will be translating about pandora and Faq, but I will also add thinks that finnish people always ask me to faq. I plan to update as the english version updates and add stuff in the user category, in the developer category I will just put links to the english versions because you just have to know english to do that stuff. (besides, I don't think that I'm the right person to translate developer stuff) [[User:Gaeryc|Gaeryc]] 21:45, 17 April 2008 (CEST)&lt;br /&gt;
==Icelandic  translation ==&lt;br /&gt;
i have translated the Main Page in to icelandic&lt;br /&gt;
&lt;br /&gt;
http://pandorawiki.org/Is:Main_Page&lt;br /&gt;
--[[User:Andri12|Andri12]] 06:58, 20 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Czech translation ==&lt;br /&gt;
&lt;br /&gt;
Can you add Czech translation link http://pandorawiki.org/Cz:Main_page please? I'd like to make some translations to Czech language. Thanks.&lt;br /&gt;
: Sure, sorry it has taken a few days to get around to it. [[User:Orkie|Orkie]] 19:47, 5 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Spanish Translation ==&lt;br /&gt;
&lt;br /&gt;
Anybody working on this?&amp;lt;br /&amp;gt;&lt;br /&gt;
If not, what dialect should it be in? (I can only do some of the Latin American dialects, not much of any Spain/Castillian) You may consider having two namespaces: one for the European dialect (''Es:'') and one for Latin American dialect (''La:'') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Nat1192|Nat1192]] 02:11, 1 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== German translation ==&lt;br /&gt;
Hey, I would like to do a german translation of this page. First i will link to the english articles. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Shorty Meeks|Shorty Meeks]] 16:58, 7 December 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Allow editing==&lt;br /&gt;
Please allow all established users to edit this page. The requests are completely backlogged, and the front page is getting more and more outdated. [[User:Esn|Esn]] 08:24, 5 July 2010 (MEST)&lt;br /&gt;
:Thank you for updating it, EvilDragon. [[User:Esn|Esn]] 12:13, 15 July 2010 (MEST)&lt;br /&gt;
::Just a thought... we could make templates for the different sections to this page (About Pandora, links, user links, dev links) and then have this page use those templates. That would mean any logged in user could edit it, which ''is'' slightly dangerous for reasons of spam but does make it so it can be edited by everyone, they just couldn't get at the layout of the page. --[[User:Cheese|Cheese]] 09:11, 20 July 2010 (MEST)&lt;br /&gt;
:::Or just add a couple of users as explicit editors. The template suggestion seems OK, since anyone could revert spam, but we don't have 24/7 coverage of recent changes.--[[User:Tsh|Tsh]] 12:19, 20 July 2010 (MEST)&lt;br /&gt;
::::I agree that would be the best choice, but ED is the only active admin and I don't think he's familiar enough administering a wiki or he would have done it already, that or he's too busy. I've gone ahead with the template idea and sent him an updated main page, it should be up within a day or two. Hopefully the spammers won't realize they can now access part of the main page and start spamming like crazy. --[[User:Cheese|Cheese]] 07:37, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Will X Run on the Pandora?==&lt;br /&gt;
&lt;br /&gt;
We have an article with this name.  http://pandorawiki.org/Will_X_run_on_the_Pandora%3F  It really SHOULD be added to the main page, under Users.  It's begging to be used more often!  I've already put it on the Port Requests page.&lt;br /&gt;
&lt;br /&gt;
[[User:Blue Protoman|Blue Protoman]] 22:49, 22 January 2011 (MET)BlueProtoman&lt;br /&gt;
&lt;br /&gt;
:The main page uses templates to bring in the links, so we don't need admins to update it. See (or edit): [[Template:MainPageUsersLinks]]. Feel free to add it there if no one objects to it. --[[User:Cheese|Cheese]] 04:00, 23 January 2011 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Template:ImgPreview&amp;diff=4946</id>
		<title>Template:ImgPreview</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Template:ImgPreview&amp;diff=4946"/>
		<updated>2011-01-23T02:54:33Z</updated>

		<summary type="html">&lt;p&gt;Cheese: New page: &amp;lt;span class=&amp;quot;previewScreenshot&amp;quot;&amp;gt;{{{imgURL}}}&amp;lt;/span&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;previewScreenshot&amp;quot;&amp;gt;{{{imgURL}}}&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Wiki_TODO&amp;diff=4338</id>
		<title>Wiki TODO</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Wiki_TODO&amp;diff=4338"/>
		<updated>2010-12-09T07:32:11Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Specific things */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended for anyone who wants to help the wiki, but isn't quite sure what needs to be done.&lt;br /&gt;
&lt;br /&gt;
== Specific things ==&lt;br /&gt;
* [[Legal Emulation Resources]] - add info from topic onto the page (this is done for the most part, some links could be missing).&lt;br /&gt;
* [[USB compatibility list]] - there seems to be a duplicate of this page ([[Pandora Hardware]]), that duplicate should be deleted and redirect here, but I like the layout of the duplicate page more. Maybe that layout should be used on the compatibility list.&lt;br /&gt;
* Take a look at [http://www.gp32x.com/board/index.php?/topic/54923-the-pandora-apps-thread this thread] and add anything new to the emulator, games, and software lists.&lt;br /&gt;
* Expand this page: [[Troubleshooting_common_problems]]&lt;br /&gt;
*:Looking through the forums and noting what problems seems to come up a lot could be a start. A list could be put in the discussion section of that page if you don't feel comfortable describing how to possibly solve it, or just linking to related topics could be enough for now.&lt;br /&gt;
&lt;br /&gt;
== General things ==&lt;br /&gt;
* Go through and find pages which aren't being linked to anywhere ([[Special:Specialpages|this]] and specifically [[Special:Lonelypages|this]] can help). Find somewhere that makes sense and add a link to the page there... if necessary, make a new page in the style of [[Tutorials and documentation]]. There is some discussion about this [[Talk:Wiki_TODO | here]]. &lt;br /&gt;
* Go through and make sure each page has an appropriate category, add categories for [[Special:Uncategorizedpages | pages without]].&lt;br /&gt;
* Take a look at the [http://www.pandorawiki.org/index.php?title=Special:Recentchanges&amp;amp;days=30&amp;amp;namespace=1 recent talk changes] for possible things to do.&lt;br /&gt;
* Find old stub (low content) pages and merge with more useful ones. Some pages are just forward looking from pre-release and may not be relevant any more.&lt;br /&gt;
* For any pages you edit, work out how (knowing the page exists) one would navigate to it from the main page, without searching.&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Pandora&amp;diff=4336</id>
		<title>Pandora</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Pandora&amp;diff=4336"/>
		<updated>2010-12-09T07:23:56Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | This Wiki is an unofficial community project, and Open Pandora Ltd. is not responsible for its content. Neither is the Wiki an official source of information about your device. &amp;lt;br/&amp;gt;We can always use more help, look [[Getting_involved#The_Wiki | here]] to find out how you can get involved.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:PandoraFrontNew.jpg|right|thumb|320px|The Pandora.]] &lt;br /&gt;
The Pandora is a combination of a seventh-generation handheld game console and miniature computer. It is the spiritual successor to other open handheld consoles such as the GP32 and GP2X. The device is open, meaning you can use it however you like and there are no restrictions or fees placed on developers, so anyone can write and release software for it. It runs a custom distribution of Linux based on [http://www.angstrom-distribution.org/ Ångström] and is currently the most powerful handheld gaming console available.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
On September 30, 2008, 3000 units were made available for pre-order. Later on, this number was increased to 4000. The release of the Pandora was delayed several times until May 2010, when mass production and shipping of the Pandora began. A [[Production timeline]] page describes the process.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
[[Image:Pandora-newrender.jpg|left|thumb|220px|A render of the Pandora.]]&lt;br /&gt;
&lt;br /&gt;
For the first batch, 4000 units were made available to be pre-ordered for $330 USD each. Currently (as of September 2010) these are being assembled and shipped out to customers. &lt;br /&gt;
&lt;br /&gt;
A second batch of 4000 was made available for pre-order in July 2010. The price of the second batch is $349 USD. [http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email/]&lt;br /&gt;
&lt;br /&gt;
==Capabilities==&lt;br /&gt;
&lt;br /&gt;
The Pandora is a unique device. Currently, there is no other device available that has dedicated gaming controls (including two analog nubs) and a QWERTY keyboard. It was developed primarily as a game console, specifically, a device to emulate older systems (see [[Emulator list]]) and run native games (see [[Games]]). It can also be used as a handheld computer. You can use it to do many of the tasks you would on any other computer, such as browsing the Internet (with a full-featured web browser), listening to music, watching movies and shows, using instant messaging applications, etc.&lt;br /&gt;
&lt;br /&gt;
There are also a few things it can't do. Specifically, it can't run software that is only available for Windows, though if the source code is available there is a possibility it could be ported to run on the Pandora. Also, most proprietary Linux applications won't run without a port (as they were made to run on the x86 architecture while the Pandora is ARM-based).&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
===Core Hardware===&lt;br /&gt;
&lt;br /&gt;
*Texas Instruments OMAP3530 system-on-chip (SoC): [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=562133] [http://www.gp32x.com/board/index.php?showtopic=39172&amp;amp;st=160#] ''Specifications can be found at this link: [http://focus.ti.com/pdfs/wtbu/ti_omap3430.pdf] ''&lt;br /&gt;
*PowerVR SGX GPU (OpenGL ES 2.0, several million polygons per second). ''OpenGL ES demonstrated: [http://www.imgtec.com/powervr/insider/powervr-demos.asp] ''&lt;br /&gt;
*256MB DDR SDRAM in consumer units (early developer units had 128MB).&lt;br /&gt;
*Real-time clock (RTC) built in, to keep track of time: [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
*512MB internal flash memory ([[NAND]]) for consumer Pandoras (early developer boards had 256MB).&lt;br /&gt;
*Is &amp;quot;unbrickable&amp;quot;, thanks to a ROM bootloader.&lt;br /&gt;
*Dimensions: 140 x 83 x 27 mm (See [[Size Comparisons]]).&lt;br /&gt;
*Mass: 320g [http://openpandora.ca/] (0.739 lbs).&lt;br /&gt;
&lt;br /&gt;
===Display===&lt;br /&gt;
&lt;br /&gt;
*4.3-inch (93.6 x 56.2 mm), 800x480 widescreen (5:3), touchscreen TFT-LCD. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
*Brightness: 300 cd/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, Contrast ratio: 450:1, Response time: tr+tf=30ms. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39741&amp;amp;view=findpost&amp;amp;p=573484]&lt;br /&gt;
*TV-out included in hardware, A/V-OUT Port (similar in appearance to a large USB OTG port) has Composite and S-Video outputs and 3.5mm headphone output and microphone input.&lt;br /&gt;
**Separate TV-out signals, picture-in-picture capabilities. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
*Powerful 2D and 3D hardware acceleration, see above. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
&lt;br /&gt;
*Has a high-quality audio DAC and an ADC.&lt;br /&gt;
*A pair of stereo speakers are built into the sides of the display. &lt;br /&gt;
*The hardware volume control is a wheel.&lt;br /&gt;
*Built-in microphone. [http://www.gp32x.com/board/index.php?act=findpost&amp;amp;pid=568882]&lt;br /&gt;
&lt;br /&gt;
===Input===&lt;br /&gt;
&lt;br /&gt;
*Buttons, keyboard, microphone, and touchscreen. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
*Directional pad (D-pad). [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
*Two real, custom-designed, plastic analog nubs.&lt;br /&gt;
*QWERTY keyboard (cellphone-like, but larger). [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
&lt;br /&gt;
*802.11b/g (Wi-Fi) included.&lt;br /&gt;
*Integrated Bluetooth 2.0 + EDR (3Mbps). [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=42344&amp;amp;view=findpost&amp;amp;p=613832] &lt;br /&gt;
*[[USB_reference|USB]] &lt;br /&gt;
**Fully powered (500 mA) standard-A USB host port.&lt;br /&gt;
**USB OTG mini-AB port.&lt;br /&gt;
**You can use anything that has the appropriate drivers. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882] Some devices need to first go through a powered USB hub.&lt;br /&gt;
*RS-232 included, but a level converter is needed for the UART. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
*Two SDIO-capable SDHC slots.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
&lt;br /&gt;
*Lithium-polymer battery, ~4000mAh.&lt;br /&gt;
*Up to 10-14 hours battery life under reasonable load, 8.5 hours under max CPU load, ~17 hours playing music with the display off ([[Power_modes#Times|source]]) (up to 100 hours claimed to be possible with further optimization [http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336])&lt;br /&gt;
*Can charge through an AC adapter or USB. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=40659&amp;amp;view=findpost&amp;amp;p=587802]&lt;br /&gt;
*Advanced power management capabilities: only need to set a max clock speed; when the CPU is not doing anything it automatically HALTs and does nothing to save power. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=574380]&lt;br /&gt;
*Eventually will be able to suspend to RAM or suspend to disk for longer battery life and faster start up. See [[Power modes]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_manual&amp;diff=4335</id>
		<title>User manual</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_manual&amp;diff=4335"/>
		<updated>2010-12-09T07:23:21Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | This Wiki is an unofficial community project, and Open Pandora Ltd. is not responsible for its content. Neither is the Wiki an official source of information about your device. &amp;lt;br/&amp;gt;We can always use more help, look [[Getting_involved#The_Wiki | here]] to find out how you can get involved.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:PandoraFront.jpg|Right|thumb|360px|Pandora FTW!]]&lt;br /&gt;
So your Pandora just arrived after being in the post for two months. Jolly good! But now that it's actually here, what on earth do you do with it? '''Don't panic!''' Let's take a look at what's included in the box(so you don't miss anything!) and then hop on over to setting it up for that extended Ms. Pacman marathon you've been waiting for!&lt;br /&gt;
&lt;br /&gt;
Also, don't forget to hit up [http://www.gp32x.com/board/index.php?/forum/61-pandora/ GP32X] for questions/info/apps/fun/discussion! Ask on the [http://boards.openpandora.org/ Official Open Pandora forum] if you want a definitive answer.&lt;br /&gt;
&lt;br /&gt;
If you find a problem which is not explained after visiting the forum, be sure to report it in the [http://bugs.openpandora.org/ Bug Tracker]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Safety Information ==&lt;br /&gt;
Warning: Choking Hazard, do not let children under the age of 3 come close to your Pandora console.&lt;br /&gt;
The Pandora contains small parts that can be eaten by those children.&lt;br /&gt;
&lt;br /&gt;
The battery of Pandora must be charged by the charger included with the Pandora (see package contents). [[http://www.open-pandora.org/ Open Pandora Ltd.]] will not be responsible for damage arising from the use of third party chargers. Please be aware that &amp;quot;cheap&amp;quot; third party chargers often carry fake CE logos. These can damage your Pandora or burst horribly into FLAMES.&lt;br /&gt;
&lt;br /&gt;
Keep the Pandora in normal temperatures under 140F/60C (Recommended temperatures are in the range between -10C and 40C){{Citation needed}}. The battery is a standard Lithium Polymer battery. Do not keep near fire or water. Do not disassemble, destroy or damage the battery, or it may explode! Do not short circuit external contacts! Dispose of it properly, please. &lt;br /&gt;
&lt;br /&gt;
Modifications to hardware can damage your Pandora. [[http://www.open-pandora.org/ Open Pandora Ltd]] cannot be held responsible for any resulting damages that occur from you modifying your Pandora.&lt;br /&gt;
&lt;br /&gt;
Malicious software can do horrible things to your Pandora. Only download Pandora software from trusted locations such as the [http://apps.openpandora.org Pandora Apps] website, the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive], or the websites of trusted developers.&lt;br /&gt;
&lt;br /&gt;
The Pandora has a 4.3-inch touch screen. You can touch the screen to trigger an action. That's right, a touch screen - not a stab screen, punch screen, or solid mahogany workbench. Always touch the screen gently – that is more than enough to trigger the action you want.&lt;br /&gt;
&lt;br /&gt;
The casing of the Pandora has been designed for maximum strength, making it quite hard to break. Please do not consider this a challenge. Do not drop, throw, clamp, launch, tumble dry, or place anvils on the Pandora. This will void your warranty.&lt;br /&gt;
&lt;br /&gt;
== Warranty Information ==&lt;br /&gt;
A one year warranty applies as required by law, and the device will be replaced/repaired if it is faulty. LCDs with numerous/excessive dead pixels will also be replaced.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Box Contents ==&lt;br /&gt;
When you first open Pandora's box, a slew of demons and raging emotions may forcibly leave the box. This is normal. After that, you should find the following items:&lt;br /&gt;
*Pandora console&lt;br /&gt;
*Stylus (located in stylus slot on the side of the Pandora)&lt;br /&gt;
*Battery&lt;br /&gt;
*Mains power adapter (charger)&lt;br /&gt;
*Battery case&lt;br /&gt;
The following items should also be present if you ordered them separately:&lt;br /&gt;
*TV-Out Cable (As of 3rd November 2010 these are not yet included in the box and will ship separately as available)&lt;br /&gt;
*Carrying Case&lt;br /&gt;
*Extra Battery&lt;br /&gt;
After you take those things out, you may find a sliver of Hope left over. It's best to keep it, as you never know when you could use some Hope.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
==== Highlights ====&lt;br /&gt;
{{citation needed}}&lt;br /&gt;
* ARM® Cortex™-A8 600Mhz+ CPU running Linux*&lt;br /&gt;
* 430-MHz TMS320C64x+™ DSP Core&lt;br /&gt;
* PowerVR SGX OpenGL 2.0 ES compliant 3D hardware&lt;br /&gt;
* 800x480 4.3&amp;quot; 16.7 million colours touchscreen LCD&lt;br /&gt;
* Wifi 802.11b/g, Bluetooth &amp;amp; High Speed USB 2.0 Host&lt;br /&gt;
* Dual SDHC card slots &amp;amp; SVideo TV output&lt;br /&gt;
* Dual Analogue and Digital gaming controls&lt;br /&gt;
* 43 button QWERTY and numeric keypad&lt;br /&gt;
* Around 10+ Hours battery life**&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The 600Mhz+ can be clocked higher or lower. This can be controlled by software designed for the device.&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Is affected by use. (For example, turning Wi-Fi off will give better battery life.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Advanced Specifications ====&lt;br /&gt;
* Texas Instruments OMAP3530 processor at 600MHz (officially)&lt;br /&gt;
* 256MB DDR-333 SDRAM&lt;br /&gt;
* 512MB [[NAND]] FLASH memory&lt;br /&gt;
* IVA2+ audio and video processor using TI's DaVinci™ technology (430MHz C64x DSP)&lt;br /&gt;
* ARM® Cortex™-A8 superscalar microprocessor core&lt;br /&gt;
* PowerVR SGX530 (110MHz officially) OpenGL ES 2.0 compliant 3D hardware&lt;br /&gt;
* integrated Wifi 802.11b/g (up to 18dBm output)&lt;br /&gt;
* integrated Bluetooth 2.0 + EDR (3Mbps) (Class 2, + 4dBm)&lt;br /&gt;
* 800x480 resolution LTPS LCD with resistive touch screen, 4.3&amp;quot; widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)&lt;br /&gt;
* Dual analog controllers&lt;br /&gt;
* Full gamepad controls plus shoulder buttons&lt;br /&gt;
* Dual SDHC card slots (up to 64GB of storage currently)&lt;br /&gt;
* headphone output up to 150mW/channel into 16 ohms, 99dB SNR (up to 24 bit/48KHz)&lt;br /&gt;
* TV output (composite and S-Video)&lt;br /&gt;
* Internal microphone plus ability to connect external microphone through headset&lt;br /&gt;
* Stereo line level inputs and outputs&lt;br /&gt;
* 43 button QWERTY and numeric keypad&lt;br /&gt;
* USB 2.0 OTG port (1.5/12/480Mbps) with capability to charge device&lt;br /&gt;
* USB 2.0 HOST port (480Mbps) capable of providing the full 500mA to attached devices (examples include USB memory, keyboard, mouse, 3G modem, GPS)&lt;br /&gt;
* up to two externally accessible UARTs and/or four PWM signals for hardware hacking, robot control, debugging, etc.&lt;br /&gt;
* un-brickable design with integrated boot loader for safe code experimentation&lt;br /&gt;
* Power and hold switch useful for &amp;quot;instant on&amp;quot; and key lockout to aid in media player applications on the go&lt;br /&gt;
* Runs on the Linux operating system (2.6.x)&lt;br /&gt;
* Dimensions: 140x83.4x27.5mm&lt;br /&gt;
* Weight: 335g (with 4200mAh battery)&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
The Pandora is a mixture between a PC and a gaming console (similar to classic computers such as the Amiga). That's why it has gaming controls (ABXY buttons, d-pad, and analogue nubs). It is fast enough to emulate many other systems, run a full desktop, access the internet with Firefox and play games such as Quake III. However, it is not as big as a netbook. Believe it or not, it will fit in your pocket. It's a bit bigger than the original Nintendo DS. (See the [[#Applications | Applications]] section of this manual to see what applications your Pandora will come with.)&lt;br /&gt;
Remember that your Pandora console will get better with every application installed!&lt;br /&gt;
&lt;br /&gt;
== First Time Use ==&lt;br /&gt;
