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	<id>https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KodeIn</id>
	<title>Pandora Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KodeIn"/>
	<link rel="alternate" type="text/html" href="https://pandorawiki.org/Special:Contributions/KodeIn"/>
	<updated>2026-05-04T03:54:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://pandorawiki.org/index.php?title=Main_Page&amp;diff=29164</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Main_Page&amp;diff=29164"/>
		<updated>2013-12-13T20:10:32Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:top&amp;quot;&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
| [[File:Bicon.png|link=http://boards.openpandora.org/index.php/index/|50px]] '''Boards''' [[File:Micon.png|link=http://boards.openpandora.org/index.php/membermap/|50px]] '''Members''' [[File:Ricon.png|link=http://repo.openpandora.org/|50px]] '''Repository''' [[File:Wicon.png|link=http://pandorawiki.org wiki|50px]] '''Wiki''' [[File:Pandora_logo_small.png|link=http://openpandora.org|50px]] '''Homepage''' &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
'''Community'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[IRC]] [http://pandoralive.info/ blog]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ergonomics'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keyboard|Tactile]] ''and'' [[Display|touch]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Audio'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Audio system|Quality sound]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Philosophy'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Free_and_open-source_software Linux|Gnu]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Code'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.playpandora.com/ Games] [http://c4a.openpandora.org/ Scores]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Workmanship'''&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.dragonbox.de/en/16-pandora Buy here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pandora1ghz.png | left | 400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Openpandora'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handheld computer with real gaming controls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Open platform, you choose how to use it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use, make and publish software as you wish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your imagination is the limit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crafted in Germany&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:IntroIcon.png | left | 50px]]&lt;br /&gt;
==Intro==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Quickstart]]&lt;br /&gt;
* [[User manual]]&lt;br /&gt;
* [[Team]]&lt;br /&gt;
* [[Size Comparisons‏‎]]&lt;br /&gt;
* ‏‎[[Production Timeline‏‎]]&lt;br /&gt;
* [[Community Links‏‎]]&lt;br /&gt;
* [[Wiki TODO]]&lt;br /&gt;
[[Image:DesktopIcon.png | left | 50px]]&lt;br /&gt;
== Desktop ==&lt;br /&gt;
* [[GUI]]&lt;br /&gt;
* [[OpenBox‏‎]]&lt;br /&gt;
* [[Minimenu]]‏‎&lt;br /&gt;
* [[Xfce]]&lt;br /&gt;
* ‏‎[[Screenshot]]&lt;br /&gt;
* [[Wallpaper cronjob]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:HardwareIcon.png | left | 50px]]&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Hardware documentation]]&lt;br /&gt;
* [[SD compatibility list]]&lt;br /&gt;
* [[USB compatibility list‏‎]]&lt;br /&gt;
* [[Pandora]]&lt;br /&gt;
* [[USB reference‏‎]]&lt;br /&gt;
* [[Formatting SD cards]]&lt;br /&gt;
* [[NAND‏]]&lt;br /&gt;
* [[Swap]]&lt;br /&gt;
* [[Backup]]&lt;br /&gt;
* [[Display]]&lt;br /&gt;
* [[LEDs and backlight]]&lt;br /&gt;
* [[WiFi‏‎]]&lt;br /&gt;
* [[Bluetooth]]&lt;br /&gt;
* [[Audio system]]&lt;br /&gt;
* [[Keyboard‏]]‎&lt;br /&gt;
* [[Nubs‏‎]]&lt;br /&gt;
* [[Controllers]]&lt;br /&gt;
* [[Hardware defects]]&lt;br /&gt;
* [[GPS‏]]&lt;br /&gt;
* [[Mobile Broadband]]&lt;br /&gt;
* [http://boards.openpandora.org/index.php?/topic/404-dvb-t-tv-on-pandora/ dvb-t] - forum link&lt;br /&gt;
* [[Power modes‏]]&lt;br /&gt;
* [[Overclocking‏‎]]&lt;br /&gt;
* [[Hardware Hacking‏‎]]&lt;br /&gt;
* [[Configuring ext signals‏‎]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:SoftwareIcon.png | left | 50px]]&lt;br /&gt;
== Software ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Ångström]]&lt;br /&gt;
* [[Boot setup]]&lt;br /&gt;
* [[Basic Linux Guide‏]]&lt;br /&gt;
* [[Pandian]]&lt;br /&gt;
* [[Debian On SD‏‎]]&lt;br /&gt;
* [[Android]]&lt;br /&gt;
* [[‎RISC OS‏]]&lt;br /&gt;
* [[Slackware]]&lt;br /&gt;
* [[SOLEIL]]&lt;br /&gt;
* [[Port Requests]]&lt;br /&gt;
* [[PickleLauncher]]&lt;br /&gt;
* [[Pencil]]&lt;br /&gt;
* [[NoteCase Pro‏‎]]&lt;br /&gt;
[[Image:EmulatorIcon.png | left | 53px]]&lt;br /&gt;
&lt;br /&gt;
== Gaming ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[Legal Emulation Resources‏‎]]&lt;br /&gt;
* [[Compo4All]]&lt;br /&gt;
* ‏‎[[UAE4ALL‏‎]] | [http://spreadsheets.google.com/spreadsheet/pub?hl=en&amp;amp;key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&amp;amp;hl=en&amp;amp;gid=0 UAE4ALL Compatibility List]&lt;br /&gt;
* [[MAME4ALL]]&lt;br /&gt;
* [[DraStic]] | ‏‎[[DraStic Compatibility List‏‎]]&lt;br /&gt;
* [[PPSSPP]] | [[PPSSPP Compatibility List]]&lt;br /&gt;
* [[Mupen2.0 Compatibility List]]&lt;br /&gt;
* ‏‎[[PCSX-ReARMed‏‎]]&lt;br /&gt;
* [[PSX backups]]&lt;br /&gt;
* [[PicoDrive]]&lt;br /&gt;
* [[SNES9X4P‏‎]]&lt;br /&gt;
* ‏‎[[ResidualVM‏‎]]&lt;br /&gt;
* ‏‎[[QEMU‏‎]] | [[QEMU Compatibility]]&lt;br /&gt;
* ‏‎[[DOSBox‏]] | [[DOSBox compatibility list]]&lt;br /&gt;
* [[MogsVsDogs]]&lt;br /&gt;
* [[Greyout]]&lt;br /&gt;
* ‏‎[[NetKeen]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:DevelopmentIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
==Hacking==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* [[Introduction to PNDs]]&lt;br /&gt;
* [[Libpnd hub‏‎]]&lt;br /&gt;
* ‏‎[[Porting to GLES from GL‏]]&lt;br /&gt;
* [[Porting guide‎]]&lt;br /&gt;
* [[GLES]]&lt;br /&gt;
* [[GLESGAE‏‎]]&lt;br /&gt;
* [[GLBasic tutorial]]&lt;br /&gt;
* [[SGX drivers]]&lt;br /&gt;
* [[SDL]]‏&lt;br /&gt;
* [[SDL Controls‏‎]]&lt;br /&gt;
* ‏‎[[Floating Point Optimization‏‎]]&lt;br /&gt;
* [[Assembly Code Optimization‏‎]]&lt;br /&gt;
* [[Compile on the Pandora]]&lt;br /&gt;
* [[Cross-compiler‏‎‏‎]]&lt;br /&gt;
* [[Make and run simple PND‏‎]]&lt;br /&gt;
* [[Compo4AllSDK‏‎]]&lt;br /&gt;
* [[PXML specification]]&lt;br /&gt;
* [[PND repository specification]]&lt;br /&gt;
* [[PND management workflow‏‎]]&lt;br /&gt;
* [[New PND format]]&lt;br /&gt;
* [[Client Repository Communication API]]&lt;br /&gt;
* [[Mupen64plus dynamic recompiler‏‎]]&lt;br /&gt;
* [[Extend Utils]]&lt;br /&gt;
* [[Kernel build instructions]]‏&lt;br /&gt;
* [[Kernel interface]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
 [[File:Pandora_logo_small.png|link=Logo|left|50px]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| ''Unofficial source of info, [[Openpandora GmbH]] or [[Openpandora Ltd]] not responsible for content.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Main_Page&amp;diff=29163</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Main_Page&amp;diff=29163"/>
		<updated>2013-12-13T20:09:13Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:top&amp;quot;&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
| [[File:Bicon.png|link=http://boards.openpandora.org/index.php/index/|50px]] '''Boards''' [[File:Micon.png|link=http://boards.openpandora.org/index.php/membermap/|50px]] '''Members''' [[File:Ricon.png|link=http://repo.openpandora.org/|50px]] '''Repository''' [[File:Wicon.png|link=http://pandorawiki.org wiki|50px]] '''Wiki''' [[File:Pandora_logo_small.png|link=http://openpandora.org|50px]] '''Homepage''' &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
'''Community'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[IRC]] [http://pandoralive.info/ blog]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ergonomics'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keyboard|Tactile]] ''and'' [[Display|touch]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Audio'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Audio system|Quality sound]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Philosophy'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Free_and_open-source_software Linux|Gnu]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Code'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.playpandora.com/ Games] [http://c4a.openpandora.org/ Scores]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Workmanship'''&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.dragonbox.de/en/16-pandora Buy here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pandora1ghz.png | left | 400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Openpandora'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pocket computer with real gaming controls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Open platform : you choose how you use it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No restrictions : use, make and publish software.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your imagination is the limit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crafted in Germany&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:IntroIcon.png | left | 50px]]&lt;br /&gt;
==Intro==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Quickstart]]&lt;br /&gt;
* [[User manual]]&lt;br /&gt;
* [[Team]]&lt;br /&gt;
* [[Size Comparisons‏‎]]&lt;br /&gt;
* ‏‎[[Production Timeline‏‎]]&lt;br /&gt;
* [[Community Links‏‎]]&lt;br /&gt;
* [[Wiki TODO]]&lt;br /&gt;
[[Image:DesktopIcon.png | left | 50px]]&lt;br /&gt;
== Desktop ==&lt;br /&gt;
* [[GUI]]&lt;br /&gt;
* [[OpenBox‏‎]]&lt;br /&gt;
* [[Minimenu]]‏‎&lt;br /&gt;
* [[Xfce]]&lt;br /&gt;
* ‏‎[[Screenshot]]&lt;br /&gt;
* [[Wallpaper cronjob]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:HardwareIcon.png | left | 50px]]&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Hardware documentation]]&lt;br /&gt;
* [[SD compatibility list]]&lt;br /&gt;
* [[USB compatibility list‏‎]]&lt;br /&gt;
* [[Pandora]]&lt;br /&gt;
* [[USB reference‏‎]]&lt;br /&gt;
* [[Formatting SD cards]]&lt;br /&gt;
* [[NAND‏]]&lt;br /&gt;
* [[Swap]]&lt;br /&gt;
* [[Backup]]&lt;br /&gt;
* [[Display]]&lt;br /&gt;
* [[LEDs and backlight]]&lt;br /&gt;
* [[WiFi‏‎]]&lt;br /&gt;
* [[Bluetooth]]&lt;br /&gt;
* [[Audio system]]&lt;br /&gt;
* [[Keyboard‏]]‎&lt;br /&gt;
* [[Nubs‏‎]]&lt;br /&gt;
* [[Controllers]]&lt;br /&gt;
* [[Hardware defects]]&lt;br /&gt;
* [[GPS‏]]&lt;br /&gt;
* [[Mobile Broadband]]&lt;br /&gt;
* [http://boards.openpandora.org/index.php?/topic/404-dvb-t-tv-on-pandora/ dvb-t] - forum link&lt;br /&gt;
* [[Power modes‏]]&lt;br /&gt;
* [[Overclocking‏‎]]&lt;br /&gt;
* [[Hardware Hacking‏‎]]&lt;br /&gt;
* [[Configuring ext signals‏‎]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:SoftwareIcon.png | left | 50px]]&lt;br /&gt;
== Software ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Ångström]]&lt;br /&gt;
* [[Boot setup]]&lt;br /&gt;
* [[Basic Linux Guide‏]]&lt;br /&gt;
* [[Pandian]]&lt;br /&gt;
* [[Debian On SD‏‎]]&lt;br /&gt;
* [[Android]]&lt;br /&gt;
* [[‎RISC OS‏]]&lt;br /&gt;
* [[Slackware]]&lt;br /&gt;
* [[SOLEIL]]&lt;br /&gt;
* [[Port Requests]]&lt;br /&gt;
* [[PickleLauncher]]&lt;br /&gt;
* [[Pencil]]&lt;br /&gt;
* [[NoteCase Pro‏‎]]&lt;br /&gt;
[[Image:EmulatorIcon.png | left | 53px]]&lt;br /&gt;
&lt;br /&gt;
== Gaming ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[Legal Emulation Resources‏‎]]&lt;br /&gt;
* [[Compo4All]]&lt;br /&gt;
* ‏‎[[UAE4ALL‏‎]] | [http://spreadsheets.google.com/spreadsheet/pub?hl=en&amp;amp;key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&amp;amp;hl=en&amp;amp;gid=0 UAE4ALL Compatibility List]&lt;br /&gt;
* [[MAME4ALL]]&lt;br /&gt;
* [[DraStic]] | ‏‎[[DraStic Compatibility List‏‎]]&lt;br /&gt;
* [[PPSSPP]] | [[PPSSPP Compatibility List]]&lt;br /&gt;
* [[Mupen2.0 Compatibility List]]&lt;br /&gt;
* ‏‎[[PCSX-ReARMed‏‎]]&lt;br /&gt;
* [[PSX backups]]&lt;br /&gt;
* [[PicoDrive]]&lt;br /&gt;
* [[SNES9X4P‏‎]]&lt;br /&gt;
* ‏‎[[ResidualVM‏‎]]&lt;br /&gt;
* ‏‎[[QEMU‏‎]] | [[QEMU Compatibility]]&lt;br /&gt;
* ‏‎[[DOSBox‏]] | [[DOSBox compatibility list]]&lt;br /&gt;
* [[MogsVsDogs]]&lt;br /&gt;
* [[Greyout]]&lt;br /&gt;
* ‏‎[[NetKeen]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:DevelopmentIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
==Hacking==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* [[Introduction to PNDs]]&lt;br /&gt;
* [[Libpnd hub‏‎]]&lt;br /&gt;
* ‏‎[[Porting to GLES from GL‏]]&lt;br /&gt;
* [[Porting guide‎]]&lt;br /&gt;
* [[GLES]]&lt;br /&gt;
* [[GLESGAE‏‎]]&lt;br /&gt;
* [[GLBasic tutorial]]&lt;br /&gt;
* [[SGX drivers]]&lt;br /&gt;
* [[SDL]]‏&lt;br /&gt;
* [[SDL Controls‏‎]]&lt;br /&gt;
* ‏‎[[Floating Point Optimization‏‎]]&lt;br /&gt;
* [[Assembly Code Optimization‏‎]]&lt;br /&gt;
* [[Compile on the Pandora]]&lt;br /&gt;
* [[Cross-compiler‏‎‏‎]]&lt;br /&gt;
* [[Make and run simple PND‏‎]]&lt;br /&gt;
* [[Compo4AllSDK‏‎]]&lt;br /&gt;
* [[PXML specification]]&lt;br /&gt;
* [[PND repository specification]]&lt;br /&gt;
* [[PND management workflow‏‎]]&lt;br /&gt;
* [[New PND format]]&lt;br /&gt;
* [[Client Repository Communication API]]&lt;br /&gt;
* [[Mupen64plus dynamic recompiler‏‎]]&lt;br /&gt;
* [[Extend Utils]]&lt;br /&gt;
* [[Kernel build instructions]]‏&lt;br /&gt;
* [[Kernel interface]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
 [[File:Pandora_logo_small.png|link=Logo|left|50px]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| ''Unofficial source of info, [[Openpandora GmbH]] or [[Openpandora Ltd]] not responsible for content.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Main_Page&amp;diff=29162</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Main_Page&amp;diff=29162"/>
		<updated>2013-12-12T12:45:34Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:top&amp;quot;&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
| [[File:Bicon.png|link=http://boards.openpandora.org/index.php/index/|50px]] '''Boards''' [[File:Micon.png|link=http://boards.openpandora.org/index.php/membermap/|50px]] '''Members''' [[File:Ricon.png|link=http://repo.openpandora.org/|50px]] '''Repository''' [[File:Wicon.png|link=http://pandorawiki.org wiki|50px]] '''Wiki''' [[File:Pandora_logo_small.png|link=http://openpandora.org|50px]] '''Homepage''' &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
'''Community'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[IRC]] [http://pandoralive.info/ blog]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ergonomics'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keyboard|Tactile]] ''and'' [[Display|touch]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Audio'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Audio system|Quality sound]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Philosophy'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Free_and_open-source_software Linux|Gnu]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Code'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.playpandora.com/ Games] [http://c4a.openpandora.org/ Scores]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Workmanship'''&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.dragonbox.de/en/16-pandora Buy here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pandora1ghz.png | left | 400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Openpandora'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pocket computer with real gaming controls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Open platform : you choose how you use it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No restrictions : use, make and publish softwares.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your imagination is the limit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crafted in Germany&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:IntroIcon.png | left | 50px]]&lt;br /&gt;
==Intro==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Quickstart]]&lt;br /&gt;
* [[User manual]]&lt;br /&gt;
* [[Team]]&lt;br /&gt;
* [[Size Comparisons‏‎]]&lt;br /&gt;
* ‏‎[[Production Timeline‏‎]]&lt;br /&gt;
* [[Community Links‏‎]]&lt;br /&gt;
* [[Wiki TODO]]&lt;br /&gt;
[[Image:DesktopIcon.png | left | 50px]]&lt;br /&gt;
== Desktop ==&lt;br /&gt;
* [[GUI]]&lt;br /&gt;
* [[OpenBox‏‎]]&lt;br /&gt;
* [[Minimenu]]‏‎&lt;br /&gt;
* [[Xfce]]&lt;br /&gt;
* ‏‎[[Screenshot]]&lt;br /&gt;
* [[Wallpaper cronjob]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:HardwareIcon.png | left | 50px]]&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Hardware documentation]]&lt;br /&gt;
* [[SD compatibility list]]&lt;br /&gt;
* [[USB compatibility list‏‎]]&lt;br /&gt;
* [[Pandora]]&lt;br /&gt;
* [[USB reference‏‎]]&lt;br /&gt;
* [[Formatting SD cards]]&lt;br /&gt;
* [[NAND‏]]&lt;br /&gt;
* [[Swap]]&lt;br /&gt;
* [[Backup]]&lt;br /&gt;
* [[Display]]&lt;br /&gt;
* [[LEDs and backlight]]&lt;br /&gt;
* [[WiFi‏‎]]&lt;br /&gt;
* [[Bluetooth]]&lt;br /&gt;
* [[Audio system]]&lt;br /&gt;
* [[Keyboard‏]]‎&lt;br /&gt;
* [[Nubs‏‎]]&lt;br /&gt;
* [[Controllers]]&lt;br /&gt;
* [[Hardware defects]]&lt;br /&gt;
* [[GPS‏]]&lt;br /&gt;
* [[Mobile Broadband]]&lt;br /&gt;
* [http://boards.openpandora.org/index.php?/topic/404-dvb-t-tv-on-pandora/ dvb-t] - forum link&lt;br /&gt;
* [[Power modes‏]]&lt;br /&gt;
* [[Overclocking‏‎]]&lt;br /&gt;
* [[Hardware Hacking‏‎]]&lt;br /&gt;
* [[Configuring ext signals‏‎]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:SoftwareIcon.png | left | 50px]]&lt;br /&gt;
== Software ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Ångström]]&lt;br /&gt;
* [[Boot setup]]&lt;br /&gt;
* [[Basic Linux Guide‏]]&lt;br /&gt;
* [[Pandian]]&lt;br /&gt;
* [[Debian On SD‏‎]]&lt;br /&gt;
* [[Android]]&lt;br /&gt;
* [[‎RISC OS‏]]&lt;br /&gt;
* [[Slackware]]&lt;br /&gt;
* [[SOLEIL]]&lt;br /&gt;
* [[Port Requests]]&lt;br /&gt;
* [[PickleLauncher]]&lt;br /&gt;
* [[Pencil]]&lt;br /&gt;
* [[NoteCase Pro‏‎]]&lt;br /&gt;
[[Image:EmulatorIcon.png | left | 53px]]&lt;br /&gt;
&lt;br /&gt;
== Gaming ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[Legal Emulation Resources‏‎]]&lt;br /&gt;
* [[Compo4All]]&lt;br /&gt;
* ‏‎[[UAE4ALL‏‎]] | [http://spreadsheets.google.com/spreadsheet/pub?hl=en&amp;amp;key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&amp;amp;hl=en&amp;amp;gid=0 UAE4ALL Compatibility List]&lt;br /&gt;
* [[MAME4ALL]]&lt;br /&gt;
* [[DraStic]] | ‏‎[[DraStic Compatibility List‏‎]]&lt;br /&gt;
* [[PPSSPP]] | [[PPSSPP Compatibility List]]&lt;br /&gt;
* [[Mupen2.0 Compatibility List]]&lt;br /&gt;
* ‏‎[[PCSX-ReARMed‏‎]]&lt;br /&gt;
* [[PSX backups]]&lt;br /&gt;
* [[PicoDrive]]&lt;br /&gt;
* [[SNES9X4P‏‎]]&lt;br /&gt;
* ‏‎[[ResidualVM‏‎]]&lt;br /&gt;
* ‏‎[[QEMU‏‎]] | [[QEMU Compatibility]]&lt;br /&gt;
* ‏‎[[DOSBox‏]] | [[DOSBox compatibility list]]&lt;br /&gt;
* [[MogsVsDogs]]&lt;br /&gt;
* [[Greyout]]&lt;br /&gt;
* ‏‎[[NetKeen]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:DevelopmentIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
==Hacking==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* [[Introduction to PNDs]]&lt;br /&gt;
* [[Libpnd hub‏‎]]&lt;br /&gt;
* ‏‎[[Porting to GLES from GL‏]]&lt;br /&gt;
* [[Porting guide‎]]&lt;br /&gt;
* [[GLES]]&lt;br /&gt;
* [[GLESGAE‏‎]]&lt;br /&gt;
* [[GLBasic tutorial]]&lt;br /&gt;
* [[SGX drivers]]&lt;br /&gt;
* [[SDL]]‏&lt;br /&gt;
* [[SDL Controls‏‎]]&lt;br /&gt;
* ‏‎[[Floating Point Optimization‏‎]]&lt;br /&gt;
* [[Assembly Code Optimization‏‎]]&lt;br /&gt;
* [[Compile on the Pandora]]&lt;br /&gt;
* [[Cross-compiler‏‎‏‎]]&lt;br /&gt;
* [[Make and run simple PND‏‎]]&lt;br /&gt;
* [[Compo4AllSDK‏‎]]&lt;br /&gt;
* [[PXML specification]]&lt;br /&gt;
* [[PND repository specification]]&lt;br /&gt;
* [[PND management workflow‏‎]]&lt;br /&gt;
* [[New PND format]]&lt;br /&gt;
* [[Client Repository Communication API]]&lt;br /&gt;
* [[Mupen64plus dynamic recompiler‏‎]]&lt;br /&gt;
* [[Extend Utils]]&lt;br /&gt;
* [[Kernel build instructions]]‏&lt;br /&gt;
* [[Kernel interface]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
 [[File:Pandora_logo_small.png|link=Logo|left|50px]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| ''Unofficial source of info, [[Openpandora GmbH]] or [[Openpandora Ltd]] not responsible for content.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=5310</id>
		<title>Special:Badtitle/NS100:FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=5310"/>
		<updated>2011-02-03T10:55:29Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: /* Que ne peut-elle pas faire? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | Traduction en cours. &amp;lt;br/&amp;gt;Cette FAQ est principalement destinée aux gens ne connaissant pas la Pandora. Il se peut que certaines parties soient désuètes. &amp;lt;br/&amp;gt;Si vous cherchez des informations spécifiques, lisez le [[FR:User manual | manuel de l'utilisateur non officiel]] et les [[FR:Tutorials and documentation | tutoriaux]]. }}&lt;br /&gt;
&lt;br /&gt;
==Les Bases==&lt;br /&gt;
===Qu'est-ce que la Pandora?===&lt;br /&gt;
La Pandora est un ordinateur de poche destiné au jeu, un [http://fr.wikipedia.org/wiki/Ultra-Mobile_PC UMPC], un baladeur multimédia, un [http://fr.wikipedia.org/wiki/Mobile_internet_device MID] et bien d'autres acronymes tendance.&lt;br /&gt;
&lt;br /&gt;
===Que peut-elle faire?===&lt;br /&gt;
Il y a déjà un grand nombre d'applications disponibles et tous les jours, de nouvelles sont disponibles.&lt;br /&gt;
&lt;br /&gt;
Voici quelques-unes des choses possibles avec la Pandora:&lt;br /&gt;
* Jouer à des [[games|jeux]] [http://fr.wikipedia.org/wiki/Homebrew homebrew] développés pour la Pandora.&lt;br /&gt;
* Utiliser des [[emulators|émulateurs]]&lt;br /&gt;
* Surfer sur internet&lt;br /&gt;
* Discuter sur les messageries instantanées&lt;br /&gt;
* Ecouter de la musique&lt;br /&gt;
* Regarder des vidéos&lt;br /&gt;
* Visualiser des images&lt;br /&gt;
* Voir et éditer des textes&lt;br /&gt;
&lt;br /&gt;
En fait, la plupart des choses que vous faites sur un PC seront possibles à faire avec la Pandora (jusqu'à un certain point)&lt;br /&gt;
&lt;br /&gt;
===Que ne peut-elle pas faire?===&lt;br /&gt;
Bien que la Pandora soit une console portable extrêmement versatile, elle a des limitations. Comme la plupart des téléphones mobiles modernes (smartphones) elle utilise un processeur basé sur l'architecture ARM, l'OMAP3530 de Texas Instruments. Cette architecture de processeur est très différente de l'architecture X86 des processeurs de PC trouvables dans les Netbook et les tours.&lt;br /&gt;
Ce qui signifie que les applications qui tournent sur un PC X86 devront être portées pour fonctionner sur la Pandora.&lt;br /&gt;
&lt;br /&gt;
Certaines application étant propriétaires, elles ne seront pas disponibles tant que la société propriétaire porte elle-même le logiciel sur la Pandora. De plus, certains logiciels, tournant parfaitement sur un PC ayant un processeur X86 de 600MHz, risquent de ne pas fonctionner sur la Pandora, même après portage. Le processeur ARM, même si il permet à la Pandora d'avoir une autonomie énorme sur la batterie, n'est pas sans inconvénients.&lt;br /&gt;
&lt;br /&gt;
Cette explication du portage de logiciel a été écrite sur le forum par WizardStan:&lt;br /&gt;
&amp;quot;Je compare l'émulation à une boite et des blocs de bois de différentes formes. La Pandora est la boite et les blocs sont le puzzle qui doit rentrer dans la boite. La NES ou le Gameboy sont de petits puzzle : on voit que les blocs rentreront facilement dans la boite, on pourrait pratiquement les jeter dedans sans avoir à résoudre le puzzle. La SNES et la Mega Drive sont un peu plus gros : il faut au moins résoudre certaines parties du puzzle pour que ça rentre, mais une bonne partie peut simplement être jetée dans la boite, et si on résout suffisamment le puzzle, il reste de la place pour rajouter des fonctions. Avec la N64 et la PS1, vous avez une grosse pile de blocs et il est imaginable qu'en les arrangeant vraiment bien, il y ait moyen de les faire rentrer, peut-être avec un tout petit peu d'espace libre, mais pas plus. Pour la Dreamcast et la PSP la pile est encore plus importante : si le puzzle peut être fait dans la boite, il rentrera tout juste, mais il ne faudra faire aucune erreur.&lt;br /&gt;
&lt;br /&gt;
(Cette liste n'est pas complète.)&lt;br /&gt;
Voici quelques applications qui ne fonctionnent pas et ne fonctionneront probablement jamais sur la Pandora:&lt;br /&gt;
* Skype&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* WINE&lt;br /&gt;
* Windows Office&lt;br /&gt;
* Netflix&lt;br /&gt;
&lt;br /&gt;
Une liste en constante évolution reprenant les évaluations de la probabilité qu'un logiciel fonctionne sur la Pandora est disponible sur [http://pandorawiki.org/Will_X_run_on_the_Pandora%3F cette page].&lt;br /&gt;
&lt;br /&gt;
===Par qui est-elle créée?===&lt;br /&gt;
Les acteurs principaux de ce projet sont Craig &amp;quot;[http://boards.openpandora.org/index.php?/user/2-craigix/ Craigix]&amp;quot; Rothwell, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=9395 MWeston]&amp;quot; Weston, Michael &amp;quot;[http://boards.openpandora.org/index.php?/user/1-evildragon/ EvilDragon]&amp;quot; Mrozek et M. Fatih &amp;quot;[http://forum.gp2xtr.com/index.php?action=profile;u=1 mfk]&amp;quot; Kilic. Bien entendu des douzaines d'autres membres du forum officiel de la Pandora et du forum GP32X ont été impliqués dans le développement du hardware. L'aspect logiciel du développement de la Pandora nous a fourni un système relativement stable mais qui nécessite encore d'être peaufiné.&lt;br /&gt;
&lt;br /&gt;
===Are those guys part of Game Park / GamePark Holdings?===&lt;br /&gt;
[http://en.wikipedia.org/wiki/GamePark Game Park] (the Korean company which made the [http://en.wikipedia.org/wiki/Gp32 GP32]) and [http://en.wikipedia.org/wiki/GamePark_Holdings GamePark Holdings] (the Korean company that made the [http://en.wikipedia.org/wiki/GP2X GP2X]) have nothing to do with the Pandora project. Several of the lead developers are regional distributors for the GP32 and GP2X handhelds, but they are not subsidiaries of those manufacturers. The Pandora project is partially inspired by the open source handhelds that came before it - the GP32 and GP2X - but takes the hardware and software to the next logical level. There is also overlap in the developer and user communities for the Pandora, GP32, and GP2x (the official Pandora forums are currently hosted on the GP32X boards).&lt;br /&gt;
&lt;br /&gt;
===How does the Pandora compare to the GP2X?===&lt;br /&gt;
Very favorably. Rough estimates put the Pandora CPU at about 3x as powerful as the GP2X.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39958&amp;amp;view=findpost&amp;amp;p=578750] Here are a few additional ways in which the Pandora improves upon the GP2X:&lt;br /&gt;
* More RAM, internal storage, and removable storage options&lt;br /&gt;
* Possibility of emulating more advanced consoles (N64)&lt;br /&gt;
* Better emulation of already supported consoles (SNES,PS1)&lt;br /&gt;
* Significantly better 3D hardware and software support&lt;br /&gt;
* Larger, higher resolution display (with touch screen)&lt;br /&gt;
* 10 hrs with included internal rechargeable battery&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
* QWERTY Keyboard and analog controls&lt;br /&gt;
&lt;br /&gt;
===Do you really expect it to compete with the PSP / DS / eeePC / etc?===&lt;br /&gt;
