<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JayFoxRox</id>
	<title>Pandora Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JayFoxRox"/>
	<link rel="alternate" type="text/html" href="https://pandorawiki.org/Special:Contributions/JayFoxRox"/>
	<updated>2026-05-04T10:13:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.0-alpha</generator>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:JayFoxRox&amp;diff=3499</id>
		<title>User:JayFoxRox</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:JayFoxRox&amp;diff=3499"/>
		<updated>2010-09-04T12:09:12Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.jannikvogel.de/ Homepage]&lt;br /&gt;
[http://boards.openpandora.org/index.php?/user/431-jayfoxrox/ Pandora forum profile]&lt;br /&gt;
[http://www.gp32x.com/board/index.php?showuser=15962 GP32X profile]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=3498</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=3498"/>
		<updated>2010-09-04T12:05:21Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Removed TS2A (No-one working on it, also moving it back to my own page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''These lists were last updated on 2010-08-04. You may also want to check out [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps] or the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive].''&lt;br /&gt;
&lt;br /&gt;
This is a list of '''all software projects''' for the Pandora ''excluding'' emulators (see: [[Emulator list]]), games (see: [[Games]]), and development tools (see: [[Development Tools]])&lt;br /&gt;
&lt;br /&gt;
See the [[Port Requests]] article for open-source projects which ''could'' be ported but have not been taken on by anyone yet.&lt;br /&gt;
&lt;br /&gt;
==Released software==&lt;br /&gt;
If you would like to add something, you could edit the wiki or [http://www.gp32x.com/board/index.php?/topic/54923-the-pandora-apps-thread/ post in this forum thread]. If different versions of a software were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one. &lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Release date, Type, etc.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Type&lt;br /&gt;
! Download&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Arora]] (for [[Minimenu]])&lt;br /&gt;
|2010-05-26&lt;br /&gt;
|Skeezix (quick hack)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,69 Archive]&lt;br /&gt;
|Needed to run Arora from Minimenu&lt;br /&gt;
|-&lt;br /&gt;
|[[Audacious]]&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,113 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background killer&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|Notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/background_killer.inf Apps]&lt;br /&gt;
|Kill background tasks in minimenu. [http://www.gp32x.com/board/index.php?/topic/56008-zelda-classic-for-pandora/page__st__15__p__907940&amp;amp;#entry907940 Not needed] since Hotfix 3.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,90 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Chromium.inf Apps]&lt;br /&gt;
|SSL is currently broken in this build (needs compile from source)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cmus]]&lt;br /&gt;
|2010-06-24&lt;br /&gt;
|SomeGuy99 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54923-the-pandora-apps-thread/page__view__findpost__p__885409]&lt;br /&gt;
|Not packaged, manual install. Text mode player&lt;br /&gt;
|-&lt;br /&gt;
|Community Codec Package&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/CodecPack.inf Apps] [http://openpandora.org/downloads/CodecPack.pnd Official site]&lt;br /&gt;
|Make sure you have this installed&lt;br /&gt;
|-&lt;br /&gt;
|[[Comix]]&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Pontus Ekberg&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/comix.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadbeef]]&lt;br /&gt;
|2010-07-15&lt;br /&gt;
|CME (port), sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,114 Archive] [http://root.shadow-node.net/public/cme/pnd/deadbeef.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55178-deadbeef-compiled-with-codesourcery-gcc-2010q1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exaile]]&lt;br /&gt;
|2010-04-28&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,114 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Exaile.inf Apps]&lt;br /&gt;
|Needs Community Codec Pack to run&lt;br /&gt;
|-&lt;br /&gt;
|[[FBReader]] 0.12.10&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|zx81 (port)&lt;br /&gt;
|Office - eBook Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,168 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]]&lt;br /&gt;
|2010-05-30&lt;br /&gt;
|Mozilla Team&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,75 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fennec.inf Apps]&lt;br /&gt;
|mobile version of FireFox&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]]&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Evildragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,91 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/FireFox.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 3.6.7&lt;br /&gt;
|2010-07-22&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/firefox366.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[gFTP]] 2.0.18 ('''beta''')&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - FTP client&lt;br /&gt;
|[http://sebastien.huss.free.fr/pnd/gftp.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54931-gftp/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gmu Music Player]] 0.7.1 &lt;br /&gt;
|2010-07-03&lt;br /&gt;
|wejp&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://wejp.k.vu/gmu/gmu-0-7-1-released Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55007-gmu-music-player-0-7-1-released/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|GQview&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Graphics - Image Viewer&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/GQview.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55559-gqview-pnd-image-viewer-available/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|Hotfix 4&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/HotFix4-Zaxxon.inf Apps] [http://openpandora.org/downloads/HotFix4-Zaxxon.pnd Official site]&lt;br /&gt;
|Make sure you have this installed&lt;br /&gt;
|-&lt;br /&gt;
|[[Liferea]]&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - RSS Reader&lt;br /&gt;
|[http://sebastien.huss.free.fr/pnd/liferea.pnd Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55089-liferea/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|[[MilkyTracker]]&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Stuckie (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,102 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/milkytracker.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Minitube]]&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|Flavio Tordini, sebt3 (port)&lt;br /&gt;
|Network - Youtube client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,119 Archive]&lt;br /&gt;
|youtube browser/player&lt;br /&gt;
|-&lt;br /&gt;
|[[Ommpc]] v0.5.2&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Tim Temple&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,133 Archive]&lt;br /&gt;
|MPD client [http://www.gp32x.com/board/index.php?/topic/55039-ommpc-v0-5-2/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|PS3 Bluetooth Controller - Sixpair Utility&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|Jim Paris, Samson Yeung, AireTamStrm (port) &lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,4 Archive]&lt;br /&gt;
|Use a DualShock III Controller or SIXAXIS controller via USB&lt;br /&gt;
|-&lt;br /&gt;
|[[Remmina]]&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|mindlord (port)&lt;br /&gt;
|Network - VNC/RDP/XDMCP client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,91 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/remmina.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54610-remmina-0-7-5/ Link]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Tracker]]&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Storlek, Stuckie (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,89 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/schismtracker.inf Apps]&lt;br /&gt;
|Clone of Impulse Tracker&lt;br /&gt;
|-&lt;br /&gt;
|SD Card Speed Fix&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|mawler&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,88 Archive]&lt;br /&gt;
|improve SD writing speed, but risk data corruption if writing is interrupted&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPA]] 0.1-1 ('''beta''')&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simple Updater for Pandora Applications&amp;lt;/small&amp;gt; &lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Bryce Leo&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://drive.and-a-half.com/SUPA.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55023-supa-simple-updater-for-pandora-applications/ Discussion]. No GUI yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[TrueCrypt]] ('''beta''')&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|danie3000 (port)&lt;br /&gt;
|System - encryption&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/TrueCrypt.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55347-truecrypt-pnd-ready-for-testing/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Viewnior 1.0&lt;br /&gt;
|2010-07-29&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Graphics - Image Viewer&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Viewnior.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55618-viewnior-pnd-available/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|[[VLC]] 1.1.0 ('''beta''')&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player (video &amp;amp; audio)&lt;br /&gt;
|[http://sebastien.huss.free.fr/pnd/vlc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54922-vlc/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|XFE 1.32.1&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|Maxim Baranov, Roland Baudin, packaged by sebt3&lt;br /&gt;
|System - file manager, packager&amp;lt;br/&amp;gt;Graphics - image viewer&amp;lt;br/&amp;gt;Office - notepad&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,163 Archive]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
===Graphic engines===&lt;br /&gt;
===Demos/technical demos===&lt;br /&gt;
&lt;br /&gt;
==Unreleased software (&amp;quot;Projects Under Development&amp;quot;)==&lt;br /&gt;
''Note: this section may be out of date and in need of an update.''&lt;br /&gt;
&lt;br /&gt;
=== Operating Systems ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fedora ARM&lt;br /&gt;
|[http://fedoraproject.org/wiki/Architectures/ARM Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://neuvoo.org Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RISC OS&lt;br /&gt;
|[http://www.riscosopen.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Uwe Kall, Jeffrey Lee&lt;br /&gt;
|BeagleBoard port available for download and testing&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|[http://www.ubuntu.com/products/whatisubuntu/arm Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Graphic Engines ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|GLES2D&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|OpenGL ES 2D library&lt;br /&gt;
|-&lt;br /&gt;
|GL-WES-v2.0&lt;br /&gt;
|[http://code.google.com/p/gl-wes-v2/ link] &lt;br /&gt;
|Working Build&lt;br /&gt;
|Adventus&lt;br /&gt;
|Opensource OpenGL 2.0 driver built on OpenGL ES 2.0.&lt;br /&gt;
|-&lt;br /&gt;
|Irrlicht&lt;br /&gt;
|[http://irrlicht.sourceforge.net/] [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32538&amp;amp;start=45]&lt;br /&gt;
|working build&lt;br /&gt;
|Hybrid&lt;br /&gt;
|3D game engine&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/ Link1] [http://www.youtube.com/user/Prompt84 Link2]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706 Link1] [http://www.youtube.com/watch?v=LDtUE5PIhV0 Link2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3D real-time renderer&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost Link1], [http://www.gp32x.com/board/index.php?/topic/48393-i-did-stuff/page__p__736650&amp;amp;#entry736650 Link2]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Hessiess&lt;br /&gt;
|Version 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree Link]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Pickle&lt;br /&gt;
|No longer being worked on. [http://www.gp32x.com/board/index.php?/topic/55173-xreal-patch-question/]&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[http://stratagus.sourceforge.net/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|RTS Engine&lt;br /&gt;
|-&lt;br /&gt;
|WakeBreaker&lt;br /&gt;
|[http://w1xer.at/pandora/ Link]&lt;br /&gt;
| working codebase - can be compiled onboard&lt;br /&gt;
| torpor&lt;br /&gt;
| Working C++ codebase to implement a 3D game using nothing more than OpenGLES 1.1 .. can even be built *on* the Pandora, with nothing more than the onboard compiler. WakeBreaker contains everything you need to get started writing a 3D game in C++ with OpenGL ES - no further libraries required. Its an excellent example of how to write a 3D game in plain, easy to understand C++ and can serve as a working base for your own developments, easily enough.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other programs ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl Link1] [http://www.youtube.com/watch?v=uLMmJBDEs2E Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|LeafPad&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Math-NEON&lt;br /&gt;
|[http://code.google.com/p/math-neon/ Link1]&lt;br /&gt;
|Wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|cmath like library optimised for ARM NEON coprocessor.&lt;br /&gt;
|-&lt;br /&gt;
|MythTVPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52882-mythtvplayer/ Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Media Center + TV/DV recording&lt;br /&gt;
|-&lt;br /&gt;
|Pandaphone&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48327-pandaphone/ Link]&lt;br /&gt;
|&lt;br /&gt;
|jb0yx&lt;br /&gt;
|A project to incorporate the Open Pandora handheld device with cell phone technology&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|Panorama&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51076-panorama/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|dflemstr&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Maker (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://www.nongnu.org/qemu/status.html Link]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|-&lt;br /&gt;
|ZiB Emulator Frontend&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47203 Link1] [http://www.youtube.com/watch?v=UJvON8lCM3M Link2]&lt;br /&gt;
|&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Demos / Technical Demos for OpenPandora ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Games&amp;diff=3497</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Games&amp;diff=3497"/>
		<updated>2010-09-04T12:01:44Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Sorry, first changed the wrong line, then hit the wrong button. Changed MogsVsDogs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''These lists were last updated on 2010-08-26.  For other software lists on the wiki, see [[Software projects]] and [[Emulator list]]. You may also want to check out [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps] or the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive].''&lt;br /&gt;
&lt;br /&gt;
If different versions of a game were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one when editing this article.&lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Genre, Release date, etc.).&lt;br /&gt;
&lt;br /&gt;
==Released Games==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Genre&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Download&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Abuse-SDL&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Shooter (Platform)&lt;br /&gt;
|&lt;br /&gt;
|[http://sebastien.huss.free.fr/files/abuse.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54771-abuse-sdl/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|AlephOne Trilogy&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,143 Archive]&lt;br /&gt;
|[http://sourceforge.net/projects/marathon/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alien Blaster&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Alienblaster Team, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,116 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amoebax&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|Safareig Creatiu, Àlex Almarza, Jordi Fita, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,167 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Dicussion][http://www.emma-soft.com/games/amoebax/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Angband&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Angband team, skeezix (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,94 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angry Drunken Dwarves&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Joe Wreschnig, EvilDragon (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/AngryDD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,41 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIpOrtal&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Joe Larson, CME (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,132 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth v1.8.4-1&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,25 Archive] [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.3/wesnoth-1.8.3-2.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|2010-03-29&lt;br /&gt;
|Skeezix, codejedi&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/battlejewels20100329.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,48 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Beat2X&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Rhythm&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/beat2x.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,105 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|BomberClone&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|BomberClone Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,149 Archive]&lt;br /&gt;
|Bomberman clone.&lt;br /&gt;
|- &lt;br /&gt;
|Bos Wars&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Strategy - real time&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/boswars.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55413-bos-wars/ Discussion]&lt;br /&gt;
|- &lt;br /&gt;
|C-Dogs&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Lumaki, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CDogs.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,42 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Ceferino&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Don Ceferino Hazaña&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,103 Archive]&lt;br /&gt;
|Pang remake&lt;br /&gt;
|- &lt;br /&gt;
|Circus Linux&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|SS?&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Circuslinux.pnd/ Download]&lt;br /&gt;
|Circus Atari clone&lt;br /&gt;
|- &lt;br /&gt;
|Clonk2x (Clonk Planet)&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+C?&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,148 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/clonk2x.inf Apps]&lt;br /&gt;
|[http://www.clonk.de/ Website] [http://www.gp32x.com/board/index.php?/topic/55175-clonk-rage/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen*&amp;lt;br/&amp;gt;aka. CGenius&lt;br /&gt;
|2010-05-29&lt;br /&gt;
|CGenius team, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,50 Archive]&lt;br /&gt;
|Engine for CK&lt;br /&gt;
|-&lt;br /&gt;
|CromoZone&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|PokeParadox&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CromoZome.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,183 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome Website]&lt;br /&gt;
|-&lt;br /&gt;
|D1X-Rebirth&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|D2X-Rebirth&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Daimonin&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/daimonin-0.10.1-Os.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Deathtrap Remix&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Mindlord&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/deathtrap.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,100 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Dink Smallwood&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/freedink.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Eat the Whistle&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Etwhistle.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|eboard with GNUChess&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|&lt;br /&gt;
|Chess&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,121 Archive]&lt;br /&gt;
|Internet play allowed&lt;br /&gt;
|- &lt;br /&gt;
|eDuke32SDL (Duke Nukem 3D)&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|eduke32 team&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/eduke32SDL.inf Apps]&lt;br /&gt;
|no music yet&lt;br /&gt;
|- &lt;br /&gt;
|Elemental 0.2&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Chaosmage&lt;br /&gt;
|Sandbox&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/elemental.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55303-elemental-0-2-released/ Discussion]&lt;br /&gt;
|- &lt;br /&gt;
|Enigma 1.01&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,174 Archive]&lt;br /&gt;
|[http://www.nongnu.org/enigma/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)*&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/FHeroes2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,44 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FishFillets&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,179 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeCiv 2.1.9&lt;br /&gt;
|2010-05-31&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,77 Archive]&lt;br /&gt;
|[http://freeciv.wikia.com/wiki/Main_Page Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine) ('''beta''')*&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|JurnD (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://drop.io/epqnufo Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53848-has-anyone-done-anything-on-gemrb/page__view__findpost__p__888096 Discussion]. {{HideableNotes|Open-source implementation of Bioware's Infinity Engine, supports games including Baldurs Gate 2 and Planescape Torment.}}&lt;br /&gt;
|-&lt;br /&gt;
|Giana's Return&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|Gianas Team&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/GianasReturn.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,60 Archive]&lt;br /&gt;
|[http://www.gianas-return.de/ Website]&lt;br /&gt;
|- &lt;br /&gt;
|GAV (GPL Arcade Volleyball)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,122 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Heretic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,67 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hexen*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,68 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hexen 2: Hammer of Thyrion*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,66 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ken's Labyrinth&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ken.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KETM (Kill Everything That Moves)&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|&lt;br /&gt;
|Top Down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,108 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ketm.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kronos (Interpreter)*&lt;br /&gt;
|2010-05-21&lt;br /&gt;
|Skeezix (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/kronos.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,62 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lbreakout2&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Michael Speck&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,104 Archive]&lt;br /&gt;
|[http://lgames.sourceforge.net/index.php?project=LBreakout2 Website]&lt;br /&gt;
|-&lt;br /&gt;
|LMarbles&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|MarkoeZ (port), daniel3000 (2nd port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,162 MarkoeZ] [http://www.hermocom.com/en/downloads/openpandora/LMarbles.pnd/ daniel3000]&lt;br /&gt;
|[http://lgames.sourceforge.net/ Website], [http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] (this game was ported twice)&lt;br /&gt;
|-&lt;br /&gt;
|LPairs&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LPairs.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion]. Memory game.&lt;br /&gt;
|-&lt;br /&gt;
|LTris&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LTris.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion]. Tetris clone.&lt;br /&gt;
|-&lt;br /&gt;
|Meritous&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|TJ Hooka (port)&lt;br /&gt;
|Dungeon Crawler&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/meritous.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Magic&lt;br /&gt;
|2010-08-14&lt;br /&gt;
|Holger Schemel&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,184 Archive]&lt;br /&gt;
|[http://www.artsoft.org/mirrormagic Website]&lt;br /&gt;
|-&lt;br /&gt;
|Narcissu&lt;br /&gt;
|2010-05-11&lt;br /&gt;
|Insani, EvilDragon (port)&lt;br /&gt;
|Visual Novel&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,58 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Numpty Physics&lt;br /&gt;
|2010-06-15&lt;br /&gt;
|Tim Edmonds, Thomas Perl, Manolis (port)&lt;br /&gt;
|Drawing&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,93 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|openBOR&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|Senile Team, Pickle (port)&lt;br /&gt;
|Beat 'em up&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,111 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGlad&lt;br /&gt;
|2010-05-09&lt;br /&gt;
|Snowstorm Entertainment, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenGlad.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,57 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenJazz*&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Alister, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,55 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Openjazz.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54974-openjazz-update/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenLieroX&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Shooter (Worms-like)&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,140 Archive]&lt;br /&gt;
|[http://www.openlierox.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion] [http://www.gp32x.com/board/index.php?/topic/55132-openlierox/ Discussion (2)]&lt;br /&gt;
|-&lt;br /&gt;
|openPirates 0.0.0.2&lt;br /&gt;
|2010-07-03&lt;br /&gt;
|Pickle (Scott Smith)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,109 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54773-openpirates/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD (Transport Tycoon)&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|OpenTTD team, MistaGiggles (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,107 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54734-openttd-port/page__gopid__882049&amp;amp;#entry882049 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian v1.1&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/opentyrian/opentyrian-v1.0-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,155 Archive]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/432-Pandora-OpenTyrian-OpenTyrian-ported-to-Pandora-v1.0.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic&lt;br /&gt;
|2010-06-11&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/PPanic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,59 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://www.fileden.com/files/2008/6/27/1978308//pool.zip Download (zip)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46996-pandora-pool-panic-beta Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora X-pilot NG&lt;br /&gt;