Now that you've opened the box, let's set this thing up! Place the battery inside the battery compartment on the back of the Pandora, making sure the contacts touch(the little silvery metal bits, it's easy). Snap on the battery cover and you're all set!&lt;br /&gt;
If you find this linux stuff is a bit new and overwhelming, please try the [[Quickstart | quickstart page]] for a simple walk through the first steps (including downloading the codec pack) and please provide feedback on the forums about how it can be improved and still kept simple.&lt;br /&gt;
==== Charging ====&lt;br /&gt;
Charge your Pandora 8 hours before disconnecting it from the wall charger. This will improve the lifetime of your battery. To charge the Pandora, insert the power cable end in the Pandora and the other end into your wall socket. &lt;br /&gt;
&lt;br /&gt;
The battery comes pre-charged at 40%, and that level might have decreased during shipping. To be on the safe side, we recommend that you charge the Pandora before you use it. Simply plug in your wall charger into an outlet, or optionally use a mini-USB cable connected to a computer or wall adapter. For extreme silliness, plug your Pandora into an ''already charged Pandora,'' and charge it from that! But not really.&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;fast charge&amp;quot; just put the system into &amp;quot;low-power&amp;quot; mode. You cannot charge the system while _off_. This is currently a feature and may change in future versions of the firmware. &lt;br /&gt;
&lt;br /&gt;
You can find more useful information about charging on the [[Power_modes]]-page.&lt;br /&gt;
&lt;br /&gt;
As an added note by MWeston:&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN.&lt;br /&gt;
&lt;br /&gt;
==== First Boot ====&lt;br /&gt;
Once your Pandora is ready, turn it on. The OS will take some time to boot up for the first time (about 10 minutes, this is only for the first boot, and is normal). After it has booted, a series of settings dialogs will pop up in the shape of a &amp;quot;Boot Wizard&amp;quot; allowing you to alter your Pandora's settings to your liking.&lt;br /&gt;
&lt;br /&gt;
There are a total of 3 parts to the Boot Wizard guide:&lt;br /&gt;
===== System configuration =====&lt;br /&gt;
The first thing you will have to do is to calibrate the Pandora's touch screen. Only do this if the screen isn't calibrated already.&lt;br /&gt;
You will have the option for touchscreen calibration the first time you boot up your Pandora console.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Calibrating the touch screen&amp;quot; is a term used to describe the process of matching coordinates given by the touch layer with the underlying screen. A badly calibrated screen will register your push elsewhere on the screen, perhaps half a centimeter to one side. As there are sometimes slight variations in the production of the touch layer, you the user can improve the accuracy by matching the two layers manually.&lt;br /&gt;
&lt;br /&gt;
===== User setup =====&lt;br /&gt;
After calibrating your screen, you will have to enter your full name. This is what you will see in any user selection dialogs or when the system needs to address you, so enter whatever you are most comfortable with. Then follows your username. It is recommended to choose an all-lowercase, one-word username here, since you will have to enter this name every time you log in. Once you've entered your username, a password input dialog appears. You will have to enter the password you want to use twice here. If you don't want to have a password for your device, simply leave both fields empty. If, however, you decide to enter a password, something hard to guess and between 8 and 16 characters long is preferred.&lt;br /&gt;
&lt;br /&gt;
===== Network and security settings =====&lt;br /&gt;
You will now have to enter a name for your Pandora. This will be the Pandora's host name, so you have two options in this situation:&lt;br /&gt;
&lt;br /&gt;
# If you don't have a domain you want to connect to, simply enter any name here. It should not contain any spaces.&lt;br /&gt;
# If you ''do'' have a domain you want to connect to, enter a name in the form of &amp;quot;pandoraname.domainname.tld&amp;quot;. Note that you may never have a use for this.&lt;br /&gt;
&lt;br /&gt;
Then, you'll have to choose whether you want to automatically log in on your Pandora when it boots, or if you should be given the opportunity to log in as a different user, or enter your password. It is recommended to disable auto login if you want to protect your user data, but if you're often in a hurry, then you can enable auto login here.&lt;br /&gt;
&lt;br /&gt;
The final thing you will have to choose, is whether you want to use the full desktop Xfce environment or the gaming-oriented PMenu environment as your default environment in the Pandora. It is recommended to choose Xfce here if you want to gain access to the Pandora's full potential. This option can be changed later at any point.&lt;br /&gt;
&lt;br /&gt;
==== Calibrating the Analog Nubs [http://pandorawiki.org/Nubs]====&lt;br /&gt;
&lt;br /&gt;
The nubs automatically calibrate with use, and do so every time the unit is freshly powered up. Calibration information is stored inside the nub RAM, so when you power down (full power off, not just low power mode) the calibration information is lost. Calibrating the nubs is as simple as just using them -- do a few left right up down moves or swoosh around, and the nub will know its boundaries and be good thereafter.&lt;br /&gt;
&lt;br /&gt;
So no special effort is required to calibrate or use the nubs, but the first few motions you use of them may be erratic as they self-calibrate.&lt;br /&gt;
&lt;br /&gt;
==== Calibrating The Touchscreen ====&lt;br /&gt;
The touchscreen in your new Pandora device isn't psychic! You have to tell it what to do, and in order to do that effectively, you need to calibrate it. Simply navigate to settings→screen→calibration wizard{{Verify credibility}} and follow the onscreen instructions. You may have to recalibrate the screen from time to time as well.&lt;br /&gt;
&lt;br /&gt;
During the first boot wizard, you will be offered the option to calibrate the touchscreen. By default it may well work okay, but the option is there. If calibration is far off, use the keyboard to select the calibration option.&lt;br /&gt;
&lt;br /&gt;
==== Mouse (stylus/pointer) settings ====&lt;br /&gt;
When done with the calibration and you are back in the Pandora Xfce desktop environment you might also want to change some other touch screen settings to make navigation with the stylus work according to your preferences. Two recommended settings to experiment with for easier navigation are:&lt;br /&gt;
&lt;br /&gt;
#  The double-click Time setting&lt;br /&gt;
#  The double-click  Distance (valid touch-screen double-click area)&lt;br /&gt;
&lt;br /&gt;
In the first setting, i.e. Time, you will be setting the interval between double-clicks where such clicks will be accepted as valid.&lt;br /&gt;
Ex. if you set the time to 250ms, the second click (or screen-tap in our case) must occur within 250ms of the first to be valid.&lt;br /&gt;
&lt;br /&gt;
In the second setting, Distance, you will be setting the radius of screen area where the second click (tap) must fall into to be considered as a valid second tap. This means that if, for example, you set the distance to 5, your second tap must fall within a circle radius of 5 pixels from the point where the first tap occurred.&lt;br /&gt;
&lt;br /&gt;
These two settings can be found under:  Desktop ---&amp;gt; Xfce menu ---&amp;gt; Settings ---&amp;gt; Mouse ---&amp;gt; Behaviour tab.&lt;br /&gt;
&lt;br /&gt;
== Basic Use ==&lt;br /&gt;
See the [[GUI]] page for more details on the user interfaces which can be used with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===Pmenu===&lt;br /&gt;
&lt;br /&gt;
TBD.&lt;br /&gt;
&lt;br /&gt;
===minimenu / mmenu===&lt;br /&gt;
&lt;br /&gt;
minimenu is designed as a fast and easy to use launcher, without a lot of fancy frills. A grid of icons to launch, and use the d-pad or touchscreen to fire one off. It is fairly configurable and skinnable and is fully featured, and very fast. If you recall the interface on the gp32, gp2x, wiz, and gmenu2x you will be right at home and then some!&lt;br /&gt;
&lt;br /&gt;
=====The main grid=====&lt;br /&gt;
&lt;br /&gt;
The main grid with the default skin has most of the screen realestate showing a grid of available 'auto discovered' applications, with a detail panel on the right. A list of tabs is across the top of the screen, with some short help message on the bottom.&lt;br /&gt;
&lt;br /&gt;
Pressing Start or B will invoke the pnd-application. Presseing Select will switch to a basic menu, providing shutdown or some advanced options.&lt;br /&gt;
&lt;br /&gt;
Pressing &amp;quot;Y&amp;quot; (think &amp;quot;Why?&amp;quot;) will bring up pnd-application documentation, if that pnd-file has defined any.&lt;br /&gt;
&lt;br /&gt;
The left and right shoulder triggers will switch categories of applications; by default, minimenu includes an All category and defaults to showing it.&lt;br /&gt;
&lt;br /&gt;
The applications are auto-discovered in the same means as the xfce desktop and pmenu and other pnd-supporting systems, however you may add additional minimenu-specific searchpaths into the configuration should you wish to. It is likely a basic file browser will also be added, letting you launch applications manually placed on your SD cards.&lt;br /&gt;
&lt;br /&gt;
The standard overrides are supported -- .ovr files for icon title, clockspeed setting and categories, as well as a .pnd for icon override.&lt;br /&gt;
&lt;br /&gt;
===Desktop style environment (Xfce)===&lt;br /&gt;
&lt;br /&gt;
=====On the Desktop=====&lt;br /&gt;
&lt;br /&gt;
The desktop will contain icons for numerous locations (such as each mounted SD card), as well as any auto-discovered pnd-applications located on SD cards or internal [[NAND]].&lt;br /&gt;
&lt;br /&gt;
=====In the menu=====&lt;br /&gt;
On the bottom left you have your applications menu, similar to the Windows start menu. Clicking it brings up a list of all installed applications and pnd-applications in the appropriate location on your SD cards.&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous=====&lt;br /&gt;
To the right may be some icons, these serve as shortcuts to commonly used applications. Next to that you have your taskbar which, as you might have guessed, lists all running applications in your current workspace. To the right of the taskbar you have your workspaces, think of these as multiple desktops. By default you have two to switch between. Applications running in one workspace will not be visible in the other, so you can effectively hide your Ms. Pacman game from your boss at work, because there's no way you're not going to go for the gold, even at work! Finally there are a few more icons that deal with TV-Out, network connectivity, etc. and some running applications may place an icon there as well. And to the right of THOSE, you have your time. Because time flies when you're using your Pandora! Badum tsh. And to the right of that, you have a little icon which, when clicked, displays all running applications.&lt;br /&gt;
&lt;br /&gt;
Finally, I'd just like to reiterate this--EVERYTHING is customizable! We'll get to that section later on.&lt;br /&gt;
&lt;br /&gt;
===Pandora Button===&lt;br /&gt;
&lt;br /&gt;
When in the desktop style environment (Xfce), the Pandora button will bring up the applications menu, letting you quickly view the available applications. If held, it allows you to [[User_manual#Killing Applications | kill]] an unresponsive application.&lt;br /&gt;
&lt;br /&gt;
===Power modes===&lt;br /&gt;
&lt;br /&gt;
The [[Power modes]] page provides full details of power modes, charging and battery care and lifetime.&lt;br /&gt;
&lt;br /&gt;
Without switching the device entirely off, it may be placed into low power mode or regular power mode; simply sliding the power switch to the right will toggle modes.&lt;br /&gt;
&lt;br /&gt;
Consider low power mode to be akin to turning off a PDA or cellphone -- the screen is off, the CPU is clocked down and so on, but the device is still silently on, allowing for alarms to go off or it to be turned on again instantly. Regular power mode is for normal usage.&lt;br /&gt;
&lt;br /&gt;
Low power mode is probably going to be used as the normal &amp;quot;off&amp;quot; for most people, with true off (device powered down entirely, unable to respond to alarms or wake up quickly) available to conserve battery power. Turning the Pandora off completely is the best option if you don't plan on using it for few weeks or longer. &lt;br /&gt;
&lt;br /&gt;
Closing the lid will turn off the display but otherwise leave the device operating - handy for audio playing; turning off the display reduces power consumption.&lt;br /&gt;
&lt;br /&gt;
Shutdown will only occur if you are unplugged from the wall. The device can't be charged while off, to &amp;quot;fast charge&amp;quot; just switch to low power mode. See [[Power modes | power modes]] for more info.&lt;br /&gt;
&lt;br /&gt;
The actual behavior of buttons and events can be customized.&lt;br /&gt;
&lt;br /&gt;
=== USB Peripherals ===&lt;br /&gt;
You can connect USB2 High Speed peripherals directly, using the large USB connector, or a USB-OTG adaptor lead. Lower-speed USB devices will only work through a hub, the Pandora does not have the support circuitry inside to drive the interface in the correct mode.&lt;br /&gt;
See the [[USB_compatibility_list|the USB compatibility list]] for peripherals which have been tested so far.&lt;br /&gt;
&lt;br /&gt;
=== Killing Applications ===&lt;br /&gt;
Killing (or forcibly closing) an unresponsive application is as simple as holding down the Pandora button (just under start and select) for a few seconds. A dialog will appear which lists the open applications and gives you the option to kill them.&lt;br /&gt;
&lt;br /&gt;
=== Forcing a Restart ===&lt;br /&gt;
Occasionally something will happen causing your Pandora to become unresponsive (to the point that even killing a program isn't possible). When this happens it is necessary to force your Pandora to restart. The easiest way to do this is by holding the Pandora button and moving the power switch to the right.&lt;br /&gt;
&lt;br /&gt;
== Configuration and Customization ==&lt;br /&gt;
This is just an overview of the customization and configuration you can do. Individual sections may link to their own pages.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up WiFi ===&lt;br /&gt;
If wifi is enabled, and you are in range of an access point, a dialogue should appear offering to connect to it. See the [[Wifi]] page for more detail on using wifi.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up Bluetooth ===&lt;br /&gt;
&lt;br /&gt;
=== Adjusting Brightness/Contrast ===&lt;br /&gt;
Brightness can be raised by pressing Fn+I and lowered with Fn+U. A tool is included with the Pandora called &amp;quot;LCD-Settings&amp;quot; (under the &amp;quot;Settings&amp;quot; menu) which can be used to adjust the brightness and the gamma.&lt;br /&gt;
&lt;br /&gt;
=== Changing Your Theme ===&lt;br /&gt;
Under &amp;quot;Settings&amp;quot; in the menu, you will find &amp;quot;Appearance&amp;quot; which will let you adjust the style, icon set, fonts, and a few other appearance related settings. Also, under &amp;quot;Window Manager&amp;quot; you can adjust the style of each window's title bar.&lt;br /&gt;
&lt;br /&gt;
=== Minimenu Configuration and Tricks ===&lt;br /&gt;
&lt;br /&gt;
minimenu has a fairly comprehensive configuration file for its minimalistic design; most options may be enabled or disabled or fiddled with, and the skin can reasonably be altered.&lt;br /&gt;
&lt;br /&gt;
The All category can be removed if undesired.&lt;br /&gt;
&lt;br /&gt;
Expert conf hackers can specify what categories they'd like and in what order, and have multiple app categories dumped into one tab, and other tricks.&lt;br /&gt;
&lt;br /&gt;
pnd-application icons may be all loaded during the menu setup, or deferred until later and loaded in the background.&lt;br /&gt;
&lt;br /&gt;
Preview pics may be loaded up front (not advised, as it can be slow), or deferred until later. (When deferred, they may load when you rest the selection, or load in background.)&lt;br /&gt;
&lt;br /&gt;
You may choose to have auto-discovered applications registered into any of their 6 categories (Main, Sub1, Sub2, Alt, AltSub1, AltSub2).&lt;br /&gt;
&lt;br /&gt;
Etc and so on.&lt;br /&gt;
&lt;br /&gt;
Additional keys are supported: Q to quit the menu (not really useful for most people), and Space to invoke the application.&lt;br /&gt;
&lt;br /&gt;
[[Minimenu Configuration Documentation | This section contains more information.]]&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
Many applications will come preinstalled into the internal [[NAND]]; these will be regular Linux applications (not packaged into pnd files, since they do not need to be redistributed to anyone.)&lt;br /&gt;
&lt;br /&gt;
Additional applications may be found as [[Introduction to PNDs | pnd-files]] (a packaged up single file representing an entire application) or as regular Linux files (an application likely being made up of many files and possibly needing installation.)&lt;br /&gt;
&lt;br /&gt;
==== What Is Included? ====&lt;br /&gt;
* Ångström Linux: Lightweight beautiful Linux-based operating system for the Pandora.&lt;br /&gt;
* Xfce: A full featured window manager for Linux.&lt;br /&gt;
* Midori: A full featured web browser, designed to be lighter and faster than a full desktop style browser.&lt;br /&gt;
* Lightweight office utilities including Abiword, Gnumeric, and ClawsMail (warning: do not use ClawsMail, it will fill up your [[NAND]]. Solutions are [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__919458 being worked on]).&lt;br /&gt;
{{Volume needed}}&lt;br /&gt;
&lt;br /&gt;
==== Where Can I Get More Apps? ====&lt;br /&gt;
There are many ways to get more applications onto your Pandora. &lt;br /&gt;
&lt;br /&gt;
*On this wiki, we maintain up-to-date lists of [[games]], [[Emulator list|emulators]], and [[Software projects|other software]], with download links. These lists are more comprehensive than the two official sites below, because not every program is submitted to both of them.&lt;br /&gt;
&lt;br /&gt;
*To help with the massive range of applications, the wiki has a page to bring together some stable and highly rated apps which will help you to get started, see [[Top 10 apps]]&lt;br /&gt;
&lt;br /&gt;
*The easiest way is to browse the [http://apps.open-pandora.org Open App Store], where you can download a selection of free or commercial applications. To download, navigate to an app, pay for it if you must, and hit the 'download' button. Select where you want to save it, and you're done!&lt;br /&gt;
&lt;br /&gt;
*There is the good ol' [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive].&lt;br /&gt;
&lt;br /&gt;
*There are nice repositories, such as the [http://www.angstrom-distribution.org/repo Angstrom ARM Repository], or...&lt;br /&gt;
&lt;br /&gt;
*The Pandora includes the package manager opkg, which is a fork of [http://en.wikipedia.org/wiki/Ipkg ipkg]. Note this will install to [[NAND]] by default, so should be used with great caution. Type &amp;quot;df -h&amp;quot; into the terminal to see how much space you have left.&lt;br /&gt;
&lt;br /&gt;
*Also, people may upload their apps to weird crevices in the net, so be on the lookout! (or use a search engine)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;border-top:1px solid gray; border-bottom:1px solid gray; padding-top:5px; padding-bottom:5px; margin-bottom:20px&amp;quot;&amp;gt;''Note: Your Pandora's internal memory (NAND) will be at close to capacity when you receive it. All new programs should be installed to SD card. Downloads from the Angstrom Repo, or use of the opkg package manager, should only be done by advanced users or when instructed by Open Pandora Ltd (for example, firmware updates will probably use a pandora specific repository in the future).''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Installing a PND file (an application) ====&lt;br /&gt;
[[Image:PandoraSD.png|thumb|alt=SD card folder structure|This is what the folder structure on your SD card should look like. The drive letter and card name will vary; they're not important.]]&lt;br /&gt;
Installation of a PND file is so easy, you can hardly even call it installing. All you need to do is copy the PND file into the appropriate folder on your SD card. The first thing you'll need to do is set up some folders that the Pandora will recognise. It's recommended that you start with a blank, freshly formatted (or freshly purchased) SD card. For the purposes of this guide we'll refer to your SD card as &amp;lt;SD&amp;gt;. (Windows might call it something like G:\Removable Disk.) Create a new folder on the SD card called 'pandora':&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora&lt;br /&gt;
Then open the 'pandora' folder, and create four more inside it: apps, appdata, desktop, and menu:&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/apps&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/appdata/&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/desktop/&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/menu/&lt;br /&gt;
Now you're ready to install a PND file. Just copy and paste (or drag and drop) (or save) the file into your folder of choice:&lt;br /&gt;
* Putting a PND in the /desktop folder will make it appear on the XFCE desktop&lt;br /&gt;
* Putting a PND in the /menu folder will make it appear in the XFCE system menu&lt;br /&gt;
* Putting a PND in the /apps folder will make it appear in both locations&lt;br /&gt;
* If you're using Minimenu instead of XFCE, it doesn't matter which of these three folders you use&lt;br /&gt;
Occasionally you'll come across an application which needs additional data (for example, the data files for Quake, or ROMs for an emulator). These files goes into the appdata folder. A PND program will automatically create its own subfolder within /appdata the first time it is run; then you can add files to it. More information on this is available on the [[Introduction_to_PNDs#Where_does_my_data_go.3F_How_do_I_make_files_visible_to_the_applications.3F | introduction to PNDs]] page.&lt;br /&gt;
&lt;br /&gt;
== Firmware ==&lt;br /&gt;
For more detail about firmware, see the [[Introduction to firmware]] page.&lt;br /&gt;
&lt;br /&gt;
==== Updating The Firmware ====&lt;br /&gt;
&lt;br /&gt;