No, we don't.  Pandora is very different than anything currently available.  It is designed to serve a niche market of hobbyists and retro/indie gamers.  We are aware that much of the general public will not need or appreciate Pandora's feature set.  It is more portable than a UMPC or eeePC, and it has far superior gaming controls.  Pandora is much more powerful than a PSP or DS, and with it's high resolution screen and qwerty [[keypad]] is more capable of general computing activities.  These features come at the expense of a higher cost than commercial gaming handhelds and a steeper learning curve than traditional ultra mobile PCs.  Not everybody will be willing to make the trade off and try something new.&lt;br /&gt;
&lt;br /&gt;
===Où puis-je acheter une Pandora?===&lt;br /&gt;
Le premier lot de Pandoras est épuisé, mais les pré-commandes sont en cours pour le second lot [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=97&amp;amp;Itemid=34&amp;amp;lang=en ici].&lt;br /&gt;
&lt;br /&gt;
===When will it be ready?===&lt;br /&gt;
We have about 1400 shipped to customers as of: 2011-01-11.  Due to a large backlog of orders, delivery of new orders is estimated at 3-4 months. Current information is available on the official website [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=98&amp;amp;Itemid=13&amp;amp;lang=en  here], and in the official news forum [http://boards.openpandora.org/index.php?/forum/17-official-openpandora-news/  here].&lt;br /&gt;
&lt;br /&gt;
===What Colors will be available?===&lt;br /&gt;
Pandora will only be available in black for now.  Future editions, if they exist, ''may'' be available in different colors.&lt;br /&gt;
&lt;br /&gt;
===What accessories are available?===&lt;br /&gt;
Currently a Pandora branded case, a TV out cable and replacement batteries are available, though as of mid-2010 production of the TV out cable has not started yet.  The lead developers are currently entertaining other possibilities.[http://www.gp32x.com/board/index.php?showtopic=41686]&lt;br /&gt;
&lt;br /&gt;
A page in this wiki has been started to list potential generic [[Accessories|accessories and peripherals]] that will work with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===What if there's something wrong with it? Does it have a warranty?===&lt;br /&gt;
By law there is a one year warranty, and the developers have stated they will replace faulty hardware. [http://www.gp32x.com/board/index.php?showtopic=43984&amp;amp;st=0&amp;amp;p=645110&amp;amp;#entry645110] [http://www.gp32x.com/board/index.php?showtopic=43628&amp;amp;st=15&amp;amp;p=637425&amp;amp;#entry637425] [http://www.gp32x.com/board/index.php?showtopic=42289&amp;amp;st=0&amp;amp;p=612864&amp;amp;#entry612864] LCDs with noticeable dead pixels will also be replaced.&lt;br /&gt;
&lt;br /&gt;
===Will there be some release parties?===&lt;br /&gt;
Yes of couse:&lt;br /&gt;
[[Party|Party Here!]]&lt;br /&gt;
&lt;br /&gt;
==Hardware Questions==&lt;br /&gt;
===Why does the system look like it does?===&lt;br /&gt;
The Pandora project has been a group effort from the beginning.  The hardware development team designed Pandora based on specifications requested by potential users.  The main physical features - qwerty [[keyboard]], dual analog pads, clamshell design, pocketable size - were considered important by most of the community.  The physical appearance of Pandora is a result of getting all the necessary hardware into a pocket sized device while keeping the cost reasonable.  Many other layouts were considered, but the final design is the best possible solution.&lt;br /&gt;
&lt;br /&gt;
===What type of screen is it, LED or CCFL?===&lt;br /&gt;
The Pandora uses the same 800x480 LED screen as the Archos 605.&lt;br /&gt;
&lt;br /&gt;
===What kind of touch screen does it have? Is it multi-touch?===&lt;br /&gt;
The Pandora touchscreen is resistive. Resistive touchscreens cannot do multitouch like the iPhone or iPod Touch can, but they can do simplistic pressure sensing. Resistive touchscreens use a stylus for input, which is included. You can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscreen.&lt;br /&gt;
&lt;br /&gt;
===Can I draw using the touch screen?===&lt;br /&gt;
Notaz, who was working with the touch screen driver, says it can do some pressure sensing and returns around 16 different values for pressure[http://www.gp32x.com/board/index.php?showtopic=44980&amp;amp;st=15]. This is not sensitive the way Wacom tablets are, but should allow simple pressure sensitivity if applications are designed for it. For software development, it is accessible through standard Linux event interface (raw values), or tslib (calibrated).&lt;br /&gt;
&lt;br /&gt;
===Why doesn't the LCD touchscreen flip / rotate for a &amp;quot;tablet&amp;quot; mode?===&lt;br /&gt;
This is actually a patented idea.  Pandora could not have a hinge which either flipped all the way back or rotated without substantially increasing the cost (licensing fees) or risking a patent infringement lawsuit.&lt;br /&gt;
&lt;br /&gt;
===Why don't you use a slide out keyboard like the Nokia N810?===&lt;br /&gt;
This is also patented.  A lot of the good ideas are.&lt;br /&gt;
&lt;br /&gt;
===Why does it have a keyboard at all?===&lt;br /&gt;
Many people think Pandora is a gaming / emulation device only, but this is not true.  It was designed from early on to be a multifunction palmtop computer / UMPC as well as a gaming handheld.  Many desirable applications require a keyboard and the general consensus was that an on-screen keyboard wasn't good enough. For computing mode, the game controls are used for mouse, cursor and control keys.&lt;br /&gt;
&lt;br /&gt;
===Where does the stylus fit?===&lt;br /&gt;
The stylus provided with the Pandora fits in a slot on the right hand side, sliding in to fit parallel to the battery.&lt;br /&gt;
&lt;br /&gt;
===Why does Pandora only have 256MB of RAM?  Is that enough?===&lt;br /&gt;
The OMAP3530 SoC which powers the Pandora is currently only available with 256MB of RAM.  This is built into the chip.  It is not replaceable or expandable.  All of the major software developers have stated that 256MB will be more than enough for all tasks for which Pandora is suitable.  The PSP only has 32MB RAM and it certainly doesn't have any problem with high-end games.  Other handheld computing platforms like the Nokia N8x0 tablets and the iPhone also have only 128MB RAM, and it has certainly not limited them in any way. A recent Youtube video shows a customized version of Ubuntu working on the Pandora with plenty of RAM free[http://www.youtube.com/watch?v=I47F87FeLV8].&lt;br /&gt;
&lt;br /&gt;
===Why doesn't it have WiMax / GPS / accelerometers / etc?===&lt;br /&gt;
We had to draw the line somewhere.  Adding any more features would have increased the price.  Luckily Pandora has two [[USB_reference|USB host ports]], bluetooth, two SD slots with SDIO capability, and a serial UART for adding whatever additional widgets you want (such as a USB GPS system).  Solder pads were designed into the PCB for &amp;quot;hacking&amp;quot; in extra internal hardware.&lt;br /&gt;
&lt;br /&gt;
===What kind of battery will it have?===&lt;br /&gt;
Pandora will have a 4000mAh Lithium Polymer battery.  Batteries will be user-replaceable and spares will be sold by Pandora retailers.  5000mAh extended batteries may also be available.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=602568].  A replacement 4000mAh battery costs £14.99/€21.99/$29.99&lt;br /&gt;
&lt;br /&gt;
===How long will the battery last?===&lt;br /&gt;
Current estimates are around 10 hours for basic applications.[http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336] Actual battery runtime will vary based on the the software being run and peripherals in use. For instance, using Wifi constantly, or having it constantly polling will reduce the life by a couple hours, compared to disabling the wifi altogether. The [[Power modes]] page on this wiki has more information.&lt;br /&gt;
&lt;br /&gt;
===What about the power supply or power cable?===&lt;br /&gt;
The Pandora ships with a switching power supply with a standard cord socket which should function with 110V and 240V AC power.  These are either localised, or shipped with an appropriate adaptor.&lt;br /&gt;
&lt;br /&gt;
A PSP power supply will work fine with the Pandora [http://forum.openpandora.org/viewtopic.php?f=17&amp;amp;t=41&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a].&lt;br /&gt;
&lt;br /&gt;
===Is it be able to run from the AC Adaptor alone, without a battery connected?===&lt;br /&gt;
Originally, it was thought not, due to the design of the OMAP chipset appearing to require a battery to be connected. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=600811] However, it has now been confirmed that the Pandora DOES now work without a battery installed, although some features (like backlight) may have to be turned off via software to enable this[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806714]. The hardware tweak or tweaks have been performed as part of Pandora development, and are not something that the end user will have to worry about/perform[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806734][http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806808].&lt;br /&gt;
&lt;br /&gt;
Information from Mweston [http://www.gp32x.com/board/index.php?/topic/53635-so-are-the-batteries-tested-at-all/page__view__findpost__p__858065]&lt;br /&gt;
When no battery is found on AC adapter insertion, the unit goes into constant voltage mode which provides a constant 4.0V on the battery net. It doesn't like it if you put a battery in at this point because the TI chip doesn't appear to be designed to jump back to normal mode without a power cycle. It could do weird things like dump ridiculous amounts of current into the battery without software control. I liked the idea of letting customers power without a battery so we left this feature in but be aware of this restriction:&lt;br /&gt;
&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN. (not an angry sentence, just making it clear.) :)&lt;br /&gt;
&lt;br /&gt;
When the battery is inserted first, the system will power up using the normal mode. When the AC adapter is plugged in after this, it will power the system and charge the battery up to the limits set in software. Currently, Notaz and I have chosen 1A on the AC adapter and 600mA from the USB input. It can be changed by sending commands to the chip to alter these set numbers but that is a software lesson better learned from someone else. With the LCD off (lid closed perhaps) idling on the desktop, something like 750mA will go to the battery for a 6 hour charge time or so. With the system doing stuff and demanding more power, less current will go to the battery and it will charge slower. 1A was also chosen to consider thermal dissipation because the regulator of the TI chip is linear and wastes energy dropping the voltage from the 5V down to just above the cell voltage. You may notice the system feels warmer when the battery is more discharged than when it is full which is normal.&lt;br /&gt;
&lt;br /&gt;
I haven't had much luck hot swapping batteries while the system is live but I think it worked for ED once. For me, as soon as I pull the battery, the system resets. The power management chip seems to rely on the status of the thermistor in the battery and it if disappears, it can trigger events. Maybe there are software work arounds but I don't know.&lt;br /&gt;
&lt;br /&gt;
===Will it be able charge from USB?===&lt;br /&gt;
Yes, through the mini-AB OTG port. Whilst the Pandora is in use the charge rate may be so low as to make it impractical for normal purposes. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45902&amp;amp;view=findpost&amp;amp;p=683572]&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use USB and SDIO accessories with my Pandora?===&lt;br /&gt;
There would not be much point to having a [[USB_reference|USB]] host port if you couldn't.  Any USB or SDIO device should work with Pandora, as long as drivers are available.  Standard mass storage devices (USB memory sticks, keyboards, gamepads, external hard drives, etc.) should work fine out of the box.  Many devices like GPS receivers, EVDO modems and cameras should be compatible, but not necessarily all makes and models.  For a list of known-working devices see [[USB_compatibility_list|the USB compatibility list]]. More detailed info about using USB on the Pandora can be found [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use SDXC cards with my Pandora?===&lt;br /&gt;
Yes.  SDHC and SDXC cards will work in the Pandora.  The cards must be formatted with a compatible filesystem, such as fat32 or ext3.  If a card comes preformatted with exFAT, you will need to reformat.&lt;br /&gt;
&lt;br /&gt;
There is no electronic or physical difference between SDHC and SDXC.  Cards with larger capacities are marketed as SDXC.&lt;br /&gt;
&lt;br /&gt;
===Will my old USB 1.1 device work on the Pandora?===&lt;br /&gt;
You can't connect it to the main [[USB_reference|USB]] port, but you can to the OTG (On The Go) port with the appropriate adapter, active USB extension cable, or hub, since the OTG port accepts USB 1.1 devices.&lt;br /&gt;
&lt;br /&gt;
Only devices displaying the USB HIGH SPEED logo will work with the &amp;quot;regular&amp;quot; USB port on the Pandora.  Other USB devices can be used if a HIGH SPEED USB hub is connected between them and the Pandora.  (This translates the USB low speed and full speed transactions into High Speed transactions.)&lt;br /&gt;
&lt;br /&gt;
A USB standard-A male to USB standard-A female cable '''will not work''' as a hub.&lt;br /&gt;
&lt;br /&gt;
There are some devices that do not work at High Speed, and thus require a High Speed hub, but at the same time require more than the usual 100 mA. To provide the extra power, the hub used must be a powered hub (one that has a power cord you can plug in to the wall).&lt;br /&gt;
&lt;br /&gt;
You can find more detailed info about using the Pandora's two USB ports [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
''(Thanks to [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44611&amp;amp;view=findpost&amp;amp;p=657812 DAP] for the detailed information.)''&lt;br /&gt;
&lt;br /&gt;
===Will there be RTC, IrDA, RS-232?===&lt;br /&gt;
There will be RTC and RS-232 (CMOS level), but no IrDA.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have 'sleep' or 'hibernate' modes?===&lt;br /&gt;
Yes.  Pandora will support both suspend-to-RAM (sleep) and suspend-to-disk (hibernate) modes.  Entering these [[Power modes|power saving modes]] will be controlled by software can can be configured to happen when you press the power switch, close the lid, or only on command.&lt;br /&gt;
&lt;br /&gt;
===Can I return my Pandora if I have dead pixels?===&lt;br /&gt;
It has been stated[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44169&amp;amp;view=findpost&amp;amp;p=648776] that if the LCD contains noticeable dead pixels, they would replace the device.&lt;br /&gt;
&lt;br /&gt;
===Will any changes be made to the Pandora hardware after the initial batch of 4000?===&lt;br /&gt;
There is no ''intention'' to change anything between batches. Any changes made will be small and only out of necessity.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44163&amp;amp;view=findpost&amp;amp;p=648612]&lt;br /&gt;
&lt;br /&gt;
===How many keypresses can it detect at once?===&lt;br /&gt;
It can detect two &amp;quot;regular&amp;quot; keys being pressed at once[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44326&amp;amp;view=findpost&amp;amp;p=651104].  However, this restriction does not apply to the game controls, or the central &amp;quot;Menu&amp;quot; keys. Most PS/2 keyboards, for reference, provide 2-4 at a time, so there's not much difference.&lt;br /&gt;
&lt;br /&gt;
===Does it have a microphone?  Where is it placed?===&lt;br /&gt;
Yes it does.  The microphone is up in the right hinge hump in between the 9 and 0 buttons. It can be used with the lid open or closed since it has the hole facing up and slightly in toward the user (somewhat like the power LED).[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44133&amp;amp;view=findpost&amp;amp;p=647343]&lt;br /&gt;
&lt;br /&gt;
===What do the different board revisions mean?===&lt;br /&gt;
* MK0 - the original devkit board for developers.  Didn't have the Wifi module attached&lt;br /&gt;
* MK1 - internal prototyping (???) [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44470&amp;amp;view=findpost&amp;amp;p=653753]&lt;br /&gt;
* MK2 - the first batch of production models which will be in the final release.&lt;br /&gt;
&lt;br /&gt;
===How much does it weigh?===&lt;br /&gt;
* The prototypes weigh in at 270g. The final production model weighs slightly more, about 330g [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=91&amp;amp;Itemid=6&amp;amp;lang=en]&lt;br /&gt;
&lt;br /&gt;
==Emulation Questions==&lt;br /&gt;
===Which consoles and computer systems will Pandora emulate?===&lt;br /&gt;
Pandora has the technical capability to emulate nearly any video game console up to and including the PSX.  The system should also have no trouble with most 8 and 16 bit home computer systems.  Please be aware that while the Pandora has the capability to emulate dozens of game and computer systems, the necessary emulation software will need to be ported to the Pandora platform for each system.  See the [[Emulators|emulators page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Nintendo64?===&lt;br /&gt;
An N64 emulator is currently being worked on, but the N64 is a very difficult system to emulate. However, a few games already run at speeds many would consider playable.&lt;br /&gt;
&lt;br /&gt;
===What about the Nintendo DS?===&lt;br /&gt;
Definitely not in the near term.  It is possible that there will ''eventually'' be a DS emulator for Pandora, but there are major obstacles to overcome.  DS emulation is still in early development on x86 (PC), and the most advanced projects are highly optimized for that platform.  Even in cases where the source is available, it would take a lot of work and optimization to get something running on Pandora.  In other words, '''don't hold your breath'''.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Sega Dreamcast / Anything recent?===&lt;br /&gt;
Probably not.  Anything newer / more advanced than the Playstation that is not otherwise mentioned here is '''not likely''' to ever be emulated on Pandora in a useful manner. However, some developers believe it will be possible to emulate Dreamcast with dynamic recompilation at decent speed. [http://www.emudev.org/drkIIRaziel/?p=17]  An early attempt at a Dreamcast emulator is somewhat functional, but far too slow to be playable.&lt;br /&gt;
&lt;br /&gt;
===Can Pandora play any PC games without emulation?===&lt;br /&gt;
Provided the source code is freely available, the game's system requirements are reasonable and the game has been compiled to run on ARM processors, there is little stopping the Pandora from playing it too. &lt;br /&gt;
&lt;br /&gt;
===Can't I use Wine and run Windows games?===&lt;br /&gt;
No.[http://www.gp32x.com/board/index.php?/topic/47749-the-pandora-can-not-run-windows-or-wine]  Wine is not an Emulator, it's a wrapper for the Windows system libraries - it requires an x86 processor to actually run.  The Pandora uses an ARM processor.  It may be possible to run antiquated versions (3.1) of windows under emulation, but performance will be ''very'' poor.  For all intents and purposes, the Pandora cannot run any desktop version of Windows to any useful degree.  No amount of software trickery will ever change that.&lt;br /&gt;
&lt;br /&gt;
Note that there is an effort to port Wine to ARM[http://wiki.winehq.org/ARM], however this will only be useful for running Windows applications that have been specifically recompiled for ARM using Winelib. The hurdles are many: Wine's ARM port needs to be finished, Wine needs to be built properly for the Pandora, the application needs to work in Wine on a regular system, the application needs to be open source, the application needs to be rebuilt with Winelib, and the Winelib build needs to be packaged for the Pandora.&lt;br /&gt;
&lt;br /&gt;
Also note that, while Windows Mobile has been ported to ARM, there is no effort at this time to make Windows Mobile apps work in Wine.&lt;br /&gt;
&lt;br /&gt;
===Wouldn't this result in legal action because of the emulation?===&lt;br /&gt;
No more than an ordinary PC, UMPC, laptop, or GP2X would.&lt;br /&gt;
&lt;br /&gt;
===What sort of PC games will Pandora be able to play under emulation?===&lt;br /&gt;
We won't know for sure until there is an actual DOSBox port to try out.  Current guestimates put Pandora's DOS capabilities in the low to mid 386 range.[http://www.gp32x.com/board/index.php?showtopic=41268&amp;amp;hl=]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Software Questions==&lt;br /&gt;
===What OS will Pandora use?===&lt;br /&gt;
Pandora will run a customized build of Linux.  The OS that is pre-installed on the Pandora will be based on [http://www.angstrom-distribution.org/ Ångström], but there is be the option of running Ubuntu or other distributions from an SD card using [[Extend utils]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The build system uses [http://wiki.openembedded.net/index.php/Main_Page OpenEmbedded], which with Ångström evolved from OpenZaurus.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44171&amp;amp;view=findpost&amp;amp;p=648859]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In the videos it looks like DOS...===&lt;br /&gt;
That's a Linux command line - the original MK0 devboards were released to the developers before a GUI was available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What will the GUI be like?===&lt;br /&gt;
The basic UI is called Pmenu, which replaces the earlier port of Gmenu [http://www.gp32x.com/board/index.php?showtopic=47356&amp;amp;st=15&amp;amp;p=717126&amp;amp;#entry717126].  There are also options of running the &amp;quot;finger friendly&amp;quot; Matchbox window manager, or a full &amp;quot;desktop&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What software will run on Pandora out of the box?===&lt;br /&gt;
That depends on what has been written / ported when you buy one.  The Pandora will ship with basic apps like a web browser, text editor, and media player.  As the Pandora is running a version of Angstrom, (almost) anything in the [http://www.angstrom-distribution.org/repo Angstrom repository] should work out-of-the-box. Many programs in the standard x86 Linux repositories should be able to be ported with not much more than a recompile and possibly some graphical tweaks.  If you're not sure what that means, [http://www.gp32x.com/board/index.php?/topic/50873-linux-apps/page__st__20__p__785549&amp;amp;#entry785549 this explanation] might clear things up a bit.  You can also check the [http://www.gp32x.com/board/index.php?showtopic=40233 Planned Projects thread] on the forums for an idea of what else you might be able to expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will there be some sort of package manager?===&lt;br /&gt;
The Ångström OS uses the package management system opkg [http://en.wikipedia.org/wiki/Ipkg].&lt;br /&gt;
&lt;br /&gt;
Pandora specific releases, such as games and emulators will come as [[PND]] files. These are self contained archives, which contain metadata for the Pandora menu system. Any PND files on either of the SD cards will be automatically detected and shown in the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Firefox work on the Pandora?  What about extensions?===&lt;br /&gt;
Firefox is included in the Angstrom repository, so will either be pre-installed, or available to download. Extensions (such as AdBlock) should &amp;quot;just work&amp;quot; automatically, since they don't actually contain compiled code (they're a mix of javascript and xml data) - of course this is assuming the plugin developer hasn't been naughty and made major assumptions...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora support Flash streaming video or applications?===&lt;br /&gt;
The Official Flash player is not open source, but Adobe has opened up the Flash standards and dropped licensing fees for developers[http://blog.wired.com/monkeybites/2008/04/adobe-drops-lic.html], there is a very good chance that Pandora will have Flash support eventually, probably through a port of [http://www.gnu.org/software/gnash/ Gnash]&lt;br /&gt;
&lt;br /&gt;
Also, there are scripts for Firefox (such as VLCtube) which replaces flash video players with regular video plugins or exposes the actual video URL to download. Such scripts can be easily modified to use any native video player.&lt;br /&gt;
&lt;br /&gt;
Adobe have recently announced that they intend to release an ARM version of the Flash Player for a wide variety of devices, and it may be possible to adapt one of these for use on the Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to access files shared on my PC from the Pandora?===&lt;br /&gt;
It might not be included &amp;quot;out of the box&amp;quot;, but [http://www.samba.org/ Samba] (an application that &amp;quot;emulates&amp;quot; the Windows file sharing system) should be easy to port to the Pandora, which would allow you to browse your Windows shares as if your machine is just another windows PC (it works both ways, so you could create a shared &amp;quot;drop&amp;quot; folder on the Pandora too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to connect to the internet over my cell phone with the Pandora?===&lt;br /&gt;
The process of connecting a cellular phone to another device to be used as a cellular modem is called [http://en.wikipedia.org/wiki/Tethering tethering]. The Pandora will be capable of tethering over [[USB_reference|USB]] or over Bluetooth. You must have a phone that is capable of tethering, and you must have a service plan that allows internet access. Note that the act of tethering will probably violate your service agreement unless you're paying extra for a tethering plan. If your provider discovers you are tethering your phone without paying for the plan, you could get hit with extra charges.  The method for enabling tethering on any given phone varies by model. Instructions for most models can be found on [http://www.howardforums.com/ Howard Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I write software for Pandora?===&lt;br /&gt;
I don't know, can you?  Pandora will definitely be compatible with [http://www.libsdl.org/ SDL] and [http://en.wikipedia.org/wiki/OpenGL_ES OpenGL 2.0 ES] libraries.  There will likely be libraries for [http://www.python.org/ Python] and other languages as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to write software directly on the Pandora itself?===&lt;br /&gt;
&lt;br /&gt;
There is no reason why not.  Certainly it will be easy to get GCC running directly for writing C/C++ code.  Python doesn't need a compiler, so should just run, assuming the interpreter has been ported.&lt;br /&gt;
&lt;br /&gt;
A fully blown IDE would take more work, but plenty of open source IDEs exist, so could in theory be ported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have XXXX application?===&lt;br /&gt;
Maybe.  I suggest you [http://www.gp32x.com/board/index.php?act=Search&amp;amp;f= search the official forums] to see if anybody is working on the application you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nobody is working on XXXX application!  What do I do?===&lt;br /&gt;