|2010-08-19&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/xpilot-ng-4.7.3.inf Apps]&lt;br /&gt;
|[http://xpilot.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Acm&lt;br /&gt;
|2010-08-10&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Simulator&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,180 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Blockrage&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/blockrage/pandora-blockrage-v0.2.3-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,161 Archive]&lt;br /&gt;
|[http://blockrage.sourceforge.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55343-pandora-blockrage-block-rage-for-pandora-v0-2-3 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Biniax2&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,160 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Exult&lt;br /&gt;
|2010-08-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/exult-1.4.inf Apps]&lt;br /&gt;
|Replacement Ultima 7 engine&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Lopan&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/lopan/pandora-lopan-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/430-Pandora-Lopan-Mahjong-game-for-Pandora-v10.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-OpenSonic&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platform&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/opensonic-v1.3.0.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,187 Archive]&lt;br /&gt;
|[http://zx81.zx81.free.fr/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-ri-li&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ri-li-v2.0.1.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tombstone/pandora-tombstone-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55318-pandora-tombstone-tombstone-city-for-pandora-v10/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Uqm&lt;br /&gt;
|2010-08-21&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pandora-uqm-v0.6.2.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PandyWordSeek ('''beta''')&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|authoreyes&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://www.markandmarina.com/code/pandywordseek.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55263-quick-personal-update-and-a-new-homebrew-pnd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Panjoust 0.0.3 (demo)&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,134 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55107-panjoust-001-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|PenguinZombiesPandora (SDLZombies)&lt;br /&gt;
|2010-07-29&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/sdlzombies.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PenguPop 2.2.4&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|Junoplay, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,166 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pingus&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/pingus-0.7.3-Os-upx.inf Apps]&lt;br /&gt;
|Lemmings-like game&lt;br /&gt;
|-&lt;br /&gt;
|Powder&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/powder-114-Os-upx-pandora.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PrBoom*&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,78 Archive]&lt;br /&gt;
|Enhanced Doom engine [http://prboom.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,64 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,65 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Reminiscence (Flashback)*&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/reminiscence/reminiscence-v0.1.10-pnd.zip Downloads], [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/reminiscence-0.1.10.inf Apps]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/431-Pandora-Reminiscence-Flashback-clone-for-Pandora-v0.1.10.html Announcement]&lt;br /&gt;
|- &lt;br /&gt;
|Reword&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|PurplePup&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,159 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55327-reword-0-5-1-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rise of the Triad*&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,145 Archive]&lt;br /&gt;
|[http://www.3drealms.com/rott/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SdlZombies&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|Philippe Brochard, MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,154 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shane's Chess Information Database (SCID)&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Shane Hudson, Pascal Georges&lt;br /&gt;
|Chess&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,112 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|willikappler&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,142 Archive]&lt;br /&gt;
|[http://www.snowball.retrovertigo.de/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|2010-06-20&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|N+C&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,97 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sound Fall&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Chris Thompson&lt;br /&gt;
|Sound&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,101 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spout&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://projectinfinity.org.uk/lib/exe/fetch.php?media=homebrew:games:spout:downloads:spout.pnd Download]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:spout Website] [http://www.gp32x.com/board/index.php?/topic/55143-spout-1-0-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,144 Archive]&lt;br /&gt;
|[http://www.sqrxz.de/?p=171 Website] [http://www.gp32x.com/board/index.php?/topic/55157-sqrxz-v0-9-9 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario War&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,191 Archive]&lt;br /&gt;
|[http://smw.72dpiarmy.com/ Website]&lt;br /&gt;
|- &lt;br /&gt;
|SuperTux&lt;br /&gt;
|2010-05-29&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,73 Archive]&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040 Discussion]&lt;br /&gt;
|- &lt;br /&gt;
|Thruster 1.3&lt;br /&gt;
|2010-07-15&lt;br /&gt;
|Vilmos, PokeParadox (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Thruster.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,156 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55288-thruster-1-3-released/ Discussion]&lt;br /&gt;
|- &lt;br /&gt;
|Tile World (Chip's Challenge)*&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tworld/pandora-tworld-v1.3-pnd.zip Download] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/tworld-13.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55211-pandora-tworld-tile-world-for-pandora-v13/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,157 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Triplane Classic&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|Markku, Teemu, Henri&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/triplane-classic-1.04.01.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Ur-Quan Masters (Star Control 2)**&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/uqmasters.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54936-ur-quan-masters-is-it-really-that-good Discussion] See README for data files&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Spear of Destiny)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL_SOD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,52 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wormux 0.2.9.1&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,158 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55321-wormux-0-2-9-1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xLinCity&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|Peters, Sharp, Keasley&lt;br /&gt;
|Strategy&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,170 Archive]&lt;br /&gt;
|[http://lincity.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|XRick&lt;br /&gt;
|2010-07-22&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/xrick.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,165 Archive]&lt;br /&gt;
|[http://bigorno.net/xrick/ Website] [http://www.gp32x.com/board/index.php?/topic/55449-xrick-for-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xscorch (Scorched Earth)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Justin/Jacob, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|SS&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,152 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda 3T&lt;br /&gt;
|2010-08-12&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://sebastien.huss.free.fr/pnd/Zelda3T_US.pnd Download] (en_US) &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,178 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda OLB&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,126 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Zelda ROTH&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,123 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
''*Requires data from original disc/PC version.''&lt;br /&gt;
''**Requires separate data download which is free of charge''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;MP stands for &amp;quot;multiplayer&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the MP column&lt;br /&gt;
|-&lt;br /&gt;
|x || There is no multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|SS || Yes, by sharing a system&lt;br /&gt;
|-&lt;br /&gt;
|SSC || Yes, by sharing a system with an external controller attached.&lt;br /&gt;
|-&lt;br /&gt;
|Net || Yes, multiplayer over a network&lt;br /&gt;
|-&lt;br /&gt;
|N+S || Both Net and SS&lt;br /&gt;
|-&lt;br /&gt;
|N+C || Both Net and SSC&lt;br /&gt;
|-&lt;br /&gt;
|All || Net, SS and SSC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unreleased Games==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Abuse&lt;br /&gt;
|[http://abuse.zoy.org/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Platformer (2D)&lt;br /&gt;
|-&lt;br /&gt;
|Albion&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Albion_%28game%29 Wikipedia Link] [http://wiki.gp2x.org/wiki/Albion GP2X Version Link]&lt;br /&gt;
|Wip, intention to port.&lt;br /&gt;
|MH-T &lt;br /&gt;
|RPG. {{HideableNotes|Already a port to GP2X&amp;amp;nbsp;. Personally asked author if he plans to port this statically recompiled version.}}&lt;br /&gt;
|-&lt;br /&gt;
|BlobWars&lt;br /&gt;
|[http://www.parallelrealities.co.uk/projects/blobWars.php Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Platform (2D)&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury - The Trivial Adventures of Jack&lt;br /&gt;
|[http://www.sourceforge.net/projects/bluefury Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|DragonAX&lt;br /&gt;
|2D Top-down shooter&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813 Link]&lt;br /&gt;
|Working build (tested on PC)&lt;br /&gt;
|Svartalf&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic Vortex&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Ruben&lt;br /&gt;
|Dual stick 2D shooter&lt;br /&gt;
|-&lt;br /&gt;
|Eternity 6: The Waterphoenix&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Darien&lt;br /&gt;
|Side Scroller / Beat 'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Blocks&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47662 Link]&lt;br /&gt;
|wip (early in developement)&lt;br /&gt;
|Awekening&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|GuitarsOnFire&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Daid/JayFoxRox&lt;br /&gt;
|Rhythm game, {{HideableNotes|no native controls supported, possibly too slow - needs testing}}&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|-&lt;br /&gt;
|Human Condition (was TINCS)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46487 Link1][http://www.youtube.com/user/ButtermanHimself Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://grapefruitopia.com/lerp/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|benjymous&lt;br /&gt;
|Platformer (2D) / Physics / Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Lemmings SDL&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51581-lemmingssdl-networked/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Miner49er&lt;br /&gt;
|2D Puzzler / Side Scroller&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46792&amp;amp;hl= Link]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Daeglin&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Mental&lt;br /&gt;
|&lt;br /&gt;
|Working build, tested on PC&lt;br /&gt;
|Colin Jones (xentalion)&lt;br /&gt;
|2D Horror Survival Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|- &lt;br /&gt;
|[[MogsVsDogs]]&lt;br /&gt;
|[http://pandorawiki.org/index.php?title=MogsVsDogs Link]&lt;br /&gt;
|Currently paused&lt;br /&gt;
|JayFoxRox, Gadgetoid, Pandora Community&lt;br /&gt;
|2.5D Puzzle/Action Game&lt;br /&gt;
|- &lt;br /&gt;
|Ms Driller&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|Wally&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|NAEV&lt;br /&gt;
|[http://code.google.com/p/naev/ Link]&lt;br /&gt;
|wip (waiting for pandora to finish and test)&lt;br /&gt;
|bobbens&lt;br /&gt;
|Action/RPG/Sim&lt;br /&gt;
|-&lt;br /&gt;
|Nails Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Onee-sama Tasukete!&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Eniko&lt;br /&gt;
|Beat'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pong&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|crysnamtodshire&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO (working title)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Eniko&lt;br /&gt;
|MMORPG&lt;br /&gt;
|-&lt;br /&gt;
|Powermanga&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Reminiscence (flashback)&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Action/Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Slitherlink&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Mia&lt;br /&gt;
|Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE&amp;amp;feature=channel_page Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 2&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platformer&lt;br /&gt;
|-&lt;br /&gt;
|Tecnoballz&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|[http://www.teeworlds.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|The Lonely Tower&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51441-the-lonely-tower/ Link]&lt;br /&gt;
|Working Build&lt;br /&gt;
|Tempel&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|The Mana World&lt;br /&gt;
|[http://www.themanaworld.org/ Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|MMORPG&lt;br /&gt;
|-&lt;br /&gt;
|uHexen2: Hammer of Thyrion &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto and the Vampires Tomb&lt;br /&gt;
|[http://spellboundgames.co.uk/ Link]&lt;br /&gt;
|Released on Iphone&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|-&lt;br /&gt;
|Wandor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|foxblock&lt;br /&gt;
|Side Scroller&lt;br /&gt;
|-&lt;br /&gt;
|XSwing Plus&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=43655&amp;amp;view=findpost&amp;amp;p=733021 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Tobse&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|ZEQ2Lite&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl= Link]&lt;br /&gt;
|Work in progress&lt;br /&gt;
|MDave&lt;br /&gt;
|Dragonball Z Third Person Fighter/Shooter&lt;br /&gt;
|-&lt;br /&gt;
|Zdoom &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46933 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games| ]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Games&amp;diff=3496</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Games&amp;diff=3496"/>
		<updated>2010-09-04T12:00:52Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Unreleased Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''These lists were last updated on 2010-08-26.  For other software lists on the wiki, see [[Software projects]] and [[Emulator list]]. You may also want to check out [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps] or the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive].''&lt;br /&gt;
&lt;br /&gt;
If different versions of a game were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one when editing this article.&lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Genre, Release date, etc.).&lt;br /&gt;
&lt;br /&gt;
==Released Games==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Genre&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Download&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Abuse-SDL&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Shooter (Platform)&lt;br /&gt;
|&lt;br /&gt;
|[http://sebastien.huss.free.fr/files/abuse.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54771-abuse-sdl/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|AlephOne Trilogy&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,143 Archive]&lt;br /&gt;
|[http://sourceforge.net/projects/marathon/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alien Blaster&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Alienblaster Team, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,116 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amoebax&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|Safareig Creatiu, Àlex Almarza, Jordi Fita, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,167 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Dicussion][http://www.emma-soft.com/games/amoebax/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Angband&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Angband team, skeezix (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,94 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angry Drunken Dwarves&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Joe Wreschnig, EvilDragon (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/AngryDD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,41 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIpOrtal&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Joe Larson, CME (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,132 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth v1.8.4-1&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,25 Archive] [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.3/wesnoth-1.8.3-2.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|2010-03-29&lt;br /&gt;
|Skeezix, codejedi&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/battlejewels20100329.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,48 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Beat2X&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Rhythm&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/beat2x.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,105 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|BomberClone&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|BomberClone Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,149 Archive]&lt;br /&gt;
|Bomberman clone.&lt;br /&gt;
|- &lt;br /&gt;
|Bos Wars&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Strategy - real time&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/boswars.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55413-bos-wars/ Discussion]&lt;br /&gt;
|- &lt;br /&gt;
|C-Dogs&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Lumaki, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CDogs.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,42 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Ceferino&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Don Ceferino Hazaña&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,103 Archive]&lt;br /&gt;
|Pang remake&lt;br /&gt;
|- &lt;br /&gt;
|Circus Linux&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|SS?&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Circuslinux.pnd/ Download]&lt;br /&gt;
|Circus Atari clone&lt;br /&gt;
|- &lt;br /&gt;
|Clonk2x (Clonk Planet)&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+C?&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,148 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/clonk2x.inf Apps]&lt;br /&gt;
|[http://www.clonk.de/ Website] [http://www.gp32x.com/board/index.php?/topic/55175-clonk-rage/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen*&amp;lt;br/&amp;gt;aka. CGenius&lt;br /&gt;
|2010-05-29&lt;br /&gt;
|CGenius team, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,50 Archive]&lt;br /&gt;
|Engine for CK&lt;br /&gt;
|-&lt;br /&gt;
|CromoZone&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|PokeParadox&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CromoZome.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,183 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome Website]&lt;br /&gt;
|-&lt;br /&gt;
|D1X-Rebirth&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|D2X-Rebirth&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Daimonin&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/daimonin-0.10.1-Os.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Deathtrap Remix&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Mindlord&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/deathtrap.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,100 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Dink Smallwood&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/freedink.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Eat the Whistle&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Etwhistle.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|eboard with GNUChess&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|&lt;br /&gt;
|Chess&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,121 Archive]&lt;br /&gt;
|Internet play allowed&lt;br /&gt;
|- &lt;br /&gt;
|eDuke32SDL (Duke Nukem 3D)&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|eduke32 team&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/eduke32SDL.inf Apps]&lt;br /&gt;
|no music yet&lt;br /&gt;
|- &lt;br /&gt;
|Elemental 0.2&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Chaosmage&lt;br /&gt;
|Sandbox&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/elemental.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55303-elemental-0-2-released/ Discussion]&lt;br /&gt;
|- &lt;br /&gt;
|Enigma 1.01&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,174 Archive]&lt;br /&gt;
|[http://www.nongnu.org/enigma/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)*&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/FHeroes2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,44 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FishFillets&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,179 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeCiv 2.1.9&lt;br /&gt;
|2010-05-31&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,77 Archive]&lt;br /&gt;
|[http://freeciv.wikia.com/wiki/Main_Page Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine) ('''beta''')*&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|JurnD (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://drop.io/epqnufo Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53848-has-anyone-done-anything-on-gemrb/page__view__findpost__p__888096 Discussion]. {{HideableNotes|Open-source implementation of Bioware's Infinity Engine, supports games including Baldurs Gate 2 and Planescape Torment.}}&lt;br /&gt;
|-&lt;br /&gt;
|Giana's Return&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|Gianas Team&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/GianasReturn.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,60 Archive]&lt;br /&gt;
|[http://www.gianas-return.de/ Website]&lt;br /&gt;
|- &lt;br /&gt;
|GAV (GPL Arcade Volleyball)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,122 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Heretic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,67 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hexen*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,68 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hexen 2: Hammer of Thyrion*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,66 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ken's Labyrinth&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ken.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KETM (Kill Everything That Moves)&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|&lt;br /&gt;
|Top Down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,108 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ketm.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kronos (Interpreter)*&lt;br /&gt;
|2010-05-21&lt;br /&gt;
|Skeezix (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/kronos.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,62 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lbreakout2&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Michael Speck&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,104 Archive]&lt;br /&gt;
|[http://lgames.sourceforge.net/index.php?project=LBreakout2 Website]&lt;br /&gt;
|-&lt;br /&gt;
|LMarbles&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|MarkoeZ (port), daniel3000 (2nd port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,162 MarkoeZ] [http://www.hermocom.com/en/downloads/openpandora/LMarbles.pnd/ daniel3000]&lt;br /&gt;
|[http://lgames.sourceforge.net/ Website], [http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] (this game was ported twice)&lt;br /&gt;
|-&lt;br /&gt;
|LPairs&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LPairs.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion]. Memory game.&lt;br /&gt;
|-&lt;br /&gt;
|LTris&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LTris.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion]. Tetris clone.&lt;br /&gt;
|-&lt;br /&gt;
|Meritous&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|TJ Hooka (port)&lt;br /&gt;
|Dungeon Crawler&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/meritous.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Magic&lt;br /&gt;
|2010-08-14&lt;br /&gt;
|Holger Schemel&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,184 Archive]&lt;br /&gt;
|[http://www.artsoft.org/mirrormagic Website]&lt;br /&gt;
|-&lt;br /&gt;
|Narcissu&lt;br /&gt;
|2010-05-11&lt;br /&gt;
|Insani, EvilDragon (port)&lt;br /&gt;
|Visual Novel&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,58 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Numpty Physics&lt;br /&gt;
|2010-06-15&lt;br /&gt;
|Tim Edmonds, Thomas Perl, Manolis (port)&lt;br /&gt;
|Drawing&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,93 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|openBOR&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|Senile Team, Pickle (port)&lt;br /&gt;
|Beat 'em up&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,111 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGlad&lt;br /&gt;
|2010-05-09&lt;br /&gt;
|Snowstorm Entertainment, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenGlad.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,57 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenJazz*&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Alister, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,55 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Openjazz.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54974-openjazz-update/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenLieroX&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Shooter (Worms-like)&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,140 Archive]&lt;br /&gt;
|[http://www.openlierox.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion] [http://www.gp32x.com/board/index.php?/topic/55132-openlierox/ Discussion (2)]&lt;br /&gt;
|-&lt;br /&gt;
|openPirates 0.0.0.2&lt;br /&gt;
|2010-07-03&lt;br /&gt;