Updates to the firmware are currently provided as Hotfix packages, in [[Introduction to PNDs |PND]] format. Check the OpenPandora official [http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=178&amp;amp;Itemid=32&amp;amp;lang=en support] page for the latest status. This will update any parts of the system which need to be updated. A more flexible system is planned, this should allow automatic downloading and installing of updates if you wish (but should not be expected before late in 2010.&lt;br /&gt;
&lt;br /&gt;
==== Replacing the Firmware ====&lt;br /&gt;
&lt;br /&gt;
There are several reasons why you might wish to take this seemingly drastic step. It is possible that the system software gets corrupted somehow (for example, a power failure whilst you are completing the 'first boot' process). Alternatively, you might wish to install a copy of the firmware on an SD card if you are experimenting with different system configurations. Regardless, the Pandora is very robust, it is always possible to download some files to the SD card, and use these to return the internal [[NAND]] to the 'factory' state without too much effort. See the [[Introduction to firmware]] page for information on how to do this.&lt;br /&gt;
&lt;br /&gt;
== Pandora FAQ ==&lt;br /&gt;
Silly goose, go to the [[FAQ]] page for more detailed information.&lt;br /&gt;
&lt;br /&gt;
==Futher reading==&lt;br /&gt;
* [[Basic Linux Guide]] - For those who don't know very much about Linux and want to learn more.&lt;br /&gt;
* [[Minimenu Configuration Documentation]] - If you want to customize or configure Minimenu.&lt;br /&gt;
* [[Tutorials]]&lt;br /&gt;
* [[Emulator list]] - See what systems you can emulate.&lt;br /&gt;
* [[Games]] - Take a look at the games that are available.&lt;br /&gt;
* [[Software projects]] - A list of all non-emulator, non-game software for Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Categories]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_manual&amp;diff=4334</id>
		<title>User manual</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_manual&amp;diff=4334"/>
		<updated>2010-12-09T07:21:59Z</updated>

		<summary type="html">&lt;p&gt;Cheese: Undo revision 4333 by Cheese (Talk) - OOPS!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | This Wiki is an unofficial community project, and Open Pandora Ltd. is not responsible for its content. Neither is the Wiki an official source of information about your device.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:PandoraFront.jpg|Right|thumb|360px|Pandora FTW!]]&lt;br /&gt;
So your Pandora just arrived after being in the post for two months. Jolly good! But now that it's actually here, what on earth do you do with it? '''Don't panic!''' Let's take a look at what's included in the box(so you don't miss anything!) and then hop on over to setting it up for that extended Ms. Pacman marathon you've been waiting for!&lt;br /&gt;
&lt;br /&gt;
Also, don't forget to hit up [http://www.gp32x.com/board/index.php?/forum/61-pandora/ GP32X] for questions/info/apps/fun/discussion! Ask on the [http://boards.openpandora.org/ Official Open Pandora forum] if you want a definitive answer.&lt;br /&gt;
&lt;br /&gt;
If you find a problem which is not explained after visiting the forum, be sure to report it in the [http://bugs.openpandora.org/ Bug Tracker]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Safety Information ==&lt;br /&gt;
Warning: Choking Hazard, do not let children under the age of 3 come close to your Pandora console.&lt;br /&gt;
The Pandora contains small parts that can be eaten by those children.&lt;br /&gt;
&lt;br /&gt;
The battery of Pandora must be charged by the charger included with the Pandora (see package contents). [[http://www.open-pandora.org/ Open Pandora Ltd.]] will not be responsible for damage arising from the use of third party chargers. Please be aware that &amp;quot;cheap&amp;quot; third party chargers often carry fake CE logos. These can damage your Pandora or burst horribly into FLAMES.&lt;br /&gt;
&lt;br /&gt;
Keep the Pandora in normal temperatures under 140F/60C (Recommended temperatures are in the range between -10C and 40C){{Citation needed}}. The battery is a standard Lithium Polymer battery. Do not keep near fire or water. Do not disassemble, destroy or damage the battery, or it may explode! Do not short circuit external contacts! Dispose of it properly, please. &lt;br /&gt;
&lt;br /&gt;
Modifications to hardware can damage your Pandora. [[http://www.open-pandora.org/ Open Pandora Ltd]] cannot be held responsible for any resulting damages that occur from you modifying your Pandora.&lt;br /&gt;
&lt;br /&gt;
Malicious software can do horrible things to your Pandora. Only download Pandora software from trusted locations such as the [http://apps.openpandora.org Pandora Apps] website, the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive], or the websites of trusted developers.&lt;br /&gt;
&lt;br /&gt;
The Pandora has a 4.3-inch touch screen. You can touch the screen to trigger an action. That's right, a touch screen - not a stab screen, punch screen, or solid mahogany workbench. Always touch the screen gently – that is more than enough to trigger the action you want.&lt;br /&gt;
&lt;br /&gt;
The casing of the Pandora has been designed for maximum strength, making it quite hard to break. Please do not consider this a challenge. Do not drop, throw, clamp, launch, tumble dry, or place anvils on the Pandora. This will void your warranty.&lt;br /&gt;
&lt;br /&gt;
== Warranty Information ==&lt;br /&gt;
A one year warranty applies as required by law, and the device will be replaced/repaired if it is faulty. LCDs with numerous/excessive dead pixels will also be replaced.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Box Contents ==&lt;br /&gt;
When you first open Pandora's box, a slew of demons and raging emotions may forcibly leave the box. This is normal. After that, you should find the following items:&lt;br /&gt;
*Pandora console&lt;br /&gt;
*Stylus (located in stylus slot on the side of the Pandora)&lt;br /&gt;
*Battery&lt;br /&gt;
*Mains power adapter (charger)&lt;br /&gt;
*Battery case&lt;br /&gt;
The following items should also be present if you ordered them separately:&lt;br /&gt;
*TV-Out Cable (As of 3rd November 2010 these are not yet included in the box and will ship separately as available)&lt;br /&gt;
*Carrying Case&lt;br /&gt;
*Extra Battery&lt;br /&gt;
After you take those things out, you may find a sliver of Hope left over. It's best to keep it, as you never know when you could use some Hope.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
==== Highlights ====&lt;br /&gt;
{{citation needed}}&lt;br /&gt;
* ARM® Cortex™-A8 600Mhz+ CPU running Linux*&lt;br /&gt;
* 430-MHz TMS320C64x+™ DSP Core&lt;br /&gt;
* PowerVR SGX OpenGL 2.0 ES compliant 3D hardware&lt;br /&gt;
* 800x480 4.3&amp;quot; 16.7 million colours touchscreen LCD&lt;br /&gt;
* Wifi 802.11b/g, Bluetooth &amp;amp; High Speed USB 2.0 Host&lt;br /&gt;
* Dual SDHC card slots &amp;amp; SVideo TV output&lt;br /&gt;
* Dual Analogue and Digital gaming controls&lt;br /&gt;
* 43 button QWERTY and numeric keypad&lt;br /&gt;
* Around 10+ Hours battery life**&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The 600Mhz+ can be clocked higher or lower. This can be controlled by software designed for the device.&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Is affected by use. (For example, turning Wi-Fi off will give better battery life.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Advanced Specifications ====&lt;br /&gt;
* Texas Instruments OMAP3530 processor at 600MHz (officially)&lt;br /&gt;
* 256MB DDR-333 SDRAM&lt;br /&gt;
* 512MB [[NAND]] FLASH memory&lt;br /&gt;
* IVA2+ audio and video processor using TI's DaVinci™ technology (430MHz C64x DSP)&lt;br /&gt;
* ARM® Cortex™-A8 superscalar microprocessor core&lt;br /&gt;
* PowerVR SGX530 (110MHz officially) OpenGL ES 2.0 compliant 3D hardware&lt;br /&gt;
* integrated Wifi 802.11b/g (up to 18dBm output)&lt;br /&gt;
* integrated Bluetooth 2.0 + EDR (3Mbps) (Class 2, + 4dBm)&lt;br /&gt;
* 800x480 resolution LTPS LCD with resistive touch screen, 4.3&amp;quot; widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)&lt;br /&gt;
* Dual analog controllers&lt;br /&gt;
* Full gamepad controls plus shoulder buttons&lt;br /&gt;
* Dual SDHC card slots (up to 64GB of storage currently)&lt;br /&gt;
* headphone output up to 150mW/channel into 16 ohms, 99dB SNR (up to 24 bit/48KHz)&lt;br /&gt;
* TV output (composite and S-Video)&lt;br /&gt;
* Internal microphone plus ability to connect external microphone through headset&lt;br /&gt;
* Stereo line level inputs and outputs&lt;br /&gt;
* 43 button QWERTY and numeric keypad&lt;br /&gt;
* USB 2.0 OTG port (1.5/12/480Mbps) with capability to charge device&lt;br /&gt;
* USB 2.0 HOST port (480Mbps) capable of providing the full 500mA to attached devices (examples include USB memory, keyboard, mouse, 3G modem, GPS)&lt;br /&gt;
* up to two externally accessible UARTs and/or four PWM signals for hardware hacking, robot control, debugging, etc.&lt;br /&gt;
* un-brickable design with integrated boot loader for safe code experimentation&lt;br /&gt;
* Power and hold switch useful for &amp;quot;instant on&amp;quot; and key lockout to aid in media player applications on the go&lt;br /&gt;
* Runs on the Linux operating system (2.6.x)&lt;br /&gt;
* Dimensions: 140x83.4x27.5mm&lt;br /&gt;
* Weight: 335g (with 4200mAh battery)&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
The Pandora is a mixture between a PC and a gaming console (similar to classic computers such as the Amiga). That's why it has gaming controls (ABXY buttons, d-pad, and analogue nubs). It is fast enough to emulate many other systems, run a full desktop, access the internet with Firefox and play games such as Quake III. However, it is not as big as a netbook. Believe it or not, it will fit in your pocket. It's a bit bigger than the original Nintendo DS. (See the [[#Applications | Applications]] section of this manual to see what applications your Pandora will come with.)&lt;br /&gt;
Remember that your Pandora console will get better with every application installed!&lt;br /&gt;
&lt;br /&gt;
== First Time Use ==&lt;br /&gt;
Now that you've opened the box, let's set this thing up! Place the battery inside the battery compartment on the back of the Pandora, making sure the contacts touch(the little silvery metal bits, it's easy). Snap on the battery cover and you're all set!&lt;br /&gt;
If you find this linux stuff is a bit new and overwhelming, please try the [[Quickstart | quickstart page]] for a simple walk through the first steps (including downloading the codec pack) and please provide feedback on the forums about how it can be improved and still kept simple.&lt;br /&gt;
==== Charging ====&lt;br /&gt;
Charge your Pandora 8 hours before disconnecting it from the wall charger. This will improve the lifetime of your battery. To charge the Pandora, insert the power cable end in the Pandora and the other end into your wall socket. &lt;br /&gt;
&lt;br /&gt;
The battery comes pre-charged at 40%, and that level might have decreased during shipping. To be on the safe side, we recommend that you charge the Pandora before you use it. Simply plug in your wall charger into an outlet, or optionally use a mini-USB cable connected to a computer or wall adapter. For extreme silliness, plug your Pandora into an ''already charged Pandora,'' and charge it from that! But not really.&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;fast charge&amp;quot; just put the system into &amp;quot;low-power&amp;quot; mode. You cannot charge the system while _off_. This is currently a feature and may change in future versions of the firmware. &lt;br /&gt;
&lt;br /&gt;
You can find more useful information about charging on the [[Power_modes]]-page.&lt;br /&gt;
&lt;br /&gt;
As an added note by MWeston:&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN.&lt;br /&gt;
&lt;br /&gt;
==== First Boot ====&lt;br /&gt;
Once your Pandora is ready, turn it on. The OS will take some time to boot up for the first time (about 10 minutes, this is only for the first boot, and is normal). After it has booted, a series of settings dialogs will pop up in the shape of a &amp;quot;Boot Wizard&amp;quot; allowing you to alter your Pandora's settings to your liking.&lt;br /&gt;
&lt;br /&gt;
There are a total of 3 parts to the Boot Wizard guide:&lt;br /&gt;
===== System configuration =====&lt;br /&gt;
The first thing you will have to do is to calibrate the Pandora's touch screen. Only do this if the screen isn't calibrated already.&lt;br /&gt;
You will have the option for touchscreen calibration the first time you boot up your Pandora console.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Calibrating the touch screen&amp;quot; is a term used to describe the process of matching coordinates given by the touch layer with the underlying screen. A badly calibrated screen will register your push elsewhere on the screen, perhaps half a centimeter to one side. As there are sometimes slight variations in the production of the touch layer, you the user can improve the accuracy by matching the two layers manually.&lt;br /&gt;
&lt;br /&gt;
===== User setup =====&lt;br /&gt;
After calibrating your screen, you will have to enter your full name. This is what you will see in any user selection dialogs or when the system needs to address you, so enter whatever you are most comfortable with. Then follows your username. It is recommended to choose an all-lowercase, one-word username here, since you will have to enter this name every time you log in. Once you've entered your username, a password input dialog appears. You will have to enter the password you want to use twice here. If you don't want to have a password for your device, simply leave both fields empty. If, however, you decide to enter a password, something hard to guess and between 8 and 16 characters long is preferred.&lt;br /&gt;
&lt;br /&gt;
===== Network and security settings =====&lt;br /&gt;
You will now have to enter a name for your Pandora. This will be the Pandora's host name, so you have two options in this situation:&lt;br /&gt;
&lt;br /&gt;
# If you don't have a domain you want to connect to, simply enter any name here. It should not contain any spaces.&lt;br /&gt;
# If you ''do'' have a domain you want to connect to, enter a name in the form of &amp;quot;pandoraname.domainname.tld&amp;quot;. Note that you may never have a use for this.&lt;br /&gt;
&lt;br /&gt;
Then, you'll have to choose whether you want to automatically log in on your Pandora when it boots, or if you should be given the opportunity to log in as a different user, or enter your password. It is recommended to disable auto login if you want to protect your user data, but if you're often in a hurry, then you can enable auto login here.&lt;br /&gt;
&lt;br /&gt;
The final thing you will have to choose, is whether you want to use the full desktop Xfce environment or the gaming-oriented PMenu environment as your default environment in the Pandora. It is recommended to choose Xfce here if you want to gain access to the Pandora's full potential. This option can be changed later at any point.&lt;br /&gt;
&lt;br /&gt;
==== Calibrating the Analog Nubs [http://pandorawiki.org/Nubs]====&lt;br /&gt;
&lt;br /&gt;
The nubs automatically calibrate with use, and do so every time the unit is freshly powered up. Calibration information is stored inside the nub RAM, so when you power down (full power off, not just low power mode) the calibration information is lost. Calibrating the nubs is as simple as just using them -- do a few left right up down moves or swoosh around, and the nub will know its boundaries and be good thereafter.&lt;br /&gt;
&lt;br /&gt;
So no special effort is required to calibrate or use the nubs, but the first few motions you use of them may be erratic as they self-calibrate.&lt;br /&gt;
&lt;br /&gt;
==== Calibrating The Touchscreen ====&lt;br /&gt;
The touchscreen in your new Pandora device isn't psychic! You have to tell it what to do, and in order to do that effectively, you need to calibrate it. Simply navigate to settings→screen→calibration wizard{{Verify credibility}} and follow the onscreen instructions. You may have to recalibrate the screen from time to time as well.&lt;br /&gt;
&lt;br /&gt;
During the first boot wizard, you will be offered the option to calibrate the touchscreen. By default it may well work okay, but the option is there. If calibration is far off, use the keyboard to select the calibration option.&lt;br /&gt;
&lt;br /&gt;
==== Mouse (stylus/pointer) settings ====&lt;br /&gt;
When done with the calibration and you are back in the Pandora Xfce desktop environment you might also want to change some other touch screen settings to make navigation with the stylus work according to your preferences. Two recommended settings to experiment with for easier navigation are:&lt;br /&gt;
&lt;br /&gt;
#  The double-click Time setting&lt;br /&gt;
#  The double-click  Distance (valid touch-screen double-click area)&lt;br /&gt;
&lt;br /&gt;
In the first setting, i.e. Time, you will be setting the interval between double-clicks where such clicks will be accepted as valid.&lt;br /&gt;
Ex. if you set the time to 250ms, the second click (or screen-tap in our case) must occur within 250ms of the first to be valid.&lt;br /&gt;
&lt;br /&gt;
In the second setting, Distance, you will be setting the radius of screen area where the second click (tap) must fall into to be considered as a valid second tap. This means that if, for example, you set the distance to 5, your second tap must fall within a circle radius of 5 pixels from the point where the first tap occurred.&lt;br /&gt;
&lt;br /&gt;
These two settings can be found under:  Desktop ---&amp;gt; Xfce menu ---&amp;gt; Settings ---&amp;gt; Mouse ---&amp;gt; Behaviour tab.&lt;br /&gt;
&lt;br /&gt;
== Basic Use ==&lt;br /&gt;
See the [[GUI]] page for more details on the user interfaces which can be used with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===Pmenu===&lt;br /&gt;
&lt;br /&gt;
TBD.&lt;br /&gt;
&lt;br /&gt;
===minimenu / mmenu===&lt;br /&gt;
&lt;br /&gt;
minimenu is designed as a fast and easy to use launcher, without a lot of fancy frills. A grid of icons to launch, and use the d-pad or touchscreen to fire one off. It is fairly configurable and skinnable and is fully featured, and very fast. If you recall the interface on the gp32, gp2x, wiz, and gmenu2x you will be right at home and then some!&lt;br /&gt;
&lt;br /&gt;
=====The main grid=====&lt;br /&gt;
&lt;br /&gt;
The main grid with the default skin has most of the screen realestate showing a grid of available 'auto discovered' applications, with a detail panel on the right. A list of tabs is across the top of the screen, with some short help message on the bottom.&lt;br /&gt;
&lt;br /&gt;
Pressing Start or B will invoke the pnd-application. Presseing Select will switch to a basic menu, providing shutdown or some advanced options.&lt;br /&gt;
&lt;br /&gt;
Pressing &amp;quot;Y&amp;quot; (think &amp;quot;Why?&amp;quot;) will bring up pnd-application documentation, if that pnd-file has defined any.&lt;br /&gt;
&lt;br /&gt;
The left and right shoulder triggers will switch categories of applications; by default, minimenu includes an All category and defaults to showing it.&lt;br /&gt;
&lt;br /&gt;
The applications are auto-discovered in the same means as the xfce desktop and pmenu and other pnd-supporting systems, however you may add additional minimenu-specific searchpaths into the configuration should you wish to. It is likely a basic file browser will also be added, letting you launch applications manually placed on your SD cards.&lt;br /&gt;
&lt;br /&gt;
The standard overrides are supported -- .ovr files for icon title, clockspeed setting and categories, as well as a .pnd for icon override.&lt;br /&gt;
&lt;br /&gt;
===Desktop style environment (Xfce)===&lt;br /&gt;
&lt;br /&gt;
=====On the Desktop=====&lt;br /&gt;
&lt;br /&gt;
The desktop will contain icons for numerous locations (such as each mounted SD card), as well as any auto-discovered pnd-applications located on SD cards or internal [[NAND]].&lt;br /&gt;
&lt;br /&gt;
=====In the menu=====&lt;br /&gt;
On the bottom left you have your applications menu, similar to the Windows start menu. Clicking it brings up a list of all installed applications and pnd-applications in the appropriate location on your SD cards.&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous=====&lt;br /&gt;
To the right may be some icons, these serve as shortcuts to commonly used applications. Next to that you have your taskbar which, as you might have guessed, lists all running applications in your current workspace. To the right of the taskbar you have your workspaces, think of these as multiple desktops. By default you have two to switch between. Applications running in one workspace will not be visible in the other, so you can effectively hide your Ms. Pacman game from your boss at work, because there's no way you're not going to go for the gold, even at work! Finally there are a few more icons that deal with TV-Out, network connectivity, etc. and some running applications may place an icon there as well. And to the right of THOSE, you have your time. Because time flies when you're using your Pandora! Badum tsh. And to the right of that, you have a little icon which, when clicked, displays all running applications.&lt;br /&gt;
&lt;br /&gt;
Finally, I'd just like to reiterate this--EVERYTHING is customizable! We'll get to that section later on.&lt;br /&gt;
&lt;br /&gt;
===Pandora Button===&lt;br /&gt;
&lt;br /&gt;
When in the desktop style environment (Xfce), the Pandora button will bring up the applications menu, letting you quickly view the available applications. If held, it allows you to [[User_manual#Killing Applications | kill]] an unresponsive application.&lt;br /&gt;
&lt;br /&gt;
===Power modes===&lt;br /&gt;
&lt;br /&gt;
The [[Power modes]] page provides full details of power modes, charging and battery care and lifetime.&lt;br /&gt;
&lt;br /&gt;
Without switching the device entirely off, it may be placed into low power mode or regular power mode; simply sliding the power switch to the right will toggle modes.&lt;br /&gt;
&lt;br /&gt;
Consider low power mode to be akin to turning off a PDA or cellphone -- the screen is off, the CPU is clocked down and so on, but the device is still silently on, allowing for alarms to go off or it to be turned on again instantly. Regular power mode is for normal usage.&lt;br /&gt;
&lt;br /&gt;