The first thing you should do is make sure it ''can'' be ported.  Use the [http://www.gliffy.com/publish/1448256/ portability flowchart] to determine if a port of the software is possible.  Next, check to see if a similar application is under development.  If it looks like the program is portable, just be patient.  There are literally hundreds of games and applications that would be desirable on the Pandora, and only so many people who are capable of making them happen.  Most devs already have plans for their first projects, so just sit tight and wait for somebody to pick it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will other OSes be available?===&lt;br /&gt;
Almost certainly, but they are likely to be community developed. Gentoo is currently in development and available for testing.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45177&amp;amp;view=findpost&amp;amp;p=683369]  Xubuntu has been running and videoed.  [http://www.youtube.com/watch?v=zOPNurKei0I]  A port of [http://www.riscos.info/index.php/RISC_OS_FAQ RISC OS] is also in the works.[http://www.riscosopen.org/forum/forums/5/topics/166]&lt;br /&gt;
&lt;br /&gt;
Refer to [[Software projects#Operating Systems|Software projects]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
===Can the Pandora run Microsoft Windows?===&lt;br /&gt;
No. Microsoft Windows requires an x86 processor. The Pandora uses an ARM processor, and therefore it cannot run Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What about Windows CE?  That supports ARM processors!===&lt;br /&gt;
Yes, in theory you could run WinCE, although you'd need to pay Microsoft for the privilege [http://www.microsoft.com/windowsembedded/en-us/products/windowsce/default.mspx] (and wouldn't be free to distribute it.)&lt;br /&gt;
&lt;br /&gt;
This still wouldn't let you run regular Windows applications, since they'd still be compiled for an x86 processor.  You'd only be able to run applications compiled specifically for WinCE/ARM.&lt;br /&gt;
&lt;br /&gt;
===Can I use Skype?===&lt;br /&gt;
There's currently no native version of Skype for the Pandora. If there will ever be one is up to the folks at Skype. There are Skype versions available for other ARM platforms, including Android platforms and the Nokia Internet Tablets. The Nokia devices in particular are quite similar to the Pandora in hardware- and software terms, so maybe there is a chance for a Pandora version of Skype in the future.&lt;br /&gt;
&lt;br /&gt;
===How can I make software for the Pandora?===&lt;br /&gt;
A basic tutorial is located [http://pandorawiki.org/GLBasic_tutorial here].&lt;br /&gt;
&lt;br /&gt;
==A propos du logo==&lt;br /&gt;
&lt;br /&gt;
===Je voudrais réaliser des images avec ce logo, où puis-je le trouver?===&lt;br /&gt;
Une version du [[logo]] réalisée par un fan est disponible pour usage non commercial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quelle est la police de caractère utilisée pour Pandora?===&lt;br /&gt;
Personne ne le sait. [[Craigix]] pense qu'elle a été dessinée, selon un de ses messages.&lt;br /&gt;
&lt;br /&gt;
[http://www.myfonts.com/WhatTheFont/ WhatTheFont], malgré la précision de leur service, ne la retrouve pas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N'est-il pas fort similaire du logo SGI?===&lt;br /&gt;
Le logo utilisé par SiliconGraphics, avant leur refonte graphique, est effectivement ressemblante. Cependant leur ancien logo était en 3D, les arêtes arrières de la boite étaient visibles et les lignes se pliaient de manière différente de celle du logo Pandora.&lt;br /&gt;
De plus, le thème du cube est utilisé dans de nombreux autres logos tels que la GameCube, par exemple.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=5309</id>
		<title>Special:Badtitle/NS100:FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=5309"/>
		<updated>2011-02-03T10:52:21Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: /* What ''can't'' it do? */  translation FR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | Traduction en cours. &amp;lt;br/&amp;gt;Cette FAQ est principalement destinée aux gens ne connaissant pas la Pandora. Il se peut que certaines parties soient désuètes. &amp;lt;br/&amp;gt;Si vous cherchez des informations spécifiques, lisez le [[FR:User manual | manuel de l'utilisateur non officiel]] et les [[FR:Tutorials and documentation | tutoriaux]]. }}&lt;br /&gt;
&lt;br /&gt;
==Les Bases==&lt;br /&gt;
===Qu'est-ce que la Pandora?===&lt;br /&gt;
La Pandora est un ordinateur de poche destiné au jeu, un [http://fr.wikipedia.org/wiki/Ultra-Mobile_PC UMPC], un baladeur multimédia, un [http://fr.wikipedia.org/wiki/Mobile_internet_device MID] et bien d'autres acronymes tendance.&lt;br /&gt;
&lt;br /&gt;
===Que peut-elle faire?===&lt;br /&gt;
Il y a déjà un grand nombre d'applications disponibles et tous les jours, de nouvelles sont disponibles.&lt;br /&gt;
&lt;br /&gt;
Voici quelques-unes des choses possibles avec la Pandora:&lt;br /&gt;
* Jouer à des [[games|jeux]] [http://fr.wikipedia.org/wiki/Homebrew homebrew] développés pour la Pandora.&lt;br /&gt;
* Utiliser des [[emulators|émulateurs]]&lt;br /&gt;
* Surfer sur internet&lt;br /&gt;
* Discuter sur les messageries instantanées&lt;br /&gt;
* Ecouter de la musique&lt;br /&gt;
* Regarder des vidéos&lt;br /&gt;
* Visualiser des images&lt;br /&gt;
* Voir et éditer des textes&lt;br /&gt;
&lt;br /&gt;
En fait, la plupart des choses que vous faites sur un PC seront possibles à faire avec la Pandora (jusqu'à un certain point)&lt;br /&gt;
&lt;br /&gt;
===Que ne peut-elle pas faire?===&lt;br /&gt;
Bien que la Pandora soit une console portable extrêmement versatile, elle a des limitations. Comme la plupart des téléphones mobiles modernes (smartphones) elle utilise un processeur basé sur l'architecture ARM, l'OMAP3530 de Texas Instruments. Cette architecture de processeur est très différente de l'architecture X86 des processeurs de PC trouvables dans les Netbook et les tours.&lt;br /&gt;
Ce qui signifie que les applications qui tournent sur un PC X86 devront être portées pour fonctionner sur la Pandora.&lt;br /&gt;
&lt;br /&gt;
Certaines application étant propriétaires, elles ne seront pas disponibles tant que la société propriétaire porte elle-même le logiciel sur la Pandora. De plus, certains logiciels, tournant parfaitement sur un PC ayant un processeur X86 de 600MHz, risquent de ne pas fonctionner sur la Pandora, même après portage. Le processeur ARM, même si il permet à la Pandora d'avoir une autonomie énorme sur la batterie, n'est pas sans inconvénients.&lt;br /&gt;
&lt;br /&gt;
Cette explication du portage de logiciel a été écrite sur le forum par WizardStan:&lt;br /&gt;
&amp;quot;Je compare l'émulation à une boite et des blocs de bois de différentes formes. La Pandora est la boite et les blocs sont le puzzle qui doit rentrer dans la boite. La NES ou le Gameboy sont de petits puzzle : on voit que les blocs rentreront facilement dans la boite, on pourrait pratiquement les jeter dedans sans avoir à résoudre le puzzle. La SNES et la Mega Drive sont un peu plus gros : il faut au moins résoudre certaines parties du puzzle pour que ça rentre, mais une bonne partie peut simplement être jetée dans la boite, et si on résout suffisamment le puzzle, il reste de la place pour rajouter des fonctions. Avec la N64 et la PS1, vous avez une grosse pile de blocs et il est imaginable qu'en les arrangeant vraiment bien, il y ait moyen de les faire rentrer, peut-être avec un tout petit peu d'espace libre, mais pas plus. Pour la Dreamcast et la PSP la pile est encore plus importante : si le puzzle peut être fait dans la boite, il rentrera tout juste, mais il ne faudra faire aucune erreur.&lt;br /&gt;
&lt;br /&gt;
(Cette liste n'est pas complète.)&lt;br /&gt;
Voici quelques applications qui ne fonctionnent pas et ne fonctionneront probablement jamais sur la Pandora:&lt;br /&gt;
* Skype&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* WINE&lt;br /&gt;
* Windows Office&lt;br /&gt;
* Netflix&lt;br /&gt;
&lt;br /&gt;
Une liste en constante évolution reprenant ces logiciels est disponible sur [http://pandorawiki.org/Will_X_run_on_the_Pandora%3F cette page].&lt;br /&gt;
&lt;br /&gt;
===Par qui est-elle créée?===&lt;br /&gt;
Les acteurs principaux de ce projet sont Craig &amp;quot;[http://boards.openpandora.org/index.php?/user/2-craigix/ Craigix]&amp;quot; Rothwell, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=9395 MWeston]&amp;quot; Weston, Michael &amp;quot;[http://boards.openpandora.org/index.php?/user/1-evildragon/ EvilDragon]&amp;quot; Mrozek et M. Fatih &amp;quot;[http://forum.gp2xtr.com/index.php?action=profile;u=1 mfk]&amp;quot; Kilic. Bien entendu des douzaines d'autres membres du forum officiel de la Pandora et du forum GP32X ont été impliqués dans le développement du hardware. L'aspect logiciel du développement de la Pandora nous a fourni un système relativement stable mais qui nécessite encore d'être peaufiné.&lt;br /&gt;
&lt;br /&gt;
===Are those guys part of Game Park / GamePark Holdings?===&lt;br /&gt;
[http://en.wikipedia.org/wiki/GamePark Game Park] (the Korean company which made the [http://en.wikipedia.org/wiki/Gp32 GP32]) and [http://en.wikipedia.org/wiki/GamePark_Holdings GamePark Holdings] (the Korean company that made the [http://en.wikipedia.org/wiki/GP2X GP2X]) have nothing to do with the Pandora project. Several of the lead developers are regional distributors for the GP32 and GP2X handhelds, but they are not subsidiaries of those manufacturers. The Pandora project is partially inspired by the open source handhelds that came before it - the GP32 and GP2X - but takes the hardware and software to the next logical level. There is also overlap in the developer and user communities for the Pandora, GP32, and GP2x (the official Pandora forums are currently hosted on the GP32X boards).&lt;br /&gt;
&lt;br /&gt;
===How does the Pandora compare to the GP2X?===&lt;br /&gt;
Very favorably. Rough estimates put the Pandora CPU at about 3x as powerful as the GP2X.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39958&amp;amp;view=findpost&amp;amp;p=578750] Here are a few additional ways in which the Pandora improves upon the GP2X:&lt;br /&gt;
* More RAM, internal storage, and removable storage options&lt;br /&gt;
* Possibility of emulating more advanced consoles (N64)&lt;br /&gt;
* Better emulation of already supported consoles (SNES,PS1)&lt;br /&gt;
* Significantly better 3D hardware and software support&lt;br /&gt;
* Larger, higher resolution display (with touch screen)&lt;br /&gt;
* 10 hrs with included internal rechargeable battery&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
* QWERTY Keyboard and analog controls&lt;br /&gt;
&lt;br /&gt;
===Do you really expect it to compete with the PSP / DS / eeePC / etc?===&lt;br /&gt;
No, we don't.  Pandora is very different than anything currently available.  It is designed to serve a niche market of hobbyists and retro/indie gamers.  We are aware that much of the general public will not need or appreciate Pandora's feature set.  It is more portable than a UMPC or eeePC, and it has far superior gaming controls.  Pandora is much more powerful than a PSP or DS, and with it's high resolution screen and qwerty [[keypad]] is more capable of general computing activities.  These features come at the expense of a higher cost than commercial gaming handhelds and a steeper learning curve than traditional ultra mobile PCs.  Not everybody will be willing to make the trade off and try something new.&lt;br /&gt;
&lt;br /&gt;
===Où puis-je acheter une Pandora?===&lt;br /&gt;
Le premier lot de Pandoras est épuisé, mais les pré-commandes sont en cours pour le second lot [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=97&amp;amp;Itemid=34&amp;amp;lang=en ici].&lt;br /&gt;
&lt;br /&gt;
===When will it be ready?===&lt;br /&gt;
We have about 1400 shipped to customers as of: 2011-01-11.  Due to a large backlog of orders, delivery of new orders is estimated at 3-4 months. Current information is available on the official website [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=98&amp;amp;Itemid=13&amp;amp;lang=en  here], and in the official news forum [http://boards.openpandora.org/index.php?/forum/17-official-openpandora-news/  here].&lt;br /&gt;
&lt;br /&gt;
===What Colors will be available?===&lt;br /&gt;
Pandora will only be available in black for now.  Future editions, if they exist, ''may'' be available in different colors.&lt;br /&gt;
&lt;br /&gt;
===What accessories are available?===&lt;br /&gt;
Currently a Pandora branded case, a TV out cable and replacement batteries are available, though as of mid-2010 production of the TV out cable has not started yet.  The lead developers are currently entertaining other possibilities.[http://www.gp32x.com/board/index.php?showtopic=41686]&lt;br /&gt;
&lt;br /&gt;
A page in this wiki has been started to list potential generic [[Accessories|accessories and peripherals]] that will work with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===What if there's something wrong with it? Does it have a warranty?===&lt;br /&gt;
By law there is a one year warranty, and the developers have stated they will replace faulty hardware. [http://www.gp32x.com/board/index.php?showtopic=43984&amp;amp;st=0&amp;amp;p=645110&amp;amp;#entry645110] [http://www.gp32x.com/board/index.php?showtopic=43628&amp;amp;st=15&amp;amp;p=637425&amp;amp;#entry637425] [http://www.gp32x.com/board/index.php?showtopic=42289&amp;amp;st=0&amp;amp;p=612864&amp;amp;#entry612864] LCDs with noticeable dead pixels will also be replaced.&lt;br /&gt;
&lt;br /&gt;
===Will there be some release parties?===&lt;br /&gt;
Yes of couse:&lt;br /&gt;
[[Party|Party Here!]]&lt;br /&gt;
&lt;br /&gt;
==Hardware Questions==&lt;br /&gt;
===Why does the system look like it does?===&lt;br /&gt;
The Pandora project has been a group effort from the beginning.  The hardware development team designed Pandora based on specifications requested by potential users.  The main physical features - qwerty [[keyboard]], dual analog pads, clamshell design, pocketable size - were considered important by most of the community.  The physical appearance of Pandora is a result of getting all the necessary hardware into a pocket sized device while keeping the cost reasonable.  Many other layouts were considered, but the final design is the best possible solution.&lt;br /&gt;
&lt;br /&gt;
===What type of screen is it, LED or CCFL?===&lt;br /&gt;
The Pandora uses the same 800x480 LED screen as the Archos 605.&lt;br /&gt;
&lt;br /&gt;
===What kind of touch screen does it have? Is it multi-touch?===&lt;br /&gt;
The Pandora touchscreen is resistive. Resistive touchscreens cannot do multitouch like the iPhone or iPod Touch can, but they can do simplistic pressure sensing. Resistive touchscreens use a stylus for input, which is included. You can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscreen.&lt;br /&gt;
&lt;br /&gt;
===Can I draw using the touch screen?===&lt;br /&gt;
Notaz, who was working with the touch screen driver, says it can do some pressure sensing and returns around 16 different values for pressure[http://www.gp32x.com/board/index.php?showtopic=44980&amp;amp;st=15]. This is not sensitive the way Wacom tablets are, but should allow simple pressure sensitivity if applications are designed for it. For software development, it is accessible through standard Linux event interface (raw values), or tslib (calibrated).&lt;br /&gt;
&lt;br /&gt;
===Why doesn't the LCD touchscreen flip / rotate for a &amp;quot;tablet&amp;quot; mode?===&lt;br /&gt;
This is actually a patented idea.  Pandora could not have a hinge which either flipped all the way back or rotated without substantially increasing the cost (licensing fees) or risking a patent infringement lawsuit.&lt;br /&gt;
&lt;br /&gt;
===Why don't you use a slide out keyboard like the Nokia N810?===&lt;br /&gt;
This is also patented.  A lot of the good ideas are.&lt;br /&gt;
&lt;br /&gt;
===Why does it have a keyboard at all?===&lt;br /&gt;
Many people think Pandora is a gaming / emulation device only, but this is not true.  It was designed from early on to be a multifunction palmtop computer / UMPC as well as a gaming handheld.  Many desirable applications require a keyboard and the general consensus was that an on-screen keyboard wasn't good enough. For computing mode, the game controls are used for mouse, cursor and control keys.&lt;br /&gt;
&lt;br /&gt;
===Where does the stylus fit?===&lt;br /&gt;
The stylus provided with the Pandora fits in a slot on the right hand side, sliding in to fit parallel to the battery.&lt;br /&gt;
&lt;br /&gt;
===Why does Pandora only have 256MB of RAM?  Is that enough?===&lt;br /&gt;
The OMAP3530 SoC which powers the Pandora is currently only available with 256MB of RAM.  This is built into the chip.  It is not replaceable or expandable.  All of the major software developers have stated that 256MB will be more than enough for all tasks for which Pandora is suitable.  The PSP only has 32MB RAM and it certainly doesn't have any problem with high-end games.  Other handheld computing platforms like the Nokia N8x0 tablets and the iPhone also have only 128MB RAM, and it has certainly not limited them in any way. A recent Youtube video shows a customized version of Ubuntu working on the Pandora with plenty of RAM free[http://www.youtube.com/watch?v=I47F87FeLV8].&lt;br /&gt;
&lt;br /&gt;
===Why doesn't it have WiMax / GPS / accelerometers / etc?===&lt;br /&gt;
We had to draw the line somewhere.  Adding any more features would have increased the price.  Luckily Pandora has two [[USB_reference|USB host ports]], bluetooth, two SD slots with SDIO capability, and a serial UART for adding whatever additional widgets you want (such as a USB GPS system).  Solder pads were designed into the PCB for &amp;quot;hacking&amp;quot; in extra internal hardware.&lt;br /&gt;
&lt;br /&gt;
===What kind of battery will it have?===&lt;br /&gt;
Pandora will have a 4000mAh Lithium Polymer battery.  Batteries will be user-replaceable and spares will be sold by Pandora retailers.  5000mAh extended batteries may also be available.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=602568].  A replacement 4000mAh battery costs £14.99/€21.99/$29.99&lt;br /&gt;
&lt;br /&gt;
===How long will the battery last?===&lt;br /&gt;
Current estimates are around 10 hours for basic applications.[http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336] Actual battery runtime will vary based on the the software being run and peripherals in use. For instance, using Wifi constantly, or having it constantly polling will reduce the life by a couple hours, compared to disabling the wifi altogether. The [[Power modes]] page on this wiki has more information.&lt;br /&gt;
&lt;br /&gt;
===What about the power supply or power cable?===&lt;br /&gt;
The Pandora ships with a switching power supply with a standard cord socket which should function with 110V and 240V AC power.  These are either localised, or shipped with an appropriate adaptor.&lt;br /&gt;
&lt;br /&gt;
A PSP power supply will work fine with the Pandora [http://forum.openpandora.org/viewtopic.php?f=17&amp;amp;t=41&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a].&lt;br /&gt;
&lt;br /&gt;
===Is it be able to run from the AC Adaptor alone, without a battery connected?===&lt;br /&gt;
Originally, it was thought not, due to the design of the OMAP chipset appearing to require a battery to be connected. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=600811] However, it has now been confirmed that the Pandora DOES now work without a battery installed, although some features (like backlight) may have to be turned off via software to enable this[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806714]. The hardware tweak or tweaks have been performed as part of Pandora development, and are not something that the end user will have to worry about/perform[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806734][http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806808].&lt;br /&gt;
&lt;br /&gt;
Information from Mweston [http://www.gp32x.com/board/index.php?/topic/53635-so-are-the-batteries-tested-at-all/page__view__findpost__p__858065]&lt;br /&gt;
When no battery is found on AC adapter insertion, the unit goes into constant voltage mode which provides a constant 4.0V on the battery net. It doesn't like it if you put a battery in at this point because the TI chip doesn't appear to be designed to jump back to normal mode without a power cycle. It could do weird things like dump ridiculous amounts of current into the battery without software control. I liked the idea of letting customers power without a battery so we left this feature in but be aware of this restriction:&lt;br /&gt;
&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN. (not an angry sentence, just making it clear.) :)&lt;br /&gt;
&lt;br /&gt;
When the battery is inserted first, the system will power up using the normal mode. When the AC adapter is plugged in after this, it will power the system and charge the battery up to the limits set in software. Currently, Notaz and I have chosen 1A on the AC adapter and 600mA from the USB input. It can be changed by sending commands to the chip to alter these set numbers but that is a software lesson better learned from someone else. With the LCD off (lid closed perhaps) idling on the desktop, something like 750mA will go to the battery for a 6 hour charge time or so. With the system doing stuff and demanding more power, less current will go to the battery and it will charge slower. 1A was also chosen to consider thermal dissipation because the regulator of the TI chip is linear and wastes energy dropping the voltage from the 5V down to just above the cell voltage. You may notice the system feels warmer when the battery is more discharged than when it is full which is normal.&lt;br /&gt;
&lt;br /&gt;
I haven't had much luck hot swapping batteries while the system is live but I think it worked for ED once. For me, as soon as I pull the battery, the system resets. The power management chip seems to rely on the status of the thermistor in the battery and it if disappears, it can trigger events. Maybe there are software work arounds but I don't know.&lt;br /&gt;
&lt;br /&gt;
===Will it be able charge from USB?===&lt;br /&gt;
Yes, through the mini-AB OTG port. Whilst the Pandora is in use the charge rate may be so low as to make it impractical for normal purposes. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45902&amp;amp;view=findpost&amp;amp;p=683572]&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use USB and SDIO accessories with my Pandora?===&lt;br /&gt;
There would not be much point to having a [[USB_reference|USB]] host port if you couldn't.  Any USB or SDIO device should work with Pandora, as long as drivers are available.  Standard mass storage devices (USB memory sticks, keyboards, gamepads, external hard drives, etc.) should work fine out of the box.  Many devices like GPS receivers, EVDO modems and cameras should be compatible, but not necessarily all makes and models.  For a list of known-working devices see [[USB_compatibility_list|the USB compatibility list]]. More detailed info about using USB on the Pandora can be found [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use SDXC cards with my Pandora?===&lt;br /&gt;
Yes.  SDHC and SDXC cards will work in the Pandora.  The cards must be formatted with a compatible filesystem, such as fat32 or ext3.  If a card comes preformatted with exFAT, you will need to reformat.&lt;br /&gt;
&lt;br /&gt;
There is no electronic or physical difference between SDHC and SDXC.  Cards with larger capacities are marketed as SDXC.&lt;br /&gt;
&lt;br /&gt;
===Will my old USB 1.1 device work on the Pandora?===&lt;br /&gt;
You can't connect it to the main [[USB_reference|USB]] port, but you can to the OTG (On The Go) port with the appropriate adapter, active USB extension cable, or hub, since the OTG port accepts USB 1.1 devices.&lt;br /&gt;
&lt;br /&gt;
Only devices displaying the USB HIGH SPEED logo will work with the &amp;quot;regular&amp;quot; USB port on the Pandora.  Other USB devices can be used if a HIGH SPEED USB hub is connected between them and the Pandora.  (This translates the USB low speed and full speed transactions into High Speed transactions.)&lt;br /&gt;
&lt;br /&gt;
A USB standard-A male to USB standard-A female cable '''will not work''' as a hub.&lt;br /&gt;
&lt;br /&gt;
There are some devices that do not work at High Speed, and thus require a High Speed hub, but at the same time require more than the usual 100 mA. To provide the extra power, the hub used must be a powered hub (one that has a power cord you can plug in to the wall).&lt;br /&gt;
&lt;br /&gt;
You can find more detailed info about using the Pandora's two USB ports [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
''(Thanks to [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44611&amp;amp;view=findpost&amp;amp;p=657812 DAP] for the detailed information.)''&lt;br /&gt;
&lt;br /&gt;
===Will there be RTC, IrDA, RS-232?===&lt;br /&gt;
There will be RTC and RS-232 (CMOS level), but no IrDA.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have 'sleep' or 'hibernate' modes?===&lt;br /&gt;
Yes.  Pandora will support both suspend-to-RAM (sleep) and suspend-to-disk (hibernate) modes.  Entering these [[Power modes|power saving modes]] will be controlled by software can can be configured to happen when you press the power switch, close the lid, or only on command.&lt;br /&gt;
&lt;br /&gt;
===Can I return my Pandora if I have dead pixels?===&lt;br /&gt;
It has been stated[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44169&amp;amp;view=findpost&amp;amp;p=648776] that if the LCD contains noticeable dead pixels, they would replace the device.&lt;br /&gt;
&lt;br /&gt;
===Will any changes be made to the Pandora hardware after the initial batch of 4000?===&lt;br /&gt;
There is no ''intention'' to change anything between batches. Any changes made will be small and only out of necessity.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44163&amp;amp;view=findpost&amp;amp;p=648612]&lt;br /&gt;
&lt;br /&gt;
===How many keypresses can it detect at once?===&lt;br /&gt;
It can detect two &amp;quot;regular&amp;quot; keys being pressed at once[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44326&amp;amp;view=findpost&amp;amp;p=651104].  However, this restriction does not apply to the game controls, or the central &amp;quot;Menu&amp;quot; keys. Most PS/2 keyboards, for reference, provide 2-4 at a time, so there's not much difference.&lt;br /&gt;
&lt;br /&gt;
===Does it have a microphone?  Where is it placed?===&lt;br /&gt;
Yes it does.  The microphone is up in the right hinge hump in between the 9 and 0 buttons. It can be used with the lid open or closed since it has the hole facing up and slightly in toward the user (somewhat like the power LED).[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44133&amp;amp;view=findpost&amp;amp;p=647343]&lt;br /&gt;
&lt;br /&gt;
===What do the different board revisions mean?===&lt;br /&gt;
* MK0 - the original devkit board for developers.  Didn't have the Wifi module attached&lt;br /&gt;
* MK1 - internal prototyping (???) [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44470&amp;amp;view=findpost&amp;amp;p=653753]&lt;br /&gt;
* MK2 - the first batch of production models which will be in the final release.&lt;br /&gt;
&lt;br /&gt;
===How much does it weigh?===&lt;br /&gt;
* The prototypes weigh in at 270g. The final production model weighs slightly more, about 330g [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=91&amp;amp;Itemid=6&amp;amp;lang=en]&lt;br /&gt;
&lt;br /&gt;
==Emulation Questions==&lt;br /&gt;
===Which consoles and computer systems will Pandora emulate?===&lt;br /&gt;