|Pickle (Scott Smith)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,109 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54773-openpirates/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD (Transport Tycoon)&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|OpenTTD team, MistaGiggles (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,107 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54734-openttd-port/page__gopid__882049&amp;amp;#entry882049 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian v1.1&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/opentyrian/opentyrian-v1.0-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,155 Archive]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/432-Pandora-OpenTyrian-OpenTyrian-ported-to-Pandora-v1.0.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic&lt;br /&gt;
|2010-06-11&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/PPanic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,59 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://www.fileden.com/files/2008/6/27/1978308//pool.zip Download (zip)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46996-pandora-pool-panic-beta Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora X-pilot NG&lt;br /&gt;
|2010-08-19&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/xpilot-ng-4.7.3.inf Apps]&lt;br /&gt;
|[http://xpilot.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Acm&lt;br /&gt;
|2010-08-10&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Simulator&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,180 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Blockrage&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/blockrage/pandora-blockrage-v0.2.3-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,161 Archive]&lt;br /&gt;
|[http://blockrage.sourceforge.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55343-pandora-blockrage-block-rage-for-pandora-v0-2-3 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Biniax2&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,160 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Exult&lt;br /&gt;
|2010-08-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/exult-1.4.inf Apps]&lt;br /&gt;
|Replacement Ultima 7 engine&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Lopan&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/lopan/pandora-lopan-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/430-Pandora-Lopan-Mahjong-game-for-Pandora-v10.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-OpenSonic&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platform&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/opensonic-v1.3.0.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,187 Archive]&lt;br /&gt;
|[http://zx81.zx81.free.fr/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-ri-li&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ri-li-v2.0.1.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tombstone/pandora-tombstone-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55318-pandora-tombstone-tombstone-city-for-pandora-v10/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Uqm&lt;br /&gt;
|2010-08-21&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pandora-uqm-v0.6.2.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PandyWordSeek ('''beta''')&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|authoreyes&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://www.markandmarina.com/code/pandywordseek.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55263-quick-personal-update-and-a-new-homebrew-pnd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Panjoust 0.0.3 (demo)&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,134 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55107-panjoust-001-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|PenguinZombiesPandora (SDLZombies)&lt;br /&gt;
|2010-07-29&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/sdlzombies.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PenguPop 2.2.4&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|Junoplay, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,166 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pingus&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/pingus-0.7.3-Os-upx.inf Apps]&lt;br /&gt;
|Lemmings-like game&lt;br /&gt;
|-&lt;br /&gt;
|Powder&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/powder-114-Os-upx-pandora.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PrBoom*&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,78 Archive]&lt;br /&gt;
|Enhanced Doom engine [http://prboom.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,64 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,65 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Reminiscence (Flashback)*&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/reminiscence/reminiscence-v0.1.10-pnd.zip Downloads], [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/reminiscence-0.1.10.inf Apps]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/431-Pandora-Reminiscence-Flashback-clone-for-Pandora-v0.1.10.html Announcement]&lt;br /&gt;
|- &lt;br /&gt;
|Reword&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|PurplePup&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,159 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55327-reword-0-5-1-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rise of the Triad*&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,145 Archive]&lt;br /&gt;
|[http://www.3drealms.com/rott/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SdlZombies&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|Philippe Brochard, MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,154 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shane's Chess Information Database (SCID)&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Shane Hudson, Pascal Georges&lt;br /&gt;
|Chess&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,112 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|willikappler&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,142 Archive]&lt;br /&gt;
|[http://www.snowball.retrovertigo.de/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Robo Blast 2&lt;br /&gt;
|2010-06-20&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|N+C&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,97 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sound Fall&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Chris Thompson&lt;br /&gt;
|Sound&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,101 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spout&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://projectinfinity.org.uk/lib/exe/fetch.php?media=homebrew:games:spout:downloads:spout.pnd Download]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:spout Website] [http://www.gp32x.com/board/index.php?/topic/55143-spout-1-0-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,144 Archive]&lt;br /&gt;
|[http://www.sqrxz.de/?p=171 Website] [http://www.gp32x.com/board/index.php?/topic/55157-sqrxz-v0-9-9 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario War&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,191 Archive]&lt;br /&gt;
|[http://smw.72dpiarmy.com/ Website]&lt;br /&gt;
|- &lt;br /&gt;
|SuperTux&lt;br /&gt;
|2010-05-29&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,73 Archive]&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040 Discussion]&lt;br /&gt;
|- &lt;br /&gt;
|Thruster 1.3&lt;br /&gt;
|2010-07-15&lt;br /&gt;
|Vilmos, PokeParadox (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Thruster.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,156 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55288-thruster-1-3-released/ Discussion]&lt;br /&gt;
|- &lt;br /&gt;
|Tile World (Chip's Challenge)*&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tworld/pandora-tworld-v1.3-pnd.zip Download] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/tworld-13.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55211-pandora-tworld-tile-world-for-pandora-v13/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,157 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Triplane Classic&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|Markku, Teemu, Henri&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/triplane-classic-1.04.01.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Ur-Quan Masters (Star Control 2)**&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/uqmasters.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54936-ur-quan-masters-is-it-really-that-good Discussion] See README for data files&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Spear of Destiny)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL_SOD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,52 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wormux 0.2.9.1&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,158 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55321-wormux-0-2-9-1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xLinCity&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|Peters, Sharp, Keasley&lt;br /&gt;
|Strategy&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,170 Archive]&lt;br /&gt;
|[http://lincity.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|XRick&lt;br /&gt;
|2010-07-22&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/xrick.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,165 Archive]&lt;br /&gt;
|[http://bigorno.net/xrick/ Website] [http://www.gp32x.com/board/index.php?/topic/55449-xrick-for-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xscorch (Scorched Earth)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Justin/Jacob, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|SS&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,152 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda 3T&lt;br /&gt;
|2010-08-12&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://sebastien.huss.free.fr/pnd/Zelda3T_US.pnd Download] (en_US) &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,178 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda OLB&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,126 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Zelda ROTH&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,123 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
''*Requires data from original disc/PC version.''&lt;br /&gt;
''**Requires separate data download which is free of charge''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;MP stands for &amp;quot;multiplayer&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the MP column&lt;br /&gt;
|-&lt;br /&gt;
|x || There is no multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|SS || Yes, by sharing a system&lt;br /&gt;
|-&lt;br /&gt;
|SSC || Yes, by sharing a system with an external controller attached.&lt;br /&gt;
|-&lt;br /&gt;
|Net || Yes, multiplayer over a network&lt;br /&gt;
|-&lt;br /&gt;
|N+S || Both Net and SS&lt;br /&gt;
|-&lt;br /&gt;
|N+C || Both Net and SSC&lt;br /&gt;
|-&lt;br /&gt;
|All || Net, SS and SSC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unreleased Games==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Abuse&lt;br /&gt;
|[http://abuse.zoy.org/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Platformer (2D)&lt;br /&gt;
|-&lt;br /&gt;
|Albion&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Albion_%28game%29 Wikipedia Link] [http://wiki.gp2x.org/wiki/Albion GP2X Version Link]&lt;br /&gt;
|Wip, intention to port.&lt;br /&gt;
|MH-T &lt;br /&gt;
|RPG. {{HideableNotes|Already a port to GP2X&amp;amp;nbsp;. Personally asked author if he plans to port this statically recompiled version.}}&lt;br /&gt;
|-&lt;br /&gt;
|BlobWars&lt;br /&gt;
|[http://www.parallelrealities.co.uk/projects/blobWars.php Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Platform (2D)&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury - The Trivial Adventures of Jack&lt;br /&gt;
|[http://www.sourceforge.net/projects/bluefury Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|DragonAX&lt;br /&gt;
|2D Top-down shooter&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813 Link]&lt;br /&gt;
|Working build (tested on PC)&lt;br /&gt;
|Svartalf&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic Vortex&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Ruben&lt;br /&gt;
|Dual stick 2D shooter&lt;br /&gt;
|-&lt;br /&gt;
|Eternity 6: The Waterphoenix&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Darien&lt;br /&gt;
|Side Scroller / Beat 'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Blocks&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47662 Link]&lt;br /&gt;
|wip (early in developement)&lt;br /&gt;
|Awekening&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|GuitarsOnFire&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Daid/JayFoxRox&lt;br /&gt;
|Rhythm game, {{HideableNotes|no native controls supported, possibly too slow - needs testing}}&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|-&lt;br /&gt;
|Human Condition (was TINCS)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46487 Link1][http://www.youtube.com/user/ButtermanHimself Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://grapefruitopia.com/lerp/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|benjymous&lt;br /&gt;
|Platformer (2D) / Physics / Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Lemmings SDL&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51581-lemmingssdl-networked/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Miner49er&lt;br /&gt;
|2D Puzzler / Side Scroller&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46792&amp;amp;hl= Link]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Daeglin&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Mental&lt;br /&gt;
|&lt;br /&gt;
|Working build, tested on PC&lt;br /&gt;
|Colin Jones (xentalion)&lt;br /&gt;
|2D Horror Survival Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|- &lt;br /&gt;
|[[MogsVsDogs]]&lt;br /&gt;
|[http://pandorawiki.org/index.php?title=MogsVsDogs Link]&lt;br /&gt;
|wip&lt;br /&gt;
|JayFoxRox, Gadgetoid, Pandora Community&lt;br /&gt;
|2.5D Puzzle/Action Game&lt;br /&gt;
|- &lt;br /&gt;
|Ms Driller&lt;br /&gt;
|&lt;br /&gt;
|Currently paused&lt;br /&gt;
|Wally&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|NAEV&lt;br /&gt;
|[http://code.google.com/p/naev/ Link]&lt;br /&gt;
|wip (waiting for pandora to finish and test)&lt;br /&gt;
|bobbens&lt;br /&gt;
|Action/RPG/Sim&lt;br /&gt;
|-&lt;br /&gt;
|Nails Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Onee-sama Tasukete!&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Eniko&lt;br /&gt;
|Beat'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pong&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|crysnamtodshire&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO (working title)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Eniko&lt;br /&gt;
|MMORPG&lt;br /&gt;
|-&lt;br /&gt;
|Powermanga&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Reminiscence (flashback)&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Action/Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Slitherlink&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Mia&lt;br /&gt;
|Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE&amp;amp;feature=channel_page Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 2&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platformer&lt;br /&gt;
|-&lt;br /&gt;
|Tecnoballz&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|[http://www.teeworlds.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|The Lonely Tower&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51441-the-lonely-tower/ Link]&lt;br /&gt;
|Working Build&lt;br /&gt;
|Tempel&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|The Mana World&lt;br /&gt;
|[http://www.themanaworld.org/ Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|MMORPG&lt;br /&gt;
|-&lt;br /&gt;
|uHexen2: Hammer of Thyrion &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto and the Vampires Tomb&lt;br /&gt;
|[http://spellboundgames.co.uk/ Link]&lt;br /&gt;
|Released on Iphone&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|-&lt;br /&gt;
|Wandor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|foxblock&lt;br /&gt;
|Side Scroller&lt;br /&gt;
|-&lt;br /&gt;
|XSwing Plus&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=43655&amp;amp;view=findpost&amp;amp;p=733021 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Tobse&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|ZEQ2Lite&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl= Link]&lt;br /&gt;
|Work in progress&lt;br /&gt;
|MDave&lt;br /&gt;
|Dragonball Z Third Person Fighter/Shooter&lt;br /&gt;
|-&lt;br /&gt;
|Zdoom &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46933 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games| ]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Top_10_apps&amp;diff=3495</id>
		<title>Talk:Top 10 apps</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Top_10_apps&amp;diff=3495"/>
		<updated>2010-09-04T11:58:17Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Is this page necessary?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry, but this page is based on opinions and it won't be helpful I believe.&lt;br /&gt;
&lt;br /&gt;
Telling other users what you like best is manipulative and will most likely push one specific app while another one might be better for that user.&lt;br /&gt;
One way to fix this would be to rename this page to: &amp;quot;10 apps for category ...&amp;quot; and then just list them, rather than numbering them.&lt;br /&gt;
&lt;br /&gt;
BUT that would also mean it's highly similar to the [[Software_projects]], [[Games]] and [[Emulator_list]] pages (which should be merged anyway in my opinion), rendering this pages useless.&lt;br /&gt;
To make sure certain apps are seen by other people you should start extending the previously named topics by adding a description and feature list for the apps.&lt;br /&gt;
&lt;br /&gt;
- [[User:JayFoxRox|JayFoxRox]] 13:58, 4 September 2010 (MEST)&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Kernel_interface&amp;diff=2133</id>
		<title>Kernel interface</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Kernel_interface&amp;diff=2133"/>
		<updated>2010-02-13T17:37:59Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Forgot hold key&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warning''': this is preliminary and is subject to change until release.&lt;br /&gt;
&lt;br /&gt;
In case you need to write low level code (you can't/don't want to use high level libs like SDL), you can use kernel interface. This is the recommended way to access hardware (as opposed to GP2X style of accessing chip registers by mmap'ing /dev/mem), because in case hardware changes are needed in future, they could be handled by kernel and all programs would still work. It also should allow several programs to work at the same time and should be more stable.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
Buttons, keypad, touchscreen and nubs are all exposed through Linux event interface (EVDEV). All devices are represented by /dev/input/eventX files, which can be opened, read and queried (using ioctl calls). The reads can be synchronous (the read will only return when user does something, like presses the button), or asynchronous (the system will report what changed since the last time you asked).&lt;br /&gt;
&lt;br /&gt;
'''Warning''': don't hardcode device filenames in your program! For example, currently /dev/input/event2 represents game buttons, but in future it may become touchscreen. Scan input device names instead, example:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
for (i = 0; 1; i++)&lt;br /&gt;
{&lt;br /&gt;
  sprintf(name, &amp;quot;/dev/input/event%i&amp;quot;, i);&lt;br /&gt;
  fd = open(name, O_RDONLY);&lt;br /&gt;
  if (fd &amp;lt; 0) break; /* no more devices */&lt;br /&gt;
  ioctl(fd, EVIOCGNAME(sizeof(name)), name);&lt;br /&gt;
  if (strcmp(name, &amp;quot;gpio-keys&amp;quot;) == 0)&lt;br /&gt;
    return fd; /* found the buttons! */&lt;br /&gt;
  close(fd); /* we don't need this device */&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of device names and events they send:&lt;br /&gt;
{|border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
!name&lt;br /&gt;
!description&lt;br /&gt;
!event.type&lt;br /&gt;
!event.code&lt;br /&gt;
!event.value&lt;br /&gt;
|-&lt;br /&gt;
|omap_twl4030keypad&lt;br /&gt;
|keypad&lt;br /&gt;
|EV_KEY&lt;br /&gt;
|KEY_0...KEY_Z, KEY_BACKSPACE, KEY_LEFTSHIFT, KEY_SPACE, KEY_ENTER, KEY_COMMA, KEY_DOT, KEY_FN&lt;br /&gt;
|0 - released, 1 - pressed, 2 - autorepeat event&lt;br /&gt;
|-&lt;br /&gt;
|gpio-keys&lt;br /&gt;
|game buttons&lt;br /&gt;
|EV_KEY&lt;br /&gt;
|KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT, KEY_MENU (Pandora button), KEY_LEFTALT (Start), KEY_LEFTCTRL (Select), KEY_KP1 (Y/North), KEY_KP2 (A/East), KEY_KP3 (X/South), KEY_KP4 (B/West), KEY_KP5 (Shoulder L), KEY_KP6 (Shoulder R), KEY_KP7 (Shoulder L2), KEY_KP8 (Shoulder R2), KEY_COFFEE (Hold)&lt;br /&gt;
|0 - released, 1 - pressed&lt;br /&gt;
|-&lt;br /&gt;
|gpio-keys&lt;br /&gt;
|lid state&lt;br /&gt;
|EV_SW&lt;br /&gt;
|SW_LID&lt;br /&gt;
|0 - closing, 1 - opening&lt;br /&gt;
|-&lt;br /&gt;
|ADS784x Touchscreen&lt;br /&gt;
|touchscreen&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y, ABS_PRESSURE&lt;br /&gt;
|varies, use calibration data&lt;br /&gt;
|-&lt;br /&gt;
|vsense66&lt;br /&gt;
|left nub&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y&lt;br /&gt;
| -256 (Left/Up) ...0... +256 (Right/Down)&lt;br /&gt;
|-&lt;br /&gt;
|vsense67&lt;br /&gt;
|right nub&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y&lt;br /&gt;
| -256 (Left/Up) ...0... +256 (Right/Down)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sample code (See [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-kernel.git;a=blob;f=arch/arm/mach-omap2/board-omap3pandora-input.c board-omap3pandora-input.c], these should not work correctly anymore):&amp;lt;br&amp;gt;&lt;br /&gt;
[http://beagleboard.googlecode.com/files/evtest.c evtest.c]&lt;br /&gt;
[http://notaz.gp2x.de/misc/pnd/src/pnd_test_inputs.c pnd_test_inputs.c]&lt;br /&gt;
&lt;br /&gt;
===Touchscreen===&lt;br /&gt;
Event interface returns uncalibrated values directly from driver, so you need to use tslib or manage calibration yourself (using data from /etc/pointercal).&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
Pandora uses ALSA, but it has OSS emulation enabled too, so GP2X code should work.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
Framebuffer device (/dev/fb0) is supported. More to come..&lt;br /&gt;
&lt;br /&gt;
==LEDs and backlight==&lt;br /&gt;
The LEDs can be controlled via /sys/class/leds/, and then a file [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45309&amp;amp;view=findpost&amp;amp;p=673593]:&lt;br /&gt;
* pandora::sd1&lt;br /&gt;
* pandora::sd2&lt;br /&gt;
* pandora::charger&lt;br /&gt;
* pandora::power&lt;br /&gt;
* pandora::bluetooth&lt;br /&gt;
* pandora::wifi&lt;br /&gt;
* pandora::keypad_bl&lt;br /&gt;
Backlight can be controlled via /sys/class/backlight/.&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Some things can be controlled through files in /proc/pandora/:&lt;br /&gt;
* /proc/pandora/cpu_mhz_max - if [http://www.kernel.org/pub/linux/utils/kernel/cpufreq/cpufreq.html cpufreq] is enabled, sets maximum allowed cpu clock, if not, just sets CPU clock to value supplied (echo 600 &amp;gt; /proc/pandora/cpu_mhz_max). Might also just use cpufreq parameters themselves.&lt;br /&gt;
* /proc/pandora/wait_vsync - if you read this file, your process will block until next vsync interrupt (note: this might change to fbdev ioctl).&lt;br /&gt;
more to come..&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Kernel_interface&amp;diff=2132</id>
		<title>Kernel interface</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Kernel_interface&amp;diff=2132"/>
		<updated>2010-02-13T17:29:43Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Corrected start and select button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warning''': this is preliminary and is subject to change until release.&lt;br /&gt;
&lt;br /&gt;
In case you need to write low level code (you can't/don't want to use high level libs like SDL), you can use kernel interface. This is the recommended way to access hardware (as opposed to GP2X style of accessing chip registers by mmap'ing /dev/mem), because in case hardware changes are needed in future, they could be handled by kernel and all programs would still work. It also should allow several programs to work at the same time and should be more stable.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
Buttons, keypad, touchscreen and nubs are all exposed through Linux event interface (EVDEV). All devices are represented by /dev/input/eventX files, which can be opened, read and queried (using ioctl calls). The reads can be synchronous (the read will only return when user does something, like presses the button), or asynchronous (the system will report what changed since the last time you asked).&lt;br /&gt;
&lt;br /&gt;
'''Warning''': don't hardcode device filenames in your program! For example, currently /dev/input/event2 represents game buttons, but in future it may become touchscreen. Scan input device names instead, example:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
for (i = 0; 1; i++)&lt;br /&gt;
{&lt;br /&gt;
  sprintf(name, &amp;quot;/dev/input/event%i&amp;quot;, i);&lt;br /&gt;
  fd = open(name, O_RDONLY);&lt;br /&gt;
  if (fd &amp;lt; 0) break; /* no more devices */&lt;br /&gt;
  ioctl(fd, EVIOCGNAME(sizeof(name)), name);&lt;br /&gt;
  if (strcmp(name, &amp;quot;gpio-keys&amp;quot;) == 0)&lt;br /&gt;
    return fd; /* found the buttons! */&lt;br /&gt;
  close(fd); /* we don't need this device */&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of device names and events they send:&lt;br /&gt;
{|border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
!name&lt;br /&gt;
!description&lt;br /&gt;
!event.type&lt;br /&gt;
!event.code&lt;br /&gt;
!event.value&lt;br /&gt;
|-&lt;br /&gt;
|omap_twl4030keypad&lt;br /&gt;
|keypad&lt;br /&gt;
|EV_KEY&lt;br /&gt;
|KEY_0...KEY_Z, KEY_BACKSPACE, KEY_LEFTSHIFT, KEY_SPACE, KEY_ENTER, KEY_COMMA, KEY_DOT, KEY_FN&lt;br /&gt;
|0 - released, 1 - pressed, 2 - autorepeat event&lt;br /&gt;
|-&lt;br /&gt;
|gpio-keys&lt;br /&gt;
|game buttons&lt;br /&gt;
|EV_KEY&lt;br /&gt;
|KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT, KEY_MENU (Pandora button), KEY_LEFTALT (Start), KEY_LEFTCTRL (Select), KEY_KP1 (Y/North), KEY_KP2 (A/East), KEY_KP3 (X/South), KEY_KP4 (B/West), KEY_KP5 (Shoulder L), KEY_KP6 (Shoulder R), KEY_KP7 (Shoulder L2), KEY_KP8 (Shoulder R2)&lt;br /&gt;
|0 - released, 1 - pressed&lt;br /&gt;
|-&lt;br /&gt;
|gpio-keys&lt;br /&gt;
|lid state&lt;br /&gt;
|EV_SW&lt;br /&gt;
|SW_LID&lt;br /&gt;
|0 - closing, 1 - opening&lt;br /&gt;
|-&lt;br /&gt;
|ADS784x Touchscreen&lt;br /&gt;
|touchscreen&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y, ABS_PRESSURE&lt;br /&gt;
|varies, use calibration data&lt;br /&gt;
|-&lt;br /&gt;
|vsense66&lt;br /&gt;
|left nub&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y&lt;br /&gt;
| -256 (Left/Up) ...0... +256 (Right/Down)&lt;br /&gt;
|-&lt;br /&gt;
|vsense67&lt;br /&gt;
|right nub&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y&lt;br /&gt;
| -256 (Left/Up) ...0... +256 (Right/Down)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sample code (See [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-kernel.git;a=blob;f=arch/arm/mach-omap2/board-omap3pandora-input.c board-omap3pandora-input.c], these should not work correctly anymore):&amp;lt;br&amp;gt;&lt;br /&gt;
[http://beagleboard.googlecode.com/files/evtest.c evtest.c]&lt;br /&gt;
[http://notaz.gp2x.de/misc/pnd/src/pnd_test_inputs.c pnd_test_inputs.c]&lt;br /&gt;
&lt;br /&gt;
===Touchscreen===&lt;br /&gt;
Event interface returns uncalibrated values directly from driver, so you need to use tslib or manage calibration yourself (using data from /etc/pointercal).&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
Pandora uses ALSA, but it has OSS emulation enabled too, so GP2X code should work.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
Framebuffer device (/dev/fb0) is supported. More to come..&lt;br /&gt;
&lt;br /&gt;
==LEDs and backlight==&lt;br /&gt;
The LEDs can be controlled via /sys/class/leds/, and then a file [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45309&amp;amp;view=findpost&amp;amp;p=673593]:&lt;br /&gt;
* pandora::sd1&lt;br /&gt;
* pandora::sd2&lt;br /&gt;
* pandora::charger&lt;br /&gt;