Low power mode is probably going to be used as the normal &amp;quot;off&amp;quot; for most people, with true off (device powered down entirely, unable to respond to alarms or wake up quickly) available to conserve battery power. Turning the Pandora off completely is the best option if you don't plan on using it for few weeks or longer. &lt;br /&gt;
&lt;br /&gt;
Closing the lid will turn off the display but otherwise leave the device operating - handy for audio playing; turning off the display reduces power consumption.&lt;br /&gt;
&lt;br /&gt;
Shutdown will only occur if you are unplugged from the wall. The device can't be charged while off, to &amp;quot;fast charge&amp;quot; just switch to low power mode. See [[Power modes | power modes]] for more info.&lt;br /&gt;
&lt;br /&gt;
The actual behavior of buttons and events can be customized.&lt;br /&gt;
&lt;br /&gt;
=== USB Peripherals ===&lt;br /&gt;
You can connect USB2 High Speed peripherals directly, using the large USB connector, or a USB-OTG adaptor lead. Lower-speed USB devices will only work through a hub, the Pandora does not have the support circuitry inside to drive the interface in the correct mode.&lt;br /&gt;
See the [[USB_compatibility_list|the USB compatibility list]] for peripherals which have been tested so far.&lt;br /&gt;
&lt;br /&gt;
=== Killing Applications ===&lt;br /&gt;
Killing (or forcibly closing) an unresponsive application is as simple as holding down the Pandora button (just under start and select) for a few seconds. A dialog will appear which lists the open applications and gives you the option to kill them.&lt;br /&gt;
&lt;br /&gt;
=== Forcing a Restart ===&lt;br /&gt;
Occasionally something will happen causing your Pandora to become unresponsive (to the point that even killing a program isn't possible). When this happens it is necessary to force your Pandora to restart. The easiest way to do this is by holding the Pandora button and moving the power switch to the right.&lt;br /&gt;
&lt;br /&gt;
== Configuration and Customization ==&lt;br /&gt;
This is just an overview of the customization and configuration you can do. Individual sections may link to their own pages.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up WiFi ===&lt;br /&gt;
If wifi is enabled, and you are in range of an access point, a dialogue should appear offering to connect to it. See the [[Wifi]] page for more detail on using wifi.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up Bluetooth ===&lt;br /&gt;
&lt;br /&gt;
=== Adjusting Brightness/Contrast ===&lt;br /&gt;
Brightness can be raised by pressing Fn+I and lowered with Fn+U. A tool is included with the Pandora called &amp;quot;LCD-Settings&amp;quot; (under the &amp;quot;Settings&amp;quot; menu) which can be used to adjust the brightness and the gamma.&lt;br /&gt;
&lt;br /&gt;
=== Changing Your Theme ===&lt;br /&gt;
Under &amp;quot;Settings&amp;quot; in the menu, you will find &amp;quot;Appearance&amp;quot; which will let you adjust the style, icon set, fonts, and a few other appearance related settings. Also, under &amp;quot;Window Manager&amp;quot; you can adjust the style of each window's title bar.&lt;br /&gt;
&lt;br /&gt;
=== Minimenu Configuration and Tricks ===&lt;br /&gt;
&lt;br /&gt;
minimenu has a fairly comprehensive configuration file for its minimalistic design; most options may be enabled or disabled or fiddled with, and the skin can reasonably be altered.&lt;br /&gt;
&lt;br /&gt;
The All category can be removed if undesired.&lt;br /&gt;
&lt;br /&gt;
Expert conf hackers can specify what categories they'd like and in what order, and have multiple app categories dumped into one tab, and other tricks.&lt;br /&gt;
&lt;br /&gt;
pnd-application icons may be all loaded during the menu setup, or deferred until later and loaded in the background.&lt;br /&gt;
&lt;br /&gt;
Preview pics may be loaded up front (not advised, as it can be slow), or deferred until later. (When deferred, they may load when you rest the selection, or load in background.)&lt;br /&gt;
&lt;br /&gt;
You may choose to have auto-discovered applications registered into any of their 6 categories (Main, Sub1, Sub2, Alt, AltSub1, AltSub2).&lt;br /&gt;
&lt;br /&gt;
Etc and so on.&lt;br /&gt;
&lt;br /&gt;
Additional keys are supported: Q to quit the menu (not really useful for most people), and Space to invoke the application.&lt;br /&gt;
&lt;br /&gt;
[[Minimenu Configuration Documentation | This section contains more information.]]&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
Many applications will come preinstalled into the internal [[NAND]]; these will be regular Linux applications (not packaged into pnd files, since they do not need to be redistributed to anyone.)&lt;br /&gt;
&lt;br /&gt;
Additional applications may be found as [[Introduction to PNDs | pnd-files]] (a packaged up single file representing an entire application) or as regular Linux files (an application likely being made up of many files and possibly needing installation.)&lt;br /&gt;
&lt;br /&gt;
==== What Is Included? ====&lt;br /&gt;
* Ångström Linux: Lightweight beautiful Linux-based operating system for the Pandora.&lt;br /&gt;
* Xfce: A full featured window manager for Linux.&lt;br /&gt;
* Midori: A full featured web browser, designed to be lighter and faster than a full desktop style browser.&lt;br /&gt;
* Lightweight office utilities including Abiword, Gnumeric, and ClawsMail (warning: do not use ClawsMail, it will fill up your [[NAND]]. Solutions are [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__919458 being worked on]).&lt;br /&gt;
{{Volume needed}}&lt;br /&gt;
&lt;br /&gt;
==== Where Can I Get More Apps? ====&lt;br /&gt;
There are many ways to get more applications onto your Pandora. &lt;br /&gt;
&lt;br /&gt;
*On this wiki, we maintain up-to-date lists of [[games]], [[Emulator list|emulators]], and [[Software projects|other software]], with download links. These lists are more comprehensive than the two official sites below, because not every program is submitted to both of them.&lt;br /&gt;
&lt;br /&gt;
*To help with the massive range of applications, the wiki has a page to bring together some stable and highly rated apps which will help you to get started, see [[Top 10 apps]]&lt;br /&gt;
&lt;br /&gt;
*The easiest way is to browse the [http://apps.open-pandora.org Open App Store], where you can download a selection of free or commercial applications. To download, navigate to an app, pay for it if you must, and hit the 'download' button. Select where you want to save it, and you're done!&lt;br /&gt;
&lt;br /&gt;
*There is the good ol' [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive].&lt;br /&gt;
&lt;br /&gt;
*There are nice repositories, such as the [http://www.angstrom-distribution.org/repo Angstrom ARM Repository], or...&lt;br /&gt;
&lt;br /&gt;
*The Pandora includes the package manager opkg, which is a fork of [http://en.wikipedia.org/wiki/Ipkg ipkg]. Note this will install to [[NAND]] by default, so should be used with great caution. Type &amp;quot;df -h&amp;quot; into the terminal to see how much space you have left.&lt;br /&gt;
&lt;br /&gt;
*Also, people may upload their apps to weird crevices in the net, so be on the lookout! (or use a search engine)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;border-top:1px solid gray; border-bottom:1px solid gray; padding-top:5px; padding-bottom:5px; margin-bottom:20px&amp;quot;&amp;gt;''Note: Your Pandora's internal memory (NAND) will be at close to capacity when you receive it. All new programs should be installed to SD card. Downloads from the Angstrom Repo, or use of the opkg package manager, should only be done by advanced users or when instructed by Open Pandora Ltd (for example, firmware updates will probably use a pandora specific repository in the future).''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Installing a PND file (an application) ====&lt;br /&gt;
[[Image:PandoraSD.png|thumb|alt=SD card folder structure|This is what the folder structure on your SD card should look like. The drive letter and card name will vary; they're not important.]]&lt;br /&gt;
Installation of a PND file is so easy, you can hardly even call it installing. All you need to do is copy the PND file into the appropriate folder on your SD card. The first thing you'll need to do is set up some folders that the Pandora will recognise. It's recommended that you start with a blank, freshly formatted (or freshly purchased) SD card. For the purposes of this guide we'll refer to your SD card as &amp;lt;SD&amp;gt;. (Windows might call it something like G:\Removable Disk.) Create a new folder on the SD card called 'pandora':&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora&lt;br /&gt;
Then open the 'pandora' folder, and create four more inside it: apps, appdata, desktop, and menu:&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/apps&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/appdata/&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/desktop/&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/menu/&lt;br /&gt;
Now you're ready to install a PND file. Just copy and paste (or drag and drop) (or save) the file into your folder of choice:&lt;br /&gt;
* Putting a PND in the /desktop folder will make it appear on the XFCE desktop&lt;br /&gt;
* Putting a PND in the /menu folder will make it appear in the XFCE system menu&lt;br /&gt;
* Putting a PND in the /apps folder will make it appear in both locations&lt;br /&gt;
* If you're using Minimenu instead of XFCE, it doesn't matter which of these three folders you use&lt;br /&gt;
Occasionally you'll come across an application which needs additional data (for example, the data files for Quake, or ROMs for an emulator). These files goes into the appdata folder. A PND program will automatically create its own subfolder within /appdata the first time it is run; then you can add files to it. More information on this is available on the [[Introduction_to_PNDs#Where_does_my_data_go.3F_How_do_I_make_files_visible_to_the_applications.3F | introduction to PNDs]] page.&lt;br /&gt;
&lt;br /&gt;
== Firmware ==&lt;br /&gt;
For more detail about firmware, see the [[Introduction to firmware]] page.&lt;br /&gt;
&lt;br /&gt;
==== Updating The Firmware ====&lt;br /&gt;
&lt;br /&gt;
Updates to the firmware are currently provided as Hotfix packages, in [[Introduction to PNDs |PND]] format. Check the OpenPandora official [http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=178&amp;amp;Itemid=32&amp;amp;lang=en support] page for the latest status. This will update any parts of the system which need to be updated. A more flexible system is planned, this should allow automatic downloading and installing of updates if you wish (but should not be expected before late in 2010.&lt;br /&gt;
&lt;br /&gt;
==== Replacing the Firmware ====&lt;br /&gt;
&lt;br /&gt;
There are several reasons why you might wish to take this seemingly drastic step. It is possible that the system software gets corrupted somehow (for example, a power failure whilst you are completing the 'first boot' process). Alternatively, you might wish to install a copy of the firmware on an SD card if you are experimenting with different system configurations. Regardless, the Pandora is very robust, it is always possible to download some files to the SD card, and use these to return the internal [[NAND]] to the 'factory' state without too much effort. See the [[Introduction to firmware]] page for information on how to do this.&lt;br /&gt;
&lt;br /&gt;
== Pandora FAQ ==&lt;br /&gt;
Silly goose, go to the [[FAQ]] page for more detailed information.&lt;br /&gt;
&lt;br /&gt;
==Futher reading==&lt;br /&gt;
* [[Basic Linux Guide]] - For those who don't know very much about Linux and want to learn more.&lt;br /&gt;
* [[Minimenu Configuration Documentation]] - If you want to customize or configure Minimenu.&lt;br /&gt;
* [[Tutorials]]&lt;br /&gt;
* [[Emulator list]] - See what systems you can emulate.&lt;br /&gt;
* [[Games]] - Take a look at the games that are available.&lt;br /&gt;
* [[Software projects]] - A list of all non-emulator, non-game software for Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Categories]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_manual&amp;diff=4333</id>
		<title>User manual</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_manual&amp;diff=4333"/>
		<updated>2010-12-09T07:21:11Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | This Wiki is an unofficial community project, and Open Pandora Ltd. is not responsible for its content. Neither is the Wiki an official source of information about your device. &amp;lt;br/&amp;gt;We can always use more help, look [[Getting_involved#The_Wiki | here]] to find out how you can get involved.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:PandoraFront.jpg|Right|thumb|360px|Pandora FTW!]]&lt;br /&gt;
So your Pandora just arrived after being in the post for two months. Jolly good! But now that it's actually here, what on earth do you do with it? '''Don't panic!''' Let's take a look at what's included in the box(so you don't miss anything!) and then hop on over to setting it up for that extended Ms. Pacman marathon you've been waiting for!&lt;br /&gt;
&lt;br /&gt;
Also, don't forget to hit up [http://www.gp32x.com/board/index.php?/forum/61-pandora/ GP32X] for questions/info/apps/fun/discussion! Ask on the [http://boards.openpandora.org/ Official Open Pandora forum] if you want a definitive answer.&lt;br /&gt;
&lt;br /&gt;
If you find a problem which is not explained after visiting the forum, be sure to report it in the [http://bugs.openpandora.org/ Bug Tracker]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Safety Information ==&lt;br /&gt;
Warning: Choking Hazard, do not let children under the age of 3 come close to your Pandora console.&lt;br /&gt;
The Pandora contains small parts that can be eaten by those children.&lt;br /&gt;
&lt;br /&gt;
The battery of Pandora must be charged by the charger included with the Pandora (see package contents). [[http://www.open-pandora.org/ Open Pandora Ltd.]] will not be responsible for damage arising from the use of third party chargers. Please be aware that &amp;quot;cheap&amp;quot; third party chargers often carry fake CE logos. These can damage your Pandora or burst horribly into FLAMES.&lt;br /&gt;
&lt;br /&gt;
Keep the Pandora in normal temperatures under 140F/60C (Recommended temperatures are in the range between -10C and 40C){{Citation needed}}. The battery is a standard Lithium Polymer battery. Do not keep near fire or water. Do not disassemble, destroy or damage the battery, or it may explode! Do not short circuit external contacts! Dispose of it properly, please. &lt;br /&gt;
&lt;br /&gt;
Modifications to hardware can damage your Pandora. [[http://www.open-pandora.org/ Open Pandora Ltd]] cannot be held responsible for any resulting damages that occur from you modifying your Pandora.&lt;br /&gt;
&lt;br /&gt;
Malicious software can do horrible things to your Pandora. Only download Pandora software from trusted locations such as the [http://apps.openpandora.org Pandora Apps] website, the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive], or the websites of trusted developers.&lt;br /&gt;
&lt;br /&gt;
The Pandora has a 4.3-inch touch screen. You can touch the screen to trigger an action. That's right, a touch screen - not a stab screen, punch screen, or solid mahogany workbench. Always touch the screen gently – that is more than enough to trigger the action you want.&lt;br /&gt;
&lt;br /&gt;
The casing of the Pandora has been designed for maximum strength, making it quite hard to break. Please do not consider this a challenge. Do not drop, throw, clamp, launch, tumble dry, or place anvils on the Pandora. This will void your warranty.&lt;br /&gt;
&lt;br /&gt;
== Warranty Information ==&lt;br /&gt;
A one year warranty applies as required by law, and the device will be replaced/repaired if it is faulty. LCDs with numerous/excessive dead pixels will also be replaced.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Box Contents ==&lt;br /&gt;
When you first open Pandora's box, a slew of demons and raging emotions may forcibly leave the box. This is normal. After that, you should find the following items:&lt;br /&gt;
*Pandora console&lt;br /&gt;
*Stylus (located in stylus slot on the side of the Pandora)&lt;br /&gt;
*Battery&lt;br /&gt;
*Mains power adapter (charger)&lt;br /&gt;
*Battery case&lt;br /&gt;
The following items should also be present if you ordered them separately:&lt;br /&gt;
*TV-Out Cable (As of 3rd November 2010 these are not yet included in the box and will ship separately as available)&lt;br /&gt;
*Carrying Case&lt;br /&gt;
*Extra Battery&lt;br /&gt;
After you take those things out, you may find a sliver of Hope left over. It's best to keep it, as you never know when you could use some Hope.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
==== Highlights ====&lt;br /&gt;
{{citation needed}}&lt;br /&gt;
* ARM® Cortex™-A8 600Mhz+ CPU running Linux*&lt;br /&gt;
* 430-MHz TMS320C64x+™ DSP Core&lt;br /&gt;
* PowerVR SGX OpenGL 2.0 ES compliant 3D hardware&lt;br /&gt;
* 800x480 4.3&amp;quot; 16.7 million colours touchscreen LCD&lt;br /&gt;
* Wifi 802.11b/g, Bluetooth&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Pandora&amp;diff=4330</id>
		<title>Talk:Pandora</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Pandora&amp;diff=4330"/>
		<updated>2010-12-09T06:57:53Z</updated>

		<summary type="html">&lt;p&gt;Cheese: TalkEtiquette template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
I added the full spec list from the bluwiki page with minor updates and changes.  I did not update any of the existing links, though.  This ''really'' needs to get done. [[User:Chip|Chip]] 02:22, 15 April 2008 (CEST)&lt;br /&gt;
: Thanks for doing this - I did mean to move the information across at some point but I've been busy. When I get a Pandora board it is fairly likely I'll start to throw some more information on here and we can slowly remove the links to 'prove' various aspects of the design as it becomes more final. [[User:Orkie|Orkie]] 19:48, 15 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: OpenGL ES Demonstrated link updated.  [[User:AeroSigma|AeroSigma]] 13:47, 7 July 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
== Sorry about that ==&lt;br /&gt;
&lt;br /&gt;
I accidentally added the 'we need help' header thinking it was the Spanish page. All fixed.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Nat1192|Nat1192]] 03:00, 1 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Size Comparisons ==&lt;br /&gt;
&lt;br /&gt;
Several threads on the forums have linked to pictures and videos comparing real Pandoras to other gadgets. I suggest we add some of these with permission. (The SizEasy is nice, but leaves a lot to imagination...)&lt;br /&gt;
&lt;br /&gt;
This thread:: http://www.gp32x.com/board/index.php?/topic/54034-pandora-size-comparison-pictures/&lt;br /&gt;
 --[[User:Ollonk|Ollonk]] 22:05, 21 June 2010 (MEST)&lt;br /&gt;
:Very nice. I missed that topic. I think the size comparisons should actually go on their own page (with a link on this page).  &lt;br /&gt;
:Edit: I made a page for it [[Size Comparisons]]&lt;br /&gt;
: --[[User:Cheese|Cheese]] 23:21, 21 June 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Expanding History ==&lt;br /&gt;
&lt;br /&gt;
Someone who was there to experience the whole process, from when it was first announced, to when it started shipping, should expand this section. Or at least post some notes here for me or whoever feels up to doing it. &lt;br /&gt;
--[[User:Cheese|Cheese]] 07:25, 26 June 2010 (MEST)&lt;br /&gt;
Created a page for this.--[[User:Tsh|Tsh]] 19:51, 26 June 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==mp3 playing time - 100hrs or 20?==&lt;br /&gt;
Concerning [http://pandorawiki.org/index.php?title=Pandora&amp;amp;diff=3566&amp;amp;oldid=3563 this edit], I realize that 100 hrs may be unrealistic, but where does the &amp;quot;20 hrs&amp;quot; figure even come from? Was it just pulled out of a hat? [[User:Esn|Esn]] 20:24, 6 September 2010 (MEST)&lt;br /&gt;
::Yes, looks like it was a rather odd guess. Currently, I measure 17 hours [[Power_modes]]. Claiming that it is impossible to ever get anywhere near to 2 or 3 times that just shows a poor understanding of where the power management is at the moment. --[[User:Tsh|Tsh]] 03:11, 7 September 2010 (MEST)&lt;br /&gt;
:After starting exaile with a fully charged battery and playing music for a few minutes, when I opened the lid again the battery meter told me I had 19.5 hours left.  I didn't leave it on to see if it really lasted that long. --[[User:Nyan|Nyan]] 10:07, 7 September 2010 (MEST)&lt;br /&gt;
::The whole point of the '100' hours, and the quote from the forum is that with good power management, and if the DSP can be used to play music (with minimal support from the main CPU), some tasks can be optimised - it is not a reflection of the current state.--[[User:Tsh|Tsh]] 10:14, 7 September 2010 (MEST)&lt;br /&gt;
:::Yeah, well, Craig is overly optimistic about a lot of things. --[[User:Nyan|Nyan]] 10:20, 7 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Improving readability/accuracy ==&lt;br /&gt;
A few things to discuss:&lt;br /&gt;
* '''Input:''' &amp;quot;''Directional pad will be a D-pad.''&amp;quot; We probably don't want to keep that sentence as is. The &amp;quot;''will''&amp;quot; part is pointless, and making it current would give &amp;quot;''Directional pad is a D-pad''&amp;quot;, which would be clumsy at best. Any idea ?&lt;br /&gt;
* '''Connectivity:''' &amp;quot;''802.11b/g (Wi-Fi) included. USB host included. USB-on-the-go (one-port host and client) included''&amp;quot; What's the point of having wifi, usb host, and USB OTG on the same line ? Also, OTG is already mentionned on the third line.&lt;br /&gt;
--[[User:British|British]] 14:15, 29 September 2010 (MEST)&lt;br /&gt;
:These errors are due to carelessness on my part from when I changed the wording to be past tense after the Pandora started shipping. Also, I don't agree with changing &amp;quot;Mass&amp;quot; to &amp;quot;Weight&amp;quot;. Weight is a measurement of force the acts on an object. Grams is a measurement of an objects mass. --[[User:Cheese|Cheese]] 06:25, 4 October 2010 (MEST)&lt;br /&gt;
::I know what you mean, but I suspect the point of the Pandora wiki is not to allow people to 'correctly' understand physical concepts. Now take just about *any* package sold in your mall or whatnot, and read it... how many times do you see 'mass' instead of the commonly used 'weight' (just like the link on that line) ? Let's be realistic. --[[User:British|British]] 11:34, 4 October 2010 (MEST)&lt;br /&gt;