Pandora has the technical capability to emulate nearly any video game console up to and including the PSX.  The system should also have no trouble with most 8 and 16 bit home computer systems.  Please be aware that while the Pandora has the capability to emulate dozens of game and computer systems, the necessary emulation software will need to be ported to the Pandora platform for each system.  See the [[Emulators|emulators page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Nintendo64?===&lt;br /&gt;
An N64 emulator is currently being worked on, but the N64 is a very difficult system to emulate. However, a few games already run at speeds many would consider playable.&lt;br /&gt;
&lt;br /&gt;
===What about the Nintendo DS?===&lt;br /&gt;
Definitely not in the near term.  It is possible that there will ''eventually'' be a DS emulator for Pandora, but there are major obstacles to overcome.  DS emulation is still in early development on x86 (PC), and the most advanced projects are highly optimized for that platform.  Even in cases where the source is available, it would take a lot of work and optimization to get something running on Pandora.  In other words, '''don't hold your breath'''.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Sega Dreamcast / Anything recent?===&lt;br /&gt;
Probably not.  Anything newer / more advanced than the Playstation that is not otherwise mentioned here is '''not likely''' to ever be emulated on Pandora in a useful manner. However, some developers believe it will be possible to emulate Dreamcast with dynamic recompilation at decent speed. [http://www.emudev.org/drkIIRaziel/?p=17]  An early attempt at a Dreamcast emulator is somewhat functional, but far too slow to be playable.&lt;br /&gt;
&lt;br /&gt;
===Can Pandora play any PC games without emulation?===&lt;br /&gt;
Provided the source code is freely available, the game's system requirements are reasonable and the game has been compiled to run on ARM processors, there is little stopping the Pandora from playing it too. &lt;br /&gt;
&lt;br /&gt;
===Can't I use Wine and run Windows games?===&lt;br /&gt;
No.[http://www.gp32x.com/board/index.php?/topic/47749-the-pandora-can-not-run-windows-or-wine]  Wine is not an Emulator, it's a wrapper for the Windows system libraries - it requires an x86 processor to actually run.  The Pandora uses an ARM processor.  It may be possible to run antiquated versions (3.1) of windows under emulation, but performance will be ''very'' poor.  For all intents and purposes, the Pandora cannot run any desktop version of Windows to any useful degree.  No amount of software trickery will ever change that.&lt;br /&gt;
&lt;br /&gt;
Note that there is an effort to port Wine to ARM[http://wiki.winehq.org/ARM], however this will only be useful for running Windows applications that have been specifically recompiled for ARM using Winelib. The hurdles are many: Wine's ARM port needs to be finished, Wine needs to be built properly for the Pandora, the application needs to work in Wine on a regular system, the application needs to be open source, the application needs to be rebuilt with Winelib, and the Winelib build needs to be packaged for the Pandora.&lt;br /&gt;
&lt;br /&gt;
Also note that, while Windows Mobile has been ported to ARM, there is no effort at this time to make Windows Mobile apps work in Wine.&lt;br /&gt;
&lt;br /&gt;
===Wouldn't this result in legal action because of the emulation?===&lt;br /&gt;
No more than an ordinary PC, UMPC, laptop, or GP2X would.&lt;br /&gt;
&lt;br /&gt;
===What sort of PC games will Pandora be able to play under emulation?===&lt;br /&gt;
We won't know for sure until there is an actual DOSBox port to try out.  Current guestimates put Pandora's DOS capabilities in the low to mid 386 range.[http://www.gp32x.com/board/index.php?showtopic=41268&amp;amp;hl=]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Software Questions==&lt;br /&gt;
===What OS will Pandora use?===&lt;br /&gt;
Pandora will run a customized build of Linux.  The OS that is pre-installed on the Pandora will be based on [http://www.angstrom-distribution.org/ Ångström], but there is be the option of running Ubuntu or other distributions from an SD card using [[Extend utils]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The build system uses [http://wiki.openembedded.net/index.php/Main_Page OpenEmbedded], which with Ångström evolved from OpenZaurus.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44171&amp;amp;view=findpost&amp;amp;p=648859]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In the videos it looks like DOS...===&lt;br /&gt;
That's a Linux command line - the original MK0 devboards were released to the developers before a GUI was available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What will the GUI be like?===&lt;br /&gt;
The basic UI is called Pmenu, which replaces the earlier port of Gmenu [http://www.gp32x.com/board/index.php?showtopic=47356&amp;amp;st=15&amp;amp;p=717126&amp;amp;#entry717126].  There are also options of running the &amp;quot;finger friendly&amp;quot; Matchbox window manager, or a full &amp;quot;desktop&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What software will run on Pandora out of the box?===&lt;br /&gt;
That depends on what has been written / ported when you buy one.  The Pandora will ship with basic apps like a web browser, text editor, and media player.  As the Pandora is running a version of Angstrom, (almost) anything in the [http://www.angstrom-distribution.org/repo Angstrom repository] should work out-of-the-box. Many programs in the standard x86 Linux repositories should be able to be ported with not much more than a recompile and possibly some graphical tweaks.  If you're not sure what that means, [http://www.gp32x.com/board/index.php?/topic/50873-linux-apps/page__st__20__p__785549&amp;amp;#entry785549 this explanation] might clear things up a bit.  You can also check the [http://www.gp32x.com/board/index.php?showtopic=40233 Planned Projects thread] on the forums for an idea of what else you might be able to expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will there be some sort of package manager?===&lt;br /&gt;
The Ångström OS uses the package management system opkg [http://en.wikipedia.org/wiki/Ipkg].&lt;br /&gt;
&lt;br /&gt;
Pandora specific releases, such as games and emulators will come as [[PND]] files. These are self contained archives, which contain metadata for the Pandora menu system. Any PND files on either of the SD cards will be automatically detected and shown in the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Firefox work on the Pandora?  What about extensions?===&lt;br /&gt;
Firefox is included in the Angstrom repository, so will either be pre-installed, or available to download. Extensions (such as AdBlock) should &amp;quot;just work&amp;quot; automatically, since they don't actually contain compiled code (they're a mix of javascript and xml data) - of course this is assuming the plugin developer hasn't been naughty and made major assumptions...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora support Flash streaming video or applications?===&lt;br /&gt;
The Official Flash player is not open source, but Adobe has opened up the Flash standards and dropped licensing fees for developers[http://blog.wired.com/monkeybites/2008/04/adobe-drops-lic.html], there is a very good chance that Pandora will have Flash support eventually, probably through a port of [http://www.gnu.org/software/gnash/ Gnash]&lt;br /&gt;
&lt;br /&gt;
Also, there are scripts for Firefox (such as VLCtube) which replaces flash video players with regular video plugins or exposes the actual video URL to download. Such scripts can be easily modified to use any native video player.&lt;br /&gt;
&lt;br /&gt;
Adobe have recently announced that they intend to release an ARM version of the Flash Player for a wide variety of devices, and it may be possible to adapt one of these for use on the Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to access files shared on my PC from the Pandora?===&lt;br /&gt;
It might not be included &amp;quot;out of the box&amp;quot;, but [http://www.samba.org/ Samba] (an application that &amp;quot;emulates&amp;quot; the Windows file sharing system) should be easy to port to the Pandora, which would allow you to browse your Windows shares as if your machine is just another windows PC (it works both ways, so you could create a shared &amp;quot;drop&amp;quot; folder on the Pandora too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to connect to the internet over my cell phone with the Pandora?===&lt;br /&gt;
The process of connecting a cellular phone to another device to be used as a cellular modem is called [http://en.wikipedia.org/wiki/Tethering tethering]. The Pandora will be capable of tethering over [[USB_reference|USB]] or over Bluetooth. You must have a phone that is capable of tethering, and you must have a service plan that allows internet access. Note that the act of tethering will probably violate your service agreement unless you're paying extra for a tethering plan. If your provider discovers you are tethering your phone without paying for the plan, you could get hit with extra charges.  The method for enabling tethering on any given phone varies by model. Instructions for most models can be found on [http://www.howardforums.com/ Howard Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I write software for Pandora?===&lt;br /&gt;
I don't know, can you?  Pandora will definitely be compatible with [http://www.libsdl.org/ SDL] and [http://en.wikipedia.org/wiki/OpenGL_ES OpenGL 2.0 ES] libraries.  There will likely be libraries for [http://www.python.org/ Python] and other languages as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to write software directly on the Pandora itself?===&lt;br /&gt;
&lt;br /&gt;
There is no reason why not.  Certainly it will be easy to get GCC running directly for writing C/C++ code.  Python doesn't need a compiler, so should just run, assuming the interpreter has been ported.&lt;br /&gt;
&lt;br /&gt;
A fully blown IDE would take more work, but plenty of open source IDEs exist, so could in theory be ported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have XXXX application?===&lt;br /&gt;
Maybe.  I suggest you [http://www.gp32x.com/board/index.php?act=Search&amp;amp;f= search the official forums] to see if anybody is working on the application you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nobody is working on XXXX application!  What do I do?===&lt;br /&gt;
The first thing you should do is make sure it ''can'' be ported.  Use the [http://www.gliffy.com/publish/1448256/ portability flowchart] to determine if a port of the software is possible.  Next, check to see if a similar application is under development.  If it looks like the program is portable, just be patient.  There are literally hundreds of games and applications that would be desirable on the Pandora, and only so many people who are capable of making them happen.  Most devs already have plans for their first projects, so just sit tight and wait for somebody to pick it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will other OSes be available?===&lt;br /&gt;
Almost certainly, but they are likely to be community developed. Gentoo is currently in development and available for testing.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45177&amp;amp;view=findpost&amp;amp;p=683369]  Xubuntu has been running and videoed.  [http://www.youtube.com/watch?v=zOPNurKei0I]  A port of [http://www.riscos.info/index.php/RISC_OS_FAQ RISC OS] is also in the works.[http://www.riscosopen.org/forum/forums/5/topics/166]&lt;br /&gt;
&lt;br /&gt;
Refer to [[Software projects#Operating Systems|Software projects]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
===Can the Pandora run Microsoft Windows?===&lt;br /&gt;
No. Microsoft Windows requires an x86 processor. The Pandora uses an ARM processor, and therefore it cannot run Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What about Windows CE?  That supports ARM processors!===&lt;br /&gt;
Yes, in theory you could run WinCE, although you'd need to pay Microsoft for the privilege [http://www.microsoft.com/windowsembedded/en-us/products/windowsce/default.mspx] (and wouldn't be free to distribute it.)&lt;br /&gt;
&lt;br /&gt;
This still wouldn't let you run regular Windows applications, since they'd still be compiled for an x86 processor.  You'd only be able to run applications compiled specifically for WinCE/ARM.&lt;br /&gt;
&lt;br /&gt;
===Can I use Skype?===&lt;br /&gt;
There's currently no native version of Skype for the Pandora. If there will ever be one is up to the folks at Skype. There are Skype versions available for other ARM platforms, including Android platforms and the Nokia Internet Tablets. The Nokia devices in particular are quite similar to the Pandora in hardware- and software terms, so maybe there is a chance for a Pandora version of Skype in the future.&lt;br /&gt;
&lt;br /&gt;
===How can I make software for the Pandora?===&lt;br /&gt;
A basic tutorial is located [http://pandorawiki.org/GLBasic_tutorial here].&lt;br /&gt;
&lt;br /&gt;
==A propos du logo==&lt;br /&gt;
&lt;br /&gt;
===Je voudrais réaliser des images avec ce logo, où puis-je le trouver?===&lt;br /&gt;
Une version du [[logo]] réalisée par un fan est disponible pour usage non commercial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quelle est la police de caractère utilisée pour Pandora?===&lt;br /&gt;
Personne ne le sait. [[Craigix]] pense qu'elle a été dessinée, selon un de ses messages.&lt;br /&gt;
&lt;br /&gt;
[http://www.myfonts.com/WhatTheFont/ WhatTheFont], malgré la précision de leur service, ne la retrouve pas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N'est-il pas fort similaire du logo SGI?===&lt;br /&gt;
Le logo utilisé par SiliconGraphics, avant leur refonte graphique, est effectivement ressemblante. Cependant leur ancien logo était en 3D, les arêtes arrières de la boite étaient visibles et les lignes se pliaient de manière différente de celle du logo Pandora.&lt;br /&gt;
De plus, le thème du cube est utilisé dans de nombreux autres logos tels que la GameCube, par exemple.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:Games&amp;diff=5308</id>
		<title>Special:Badtitle/NS100:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:Games&amp;diff=5308"/>
		<updated>2011-02-03T10:12:20Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: Copy of the english version, still need some translation, but most of it is done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Ces listes ont été mises à jour le 03/02/2011 pour inclure les nouveautés disponibles sur [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], et les forums de la communauté. Pour les autres types de logiciels, voyez les pages [[Software projects]] et [[Emulator list]]''&lt;br /&gt;
&lt;br /&gt;
Lorsque vous éditez cet article, si différentes versions d'un jeu sont distribuées, vérifiez que la &amp;quot;date de sortie&amp;quot; est la plus récente.&lt;br /&gt;
&lt;br /&gt;
Pour trier les jeux en fonction des catégories (Genre, Date de sortie, etc.) cliquez sur les petits carrés.&lt;br /&gt;
==Jeux Disponibles==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Note&lt;br /&gt;
|- style=&amp;quot;background: #FFD; text-align: center;&amp;quot;&lt;br /&gt;
|Les jeux dont le fond est '''jaune clair''' sont sortis d'abord sur la Pandora avant toute autre plateforme.&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Nom&lt;br /&gt;
!Date de sortie&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Auteur/Port Auteur&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Téléchargement&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Abe's Amazing Adventure]]&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,246 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57658-abes-amazing-adventure/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Abuse-SDL&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Tir (PLateforme)&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abuse.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54771-abuse-sdl/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|AlephOne Trilogy 0.23.1&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,143 Archive]&lt;br /&gt;
|[http://sourceforge.net/projects/marathon/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alien Blaster&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Alienblaster Team, Pickle (port)&lt;br /&gt;
|Tir vu du dessus&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,116 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amoebax&lt;br /&gt;
|2010-10-10&lt;br /&gt;
|Safareig Creatiu, Àlex Almarza, Jordi Fita, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/amoebax.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion][http://www.emma-soft.com/games/amoebax/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Angband&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Angband team, skeezix (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,94 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angry Drunken Dwarves&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Joe Wreschnig, EvilDragon (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/AngryDD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,41 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIpOrtal&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Joe Larson, CME (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,132 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ballgame ('''beta''')&lt;br /&gt;
|2010-10-25&lt;br /&gt;
|RomanH, Pixitu&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,227 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth v1.8.5-1&lt;br /&gt;
|2010-09-26&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Stratégie&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,25 Archive] [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.5/wesnoth-1.8.5-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; stable series&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth v1.9.4-1&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Stratégie&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.4/wesnoth-1.9.4-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; development series&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|2010-03-29&lt;br /&gt;
|Skeezix, codejedi&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/battlejewels20100329.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,48 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beat2X&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Rythme&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/beat2x.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,105 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bejeweled ('''beta''')&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bejeweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57167-bejeweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Biniax 2&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,160 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55349-pandora-biniax2-biniax2-for-pandora-v130 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlobWars v2 ('''beta''')&lt;br /&gt;
|2010-07-21&lt;br /&gt;
|Sigma.NL&lt;br /&gt;
|Stratégie&lt;br /&gt;
|&lt;br /&gt;
|[http://www.mediafire.com/file/s5eb33gdkv88d3r/blobwars-v2.tar Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Blocks of the Undead&lt;br /&gt;
|2011-01-08&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,270 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58134-blocks-of-the-undead/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BomberClone&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|BomberClone Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,149 Archive]&lt;br /&gt;
|Bomberman clone&lt;br /&gt;
|-&lt;br /&gt;
|Bos Wars&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Stratégie - temps réel&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/boswars.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55413-bos-wars/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Bubble Chains ('''beta''')&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bubble_chains.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57290-bubble-chains/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BubbMan 2 ('''beta''')&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|pymike, Tempel (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://randy.heydon.selfip.net/extra/BubbMan2.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,266 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58096-bubbman-2/ Discussion] {{HideableNotes|Default set at 700Mhz, but may work well at lower speeds}}&lt;br /&gt;
|-&lt;br /&gt;
|C-Dogs&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Lumaki, Pickle (port)&lt;br /&gt;
|Tir vu du dessus&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CDogs.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,42 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ceferino&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Don Ceferino Hazaña&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,103 Archive]&lt;br /&gt;
|Pang remake&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie Egg&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|Paul Brook&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,197 Archive]&lt;br /&gt;
|Clone du jeu 8-bit&lt;br /&gt;
|-&lt;br /&gt;
|Circus Linux&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|SS?&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Circuslinux.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55407-circuslinux-pnd-available/ Discussion] Circus Atari clone&lt;br /&gt;
|-&lt;br /&gt;
|Classic Invaders&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|Todd Steinackle, Gareth Francis (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,277 Archive]&lt;br /&gt;
|Space Invaders clone&lt;br /&gt;
|-&lt;br /&gt;
|Clonk2x (Clonk Planet)&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+C?&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,148 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/clonk2x.inf Apps]&lt;br /&gt;
|[http://www.clonk.de/ Website] [http://www.gp32x.com/board/index.php?/topic/55175-clonk-rage/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Color Lines ('''beta''')&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ColorLines.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen*&amp;lt;br/&amp;gt;aka. CGenius&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|CGenius team, Pickle (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,50 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58070-commander-genius-for-pandora-enhanced-keen-engine/ Discussion] Engine for CK&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Fields (pandora 0.2.1, general 0.5.3)&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Stratégie&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,203 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56583-crimson-fields-for-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|CromoZome&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|PokeParadox&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CromoZome.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,183 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome Website]&lt;br /&gt;
|-&lt;br /&gt;
|D1X-Rebirth&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|D2X-Rebirth&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Daimonin 0.10.1 (B5)&lt;br /&gt;
|2010-08-15&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/daimonin-0.10.1-Os.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55979-daimonin-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Deathtrap Remix&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Mindlord&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/deathtrap.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,100 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin 0.0.12&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|Yamara (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,225 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57117-defendguin/page__gopid__922761&amp;amp;#entry922761 Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin ('''beta''')&lt;br /&gt;
|2010-09-07&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/ac44cb/defendguin.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/187-defendguin/ Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/freedink.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Bolonkey&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,275 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58252-donkey-bolonkey/ Discussion] clone of Rat Poker&lt;br /&gt;
|-&lt;br /&gt;
|Eat the Whistle&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Etwhistle.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eboard with GNUChess&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|&lt;br /&gt;
|Chess&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,121 Archive]&lt;br /&gt;
|Internet play allowed&lt;br /&gt;
|-&lt;br /&gt;
|eDuke32SDL (Duke Nukem 3D)&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|eduke32 team&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/eduke32SDL.inf Apps]&lt;br /&gt;
|no music yet&lt;br /&gt;
|-&lt;br /&gt;
|Elemental 0.2&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Chaosmage&lt;br /&gt;
|Sandbox&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/elemental.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55303-elemental-0-2-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Enigma 1.01&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Whynodd&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,174 Archive]&lt;br /&gt;
|[http://www.nongnu.org/enigma/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)*&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Stratégie&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/FHeroes2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,44 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FishFillets&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,179 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flare ('''beta''')&lt;br /&gt;
|2011-01-25&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/flare.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58356-flare/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Formido&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/formido.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58322-formido/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FreeCiv 2.1.9&lt;br /&gt;
|2010-05-31&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|Stratégie&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,77 Archive]&lt;br /&gt;
|[http://freeciv.wikia.com/wiki/Main_Page Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|Fy.WoD! 2.1&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|Scntrblob&lt;br /&gt;
|Course&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,247 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GAV (GPL Arcade Volleyball)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,122 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine) 0.6.3*&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|JurnD (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,5,204 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/53848-has-anyone-done-anything-on-gemrb/page__view__findpost__p__888096 1] [http://www.gp32x.com/board/index.php?/topic/56677-gemrb/ 2] {{HideableNotes|Open-source implementation of Bioware's Infinity Engine, supports games including Baldurs Gate 2 and Planescape Torment}}&lt;br /&gt;