* pandora::power&lt;br /&gt;
* pandora::bluetooth&lt;br /&gt;
* pandora::wifi&lt;br /&gt;
* pandora::keypad_bl&lt;br /&gt;
Backlight can be controlled via /sys/class/backlight/.&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Some things can be controlled through files in /proc/pandora/:&lt;br /&gt;
* /proc/pandora/cpu_mhz_max - if [http://www.kernel.org/pub/linux/utils/kernel/cpufreq/cpufreq.html cpufreq] is enabled, sets maximum allowed cpu clock, if not, just sets CPU clock to value supplied (echo 600 &amp;gt; /proc/pandora/cpu_mhz_max). Might also just use cpufreq parameters themselves.&lt;br /&gt;
* /proc/pandora/wait_vsync - if you read this file, your process will block until next vsync interrupt (note: this might change to fbdev ioctl).&lt;br /&gt;
more to come..&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Kernel_interface&amp;diff=2131</id>
		<title>Kernel interface</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Kernel_interface&amp;diff=2131"/>
		<updated>2010-02-13T17:26:39Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Input */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warning''': this is preliminary and is subject to change until release.&lt;br /&gt;
&lt;br /&gt;
In case you need to write low level code (you can't/don't want to use high level libs like SDL), you can use kernel interface. This is the recommended way to access hardware (as opposed to GP2X style of accessing chip registers by mmap'ing /dev/mem), because in case hardware changes are needed in future, they could be handled by kernel and all programs would still work. It also should allow several programs to work at the same time and should be more stable.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
Buttons, keypad, touchscreen and nubs are all exposed through Linux event interface (EVDEV). All devices are represented by /dev/input/eventX files, which can be opened, read and queried (using ioctl calls). The reads can be synchronous (the read will only return when user does something, like presses the button), or asynchronous (the system will report what changed since the last time you asked).&lt;br /&gt;
&lt;br /&gt;
'''Warning''': don't hardcode device filenames in your program! For example, currently /dev/input/event2 represents game buttons, but in future it may become touchscreen. Scan input device names instead, example:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
for (i = 0; 1; i++)&lt;br /&gt;
{&lt;br /&gt;
  sprintf(name, &amp;quot;/dev/input/event%i&amp;quot;, i);&lt;br /&gt;
  fd = open(name, O_RDONLY);&lt;br /&gt;
  if (fd &amp;lt; 0) break; /* no more devices */&lt;br /&gt;
  ioctl(fd, EVIOCGNAME(sizeof(name)), name);&lt;br /&gt;
  if (strcmp(name, &amp;quot;gpio-keys&amp;quot;) == 0)&lt;br /&gt;
    return fd; /* found the buttons! */&lt;br /&gt;
  close(fd); /* we don't need this device */&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of device names and events they send:&lt;br /&gt;
{|border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
!name&lt;br /&gt;
!description&lt;br /&gt;
!event.type&lt;br /&gt;
!event.code&lt;br /&gt;
!event.value&lt;br /&gt;
|-&lt;br /&gt;
|omap_twl4030keypad&lt;br /&gt;
|keypad&lt;br /&gt;
|EV_KEY&lt;br /&gt;
|KEY_0...KEY_Z, KEY_BACKSPACE, KEY_LEFTSHIFT, KEY_SPACE, KEY_ENTER, KEY_COMMA, KEY_DOT, KEY_FN&lt;br /&gt;
|0 - released, 1 - pressed, 2 - autorepeat event&lt;br /&gt;
|-&lt;br /&gt;
|gpio-keys&lt;br /&gt;
|game buttons&lt;br /&gt;
|EV_KEY&lt;br /&gt;
|KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT, KEY_MENU (Pandora button), BTN_START, BTN_SELECT, KEY_KP1 (Y/North), KEY_KP2 (A/East), KEY_KP3 (X/South), KEY_KP4 (B/West), KEY_KP5 (Shoulder L), KEY_KP6 (Shoulder R), KEY_KP7 (Shoulder L2), KEY_KP8 (Shoulder R2)&lt;br /&gt;
|0 - released, 1 - pressed&lt;br /&gt;
|-&lt;br /&gt;
|gpio-keys&lt;br /&gt;
|lid state&lt;br /&gt;
|EV_SW&lt;br /&gt;
|SW_LID&lt;br /&gt;
|0 - closing, 1 - opening&lt;br /&gt;
|-&lt;br /&gt;
|ADS784x Touchscreen&lt;br /&gt;
|touchscreen&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y, ABS_PRESSURE&lt;br /&gt;
|varies, use calibration data&lt;br /&gt;
|-&lt;br /&gt;
|vsense66&lt;br /&gt;
|left nub&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y&lt;br /&gt;
| -256 (Left/Up) ...0... +256 (Right/Down)&lt;br /&gt;
|-&lt;br /&gt;
|vsense67&lt;br /&gt;
|right nub&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y&lt;br /&gt;
| -256 (Left/Up) ...0... +256 (Right/Down)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sample code (See [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-kernel.git;a=blob;f=arch/arm/mach-omap2/board-omap3pandora-input.c board-omap3pandora-input.c], these should not work correctly anymore):&amp;lt;br&amp;gt;&lt;br /&gt;
[http://beagleboard.googlecode.com/files/evtest.c evtest.c]&lt;br /&gt;
[http://notaz.gp2x.de/misc/pnd/src/pnd_test_inputs.c pnd_test_inputs.c]&lt;br /&gt;
&lt;br /&gt;
===Touchscreen===&lt;br /&gt;
Event interface returns uncalibrated values directly from driver, so you need to use tslib or manage calibration yourself (using data from /etc/pointercal).&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
Pandora uses ALSA, but it has OSS emulation enabled too, so GP2X code should work.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
Framebuffer device (/dev/fb0) is supported. More to come..&lt;br /&gt;
&lt;br /&gt;
==LEDs and backlight==&lt;br /&gt;
The LEDs can be controlled via /sys/class/leds/, and then a file [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45309&amp;amp;view=findpost&amp;amp;p=673593]:&lt;br /&gt;
* pandora::sd1&lt;br /&gt;
* pandora::sd2&lt;br /&gt;
* pandora::charger&lt;br /&gt;
* pandora::power&lt;br /&gt;
* pandora::bluetooth&lt;br /&gt;
* pandora::wifi&lt;br /&gt;
* pandora::keypad_bl&lt;br /&gt;
Backlight can be controlled via /sys/class/backlight/.&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Some things can be controlled through files in /proc/pandora/:&lt;br /&gt;
* /proc/pandora/cpu_mhz_max - if [http://www.kernel.org/pub/linux/utils/kernel/cpufreq/cpufreq.html cpufreq] is enabled, sets maximum allowed cpu clock, if not, just sets CPU clock to value supplied (echo 600 &amp;gt; /proc/pandora/cpu_mhz_max). Might also just use cpufreq parameters themselves.&lt;br /&gt;
* /proc/pandora/wait_vsync - if you read this file, your process will block until next vsync interrupt (note: this might change to fbdev ioctl).&lt;br /&gt;
more to come..&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Kernel_interface&amp;diff=2130</id>
		<title>Kernel interface</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Kernel_interface&amp;diff=2130"/>
		<updated>2010-02-13T17:22:33Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Corrected using information from: http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-kernel.git;a=blob;f=arch/arm/mach-omap2/board-omap3pandora-input.c&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warning''': this is preliminary and is subject to change until release.&lt;br /&gt;
&lt;br /&gt;
In case you need to write low level code (you can't/don't want to use high level libs like SDL), you can use kernel interface. This is the recommended way to access hardware (as opposed to GP2X style of accessing chip registers by mmap'ing /dev/mem), because in case hardware changes are needed in future, they could be handled by kernel and all programs would still work. It also should allow several programs to work at the same time and should be more stable.&lt;br /&gt;
&lt;br /&gt;
==Input==&lt;br /&gt;
Buttons, keypad, touchscreen and nubs are all exposed through Linux event interface (EVDEV). All devices are represented by /dev/input/eventX files, which can be opened, read and queried (using ioctl calls). The reads can be synchronous (the read will only return when user does something, like presses the button), or asynchronous (the system will report what changed since the last time you asked).&lt;br /&gt;
&lt;br /&gt;
'''Warning''': don't hardcode device filenames in your program! For example, currently /dev/input/event2 represents game buttons, but in future it may become touchscreen. Scan input device names instead, example:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
for (i = 0; 1; i++)&lt;br /&gt;
{&lt;br /&gt;
  sprintf(name, &amp;quot;/dev/input/event%i&amp;quot;, i);&lt;br /&gt;
  fd = open(name, O_RDONLY);&lt;br /&gt;
  if (fd &amp;lt; 0) break; /* no more devices */&lt;br /&gt;
  ioctl(fd, EVIOCGNAME(sizeof(name)), name);&lt;br /&gt;
  if (strcmp(name, &amp;quot;gpio-keys&amp;quot;) == 0)&lt;br /&gt;
    return fd; /* found the buttons! */&lt;br /&gt;
  close(fd); /* we don't need this device */&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of device names and events they send:&lt;br /&gt;
{|border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
!name&lt;br /&gt;
!description&lt;br /&gt;
!event.type&lt;br /&gt;
!event.code&lt;br /&gt;
!event.value&lt;br /&gt;
|-&lt;br /&gt;
|omap_twl4030keypad&lt;br /&gt;
|keypad&lt;br /&gt;
|EV_KEY&lt;br /&gt;
|KEY_0...KEY_Z, KEY_BACKSPACE, KEY_LEFTSHIFT, KEY_SPACE, KEY_ENTER, KEY_COMMA, KEY_DOT, KEY_FN&lt;br /&gt;
|0 - released, 1 - pressed, 2 - autorepeat event&lt;br /&gt;
|-&lt;br /&gt;
|gpio-keys&lt;br /&gt;
|game buttons&lt;br /&gt;
|EV_KEY&lt;br /&gt;
|KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT, KEY_MENU (Pandora button), BTN_START, BTN_SELECT, KEY_KP1 (Y/North), KEY_KP2 (A/East), KEY_KP3 (X/South), KEY_KP4 (B/West), KEY_KP5 (Shoulder L), KEY_KP6 (Shoulder R), KEY_KP7 (Shoulder L2), KEY_KP8 (Shoulder R2)&lt;br /&gt;
|0 - released, 1 - pressed&lt;br /&gt;
|-&lt;br /&gt;
|gpio-keys&lt;br /&gt;
|lid state&lt;br /&gt;
|EV_SW&lt;br /&gt;
|SW_LID&lt;br /&gt;
|0 - closing, 1 - opening&lt;br /&gt;
|-&lt;br /&gt;
|ADS784x Touchscreen&lt;br /&gt;
|touchscreen&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y, ABS_PRESSURE&lt;br /&gt;
|varies, use calibration data&lt;br /&gt;
|-&lt;br /&gt;
|vsense66&lt;br /&gt;
|left nub&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y&lt;br /&gt;
| -256 (Left/Up) ...0... +256 (Right/Down)&lt;br /&gt;
|-&lt;br /&gt;
|vsense67&lt;br /&gt;
|right nub&lt;br /&gt;
|EV_ABS&lt;br /&gt;
|ABS_X, ABS_Y&lt;br /&gt;
| -256 (Left/Up) ...0... +256 (Right/Down)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sample code:&lt;br /&gt;
Note: See http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-kernel.git;a=blob;f=arch/arm/mach-omap2/board-omap3pandora-input.c - these should not work correctly anymore!&lt;br /&gt;
[http://beagleboard.googlecode.com/files/evtest.c evtest.c]&lt;br /&gt;
[http://notaz.gp2x.de/misc/pnd/src/pnd_test_inputs.c pnd_test_inputs.c]&lt;br /&gt;
&lt;br /&gt;
===Touchscreen===&lt;br /&gt;
Event interface returns uncalibrated values directly from driver, so you need to use tslib or manage calibration yourself (using data from /etc/pointercal).&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
Pandora uses ALSA, but it has OSS emulation enabled too, so GP2X code should work.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
Framebuffer device (/dev/fb0) is supported. More to come..&lt;br /&gt;
&lt;br /&gt;
==LEDs and backlight==&lt;br /&gt;
The LEDs can be controlled via /sys/class/leds/, and then a file [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45309&amp;amp;view=findpost&amp;amp;p=673593]:&lt;br /&gt;
* pandora::sd1&lt;br /&gt;
* pandora::sd2&lt;br /&gt;
* pandora::charger&lt;br /&gt;
* pandora::power&lt;br /&gt;
* pandora::bluetooth&lt;br /&gt;
* pandora::wifi&lt;br /&gt;
* pandora::keypad_bl&lt;br /&gt;
Backlight can be controlled via /sys/class/backlight/.&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Some things can be controlled through files in /proc/pandora/:&lt;br /&gt;
* /proc/pandora/cpu_mhz_max - if [http://www.kernel.org/pub/linux/utils/kernel/cpufreq/cpufreq.html cpufreq] is enabled, sets maximum allowed cpu clock, if not, just sets CPU clock to value supplied (echo 600 &amp;gt; /proc/pandora/cpu_mhz_max). Might also just use cpufreq parameters themselves.&lt;br /&gt;
* /proc/pandora/wait_vsync - if you read this file, your process will block until next vsync interrupt (note: this might change to fbdev ioctl).&lt;br /&gt;
more to come..&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2087</id>
		<title>MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2087"/>
		<updated>2010-01-25T20:55:19Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mogs Versus Dogs is a game concept envisioned by regular haunts in the #OpenPandora channel Gadgetoid and JayFoxRox and echoed in #maemo.&lt;br /&gt;
&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
The idea of the game is heavily based on the iPhone/N900 commercial title [http://www.angrybirds.com Angry Birds], but the idea is to re-envision this title as a battle between Mogs and Dogs where players challenge each other by building or knocking down wooden forts amongst other things.&lt;br /&gt;
&lt;br /&gt;
The game will draw from Little Big Planet, sharing the 2.5d take on graphics and user-centric content creation.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
&lt;br /&gt;
*Physical properties such as fire, ice, water&lt;br /&gt;
*Powerups that alter the properties of your Mog or Dog, grenades for them to explode on demand/on impact, jet pack to indirectly affect their motion&lt;br /&gt;
*Objects which will kill / split your projectile (Mog / Dog)&lt;br /&gt;
*Addition of Multiplayer play with fort building&lt;br /&gt;
*A stunt mode where you have to kill your actor in the most destructive way possible or flip your actor in the most spectacular way&lt;br /&gt;
*Party modes like shooting a moving target for score or destroying a structure within a certain time limit&lt;br /&gt;
&lt;br /&gt;
===Random additions and changes===&lt;br /&gt;
&lt;br /&gt;
*Addition of a scripting system for custom modes&lt;br /&gt;
*The game should have some gore in it to make the scenes more impressive and adding some sort of irony (Contrast: childish look, gore)&lt;br /&gt;
*A replay should be shown after a successful attack, possibly using action cameras, additional effects&lt;br /&gt;
*Optional addition of replay saving&lt;br /&gt;
&lt;br /&gt;
===Possible stages===&lt;br /&gt;
&lt;br /&gt;
*Classroom, each kid brought their pet with them, a fight broke out&lt;br /&gt;
*Rooftops, mogs and dogs try to show who the king of the neighbourhood really is&lt;br /&gt;
*Temple, make liberal use of fire from nearby torches to really mess things up&lt;br /&gt;
*Alleyway, battle from trash can to discarded CRT, and watch out for those annoyingly parked cars&lt;br /&gt;
*Downtown, fight on city streets, avoid those hotdog stand grills, and cause havoc with fire hydrants&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
&lt;br /&gt;
In a versus game, each player is challenged to build a fort (or load one from pre built forts) and has available a pre determined amount of resources: Wood, Metal, Concrete and Class with different physical properties. Walls/blocks/ceilings and other elements can be constructed and rotated arbitrarily within certain limitations. For example, you could make a 1x1 concrete square, or a 1x10 wall, rotate it and it becomes a root, angle it and it becomes structural support. The system is simple, but the combinations are endless.&lt;br /&gt;
&lt;br /&gt;
The parts of the fort are unconnected and must be knocked down by the opposing player in order to hit targets, all of which must be destroyed for a win. Their physical properties come into play, with Glass slowing down impacts and absorbing energy, Metal being tough but easy to displace, Concrete being of medium strength but hard to move, and Wood being weak and easy to move but great for bracing stronger materials.&lt;br /&gt;
&lt;br /&gt;
A concrete wall braced with wood, fronted with sheet metal, and shielded with glass, for example, would be very resistant to a front-on attack but easy to destroy by arcing projectiles over the top.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
*Concrete - Tough, durable, heavy, immovable but vulnerable to explosives and sustained front-on attacks&lt;br /&gt;
*Glass - Shock absorbing, can be used tentatively to brace structures and dampen explosions/impacts&lt;br /&gt;
*Steel - More durable than concrete but light and easy to displace, good vs explosives&lt;br /&gt;
*Wood - Good for structure/bracing but not much else, vulnerable to fire&lt;br /&gt;
&lt;br /&gt;
==Single Player==&lt;br /&gt;
&lt;br /&gt;
In single player you are simply tasked to load a players fort and attempt to destroy it. Forts could be built around various items which need to be defended, and built on various levels with differing terrain and hazards.&lt;br /&gt;
&lt;br /&gt;
===Single Player Modes===&lt;br /&gt;
&lt;br /&gt;
*Destruction - Destroy a fort in the least time/with the least shots/power-ups&lt;br /&gt;
*Challenge - Complete a certain task under various conditions- destroy all 6 towers in 60 seconds, set 5 targets on fire&lt;br /&gt;
*Insanity - Kill your Mog or Dog in the most spectacular way&lt;br /&gt;
*Construction - Build a fort and test its durability in free play, practise for multiplayer/doubles as a level builder&lt;br /&gt;
&lt;br /&gt;
==Scores/Networking==&lt;br /&gt;
&lt;br /&gt;
A website and online service should back the game, tracking high scores and allowing players to upload/share levels and challenge others with their creations. In addition to simple points scoring the amount of destruction inflicted players times will also be logged, along with the number of shots and other vital stats about their performance in a given level. This should provide multiple aspects of competitiveness and a high replay value&lt;br /&gt;
&lt;br /&gt;
*Save and share forts online&lt;br /&gt;
*Save your party-mode scores, or challenge scores for others players to beat&lt;br /&gt;
*Compete directly with players in a fort to fort battle&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
&lt;br /&gt;
*The graphics will probably be based on a selfmade renderer&lt;br /&gt;
*The main idea is to go for a style like in LittleBigPlanet ([http://www.witchguard.ch/uploaded_images/LittleBigPlanet-744028.bmp Reference image]), possibly a bit more cartoonish&lt;br /&gt;
*Each scene consists of a background, an active layer (where the &amp;quot;player&amp;quot; is moving above) and a possible foreground.&lt;br /&gt;
*Back- and foreground will be blurred out but still be rendered in 3D&lt;br /&gt;
*The foreground should be transparent towards the center of the screen&lt;br /&gt;
*The whole scene will be motion blurred&lt;br /&gt;
*Anything is presented in a bright light to create a friendly atmosphere&lt;br /&gt;
&lt;br /&gt;
====Physics====&lt;br /&gt;
&lt;br /&gt;
*The physics will be based on Chipmunk Physics&lt;br /&gt;
*Use ragdolls for the active actors (Mogs / Dogs)&lt;br /&gt;
*Any actor should have a fixed depth value so they can't flee the 2D playfield&lt;br /&gt;
&lt;br /&gt;
====Stream====&lt;br /&gt;
&lt;br /&gt;
*Streams are similar to scripts&lt;br /&gt;
*A custom format following the KISS-principle was developed&lt;br /&gt;
*Almost the whole game is based on streams, split into smaller parts&lt;br /&gt;
*Major stream categories right now include:&lt;br /&gt;
**Actors, storing information about teams (MogsVsDogs) and actor meshes&lt;br /&gt;
**Scenes, describing the general scene layout and containing animation for the fore and background as well as obstacle animations&lt;br /&gt;
**Shaders, shaders to be used in the game (Multi-Pass Gaussian Blur and Textured/Lit primitive rendering) with ability for different path to work on different Hardware (OGL, OGLES2, ..)&lt;br /&gt;
**Stages, Creates obstacles&lt;br /&gt;
**Modes, Calculates score, controls camera moves, .. etc&lt;br /&gt;
**Core, Manages gameplay, menu, replays, ..&lt;br /&gt;
&lt;br /&gt;
===Game===&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
&lt;br /&gt;
*Rooftops&lt;br /&gt;
**Background: Houses, Clouds (animated using stream), Trees&lt;br /&gt;
**Active: Houses to walk on, Garages and balconys for the base&lt;br /&gt;
**Foreground: Street lights, Phone lines&lt;br /&gt;
**Obstacles: Objects from background reaching into the scene, Chimneys, Higher buildings (Curch for example), Water spray from fire hydrants&lt;br /&gt;
**Launchers: Fireworks&lt;br /&gt;
**Concept art:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mvd_rooftops.jpg|First version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===What's done?===&lt;br /&gt;
&lt;br /&gt;
*Stream compiler/interpreter (Not complete yet, but works)&lt;br /&gt;
*Renderer subsystem to abstract the game (Based on OGLES2.0)&lt;br /&gt;
&lt;br /&gt;
*You can check some of the current work at http://jayfoxrox.bplaced.net/content/pandora/public/MogsVsDogs/&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2086</id>
		<title>MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2086"/>
		<updated>2010-01-24T20:55:09Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Changed physics library from Box2D (C++) to Chipmunk Physics (C), unless there are problems with Chipmunk this will be the final library&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mogs Versus Dogs is a game concept envisioned by regular haunts in the #OpenPandora channel Gadgetoid and JayFoxRox and echoed in #maemo.&lt;br /&gt;
&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
The idea of the game is heavily based on the iPhone/N900 commercial title [http://www.angrybirds.com Angry Birds], but the idea is to re-envision this title as a battle between Mogs and Dogs where players challenge each other by building or knocking down wooden forts amongst other things.&lt;br /&gt;
&lt;br /&gt;
The game will draw from Little Big Planet, sharing the 2.5d take on graphics and user-centric content creation.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
&lt;br /&gt;
*Physical properties such as fire, ice, water&lt;br /&gt;
*Powerups that alter the properties of your Mog or Dog, grenades for them to explode on demand/on impact, jet pack to indirectly affect their motion&lt;br /&gt;
*Objects which will kill / split your projectile (Mog / Dog)&lt;br /&gt;
*Addition of Multiplayer play with fort building&lt;br /&gt;
*A stunt mode where you have to kill your actor in the most destructive way possible or flip your actor in the most spectacular way&lt;br /&gt;
*Party modes like shooting a moving target for score or destroying a structure within a certain time limit&lt;br /&gt;
&lt;br /&gt;
===Random additions and changes===&lt;br /&gt;
&lt;br /&gt;
*Addition of a scripting system for custom modes&lt;br /&gt;
*The game should have some gore in it to make the scenes more impressive and adding some sort of irony (Contrast: childish look, gore)&lt;br /&gt;
*A replay should be shown after a successful attack, possibly using action cameras, additional effects&lt;br /&gt;
*Optional addition of replay saving&lt;br /&gt;
&lt;br /&gt;
===Possible stages===&lt;br /&gt;
&lt;br /&gt;
*Classroom, each kid brought their pet with them, a fight broke out&lt;br /&gt;
*Rooftops, mogs and dogs try to show who the king of the neighbourhood really is&lt;br /&gt;
*Temple, make liberal use of fire from nearby torches to really mess things up&lt;br /&gt;
*Alleyway, battle from trash can to discarded CRT, and watch out for those annoyingly parked cars&lt;br /&gt;
*Downtown, fight on city streets, avoid those hotdog stand grills, and cause havoc with fire hydrants&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
&lt;br /&gt;
In a versus game, each player is challenged to build a fort (or load one from pre built forts) and has available a pre determined amount of resources: Wood, Metal, Concrete and Class with different physical properties. Walls/blocks/ceilings and other elements can be constructed and rotated arbitrarily within certain limitations. For example, you could make a 1x1 concrete square, or a 1x10 wall, rotate it and it becomes a root, angle it and it becomes structural support. The system is simple, but the combinations are endless.&lt;br /&gt;
&lt;br /&gt;
The parts of the fort are unconnected and must be knocked down by the opposing player in order to hit targets, all of which must be destroyed for a win. Their physical properties come into play, with Glass slowing down impacts and absorbing energy, Metal being tough but easy to displace, Concrete being of medium strength but hard to move, and Wood being weak and easy to move but great for bracing stronger materials.&lt;br /&gt;
&lt;br /&gt;
A concrete wall braced with wood, fronted with sheet metal, and shielded with glass, for example, would be very resistant to a front-on attack but easy to destroy by arcing projectiles over the top.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
*Concrete - Tough, durable, heavy, immovable but vulnerable to explosives and sustained front-on attacks&lt;br /&gt;
*Glass - Shock absorbing, can be used tentatively to brace structures and dampen explosions/impacts&lt;br /&gt;
*Steel - More durable than concrete but light and easy to displace, good vs explosives&lt;br /&gt;
*Wood - Good for structure/bracing but not much else, vulnerable to fire&lt;br /&gt;
&lt;br /&gt;
==Single Player==&lt;br /&gt;
&lt;br /&gt;
In single player you are simply tasked to load a players fort and attempt to destroy it. Forts could be built around various items which need to be defended, and built on various levels with differing terrain and hazards.&lt;br /&gt;
&lt;br /&gt;
===Single Player Modes===&lt;br /&gt;
&lt;br /&gt;
*Destruction - Destroy a fort in the least time/with the least shots/power-ups&lt;br /&gt;
*Challenge - Complete a certain task under various conditions- destroy all 6 towers in 60 seconds, set 5 targets on fire&lt;br /&gt;
*Insanity - Kill your Mog or Dog in the most spectacular way&lt;br /&gt;
*Construction - Build a fort and test its durability in free play, practise for multiplayer/doubles as a level builder&lt;br /&gt;
&lt;br /&gt;
==Scores/Networking==&lt;br /&gt;
&lt;br /&gt;
A website and online service should back the game, tracking high scores and allowing players to upload/share levels and challenge others with their creations. In addition to simple points scoring the amount of destruction inflicted players times will also be logged, along with the number of shots and other vital stats about their performance in a given level. This should provide multiple aspects of competitiveness and a high replay value&lt;br /&gt;
&lt;br /&gt;
*Save and share forts online&lt;br /&gt;
*Save your party-mode scores, or challenge scores for others players to beat&lt;br /&gt;
*Compete directly with players in a fort to fort battle&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
&lt;br /&gt;
*The graphics will probably be based on a selfmade renderer&lt;br /&gt;
*The main idea is to go for a style like in LittleBigPlanet ([http://www.witchguard.ch/uploaded_images/LittleBigPlanet-744028.bmp Reference image]), possibly a bit more cartoonish&lt;br /&gt;
*Each scene consists of a background, an active layer (where the &amp;quot;player&amp;quot; is moving above) and a possible foreground.&lt;br /&gt;
*Back- and foreground will be blurred out but still be rendered in 3D&lt;br /&gt;
*The foreground should be transparent towards the center of the screen&lt;br /&gt;
*The whole scene will be motion blurred&lt;br /&gt;
*Anything is presented in a bright light to create a friendly atmosphere&lt;br /&gt;
&lt;br /&gt;
====Physics====&lt;br /&gt;
&lt;br /&gt;
*The physics will be based on Chipmunk Physics&lt;br /&gt;
*Use ragdolls for the active actors (Mogs / Dogs)&lt;br /&gt;
*Any actor should have a fixed depth value so they can't flee the 2D playfield&lt;br /&gt;
&lt;br /&gt;
====Stream====&lt;br /&gt;
&lt;br /&gt;
*Streams are similar to scripts&lt;br /&gt;
*A custom format following the KISS-principle was developed&lt;br /&gt;
*Almost the whole game is based on streams, split into smaller parts&lt;br /&gt;
*Major stream categories right now include:&lt;br /&gt;
**Actors, storing information about teams (MogsVsDogs) and actor meshes&lt;br /&gt;
**Scenes, describing the general scene layout and containing animation for the fore and background as well as obstacle animations&lt;br /&gt;
**Shaders, shaders to be used in the game (Multi-Pass Gaussian Blur and Textured/Lit primitive rendering) with ability for different path to work on different Hardware (OGL, OGLES2, ..)&lt;br /&gt;
**Stages, Creates obstacles&lt;br /&gt;
**Modes, Calculates score, controls camera moves, .. etc&lt;br /&gt;
**Core, Manages gameplay, menu, replays, ..&lt;br /&gt;
&lt;br /&gt;