:::Point taken, most things use &amp;quot;weight&amp;quot;. Although I think anyone looking at this page can make sense of the information given regardless of what it's labelled, so it doesn't really matter. I just like to be as correct or accurate as I can rather than following colloquial convention. --[[User:Cheese|Cheese]] 20:38, 4 October 2010 (MEST)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:User_manual&amp;diff=4329</id>
		<title>Talk:User manual</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:User_manual&amp;diff=4329"/>
		<updated>2010-12-09T06:56:42Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
== Terminal Commands ==&lt;br /&gt;
&lt;br /&gt;
I'm pondering whether to add job control into this section, or whether a seperate section would make sense.  Eg, &amp;amp; to launch an app in the background, CTRL-Z to stop an app, bg and fg to background and foreground it.  It's really handy.  -- Gricey&lt;br /&gt;
&lt;br /&gt;
Also, I put a (use with care) next to the '''killall''' command.  Killall is fun for casual stuff, but you may end up killing more instances of something than you planned.  A better way of doing it, though it isn't as fast, is to use ps with grep and kill the specific PID.  You can also kill a process by PID from '''top''' by pressing '''k''', although your process may not appear in the top list.  -- Gricey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I question whether terminal commands should even be in the user manual.  The only people who have any cause to be messing around with the CLI are those who already know what they're doing.  A casual user might go for years without ever opening a terminal window.  An in-depth explanation of terminal commands is a good thing to have somewhere on the wiki, but probably not in this section.  All you are likely to do is frighten and confuse people with this information, which they will probably never need to use anyway. [[User:Chip|Chip]] 00:30, 7 January 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
== splitting into smaller articles ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a good idea to split this huge page into smaller chunks. That way updating it might be more convenient.&lt;br /&gt;
:I've moved the linux guide and minimenu configuration docs into their own pages.--[[User:Cheese|Cheese]] 04:12, 28 June 2010 (MEST)&lt;br /&gt;
:The splitting out needs to be even more radical, I think. It seems this was written as the community's version of the printed user manual. if it is going to stay like that, it should be split into chapters, with better navigation (the page is much too big). As an alternative, some info should be removed (e.g. specifications are not useful to be insered inline here. I was initially wondering how we should use this page to link to other pages. At the moment, my best effort would be to provide with each heading a link to a a group documentation page, and introduce them at the start of this page. That way it becomes something short to read, and also provides one possible jump-off page into the main wiki. --[[User:Tsh|Tsh]] 13:26, 19 July 2010 (MEST)&lt;br /&gt;
::I did do a bit more splitting up a while ago. I moved the PND section to it's own article, but I also added in a very short version of how to install software and what a PND is, with a link to the new PND page. Just sharing that as an example for one way to do it. --[[User:Cheese|Cheese]] 18:40, 19 July 2010 (MEST)&lt;br /&gt;
:::OK, i nearly did an example, but I think i want more input from folks. I agree than PNDs need that Intro to PND page, but I'd go one step further and also create Intro to apps, which takes the existing apps section in toto, and is replaced by Apps come as PNDs, See these lists, Copy to the SD like this. That keeps the user guide as an absolute minimum, with no distractions about opkg and the nand filling up (which can then be better expanded on once there is a new page). Actually, the firmware section was badly out of date, so I used that as an example. --[[User:Tsh|Tsh]] 20:24, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Keyboard Layout ==&lt;br /&gt;
&lt;br /&gt;
An up to date default keyboard mapping would be good. I know L is shift, but how about R - and are there any extended key sequences for other languages implemented yet? I would add something, but have no data to work with...&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:User_manual&amp;diff=4328</id>
		<title>Talk:User manual</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:User_manual&amp;diff=4328"/>
		<updated>2010-12-09T06:56:31Z</updated>

		<summary type="html">&lt;p&gt;Cheese: TalkEtiquette template&lt;/p&gt;
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This is the talk page for discussing the article.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFFF;text-align:left;&amp;quot; |&lt;br /&gt;
'''Please sign your comments using four tildes (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).''' Place comments that start a new topic at the '''bottom of the page''' and give them &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;== A Descriptive Header ==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. &lt;br /&gt;
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'''Talk page guidelines'''&lt;br /&gt;
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Please respect Etiquette, assume good faith and be nice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terminal Commands ==&lt;br /&gt;
&lt;br /&gt;
I'm pondering whether to add job control into this section, or whether a seperate section would make sense.  Eg, &amp;amp; to launch an app in the background, CTRL-Z to stop an app, bg and fg to background and foreground it.  It's really handy.  -- Gricey&lt;br /&gt;
&lt;br /&gt;
Also, I put a (use with care) next to the '''killall''' command.  Killall is fun for casual stuff, but you may end up killing more instances of something than you planned.  A better way of doing it, though it isn't as fast, is to use ps with grep and kill the specific PID.  You can also kill a process by PID from '''top''' by pressing '''k''', although your process may not appear in the top list.  -- Gricey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I question whether terminal commands should even be in the user manual.  The only people who have any cause to be messing around with the CLI are those who already know what they're doing.  A casual user might go for years without ever opening a terminal window.  An in-depth explanation of terminal commands is a good thing to have somewhere on the wiki, but probably not in this section.  All you are likely to do is frighten and confuse people with this information, which they will probably never need to use anyway. [[User:Chip|Chip]] 00:30, 7 January 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
== splitting into smaller articles ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a good idea to split this huge page into smaller chunks. That way updating it might be more convenient.&lt;br /&gt;
:I've moved the linux guide and minimenu configuration docs into their own pages.--[[User:Cheese|Cheese]] 04:12, 28 June 2010 (MEST)&lt;br /&gt;
:The splitting out needs to be even more radical, I think. It seems this was written as the community's version of the printed user manual. if it is going to stay like that, it should be split into chapters, with better navigation (the page is much too big). As an alternative, some info should be removed (e.g. specifications are not useful to be insered inline here. I was initially wondering how we should use this page to link to other pages. At the moment, my best effort would be to provide with each heading a link to a a group documentation page, and introduce them at the start of this page. That way it becomes something short to read, and also provides one possible jump-off page into the main wiki. --[[User:Tsh|Tsh]] 13:26, 19 July 2010 (MEST)&lt;br /&gt;
::I did do a bit more splitting up a while ago. I moved the PND section to it's own article, but I also added in a very short version of how to install software and what a PND is, with a link to the new PND page. Just sharing that as an example for one way to do it. --[[User:Cheese|Cheese]] 18:40, 19 July 2010 (MEST)&lt;br /&gt;
:::OK, i nearly did an example, but I think i want more input from folks. I agree than PNDs need that Intro to PND page, but I'd go one step further and also create Intro to apps, which takes the existing apps section in toto, and is replaced by Apps come as PNDs, See these lists, Copy to the SD like this. That keeps the user guide as an absolute minimum, with no distractions about opkg and the nand filling up (which can then be better expanded on once there is a new page). Actually, the firmware section was badly out of date, so I used that as an example. --[[User:Tsh|Tsh]] 20:24, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Keyboard Layout ==&lt;br /&gt;
&lt;br /&gt;
An up to date default keyboard mapping would be good. I know L is shift, but how about R - and are there any extended key sequences for other languages implemented yet? I would add something, but have no data to work with...&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Software_projects&amp;diff=4327</id>
		<title>Talk:Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Software_projects&amp;diff=4327"/>
		<updated>2010-12-09T06:56:05Z</updated>

		<summary type="html">&lt;p&gt;Cheese: TalkEtiquette template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
I think the games should be split into ports and original games. Of course, this might sometimes be hard to decide, for example with Wizzley Presto, which is a new original game but could also be called a port from the iPhone version... [[User:OrR|OrR]]&lt;br /&gt;
&lt;br /&gt;
I think that's a good idea. But I got stuck on that same blurred line while planning a blog feature for homebrew games. Wizzley Presto is one, also GP2X games like Pool Panic and Battle Jewels. For my purposes (being to showcase our scene's own work) I decided that these games should fall under originals, because (i) it's all talent from within our scene, and (ii) the original authors are doing the porting. I don't know if we can apply such subjective rules to wiki categories though. [[User:Gruso|Gruso]]&lt;br /&gt;
&lt;br /&gt;
How about 3 categories:&lt;br /&gt;
*ports of classic games&lt;br /&gt;
*ports from other platforms&lt;br /&gt;
*original Pandora games&lt;br /&gt;
[[User:OrR|OrR]]&lt;br /&gt;
:Then I propose not splitting the list, but simply adding another column onto the end and marking each game &amp;quot;classic&amp;quot;, &amp;quot;original&amp;quot;, etc.. That way, if anyone wants to, he can &amp;quot;sort&amp;quot; the table into the correct categories.&lt;br /&gt;
&lt;br /&gt;
:On an unrelated note, I can't seem to figure out where to put GemRB. It doesn't seem to be a &amp;quot;game&amp;quot; as such, but a game engine port. But should it go into &amp;quot;emulators&amp;quot; along with ScummVM? [[User:Esn|Esn]] 00:17, 10 June 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Where in world is... &amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
There is an entry under Games named &amp;quot;Where in world is... &amp;quot; which just links back to a Polish blog and doesn't appear to be a real game/application. Can anyone confirm this is a genuine entry? [[User:Enverex|Enverex]] 23:30, 8 August 2009 (MEST)&lt;br /&gt;
&lt;br /&gt;
I am pretty sure &amp;quot;Wandor&amp;quot; and &amp;quot;warioland-inspired game&amp;quot; are the same--[[User:Kuru|Kuru]] 12:02, 6 March 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
== Stuff that should be removed from &amp;quot;Other programs&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
I don't see any reason to list the programs that are already included with the Pandora or those already in the Angstrom repo. I guess that list hasn't been updated since after the pandora started shipping. --[[User:Cheese|Cheese]] 04:28, 23 June 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
Agree - this page should be for holding info on active developments, as a reference for when someone is looking for a program for a certain function. I like the move of games/emus to independant pages. Might be worth using the 'category' feature to tie together all individual dev/released project pages as they grow too. --[[User:Tsh|Tsh]] 12:51, 23 June 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Combining released and in development stuff. ==&lt;br /&gt;
&lt;br /&gt;
This page was great before the pandora was out, but now that it is I don't think it makes sense to look in two different places for what's released and what's in development. That's why I have moved the in development games and emulator lists to their own pages (those pages include released games and emulators). Now when something goes from in development to released, it's a simple matter of moving the game up to the released list rather than to another page.&lt;br /&gt;
--[[User:Cheese|Cheese]] 05:10, 23 June 2010 (MEST)&lt;br /&gt;
:I agree, and I think it's time to do the same thing for this page as well. I'm working on it. [[User:Esn|Esn]] 06:56, 5 July 2010 (MEST)&lt;br /&gt;
:Ok, it's done. I started a thread on the forums [http://www.gp32x.com/board/index.php?/topic/55047-pandora-wiki-list-of-everything-except-games-emulators/ over here] for discussion, though of course someone could say something over here as well. [[User:Esn|Esn]] 08:14, 5 July 2010 (MEST)&lt;br /&gt;
== Angstrom Linux OS ==&lt;br /&gt;
Arn't we using a moddifed version of that? Why would that be uncomplete?&lt;br /&gt;
:Because the list was out of date, I just removed it --[[User:Cheese|Cheese]] 23:07, 8 July 2010 (MEST)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Port_requests&amp;diff=4326</id>
		<title>Talk:Port requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Port_requests&amp;diff=4326"/>
		<updated>2010-12-09T06:54:48Z</updated>

		<summary type="html">&lt;p&gt;Cheese: using TalkEtiquette template now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
Numptyphysics is shown here: http://amethyst.openembedded.net/~koen/narcissus/&lt;br /&gt;
Seems to be supported already - Didn't test it yet though&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The last Carrier Instant Messenger SVN change was 2 month ago, do we really need that? Isn't Pidgin enough? We should have some sort of priority system because I have the feeling that some games and apps are just added here to have a bigger list - no matter what quality the entries are. Personally I know a lot of people who use Pidgin, no-one seems to have used Carrier yet. --JayFoxRox&lt;br /&gt;
:Well, I use Carrier. It was created because Pidgin had( has) an annoying feature that the developers in charge refused to make optional. They generally keep up with Pidgin versions, although it's one version behind at the moment. As I understand it, this is basically a list of ''portable'' apps that are wanted by at least one person from the Pandora community. It would be problematic making a &amp;quot;priority system&amp;quot;. The point, I think, is for the devs to just scroll around and see if there's anything that they'd like to port. I guess one way to make a &amp;quot;priority system&amp;quot; is to have some kind of voting or something... in which case, a developer can choose some apps from here and start a poll on the GP32X forums to see which is most popular. [[User:Esn|Esn]] 09:17, 27 May 2009 (CEST)&lt;br /&gt;
:P.S. You can sign your name and date with four tildes at the end of your message ~ ~ ~ ~ (but without spaces). [[User:Esn|Esn]] 09:20, 27 May 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Does anyone know why GemRB [http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=1356&amp;amp;oldid=1354 was removed]? [[User:Esn|Esn]] 05:29, 7 June 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Just had a poke around, turns out GemRB is now a WIP courtesy of Adventus. ;-) We need to (somehow) encourage people to use the Summary box when making changes! [[User:Gruso|Gruso]] 23:27, 7 June 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
I added a bunch of stuff to the list, I hope it can be interesting to some people. But it's a pain to order the list alphabetically, any form of automatize the proccess? [[User:Timofonic|Timofonic]] 19:43, 2 January 2010 (MET)&lt;br /&gt;
:You could enter everything in willy-nilly and sort by the name column, but that would make it really difficult for ''editors'' to find something, as well as looking messy for anyone who doesn't click on the little square above the column. Best to leave it as is, I think. [[User:Esn|Esn]] 15:13, 5 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Why were almost all emulators replaced with MESS?==&lt;br /&gt;
[http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=3727&amp;amp;oldid=3722 This edit] seems odd to me. Does MESS really do the best job at emulating ALL of those systems? Won't some emulators run quicker on a system with limited resources such as the Pandora? [[User:Esn|Esn]] 08:34, 19 September 2010 (MEST)&lt;br /&gt;
[[User:Maplesugarlover|Maplesugarlover]](sorry for date being off) well some emulators were for systems we already had like nes and such. Then there were obscure Japanese emulators that only ran on windows. Then there was a mainframe emulator.There were also calculator emulators and those are covered by mess. Really mess covers many systems and it could still run faster. There are still things like using the neon to speed up sdl that evildragon hasn't implemented yet.&lt;br /&gt;
&lt;br /&gt;
==Game engines==&lt;br /&gt;
I don't get why [http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=3961&amp;amp;oldid=3960 they were all deleted]. If they had no right being here, why had they stayed up so long with no objections from anyone?&lt;br /&gt;
&lt;br /&gt;
Maybe you're right, but I'd like to hear what others think. Also, who says that the list is only for &amp;quot;things that can be a PND&amp;quot;? [[User:Esn|Esn]] 04:09, 3 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
Game engine can be put in a PND. GemRB is a game engine allowing to play 4 games and is in a PND... This should stay here IMHO&lt;br /&gt;
--[[User:Sebt3|Sebt3]] 01:17, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==Objection==&lt;br /&gt;
I'm sorry for removing some of your useful edits with [http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=4032&amp;amp;oldid=4030 this], but you keep removing stuff that I object to removing even after I have repeatedly stated my reasons, and providing no justification. Please remember that this is a wiki, not your personal site, and many people have added things here that YOU may not think need to be ported, but that doesn't matter, because THEY do, and if you think you know better than them, you're going to at least have to provide your reasons and convince others that you're right. Otherwise, we're just going to have edit wars and this will get ugly fast. [[User:Esn|Esn]] 00:56, 4 November 2010 (MET)&lt;br /&gt;
[[User:Maplesugarlover|Maplesugarlover]] 15:20, 6 November 2010(date's off)i'll add engines back&lt;br /&gt;
:Thank you for adding remarks back, also. [[User:Esn|Esn]] 03:35, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I undid the Nov. 23 edit because 1) I don't understand why an addressbook is unneeded. 2) KToon has features that Pencil does not, and vice versa. Just because a program is in the same category certainly doesn't mean that it can do all the same things! [[User:Esn|Esn]] 05:04, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
Also, just in general, you have a tendency of removing programs in the same category if there's another program that you like better. What's the point? Isn't that like saying there's no point of porting Chrome if Firefox is already ported, for example? Everybody has their own preferences. Programs always have some feature differences, and for some people feature X is more important, while for someone else feature Y. &lt;br /&gt;
&lt;br /&gt;
For example, look [http://en.wikipedia.org/wiki/Comparison_of_Gnutella_software#Gnutella_features here], and you'll see that Frostwire/LimeWire (which you replaced with gtk-gnutella) actually has more features. [[User:Esn|Esn]] 05:19, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I removed rubrica as I thought it made more sense to do things on an app by app basis . Like having email contacts in email and im stuff in pidgin and birthdays in a calender rather than having a central app,that does it.  I thought on a system like the pandora it made sense to have gtk-gnutella rather than frostwire as frostwire is way slower and do you really need chat in gnutella. Also it does bittorent but we have transmission already. Hey, I'll do what you say. I just wish more stuff got ported.[[User:Maplesugarlover|Maplesugarlover]] 18:24, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
Hey, you may be right - I'm just figuring that maybe if someone added something, they had a good idea for wanting it instead of another thing. This would actually be a perfect thing to mention in the &amp;quot;remarks&amp;quot; section; if gtk-gnutella would be faster, say that in the remarks so that it might influence coders who're deciding which one of them to port. [[User:Esn|Esn]] 22:04, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
== Remote Administration  ==&lt;br /&gt;
In this [http://www.youtube.com/watch?v=9xNfZBUC89Q&amp;amp;feature=youtube_gdata video] Remmina seems to work good. Does PuTTY  have some big feature that  Remmina doesn't ? could PuTTY be removed? [[User:Maplesugarlover|Maplesugarlover]] 02:35, 26 November 2010 (MET)&lt;br /&gt;
:I'm not sure, as I don't use either. I've found a list of features of PuTTY [http://en.wikipedia.org/wiki/PuTTY#Features here] and Remmina [http://remmina.sourceforge.net/features.shtml here]. It seems to have some differences. But again, I don't use either program. [[User:Esn|Esn]] 03:37, 26 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::PuTTY is for tty connections, like ssh, telnet, serial ports, etc. Remmina seems to be primarily for graphical remote administration. I use PuTTY on Windows, but it's less useful on Linux since there are usually programs for ssh and telnet preinstalled already (even on the Pandora, I think) and you can do serial port stuff with minicom (available through opkg). --[[User:Cheese|Cheese]] 07:43, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
== Dead projects  ==&lt;br /&gt;