|-&lt;br /&gt;
|Giana's Return v1.0&lt;br /&gt;
|2011-01-01&lt;br /&gt;
|Gianas Team&amp;lt;br/&amp;gt;Pickle (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gianas-return.de/gr-v10-pandora.pnd Download]&amp;lt;br/&amp;gt;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,60 Archive]&lt;br /&gt;
|[http://www.gianas-return.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58054-gianas-return-v10-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gish ('''beta''')&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://pickle.gp2x.de/gish.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58034-gish/page__view__findpost__p__933707 Discussion] A bit slow&lt;br /&gt;
|-&lt;br /&gt;
|Globulation 2 (Glob 2)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Stratégie&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/glob2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58325-glob2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Games&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Compilation&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,221 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56993-gnome-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNU Robbo&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,280 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58318-gnu-roboo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNUGo (ccGO + CGoban)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Board&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,276 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58281-ccgo-gnugo/ Discussion] {{HideableNotes|Port of GNU Go with the frontends ccGO and CGoban}}&lt;br /&gt;
|-&lt;br /&gt;
|Gwelled ('''beta''')&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58354-gweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Heretic*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Heretic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,67 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hex-A-Hop&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,286 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58401-hex-a-hop/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Hexen*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,68 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hexen 2: Hammer of Thyrion*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,66 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infector&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,268 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58110-infector/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Jag ('''beta''')&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/jag.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57289-jag/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Jump n Blob&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,271 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kde games ('''beta''')&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Divers&lt;br /&gt;
|SS?&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/kde-games.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55569-kde-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ken's Labyrinth&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ken.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,176 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KETM (Kill Everything That Moves)&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Tir vu du dessus&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ketm.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54577-ketm/page__view__findpost__p__925774 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|King of Fighters (KOF): Flames of Courage&lt;br /&gt;
|2011-01-29&lt;br /&gt;
|mth411 (port)&lt;br /&gt;
|Baston&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,290 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58446-kof-king-of-fighters-on-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Kobo Deluxe&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|David Olofson, mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,267 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58109-kobo-deluxe/ GP32X] [http://boards.openpandora.org/index.php?/topic/928-kobo-deluxe/ OP] Music doesn't work yet&lt;br /&gt;
|-&lt;br /&gt;
|Kronos (Interpreter)*&lt;br /&gt;
|2010-05-21&lt;br /&gt;
|Skeezix (port)&lt;br /&gt;
|Aventure Textuelle&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/kronos.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,62 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lbreakout2&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Michael Speck&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,104 Archive]&lt;br /&gt;
|[http://lgames.sourceforge.net/index.php?project=LBreakout2 Website]&lt;br /&gt;
|- style=&amp;quot;background: #FFD&amp;quot;&lt;br /&gt;
|LemmingsSDL ('''beta''')&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|Miner49er&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net?&lt;br /&gt;
|[http://lessermatters.homeunix.com/LemmingsSDL/lemmings.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51581-lemmingssdl-networked/page__st__135__p__928674&amp;amp;#entry928674 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|LettersFall&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,292 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] spell words as fast you can&lt;br /&gt;
|-&lt;br /&gt;
|L'hôpital Pital&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Stratégie - tower defense&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,245 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1&amp;amp;2 (Prequ Engine) ('''beta''')&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Action-aventure&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=520 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58483-prequ-engine-another-lba-engine/ Discussion]. Works better than Twin-E version. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer]&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1&amp;amp;2 (TwinEngine/Twin-E)&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Action-aventure&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,288 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58403-twin-e-engine-for-lba-1-and-2/page__view__findpost__p__936049 Discussion]. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer]&lt;br /&gt;
|-&lt;br /&gt;
|LMarbles&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|MarkoeZ (port), daniel3000 (2nd port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,162 MarkoeZ] [http://www.hermocom.com/en/downloads/openpandora/LMarbles.pnd/ daniel3000]&lt;br /&gt;
|[http://lgames.sourceforge.net/ Website], [http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] (this game was ported twice)&lt;br /&gt;
|-&lt;br /&gt;
|The Lonely Tower v2.2&lt;br /&gt;
|2010-11-19&amp;lt;br /&amp;gt;2010-01-12&lt;br /&gt;
|Tempel&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|[http://randy.heydon.selfip.net/extra/The%20Lonely%20Tower-2.2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51441-the-lonely-tower/ Discussion]. The first Pandora game.&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings: The Fellowship of the Ring*&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|Michal Benes, EvilDragon (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,294 Archive]&lt;br /&gt;
|Engine for the game by Interplay. {{HideableNotes|Put the DOS game files in /pandora/appdata/lotr/}}&lt;br /&gt;
|-&lt;br /&gt;
|LPairs&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LPairs.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Memory game&lt;br /&gt;
|-&lt;br /&gt;
|LTris&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LTris.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Tetris clone&lt;br /&gt;
|-&lt;br /&gt;
|The Mana World&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|[http://mydedibox.fr/pandora/pnd/cpasjuste.tmw-0.0.29.1-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56506-the-mana-world-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|M.A.X. Reloaded ('''beta''') (aka. MAXR)&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|Stuckie (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/maxr.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56403-m-a-x-reloaded/ Discussion] Multiplayer doesn't work yet&lt;br /&gt;
|-&lt;br /&gt;
|Meritous&lt;br /&gt;
|2010-12-07&amp;lt;br/&amp;gt;2010-06-25&lt;br /&gt;
|EvilDragon (2nd port)&amp;lt;br/&amp;gt;TJ Hooka (port)&lt;br /&gt;
|Dungeon Crawler&lt;br /&gt;
|&lt;br /&gt;
|'''[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,256 ED's port]''' [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/meritous.inf Hooka's port]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__gopid__928726&amp;amp;#entry928726 Discussion] ED's port [http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__view__findpost__p__929360 doesn't crash] (hopefully)&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Magic&lt;br /&gt;
|2010-08-14&lt;br /&gt;
|Holger Schemel&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,184 Archive]&lt;br /&gt;
|[http://www.artsoft.org/mirrormagic Website]&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Bubble v0.4.0&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Laurent Belmonte&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,257 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57733-monkey-bubble/ Discussion] Like &amp;quot;Bubble Bobble&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|N-Speed&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Sami Kyöstilä, Tommi Inkil, Joonas Kerttula, mcobit (port)&lt;br /&gt;
|Course&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,289 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58421-n-speed/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Narcissu&lt;br /&gt;
|2010-05-11&lt;br /&gt;
|Insani, EvilDragon (port)&lt;br /&gt;
|Visual Novel&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,58 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Numpty Physics&lt;br /&gt;
|2010-06-15&lt;br /&gt;
|Tim Edmonds, Thomas Perl, Manolis (port)&lt;br /&gt;
|Dessin&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,93 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|openBOR&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|Senile Team, Pickle (port)&lt;br /&gt;
|Beat 'em up&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,111 Archive]&lt;br /&gt;
|Beats of Rage&lt;br /&gt;
|-&lt;br /&gt;
|OpenGlad&lt;br /&gt;
|2010-05-09&lt;br /&gt;
|Snowstorm Entertainment, Pickle (port)&lt;br /&gt;
|Stratégie&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenGlad.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,57 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenRedAlert (Command and Conquer: Red Alert)** ('''beta''')&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Stratégie - temp réel&lt;br /&gt;
|&lt;br /&gt;
|[http://maheld.heckel-web.pharmchem.uni-frankfurt.de/openredalert.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58123-openredalert/page__view__findpost__p__935817 Discussion]. Developer would like help.&lt;br /&gt;
|-&lt;br /&gt;
|OpenJazz*&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Alister, Pickle (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,55 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Openjazz.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54974-openjazz-update/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenLieroX&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Tir (Worms-like)&lt;br /&gt;
|Net&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,140 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenLieroX.inf Apps]&lt;br /&gt;
|[http://www.openlierox.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion] [http://www.gp32x.com/board/index.php?/topic/55132-openlierox/ Discussion (2)]&lt;br /&gt;
|-&lt;br /&gt;
|openPirates 0.0.0.2&lt;br /&gt;
|2010-07-03&lt;br /&gt;
|Pickle (Scott Smith)&lt;br /&gt;
|Stratégie&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,109 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54773-openpirates/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD (Transport Tycoon)&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|OpenTTD team, MistaGiggles (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,107 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54734-openttd-port/page__gopid__882049&amp;amp;#entry882049 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD 1.0.5 (Transport Tycoon)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|OpenTTD team, steven@starmice.net (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,284 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian v1.1&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/opentyrian/opentyrian-v1.0-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,155 Archive]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/432-Pandora-OpenTyrian-OpenTyrian-ported-to-Pandora-v1.0.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PacDudeHero 2&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,291 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Pacman clone&lt;br /&gt;
|-&lt;br /&gt;
|Paintown&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Baston&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/paintown.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58326-paintown/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #FFD&amp;quot;&lt;br /&gt;
|Pandora Panic&lt;br /&gt;
|2010-06-11&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/PPanic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,59 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FFD&amp;quot;&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|[http://www.fileden.com/files/2008/6/27/1978308//PoolPanic.pnd Download (zip)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46996-pandora-pool-panic-beta/page__view__findpost__p__897564 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora X-pilot NG 4.7.3&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/xpilot-ng-4.7.3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,192 Archive]&lt;br /&gt;
|[http://xpilot.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Acm&lt;br /&gt;
|2010-08-10&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Simulateur&lt;br /&gt;
|Net?&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,180 Archive]&lt;br /&gt;
|Flight simulator&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Blockrage&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/blockrage/pandora-blockrage-v0.2.3-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,161 Archive]&lt;br /&gt;
|[http://blockrage.sourceforge.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55343-pandora-blockrage-block-rage-for-pandora-v0-2-3 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Exult&lt;br /&gt;
|2010-08-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/exult-1.4.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,182 Archive]&lt;br /&gt;
|Replacement Ultima 7 engine&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Lopan&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/lopan/pandora-lopan-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/430-Pandora-Lopan-Mahjong-game-for-Pandora-v10.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PandoraNetPuzzle (WiiNetPuzzle)&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|chris_c&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,235 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57446-wiinetpuzzle/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-OpenSonic&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/opensonic-v1.3.0.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,187 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56005-pandora-opensonic-sonic-clone-for-pandora-v13/ Discussion][http://zx81.zx81.free.fr/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Ri-Li v2.0.1&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ri-li-v2.0.1.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,190 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58370-ri-li/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Simutrans&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|zx-81&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,198 Archive]&lt;br /&gt;
|Transportation simulation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tombstone/pandora-tombstone-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55318-pandora-tombstone-tombstone-city-for-pandora-v10/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #FFD&amp;quot;&lt;br /&gt;
|PandyWordSeek ('''beta''')&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|authoreyes&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|[http://www.markandmarina.com/code/pandywordseek.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55263-quick-personal-update-and-a-new-homebrew-pnd/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #FFD&amp;quot;&lt;br /&gt;
|Panjoust (demo)&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Plateforme&lt;br /&gt;
|x&lt;br /&gt;
|[http://kenai.com/projects/panjoust/downloads/download/Panjoust05-10-10Windowsand%2520Pandora.rar Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55107-panjoust-001-released/] [http://www.gp32x.com/board/index.php?/topic/56909-panjoust-new-beta/]&lt;br /&gt;
|-&lt;br /&gt;
|Pasang Emas&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|SS?&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,274 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58221-pasang-emas/ Discussion] Board game&lt;br /&gt;
|-&lt;br /&gt;
|Penguin Command&lt;br /&gt;
|2010-10-01&lt;br /&gt;
|Karl Bartel&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/penguin-command.inf Apps]&lt;br /&gt;
|Missile Command clone&lt;br /&gt;
|-&lt;br /&gt;
|PenguinZombiesPandora (SDLZombies)&lt;br /&gt;
|2010-07-29&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/sdlzombies.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PenguPop 2.2.4&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|Junoplay, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,166 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pingus&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/pingus-0.7.3-Os-upx.inf Apps]&lt;br /&gt;
|Lemmings-like game&lt;br /&gt;
|-&lt;br /&gt;
|PipePanic&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,285 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58396-pipepanic/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Volleyball&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|SS&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,278 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58301-pocket-volleyball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Powder&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/powder-114-Os-upx-pandora.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,253 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PowerManga v1.0.1&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|chris_c (port)&lt;br /&gt;
|Top-down shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,236 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|PrBoom*&lt;br /&gt;
|2011-01-30&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://pickle.gp2x.de/prboom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56700-prboom-with-picklelauncher-for-pandora/page__view__findpost__p__936645 Discussion] Enhanced Doom engine [http://prboom.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pushover&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,231 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57298-pushover/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|PyDance ('''beta''')&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Dance&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/397bff/pydancebeta%201.zip Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/56418-pydancebeta1/] [http://www.gp32x.com/board/index.php?/topic/56293-anki-friendly-intelligent-flashcards/]&lt;br /&gt;
|-&lt;br /&gt;
|QNetWalk ('''beta''')&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qnetwalk.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,64 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,65 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Racer&lt;br /&gt;
|2010-10-30&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Course&lt;br /&gt;
|SS&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/racer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,230 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57189-racer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rafkill ('''beta''')&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Top-down Shooter&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/rafkill.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58185-rafkill/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reign of Brains&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|emil10001&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://feigdev.com/ReignOfBrains.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,262 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reminiscence v0.1.11 (Flashback)*&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/reminiscence/reminiscence-v0.1.11-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55244-pandora-reminiscence-flashback-clone-for-pandora-v0110/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rezerwar&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,282 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58335-rezerwar/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|Reword&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|PurplePup&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,159 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55327-reword-0-5-1-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rise of the Triad*&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,145 Archive]&lt;br /&gt;
|[http://www.3drealms.com/rott/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rocks 'n' Diamonds&lt;br /&gt;
|2011-01-29&lt;br /&gt;
|Holger Schemel, Blue Ion (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,189 Archive]&lt;br /&gt;
|[http://www.artsoft.org/rocksndiamonds/ Website] Like Boulder Dash, Emerald Mine, Supaplex, Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Scarecrow Tobias ('''beta''')&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|MUMBL35, Paramultart&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://www.mediafire.com/?e3zyu4lmhszz9p6 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58228-side-scroller-engine/ Discussion] {{HideableNotes|MUMBL35 wants to use the engine to create another game, but would like an artist &amp;amp; coder to help him finish}}&lt;br /&gt;
|-&lt;br /&gt;
|SdlZombies&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|Philippe Brochard, MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,154 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shane's Chess Information Database (SCID)&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Shane Hudson, Pascal Georges&lt;br /&gt;
|Echecs&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,112 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|willikappler&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,142 Archive]&lt;br /&gt;
|[http://www.snowball.retrovertigo.de/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|SolarWolf v1.5&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|Magic Sam (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,252 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57694-solarwolf-for-the-pandora/ Discussion] Not a PND&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Robo Blast 2**&lt;br /&gt;
|2010-09-21&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|N+C&lt;br /&gt;
|[http://pickle.gp2x.de/srb2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56726-sonic-robo-blast-2-with-opengles/ Discussion] Put [http://www.srb2.org/download/ data files] in appdata/srb2&lt;br /&gt;
|-&lt;br /&gt;
|Sopwith ('''beta''')&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|shmup&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/sopwith.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58350-sopwith/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sound Fall&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Chris Thompson&lt;br /&gt;
|Son&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,101 Archive]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FFD&amp;quot;&lt;br /&gt;
|Sparks v0.4.5 ('''beta''')&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|hal9000&lt;br /&gt;
|Tir&lt;br /&gt;
|&lt;br /&gt;
|[http://julien.carme.free.fr/sparks/Sparks-0.4.5.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/745-sparks/ OP] [http://www.gp32x.com/board/index.php?/topic/57765-sparks/ GP32X] [http://www.gp32x.com/board/index.php?/topic/57148-sparks-a-vectorial-shooter/page__view__findpost__p__928922 GP32X (old)] May need [[overclocking]] to ~800Mhz&lt;br /&gt;
|-&lt;br /&gt;
|Spout&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Tir&lt;br /&gt;
|&lt;br /&gt;
|[http://projectinfinity.org.uk/lib/exe/fetch.php?media=homebrew:games:spout:downloads:spout.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,136 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:spout Website] [http://www.gp32x.com/board/index.php?/topic/55143-spout-1-0-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz&lt;br /&gt;
|2010-09-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,144 Archive]&lt;br /&gt;
|[http://www.sqrxz.de/?p=171 Website] [http://www.gp32x.com/board/index.php?/topic/55157-sqrxz-v0-9-9 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz 2&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,265 Archive]&lt;br /&gt;
|[http://www.sqrxz2.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58078-sqrxz-2-v080-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sudoku (fltk)&lt;br /&gt;
|2011-01-14&lt;br /&gt;
|chris_c (package)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,272 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58199-sudoku-fltk/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario War 1.7 April Fools Edition&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Baston - melée&lt;br /&gt;
|Net?&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,191 Archive]&lt;br /&gt;
|[http://smw.72dpiarmy.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Super Methane Bros.&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Mark Rombust&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,195 Archive]&lt;br /&gt;
|[http://methane.sourceforge.net/ Website] Runs with [[Ginge]]&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|Pickle (port), EvilDragon (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,73 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58343-supertux/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TecnoballZ&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tecnoballz.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58236-tecnoballz/ Discussion] Ported from Amiga&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Baston&lt;br /&gt;