===Game===&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
&lt;br /&gt;
*Rooftops&lt;br /&gt;
**Background: Houses, Clouds (animated using stream), Trees&lt;br /&gt;
**Active: Houses to walk on, Garages and balconys for the base&lt;br /&gt;
**Foreground: Street lights, Phone lines&lt;br /&gt;
**Obstacles: Objects from background reaching into the scene, Chimneys, Higher buildings (Curch for example), Water spray from fire hydrants&lt;br /&gt;
**Launchers: Fireworks&lt;br /&gt;
**Concept art:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mvd_rooftops.jpg|First version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===What's done?===&lt;br /&gt;
&lt;br /&gt;
*Stream compiler/interpreter (Not complete yet, but works)&lt;br /&gt;
*Renderer subsystem to abstract the game (Based on OGLES2.0)&lt;br /&gt;
&lt;br /&gt;
*You can check some of the current work at http://jayfoxrox.bplaced.net/pandora/public/MogsVsDogs/&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2085</id>
		<title>MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2085"/>
		<updated>2010-01-23T11:22:53Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Whats done? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mogs Versus Dogs is a game concept envisioned by regular haunts in the #OpenPandora channel Gadgetoid and JayFoxRox and echoed in #maemo.&lt;br /&gt;
&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
The idea of the game is heavily based on the iPhone/N900 commercial title [http://www.angrybirds.com Angry Birds], but the idea is to re-envision this title as a battle between Mogs and Dogs where players challenge each other by building or knocking down wooden forts amongst other things.&lt;br /&gt;
&lt;br /&gt;
The game will draw from Little Big Planet, sharing the 2.5d take on graphics and user-centric content creation.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
&lt;br /&gt;
*Physical properties such as fire, ice, water&lt;br /&gt;
*Powerups that alter the properties of your Mog or Dog, grenades for them to explode on demand/on impact, jet pack to indirectly affect their motion&lt;br /&gt;
*Objects which will kill / split your projectile (Mog / Dog)&lt;br /&gt;
*Addition of Multiplayer play with fort building&lt;br /&gt;
*A stunt mode where you have to kill your actor in the most destructive way possible or flip your actor in the most spectacular way&lt;br /&gt;
*Party modes like shooting a moving target for score or destroying a structure within a certain time limit&lt;br /&gt;
&lt;br /&gt;
===Random additions and changes===&lt;br /&gt;
&lt;br /&gt;
*Addition of a scripting system for custom modes&lt;br /&gt;
*The game should have some gore in it to make the scenes more impressive and adding some sort of irony (Contrast: childish look, gore)&lt;br /&gt;
*A replay should be shown after a successful attack, possibly using action cameras, additional effects&lt;br /&gt;
*Optional addition of replay saving&lt;br /&gt;
&lt;br /&gt;
===Possible stages===&lt;br /&gt;
&lt;br /&gt;
*Classroom, each kid brought their pet with them, a fight broke out&lt;br /&gt;
*Rooftops, mogs and dogs try to show who the king of the neighbourhood really is&lt;br /&gt;
*Temple, make liberal use of fire from nearby torches to really mess things up&lt;br /&gt;
*Alleyway, battle from trash can to discarded CRT, and watch out for those annoyingly parked cars&lt;br /&gt;
*Downtown, fight on city streets, avoid those hotdog stand grills, and cause havoc with fire hydrants&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
&lt;br /&gt;
In a versus game, each player is challenged to build a fort (or load one from pre built forts) and has available a pre determined amount of resources: Wood, Metal, Concrete and Class with different physical properties. Walls/blocks/ceilings and other elements can be constructed and rotated arbitrarily within certain limitations. For example, you could make a 1x1 concrete square, or a 1x10 wall, rotate it and it becomes a root, angle it and it becomes structural support. The system is simple, but the combinations are endless.&lt;br /&gt;
&lt;br /&gt;
The parts of the fort are unconnected and must be knocked down by the opposing player in order to hit targets, all of which must be destroyed for a win. Their physical properties come into play, with Glass slowing down impacts and absorbing energy, Metal being tough but easy to displace, Concrete being of medium strength but hard to move, and Wood being weak and easy to move but great for bracing stronger materials.&lt;br /&gt;
&lt;br /&gt;
A concrete wall braced with wood, fronted with sheet metal, and shielded with glass, for example, would be very resistant to a front-on attack but easy to destroy by arcing projectiles over the top.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
*Concrete - Tough, durable, heavy, immovable but vulnerable to explosives and sustained front-on attacks&lt;br /&gt;
*Glass - Shock absorbing, can be used tentatively to brace structures and dampen explosions/impacts&lt;br /&gt;
*Steel - More durable than concrete but light and easy to displace, good vs explosives&lt;br /&gt;
*Wood - Good for structure/bracing but not much else, vulnerable to fire&lt;br /&gt;
&lt;br /&gt;
==Single Player==&lt;br /&gt;
&lt;br /&gt;
In single player you are simply tasked to load a players fort and attempt to destroy it. Forts could be built around various items which need to be defended, and built on various levels with differing terrain and hazards.&lt;br /&gt;
&lt;br /&gt;
===Single Player Modes===&lt;br /&gt;
&lt;br /&gt;
*Destruction - Destroy a fort in the least time/with the least shots/power-ups&lt;br /&gt;
*Challenge - Complete a certain task under various conditions- destroy all 6 towers in 60 seconds, set 5 targets on fire&lt;br /&gt;
*Insanity - Kill your Mog or Dog in the most spectacular way&lt;br /&gt;
*Construction - Build a fort and test its durability in free play, practise for multiplayer/doubles as a level builder&lt;br /&gt;
&lt;br /&gt;
==Scores/Networking==&lt;br /&gt;
&lt;br /&gt;
A website and online service should back the game, tracking high scores and allowing players to upload/share levels and challenge others with their creations. In addition to simple points scoring the amount of destruction inflicted players times will also be logged, along with the number of shots and other vital stats about their performance in a given level. This should provide multiple aspects of competitiveness and a high replay value&lt;br /&gt;
&lt;br /&gt;
*Save and share forts online&lt;br /&gt;
*Save your party-mode scores, or challenge scores for others players to beat&lt;br /&gt;
*Compete directly with players in a fort to fort battle&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
&lt;br /&gt;
*The graphics will probably be based on a selfmade renderer&lt;br /&gt;
*The main idea is to go for a style like in LittleBigPlanet ([http://www.witchguard.ch/uploaded_images/LittleBigPlanet-744028.bmp Reference image]), possibly a bit more cartoonish&lt;br /&gt;
*Each scene consists of a background, an active layer (where the &amp;quot;player&amp;quot; is moving above) and a possible foreground.&lt;br /&gt;
*Back- and foreground will be blurred out but still be rendered in 3D&lt;br /&gt;
*The foreground should be transparent towards the center of the screen&lt;br /&gt;
*The whole scene will be motion blurred&lt;br /&gt;
*Anything is presented in a bright light to create a friendly atmosphere&lt;br /&gt;
&lt;br /&gt;
====Physics====&lt;br /&gt;
&lt;br /&gt;
*The physics will be based on Box2D probably&lt;br /&gt;
*Use ragdolls for the active actors (Mogs / Dogs)&lt;br /&gt;
*Any actor should have a fixed depth value so they can't flee the 2D playfield&lt;br /&gt;
&lt;br /&gt;
====Stream====&lt;br /&gt;
&lt;br /&gt;
*Streams are similar to scripts&lt;br /&gt;
*A custom format following the KISS-principle was developed&lt;br /&gt;
*Almost the whole game is based on streams, split into smaller parts&lt;br /&gt;
*Major stream categories right now include:&lt;br /&gt;
**Actors, storing information about teams (MogsVsDogs) and actor meshes&lt;br /&gt;
**Scenes, describing the general scene layout and containing animation for the fore and background as well as obstacle animations&lt;br /&gt;
**Shaders, shaders to be used in the game (Multi-Pass Gaussian Blur and Textured/Lit primitive rendering) with ability for different path to work on different Hardware (OGL, OGLES2, ..)&lt;br /&gt;
**Stages, Creates obstacles&lt;br /&gt;
**Modes, Calculates score, controls camera moves, .. etc&lt;br /&gt;
**Core, Manages gameplay, menu, replays, ..&lt;br /&gt;
&lt;br /&gt;
===Game===&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
&lt;br /&gt;
*Rooftops&lt;br /&gt;
**Background: Houses, Clouds (animated using stream), Trees&lt;br /&gt;
**Active: Houses to walk on, Garages and balconys for the base&lt;br /&gt;
**Foreground: Street lights, Phone lines&lt;br /&gt;
**Obstacles: Objects from background reaching into the scene, Chimneys, Higher buildings (Curch for example), Water spray from fire hydrants&lt;br /&gt;
**Launchers: Fireworks&lt;br /&gt;
**Concept art:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mvd_rooftops.jpg|First version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===What's done?===&lt;br /&gt;
&lt;br /&gt;
*Stream compiler/interpreter (Not complete yet, but works)&lt;br /&gt;
*Renderer subsystem to abstract the game (Based on OGLES2.0)&lt;br /&gt;
&lt;br /&gt;
*You can check some of the current work at http://jayfoxrox.bplaced.net/pandora/public/MogsVsDogs/&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2084</id>
		<title>MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2084"/>
		<updated>2010-01-23T11:22:28Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Updated implementation section and moved it to the bottom (Concept first, implementation afterwards)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mogs Versus Dogs is a game concept envisioned by regular haunts in the #OpenPandora channel Gadgetoid and JayFoxRox and echoed in #maemo.&lt;br /&gt;
&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
The idea of the game is heavily based on the iPhone/N900 commercial title [http://www.angrybirds.com Angry Birds], but the idea is to re-envision this title as a battle between Mogs and Dogs where players challenge each other by building or knocking down wooden forts amongst other things.&lt;br /&gt;
&lt;br /&gt;
The game will draw from Little Big Planet, sharing the 2.5d take on graphics and user-centric content creation.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
&lt;br /&gt;
*Physical properties such as fire, ice, water&lt;br /&gt;
*Powerups that alter the properties of your Mog or Dog, grenades for them to explode on demand/on impact, jet pack to indirectly affect their motion&lt;br /&gt;
*Objects which will kill / split your projectile (Mog / Dog)&lt;br /&gt;
*Addition of Multiplayer play with fort building&lt;br /&gt;
*A stunt mode where you have to kill your actor in the most destructive way possible or flip your actor in the most spectacular way&lt;br /&gt;
*Party modes like shooting a moving target for score or destroying a structure within a certain time limit&lt;br /&gt;
&lt;br /&gt;
===Random additions and changes===&lt;br /&gt;
&lt;br /&gt;
*Addition of a scripting system for custom modes&lt;br /&gt;
*The game should have some gore in it to make the scenes more impressive and adding some sort of irony (Contrast: childish look, gore)&lt;br /&gt;
*A replay should be shown after a successful attack, possibly using action cameras, additional effects&lt;br /&gt;
*Optional addition of replay saving&lt;br /&gt;
&lt;br /&gt;
===Possible stages===&lt;br /&gt;
&lt;br /&gt;
*Classroom, each kid brought their pet with them, a fight broke out&lt;br /&gt;
*Rooftops, mogs and dogs try to show who the king of the neighbourhood really is&lt;br /&gt;
*Temple, make liberal use of fire from nearby torches to really mess things up&lt;br /&gt;
*Alleyway, battle from trash can to discarded CRT, and watch out for those annoyingly parked cars&lt;br /&gt;
*Downtown, fight on city streets, avoid those hotdog stand grills, and cause havoc with fire hydrants&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
&lt;br /&gt;
In a versus game, each player is challenged to build a fort (or load one from pre built forts) and has available a pre determined amount of resources: Wood, Metal, Concrete and Class with different physical properties. Walls/blocks/ceilings and other elements can be constructed and rotated arbitrarily within certain limitations. For example, you could make a 1x1 concrete square, or a 1x10 wall, rotate it and it becomes a root, angle it and it becomes structural support. The system is simple, but the combinations are endless.&lt;br /&gt;
&lt;br /&gt;
The parts of the fort are unconnected and must be knocked down by the opposing player in order to hit targets, all of which must be destroyed for a win. Their physical properties come into play, with Glass slowing down impacts and absorbing energy, Metal being tough but easy to displace, Concrete being of medium strength but hard to move, and Wood being weak and easy to move but great for bracing stronger materials.&lt;br /&gt;
&lt;br /&gt;
A concrete wall braced with wood, fronted with sheet metal, and shielded with glass, for example, would be very resistant to a front-on attack but easy to destroy by arcing projectiles over the top.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
&lt;br /&gt;
*Concrete - Tough, durable, heavy, immovable but vulnerable to explosives and sustained front-on attacks&lt;br /&gt;
*Glass - Shock absorbing, can be used tentatively to brace structures and dampen explosions/impacts&lt;br /&gt;
*Steel - More durable than concrete but light and easy to displace, good vs explosives&lt;br /&gt;
*Wood - Good for structure/bracing but not much else, vulnerable to fire&lt;br /&gt;
&lt;br /&gt;
==Single Player==&lt;br /&gt;
&lt;br /&gt;
In single player you are simply tasked to load a players fort and attempt to destroy it. Forts could be built around various items which need to be defended, and built on various levels with differing terrain and hazards.&lt;br /&gt;
&lt;br /&gt;
===Single Player Modes===&lt;br /&gt;
&lt;br /&gt;
*Destruction - Destroy a fort in the least time/with the least shots/power-ups&lt;br /&gt;
*Challenge - Complete a certain task under various conditions- destroy all 6 towers in 60 seconds, set 5 targets on fire&lt;br /&gt;
*Insanity - Kill your Mog or Dog in the most spectacular way&lt;br /&gt;
*Construction - Build a fort and test its durability in free play, practise for multiplayer/doubles as a level builder&lt;br /&gt;
&lt;br /&gt;
==Scores/Networking==&lt;br /&gt;
&lt;br /&gt;
A website and online service should back the game, tracking high scores and allowing players to upload/share levels and challenge others with their creations. In addition to simple points scoring the amount of destruction inflicted players times will also be logged, along with the number of shots and other vital stats about their performance in a given level. This should provide multiple aspects of competitiveness and a high replay value&lt;br /&gt;
&lt;br /&gt;
*Save and share forts online&lt;br /&gt;
*Save your party-mode scores, or challenge scores for others players to beat&lt;br /&gt;
*Compete directly with players in a fort to fort battle&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
&lt;br /&gt;
*The graphics will probably be based on a selfmade renderer&lt;br /&gt;
*The main idea is to go for a style like in LittleBigPlanet ([http://www.witchguard.ch/uploaded_images/LittleBigPlanet-744028.bmp Reference image]), possibly a bit more cartoonish&lt;br /&gt;
*Each scene consists of a background, an active layer (where the &amp;quot;player&amp;quot; is moving above) and a possible foreground.&lt;br /&gt;
*Back- and foreground will be blurred out but still be rendered in 3D&lt;br /&gt;
*The foreground should be transparent towards the center of the screen&lt;br /&gt;
*The whole scene will be motion blurred&lt;br /&gt;
*Anything is presented in a bright light to create a friendly atmosphere&lt;br /&gt;
&lt;br /&gt;
====Physics====&lt;br /&gt;
&lt;br /&gt;
*The physics will be based on Box2D probably&lt;br /&gt;
*Use ragdolls for the active actors (Mogs / Dogs)&lt;br /&gt;
*Any actor should have a fixed depth value so they can't flee the 2D playfield&lt;br /&gt;
&lt;br /&gt;
====Stream====&lt;br /&gt;
&lt;br /&gt;
*Streams are similar to scripts&lt;br /&gt;
*A custom format following the KISS-principle was developed&lt;br /&gt;
*Almost the whole game is based on streams, split into smaller parts&lt;br /&gt;
*Major stream categories right now include:&lt;br /&gt;
**Actors, storing information about teams (MogsVsDogs) and actor meshes&lt;br /&gt;
**Scenes, describing the general scene layout and containing animation for the fore and background as well as obstacle animations&lt;br /&gt;
**Shaders, shaders to be used in the game (Multi-Pass Gaussian Blur and Textured/Lit primitive rendering) with ability for different path to work on different Hardware (OGL, OGLES2, ..)&lt;br /&gt;
**Stages, Creates obstacles&lt;br /&gt;
**Modes, Calculates score, controls camera moves, .. etc&lt;br /&gt;
**Core, Manages gameplay, menu, replays, ..&lt;br /&gt;
&lt;br /&gt;
===Game===&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
&lt;br /&gt;
*Rooftops&lt;br /&gt;
**Background: Houses, Clouds (animated using stream), Trees&lt;br /&gt;
**Active: Houses to walk on, Garages and balconys for the base&lt;br /&gt;
**Foreground: Street lights, Phone lines&lt;br /&gt;
**Obstacles: Objects from background reaching into the scene, Chimneys, Higher buildings (Curch for example), Water spray from fire hydrants&lt;br /&gt;
**Launchers: Fireworks&lt;br /&gt;
**Concept art:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mvd_rooftops.jpg|First version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Whats done?===&lt;br /&gt;
&lt;br /&gt;
*Stream compiler/interpreter (Not complete yet, but works)&lt;br /&gt;
*Renderer subsystem to abstract the game (Based on OGLES2.0)&lt;br /&gt;
&lt;br /&gt;
*You can check some of the current work at http://jayfoxrox.bplaced.net/pandora/public/MogsVsDogs/&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=File:Mvd_rooftops.jpg&amp;diff=2083</id>
		<title>File:Mvd rooftops.jpg</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=File:Mvd_rooftops.jpg&amp;diff=2083"/>
		<updated>2010-01-23T11:03:54Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Concept art for the &amp;quot;Rooftops&amp;quot; scene of the game MogsVsDogs. Made using Blender.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept art for the &amp;quot;Rooftops&amp;quot; scene of the game MogsVsDogs. Made using Blender.&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=2080</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=2080"/>
		<updated>2010-01-20T23:35:32Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See the [[Port Requests]] article for open-source projects which ''could'' be ported but have not been taken on by anyone yet.&lt;br /&gt;
&lt;br /&gt;
== Operating Systems ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angstrom Linux&lt;br /&gt;
|[http://www.angstrom-distribution.org/ Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fedora ARM&lt;br /&gt;
|[http://fedoraproject.org/wiki/Architectures/ARM Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://gentoo.openpandora.org Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RISC OS&lt;br /&gt;
|[http://www.riscosopen.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Uwe Kall, Jeffrey Lee&lt;br /&gt;
|BeagleBoard port available for download and testing&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|[http://www.ubuntu.com/products/whatisubuntu/arm Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Abuse&lt;br /&gt;
|[http://abuse.zoy.org/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|2D Platform&lt;br /&gt;
|-&lt;br /&gt;
|Aleph One&lt;br /&gt;
|[http://www.youtube.com/watch?v=1zQ7Fbwhb5I/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth v1.6.2&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47936 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Skeezix&lt;br /&gt;
|Logical&lt;br /&gt;
|-&lt;br /&gt;
|BlobWars&lt;br /&gt;
|[http://www.parallelrealities.co.uk/projects/blobWars.php Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|2D Platform&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813 Link]&lt;br /&gt;
|Working build (tested on PC)&lt;br /&gt;
|Svartalf&lt;br /&gt;
|RPG&lt;br /&gt;
|- &lt;br /&gt;
|CDogs&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|Pickle&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic Vortex&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Ruben&lt;br /&gt;
|Dual stick 2D shooter&lt;br /&gt;
|-&lt;br /&gt;
|Descent 1 (d1x-rebirth engine)&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1032 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|Descent 2 (d2x-rebirth engine)&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1032 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|Eternity 6: The Waterphoenix&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Darien&lt;br /&gt;
|Side Scroller / Beat 'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|FreeCiv 2.1.9&lt;br /&gt;
|[http://freeciv.wikia.com/wiki/Main_Page Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine)&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|open-source implementation of Bioware's Infinity Engine, supports games including Baldurs Gate 2 and Planescape Torment.&lt;br /&gt;
|-&lt;br /&gt;
|Giannas Return&lt;br /&gt;
|[http://www.gianas-return.de/ Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Giannas Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Blocks&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47662 Link]&lt;br /&gt;
|wip (early in developement)&lt;br /&gt;
|Awekening&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|GuitarsOnFire&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Daid/JayFoxRox&lt;br /&gt;
|Rhythm game, no native controls supported, possibly too slow - needs testing&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|-&lt;br /&gt;
|Human Condition (was TINCS)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46487 Link1][http://www.youtube.com/user/ButtermanHimself Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Ioquake3&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51531-ioquake3-working/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://grapefruitopia.com/lerp/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|benjymous&lt;br /&gt;
|2D physics puzzle platformer&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46792&amp;amp;hl= Link]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Daeglin&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Mental&lt;br /&gt;
|&lt;br /&gt;
|Working build, tested on PC&lt;br /&gt;
|Colin Jones (xentalion)&lt;br /&gt;
|2D Horror Survival Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|- &lt;br /&gt;
|MogsVsDogs&lt;br /&gt;
|[http://pandorawiki.org/index.php?title=MogsVsDogs Link]&lt;br /&gt;
|wip&lt;br /&gt;
|JayFoxRox, Gadgetoid, Pandora Community&lt;br /&gt;
|2.5D Puzzle/Action Game&lt;br /&gt;
|- &lt;br /&gt;
|Ms Driller&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|Wally&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|NAEV&lt;br /&gt;
|[http://code.google.com/p/naev/ Link]&lt;br /&gt;
|wip (waiting for pandora to finish and test)&lt;br /&gt;
|bobbens&lt;br /&gt;
|Action/RPG/Sim&lt;br /&gt;
|-&lt;br /&gt;
|Nails Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenLiero (Liero)&lt;br /&gt;
|&lt;br /&gt;
|working build, need to be polished&lt;br /&gt;
|Pickle&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian&lt;br /&gt;
|[http://code.google.com/p/opentyrian/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic!&lt;br /&gt;
|[http://www.youtube.com/watch?v=y9d6UXhQP6o Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pong&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|crysnamtodshire&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46996 Link]&lt;br /&gt;
|Almost Finished&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO - Pandora MMO Game via Internet&lt;br /&gt;
|[http://www.youtube.com/user/enirya Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Enirya&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|PanDjoust&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51192-pandjoust-a-new-simple-platformer/ Link]&lt;br /&gt;
|Early Stages&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|-&lt;br /&gt;
|Powermanga&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Reminiscence (flashback)&lt;br /&gt;
|[http://cyxdown.free.fr/reminiscence/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Action/Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Rise of The Triad&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47931 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|arrrgh&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|Slitherlink&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|Mia&lt;br /&gt;
|Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE&amp;amp;feature=channel_page Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 1&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platform&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 2&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platform&lt;br /&gt;
|-&lt;br /&gt;
|Tecnoballz&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|[http://www.teeworlds.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|The Lonely Tower&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51441-the-lonely-tower/ Link]&lt;br /&gt;
|Working Build&lt;br /&gt;
|Tempel&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|The Mana World&lt;br /&gt;
|[http://www.themanaworld.org/ Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|MMORPG&lt;br /&gt;
|-&lt;br /&gt;
|uHexen2: Hammer of Thyrion &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43625&amp;amp;st=165&amp;amp;p=673047&amp;amp;#entry673047 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|Space Exploration&lt;br /&gt;
|-&lt;br /&gt;
|Warioland-inspired game&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-warioland-inspired-game/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|foxblock&lt;br /&gt;
|Platformer&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Where in world is...&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto and the Mysterious Time Machine&lt;br /&gt;
|[http://www.30daygame.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|Wandor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|foxblock&lt;br /&gt;
|Side Scroller&lt;br /&gt;
|-&lt;br /&gt;
|XSwing Plus&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=43655&amp;amp;view=findpost&amp;amp;p=733021 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Tobse&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|ZEQ2Lite&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl= Link]&lt;br /&gt;
|Work in progress&lt;br /&gt;
|MDave&lt;br /&gt;
|Dragonball Z Third Person Fighter/Shooter&lt;br /&gt;
|-&lt;br /&gt;
|Zdoom &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46933 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Emulated System&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Caprice32&lt;br /&gt;
|Amstrad CPC&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=48140 Link1] [http://www.caprice32.cybercube.com/ Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|hdonk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DosBox&lt;br /&gt;
|x86 DOS&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FinalBurnAdvance&lt;br /&gt;
|CPS1/2/3/taito...&lt;br /&gt;
|[http://www.youtube.com/watch?v=06hjDLMBaf8 Link]&lt;br /&gt;
|&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frotz&lt;br /&gt;
|Z-Machine interpreter&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fuse&lt;br /&gt;
|ZX Spectrum&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/fuse-0.9.0.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GnGeo&lt;br /&gt;
|SNK NeoGeo&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gpSP&lt;br /&gt;
|Nintendo GBA&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hatari&lt;br /&gt;
|Atari ST&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jzintv&lt;br /&gt;
|Mattel Intellivision&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=48035 Link]&lt;br /&gt;