I looked at the Kolourpaint website and the project appears to be dead. No updates since 2007 and on source forge it says This is currently abandonware. In a case like this what should I do ? There really aren't any close replacements. The best I could find was [http://code.google.com/p/grafx2/ GrafX2] [[User:Maplesugarlover|Maplesugarlover]] 03:14, 27 November 2010 (MET)&lt;br /&gt;
:Why does it matter if it's recently updated or not? If it's a working program... I mean, lots of games are now &amp;quot;dead&amp;quot; as in no longer updated - doesn't mean they're bad games. [[User:Esn|Esn]] 07:44, 27 November 2010 (MET)&lt;br /&gt;
Good point. There are no longer updated games so it doesn't make sense to delete an no longer updated app [[User:Maplesugarlover|Maplesugarlover]] 15:44, 27 November 2010 (MET)&lt;br /&gt;
==Duplication ==&lt;br /&gt;
Stuff that could be removed&lt;br /&gt;
&lt;br /&gt;
keepass&lt;br /&gt;
&lt;br /&gt;
frostwire&lt;br /&gt;
&lt;br /&gt;
glom&lt;br /&gt;
&lt;br /&gt;
tuxpaint&lt;br /&gt;
&lt;br /&gt;
ktoon&lt;br /&gt;
&lt;br /&gt;
Just making a list as if I removed stuff it might cause an edit war.[[User:Maplesugarlover|Maplesugarlover]] 01:19, 9 December 2010 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Port_requests&amp;diff=4325</id>
		<title>Talk:Port requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Port_requests&amp;diff=4325"/>
		<updated>2010-12-09T06:43:38Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Remote Administration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;messagebox standard-talk&amp;quot; id=&amp;quot;talkheader&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;background-color: #FFFFFF;&amp;quot;&lt;br /&gt;
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'''Talk page guidelines'''&lt;br /&gt;
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Please respect Etiquette, assume good faith and be nice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Numptyphysics is shown here: http://amethyst.openembedded.net/~koen/narcissus/&lt;br /&gt;
Seems to be supported already - Didn't test it yet though&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The last Carrier Instant Messenger SVN change was 2 month ago, do we really need that? Isn't Pidgin enough? We should have some sort of priority system because I have the feeling that some games and apps are just added here to have a bigger list - no matter what quality the entries are. Personally I know a lot of people who use Pidgin, no-one seems to have used Carrier yet. --JayFoxRox&lt;br /&gt;
:Well, I use Carrier. It was created because Pidgin had( has) an annoying feature that the developers in charge refused to make optional. They generally keep up with Pidgin versions, although it's one version behind at the moment. As I understand it, this is basically a list of ''portable'' apps that are wanted by at least one person from the Pandora community. It would be problematic making a &amp;quot;priority system&amp;quot;. The point, I think, is for the devs to just scroll around and see if there's anything that they'd like to port. I guess one way to make a &amp;quot;priority system&amp;quot; is to have some kind of voting or something... in which case, a developer can choose some apps from here and start a poll on the GP32X forums to see which is most popular. [[User:Esn|Esn]] 09:17, 27 May 2009 (CEST)&lt;br /&gt;
:P.S. You can sign your name and date with four tildes at the end of your message ~ ~ ~ ~ (but without spaces). [[User:Esn|Esn]] 09:20, 27 May 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Does anyone know why GemRB [http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=1356&amp;amp;oldid=1354 was removed]? [[User:Esn|Esn]] 05:29, 7 June 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Just had a poke around, turns out GemRB is now a WIP courtesy of Adventus. ;-) We need to (somehow) encourage people to use the Summary box when making changes! [[User:Gruso|Gruso]] 23:27, 7 June 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
I added a bunch of stuff to the list, I hope it can be interesting to some people. But it's a pain to order the list alphabetically, any form of automatize the proccess? [[User:Timofonic|Timofonic]] 19:43, 2 January 2010 (MET)&lt;br /&gt;
:You could enter everything in willy-nilly and sort by the name column, but that would make it really difficult for ''editors'' to find something, as well as looking messy for anyone who doesn't click on the little square above the column. Best to leave it as is, I think. [[User:Esn|Esn]] 15:13, 5 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Why were almost all emulators replaced with MESS?==&lt;br /&gt;
[http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=3727&amp;amp;oldid=3722 This edit] seems odd to me. Does MESS really do the best job at emulating ALL of those systems? Won't some emulators run quicker on a system with limited resources such as the Pandora? [[User:Esn|Esn]] 08:34, 19 September 2010 (MEST)&lt;br /&gt;
[[User:Maplesugarlover|Maplesugarlover]](sorry for date being off) well some emulators were for systems we already had like nes and such. Then there were obscure Japanese emulators that only ran on windows. Then there was a mainframe emulator.There were also calculator emulators and those are covered by mess. Really mess covers many systems and it could still run faster. There are still things like using the neon to speed up sdl that evildragon hasn't implemented yet.&lt;br /&gt;
&lt;br /&gt;
==Game engines==&lt;br /&gt;
I don't get why [http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=3961&amp;amp;oldid=3960 they were all deleted]. If they had no right being here, why had they stayed up so long with no objections from anyone?&lt;br /&gt;
&lt;br /&gt;
Maybe you're right, but I'd like to hear what others think. Also, who says that the list is only for &amp;quot;things that can be a PND&amp;quot;? [[User:Esn|Esn]] 04:09, 3 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
Game engine can be put in a PND. GemRB is a game engine allowing to play 4 games and is in a PND... This should stay here IMHO&lt;br /&gt;
--[[User:Sebt3|Sebt3]] 01:17, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==Objection==&lt;br /&gt;
I'm sorry for removing some of your useful edits with [http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=4032&amp;amp;oldid=4030 this], but you keep removing stuff that I object to removing even after I have repeatedly stated my reasons, and providing no justification. Please remember that this is a wiki, not your personal site, and many people have added things here that YOU may not think need to be ported, but that doesn't matter, because THEY do, and if you think you know better than them, you're going to at least have to provide your reasons and convince others that you're right. Otherwise, we're just going to have edit wars and this will get ugly fast. [[User:Esn|Esn]] 00:56, 4 November 2010 (MET)&lt;br /&gt;
[[User:Maplesugarlover|Maplesugarlover]] 15:20, 6 November 2010(date's off)i'll add engines back&lt;br /&gt;
:Thank you for adding remarks back, also. [[User:Esn|Esn]] 03:35, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I undid the Nov. 23 edit because 1) I don't understand why an addressbook is unneeded. 2) KToon has features that Pencil does not, and vice versa. Just because a program is in the same category certainly doesn't mean that it can do all the same things! [[User:Esn|Esn]] 05:04, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
Also, just in general, you have a tendency of removing programs in the same category if there's another program that you like better. What's the point? Isn't that like saying there's no point of porting Chrome if Firefox is already ported, for example? Everybody has their own preferences. Programs always have some feature differences, and for some people feature X is more important, while for someone else feature Y. &lt;br /&gt;
&lt;br /&gt;
For example, look [http://en.wikipedia.org/wiki/Comparison_of_Gnutella_software#Gnutella_features here], and you'll see that Frostwire/LimeWire (which you replaced with gtk-gnutella) actually has more features. [[User:Esn|Esn]] 05:19, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I removed rubrica as I thought it made more sense to do things on an app by app basis . Like having email contacts in email and im stuff in pidgin and birthdays in a calender rather than having a central app,that does it.  I thought on a system like the pandora it made sense to have gtk-gnutella rather than frostwire as frostwire is way slower and do you really need chat in gnutella. Also it does bittorent but we have transmission already. Hey, I'll do what you say. I just wish more stuff got ported.[[User:Maplesugarlover|Maplesugarlover]] 18:24, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
Hey, you may be right - I'm just figuring that maybe if someone added something, they had a good idea for wanting it instead of another thing. This would actually be a perfect thing to mention in the &amp;quot;remarks&amp;quot; section; if gtk-gnutella would be faster, say that in the remarks so that it might influence coders who're deciding which one of them to port. [[User:Esn|Esn]] 22:04, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
== Remote Administration  ==&lt;br /&gt;
In this [http://www.youtube.com/watch?v=9xNfZBUC89Q&amp;amp;feature=youtube_gdata video] Remmina seems to work good. Does PuTTY  have some big feature that  Remmina doesn't ? could PuTTY be removed? [[User:Maplesugarlover|Maplesugarlover]] 02:35, 26 November 2010 (MET)&lt;br /&gt;
:I'm not sure, as I don't use either. I've found a list of features of PuTTY [http://en.wikipedia.org/wiki/PuTTY#Features here] and Remmina [http://remmina.sourceforge.net/features.shtml here]. It seems to have some differences. But again, I don't use either program. [[User:Esn|Esn]] 03:37, 26 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::PuTTY is for tty connections, like ssh, telnet, serial ports, etc. Remmina seems to be primarily for graphical remote administration. I use PuTTY on Windows, but it's less useful on Linux since there are usually programs for ssh and telnet preinstalled already (even on the Pandora, I think) and you can do serial port stuff with minicom (available through opkg). --[[User:Cheese|Cheese]] 07:43, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
== Dead projects  ==&lt;br /&gt;
I looked at the Kolourpaint website and the project appears to be dead. No updates since 2007 and on source forge it says This is currently abandonware. In a case like this what should I do ? There really aren't any close replacements. The best I could find was [http://code.google.com/p/grafx2/ GrafX2] [[User:Maplesugarlover|Maplesugarlover]] 03:14, 27 November 2010 (MET)&lt;br /&gt;
:Why does it matter if it's recently updated or not? If it's a working program... I mean, lots of games are now &amp;quot;dead&amp;quot; as in no longer updated - doesn't mean they're bad games. [[User:Esn|Esn]] 07:44, 27 November 2010 (MET)&lt;br /&gt;
Good point. There are no longer updated games so it doesn't make sense to delete an no longer updated app [[User:Maplesugarlover|Maplesugarlover]] 15:44, 27 November 2010 (MET)&lt;br /&gt;
==Duplication ==&lt;br /&gt;
Stuff that could be removed&lt;br /&gt;
&lt;br /&gt;
keepass&lt;br /&gt;
&lt;br /&gt;
frostwire&lt;br /&gt;
&lt;br /&gt;
glom&lt;br /&gt;
&lt;br /&gt;
tuxpaint&lt;br /&gt;
&lt;br /&gt;
ktoon&lt;br /&gt;
&lt;br /&gt;
Just making a list as if I removed stuff it might cause an edit war.[[User:Maplesugarlover|Maplesugarlover]] 01:19, 9 December 2010 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Template:TalkEtiquette&amp;diff=4324</id>
		<title>Template:TalkEtiquette</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Template:TalkEtiquette&amp;diff=4324"/>
		<updated>2010-12-09T06:31:36Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
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'''Talk page guidelines'''&lt;br /&gt;
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Please respect Etiquette, assume good faith and be nice.&lt;br /&gt;
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		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Template_talk:TalkEtiquette&amp;diff=4323</id>
		<title>Template talk:TalkEtiquette</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Template_talk:TalkEtiquette&amp;diff=4323"/>
		<updated>2010-12-09T06:29:41Z</updated>

		<summary type="html">&lt;p&gt;Cheese: New page: I made this because I saw that the same notice had been copied and pasted for a bunch of different talk/discussion pages. It'll make updating the notices easier if there is ever a need, si...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made this because I saw that the same notice had been copied and pasted for a bunch of different talk/discussion pages. It'll make updating the notices easier if there is ever a need, since you won't need to edit each page individually. Just make sure &amp;lt;nowiki&amp;gt;{{TalkEtiquette}}&amp;lt;/nowiki&amp;gt; is added where you want the message to show up (I didn't check every discussion page, so I'm sure I missed a bunch). --[[User:Cheese|Cheese]] 07:29, 9 December 2010 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Template:TalkEtiquette&amp;diff=4322</id>
		<title>Template:TalkEtiquette</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Template:TalkEtiquette&amp;diff=4322"/>
		<updated>2010-12-09T06:25:29Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
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&lt;div&gt;{| class=&amp;quot;messagebox standard-talk&amp;quot; id=&amp;quot;talkheader&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;background-color: #FFFFFF;&amp;quot;&lt;br /&gt;
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'''Please sign your comments using four tildes (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).''' Place comments that start a new topic at the '''bottom of the page''' and give them &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;== A Descriptive Header ==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Also, to improve readability it is recommended you add a &amp;quot;:&amp;quot; to indent your text when replying to someone.&lt;br /&gt;
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'''Talk page guidelines'''&lt;br /&gt;
&lt;br /&gt;
Please respect Etiquette, assume good faith and be nice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=4321</id>
		<title>Talk:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=4321"/>
		<updated>2010-12-09T02:44:28Z</updated>

		<summary type="html">&lt;p&gt;Cheese: now using a template for talk ettiquette note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
Should we add here that there is now confirmed commercial support for the pandora? Magicman5421&lt;br /&gt;
: If one of the indie game houses has an anouncement on their site that we can link to, then yes.  Otherwise, wait for something to be available or at least officially announced.  Though if you want to make up a template for game entries, by all means :) [[User:Chip|Chip]] 04:31, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== subdividing released games ==&lt;br /&gt;
&lt;br /&gt;
at this point it may be worthwhile to further dividing the released games into lists which would allow someone who is looking for a game to find it on the list faster. Any ideas for how to split them up? The most obvious way would be type of game, shooter, strategy, platformer, etc.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Cheese|Cheese]] 22:58, 12 July 2010 (MEST)&lt;br /&gt;
:Why would you want to do this? I am heavily against the proposal. You can already sort them by category. Note in the introduction: &amp;quot;Please click on the little squares to sort by different categories.&amp;quot;. You can sort by genre, or by release date (useful, because you can see what's new since you last visited). [[User:Esn|Esn]] 13:27, 15 July 2010 (MEST)&lt;br /&gt;
::Well, it's a long list that will only be getting longer. I suppose it really doesn't matter, though. Another way to split it up would be original games (made by members of the community) and ports. This could actually be more useful since you can't easily see that right now. I guess you could add another column for that and then be able to sort it though. --[[User:Cheese|Cheese]] 20:20, 15 July 2010 (MEST)&lt;br /&gt;
:::I think that everything should be sorted by columns. As soon as you create separate lists, you break at least one of the things you can sort by. If you separate by genre, you can't sort by date anymore. Anyway, lists like this can become quite long before they get unmanageable. i.e. [http://editthis.info/animatsiya/List_of_Russian_animation_subtitled_in_English here's] another project that I'm involved in. [[User:Esn|Esn]] 00:35, 16 July 2010 (MEST)&lt;br /&gt;
:::Separating original games and ports could be useful. There's an easy way it could be done right now - either create a new column, as you said, or simply move the &amp;quot;port&amp;quot; to before the author's name. That way when you click &amp;quot;sort&amp;quot; on author, all the ports will be in one place. The only possibly bad thing about this is that original games and ports by the same author will be in two separate places (a third way that avoids this problem is putting &amp;quot;Port&amp;quot; as the first thing in the &amp;quot;notes&amp;quot; column if it's a port). Also, is it always clear what is original and what is a port, or can there be some confusion sometimes? (something in between?) [[User:Esn|Esn]] 00:44, 16 July 2010 (MEST)&lt;br /&gt;
::::After considering the options, I think it makes the most sense to create another column. I can see three possibilities for classing the game: Community made (port or otherwise), Port of Commercial game (eg. Doom, Quake, ROTT, Hexen, etc.), and port of free game (Supertux, Battle for Wesnoth, etc). But I don't know what the header for it would be called. --[[User:Cheese|Cheese]] 03:02, 16 July 2010 (MEST)&lt;br /&gt;
:::::Why not just use the existing &amp;quot;notes&amp;quot; column for that? Making extra columns is a bit drastic, and I think we should avoid it if there's a simpler option. Also, the &amp;quot;port of commercial game&amp;quot; thing is already covered by having those asterisks. Also... I'm not entirely sure why this would be very useful. I can think of a few other things that might have more justification for columns. i.e. License. I didn't include it because I figured it would be better to not make too many columns that aren't directly useful to most users, because the more you add, the more complex it becomes for editors to add new content. [[User:Esn|Esn]] 04:23, 16 July 2010 (MEST)&lt;br /&gt;
::::::I'm a user, and when I'm looking for a new game to try it's something I often take into consideration. I don't necessarily care about the license so much when I want to play a game, so long as it's free to be distributed (a thing which the asterisks do take care of). I agree it's a little drastic... however it's the only solution I can come up with that would let you sort the list in a way that would help you find, for example, games made by the Pandora community. Unless you were to split it into multiple lists, but then that adds complexity for editors as well. I'd like to also add that theres a similar, older, discussion already on the wiki, [[Talk:Software_projects | here]]. --[[User:Cheese|Cheese]] 05:05, 16 July 2010 (MEST)&lt;br /&gt;
:::::::We could add the text to the existing &amp;quot;Notes&amp;quot; column, and it would be sortable that way. All other links/commentary that are currently in &amp;quot;Notes&amp;quot; can come after, since they don't need to be alphabetically sorted anyway. Is this okay?&lt;br /&gt;
:::::::I still think that the line between &amp;quot;port&amp;quot; and &amp;quot;original&amp;quot; may be too blurry to be useful... I think that it's more of a continuum rather than a straight line. For example, if someone makes a tetris clone, is that a &amp;quot;port&amp;quot; or is it &amp;quot;original&amp;quot;? Also, if someone makes a game for the Pandora but makes it cross-platform so that it runs on PCs and Macs as well (as many games do these days), does it cease being &amp;quot;original&amp;quot;? Or if the game is made simultaneously for Pandora and other platforms? [[User:Esn|Esn]] 07:08, 16 July 2010 (MEST)&lt;br /&gt;
:::::::Sorry, one more thing... maybe a column for multiplayer options? Pandora can have different types of multiplayer. Some games have none, some have netplay (i.e. Ur-Quan Masters should have it, I think), some if you hook up an extra controller, some [http://www.gp32x.com/board/index.php?/topic/55284-2-player-1-pandora-games/ 2-player on 1 Pandora] (either turn-based, or maybe one person simultaneously uses the right controls as the other uses the left). I think that would be a justified and easy-to-define use of a column... [[User:Esn|Esn]] 07:22, 16 July 2010 (MEST)&lt;br /&gt;
::::::::Ah... you don't know the true definition of a port is then. From Wikipedia: ''In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.'' So, by definition, a Tetris clone would not be port, while the engines which have been ported that play the commercial games would be. I've considered the issue of someone making a game for multiple platforms, basically if the game was made by someone in the Pandora community it should be classified as a community made game (regardless of the platform it was made for or who ported it, BattleJewels, for example). Games made by other open source communities which have not made the game with the Pandora in mind at all are deserving of a third category (which I had mentioned above).&lt;br /&gt;
::::::::As for the additional columns, see my post in the talk page for games. A multiplayer column would definitely be pretty useful. --[[User:Cheese|Cheese]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::Maybe I didn't know the exact definition, but maybe that definition isn't very useful... &amp;quot;port of commercial game&amp;quot; is already covered by the asterisks, so we're left with two options: &amp;quot;Community made (port or otherwise)&amp;quot; and &amp;quot;port of free game&amp;quot;. Basically (correct me if I'm wrong), like a qualification of the &amp;quot;author&amp;quot; column: &amp;quot;one of ours&amp;quot; vs. &amp;quot;outsider&amp;quot;, with an arbitrary line drawn in the sand marking where exactly the idea can be said to germinate. What about when someone ports a game that originated somewhere else, but then adds substantial features to it? Or what if the port is done by the same author who did the original game for other systems, but he just uploads it to the File Archive and doesn't actually sign up on the forums and become part of the community (I think there might've been some like this already)? Anyway, since the multiplayer is uncontroversial, I guess I'll go and add it... [[User:Esn|Esn]] 10:58, 16 July 2010 (MEST)&lt;br /&gt;