|Net?&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/teeworlds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55374-teeworlds Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TetriCrisis 3 100% CPU&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,293 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Needs overclocking&lt;br /&gt;
|-&lt;br /&gt;
|Thruster 1.3&lt;br /&gt;
|2010-07-15&lt;br /&gt;
|Vilmos, PokeParadox (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Thruster.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,156 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55288-thruster-1-3-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TicTacToe From Hell&lt;br /&gt;
|2010-12-01&lt;br /&gt;
|Simone Tobia&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,255 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57718-tictactoe-from-hell/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tile World (Chip's Challenge)*&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tworld/pandora-tworld-v1.3-pnd.zip Download] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/tworld-13.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55211-pandora-tworld-tile-world-for-pandora-v13/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,157 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tower Toppler&lt;br /&gt;
|2011-01-07&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,269 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58124-tower-toppler/ Discussion] Nebulous/Castelian clone&lt;br /&gt;
|-&lt;br /&gt;
|Triplane Classic&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|Markku, Teemu, Henri&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/triplane-classic-1.04.01.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55736-triplane-classic/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tubularix v0.5.1.5&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Miguel Scudero&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,258 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57738-tubularix/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tux Football&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,281 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58319-tux-football/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|TuxRace ('''beta''')&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Course&lt;br /&gt;
|&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tuxrace.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57209-tuxrace/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters (Star Control 2)**&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Aventure&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/uqmasters.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54936-ur-quan-masters-is-it-really-that-good Discussion] See README for data files&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters (Star Control 2) (Pandora-Uqm)&lt;br /&gt;
|2010-08-21&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Aventure&lt;br /&gt;
|N+C&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pandora-uqm-v0.6.2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,194 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VoR (Variations on Rockdodger)&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,279 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58303-vor-variations-on-rockdodger/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL with Picklauncher*&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56977-wolf4sdl-with-pickelauncher-for-pandora/ Discussion] Supports both Wolf3d and SOD data&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Spear of Destiny)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL_SOD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,52 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wormux 0.2.9.1&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Stratégie&lt;br /&gt;
|N+S&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,158 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55321-wormux-0-2-9-1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xLinCity&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|Peters, Sharp, Keasley&lt;br /&gt;
|Stratégie&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,170 Archive]&lt;br /&gt;
|[http://lincity.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|XRick&lt;br /&gt;
|2010-07-22&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Plateforme&lt;br /&gt;
|x&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/xrick.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,165 Archive]&lt;br /&gt;
|[http://bigorno.net/xrick/ Website] [http://www.gp32x.com/board/index.php?/topic/55449-xrick-for-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xscorch (Scorched Earth)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Justin/Jacob, Pickle (port)&lt;br /&gt;
|Stratégie&lt;br /&gt;
|SS&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,152 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda 3T&lt;br /&gt;
|2010-11-15&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://sebt3.openpandora.org/beta/Zelda3T_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Hardware scaling version (software scaling works slow in one section)&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic 2.11B18 0.3alpha&lt;br /&gt;
|2010-08-16&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,188 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda OLB&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaOLB_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|-&lt;br /&gt;
|Zelda ROTH&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaROTH_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|}&lt;br /&gt;
''*Nécessite les données du jeu original.''&lt;br /&gt;
''**Nécessite le téléchargement des données disponibles gratuitement sur internet.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;MP est l'abréviation de &amp;quot;multiplayer&amp;quot;, multi-joueur.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | A propos de la colonne &amp;quot;MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|x || Pas de multi&lt;br /&gt;
|-&lt;br /&gt;
|SS || Sur la même console&lt;br /&gt;
|-&lt;br /&gt;
|SSC || Sur la même console avec des manettes supplémentaires&lt;br /&gt;
|-&lt;br /&gt;
|Net || Par le réseau&lt;br /&gt;
|-&lt;br /&gt;
|N+S || Par le réseau et en partageant la console&lt;br /&gt;
|-&lt;br /&gt;
|N+C || Par le réseau et avec des manettes supplémentaires&lt;br /&gt;
|-&lt;br /&gt;
|All || Toutes les possibilités&lt;br /&gt;
|}&lt;br /&gt;
==Jeux en cours de développement/portage==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Nom du projet&lt;br /&gt;
!Lien&lt;br /&gt;
!Status&lt;br /&gt;
!Auteur/Auteur du Port &lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|AE presents Revolt&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|Neil AE&lt;br /&gt;
|FPS&lt;br /&gt;
|-&lt;br /&gt;
|Albion&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Albion_%28game%29 Wikipedia] [http://wiki.gp2x.org/wiki/Albion GP2X Version]&lt;br /&gt;
|Wip, intention to port&lt;br /&gt;
|MH-T&lt;br /&gt;
|RPG {{HideableNotes|Already a port to GP2X&amp;amp;nbsp; Personally asked author if he plans to port this statically recompiled version}}&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury - The Trivial Adventures of Jack&lt;br /&gt;
|[http://www.sourceforge.net/projects/bluefury]&lt;br /&gt;
|WIP&lt;br /&gt;
|DragonAX&lt;br /&gt;
|2D Top-down shooter&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813]&lt;br /&gt;
|Working build (tested on PC)&lt;br /&gt;
|Svartalf&lt;br /&gt;
|RPG&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic Vortex&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter]&lt;br /&gt;
|WIP&lt;br /&gt;
|Ruben&lt;br /&gt;
|Dual stick 2D shooter&lt;br /&gt;
|-&lt;br /&gt;
|Eternity 6: The Waterphoenix&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/]&lt;br /&gt;
|WIP&lt;br /&gt;
|Darien&lt;br /&gt;
|Side Scroller / Beat 'em up&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836]&lt;br /&gt;
|Working build&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Blocks&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47662]&lt;br /&gt;
|wip (early in developement)&lt;br /&gt;
|Awekening&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|GuitarsOnFire&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/]&lt;br /&gt;
|working build&lt;br /&gt;
|Daid/JayFoxRox&lt;br /&gt;
|Rhythm game, {{HideableNotes|no native controls supported, possibly too slow - needs testing}}&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565]&lt;br /&gt;
|wip&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|-&lt;br /&gt;
|Human Condition (was TINCS)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46487][http://www.youtube.com/user/ButtermanHimself]&lt;br /&gt;
|wip&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|irrmaple&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52010-irrmaple/]&lt;br /&gt;
|&lt;br /&gt;
|Cloudef&lt;br /&gt;
|Maple Story clone&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://grapefruitopia.com/lerp/]&lt;br /&gt;
|working build&lt;br /&gt;
|benjymous&lt;br /&gt;
|Platformer (2D) / Physics / Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Mental&lt;br /&gt;
|&lt;br /&gt;
|Working build, tested on PC&lt;br /&gt;
|Colin Jones (xentalion)&lt;br /&gt;
|2D Horror Survival Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/]&lt;br /&gt;
|wip&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|- style=&amp;quot;background: #FFD&amp;quot;&lt;br /&gt;
|[[MogsVsDogs]]&lt;br /&gt;
|[http://pandorawiki.org/index.php?title=MogsVsDogs]&lt;br /&gt;
|Currently paused&lt;br /&gt;
|JayFoxRox, Gadgetoid, Pandora Community&lt;br /&gt;
|2.5D Puzzle/Action Game&lt;br /&gt;
|-&lt;br /&gt;
|Ms Driller&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|Wally&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|NAEV&lt;br /&gt;
|[http://code.google.com/p/naev/]&lt;br /&gt;
|wip (waiting for pandora to finish and test)&lt;br /&gt;
|bobbens&lt;br /&gt;
|Action/RPG/Sim&lt;br /&gt;
|-&lt;br /&gt;
|Nails Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961]&lt;br /&gt;
|wip&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Onee-sama Tasukete!&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/]&lt;br /&gt;
|wip&lt;br /&gt;
|Eniko&lt;br /&gt;
|Beat'Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pong&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/]&lt;br /&gt;
|WIP&lt;br /&gt;
|crysnamtodshire&lt;br /&gt;
|Arcade&lt;br /&gt;
|- style=&amp;quot;background: #FFD&amp;quot;&lt;br /&gt;
|PanMMO (working title)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/]&lt;br /&gt;
|wip&lt;br /&gt;
|Eniko&lt;br /&gt;
|MMORPG&lt;br /&gt;
|-&lt;br /&gt;
|Powermanga&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1&lt;br /&gt;
|&lt;br /&gt;
|working build - pickle fixing a bug&lt;br /&gt;
|Pickle&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Slitherlink&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/]&lt;br /&gt;
|WIP&lt;br /&gt;
|Mia&lt;br /&gt;
|Puzzle&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE&amp;amp;feature=channel_page]&lt;br /&gt;
|wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 2&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040]&lt;br /&gt;
|working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platformer&lt;br /&gt;
|- style=&amp;quot;background: #FFD&amp;quot;&lt;br /&gt;
|Wandor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/] [http://www.youtube.com/watch?v=Rgvf8efgqL0 video]&lt;br /&gt;
|WIP&lt;br /&gt;
|foxblock&lt;br /&gt;
|Side Scroller&lt;br /&gt;
|- style=&amp;quot;background: #FFD&amp;quot;&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655]&lt;br /&gt;
|working build&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto and the Vampires Tomb&lt;br /&gt;
|[http://spellboundgames.co.uk/]&lt;br /&gt;
|Released on Iphone&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|-&lt;br /&gt;
|XSwing Plus&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=43655&amp;amp;view=findpost&amp;amp;p=733021]&lt;br /&gt;
|wip&lt;br /&gt;
|Tobse&lt;br /&gt;
|Arcade&lt;br /&gt;
|-&lt;br /&gt;
|ZEQ2Lite&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl=]&lt;br /&gt;
|Work in progress&lt;br /&gt;
|MDave&lt;br /&gt;
|Dragonball Z Third Person Fighter/Shooter&lt;br /&gt;
|-&lt;br /&gt;
|Zdoom&lt;br /&gt;
|&lt;br /&gt;
|Completed build for GP2X, WIP for Pandora&lt;br /&gt;
|Adventus&lt;br /&gt;
|FPP&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46933]&lt;br /&gt;
|Wip&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot'Em Up&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Fr:Games| ]]&lt;br /&gt;
[[Category:Fr:Software]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=5023</id>
		<title>Talk:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=5023"/>
		<updated>2011-01-24T01:29:48Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: /* Making Games easier to translate and to maintain up-to-date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
Should we add here that there is now confirmed commercial support for the pandora? Magicman5421&lt;br /&gt;
: If one of the indie game houses has an anouncement on their site that we can link to, then yes.  Otherwise, wait for something to be available or at least officially announced.  Though if you want to make up a template for game entries, by all means :) [[User:Chip|Chip]] 04:31, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== subdividing released games ==&lt;br /&gt;
&lt;br /&gt;
at this point it may be worthwhile to further dividing the released games into lists which would allow someone who is looking for a game to find it on the list faster. Any ideas for how to split them up? The most obvious way would be type of game, shooter, strategy, platformer, etc.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Cheese|Cheese]] 22:58, 12 July 2010 (MEST)&lt;br /&gt;
:Why would you want to do this? I am heavily against the proposal. You can already sort them by category. Note in the introduction: &amp;quot;Please click on the little squares to sort by different categories.&amp;quot;. You can sort by genre, or by release date (useful, because you can see what's new since you last visited). [[User:Esn|Esn]] 13:27, 15 July 2010 (MEST)&lt;br /&gt;
::Well, it's a long list that will only be getting longer. I suppose it really doesn't matter, though. Another way to split it up would be original games (made by members of the community) and ports. This could actually be more useful since you can't easily see that right now. I guess you could add another column for that and then be able to sort it though. --[[User:Cheese|Cheese]] 20:20, 15 July 2010 (MEST)&lt;br /&gt;
:::I think that everything should be sorted by columns. As soon as you create separate lists, you break at least one of the things you can sort by. If you separate by genre, you can't sort by date anymore. Anyway, lists like this can become quite long before they get unmanageable. i.e. [http://editthis.info/animatsiya/List_of_Russian_animation_subtitled_in_English here's] another project that I'm involved in. [[User:Esn|Esn]] 00:35, 16 July 2010 (MEST)&lt;br /&gt;
:::Separating original games and ports could be useful. There's an easy way it could be done right now - either create a new column, as you said, or simply move the &amp;quot;port&amp;quot; to before the author's name. That way when you click &amp;quot;sort&amp;quot; on author, all the ports will be in one place. The only possibly bad thing about this is that original games and ports by the same author will be in two separate places (a third way that avoids this problem is putting &amp;quot;Port&amp;quot; as the first thing in the &amp;quot;notes&amp;quot; column if it's a port). Also, is it always clear what is original and what is a port, or can there be some confusion sometimes? (something in between?) [[User:Esn|Esn]] 00:44, 16 July 2010 (MEST)&lt;br /&gt;
::::After considering the options, I think it makes the most sense to create another column. I can see three possibilities for classing the game: Community made (port or otherwise), Port of Commercial game (eg. Doom, Quake, ROTT, Hexen, etc.), and port of free game (Supertux, Battle for Wesnoth, etc). But I don't know what the header for it would be called. --[[User:Cheese|Cheese]] 03:02, 16 July 2010 (MEST)&lt;br /&gt;
:::::Why not just use the existing &amp;quot;notes&amp;quot; column for that? Making extra columns is a bit drastic, and I think we should avoid it if there's a simpler option. Also, the &amp;quot;port of commercial game&amp;quot; thing is already covered by having those asterisks. Also... I'm not entirely sure why this would be very useful. I can think of a few other things that might have more justification for columns. i.e. License. I didn't include it because I figured it would be better to not make too many columns that aren't directly useful to most users, because the more you add, the more complex it becomes for editors to add new content. [[User:Esn|Esn]] 04:23, 16 July 2010 (MEST)&lt;br /&gt;
::::::I'm a user, and when I'm looking for a new game to try it's something I often take into consideration. I don't necessarily care about the license so much when I want to play a game, so long as it's free to be distributed (a thing which the asterisks do take care of). I agree it's a little drastic... however it's the only solution I can come up with that would let you sort the list in a way that would help you find, for example, games made by the Pandora community. Unless you were to split it into multiple lists, but then that adds complexity for editors as well. I'd like to also add that theres a similar, older, discussion already on the wiki, [[Talk:Software_projects | here]]. --[[User:Cheese|Cheese]] 05:05, 16 July 2010 (MEST)&lt;br /&gt;
:::::::We could add the text to the existing &amp;quot;Notes&amp;quot; column, and it would be sortable that way. All other links/commentary that are currently in &amp;quot;Notes&amp;quot; can come after, since they don't need to be alphabetically sorted anyway. Is this okay?&lt;br /&gt;
:::::::I still think that the line between &amp;quot;port&amp;quot; and &amp;quot;original&amp;quot; may be too blurry to be useful... I think that it's more of a continuum rather than a straight line. For example, if someone makes a tetris clone, is that a &amp;quot;port&amp;quot; or is it &amp;quot;original&amp;quot;? Also, if someone makes a game for the Pandora but makes it cross-platform so that it runs on PCs and Macs as well (as many games do these days), does it cease being &amp;quot;original&amp;quot;? Or if the game is made simultaneously for Pandora and other platforms? [[User:Esn|Esn]] 07:08, 16 July 2010 (MEST)&lt;br /&gt;
:::::::Sorry, one more thing... maybe a column for multiplayer options? Pandora can have different types of multiplayer. Some games have none, some have netplay (i.e. Ur-Quan Masters should have it, I think), some if you hook up an extra controller, some [http://www.gp32x.com/board/index.php?/topic/55284-2-player-1-pandora-games/ 2-player on 1 Pandora] (either turn-based, or maybe one person simultaneously uses the right controls as the other uses the left). I think that would be a justified and easy-to-define use of a column... [[User:Esn|Esn]] 07:22, 16 July 2010 (MEST)&lt;br /&gt;
::::::::Ah... you don't know the true definition of a port is then. From Wikipedia: ''In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.'' So, by definition, a Tetris clone would not be port, while the engines which have been ported that play the commercial games would be. I've considered the issue of someone making a game for multiple platforms, basically if the game was made by someone in the Pandora community it should be classified as a community made game (regardless of the platform it was made for or who ported it, BattleJewels, for example). Games made by other open source communities which have not made the game with the Pandora in mind at all are deserving of a third category (which I had mentioned above).&lt;br /&gt;
::::::::As for the additional columns, see my post in the talk page for games. A multiplayer column would definitely be pretty useful. --[[User:Cheese|Cheese]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::Maybe I didn't know the exact definition, but maybe that definition isn't very useful... &amp;quot;port of commercial game&amp;quot; is already covered by the asterisks, so we're left with two options: &amp;quot;Community made (port or otherwise)&amp;quot; and &amp;quot;port of free game&amp;quot;. Basically (correct me if I'm wrong), like a qualification of the &amp;quot;author&amp;quot; column: &amp;quot;one of ours&amp;quot; vs. &amp;quot;outsider&amp;quot;, with an arbitrary line drawn in the sand marking where exactly the idea can be said to germinate. What about when someone ports a game that originated somewhere else, but then adds substantial features to it? Or what if the port is done by the same author who did the original game for other systems, but he just uploads it to the File Archive and doesn't actually sign up on the forums and become part of the community (I think there might've been some like this already)? Anyway, since the multiplayer is uncontroversial, I guess I'll go and add it... [[User:Esn|Esn]] 10:58, 16 July 2010 (MEST)&lt;br /&gt;
::::::::::Yeah, I see what you mean, there will be the occasional game that doesn't quite fit into either of those. I'd think it would be safer to put your two examples into the category of games which were made by other open source communities. Some of the less obvious ones would have to be discussed a bit, like, how much modification was done to the original game? The asterisks don't allow you to sort, so I still think there's some value in showing this. Adding it to another column still adds width to the whole table and limits the sorting options a bit. Can we agree that if I can reclaim some of the width by hiding the notes column that it should be added? --[[User:Cheese|Cheese]] 19:09, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::::Just looked into the collapsing notes, it looks like an admin would have to add some javascript into [[MediaWiki:Common.js]]. Since that's the case it's actually more customizable than I thought. I'd like to have a template for the notes, so we could just do something like: &amp;lt;nowiki&amp;gt;{{Notes|note=Notes go here}}&amp;lt;/nowiki&amp;gt; and that would be added to any notes cell with more than just something very brief, I count one entry like that, maybe 4 if you're picky. The result would be that a &amp;quot;more&amp;quot; link would be in the cell and you'd click it to see the notes. Not perfect, but simple enough not to be overly cumbersome and it means the notes can be as long as you like without messing up the table on page load. I've installed a copy of mediawiki on my local server to test this, and once I figure it out I can send EvilDragon the changes to be applied. --[[User:Cheese|Cheese]] 05:18, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::Another thing... I just tried this page at 800x480, it's a tight fit. Hiding the notes would still be useful, but it wouldn't give enough room for another column. We can compress the Multiplayer column by calling it MP then either a symbol or a couple characters, we'd need a glossary at the bottom of the list, but I don't think that's really an issue. I'm going to make the change and let you revert it if you don't like it. If it works we can use the same style to get the community made/commercial column I want while hardly adding any width to it. --[[User:Cheese|Cheese]] 05:58, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::The &amp;quot;more&amp;quot; hide feature sounds like a neat idea. I hope you get it to work. The MP column is nice as well, but I'm not sure about one thing. There are currently 3 MP categories: &amp;quot;SS&amp;quot; (single system), &amp;quot;Net&amp;quot; (networked play) and &amp;quot;Both&amp;quot;. But it seems to me that &amp;quot;SS&amp;quot; currently would include both those games that only require a single system, and those that require a system + a separate USB controller plugged in. I'm also a bit unsure about Networked play - would any game under the &amp;quot;Net&amp;quot; category have both internet and non-internet (i.e. LAN) multiplayer? [[User:Esn|Esn]] 06:48, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Let's do an &amp;quot;SSC&amp;quot; (single system with external controller) category then. With the networked play, it's unlikely that a game for the Pandora would ever be totally online without LAN or LAN only. By supporting one you have to support the other, due to the way networks are set up. The only exception I can think of is if you're forced to connect to an external server (as in the case of an MMORPG). --[[User:Cheese|Cheese]] 07:56, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Oh yeah, there's no way to tell if &amp;quot;both&amp;quot; means Net and SSC or Net and SS. Maybe &amp;quot;N+C&amp;quot; (net + single system w/ controller), &amp;quot;N+S&amp;quot; (net+single system), and &amp;quot;all&amp;quot; or something? Though then it begins to get complicated. --[[User:Cheese|Cheese]] 08:02, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::::That sounds fine, and isn't too bad as long as the complexity stops there. :) I suspect that some combinations will never be used anyway. i.e. it's a bit hard to imagine a game that will use both SS and SS-C. Could happen, but seems unlikely. I guess if there is one, we could use &amp;quot;SS/C&amp;quot;. [[User:Esn|Esn]] 19:00, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Commercial games==&lt;br /&gt;
I propose that any future commercial games can be separated from the rest simply by having the row be a certain colour. I think yellow (style=&amp;quot;background: #ffff90&amp;quot;) would do nicely. [[User:Esn|Esn]] 07:12, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Hideable notes ==&lt;br /&gt;
&lt;br /&gt;
I'm about to send a PM to ED to get him to apply the changes to Common.js that would allow for notes to be hideable. Once that happens, take a look at the GemBR entry to see it or for an example. It is done like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{HideableNotes|text goes here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Cheese|Cheese]] 07:35, 18 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
OK, he applied the changes but there was an error. I've found it though and hopefully it'll get updated quickly. --[[User:Cheese|Cheese]] 07:08, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
It's working now. --[[User:Cheese|Cheese]] 18:43, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
I made the template slightly simpler. I'm going to look into stopping it from having the page jump to the top on every click, it's bothering me. --[[User:Cheese|Cheese]] 09:06, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, me as well. [[User:Esn|Esn]] 01:50, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==xRick==&lt;br /&gt;
xRick needs original game files? That's odd, the GP32 version doesn't. [[User:Esn|Esn]] 10:52, 23 July 2010 (MEST)&lt;br /&gt;
:OK, it doesn't but at the same time does. I misinterpreted what the XRick website said (''I have written the xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and &amp;quot;Rick Dangerous&amp;quot; remains a trademark of its owners'') to mean that you had to get the data on your own but after looking again it seems that it's actually included. --[[User:Cheese|Cheese]] 20:13, 23 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== to be added ==&lt;br /&gt;