|&lt;br /&gt;
|WizardStan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MAME4ALL]]&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.youtube.com/user/franxism Link]&lt;br /&gt;
|&lt;br /&gt;
|Franxis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mupen64plus&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49358-mupen64plus/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Ari64&lt;br /&gt;
|Adventus ported graphics plugin&lt;br /&gt;
|-&lt;br /&gt;
|NeoPop&lt;br /&gt;
|SNK NeoGeo Pocket&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NullDC&lt;br /&gt;
|Sega Dreamcast&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=47065&amp;amp;view=findpost&amp;amp;p=709910 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|Zezu / drkIIraziel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PandaSNES&lt;br /&gt;
|Nintendo SNES&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43213 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-PSP&lt;br /&gt;
|Sony Playstation Portable&lt;br /&gt;
|[http://jayfoxrox.bplaced.net/pandora-psp/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|[[User:JayFoxRox|JayFoxRox]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PAtari&lt;br /&gt;
|Atari 800&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PicoDrive&lt;br /&gt;
|Sega Genesis/CD/32x&lt;br /&gt;
|[http://www.youtube.com/watch?v=QDbLQI91510 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Notaz&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|PSMS&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PSnes&lt;br /&gt;
|Nintendo SNES&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PSX4Pandora]]&lt;br /&gt;
|Sony PlayStation&lt;br /&gt;
|[http://www.zodttd.com Link]&lt;br /&gt;
|Not Status, working build&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ScummVM&lt;br /&gt;
|x86 Scumm engine games&lt;br /&gt;
|&lt;br /&gt;
|Working build&lt;br /&gt;
|DJ Willis&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|SIMH&lt;br /&gt;
|old hardware&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/simh-3.8.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Temper&lt;br /&gt;
|NEC PC Engine&lt;br /&gt;
|[http://exophase.devzero.co.uk/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Exophase&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Atari Jaguar&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43119 Link]&lt;br /&gt;
|&lt;br /&gt;
|Firefox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[UAE4ALL]]&lt;br /&gt;
|Amiga&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=44100 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XMAME&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphic Engines ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|GLES2D&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|OpenGL ES 2D library&lt;br /&gt;
|-&lt;br /&gt;
|GL-WES-v2.0&lt;br /&gt;
|[http://code.google.com/p/gl-wes-v2/ link] &lt;br /&gt;
|Working Build&lt;br /&gt;
|Adventus&lt;br /&gt;
|Opensource OpenGL 2.0 driver built on OpenGL ES 2.0.&lt;br /&gt;
|-&lt;br /&gt;
|Irrlicht&lt;br /&gt;
|[http://irrlicht.sourceforge.net/] [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32538&amp;amp;start=45]&lt;br /&gt;
|working build&lt;br /&gt;
|Hybrid&lt;br /&gt;
|3D game engine&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/ Link1] [http://www.youtube.com/user/Prompt84 Link2]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706 Link1] [http://www.youtube.com/watch?v=LDtUE5PIhV0 Link2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3D real-time renderer&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost Link1], [http://www.gp32x.com/board/index.php?/topic/48393-i-did-stuff/page__p__736650&amp;amp;#entry736650 Link2]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Hessiess&lt;br /&gt;
|Version 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree Link]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Pickle [?]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[http://stratagus.sourceforge.net/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|RTS Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other programs ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|AbiWord - Word Processor&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|Claws Mail&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|Epiphany Web Bowser&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FireFox - Internet Browser&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|GIMP - Image Editor&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|GMenu&lt;br /&gt;
|[http://www.youtube.com/watch?v=VYzi8gziC7E Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pandora Team&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnumeric Spreadsheet - Spreadsheet&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|GoView&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image Gallery&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl Link1] [http://www.youtube.com/watch?v=uLMmJBDEs2E Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|IRC Client&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LeafPad&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matchbox Shell / GUI&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=41420 Link1] [http://www.youtube.com/watch?v=v9RAPNa-55k Link2]&lt;br /&gt;
|Working build&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Math-NEON&lt;br /&gt;
|[http://code.google.com/p/math-neon/ Link1]&lt;br /&gt;
|Wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|cmath like library optimised for ARM NEON coprocessor.&lt;br /&gt;
|-&lt;br /&gt;
|Pandaphone&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48327-pandaphone/ Link]&lt;br /&gt;
|&lt;br /&gt;
|jb0yx&lt;br /&gt;
|A project to incorporate the Open Pandora handheld device with cell phone technology&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|Panorama&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51076-panorama/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|dflemstr&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Pidgin - IM (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Maker (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://www.nongnu.org/qemu/status.html Link]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|-&lt;br /&gt;
|[[TS2A]]&lt;br /&gt;
|[[TS2A]]&lt;br /&gt;
|Documentation only&lt;br /&gt;
||[[User:JayFoxRox|JayFoxRox]]&lt;br /&gt;
|Teamspeak 2 Alternative Client / Server, Needs developer&lt;br /&gt;
|-&lt;br /&gt;
|XMMS&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZiB Emulator Frontend&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47203 Link1] [http://www.youtube.com/watch?v=UJvON8lCM3M Link2]&lt;br /&gt;
|&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos / Technical Demos for OpenPandora ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2068</id>
		<title>MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2068"/>
		<updated>2010-01-19T19:00:59Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* The Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mogs Versus Dogs is a game concept envisioned by regular haunts in the #OpenPandora channel Gadgetoid and JayFoxRox and echoed in #maemo.&lt;br /&gt;
&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
The idea of the game is heavily based on the iPhone/N900 commercial title [http://www.angrybirds.com Angry Birds], but the idea is to re-envision this title as a battle between Mogs and Dogs where players challenge each other by building or knocking down wooden forts.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
&lt;br /&gt;
*Physical properties such as fire&lt;br /&gt;
*Objects which will kill / split your projectile (Mog / Dog)&lt;br /&gt;
*Addition of Multiplayer play with fort building&lt;br /&gt;
*A stunt mode where you have to kill your actor in the most destructive or flip your actor in the most spectacular way&lt;br /&gt;
*Party modes like shooting a moving target for score&lt;br /&gt;
&lt;br /&gt;
===Random additions and changes===&lt;br /&gt;
&lt;br /&gt;
*Addition of a scripting system for custom modes&lt;br /&gt;
*The game should have some gore in it to make the scenes more impressive and adding some sort of irony (Contrast: childish look, gore)&lt;br /&gt;
*A replay should be shown after a successful attack, possibly using action cameras, additional effects&lt;br /&gt;
&lt;br /&gt;
===Possible stages===&lt;br /&gt;
&lt;br /&gt;
*Classroom, each kid brought their pet with them, a fight broke out&lt;br /&gt;
*Rooftops, mogs and dogs try to show who the king of the neighbourhood really is&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
&lt;br /&gt;
*The graphics will probably be based on a selfmade renderer&lt;br /&gt;
*The main idea is to go for a style like in LittleBigPlanet ([http://www.witchguard.ch/uploaded_images/LittleBigPlanet-744028.bmp Reference image]), possibly a bit more cartoonish&lt;br /&gt;
*Each scene consists of a background, an active layer (where the &amp;quot;player&amp;quot; is moving above) and a possible foreground.&lt;br /&gt;
*Back- and foreground will be blurred out but still be rendered in 3D&lt;br /&gt;
*The foreground should be transparent towards the center of the screen&lt;br /&gt;
*The whole scene will be motion blurred&lt;br /&gt;
*Anything is presented in a bright light to create a friendly atmosphere&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
&lt;br /&gt;
*The physics will be based on Box2D probably&lt;br /&gt;
*Use ragdolls for the active actors (Mogs / Dogs)&lt;br /&gt;
*Any actor should have a fixed depth value so they can't flee the 2D playfield&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
&lt;br /&gt;
In a versus game, each player is challenged to build a fort (or load one from pre built forts) and has available a pre determined amount of resources: Wood, Metal, Concrete and Class with different physical properties. Walls/blocks/ceilings and other elements can be constructed and rotated arbitrarily within certain limitations. For example, you could make a 1x1 concrete square, or a 1x10 wall, rotate it and it becomes a root, angle it and it becomes structural support. The system is simple, but the combinations are endless.&lt;br /&gt;
&lt;br /&gt;
The parts of the fort are unconnected and must be knocked down by the opposing player in order to hit targets, all of which must be destroyed for a win. Their physical properties come into play, with Glass slowing down impacts and absorbing energy, Metal being tough but easy to displace, Concrete being of medium strength but hard to move, and Wood being weak and easy to move but great for bracing stronger materials.&lt;br /&gt;
&lt;br /&gt;
A concrete wall braced with wood, fronted with sheet metal, and shielded with glass, for example, would be very resistant to a front-on attack but easy to destroy by arcing projectiles over the top.&lt;br /&gt;
&lt;br /&gt;
==Single Player==&lt;br /&gt;
&lt;br /&gt;
In single player you are simply tasked to load a players fort and attempt to destroy it. Forts could be built around various items which need to be defended, and built on various levels with differing terrain and hazards.&lt;br /&gt;
&lt;br /&gt;
==Scores/Networking==&lt;br /&gt;
&lt;br /&gt;
A website and online service should back the game, tracking high scores and allowing players to upload/share levels and challenge others with their creations. In addition to simple points scoring the amount of destruction inflicted players times will also be logged, along with the number of shots and other vital stats about their performance in a given level. This should provide multiple aspects of competitiveness and a high replay value&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2067</id>
		<title>MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2067"/>
		<updated>2010-01-19T18:57:39Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* The Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mogs Versus Dogs is a game concept envisioned by regular haunts in the #OpenPandora channel Gadgetoid and JayFoxRox and echoed in #maemo.&lt;br /&gt;
&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
The idea of the game is heavily based on the iPhone/N900 commercial title [http://www.angrybirds.com Angry Birds], but the idea is to re-envision this title as a battle between Mogs and Dogs where players challenge each other by building or knocking down wooden forts.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
&lt;br /&gt;
*Physical properties such as fire&lt;br /&gt;
*Objects which will kill / split your projectile (Mog / Dog)&lt;br /&gt;
*Addition of Multiplayer play with fort building&lt;br /&gt;
*A stunt mode where you have to kill your actor in the most destructive or flip your actor in the most spectacular way&lt;br /&gt;
*Party modes like shooting a moving target for score&lt;br /&gt;
&lt;br /&gt;
===Random additions and changes===&lt;br /&gt;
&lt;br /&gt;
*Addition of a scripting system for custom modes&lt;br /&gt;
*The game should have some gore in it to make the scenes more impressive and adding some sort of irony (Contrast: childish look, gore)&lt;br /&gt;
*A replay should be shown after a successful attack, possibly using action cameras, additional effects&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
&lt;br /&gt;
*The graphics will probably be based on a selfmade renderer&lt;br /&gt;
*The main idea is to go for a style like in LittleBigPlanet ([http://www.witchguard.ch/uploaded_images/LittleBigPlanet-744028.bmp Reference image]), possibly a bit more cartoonish&lt;br /&gt;
*Each scene consists of a background, an active layer (where the &amp;quot;player&amp;quot; is moving above) and a possible foreground.&lt;br /&gt;
*Back- and foreground will be blurred out but still be rendered in 3D&lt;br /&gt;
*The foreground should be transparent towards the center of the screen&lt;br /&gt;
*The whole scene will be motion blurred&lt;br /&gt;
*Anything is presented in a bright light to create a friendly atmosphere&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
&lt;br /&gt;
*The physics will be based on Box2D probably&lt;br /&gt;
*Use ragdolls for the active actors (Mogs / Dogs)&lt;br /&gt;
*Any actor should have a fixed depth value so they can't flee the 2D playfield&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
&lt;br /&gt;
In a versus game, each player is challenged to build a fort (or load one from pre built forts) and has available a pre determined amount of resources: Wood, Metal, Concrete and Class with different physical properties. Walls/blocks/ceilings and other elements can be constructed and rotated arbitrarily within certain limitations. For example, you could make a 1x1 concrete square, or a 1x10 wall, rotate it and it becomes a root, angle it and it becomes structural support. The system is simple, but the combinations are endless.&lt;br /&gt;
&lt;br /&gt;
The parts of the fort are unconnected and must be knocked down by the opposing player in order to hit targets, all of which must be destroyed for a win. Their physical properties come into play, with Glass slowing down impacts and absorbing energy, Metal being tough but easy to displace, Concrete being of medium strength but hard to move, and Wood being weak and easy to move but great for bracing stronger materials.&lt;br /&gt;
&lt;br /&gt;
A concrete wall braced with wood, fronted with sheet metal, and shielded with glass, for example, would be very resistant to a front-on attack but easy to destroy by arcing projectiles over the top.&lt;br /&gt;
&lt;br /&gt;
==Single Player==&lt;br /&gt;
&lt;br /&gt;
In single player you are simply tasked to load a players fort and attempt to destroy it. Forts could be built around various items which need to be defended, and built on various levels with differing terrain and hazards.&lt;br /&gt;
&lt;br /&gt;
==Scores/Networking==&lt;br /&gt;
&lt;br /&gt;
A website and online service should back the game, tracking high scores and allowing players to upload/share levels and challenge others with their creations. In addition to simple points scoring the amount of destruction inflicted players times will also be logged, along with the number of shots and other vital stats about their performance in a given level. This should provide multiple aspects of competitiveness and a high replay value&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2066</id>
		<title>MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2066"/>
		<updated>2010-01-19T18:57:20Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Implementation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mogs Versus Dogs is a game concept envisioned by regular haunts in the #OpenPandora channel Gadgetoid and JayFoxRox and echoed in #maemo.&lt;br /&gt;
&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
The idea of the game is heavily based on the iPhone/N900 commercial title [http://www.angrybirds.com Angry Birds], but the idea is to re-envision this title as a battle between Mogs and Dogs where players challenge each other by building or knocking down wooden forts.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
&lt;br /&gt;
*Physical properties such as fire&lt;br /&gt;
*Objects which will kill / split your projectile (Mog / Dog)&lt;br /&gt;
*Addition of Multiplayer play with fort building&lt;br /&gt;
*A stunt mode where you have to kill your actor in the most destructive or flip your actor in the most spectacular way&lt;br /&gt;
*Party modes like shooting a moving target for score&lt;br /&gt;
&lt;br /&gt;
===Random additions and changes===&lt;br /&gt;
&lt;br /&gt;
*Addition of a scripting system for custom modes&lt;br /&gt;
*The game should have some gore in it to make the scenes more impressive and adding some sort of irony (Contrast: childish look, gore)&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
&lt;br /&gt;
*The graphics will probably be based on a selfmade renderer&lt;br /&gt;
*The main idea is to go for a style like in LittleBigPlanet ([http://www.witchguard.ch/uploaded_images/LittleBigPlanet-744028.bmp Reference image]), possibly a bit more cartoonish&lt;br /&gt;
*Each scene consists of a background, an active layer (where the &amp;quot;player&amp;quot; is moving above) and a possible foreground.&lt;br /&gt;
*Back- and foreground will be blurred out but still be rendered in 3D&lt;br /&gt;
*The foreground should be transparent towards the center of the screen&lt;br /&gt;
*The whole scene will be motion blurred&lt;br /&gt;
*Anything is presented in a bright light to create a friendly atmosphere&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
&lt;br /&gt;
*The physics will be based on Box2D probably&lt;br /&gt;
*Use ragdolls for the active actors (Mogs / Dogs)&lt;br /&gt;
*Any actor should have a fixed depth value so they can't flee the 2D playfield&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
&lt;br /&gt;
In a versus game, each player is challenged to build a fort (or load one from pre built forts) and has available a pre determined amount of resources: Wood, Metal, Concrete and Class with different physical properties. Walls/blocks/ceilings and other elements can be constructed and rotated arbitrarily within certain limitations. For example, you could make a 1x1 concrete square, or a 1x10 wall, rotate it and it becomes a root, angle it and it becomes structural support. The system is simple, but the combinations are endless.&lt;br /&gt;
&lt;br /&gt;
The parts of the fort are unconnected and must be knocked down by the opposing player in order to hit targets, all of which must be destroyed for a win. Their physical properties come into play, with Glass slowing down impacts and absorbing energy, Metal being tough but easy to displace, Concrete being of medium strength but hard to move, and Wood being weak and easy to move but great for bracing stronger materials.&lt;br /&gt;
&lt;br /&gt;
A concrete wall braced with wood, fronted with sheet metal, and shielded with glass, for example, would be very resistant to a front-on attack but easy to destroy by arcing projectiles over the top.&lt;br /&gt;
&lt;br /&gt;
==Single Player==&lt;br /&gt;
&lt;br /&gt;
In single player you are simply tasked to load a players fort and attempt to destroy it. Forts could be built around various items which need to be defended, and built on various levels with differing terrain and hazards.&lt;br /&gt;
&lt;br /&gt;
==Scores/Networking==&lt;br /&gt;
&lt;br /&gt;
A website and online service should back the game, tracking high scores and allowing players to upload/share levels and challenge others with their creations. In addition to simple points scoring the amount of destruction inflicted players times will also be logged, along with the number of shots and other vital stats about their performance in a given level. This should provide multiple aspects of competitiveness and a high replay value&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2065</id>
		<title>MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2065"/>
		<updated>2010-01-19T18:56:59Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Physics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mogs Versus Dogs is a game concept envisioned by regular haunts in the #OpenPandora channel Gadgetoid and JayFoxRox and echoed in #maemo.&lt;br /&gt;
&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
The idea of the game is heavily based on the iPhone/N900 commercial title [http://www.angrybirds.com Angry Birds], but the idea is to re-envision this title as a battle between Mogs and Dogs where players challenge each other by building or knocking down wooden forts.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
&lt;br /&gt;
*Physical properties such as fire&lt;br /&gt;
*Objects which will kill / split your projectile (Mog / Dog)&lt;br /&gt;
*Addition of Multiplayer play with fort building&lt;br /&gt;
*A stunt mode where you have to kill your actor in the most destructive or flip your actor in the most spectacular way&lt;br /&gt;
*Party modes like shooting a moving target for score&lt;br /&gt;
&lt;br /&gt;
===Random additions and changes===&lt;br /&gt;
&lt;br /&gt;
*Addition of a scripting system for custom modes&lt;br /&gt;
*The game should have some gore in it to make the scenes more impressive and adding some sort of irony (Contrast: childish look, gore)&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
*A replay should be shown after a successful attack, possibly using action cameras, additional effects&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
&lt;br /&gt;
*The graphics will probably be based on a selfmade renderer&lt;br /&gt;
*The main idea is to go for a style like in LittleBigPlanet ([http://www.witchguard.ch/uploaded_images/LittleBigPlanet-744028.bmp Reference image]), possibly a bit more cartoonish&lt;br /&gt;
*Each scene consists of a background, an active layer (where the &amp;quot;player&amp;quot; is moving above) and a possible foreground.&lt;br /&gt;
*Back- and foreground will be blurred out but still be rendered in 3D&lt;br /&gt;
*The foreground should be transparent towards the center of the screen&lt;br /&gt;
*The whole scene will be motion blurred&lt;br /&gt;
*Anything is presented in a bright light to create a friendly atmosphere&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
&lt;br /&gt;
*The physics will be based on Box2D probably&lt;br /&gt;
*Use ragdolls for the active actors (Mogs / Dogs)&lt;br /&gt;
*Any actor should have a fixed depth value so they can't flee the 2D playfield&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
&lt;br /&gt;
In a versus game, each player is challenged to build a fort (or load one from pre built forts) and has available a pre determined amount of resources: Wood, Metal, Concrete and Class with different physical properties. Walls/blocks/ceilings and other elements can be constructed and rotated arbitrarily within certain limitations. For example, you could make a 1x1 concrete square, or a 1x10 wall, rotate it and it becomes a root, angle it and it becomes structural support. The system is simple, but the combinations are endless.&lt;br /&gt;
&lt;br /&gt;
The parts of the fort are unconnected and must be knocked down by the opposing player in order to hit targets, all of which must be destroyed for a win. Their physical properties come into play, with Glass slowing down impacts and absorbing energy, Metal being tough but easy to displace, Concrete being of medium strength but hard to move, and Wood being weak and easy to move but great for bracing stronger materials.&lt;br /&gt;
&lt;br /&gt;
A concrete wall braced with wood, fronted with sheet metal, and shielded with glass, for example, would be very resistant to a front-on attack but easy to destroy by arcing projectiles over the top.&lt;br /&gt;
&lt;br /&gt;
==Single Player==&lt;br /&gt;
&lt;br /&gt;
In single player you are simply tasked to load a players fort and attempt to destroy it. Forts could be built around various items which need to be defended, and built on various levels with differing terrain and hazards.&lt;br /&gt;
&lt;br /&gt;
==Scores/Networking==&lt;br /&gt;
&lt;br /&gt;
A website and online service should back the game, tracking high scores and allowing players to upload/share levels and challenge others with their creations. In addition to simple points scoring the amount of destruction inflicted players times will also be logged, along with the number of shots and other vital stats about their performance in a given level. This should provide multiple aspects of competitiveness and a high replay value&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2064</id>
		<title>MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2064"/>
		<updated>2010-01-19T18:56:20Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* The Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mogs Versus Dogs is a game concept envisioned by regular haunts in the #OpenPandora channel Gadgetoid and JayFoxRox and echoed in #maemo.&lt;br /&gt;
&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
The idea of the game is heavily based on the iPhone/N900 commercial title [http://www.angrybirds.com Angry Birds], but the idea is to re-envision this title as a battle between Mogs and Dogs where players challenge each other by building or knocking down wooden forts.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
&lt;br /&gt;
*Physical properties such as fire&lt;br /&gt;
*Objects which will kill / split your projectile (Mog / Dog)&lt;br /&gt;
*Addition of Multiplayer play with fort building&lt;br /&gt;
*A stunt mode where you have to kill your actor in the most destructive or flip your actor in the most spectacular way&lt;br /&gt;
*Party modes like shooting a moving target for score&lt;br /&gt;
&lt;br /&gt;
===Random additions and changes===&lt;br /&gt;
&lt;br /&gt;
*Addition of a scripting system for custom modes&lt;br /&gt;
*The game should have some gore in it to make the scenes more impressive and adding some sort of irony (Contrast: childish look, gore)&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
*A replay should be shown after a successful attack, possibly using action cameras, additional effects&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
&lt;br /&gt;
*The graphics will probably be based on a selfmade renderer&lt;br /&gt;
*The main idea is to go for a style like in LittleBigPlanet ([http://www.witchguard.ch/uploaded_images/LittleBigPlanet-744028.bmp Reference image]), possibly a bit more cartoonish&lt;br /&gt;
*Each scene consists of a background, an active layer (where the &amp;quot;player&amp;quot; is moving above) and a possible foreground.&lt;br /&gt;
*Back- and foreground will be blurred out but still be rendered in 3D&lt;br /&gt;
*The foreground should be transparent towards the center of the screen&lt;br /&gt;
*The whole scene will be motion blurred&lt;br /&gt;
*Anything is presented in a bright light to create a friendly atmosphere&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
&lt;br /&gt;
The physics will be based on Box2D probably, use ragdolls for the active actors (Mogs / Dogs) with fixed depth values so they can't flee the 2D playfield.&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
&lt;br /&gt;
In a versus game, each player is challenged to build a fort (or load one from pre built forts) and has available a pre determined amount of resources: Wood, Metal, Concrete and Class with different physical properties. Walls/blocks/ceilings and other elements can be constructed and rotated arbitrarily within certain limitations. For example, you could make a 1x1 concrete square, or a 1x10 wall, rotate it and it becomes a root, angle it and it becomes structural support. The system is simple, but the combinations are endless.&lt;br /&gt;