::::::::::Yeah, I see what you mean, there will be the occasional game that doesn't quite fit into either of those. I'd think it would be safer to put your two examples into the category of games which were made by other open source communities. Some of the less obvious ones would have to be discussed a bit, like, how much modification was done to the original game? The asterisks don't allow you to sort, so I still think there's some value in showing this. Adding it to another column still adds width to the whole table and limits the sorting options a bit. Can we agree that if I can reclaim some of the width by hiding the notes column that it should be added? --[[User:Cheese|Cheese]] 19:09, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::::Just looked into the collapsing notes, it looks like an admin would have to add some javascript into [[MediaWiki:Common.js]]. Since that's the case it's actually more customizable than I thought. I'd like to have a template for the notes, so we could just do something like: &amp;lt;nowiki&amp;gt;{{Notes|note=Notes go here}}&amp;lt;/nowiki&amp;gt; and that would be added to any notes cell with more than just something very brief, I count one entry like that, maybe 4 if you're picky. The result would be that a &amp;quot;more&amp;quot; link would be in the cell and you'd click it to see the notes. Not perfect, but simple enough not to be overly cumbersome and it means the notes can be as long as you like without messing up the table on page load. I've installed a copy of mediawiki on my local server to test this, and once I figure it out I can send EvilDragon the changes to be applied. --[[User:Cheese|Cheese]] 05:18, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::Another thing... I just tried this page at 800x480, it's a tight fit. Hiding the notes would still be useful, but it wouldn't give enough room for another column. We can compress the Multiplayer column by calling it MP then either a symbol or a couple characters, we'd need a glossary at the bottom of the list, but I don't think that's really an issue. I'm going to make the change and let you revert it if you don't like it. If it works we can use the same style to get the community made/commercial column I want while hardly adding any width to it. --[[User:Cheese|Cheese]] 05:58, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::The &amp;quot;more&amp;quot; hide feature sounds like a neat idea. I hope you get it to work. The MP column is nice as well, but I'm not sure about one thing. There are currently 3 MP categories: &amp;quot;SS&amp;quot; (single system), &amp;quot;Net&amp;quot; (networked play) and &amp;quot;Both&amp;quot;. But it seems to me that &amp;quot;SS&amp;quot; currently would include both those games that only require a single system, and those that require a system + a separate USB controller plugged in. I'm also a bit unsure about Networked play - would any game under the &amp;quot;Net&amp;quot; category have both internet and non-internet (i.e. LAN) multiplayer? [[User:Esn|Esn]] 06:48, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Let's do an &amp;quot;SSC&amp;quot; (single system with external controller) category then. With the networked play, it's unlikely that a game for the Pandora would ever be totally online without LAN or LAN only. By supporting one you have to support the other, due to the way networks are set up. The only exception I can think of is if you're forced to connect to an external server (as in the case of an MMORPG). --[[User:Cheese|Cheese]] 07:56, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Oh yeah, there's no way to tell if &amp;quot;both&amp;quot; means Net and SSC or Net and SS. Maybe &amp;quot;N+C&amp;quot; (net + single system w/ controller), &amp;quot;N+S&amp;quot; (net+single system), and &amp;quot;all&amp;quot; or something? Though then it begins to get complicated. --[[User:Cheese|Cheese]] 08:02, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::::That sounds fine, and isn't too bad as long as the complexity stops there. :) I suspect that some combinations will never be used anyway. i.e. it's a bit hard to imagine a game that will use both SS and SS-C. Could happen, but seems unlikely. I guess if there is one, we could use &amp;quot;SS/C&amp;quot;. [[User:Esn|Esn]] 19:00, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Commercial games==&lt;br /&gt;
I propose that any future commercial games can be separated from the rest simply by having the row be a certain colour. I think yellow (style=&amp;quot;background: #ffff90&amp;quot;) would do nicely. [[User:Esn|Esn]] 07:12, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Hideable notes ==&lt;br /&gt;
&lt;br /&gt;
I'm about to send a PM to ED to get him to apply the changes to Common.js that would allow for notes to be hideable. Once that happens, take a look at the GemBR entry to see it or for an example. It is done like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{HideableNotes|text goes here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Cheese|Cheese]] 07:35, 18 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
OK, he applied the changes but there was an error. I've found it though and hopefully it'll get updated quickly. --[[User:Cheese|Cheese]] 07:08, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
It's working now. --[[User:Cheese|Cheese]] 18:43, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
I made the template slightly simpler. I'm going to look into stopping it from having the page jump to the top on every click, it's bothering me. --[[User:Cheese|Cheese]] 09:06, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, me as well. [[User:Esn|Esn]] 01:50, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==xRick==&lt;br /&gt;
xRick needs original game files? That's odd, the GP32 version doesn't. [[User:Esn|Esn]] 10:52, 23 July 2010 (MEST)&lt;br /&gt;
:OK, it doesn't but at the same time does. I misinterpreted what the XRick website said (''I have written the xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and &amp;quot;Rick Dangerous&amp;quot; remains a trademark of its owners'') to mean that you had to get the data on your own but after looking again it seems that it's actually included. --[[User:Cheese|Cheese]] 20:13, 23 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== to be added ==&lt;br /&gt;
&lt;br /&gt;
I don't have the time to add them myself right now, but here's a list of stuff that needs to be added right now:&lt;br /&gt;
*Mirror Magic&lt;br /&gt;
*CromoZone&lt;br /&gt;
*Pandora-OpenSonic&lt;br /&gt;
*Sqrxz&lt;br /&gt;
*Daimonin&lt;br /&gt;
*Pandora-ri-li&lt;br /&gt;
*Pandora X-pilot NG&lt;br /&gt;
*Nethack&lt;br /&gt;
*Super Mario War&lt;br /&gt;
*FreeSCI&lt;br /&gt;
&lt;br /&gt;
I'm probably missing a couple of them, feel free to edit the list and I'll add them when I get a chance (probably on Sunday). --[[User:Cheese|Cheese]] 05:28, 21 August 2010 (MEST)&lt;br /&gt;
:I added FreeSCI to &amp;quot;emulators&amp;quot; on the rationale that ScummVM is also there. I'm not a technical guy, so I don't know if that's right. [[User:Esn|Esn]] 12:44, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The major thing that this list lacks compared to the file archives, which makes it less usable for average people, is a way to easily, quickly see a screenshot of the game. I especially like how it's done on the File Archive, where mousing over the name of a program on one of the columns will make a screenshot show up in the middle of the screen, which goes away when you move your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
Is it possible to program something like this for the wiki, as well? [[User:Esn|Esn]] 22:54, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
:No promises, but I should be able to add this. Maybe not exactly like how it's done on the File Archive, but similar. I'll try to come up with an elegant way of doing it. --[[User:Cheese|Cheese]] 03:38, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==More Categories==&lt;br /&gt;
Do you think it would be useful to have a version number heading and column, as well as a last updated heading and column? Because at the moment sorting by date only shows release date. The other two would give a good indication of activity of a game.&lt;br /&gt;
&lt;br /&gt;
Also, is it intended to have wiki pages for individual games too? That's potentially where we could include the screenshots, like on the old GP2X wiki.&lt;br /&gt;
--[[User:Jrpritchard|jrpritchard]] 07:08, 3 November 2010 (MET)&lt;br /&gt;
:I don't understand the argument for version numbers. How are those better than release dates? Also, many games don't have version numbers at all.&lt;br /&gt;
:Sure, we should have as many articles as people find useful, including about individual games. [[User:Esn|Esn]] 00:48, 4 November 2010 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Emulator_List&amp;diff=4320</id>
		<title>Talk:Emulator List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Emulator_List&amp;diff=4320"/>
		<updated>2010-12-09T02:43:30Z</updated>

		<summary type="html">&lt;p&gt;Cheese: now using a template for talk ettiquette note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
==Colours==&lt;br /&gt;
What do you think about using the gentler colours from the [[Will X run on the Pandora?]] arricle? The red colour in particular is hard on the eyes when you try to read the text written under it. [[User:Esn|Esn]] 01:24, 16 July 2010 (MEST)&lt;br /&gt;
:I agree, probably not worth changing the green and yellow though. Will update it. --[[User:Cheese|Cheese]] 02:37, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Multi line items==&lt;br /&gt;
I'd like to suggest that we try to keep the number of lines an entry on the list takes up to be no more than 2. With todays widescreen monitors theres really no sense in forcing someone to see something over two lines when it could easily fit on one. And for people stuck with smaller monitors, spreading out over multiple lines can happen automatically. Let me know if you (Esn) mind before one of us changes it. --[[User:Cheese|Cheese]] 02:54, 16 July 2010 (MEST)&lt;br /&gt;
:How would you fix this? I can see only a few that take up more than 2 lines right now (at a resolution of 800px wide). One is Winbox, because the &amp;quot;Notes&amp;quot; is longer than others (but necessary, I think), and the others are Mupen64 and SNES9x, because a few different coders are listed. Oh, and 2 more: one of the &amp;quot;Vice&amp;quot; versions because it emulates so many things (&amp;quot;Commodore CBM2/C128/PET/Plus4/VIC&amp;quot;) and PicoDrive (same reason). Please tell me what fix you have in mind. I think, though, that the wiki must be kept compatible with the Pandora screen resolution. If you just mean not putting every port author on a separate line (using commas instead) if there are more than 2 of them, then sure. [[User:Esn|Esn]] 07:50, 16 July 2010 (MEST)&lt;br /&gt;
::All I had in mind was to just not add new line breaks to the items. The browser can sort out the line breaks. While were on the subject of conserving width, is there a way to have the notes be &amp;quot;collapsible&amp;quot; or hidden? I know this can be done through html/css/javascript/etc, but what about through the limited wiki markup? Right now it's not really an issue, but I think it would make the list much more readable if the notes could be hidden. Do you think that's a good idea? --[[User:Cheese|Cheese]] 10:18, 16 July 2010 (MEST)&lt;br /&gt;
:::Yeah, that's fine. Collapsibility for long notes seems like a nice idea. I haven't studied the &amp;quot;hide&amp;quot; feature too much, but there's an article on Wikipedia describing how it works [http://en.wikipedia.org/wiki/Wikipedia:Collapsible_tables over here]. [[User:Esn|Esn]] 10:30, 16 July 2010 (MEST)&lt;br /&gt;
:::Also, do you have any thoughts about the discussion [http://www.gp32x.com/board/index.php?/topic/53942-post-your-dosbox-successes-here/page__st__225 here]? Have you had a chance to use Dosbox on your Pandora? [[User:Esn|Esn]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
::::Dosbox doesn't really interest me that much. I was pretty young when DOS was still in it's prime, I learned to read by playing [http://www.3drealms.com/word/index.html Word Rescue], lol. As for the wiki compatibility list... people seem afraid to edit wikis for some reason, if using Google docs means were not the only people maintaining it then I'm all for it. I'm finding it hard enough to keep up with the new games and emulator releases at the moment, and I'm trying to put more energy into the other sections of the wiki as well.&lt;br /&gt;
::::I'll look into collapsing tomorrow, I'm already up way later than I should be (2 am here). --[[User:Cheese|Cheese]] 10:50, 16 July 2010 (MEST)&lt;br /&gt;
:::::Heh... DOS was my childhood, basically. I never owned any consoles that hooked up to TVs. Apparently most other people did, so the games I loved back then never really entered popular culture (Commander Keen 4-6, Jazz Jackrabbit... most things by Apogee, actually. And Star Control 2 &amp;amp; 3). So as this is &amp;quot;relevant to my interests&amp;quot;, I'll try and create a compatibility list and hope that more people get to updating it (how many people edit the Google Docs documents, anyway? It's probably never more than a few people doing the upkeep, no matter what you use...) [[User:Esn|Esn]] 15:05, 16 July 2010 (MEST)&lt;br /&gt;
::::::To clarify the line break issue a bit, my issue was more specifically with the author names and download links. If you think adding a line break will make it look better, go for it (like what I just did with the SUPA entry on [[Software projects]]).&lt;br /&gt;
::::::I don't know about the number of people maintaining the Google docs list, but I do know they're not the same people maintaining the wiki. If there's a DOS game you're curious about I can load it up and tell you how it's running, as long as it doesn't require me using the nubs that is, I'm now completly nubless :(. --[[User:Cheese|Cheese]] 05:45, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Hide/show==&lt;br /&gt;
When I click on &amp;quot;show&amp;quot;, a &amp;quot;#&amp;quot; gets added to the URL: http://pandorawiki.org/Emulator_list# and I'm redirected to the very top of the page, so that I have to scroll down again to see what it says. [[User:Esn|Esn]] 23:30, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, I know about this, just haven't had a chance to look into it yet. --[[User:Cheese|Cheese]] 03:19, 21 July 2010 (MEST)&lt;br /&gt;
:OK, I've got it sorted out. ED has the changes and will apply them when he has time. --[[User:Cheese|Cheese]] 07:40, 21 July 2010 (MEST)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Template:TalkEtiquette&amp;diff=4319</id>
		<title>Template:TalkEtiquette</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Template:TalkEtiquette&amp;diff=4319"/>
		<updated>2010-12-09T02:42:36Z</updated>

		<summary type="html">&lt;p&gt;Cheese: New page: {| class=&amp;quot;messagebox standard-talk&amp;quot; id=&amp;quot;talkheader&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;background-color: #FFFFFF;&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-bottom:1px solid #C0C090; background-...&lt;/p&gt;
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		<author><name>Cheese</name></author>
		
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	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=4318</id>
		<title>Talk:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=4318"/>
		<updated>2010-12-09T02:38:05Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Screenshots */&lt;/p&gt;
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Please respect Etiquette, assume good faith and be nice.&lt;br /&gt;
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Should we add here that there is now confirmed commercial support for the pandora? Magicman5421&lt;br /&gt;
: If one of the indie game houses has an anouncement on their site that we can link to, then yes.  Otherwise, wait for something to be available or at least officially announced.  Though if you want to make up a template for game entries, by all means :) [[User:Chip|Chip]] 04:31, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== subdividing released games ==&lt;br /&gt;
&lt;br /&gt;
at this point it may be worthwhile to further dividing the released games into lists which would allow someone who is looking for a game to find it on the list faster. Any ideas for how to split them up? The most obvious way would be type of game, shooter, strategy, platformer, etc.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Cheese|Cheese]] 22:58, 12 July 2010 (MEST)&lt;br /&gt;
:Why would you want to do this? I am heavily against the proposal. You can already sort them by category. Note in the introduction: &amp;quot;Please click on the little squares to sort by different categories.&amp;quot;. You can sort by genre, or by release date (useful, because you can see what's new since you last visited). [[User:Esn|Esn]] 13:27, 15 July 2010 (MEST)&lt;br /&gt;
::Well, it's a long list that will only be getting longer. I suppose it really doesn't matter, though. Another way to split it up would be original games (made by members of the community) and ports. This could actually be more useful since you can't easily see that right now. I guess you could add another column for that and then be able to sort it though. --[[User:Cheese|Cheese]] 20:20, 15 July 2010 (MEST)&lt;br /&gt;
:::I think that everything should be sorted by columns. As soon as you create separate lists, you break at least one of the things you can sort by. If you separate by genre, you can't sort by date anymore. Anyway, lists like this can become quite long before they get unmanageable. i.e. [http://editthis.info/animatsiya/List_of_Russian_animation_subtitled_in_English here's] another project that I'm involved in. [[User:Esn|Esn]] 00:35, 16 July 2010 (MEST)&lt;br /&gt;
:::Separating original games and ports could be useful. There's an easy way it could be done right now - either create a new column, as you said, or simply move the &amp;quot;port&amp;quot; to before the author's name. That way when you click &amp;quot;sort&amp;quot; on author, all the ports will be in one place. The only possibly bad thing about this is that original games and ports by the same author will be in two separate places (a third way that avoids this problem is putting &amp;quot;Port&amp;quot; as the first thing in the &amp;quot;notes&amp;quot; column if it's a port). Also, is it always clear what is original and what is a port, or can there be some confusion sometimes? (something in between?) [[User:Esn|Esn]] 00:44, 16 July 2010 (MEST)&lt;br /&gt;
::::After considering the options, I think it makes the most sense to create another column. I can see three possibilities for classing the game: Community made (port or otherwise), Port of Commercial game (eg. Doom, Quake, ROTT, Hexen, etc.), and port of free game (Supertux, Battle for Wesnoth, etc). But I don't know what the header for it would be called. --[[User:Cheese|Cheese]] 03:02, 16 July 2010 (MEST)&lt;br /&gt;
:::::Why not just use the existing &amp;quot;notes&amp;quot; column for that? Making extra columns is a bit drastic, and I think we should avoid it if there's a simpler option. Also, the &amp;quot;port of commercial game&amp;quot; thing is already covered by having those asterisks. Also... I'm not entirely sure why this would be very useful. I can think of a few other things that might have more justification for columns. i.e. License. I didn't include it because I figured it would be better to not make too many columns that aren't directly useful to most users, because the more you add, the more complex it becomes for editors to add new content. [[User:Esn|Esn]] 04:23, 16 July 2010 (MEST)&lt;br /&gt;
::::::I'm a user, and when I'm looking for a new game to try it's something I often take into consideration. I don't necessarily care about the license so much when I want to play a game, so long as it's free to be distributed (a thing which the asterisks do take care of). I agree it's a little drastic... however it's the only solution I can come up with that would let you sort the list in a way that would help you find, for example, games made by the Pandora community. Unless you were to split it into multiple lists, but then that adds complexity for editors as well. I'd like to also add that theres a similar, older, discussion already on the wiki, [[Talk:Software_projects | here]]. --[[User:Cheese|Cheese]] 05:05, 16 July 2010 (MEST)&lt;br /&gt;
:::::::We could add the text to the existing &amp;quot;Notes&amp;quot; column, and it would be sortable that way. All other links/commentary that are currently in &amp;quot;Notes&amp;quot; can come after, since they don't need to be alphabetically sorted anyway. Is this okay?&lt;br /&gt;
:::::::I still think that the line between &amp;quot;port&amp;quot; and &amp;quot;original&amp;quot; may be too blurry to be useful... I think that it's more of a continuum rather than a straight line. For example, if someone makes a tetris clone, is that a &amp;quot;port&amp;quot; or is it &amp;quot;original&amp;quot;? Also, if someone makes a game for the Pandora but makes it cross-platform so that it runs on PCs and Macs as well (as many games do these days), does it cease being &amp;quot;original&amp;quot;? Or if the game is made simultaneously for Pandora and other platforms? [[User:Esn|Esn]] 07:08, 16 July 2010 (MEST)&lt;br /&gt;
:::::::Sorry, one more thing... maybe a column for multiplayer options? Pandora can have different types of multiplayer. Some games have none, some have netplay (i.e. Ur-Quan Masters should have it, I think), some if you hook up an extra controller, some [http://www.gp32x.com/board/index.php?/topic/55284-2-player-1-pandora-games/ 2-player on 1 Pandora] (either turn-based, or maybe one person simultaneously uses the right controls as the other uses the left). I think that would be a justified and easy-to-define use of a column... [[User:Esn|Esn]] 07:22, 16 July 2010 (MEST)&lt;br /&gt;