&lt;br /&gt;
I don't have the time to add them myself right now, but here's a list of stuff that needs to be added right now:&lt;br /&gt;
*Mirror Magic&lt;br /&gt;
*CromoZone&lt;br /&gt;
*Pandora-OpenSonic&lt;br /&gt;
*Sqrxz&lt;br /&gt;
*Daimonin&lt;br /&gt;
*Pandora-ri-li&lt;br /&gt;
*Pandora X-pilot NG&lt;br /&gt;
*Nethack&lt;br /&gt;
*Super Mario War&lt;br /&gt;
*FreeSCI&lt;br /&gt;
&lt;br /&gt;
I'm probably missing a couple of them, feel free to edit the list and I'll add them when I get a chance (probably on Sunday). --[[User:Cheese|Cheese]] 05:28, 21 August 2010 (MEST)&lt;br /&gt;
:I added FreeSCI to &amp;quot;emulators&amp;quot; on the rationale that ScummVM is also there. I'm not a technical guy, so I don't know if that's right. [[User:Esn|Esn]] 12:44, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The major thing that this list lacks compared to the file archives, which makes it less usable for average people, is a way to easily, quickly see a screenshot of the game. I especially like how it's done on the File Archive, where mousing over the name of a program on one of the columns will make a screenshot show up in the middle of the screen, which goes away when you move your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
Is it possible to program something like this for the wiki, as well? [[User:Esn|Esn]] 22:54, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
:No promises, but I should be able to add this. Maybe not exactly like how it's done on the File Archive, but similar. I'll try to come up with an elegant way of doing it. --[[User:Cheese|Cheese]] 03:38, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::I'm done this finally. Add it like this: &amp;lt;nowiki&amp;gt;{{ImgPreview|imgURL=http://www.pandorawiki.org/images/PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::We just need to wait for ED to apply the changes. &lt;br /&gt;
&lt;br /&gt;
::I'm not sure how you want to go about using this, I think either just putting it inside of the notes column or creating a column at the end would work fine. The &amp;quot;links&amp;quot; are just displayed as [ss] (as in, ScreenShot) right now, but that can always be changed or an icon or something later. --[[User:Cheese|Cheese]] 04:06, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::I think adding another column after &amp;quot;notes&amp;quot; would be best (as narrow as the MP one). Hey, what about if the images are hosted on the wiki? Do I still have to put in the full URL? [[User:Esn|Esn]] 04:51, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::Also, I don't suppose it would be possible to simplify it at this point, for example by changing &amp;quot;ImgURL&amp;quot; to just &amp;quot;url&amp;quot; (lowercase)? It would save a lot of time when doing dozens of these. And it's pretty obvious that it's the URL of the image, because the tag is called ImgPreview after all. [[User:Esn|Esn]] 04:53, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==More Categories==&lt;br /&gt;
Do you think it would be useful to have a version number heading and column, as well as a last updated heading and column? Because at the moment sorting by date only shows release date. The other two would give a good indication of activity of a game.&lt;br /&gt;
&lt;br /&gt;
Also, is it intended to have wiki pages for individual games too? That's potentially where we could include the screenshots, like on the old GP2X wiki.&lt;br /&gt;
--[[User:Jrpritchard|jrpritchard]] 07:08, 3 November 2010 (MET)&lt;br /&gt;
:I don't understand the argument for version numbers. How are those better than release dates? Also, many games don't have version numbers at all.&lt;br /&gt;
:Sure, we should have as many articles as people find useful, including about individual games. [[User:Esn|Esn]] 00:48, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pandora originals&amp;quot;==&lt;br /&gt;
Cheese recommended in an earlier discussion about having some way to distinguish &amp;quot;Pandora originals&amp;quot; made by people from the community, as opposed to ports. And we got hung up about what the exact definition of that would be. I think I have an idea... how about this: &amp;quot;a game that was on the Pandora ''first''  before being ported to any other platform&amp;quot;. If that works out, maybe we can also add &amp;quot;or is ported to Pandora by the original creator&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There are a few like that right now. [http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Reign of Brains] was ported by the original author, PandoraPanic and Panjoust were made just for the Pandora and while &amp;quot;Sparks&amp;quot; I think was also made specifically for Pandora. &lt;br /&gt;
&lt;br /&gt;
I think the simplest way to separate them would be to colour their rows, like on the [[emulator list]]. Nothing too blatant, maybe a soft shade of yellow. [[User:Esn|Esn]] 08:26, 29 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I'm also thinking about making just the &amp;quot;author&amp;quot; box yellow if the port was done by the original creator. [[User:Esn|Esn]] 01:06, 3 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Making Games easier to translate and to maintain up-to-date==&lt;br /&gt;
I think it would be great if the lists could be independent from the Games page. That way, we translate the texts around the lists while keeping the list themselves in english. It would be far easier than making a copy/paste for each update. [[User:KodeIn|KodeIn]] 22:10, 23 January 2011 (MET)&lt;br /&gt;
:I don't understand what you mean. [[User:Esn|Esn]] 22:38, 23 January 2011 (MET)&lt;br /&gt;
::Sorry I'm a good reader but crappy writer. What I meant was to make templates out of the Released and Unreleased Games tables. So we could use the english tables on the translations, it would be easier. If I'm still not clear, just forget about that, anyway most of the french speaking people that got a Pandora are probably able to read english.  [[User:KodeIn|KodeIn]] 02:29, 24 January 2011 (MET)&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageLinks&amp;diff=5003</id>
		<title>Special:Badtitle/NS100:MainPageLinks</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageLinks&amp;diff=5003"/>
		<updated>2011-01-23T21:26:48Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: update french links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://www.openpandora.org/ Site officiel de la Pandora]  [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.yaronet.com/sujets.php?f=2915&amp;amp;s=6 Forum francophone sur la Pandora]  [[Image:Flag_fr.png]]&lt;br /&gt;
*[http://www.quebecpandora.ca Site web sur la Pandora en provenance du Québec]  [[Image:Flag_fr.png]]&lt;br /&gt;
*[http://officiel.quebecpandora.ca Site Québécois reprenant certaines infos officielles]  [[Image:Flag_fr.png]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageUsersLinks&amp;diff=5001</id>
		<title>Special:Badtitle/NS100:MainPageUsersLinks</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageUsersLinks&amp;diff=5001"/>
		<updated>2011-01-23T21:19:11Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: Sorry, forgot some minor changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Fr:Pandora|A propos de la Pandora]]&lt;br /&gt;
** [[Fr:FAQ|FAQ]]&lt;br /&gt;
** [[Fr:Tutorials|Tutoriels et documentation]]&lt;br /&gt;
** [[Fr:Games|Jeux]]&lt;br /&gt;
** [[Fr:Emulators|Emulateurs]]&lt;br /&gt;
** [[Fr:Utilities|Utilitaires]]&lt;br /&gt;
* [http://apps.openpandora.org/ Téléchargements]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageUsersLinks&amp;diff=5000</id>
		<title>Special:Badtitle/NS100:MainPageUsersLinks</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageUsersLinks&amp;diff=5000"/>
		<updated>2011-01-23T21:16:54Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Fr:Pandora|A propos de la Pandora]]&lt;br /&gt;
** [[Fr:FAQ|FAQ]]&lt;br /&gt;
** [[Fr:Tutorials|Tutorials]]&lt;br /&gt;
** [[Fr:Emulators|Emulateurs]]&lt;br /&gt;
** [[Fr:Games|Jeux]]&lt;br /&gt;
** [[Fr:Utilities|Utilitaires]]&lt;br /&gt;
* [http://apps.openpandora.org/ Téléchargements]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=4998</id>
		<title>Talk:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=4998"/>
		<updated>2011-01-23T21:10:08Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: Making Games page easier to translate and to maintain up-to-date in other languages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
Should we add here that there is now confirmed commercial support for the pandora? Magicman5421&lt;br /&gt;
: If one of the indie game houses has an anouncement on their site that we can link to, then yes.  Otherwise, wait for something to be available or at least officially announced.  Though if you want to make up a template for game entries, by all means :) [[User:Chip|Chip]] 04:31, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== subdividing released games ==&lt;br /&gt;
&lt;br /&gt;
at this point it may be worthwhile to further dividing the released games into lists which would allow someone who is looking for a game to find it on the list faster. Any ideas for how to split them up? The most obvious way would be type of game, shooter, strategy, platformer, etc.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Cheese|Cheese]] 22:58, 12 July 2010 (MEST)&lt;br /&gt;
:Why would you want to do this? I am heavily against the proposal. You can already sort them by category. Note in the introduction: &amp;quot;Please click on the little squares to sort by different categories.&amp;quot;. You can sort by genre, or by release date (useful, because you can see what's new since you last visited). [[User:Esn|Esn]] 13:27, 15 July 2010 (MEST)&lt;br /&gt;
::Well, it's a long list that will only be getting longer. I suppose it really doesn't matter, though. Another way to split it up would be original games (made by members of the community) and ports. This could actually be more useful since you can't easily see that right now. I guess you could add another column for that and then be able to sort it though. --[[User:Cheese|Cheese]] 20:20, 15 July 2010 (MEST)&lt;br /&gt;
:::I think that everything should be sorted by columns. As soon as you create separate lists, you break at least one of the things you can sort by. If you separate by genre, you can't sort by date anymore. Anyway, lists like this can become quite long before they get unmanageable. i.e. [http://editthis.info/animatsiya/List_of_Russian_animation_subtitled_in_English here's] another project that I'm involved in. [[User:Esn|Esn]] 00:35, 16 July 2010 (MEST)&lt;br /&gt;
:::Separating original games and ports could be useful. There's an easy way it could be done right now - either create a new column, as you said, or simply move the &amp;quot;port&amp;quot; to before the author's name. That way when you click &amp;quot;sort&amp;quot; on author, all the ports will be in one place. The only possibly bad thing about this is that original games and ports by the same author will be in two separate places (a third way that avoids this problem is putting &amp;quot;Port&amp;quot; as the first thing in the &amp;quot;notes&amp;quot; column if it's a port). Also, is it always clear what is original and what is a port, or can there be some confusion sometimes? (something in between?) [[User:Esn|Esn]] 00:44, 16 July 2010 (MEST)&lt;br /&gt;
::::After considering the options, I think it makes the most sense to create another column. I can see three possibilities for classing the game: Community made (port or otherwise), Port of Commercial game (eg. Doom, Quake, ROTT, Hexen, etc.), and port of free game (Supertux, Battle for Wesnoth, etc). But I don't know what the header for it would be called. --[[User:Cheese|Cheese]] 03:02, 16 July 2010 (MEST)&lt;br /&gt;
:::::Why not just use the existing &amp;quot;notes&amp;quot; column for that? Making extra columns is a bit drastic, and I think we should avoid it if there's a simpler option. Also, the &amp;quot;port of commercial game&amp;quot; thing is already covered by having those asterisks. Also... I'm not entirely sure why this would be very useful. I can think of a few other things that might have more justification for columns. i.e. License. I didn't include it because I figured it would be better to not make too many columns that aren't directly useful to most users, because the more you add, the more complex it becomes for editors to add new content. [[User:Esn|Esn]] 04:23, 16 July 2010 (MEST)&lt;br /&gt;
::::::I'm a user, and when I'm looking for a new game to try it's something I often take into consideration. I don't necessarily care about the license so much when I want to play a game, so long as it's free to be distributed (a thing which the asterisks do take care of). I agree it's a little drastic... however it's the only solution I can come up with that would let you sort the list in a way that would help you find, for example, games made by the Pandora community. Unless you were to split it into multiple lists, but then that adds complexity for editors as well. I'd like to also add that theres a similar, older, discussion already on the wiki, [[Talk:Software_projects | here]]. --[[User:Cheese|Cheese]] 05:05, 16 July 2010 (MEST)&lt;br /&gt;
:::::::We could add the text to the existing &amp;quot;Notes&amp;quot; column, and it would be sortable that way. All other links/commentary that are currently in &amp;quot;Notes&amp;quot; can come after, since they don't need to be alphabetically sorted anyway. Is this okay?&lt;br /&gt;
:::::::I still think that the line between &amp;quot;port&amp;quot; and &amp;quot;original&amp;quot; may be too blurry to be useful... I think that it's more of a continuum rather than a straight line. For example, if someone makes a tetris clone, is that a &amp;quot;port&amp;quot; or is it &amp;quot;original&amp;quot;? Also, if someone makes a game for the Pandora but makes it cross-platform so that it runs on PCs and Macs as well (as many games do these days), does it cease being &amp;quot;original&amp;quot;? Or if the game is made simultaneously for Pandora and other platforms? [[User:Esn|Esn]] 07:08, 16 July 2010 (MEST)&lt;br /&gt;
:::::::Sorry, one more thing... maybe a column for multiplayer options? Pandora can have different types of multiplayer. Some games have none, some have netplay (i.e. Ur-Quan Masters should have it, I think), some if you hook up an extra controller, some [http://www.gp32x.com/board/index.php?/topic/55284-2-player-1-pandora-games/ 2-player on 1 Pandora] (either turn-based, or maybe one person simultaneously uses the right controls as the other uses the left). I think that would be a justified and easy-to-define use of a column... [[User:Esn|Esn]] 07:22, 16 July 2010 (MEST)&lt;br /&gt;
::::::::Ah... you don't know the true definition of a port is then. From Wikipedia: ''In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.'' So, by definition, a Tetris clone would not be port, while the engines which have been ported that play the commercial games would be. I've considered the issue of someone making a game for multiple platforms, basically if the game was made by someone in the Pandora community it should be classified as a community made game (regardless of the platform it was made for or who ported it, BattleJewels, for example). Games made by other open source communities which have not made the game with the Pandora in mind at all are deserving of a third category (which I had mentioned above).&lt;br /&gt;
::::::::As for the additional columns, see my post in the talk page for games. A multiplayer column would definitely be pretty useful. --[[User:Cheese|Cheese]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::Maybe I didn't know the exact definition, but maybe that definition isn't very useful... &amp;quot;port of commercial game&amp;quot; is already covered by the asterisks, so we're left with two options: &amp;quot;Community made (port or otherwise)&amp;quot; and &amp;quot;port of free game&amp;quot;. Basically (correct me if I'm wrong), like a qualification of the &amp;quot;author&amp;quot; column: &amp;quot;one of ours&amp;quot; vs. &amp;quot;outsider&amp;quot;, with an arbitrary line drawn in the sand marking where exactly the idea can be said to germinate. What about when someone ports a game that originated somewhere else, but then adds substantial features to it? Or what if the port is done by the same author who did the original game for other systems, but he just uploads it to the File Archive and doesn't actually sign up on the forums and become part of the community (I think there might've been some like this already)? Anyway, since the multiplayer is uncontroversial, I guess I'll go and add it... [[User:Esn|Esn]] 10:58, 16 July 2010 (MEST)&lt;br /&gt;
::::::::::Yeah, I see what you mean, there will be the occasional game that doesn't quite fit into either of those. I'd think it would be safer to put your two examples into the category of games which were made by other open source communities. Some of the less obvious ones would have to be discussed a bit, like, how much modification was done to the original game? The asterisks don't allow you to sort, so I still think there's some value in showing this. Adding it to another column still adds width to the whole table and limits the sorting options a bit. Can we agree that if I can reclaim some of the width by hiding the notes column that it should be added? --[[User:Cheese|Cheese]] 19:09, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::::Just looked into the collapsing notes, it looks like an admin would have to add some javascript into [[MediaWiki:Common.js]]. Since that's the case it's actually more customizable than I thought. I'd like to have a template for the notes, so we could just do something like: &amp;lt;nowiki&amp;gt;{{Notes|note=Notes go here}}&amp;lt;/nowiki&amp;gt; and that would be added to any notes cell with more than just something very brief, I count one entry like that, maybe 4 if you're picky. The result would be that a &amp;quot;more&amp;quot; link would be in the cell and you'd click it to see the notes. Not perfect, but simple enough not to be overly cumbersome and it means the notes can be as long as you like without messing up the table on page load. I've installed a copy of mediawiki on my local server to test this, and once I figure it out I can send EvilDragon the changes to be applied. --[[User:Cheese|Cheese]] 05:18, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::Another thing... I just tried this page at 800x480, it's a tight fit. Hiding the notes would still be useful, but it wouldn't give enough room for another column. We can compress the Multiplayer column by calling it MP then either a symbol or a couple characters, we'd need a glossary at the bottom of the list, but I don't think that's really an issue. I'm going to make the change and let you revert it if you don't like it. If it works we can use the same style to get the community made/commercial column I want while hardly adding any width to it. --[[User:Cheese|Cheese]] 05:58, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::The &amp;quot;more&amp;quot; hide feature sounds like a neat idea. I hope you get it to work. The MP column is nice as well, but I'm not sure about one thing. There are currently 3 MP categories: &amp;quot;SS&amp;quot; (single system), &amp;quot;Net&amp;quot; (networked play) and &amp;quot;Both&amp;quot;. But it seems to me that &amp;quot;SS&amp;quot; currently would include both those games that only require a single system, and those that require a system + a separate USB controller plugged in. I'm also a bit unsure about Networked play - would any game under the &amp;quot;Net&amp;quot; category have both internet and non-internet (i.e. LAN) multiplayer? [[User:Esn|Esn]] 06:48, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Let's do an &amp;quot;SSC&amp;quot; (single system with external controller) category then. With the networked play, it's unlikely that a game for the Pandora would ever be totally online without LAN or LAN only. By supporting one you have to support the other, due to the way networks are set up. The only exception I can think of is if you're forced to connect to an external server (as in the case of an MMORPG). --[[User:Cheese|Cheese]] 07:56, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Oh yeah, there's no way to tell if &amp;quot;both&amp;quot; means Net and SSC or Net and SS. Maybe &amp;quot;N+C&amp;quot; (net + single system w/ controller), &amp;quot;N+S&amp;quot; (net+single system), and &amp;quot;all&amp;quot; or something? Though then it begins to get complicated. --[[User:Cheese|Cheese]] 08:02, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::::That sounds fine, and isn't too bad as long as the complexity stops there. :) I suspect that some combinations will never be used anyway. i.e. it's a bit hard to imagine a game that will use both SS and SS-C. Could happen, but seems unlikely. I guess if there is one, we could use &amp;quot;SS/C&amp;quot;. [[User:Esn|Esn]] 19:00, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Commercial games==&lt;br /&gt;
I propose that any future commercial games can be separated from the rest simply by having the row be a certain colour. I think yellow (style=&amp;quot;background: #ffff90&amp;quot;) would do nicely. [[User:Esn|Esn]] 07:12, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Hideable notes ==&lt;br /&gt;
&lt;br /&gt;
I'm about to send a PM to ED to get him to apply the changes to Common.js that would allow for notes to be hideable. Once that happens, take a look at the GemBR entry to see it or for an example. It is done like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{HideableNotes|text goes here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Cheese|Cheese]] 07:35, 18 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
OK, he applied the changes but there was an error. I've found it though and hopefully it'll get updated quickly. --[[User:Cheese|Cheese]] 07:08, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
It's working now. --[[User:Cheese|Cheese]] 18:43, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
I made the template slightly simpler. I'm going to look into stopping it from having the page jump to the top on every click, it's bothering me. --[[User:Cheese|Cheese]] 09:06, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, me as well. [[User:Esn|Esn]] 01:50, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==xRick==&lt;br /&gt;
xRick needs original game files? That's odd, the GP32 version doesn't. [[User:Esn|Esn]] 10:52, 23 July 2010 (MEST)&lt;br /&gt;
:OK, it doesn't but at the same time does. I misinterpreted what the XRick website said (''I have written the xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and &amp;quot;Rick Dangerous&amp;quot; remains a trademark of its owners'') to mean that you had to get the data on your own but after looking again it seems that it's actually included. --[[User:Cheese|Cheese]] 20:13, 23 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== to be added ==&lt;br /&gt;
&lt;br /&gt;
I don't have the time to add them myself right now, but here's a list of stuff that needs to be added right now:&lt;br /&gt;
*Mirror Magic&lt;br /&gt;
*CromoZone&lt;br /&gt;
*Pandora-OpenSonic&lt;br /&gt;
*Sqrxz&lt;br /&gt;
*Daimonin&lt;br /&gt;
*Pandora-ri-li&lt;br /&gt;
*Pandora X-pilot NG&lt;br /&gt;
*Nethack&lt;br /&gt;
*Super Mario War&lt;br /&gt;
*FreeSCI&lt;br /&gt;
&lt;br /&gt;
I'm probably missing a couple of them, feel free to edit the list and I'll add them when I get a chance (probably on Sunday). --[[User:Cheese|Cheese]] 05:28, 21 August 2010 (MEST)&lt;br /&gt;
:I added FreeSCI to &amp;quot;emulators&amp;quot; on the rationale that ScummVM is also there. I'm not a technical guy, so I don't know if that's right. [[User:Esn|Esn]] 12:44, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The major thing that this list lacks compared to the file archives, which makes it less usable for average people, is a way to easily, quickly see a screenshot of the game. I especially like how it's done on the File Archive, where mousing over the name of a program on one of the columns will make a screenshot show up in the middle of the screen, which goes away when you move your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
Is it possible to program something like this for the wiki, as well? [[User:Esn|Esn]] 22:54, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
:No promises, but I should be able to add this. Maybe not exactly like how it's done on the File Archive, but similar. I'll try to come up with an elegant way of doing it. --[[User:Cheese|Cheese]] 03:38, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::I'm done this finally. Add it like this: &amp;lt;nowiki&amp;gt;{{ImgPreview|imgURL=http://www.pandorawiki.org/images/PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::We just need to wait for ED to apply the changes. &lt;br /&gt;
&lt;br /&gt;
::I'm not sure how you want to go about using this, I think either just putting it inside of the notes column or creating a column at the end would work fine. The &amp;quot;links&amp;quot; are just displayed as [ss] (as in, ScreenShot) right now, but that can always be changed or an icon or something later. --[[User:Cheese|Cheese]] 04:06, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::I think adding another column after &amp;quot;notes&amp;quot; would be best (as narrow as the MP one). Hey, what about if the images are hosted on the wiki? Do I still have to put in the full URL? [[User:Esn|Esn]] 04:51, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::Also, I don't suppose it would be possible to simplify it at this point, for example by changing &amp;quot;ImgURL&amp;quot; to just &amp;quot;url&amp;quot; (lowercase)? It would save a lot of time when doing dozens of these. And it's pretty obvious that it's the URL of the image, because the tag is called ImgPreview after all. [[User:Esn|Esn]] 04:53, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==More Categories==&lt;br /&gt;
Do you think it would be useful to have a version number heading and column, as well as a last updated heading and column? Because at the moment sorting by date only shows release date. The other two would give a good indication of activity of a game.&lt;br /&gt;
&lt;br /&gt;
Also, is it intended to have wiki pages for individual games too? That's potentially where we could include the screenshots, like on the old GP2X wiki.&lt;br /&gt;
--[[User:Jrpritchard|jrpritchard]] 07:08, 3 November 2010 (MET)&lt;br /&gt;
:I don't understand the argument for version numbers. How are those better than release dates? Also, many games don't have version numbers at all.&lt;br /&gt;
:Sure, we should have as many articles as people find useful, including about individual games. [[User:Esn|Esn]] 00:48, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pandora originals&amp;quot;==&lt;br /&gt;
Cheese recommended in an earlier discussion about having some way to distinguish &amp;quot;Pandora originals&amp;quot; made by people from the community, as opposed to ports. And we got hung up about what the exact definition of that would be. I think I have an idea... how about this: &amp;quot;a game that was on the Pandora ''first''  before being ported to any other platform&amp;quot;. If that works out, maybe we can also add &amp;quot;or is ported to Pandora by the original creator&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There are a few like that right now. [http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Reign of Brains] was ported by the original author, PandoraPanic and Panjoust were made just for the Pandora and while &amp;quot;Sparks&amp;quot; I think was also made specifically for Pandora. &lt;br /&gt;