&lt;br /&gt;
The parts of the fort are unconnected and must be knocked down by the opposing player in order to hit targets, all of which must be destroyed for a win. Their physical properties come into play, with Glass slowing down impacts and absorbing energy, Metal being tough but easy to displace, Concrete being of medium strength but hard to move, and Wood being weak and easy to move but great for bracing stronger materials.&lt;br /&gt;
&lt;br /&gt;
A concrete wall braced with wood, fronted with sheet metal, and shielded with glass, for example, would be very resistant to a front-on attack but easy to destroy by arcing projectiles over the top.&lt;br /&gt;
&lt;br /&gt;
==Single Player==&lt;br /&gt;
&lt;br /&gt;
In single player you are simply tasked to load a players fort and attempt to destroy it. Forts could be built around various items which need to be defended, and built on various levels with differing terrain and hazards.&lt;br /&gt;
&lt;br /&gt;
==Scores/Networking==&lt;br /&gt;
&lt;br /&gt;
A website and online service should back the game, tracking high scores and allowing players to upload/share levels and challenge others with their creations. In addition to simple points scoring the amount of destruction inflicted players times will also be logged, along with the number of shots and other vital stats about their performance in a given level. This should provide multiple aspects of competitiveness and a high replay value&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:MogsVsDogs&amp;diff=2062</id>
		<title>Talk:MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:MogsVsDogs&amp;diff=2062"/>
		<updated>2010-01-19T18:35:35Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Talk:Mogsvdogs moved to Talk:MogsVsDogs: Namechange

&amp;quot;JayFoxRox: MogsVsDogs (will probably be set to: Mogsvsdogs by wiki)
Gadgetoid_mbp: Go fer it&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is currently a game concept and it's hoped it will spur a community effort to bring these ideas to fruition.&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Mogsvdogs&amp;diff=2063</id>
		<title>Talk:Mogsvdogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Mogsvdogs&amp;diff=2063"/>
		<updated>2010-01-19T18:35:35Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Talk:Mogsvdogs moved to Talk:MogsVsDogs: Namechange

&amp;quot;JayFoxRox: MogsVsDogs (will probably be set to: Mogsvsdogs by wiki)
Gadgetoid_mbp: Go fer it&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:MogsVsDogs]]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2060</id>
		<title>MogsVsDogs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=MogsVsDogs&amp;diff=2060"/>
		<updated>2010-01-19T18:35:35Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Mogsvdogs moved to MogsVsDogs: Namechange

&amp;quot;JayFoxRox: MogsVsDogs (will probably be set to: Mogsvsdogs by wiki)
Gadgetoid_mbp: Go fer it&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mogs Versus Dogs is a game concept envisioned by regular haunts in the #OpenPandora channel Gadgetoid and JayFoxRox and echoed in #maemo.&lt;br /&gt;
&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
The idea of the game is heavily based on the iPhone/N900 commercial title [http://www.angrybirds.com Angry Birds], but the idea is to re-envision this title as a battle between Mogs and Dogs where players challenge each other by building or knocking down wooden forts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
&lt;br /&gt;
In a versus game, each player is challenged to build a fort (or load one from pre built forts) and has available a pre determined amount of resources: Wood, Metal, Concrete and Class with different physical properties. Walls/blocks/ceilings and other elements can be constructed and rotated arbitrarily within certain limitations. For example, you could make a 1x1 concrete square, or a 1x10 wall, rotate it and it becomes a root, angle it and it becomes structural support. The system is simple, but the combinations are endless.&lt;br /&gt;
&lt;br /&gt;
The parts of the fort are unconnected and must be knocked down by the opposing player in order to hit targets, all of which must be destroyed for a win. Their physical properties come into play, with Glass slowing down impacts and absorbing energy, Metal being tough but easy to displace, Concrete being of medium strength but hard to move, and Wood being weak and easy to move but great for bracing stronger materials.&lt;br /&gt;
&lt;br /&gt;
A concrete wall braced with wood, fronted with sheet metal, and shielded with glass, for example, would be very resistant to a front-on attack but easy to destroy by arcing projectiles over the top.&lt;br /&gt;
&lt;br /&gt;
==Single Player==&lt;br /&gt;
&lt;br /&gt;
In single player you are simply tasked to load a players fort and attempt to destroy it. Forts could be built around various items which need to be defended, and built on various levels with differing terrain and hazards.&lt;br /&gt;
&lt;br /&gt;
==Scores/Networking==&lt;br /&gt;
&lt;br /&gt;
A website and online service should back the game, tracking high scores and allowing players to upload/share levels and challenge others with their creations. In addition to simple points scoring the amount of destruction inflicted players times will also be logged, along with the number of shots and other vital stats about their performance in a given level. This should provide multiple aspects of competitiveness and a high replay value&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Port_requests&amp;diff=1342</id>
		<title>Talk:Port requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Port_requests&amp;diff=1342"/>
		<updated>2009-05-27T07:03:21Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numptyphysics is shown here: http://amethyst.openembedded.net/~koen/narcissus/&lt;br /&gt;
Seems to be supported already - Didn't test it yet though&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The last Carrier Instant Messenger SVN change was 2 month ago, do we really need that? Isn't Pidgin enough? We should have some sort of priority system because I have the feeling that some games and apps are just added here to have a bigger list - no matter what quality the entries are. Personally I know a lot of people who use Pidgin, no-one seems to have used Carrier yet.&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Port_requests&amp;diff=1289</id>
		<title>Talk:Port requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Port_requests&amp;diff=1289"/>
		<updated>2009-05-21T14:44:05Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: Numptyphysics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numptyphysics is shown here: http://amethyst.openembedded.net/~koen/narcissus/&lt;br /&gt;
Seems to be supported already - Didn't test it yet though&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=1265</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=1265"/>
		<updated>2009-05-15T15:03:18Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Other programs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Operating Systems ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angstrom Linux&lt;br /&gt;
|[http://www.angstrom-distribution.org/ Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://gentoo.openpandora.org Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Skeezix&lt;br /&gt;
|Logical&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813 Link]&lt;br /&gt;
|Working build (tested on PC)&lt;br /&gt;
|Svartalf&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Descent 1 (d1x-rebirth engine)&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1032 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|Descent 2 (d2x-rebirth engine)&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1032 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine)&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Giannas Return&lt;br /&gt;
|[http://www.gianas-return.de/ Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Giannas Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Blocks&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47662 Link]&lt;br /&gt;
|wip (early in developement)&lt;br /&gt;
|Awekening&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://grapefruitopia.com/lerp/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46792&amp;amp;hl= Link]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Daeglin&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Nails Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenLiero (Liero)&lt;br /&gt;
|&lt;br /&gt;
|working build, need to be polished&lt;br /&gt;
|Pickle&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic!&lt;br /&gt;
|[http://www.youtube.com/watch?v=y9d6UXhQP6o Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46996 Link]&lt;br /&gt;
|Almost Finished&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO - Pandora MMO Game via Internet&lt;br /&gt;
|[http://www.youtube.com/user/enirya Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Enirya&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Powermanga&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE&amp;amp;feature=channel_page Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 1&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platform&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 2&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platform&lt;br /&gt;
|-&lt;br /&gt;
|Tecnoballz&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|[http://www.teeworlds.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|TINCS&lt;br /&gt;
|[http://www.youtube.com/user/ButtermanHimself Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|uHexen2: Hammer of Thyrion &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43625&amp;amp;st=165&amp;amp;p=673047&amp;amp;#entry673047 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|Space Exploration&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Where in world is...&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto and the Mysterious Time Machine&lt;br /&gt;
|[http://www.30daygame.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|zeg2Lite&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl= Link]&lt;br /&gt;
|wip&lt;br /&gt;
|MDave&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zdoom &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46933 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Emulated System(s)&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|DosBox&lt;br /&gt;
|x86 DOS&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FinalBurnAdvance&lt;br /&gt;
|CPS1/2/3/taito...&lt;br /&gt;
|[http://www.youtube.com/watch?v=06hjDLMBaf8 Link]&lt;br /&gt;
|&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frotz&lt;br /&gt;
|Z-Machine interpreter&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.zip Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fuse&lt;br /&gt;
|ZX Spectrum&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/fuse-0.9.0.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GnGeo&lt;br /&gt;
|SNK NeoGeo&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gpSP&lt;br /&gt;
|Nintendo GBA&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hatari&lt;br /&gt;
|Atari ST&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAME4All&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.youtube.com/user/franxism Link]&lt;br /&gt;
|&lt;br /&gt;
|Franxis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NeoPop&lt;br /&gt;
|SNK NeoGeo Pocket&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NullDC&lt;br /&gt;
|Sega Dreamcast&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=47065&amp;amp;view=findpost&amp;amp;p=709910 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|Zezu / drkIIraziel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PandaSNES&lt;br /&gt;
|Nintendo SNES&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43213 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-PSP&lt;br /&gt;
|Sony Playstation Portable&lt;br /&gt;
|[http://jayfoxrox.bplaced.net/pandora-psp/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|[[User:JayFoxRox|JayFoxRox]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PAtari&lt;br /&gt;
|Atari 800&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PicoDrive&lt;br /&gt;
|Sega Genesis&lt;br /&gt;
|[http://www.youtube.com/watch?v=QDbLQI91510 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Notaz&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|PSMS&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PSnes&lt;br /&gt;
|Nintendo SNES&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Psx4All&lt;br /&gt;
|Sony PlayStation&lt;br /&gt;
|[http://www.zodttd.com Link]&lt;br /&gt;
|Not Status, working build&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ScummVM&lt;br /&gt;
|x86 Scumm engine games&lt;br /&gt;
|&lt;br /&gt;
|Working build&lt;br /&gt;
|DJ Willis&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|SIMH&lt;br /&gt;
|old hardware&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/simh-3.8.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Temper&lt;br /&gt;
|NEC PC Engine&lt;br /&gt;
|[http://exophase.devzero.co.uk/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Exophase&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Atari Jaguar&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43119 Link]&lt;br /&gt;
|&lt;br /&gt;
|Firefox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uae4All&lt;br /&gt;
|Amiga&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=44100 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XMAME&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphic Engines ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/ Link1] [http://www.youtube.com/user/Prompt84 Link2]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706 Link1] [http://www.youtube.com/watch?v=LDtUE5PIhV0 Link2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost Link]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php Link]&lt;br /&gt;
|&lt;br /&gt;
|Hessiess&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree Link]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Pickle [?]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other programs ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|AbiWord - Word Processor&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|Claws Mail&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|Epiphany Web Bowser&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FireFox - Internet Browser&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|GIMP - Image Editor&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|GMenu&lt;br /&gt;
|[http://www.youtube.com/watch?v=VYzi8gziC7E Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pandora Team&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnumeric Spreadsheet - Spreadsheet&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|GoView&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image Gallery&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl Link1] [http://www.youtube.com/watch?v=uLMmJBDEs2E Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|IRC Client&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LeafPad&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matchbox Shell / GUI&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=41420 Link1] [http://www.youtube.com/watch?v=v9RAPNa-55k Link2]&lt;br /&gt;
|Working build&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Pidgin - IM (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Maker (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://www.nongnu.org/qemu/status.html Link]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|-&lt;br /&gt;
|[[TS2A]]&lt;br /&gt;
|[[TS2A]]&lt;br /&gt;
|Documentation only&lt;br /&gt;
||[[User:JayFoxRox|JayFoxRox]]&lt;br /&gt;
|Teamspeak 2 Alternative Client / Server, Needs developer&lt;br /&gt;
|-&lt;br /&gt;
|XMMS&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZiB Emulator Frontend&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47203 Link1] [http://www.youtube.com/watch?v=UJvON8lCM3M Link2]&lt;br /&gt;
|&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos / Technical Demos for OpenPandora ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=1264</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=1264"/>
		<updated>2009-05-15T15:02:23Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Other programs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Operating Systems ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angstrom Linux&lt;br /&gt;
|[http://www.angstrom-distribution.org/ Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://gentoo.openpandora.org Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Skeezix&lt;br /&gt;
|Logical&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813 Link]&lt;br /&gt;
|Working build (tested on PC)&lt;br /&gt;
|Svartalf&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Descent 1 (d1x-rebirth engine)&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1032 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|Descent 2 (d2x-rebirth engine)&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1032 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine)&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Giannas Return&lt;br /&gt;
|[http://www.gianas-return.de/ Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Giannas Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Blocks&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47662 Link]&lt;br /&gt;
|wip (early in developement)&lt;br /&gt;
|Awekening&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://grapefruitopia.com/lerp/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46792&amp;amp;hl= Link]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Daeglin&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Nails Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenLiero (Liero)&lt;br /&gt;
|&lt;br /&gt;
|working build, need to be polished&lt;br /&gt;
|Pickle&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic!&lt;br /&gt;
|[http://www.youtube.com/watch?v=y9d6UXhQP6o Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46996 Link]&lt;br /&gt;
|Almost Finished&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO - Pandora MMO Game via Internet&lt;br /&gt;
|[http://www.youtube.com/user/enirya Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Enirya&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Powermanga&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE&amp;amp;feature=channel_page Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 1&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platform&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 2&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platform&lt;br /&gt;
|-&lt;br /&gt;
|Tecnoballz&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|[http://www.teeworlds.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|TINCS&lt;br /&gt;
|[http://www.youtube.com/user/ButtermanHimself Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|uHexen2: Hammer of Thyrion &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43625&amp;amp;st=165&amp;amp;p=673047&amp;amp;#entry673047 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|Space Exploration&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Where in world is...&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto and the Mysterious Time Machine&lt;br /&gt;
|[http://www.30daygame.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|zeg2Lite&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl= Link]&lt;br /&gt;
|wip&lt;br /&gt;
|MDave&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zdoom &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46933 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Emulated System(s)&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|DosBox&lt;br /&gt;
|x86 DOS&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FinalBurnAdvance&lt;br /&gt;
|CPS1/2/3/taito...&lt;br /&gt;
|[http://www.youtube.com/watch?v=06hjDLMBaf8 Link]&lt;br /&gt;
|&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frotz&lt;br /&gt;
|Z-Machine interpreter&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.zip Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fuse&lt;br /&gt;
|ZX Spectrum&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/fuse-0.9.0.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GnGeo&lt;br /&gt;
|SNK NeoGeo&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gpSP&lt;br /&gt;
|Nintendo GBA&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hatari&lt;br /&gt;
|Atari ST&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MAME4All&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.youtube.com/user/franxism Link]&lt;br /&gt;
|&lt;br /&gt;
|Franxis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NeoPop&lt;br /&gt;
|SNK NeoGeo Pocket&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NullDC&lt;br /&gt;
|Sega Dreamcast&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=47065&amp;amp;view=findpost&amp;amp;p=709910 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|Zezu / drkIIraziel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PandaSNES&lt;br /&gt;
|Nintendo SNES&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43213 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-PSP&lt;br /&gt;
|Sony Playstation Portable&lt;br /&gt;
|[http://jayfoxrox.bplaced.net/pandora-psp/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|[[User:JayFoxRox|JayFoxRox]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PAtari&lt;br /&gt;
|Atari 800&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PicoDrive&lt;br /&gt;
|Sega Genesis&lt;br /&gt;
|[http://www.youtube.com/watch?v=QDbLQI91510 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Notaz&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|PSMS&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PSnes&lt;br /&gt;
|Nintendo SNES&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Psx4All&lt;br /&gt;
|Sony PlayStation&lt;br /&gt;
|[http://www.zodttd.com Link]&lt;br /&gt;
|Not Status, working build&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ScummVM&lt;br /&gt;
|x86 Scumm engine games&lt;br /&gt;
|&lt;br /&gt;
|Working build&lt;br /&gt;
|DJ Willis&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|SIMH&lt;br /&gt;
|old hardware&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/simh-3.8.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Temper&lt;br /&gt;
|NEC PC Engine&lt;br /&gt;
|[http://exophase.devzero.co.uk/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Exophase&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|Tempest&lt;br /&gt;
|Atari Jaguar&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43119 Link]&lt;br /&gt;
|&lt;br /&gt;
|Firefox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uae4All&lt;br /&gt;
|Amiga&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=44100 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XMAME&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphic Engines ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/ Link1] [http://www.youtube.com/user/Prompt84 Link2]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706 Link1] [http://www.youtube.com/watch?v=LDtUE5PIhV0 Link2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost Link]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php Link]&lt;br /&gt;
|&lt;br /&gt;
|Hessiess&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree Link]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Pickle [?]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other programs ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|AbiWord - Word Processor&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|Claws Mail&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|Epiphany Web Bowser&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FireFox - Internet Browser&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|GIMP - Image Editor&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|GMenu&lt;br /&gt;
|[http://www.youtube.com/watch?v=VYzi8gziC7E Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pandora Team&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnumeric Spreadsheet - Spreadsheet&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|for Angstrom OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
|GoView&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image Gallery&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl Link1] [http://www.youtube.com/watch?v=uLMmJBDEs2E Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|IRC Client&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LeafPad&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matchbox Shell / GUI&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=41420 Link1] [http://www.youtube.com/watch?v=v9RAPNa-55k Link2]&lt;br /&gt;
|Working build&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Pidgin - IM (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Maker (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://www.nongnu.org/qemu/status.html Link]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|-&lt;br /&gt;
|[[TS2A]]&lt;br /&gt;
|[[TS2A]]&lt;br /&gt;
|Documentation only&lt;br /&gt;
|JayFoxRox&lt;br /&gt;
|Teamspeak 2 Alternative Client / Server, Needs developer&lt;br /&gt;
|-&lt;br /&gt;
|XMMS&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ZiB Emulator Frontend&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47203 Link1] [http://www.youtube.com/watch?v=UJvON8lCM3M Link2]&lt;br /&gt;
|&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos / Technical Demos for OpenPandora ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:JayFoxRox&amp;diff=1253</id>
		<title>User:JayFoxRox</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:JayFoxRox&amp;diff=1253"/>
		<updated>2009-05-15T11:00:56Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author of Pandora-PSP and TS2A&lt;br /&gt;
&lt;br /&gt;
[http://www.gp32x.com/board/index.php?showuser=15962 GP32X profile]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=1203</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=1203"/>
		<updated>2009-04-25T16:07:10Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Operating Systems ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Angstrom Linux&lt;br /&gt;
|[http://www.angstrom-distribution.org/ Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://gentoo.openpandora.org Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)&lt;br /&gt;
|&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|OpenLiero (Liero)&lt;br /&gt;
|&lt;br /&gt;
|working build, need to be polished&lt;br /&gt;
|Pickle&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic!&lt;br /&gt;
|[http://www.youtube.com/watch?v=y9d6UXhQP6o Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|TINCS&lt;br /&gt;
|[http://www.youtube.com/user/ButtermanHimself Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Where in world is...&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Nails Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tecnoballz&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Powermanga&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|PrBoom (Doom)&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto&lt;br /&gt;
|[http://www.30daygame.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://grapefruitopia.com/lerp/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46996 Link]&lt;br /&gt;
|Almost Finished&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813 Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Lord Of The Rings Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46792&amp;amp;hl= Link]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Daeglin&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|[http://www.teeworlds.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|zeg2Lite&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl= Link]&lt;br /&gt;
|wip&lt;br /&gt;
|MDave&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO - Pandora MMO Game via Internet&lt;br /&gt;