::::::::Ah... you don't know the true definition of a port is then. From Wikipedia: ''In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.'' So, by definition, a Tetris clone would not be port, while the engines which have been ported that play the commercial games would be. I've considered the issue of someone making a game for multiple platforms, basically if the game was made by someone in the Pandora community it should be classified as a community made game (regardless of the platform it was made for or who ported it, BattleJewels, for example). Games made by other open source communities which have not made the game with the Pandora in mind at all are deserving of a third category (which I had mentioned above).&lt;br /&gt;
::::::::As for the additional columns, see my post in the talk page for games. A multiplayer column would definitely be pretty useful. --[[User:Cheese|Cheese]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::Maybe I didn't know the exact definition, but maybe that definition isn't very useful... &amp;quot;port of commercial game&amp;quot; is already covered by the asterisks, so we're left with two options: &amp;quot;Community made (port or otherwise)&amp;quot; and &amp;quot;port of free game&amp;quot;. Basically (correct me if I'm wrong), like a qualification of the &amp;quot;author&amp;quot; column: &amp;quot;one of ours&amp;quot; vs. &amp;quot;outsider&amp;quot;, with an arbitrary line drawn in the sand marking where exactly the idea can be said to germinate. What about when someone ports a game that originated somewhere else, but then adds substantial features to it? Or what if the port is done by the same author who did the original game for other systems, but he just uploads it to the File Archive and doesn't actually sign up on the forums and become part of the community (I think there might've been some like this already)? Anyway, since the multiplayer is uncontroversial, I guess I'll go and add it... [[User:Esn|Esn]] 10:58, 16 July 2010 (MEST)&lt;br /&gt;
::::::::::Yeah, I see what you mean, there will be the occasional game that doesn't quite fit into either of those. I'd think it would be safer to put your two examples into the category of games which were made by other open source communities. Some of the less obvious ones would have to be discussed a bit, like, how much modification was done to the original game? The asterisks don't allow you to sort, so I still think there's some value in showing this. Adding it to another column still adds width to the whole table and limits the sorting options a bit. Can we agree that if I can reclaim some of the width by hiding the notes column that it should be added? --[[User:Cheese|Cheese]] 19:09, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::::Just looked into the collapsing notes, it looks like an admin would have to add some javascript into [[MediaWiki:Common.js]]. Since that's the case it's actually more customizable than I thought. I'd like to have a template for the notes, so we could just do something like: &amp;lt;nowiki&amp;gt;{{Notes|note=Notes go here}}&amp;lt;/nowiki&amp;gt; and that would be added to any notes cell with more than just something very brief, I count one entry like that, maybe 4 if you're picky. The result would be that a &amp;quot;more&amp;quot; link would be in the cell and you'd click it to see the notes. Not perfect, but simple enough not to be overly cumbersome and it means the notes can be as long as you like without messing up the table on page load. I've installed a copy of mediawiki on my local server to test this, and once I figure it out I can send EvilDragon the changes to be applied. --[[User:Cheese|Cheese]] 05:18, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::Another thing... I just tried this page at 800x480, it's a tight fit. Hiding the notes would still be useful, but it wouldn't give enough room for another column. We can compress the Multiplayer column by calling it MP then either a symbol or a couple characters, we'd need a glossary at the bottom of the list, but I don't think that's really an issue. I'm going to make the change and let you revert it if you don't like it. If it works we can use the same style to get the community made/commercial column I want while hardly adding any width to it. --[[User:Cheese|Cheese]] 05:58, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::The &amp;quot;more&amp;quot; hide feature sounds like a neat idea. I hope you get it to work. The MP column is nice as well, but I'm not sure about one thing. There are currently 3 MP categories: &amp;quot;SS&amp;quot; (single system), &amp;quot;Net&amp;quot; (networked play) and &amp;quot;Both&amp;quot;. But it seems to me that &amp;quot;SS&amp;quot; currently would include both those games that only require a single system, and those that require a system + a separate USB controller plugged in. I'm also a bit unsure about Networked play - would any game under the &amp;quot;Net&amp;quot; category have both internet and non-internet (i.e. LAN) multiplayer? [[User:Esn|Esn]] 06:48, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Let's do an &amp;quot;SSC&amp;quot; (single system with external controller) category then. With the networked play, it's unlikely that a game for the Pandora would ever be totally online without LAN or LAN only. By supporting one you have to support the other, due to the way networks are set up. The only exception I can think of is if you're forced to connect to an external server (as in the case of an MMORPG). --[[User:Cheese|Cheese]] 07:56, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Oh yeah, there's no way to tell if &amp;quot;both&amp;quot; means Net and SSC or Net and SS. Maybe &amp;quot;N+C&amp;quot; (net + single system w/ controller), &amp;quot;N+S&amp;quot; (net+single system), and &amp;quot;all&amp;quot; or something? Though then it begins to get complicated. --[[User:Cheese|Cheese]] 08:02, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::::That sounds fine, and isn't too bad as long as the complexity stops there. :) I suspect that some combinations will never be used anyway. i.e. it's a bit hard to imagine a game that will use both SS and SS-C. Could happen, but seems unlikely. I guess if there is one, we could use &amp;quot;SS/C&amp;quot;. [[User:Esn|Esn]] 19:00, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Commercial games==&lt;br /&gt;
I propose that any future commercial games can be separated from the rest simply by having the row be a certain colour. I think yellow (style=&amp;quot;background: #ffff90&amp;quot;) would do nicely. [[User:Esn|Esn]] 07:12, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Hideable notes ==&lt;br /&gt;
&lt;br /&gt;
I'm about to send a PM to ED to get him to apply the changes to Common.js that would allow for notes to be hideable. Once that happens, take a look at the GemBR entry to see it or for an example. It is done like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{HideableNotes|text goes here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Cheese|Cheese]] 07:35, 18 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
OK, he applied the changes but there was an error. I've found it though and hopefully it'll get updated quickly. --[[User:Cheese|Cheese]] 07:08, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
It's working now. --[[User:Cheese|Cheese]] 18:43, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
I made the template slightly simpler. I'm going to look into stopping it from having the page jump to the top on every click, it's bothering me. --[[User:Cheese|Cheese]] 09:06, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, me as well. [[User:Esn|Esn]] 01:50, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==xRick==&lt;br /&gt;
xRick needs original game files? That's odd, the GP32 version doesn't. [[User:Esn|Esn]] 10:52, 23 July 2010 (MEST)&lt;br /&gt;
:OK, it doesn't but at the same time does. I misinterpreted what the XRick website said (''I have written the xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and &amp;quot;Rick Dangerous&amp;quot; remains a trademark of its owners'') to mean that you had to get the data on your own but after looking again it seems that it's actually included. --[[User:Cheese|Cheese]] 20:13, 23 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== to be added ==&lt;br /&gt;
&lt;br /&gt;
I don't have the time to add them myself right now, but here's a list of stuff that needs to be added right now:&lt;br /&gt;
*Mirror Magic&lt;br /&gt;
*CromoZone&lt;br /&gt;
*Pandora-OpenSonic&lt;br /&gt;
*Sqrxz&lt;br /&gt;
*Daimonin&lt;br /&gt;
*Pandora-ri-li&lt;br /&gt;
*Pandora X-pilot NG&lt;br /&gt;
*Nethack&lt;br /&gt;
*Super Mario War&lt;br /&gt;
*FreeSCI&lt;br /&gt;
&lt;br /&gt;
I'm probably missing a couple of them, feel free to edit the list and I'll add them when I get a chance (probably on Sunday). --[[User:Cheese|Cheese]] 05:28, 21 August 2010 (MEST)&lt;br /&gt;
:I added FreeSCI to &amp;quot;emulators&amp;quot; on the rationale that ScummVM is also there. I'm not a technical guy, so I don't know if that's right. [[User:Esn|Esn]] 12:44, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The major thing that this list lacks compared to the file archives, which makes it less usable for average people, is a way to easily, quickly see a screenshot of the game. I especially like how it's done on the File Archive, where mousing over the name of a program on one of the columns will make a screenshot show up in the middle of the screen, which goes away when you move your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
Is it possible to program something like this for the wiki, as well? [[User:Esn|Esn]] 22:54, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
:No promises, but I should be able to add this. Maybe not exactly like how it's done on the File Archive, but similar. I'll try to come up with an elegant way of doing it. --[[User:Cheese|Cheese]] 03:38, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==More Categories==&lt;br /&gt;
Do you think it would be useful to have a version number heading and column, as well as a last updated heading and column? Because at the moment sorting by date only shows release date. The other two would give a good indication of activity of a game.&lt;br /&gt;
&lt;br /&gt;
Also, is it intended to have wiki pages for individual games too? That's potentially where we could include the screenshots, like on the old GP2X wiki.&lt;br /&gt;
--[[User:Jrpritchard|jrpritchard]] 07:08, 3 November 2010 (MET)&lt;br /&gt;
:I don't understand the argument for version numbers. How are those better than release dates? Also, many games don't have version numbers at all.&lt;br /&gt;
:Sure, we should have as many articles as people find useful, including about individual games. [[User:Esn|Esn]] 00:48, 4 November 2010 (MET)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Pandora&amp;diff=3819</id>
		<title>Talk:Pandora</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Pandora&amp;diff=3819"/>
		<updated>2010-10-04T18:38:49Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Improving readability/accuracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I added the full spec list from the bluwiki page with minor updates and changes.  I did not update any of the existing links, though.  This ''really'' needs to get done. [[User:Chip|Chip]] 02:22, 15 April 2008 (CEST)&lt;br /&gt;
: Thanks for doing this - I did mean to move the information across at some point but I've been busy. When I get a Pandora board it is fairly likely I'll start to throw some more information on here and we can slowly remove the links to 'prove' various aspects of the design as it becomes more final. [[User:Orkie|Orkie]] 19:48, 15 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: OpenGL ES Demonstrated link updated.  [[User:AeroSigma|AeroSigma]] 13:47, 7 July 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
== Sorry about that ==&lt;br /&gt;
&lt;br /&gt;
I accidentally added the 'we need help' header thinking it was the Spanish page. All fixed.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Nat1192|Nat1192]] 03:00, 1 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Size Comparisons ==&lt;br /&gt;
&lt;br /&gt;
Several threads on the forums have linked to pictures and videos comparing real Pandoras to other gadgets. I suggest we add some of these with permission. (The SizEasy is nice, but leaves a lot to imagination...)&lt;br /&gt;
&lt;br /&gt;
This thread:: http://www.gp32x.com/board/index.php?/topic/54034-pandora-size-comparison-pictures/&lt;br /&gt;
 --[[User:Ollonk|Ollonk]] 22:05, 21 June 2010 (MEST)&lt;br /&gt;
:Very nice. I missed that topic. I think the size comparisons should actually go on their own page (with a link on this page).  &lt;br /&gt;
:Edit: I made a page for it [[Size Comparisons]]&lt;br /&gt;
: --[[User:Cheese|Cheese]] 23:21, 21 June 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Expanding History ==&lt;br /&gt;
&lt;br /&gt;
Someone who was there to experience the whole process, from when it was first announced, to when it started shipping, should expand this section. Or at least post some notes here for me or whoever feels up to doing it. &lt;br /&gt;
--[[User:Cheese|Cheese]] 07:25, 26 June 2010 (MEST)&lt;br /&gt;
Created a page for this.--[[User:Tsh|Tsh]] 19:51, 26 June 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==mp3 playing time - 100hrs or 20?==&lt;br /&gt;
Concerning [http://pandorawiki.org/index.php?title=Pandora&amp;amp;diff=3566&amp;amp;oldid=3563 this edit], I realize that 100 hrs may be unrealistic, but where does the &amp;quot;20 hrs&amp;quot; figure even come from? Was it just pulled out of a hat? [[User:Esn|Esn]] 20:24, 6 September 2010 (MEST)&lt;br /&gt;
::Yes, looks like it was a rather odd guess. Currently, I measure 17 hours [[Power_modes]]. Claiming that it is impossible to ever get anywhere near to 2 or 3 times that just shows a poor understanding of where the power management is at the moment. --[[User:Tsh|Tsh]] 03:11, 7 September 2010 (MEST)&lt;br /&gt;
:After starting exaile with a fully charged battery and playing music for a few minutes, when I opened the lid again the battery meter told me I had 19.5 hours left.  I didn't leave it on to see if it really lasted that long. --[[User:Nyan|Nyan]] 10:07, 7 September 2010 (MEST)&lt;br /&gt;
::The whole point of the '100' hours, and the quote from the forum is that with good power management, and if the DSP can be used to play music (with minimal support from the main CPU), some tasks can be optimised - it is not a reflection of the current state.--[[User:Tsh|Tsh]] 10:14, 7 September 2010 (MEST)&lt;br /&gt;
:::Yeah, well, Craig is overly optimistic about a lot of things. --[[User:Nyan|Nyan]] 10:20, 7 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Improving readability/accuracy ==&lt;br /&gt;
A few things to discuss:&lt;br /&gt;
* '''Input:''' &amp;quot;''Directional pad will be a D-pad.''&amp;quot; We probably don't want to keep that sentence as is. The &amp;quot;''will''&amp;quot; part is pointless, and making it current would give &amp;quot;''Directional pad is a D-pad''&amp;quot;, which would be clumsy at best. Any idea ?&lt;br /&gt;
* '''Connectivity:''' &amp;quot;''802.11b/g (Wi-Fi) included. USB host included. USB-on-the-go (one-port host and client) included''&amp;quot; What's the point of having wifi, usb host, and USB OTG on the same line ? Also, OTG is already mentionned on the third line.&lt;br /&gt;
--[[User:British|British]] 14:15, 29 September 2010 (MEST)&lt;br /&gt;
:These errors are due to carelessness on my part from when I changed the wording to be past tense after the Pandora started shipping. Also, I don't agree with changing &amp;quot;Mass&amp;quot; to &amp;quot;Weight&amp;quot;. Weight is a measurement of force the acts on an object. Grams is a measurement of an objects mass. --[[User:Cheese|Cheese]] 06:25, 4 October 2010 (MEST)&lt;br /&gt;
::I know what you mean, but I suspect the point of the Pandora wiki is not to allow people to 'correctly' understand physical concepts. Now take just about *any* package sold in your mall or whatnot, and read it... how many times do you see 'mass' instead of the commonly used 'weight' (just like the link on that line) ? Let's be realistic. --[[User:British|British]] 11:34, 4 October 2010 (MEST)&lt;br /&gt;
:::Point taken, most things use &amp;quot;weight&amp;quot;. Although I think anyone looking at this page can make sense of the information given regardless of what it's labelled, so it doesn't really matter. I just like to be as correct or accurate as I can rather than following colloquial convention. --[[User:Cheese|Cheese]] 20:38, 4 October 2010 (MEST)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Pandora&amp;diff=3818</id>
		<title>Talk:Pandora</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Pandora&amp;diff=3818"/>
		<updated>2010-10-04T18:38:11Z</updated>

		<summary type="html">&lt;p&gt;Cheese: /* Improving readability/accuracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I added the full spec list from the bluwiki page with minor updates and changes.  I did not update any of the existing links, though.  This ''really'' needs to get done. [[User:Chip|Chip]] 02:22, 15 April 2008 (CEST)&lt;br /&gt;
: Thanks for doing this - I did mean to move the information across at some point but I've been busy. When I get a Pandora board it is fairly likely I'll start to throw some more information on here and we can slowly remove the links to 'prove' various aspects of the design as it becomes more final. [[User:Orkie|Orkie]] 19:48, 15 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: OpenGL ES Demonstrated link updated.  [[User:AeroSigma|AeroSigma]] 13:47, 7 July 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
== Sorry about that ==&lt;br /&gt;
&lt;br /&gt;
I accidentally added the 'we need help' header thinking it was the Spanish page. All fixed.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Nat1192|Nat1192]] 03:00, 1 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Size Comparisons ==&lt;br /&gt;
&lt;br /&gt;
Several threads on the forums have linked to pictures and videos comparing real Pandoras to other gadgets. I suggest we add some of these with permission. (The SizEasy is nice, but leaves a lot to imagination...)&lt;br /&gt;
&lt;br /&gt;
This thread:: http://www.gp32x.com/board/index.php?/topic/54034-pandora-size-comparison-pictures/&lt;br /&gt;
 --[[User:Ollonk|Ollonk]] 22:05, 21 June 2010 (MEST)&lt;br /&gt;
:Very nice. I missed that topic. I think the size comparisons should actually go on their own page (with a link on this page).  &lt;br /&gt;
:Edit: I made a page for it [[Size Comparisons]]&lt;br /&gt;
: --[[User:Cheese|Cheese]] 23:21, 21 June 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Expanding History ==&lt;br /&gt;
&lt;br /&gt;
Someone who was there to experience the whole process, from when it was first announced, to when it started shipping, should expand this section. Or at least post some notes here for me or whoever feels up to doing it. &lt;br /&gt;
--[[User:Cheese|Cheese]] 07:25, 26 June 2010 (MEST)&lt;br /&gt;
Created a page for this.--[[User:Tsh|Tsh]] 19:51, 26 June 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==mp3 playing time - 100hrs or 20?==&lt;br /&gt;
Concerning [http://pandorawiki.org/index.php?title=Pandora&amp;amp;diff=3566&amp;amp;oldid=3563 this edit], I realize that 100 hrs may be unrealistic, but where does the &amp;quot;20 hrs&amp;quot; figure even come from? Was it just pulled out of a hat? [[User:Esn|Esn]] 20:24, 6 September 2010 (MEST)&lt;br /&gt;
::Yes, looks like it was a rather odd guess. Currently, I measure 17 hours [[Power_modes]]. Claiming that it is impossible to ever get anywhere near to 2 or 3 times that just shows a poor understanding of where the power management is at the moment. --[[User:Tsh|Tsh]] 03:11, 7 September 2010 (MEST)&lt;br /&gt;
:After starting exaile with a fully charged battery and playing music for a few minutes, when I opened the lid again the battery meter told me I had 19.5 hours left.  I didn't leave it on to see if it really lasted that long. --[[User:Nyan|Nyan]] 10:07, 7 September 2010 (MEST)&lt;br /&gt;
::The whole point of the '100' hours, and the quote from the forum is that with good power management, and if the DSP can be used to play music (with minimal support from the main CPU), some tasks can be optimised - it is not a reflection of the current state.--[[User:Tsh|Tsh]] 10:14, 7 September 2010 (MEST)&lt;br /&gt;
:::Yeah, well, Craig is overly optimistic about a lot of things. --[[User:Nyan|Nyan]] 10:20, 7 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Improving readability/accuracy ==&lt;br /&gt;
A few things to discuss:&lt;br /&gt;
* '''Input:''' &amp;quot;''Directional pad will be a D-pad.''&amp;quot; We probably don't want to keep that sentence as is. The &amp;quot;''will''&amp;quot; part is pointless, and making it current would give &amp;quot;''Directional pad is a D-pad''&amp;quot;, which would be clumsy at best. Any idea ?&lt;br /&gt;
* '''Connectivity:''' &amp;quot;''802.11b/g (Wi-Fi) included. USB host included. USB-on-the-go (one-port host and client) included''&amp;quot; What's the point of having wifi, usb host, and USB OTG on the same line ? Also, OTG is already mentionned on the third line.&lt;br /&gt;
--[[User:British|British]] 14:15, 29 September 2010 (MEST)&lt;br /&gt;
:These errors are due to carelessness on my part from when I changed the wording to be past tense after the Pandora started shipping. Also, I don't agree with changing &amp;quot;Mass&amp;quot; to &amp;quot;Weight&amp;quot;. Weight is a measurement of force the acts on an object. Grams is a measurement of an objects mass. --[[User:Cheese|Cheese]] 06:25, 4 October 2010 (MEST)&lt;br /&gt;
::I know what you mean, but I suspect the point of the Pandora wiki is not to allow people to 'correctly' understand physical concepts. Now take just about *any* package sold in your mall or whatnot, and read it... how many times do you see 'mass' instead of the commonly used 'weight' (just like the link on that line) ? Let's be realistic. --[[User:British|British]] 11:34, 4 October 2010 (MEST)&lt;br /&gt;
:::Point taken, most things use &amp;quot;weight&amp;quot;. Although I think most anyone looking at this page can make sense of the information given regardless of what it's labelled, so it doesn't really matter. I just like to be as correct or accurate as I can rather than following colloquial convention. --[[User:Cheese|Cheese]] 20:38, 4 October 2010 (MEST)&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
		
	</entry>
</feed>