|[http://www.youtube.com/user/enirya Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Enirya&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE&amp;amp;feature=channel_page Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Zdoom &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|uHexen2: Hammer of Thyrion &lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine)&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Skeezix&lt;br /&gt;
|Logical&lt;br /&gt;
|-&lt;br /&gt;
|Giannas Return&lt;br /&gt;
|[http://www.gianas-return.de/ Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Giannas Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43625&amp;amp;st=165&amp;amp;p=673047&amp;amp;#entry673047 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|Strategy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Psx4All (Sony Playstation emulator)&lt;br /&gt;
|[http://www.zodttd.com Link]&lt;br /&gt;
|Not Status, working build&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PicoDrive (Sega Genesis emulator)&lt;br /&gt;
|[http://www.youtube.com/watch?v=QDbLQI91510 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Notaz&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|PSnes (Nintendo SNES]&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PAtari (Atari 800)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PSMS (Sega MasterSystem)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-PSP (Sony Playstation Portable)&lt;br /&gt;
|[http://jayfoxrox.bplaced.net/pandora-psp/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|[[User:JayFoxRox]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tempest (Atari Jaguar)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Temper (PC Engine)&lt;br /&gt;
|[http://exophase.devzero.co.uk/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Exophase&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|MAME4All (MAME)&lt;br /&gt;
|[http://www.youtube.com/user/franxism Link]&lt;br /&gt;
|&lt;br /&gt;
|Franxis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FinalBurnAdvance (CPS1/2/3/taito...)&lt;br /&gt;
|[http://www.youtube.com/watch?v=06hjDLMBaf8 Link]&lt;br /&gt;
|&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Frotz Z-Machine (Zork interpreter)&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.zip Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fuse (ZX Spectrum)&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/fuse-0.9.0.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ScummVM (Scumm games)&lt;br /&gt;
|&lt;br /&gt;
|Working build&lt;br /&gt;
|DJ Willis&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|Simh (emulate old hardware)&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/simh-3.8.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GnGeo (NeoGeo)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NeoPop (Neogeo Pocket)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hatari (Atari ST)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XMAME (MAME)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DosBox&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NullDC (Sega Dreamcast)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=47065&amp;amp;view=findpost&amp;amp;p=709910 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|Zezu / drkIIraziel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uae4All (Amiga)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=44100 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PandaSNES (Super Nintendo)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43213 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gpSP (Game Boy Advance)&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphic Engines ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/ Link1] [http://www.youtube.com/user/Prompt84 Link2]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Pickle [?]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php Link]&lt;br /&gt;
|&lt;br /&gt;
|Hessiess&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706 Link1] [http://www.youtube.com/watch?v=LDtUE5PIhV0 Link2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree Link]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost Link]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other programs ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|ZiB Emulator Frontend&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47203 Link1] [http://www.youtube.com/watch?v=UJvON8lCM3M Link2]&lt;br /&gt;
|&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PND Maker (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box (Pandora e-zine)&lt;br /&gt;
|[http://www.openpandora.pl Link1] [http://www.youtube.com/watch?v=uLMmJBDEs2E Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PMenu (Minimal Menu for Pandora)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu - open source machine emulator and virtualizer&lt;br /&gt;
|[http://www.nongnu.org/qemu/status.html Link]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TINXL - Application stack for multiplayer internet games&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PGui - Standard emulator fronted for the pandora gaming console&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PDM - A light desktop manager for the pandora gaming console&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scale - Minimal Menu for Pandora&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FireFox - Internet Browser (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GIMP - Image Editor (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Claws Mail (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AbiWord - Word Processor (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pidgin - IM (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnumeric Spreadsheet - Spreadsheet (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matchbox Shell / GUI&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=41420 Link1] [http://www.youtube.com/watch?v=v9RAPNa-55k Link2]&lt;br /&gt;
|Working build&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epiphany Web Bowser&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LeafPad&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image Gallery&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoView&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IRC Client&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XMMS&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GMenu&lt;br /&gt;
|[http://www.youtube.com/watch?v=VYzi8gziC7E Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pandora Team&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demos / Technical Demos for OpenPandora ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:JayFoxRox&amp;diff=1202</id>
		<title>User:JayFoxRox</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:JayFoxRox&amp;diff=1202"/>
		<updated>2009-04-25T16:02:29Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: New page: Author of Pandora-PSP  [http://www.gp32x.com/board/index.php?showuser=15962 GP32X profile]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author of Pandora-PSP&lt;br /&gt;
&lt;br /&gt;
[http://www.gp32x.com/board/index.php?showuser=15962 GP32X profile]&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Emulators&amp;diff=1199</id>
		<title>Talk:Emulators</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Emulators&amp;diff=1199"/>
		<updated>2009-04-24T19:50:37Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: New section: Remove list of Emulators&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speculative List ==&lt;br /&gt;
I've removed a list of machines which 'might' be emulated. To be honest, I don't see the need for such a list; it is explained quite clearly in the text what could be emulated and I want to act now to prevent this wiki becoming a mirror of the GP2X wiki at the time when the longest page on the entire site was just a list of machines, rating their 'emulatability'. It was a mess, un-needed and was actually plain wrong in places (e.g. GameKing was rated as 'Very likely' despite the fact there is no complete emulator for any platform and very little in the way of hardware documentation). I was originally going to keep the wiki low profile until the Pandora was released in order to prevent purely speculative lists.&lt;br /&gt;
&lt;br /&gt;
I understand why some people may want them (they think people are too dense to read a few sentences etc.), but I feel it is not needed and just builds expectations leading to buyers demanding a particular emulator, which is not nice for developers. Of course, when the Pandora is released and emulators become available, I am more than happy for them to be added to the list of ones which do exist!  [[User:Orkie|Orkie]] 23:55, 1 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Agreed.  The detailed list wasn't stopping the baseless assumptions and questions anyway. [[User:Chip|Chip]] 21:50, 2 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Copyright law is a lie! ==&lt;br /&gt;
 These dumps cannot be distributed legally without the permission of the company/individual &lt;br /&gt;
 who created them due to them being copyrighted. In some cases (such as the GBA) it may be &lt;br /&gt;
 feasible to extract a dump of the BIOS yourself if you own a GBA and the necessary equipment &lt;br /&gt;
 but for others (like the PlayStation) the only way most people can optain a BIOS dump is to &lt;br /&gt;
 illegally download it.&lt;br /&gt;
&lt;br /&gt;
In any modern legal system downloading copyrighted content is not illegal if you own a license. In a playstation game as mentioned hereabove, you do not buy the disc but a licence to use a content under an eula. So if your disk is destroyed but you keep the receipt or the non functional disk you still may receive a copy from any other user or the original author or copyright owner as a backup. In fact any limitation under an eula to keep an user away from making a backup of the content will not be valid under civil law.&lt;br /&gt;
&lt;br /&gt;
The statement that donwloading copyrighted content is an illegal action is false at least in european legal systems i know. And specifically is false in spanish and french systems where such an action even without owning a licence for the content may be only prosecuted as a civil ofense but not as a criminal one as long as there was no intention to make a profit with that content. This line of reasoning is applied by courts in such systems.&lt;br /&gt;
: Sorry, but in the US and UK at least, it is illegal to download a game you already own and thus the statement will stay as it is (since together these make the largest group of GP2X users, and so presumably Pandora users). [[User:Orkie|Orkie]] 15:11, 4 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Remove list of Emulators ==&lt;br /&gt;
&lt;br /&gt;
Remove list of Emulators and link to the [[Projects_Under_Development]] page?&lt;br /&gt;
This would be more logical so we don't have to maintain both lists&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=1198</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=1198"/>
		<updated>2009-04-24T19:45:14Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Operating Systems ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Angstrom Linux&lt;br /&gt;
|[http://www.angstrom-distribution.org/ Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://gentoo.openpandora.org Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)&lt;br /&gt;
|&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|OpenLiero (Liero)&lt;br /&gt;
|&lt;br /&gt;
|working build, need to be polished&lt;br /&gt;
|Pickle&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic!&lt;br /&gt;
|[http://www.youtube.com/watch?v=y9d6UXhQP6o Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|TINCS&lt;br /&gt;
|[http://www.youtube.com/user/ButtermanHimself Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Where in world is...&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Nails Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tecnoballz&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Powermanga&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|PrBoom (Doom)&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto&lt;br /&gt;
|[http://www.30daygame.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://grapefruitopia.com/lerp/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46996 Link]&lt;br /&gt;
|Almost Finished&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813 Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Lord Of The Rings Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46792&amp;amp;hl= Link]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Daeglin&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|[http://www.teeworlds.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|zeg2Lite&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl= Link]&lt;br /&gt;
|wip&lt;br /&gt;
|MDave&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO - Pandora MMO Game via Internet&lt;br /&gt;
|[http://www.youtube.com/user/enirya Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Enirya&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE&amp;amp;feature=channel_page Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Skeezix&lt;br /&gt;
|Logical&lt;br /&gt;
|-&lt;br /&gt;
|Giannas Return&lt;br /&gt;
|[http://www.gianas-return.de/ Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Giannas Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43625&amp;amp;st=165&amp;amp;p=673047&amp;amp;#entry673047 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|Strategy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Psx4All (Sony Playstation emulator)&lt;br /&gt;
|[http://www.zodttd.com Link]&lt;br /&gt;
|Not Status, working build&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PicoDrive (Sega Genesis emulator)&lt;br /&gt;
|[http://www.youtube.com/watch?v=QDbLQI91510 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Notaz&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|PSnes (Nintendo SNES]&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PAtari (Atari 800)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PSMS (Sega MasterSystem)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-PSP (Sony Playstation Portable)&lt;br /&gt;
|[http://jayfoxrox.bplaced.net/pandora-psp/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|JayFoxRox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tempest (Atari Jaguar)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Temper (PC Engine)&lt;br /&gt;
|[http://exophase.devzero.co.uk/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Exophase&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|MAME4All (MAME)&lt;br /&gt;
|[http://www.youtube.com/user/franxism Link]&lt;br /&gt;
|&lt;br /&gt;
|Franxis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FinalBurnAdvance (CPS1/2/3/taito...)&lt;br /&gt;
|[http://www.youtube.com/watch?v=06hjDLMBaf8 Link]&lt;br /&gt;
|&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Frotz Z-Machine (Zork interpreter)&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.zip Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fuse (ZX Spectrum)&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/fuse-0.9.0.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ScummVM (Scumm games)&lt;br /&gt;
|&lt;br /&gt;
|Working build&lt;br /&gt;
|DJ Willis&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|Simh (emulate old hardware)&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/simh-3.8.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GnGeo (NeoGeo)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NeoPop (Neogeo Pocket)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hatari (Atari ST)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XMAME (MAME)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DosBox&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NullDC (Sega Dreamcast)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=47065&amp;amp;view=findpost&amp;amp;p=709910 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|Zezu / drkIIraziel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uae4All (Amiga)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=44100 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PandaSNES (Super Nintendo)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43213 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gpSP (Game Boy Advance)&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphic Engines ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/ Link1] [http://www.youtube.com/user/Prompt84 Link2]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Pickle [?]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php Link]&lt;br /&gt;
|&lt;br /&gt;
|Hessiess&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706 Link1] [http://www.youtube.com/watch?v=LDtUE5PIhV0 Link2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree Link]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost Link]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other programs ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|ZiB Emulator Frontend&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47203 Link1] [http://www.youtube.com/watch?v=UJvON8lCM3M Link2]&lt;br /&gt;
|&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PND Maker (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box (Pandora e-zine)&lt;br /&gt;
|[http://www.openpandora.pl Link1] [http://www.youtube.com/watch?v=uLMmJBDEs2E Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PMenu (Minimal Menu for Pandora)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu - open source machine emulator and virtualizer&lt;br /&gt;
|[http://www.nongnu.org/qemu/status.html Link]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TINXL - Application stack for multiplayer internet games&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PGui - Standard emulator fronted for the pandora gaming console&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PDM - A light desktop manager for the pandora gaming console&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scale - Minimal Menu for Pandora&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FireFox - Internet Browser (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GIMP - Image Editor (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Claws Mail (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AbiWord - Word Processor (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pidgin - IM (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnumeric Spreadsheet - Spreadsheet (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matchbox Shell / GUI&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=41420 Link1] [http://www.youtube.com/watch?v=v9RAPNa-55k Link2]&lt;br /&gt;
|Working build&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epiphany Web Bowser&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LeafPad&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image Gallery&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoView&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IRC Client&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XMMS&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GMenu&lt;br /&gt;
|[http://www.youtube.com/watch?v=VYzi8gziC7E Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pandora Team&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demos / Technical Demos for OpenPandora ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=1197</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=1197"/>
		<updated>2009-04-24T19:44:20Z</updated>

		<summary type="html">&lt;p&gt;JayFoxRox: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Operating Systems ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Angstrom Linux&lt;br /&gt;
|[http://www.angstrom-distribution.org/ Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://gentoo.openpandora.org Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)&lt;br /&gt;
|&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|OpenLiero (Liero)&lt;br /&gt;
|&lt;br /&gt;
|working build, need to be polished&lt;br /&gt;
|Pickle&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic!&lt;br /&gt;
|[http://www.youtube.com/watch?v=y9d6UXhQP6o Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|TINCS&lt;br /&gt;
|[http://www.youtube.com/user/ButtermanHimself Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Where in world is...&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Nails Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tecnoballz&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Powermanga&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|PrBoom (Doom)&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto&lt;br /&gt;
|[http://www.30daygame.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://grapefruitopia.com/lerp/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46996 Link]&lt;br /&gt;
|Almost Finished&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813 Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Lord Of The Rings Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46792&amp;amp;hl= Link]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Daeglin&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|[http://www.teeworlds.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|zeg2Lite&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl= Link]&lt;br /&gt;
|wip&lt;br /&gt;
|MDave&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO - Pandora MMO Game via Internet&lt;br /&gt;
|[http://www.youtube.com/user/enirya Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Enirya&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE&amp;amp;feature=channel_page Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Skeezix&lt;br /&gt;
|Logical&lt;br /&gt;
|-&lt;br /&gt;
|Giannas Return&lt;br /&gt;
|[http://www.gianas-return.de/ Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Giannas Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43625&amp;amp;st=165&amp;amp;p=673047&amp;amp;#entry673047 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|Strategy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Psx4All (Sony Playstation emulator)&lt;br /&gt;
|[http://www.zodttd.com Link]&lt;br /&gt;
|Not Status, working build&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PicoDrive (Sega Genesis emulator)&lt;br /&gt;
|[http://www.youtube.com/watch?v=QDbLQI91510 Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Notaz&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|PSnes (Nintendo SNES]&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PAtari (Atari 800)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PSMS (Sega MasterSystem)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PandoraPSP (Sony Playstation Portable)&lt;br /&gt;
|[http://jayfoxrox.bplaced.net/pandora-psp/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|JayFoxRox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tempest (Atari Jaguar)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Temper (PC Engine)&lt;br /&gt;
|[http://exophase.devzero.co.uk/ Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Exophase&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|MAME4All (MAME)&lt;br /&gt;
|[http://www.youtube.com/user/franxism Link]&lt;br /&gt;
|&lt;br /&gt;
|Franxis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FinalBurnAdvance (CPS1/2/3/taito...)&lt;br /&gt;
|[http://www.youtube.com/watch?v=06hjDLMBaf8 Link]&lt;br /&gt;
|&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Frotz Z-Machine (Zork interpreter)&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.zip Link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fuse (ZX Spectrum)&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/fuse-0.9.0.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ScummVM (Scumm games)&lt;br /&gt;
|&lt;br /&gt;
|Working build&lt;br /&gt;
|DJ Willis&lt;br /&gt;
|Fullspeed emulator&lt;br /&gt;
|-&lt;br /&gt;
|Simh (emulate old hardware)&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/simh-3.8.zip Link]&lt;br /&gt;
|working build&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GnGeo (NeoGeo)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NeoPop (Neogeo Pocket)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hatari (Atari ST)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link1] [http://www.youtube.com/user/cpasjuste Link2]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XMAME (MAME)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DosBox&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NullDC (Sega Dreamcast)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=47065&amp;amp;view=findpost&amp;amp;p=709910 Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|Zezu / drkIIraziel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uae4All (Amiga)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=44100 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PandaSNES (Super Nintendo)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43213 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gpSP (Game Boy Advance)&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphic Engines ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/ Link1] [http://www.youtube.com/user/Prompt84 Link2]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Pickle [?]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php Link]&lt;br /&gt;
|&lt;br /&gt;
|Hessiess&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706 Link1] [http://www.youtube.com/watch?v=LDtUE5PIhV0 Link2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree Link]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost Link]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other programs ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|ZiB Emulator Frontend&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47203 Link1] [http://www.youtube.com/watch?v=UJvON8lCM3M Link2]&lt;br /&gt;
|&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PND Maker (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box (Pandora e-zine)&lt;br /&gt;
|[http://www.openpandora.pl Link1] [http://www.youtube.com/watch?v=uLMmJBDEs2E Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PMenu (Minimal Menu for Pandora)&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu - open source machine emulator and virtualizer&lt;br /&gt;
|[http://www.nongnu.org/qemu/status.html Link]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TINXL - Application stack for multiplayer internet games&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PGui - Standard emulator fronted for the pandora gaming console&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PDM - A light desktop manager for the pandora gaming console&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scale - Minimal Menu for Pandora&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FireFox - Internet Browser (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GIMP - Image Editor (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Claws Mail (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AbiWord - Word Processor (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pidgin - IM (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnumeric Spreadsheet - Spreadsheet (for Angstrom OpenPandora)&lt;br /&gt;
|[http://www.youtube.com/watch?v=oYf-I1UuWhk Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matchbox Shell / GUI&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=41420 Link1] [http://www.youtube.com/watch?v=v9RAPNa-55k Link2]&lt;br /&gt;
|Working build&lt;br /&gt;
|Squidge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epiphany Web Bowser&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LeafPad&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image Gallery&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoView&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IRC Client&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XMMS&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GMenu&lt;br /&gt;
|[http://www.youtube.com/watch?v=VYzi8gziC7E Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pandora Team&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demos / Technical Demos for OpenPandora ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;;border: 1px solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Project Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Author/Port Author&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JayFoxRox</name></author>
		
	</entry>
</feed>