&lt;br /&gt;
I think the simplest way to separate them would be to colour their rows, like on the [[emulator list]]. Nothing too blatant, maybe a soft shade of yellow. [[User:Esn|Esn]] 08:26, 29 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I'm also thinking about making just the &amp;quot;author&amp;quot; box yellow if the port was done by the original creator. [[User:Esn|Esn]] 01:06, 3 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Making Games easier to translate and to maintain up-to-date==&lt;br /&gt;
I think it would be great if the lists could be independent from the Games page. That way, we translate the texts around the lists while keeping the list themselves in english. It would be far easier than making a copy/paste for each update. [[User:KodeIn|KodeIn]] 22:10, 23 January 2011 (MET)&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:KodeIn&amp;diff=4995</id>
		<title>User:KodeIn</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:KodeIn&amp;diff=4995"/>
		<updated>2011-01-23T20:53:38Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&lt;br /&gt;
Waiting his pandora to try to give a unified look and feel to open source emulators on the Pandora under the supervision of LukeVP. :p &amp;lt;br /&amp;gt;&lt;br /&gt;
About me, I'm from the french speaking part of the Belgium,  I'm currently learning programming at night school (mainly Java, with bits of C|++|#).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
And I'm a consoles/old videogames freak!&amp;lt;br /&amp;gt;&lt;br /&gt;
I own a lot of 80's, 90's and current consoles.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of my near future project is making an arcade stick for my MegaDrive, NES and SNES.&amp;lt;br /&amp;gt;&lt;br /&gt;
My long-term gaming project is getting an arcade cabinet with a Mame computer and a bunch of my old consoles.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=4994</id>
		<title>Talk:Old Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=4994"/>
		<updated>2011-01-23T20:38:30Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;messagebox standard-talk&amp;quot; id=&amp;quot;talkheader&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;background-color: #FFFFFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-bottom:1px solid #C0C090; background-color: #F8EABA;&amp;quot; |&lt;br /&gt;
This is the talk page for discussing the main page of the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFFF;text-align:left;&amp;quot; |&lt;br /&gt;
'''Please sign your comments using four tildes (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).''' Place comments that start a new topic at the '''bottom of the page''' and give them &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;== A Descriptive Header ==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFFF;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #C0C090; background-color: #F8EABA; margin-left: 20px; margin-bottom: 0px; margin-right: 3px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Talk page guidelines'''&lt;br /&gt;
&lt;br /&gt;
Please respect Etiquette, assume good faith and be nice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Dutch translation ==&lt;br /&gt;
@ Orkie: Seeing as The Netherlands has a [http://www.gpark.nl GP2X community] too (and (although) indirectly, Pandora), it might be useful to add a link to it. I'm even willing to do (some) Dutch translations for the Wiki. ;) --[[User:SharQueDo|SharQueDo]] 11:57, 17 April 2008 (CEST)&lt;br /&gt;
: Sure, I'll do it when I get chance. [[User:Orkie|Orkie]] 20:23, 17 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Finnish translation ==&lt;br /&gt;
&lt;br /&gt;
I would like to do a finnish translation of the page, I just need you guys to link the main page to http://pandorawiki.org/Fi:Main_page and create the finlands flag symbol.&lt;br /&gt;
: Great, same as above. I'll dig out a flag icon and set up a new category later today. [[User:Orkie|Orkie]] 20:23, 17 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: I think I will have time to start the translation project in Sunday and I will be working on it for some time. For starters I will be translating about pandora and Faq, but I will also add thinks that finnish people always ask me to faq. I plan to update as the english version updates and add stuff in the user category, in the developer category I will just put links to the english versions because you just have to know english to do that stuff. (besides, I don't think that I'm the right person to translate developer stuff) [[User:Gaeryc|Gaeryc]] 21:45, 17 April 2008 (CEST)&lt;br /&gt;
==Icelandic  translation ==&lt;br /&gt;
i have translated the Main Page in to icelandic&lt;br /&gt;
&lt;br /&gt;
http://pandorawiki.org/Is:Main_Page&lt;br /&gt;
--[[User:Andri12|Andri12]] 06:58, 20 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Czech translation ==&lt;br /&gt;
&lt;br /&gt;
Can you add Czech translation link http://pandorawiki.org/Cz:Main_page please? I'd like to make some translations to Czech language. Thanks.&lt;br /&gt;
: Sure, sorry it has taken a few days to get around to it. [[User:Orkie|Orkie]] 19:47, 5 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Spanish Translation ==&lt;br /&gt;
&lt;br /&gt;
Anybody working on this?&amp;lt;br /&amp;gt;&lt;br /&gt;
If not, what dialect should it be in? (I can only do some of the Latin American dialects, not much of any Spain/Castillian) You may consider having two namespaces: one for the European dialect (''Es:'') and one for Latin American dialect (''La:'') &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Nat1192|Nat1192]] 02:11, 1 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== German translation ==&lt;br /&gt;
Hey, I would like to do a german translation of this page. First i will link to the english articles. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Shorty Meeks|Shorty Meeks]] 16:58, 7 December 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== French translation ==&lt;br /&gt;
There was already a basic French page. I'm slowly updating it and a bunch of other pages. [[User:KodeIn|KodeIn]] 21:38, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Allow editing==&lt;br /&gt;
Please allow all established users to edit this page. The requests are completely backlogged, and the front page is getting more and more outdated. [[User:Esn|Esn]] 08:24, 5 July 2010 (MEST)&lt;br /&gt;
:Thank you for updating it, EvilDragon. [[User:Esn|Esn]] 12:13, 15 July 2010 (MEST)&lt;br /&gt;
::Just a thought... we could make templates for the different sections to this page (About Pandora, links, user links, dev links) and then have this page use those templates. That would mean any logged in user could edit it, which ''is'' slightly dangerous for reasons of spam but does make it so it can be edited by everyone, they just couldn't get at the layout of the page. --[[User:Cheese|Cheese]] 09:11, 20 July 2010 (MEST)&lt;br /&gt;
:::Or just add a couple of users as explicit editors. The template suggestion seems OK, since anyone could revert spam, but we don't have 24/7 coverage of recent changes.--[[User:Tsh|Tsh]] 12:19, 20 July 2010 (MEST)&lt;br /&gt;
::::I agree that would be the best choice, but ED is the only active admin and I don't think he's familiar enough administering a wiki or he would have done it already, that or he's too busy. I've gone ahead with the template idea and sent him an updated main page, it should be up within a day or two. Hopefully the spammers won't realize they can now access part of the main page and start spamming like crazy. --[[User:Cheese|Cheese]] 07:37, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Will X Run on the Pandora?==&lt;br /&gt;
&lt;br /&gt;
We have an article with this name.  http://pandorawiki.org/Will_X_run_on_the_Pandora%3F  It really SHOULD be added to the main page, under Users.  It's begging to be used more often!  I've already put it on the Port Requests page.&lt;br /&gt;
&lt;br /&gt;
[[User:Blue Protoman|Blue Protoman]] 22:49, 22 January 2011 (MET)BlueProtoman&lt;br /&gt;
&lt;br /&gt;
:The main page uses templates to bring in the links, so we don't need admins to update it. See (or edit): [[Template:MainPageUsersLinks]]. Feel free to add it there if no one objects to it. --[[User:Cheese|Cheese]] 04:00, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::Wow... I had no idea. Thanks a bunch, Cheese. The [[Will_X_run_on_the_Pandora?]] article is quite rough at the moment though, so I don't know... [[User:Esn|Esn]] 04:45, 23 January 2011 (MET)&lt;br /&gt;
::Oh, I see that someone cleaned it up a bit so that it doesn't overlap with the software list articles. That was a good idea. [[User:Esn|Esn]] 04:48, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
That was me.  Also, I didn't know it ran off a template.  If that's the case, I'll add the page now.  Thanks.  [[User:Blue Protoman|Blue Protoman]] 15:20, 23 January 2011 (MET)&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_talk:Esovofexaf&amp;diff=4993</id>
		<title>User talk:Esovofexaf</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_talk:Esovofexaf&amp;diff=4993"/>
		<updated>2011-01-23T20:33:39Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: New page: Is there a way of stopping this bot from spamming the wiki with PDF? ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there a way of stopping this bot from spamming the wiki with PDF? [[User:KodeIn|KodeIn]] 21:33, 23 January 2011 (MET)&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageAbout&amp;diff=4992</id>
		<title>Special:Badtitle/NS100:MainPageAbout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageAbout&amp;diff=4992"/>
		<updated>2011-01-23T20:31:20Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: major rephrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;La Pandora est une console de jeux portables, mais aussi un ordinateur ultra compact. Comme les consoles portables dont elle est le successeur spirituel  - la GP32 et la GP2X -, c'est une plateforme ouverte, vous pouvez l'utiliser comme vous l'entendez. Et aucune limitation ni frais ne sont là pour freiner les développeurs. N'importe qui peut coder et distribuer des logiciels pour la Pandora.[[FR:Pandora | plus...]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4990</id>
		<title>Special:Badtitle/NS100:FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4990"/>
		<updated>2011-01-23T20:19:42Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: Undo revision 4989 by KodeIn (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | Traduction en cours. &amp;lt;br/&amp;gt;Cette FAQ est principalement destinée aux gens ne connaissant pas la Pandora. Il se peut que certaines parties soient désuètes. &amp;lt;br/&amp;gt;Si vous cherchez des informations spécifiques, lisez le [[FR:User manual | manuel de l'utilisateur non officiel]] et les [[FR:Tutorials and documentation | tutoriaux]]. }}&lt;br /&gt;
&lt;br /&gt;
==Les Bases==&lt;br /&gt;
===Qu'est-ce que la Pandora?===&lt;br /&gt;
La Pandora est un ordinateur de poche destiné au jeu, un [http://fr.wikipedia.org/wiki/Ultra-Mobile_PC UMPC], un baladeur multimédia, un [http://fr.wikipedia.org/wiki/Mobile_internet_device MID] et bien d'autres acronymes tendance.&lt;br /&gt;
&lt;br /&gt;
===Que peut-elle faire?===&lt;br /&gt;
Il y a déjà un grand nombre d'applications disponibles et tous les jours, de nouvelles sont disponibles.&lt;br /&gt;
&lt;br /&gt;
Voici quelques-unes des choses possibles avec la Pandora:&lt;br /&gt;
* Jouer à des [[games|jeux]] [http://fr.wikipedia.org/wiki/Homebrew homebrew] développés pour la Pandora.&lt;br /&gt;
* Utiliser des [[emulators|émulateurs]]&lt;br /&gt;
* Surfer sur internet&lt;br /&gt;
* Discuter sur les messageries instantanées&lt;br /&gt;
* Ecouter de la musique&lt;br /&gt;
* Regarder des vidéos&lt;br /&gt;
* Visualiser des images&lt;br /&gt;
* Voir et éditer des textes&lt;br /&gt;
&lt;br /&gt;
En fait, la plupart des choses que vous faites sur un PC seront possibles à faire avec la Pandora (jusqu'à un certain point)&lt;br /&gt;
&lt;br /&gt;
===What ''can't'' it do?===&lt;br /&gt;
While the Pandora is an extremely versatile handheld it does have some limitations. The Pandora has a Texas Instruments OMAP3530 processor which is not the same processor you have in a desktop PC or netbook. A traditional PC processor has an X86 architecture while the Pandora has and ARM architecture. The ARM processor line is what is currently used in most modern cellphones. This means all applications which run on an X86 PC have to be ported the Pandora.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of proprietary software some applications will not be available unless their respective companies port the software to the Pandora. In addition, some software which would run on an 600Mhz X86 processor is unable to run on the Pandora. The ARM processor is what gives the Pandora such an amazing battery life, but it is not without its drawbacks.&lt;br /&gt;
&lt;br /&gt;
This description of porting software was given on the forums by WizardStan: &lt;br /&gt;
&amp;quot;I liken emulation to having a box and blocks of wood of different shapes. The Pandora is the box, and the blocks of wood are a puzzle that needs to fit in that box. Things like NES and Gameboy are small puzzles: you can see that the blocks will easily fit in the box, you could practically just dump them in without actually solving the puzzle. SNES and Genesis are a little bigger: you need to do at least some of the puzzle in order to get it small enough to fit, but many of the pieces can just be dumped in anyway, and if you do enough of the puzzle you have room left over for extra features. N64 and Playstation you see this big pile of blocks and can imagine that there might be some way to arrange them so they'll just fit, maybe a little wiggle room, but not much else. Dreamcast and PSP is even a little bigger pile than that: if the puzzle can be built into the box, it will just barely fit with no room for error.&lt;br /&gt;
Saturn, PS2, etc... they have a huge pile of pieces; an expert puzzle builder looks at it and knows that it doesn't matter how you arrange them, they just won't fit in the box.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(This list is ''not'' comprehensive.)&lt;br /&gt;
Some of these applications currently include:&lt;br /&gt;
* Skype&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* WINE&lt;br /&gt;
* Windows Office&lt;br /&gt;
* Netflix&lt;br /&gt;
&lt;br /&gt;
A growing list of available programs are located [http://pandorawiki.org/Will_X_run_on_the_Pandora%3F here].&lt;br /&gt;
&lt;br /&gt;
===Par qui est-elle créée?===&lt;br /&gt;
Les acteurs principaux de ce projet sont Craig &amp;quot;[http://boards.openpandora.org/index.php?/user/2-craigix/ Craigix]&amp;quot; Rothwell, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=9395 MWeston]&amp;quot; Weston, Michael &amp;quot;[http://boards.openpandora.org/index.php?/user/1-evildragon/ EvilDragon]&amp;quot; Mrozek et M. Fatih &amp;quot;[http://forum.gp2xtr.com/index.php?action=profile;u=1 mfk]&amp;quot; Kilic. Bien entendu des douzaines d'autres membres du forum officiel de la Pandora et du forum GP32X ont été impliqués dans le développement du hardware. L'aspect logiciel du développement de la Pandora nous a fourni un système relativement stable mais qui nécessite encore d'être peaufiné.&lt;br /&gt;
&lt;br /&gt;
===Are those guys part of Game Park / GamePark Holdings?===&lt;br /&gt;
[http://en.wikipedia.org/wiki/GamePark Game Park] (the Korean company which made the [http://en.wikipedia.org/wiki/Gp32 GP32]) and [http://en.wikipedia.org/wiki/GamePark_Holdings GamePark Holdings] (the Korean company that made the [http://en.wikipedia.org/wiki/GP2X GP2X]) have nothing to do with the Pandora project. Several of the lead developers are regional distributors for the GP32 and GP2X handhelds, but they are not subsidiaries of those manufacturers. The Pandora project is partially inspired by the open source handhelds that came before it - the GP32 and GP2X - but takes the hardware and software to the next logical level. There is also overlap in the developer and user communities for the Pandora, GP32, and GP2x (the official Pandora forums are currently hosted on the GP32X boards).&lt;br /&gt;
&lt;br /&gt;
===How does the Pandora compare to the GP2X?===&lt;br /&gt;
Very favorably. Rough estimates put the Pandora CPU at about 3x as powerful as the GP2X.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39958&amp;amp;view=findpost&amp;amp;p=578750] Here are a few additional ways in which the Pandora improves upon the GP2X:&lt;br /&gt;
* More RAM, internal storage, and removable storage options&lt;br /&gt;
* Possibility of emulating more advanced consoles (N64)&lt;br /&gt;
* Better emulation of already supported consoles (SNES,PS1)&lt;br /&gt;
* Significantly better 3D hardware and software support&lt;br /&gt;
* Larger, higher resolution display (with touch screen)&lt;br /&gt;
* 10 hrs with included internal rechargeable battery&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
* QWERTY Keyboard and analog controls&lt;br /&gt;
&lt;br /&gt;
===Do you really expect it to compete with the PSP / DS / eeePC / etc?===&lt;br /&gt;
No, we don't.  Pandora is very different than anything currently available.  It is designed to serve a niche market of hobbyists and retro/indie gamers.  We are aware that much of the general public will not need or appreciate Pandora's feature set.  It is more portable than a UMPC or eeePC, and it has far superior gaming controls.  Pandora is much more powerful than a PSP or DS, and with it's high resolution screen and qwerty [[keypad]] is more capable of general computing activities.  These features come at the expense of a higher cost than commercial gaming handhelds and a steeper learning curve than traditional ultra mobile PCs.  Not everybody will be willing to make the trade off and try something new.&lt;br /&gt;
&lt;br /&gt;
===Où puis-je acheter une Pandora?===&lt;br /&gt;
Le premier lot de Pandoras est épuisé, mais les pré-commandes sont en cours pour le second lot [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=97&amp;amp;Itemid=34&amp;amp;lang=en ici].&lt;br /&gt;
&lt;br /&gt;
===When will it be ready?===&lt;br /&gt;
We have about 1400 shipped to customers as of: 2011-01-11.  Due to a large backlog of orders, delivery of new orders is estimated at 3-4 months. Current information is available on the official website [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=98&amp;amp;Itemid=13&amp;amp;lang=en  here], and in the official news forum [http://boards.openpandora.org/index.php?/forum/17-official-openpandora-news/  here].&lt;br /&gt;
&lt;br /&gt;
===What Colors will be available?===&lt;br /&gt;
Pandora will only be available in black for now.  Future editions, if they exist, ''may'' be available in different colors.&lt;br /&gt;
&lt;br /&gt;
===What accessories are available?===&lt;br /&gt;
Currently a Pandora branded case, a TV out cable and replacement batteries are available, though as of mid-2010 production of the TV out cable has not started yet.  The lead developers are currently entertaining other possibilities.[http://www.gp32x.com/board/index.php?showtopic=41686]&lt;br /&gt;
&lt;br /&gt;
A page in this wiki has been started to list potential generic [[Accessories|accessories and peripherals]] that will work with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===What if there's something wrong with it? Does it have a warranty?===&lt;br /&gt;
By law there is a one year warranty, and the developers have stated they will replace faulty hardware. [http://www.gp32x.com/board/index.php?showtopic=43984&amp;amp;st=0&amp;amp;p=645110&amp;amp;#entry645110] [http://www.gp32x.com/board/index.php?showtopic=43628&amp;amp;st=15&amp;amp;p=637425&amp;amp;#entry637425] [http://www.gp32x.com/board/index.php?showtopic=42289&amp;amp;st=0&amp;amp;p=612864&amp;amp;#entry612864] LCDs with noticeable dead pixels will also be replaced.&lt;br /&gt;
&lt;br /&gt;
===Will there be some release parties?===&lt;br /&gt;
Yes of couse:&lt;br /&gt;
[[Party|Party Here!]]&lt;br /&gt;
&lt;br /&gt;
==Hardware Questions==&lt;br /&gt;
===Why does the system look like it does?===&lt;br /&gt;
The Pandora project has been a group effort from the beginning.  The hardware development team designed Pandora based on specifications requested by potential users.  The main physical features - qwerty [[keyboard]], dual analog pads, clamshell design, pocketable size - were considered important by most of the community.  The physical appearance of Pandora is a result of getting all the necessary hardware into a pocket sized device while keeping the cost reasonable.  Many other layouts were considered, but the final design is the best possible solution.&lt;br /&gt;
&lt;br /&gt;
===What type of screen is it, LED or CCFL?===&lt;br /&gt;
The Pandora uses the same 800x480 LED screen as the Archos 605.&lt;br /&gt;
&lt;br /&gt;
===What kind of touch screen does it have? Is it multi-touch?===&lt;br /&gt;
The Pandora touchscreen is resistive. Resistive touchscreens cannot do multitouch like the iPhone or iPod Touch can, but they can do simplistic pressure sensing. Resistive touchscreens use a stylus for input, which is included. You can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscreen.&lt;br /&gt;
&lt;br /&gt;
===Can I draw using the touch screen?===&lt;br /&gt;
Notaz, who was working with the touch screen driver, says it can do some pressure sensing and returns around 16 different values for pressure[http://www.gp32x.com/board/index.php?showtopic=44980&amp;amp;st=15]. This is not sensitive the way Wacom tablets are, but should allow simple pressure sensitivity if applications are designed for it. For software development, it is accessible through standard Linux event interface (raw values), or tslib (calibrated).&lt;br /&gt;
&lt;br /&gt;
===Why doesn't the LCD touchscreen flip / rotate for a &amp;quot;tablet&amp;quot; mode?===&lt;br /&gt;
This is actually a patented idea.  Pandora could not have a hinge which either flipped all the way back or rotated without substantially increasing the cost (licensing fees) or risking a patent infringement lawsuit.&lt;br /&gt;
&lt;br /&gt;
===Why don't you use a slide out keyboard like the Nokia N810?===&lt;br /&gt;
This is also patented.  A lot of the good ideas are.&lt;br /&gt;
&lt;br /&gt;
===Why does it have a keyboard at all?===&lt;br /&gt;
Many people think Pandora is a gaming / emulation device only, but this is not true.  It was designed from early on to be a multifunction palmtop computer / UMPC as well as a gaming handheld.  Many desirable applications require a keyboard and the general consensus was that an on-screen keyboard wasn't good enough. For computing mode, the game controls are used for mouse, cursor and control keys.&lt;br /&gt;
&lt;br /&gt;
===Where does the stylus fit?===&lt;br /&gt;
The stylus provided with the Pandora fits in a slot on the right hand side, sliding in to fit parallel to the battery.&lt;br /&gt;
&lt;br /&gt;
===Why does Pandora only have 256MB of RAM?  Is that enough?===&lt;br /&gt;
The OMAP3530 SoC which powers the Pandora is currently only available with 256MB of RAM.  This is built into the chip.  It is not replaceable or expandable.  All of the major software developers have stated that 256MB will be more than enough for all tasks for which Pandora is suitable.  The PSP only has 32MB RAM and it certainly doesn't have any problem with high-end games.  Other handheld computing platforms like the Nokia N8x0 tablets and the iPhone also have only 128MB RAM, and it has certainly not limited them in any way. A recent Youtube video shows a customized version of Ubuntu working on the Pandora with plenty of RAM free[http://www.youtube.com/watch?v=I47F87FeLV8].&lt;br /&gt;
&lt;br /&gt;
===Why doesn't it have WiMax / GPS / accelerometers / etc?===&lt;br /&gt;
We had to draw the line somewhere.  Adding any more features would have increased the price.  Luckily Pandora has two [[USB_reference|USB host ports]], bluetooth, two SD slots with SDIO capability, and a serial UART for adding whatever additional widgets you want (such as a USB GPS system).  Solder pads were designed into the PCB for &amp;quot;hacking&amp;quot; in extra internal hardware.&lt;br /&gt;
&lt;br /&gt;
===What kind of battery will it have?===&lt;br /&gt;
Pandora will have a 4000mAh Lithium Polymer battery.  Batteries will be user-replaceable and spares will be sold by Pandora retailers.  5000mAh extended batteries may also be available.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=602568].  A replacement 4000mAh battery costs £14.99/€21.99/$29.99&lt;br /&gt;
&lt;br /&gt;
===How long will the battery last?===&lt;br /&gt;
Current estimates are around 10 hours for basic applications.[http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336] Actual battery runtime will vary based on the the software being run and peripherals in use. For instance, using Wifi constantly, or having it constantly polling will reduce the life by a couple hours, compared to disabling the wifi altogether. The [[Power modes]] page on this wiki has more information.&lt;br /&gt;
&lt;br /&gt;
===What about the power supply or power cable?===&lt;br /&gt;
The Pandora ships with a switching power supply with a standard cord socket which should function with 110V and 240V AC power.  These are either localised, or shipped with an appropriate adaptor.&lt;br /&gt;
&lt;br /&gt;
A PSP power supply will work fine with the Pandora [http://forum.openpandora.org/viewtopic.php?f=17&amp;amp;t=41&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a].&lt;br /&gt;
&lt;br /&gt;
===Is it be able to run from the AC Adaptor alone, without a battery connected?===&lt;br /&gt;
Originally, it was thought not, due to the design of the OMAP chipset appearing to require a battery to be connected. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=600811] However, it has now been confirmed that the Pandora DOES now work without a battery installed, although some features (like backlight) may have to be turned off via software to enable this[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806714]. The hardware tweak or tweaks have been performed as part of Pandora development, and are not something that the end user will have to worry about/perform[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806734][http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806808].&lt;br /&gt;
&lt;br /&gt;
Information from Mweston [http://www.gp32x.com/board/index.php?/topic/53635-so-are-the-batteries-tested-at-all/page__view__findpost__p__858065]&lt;br /&gt;
When no battery is found on AC adapter insertion, the unit goes into constant voltage mode which provides a constant 4.0V on the battery net. It doesn't like it if you put a battery in at this point because the TI chip doesn't appear to be designed to jump back to normal mode without a power cycle. It could do weird things like dump ridiculous amounts of current into the battery without software control. I liked the idea of letting customers power without a battery so we left this feature in but be aware of this restriction:&lt;br /&gt;
&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN. (not an angry sentence, just making it clear.) :)&lt;br /&gt;
&lt;br /&gt;
When the battery is inserted first, the system will power up using the normal mode. When the AC adapter is plugged in after this, it will power the system and charge the battery up to the limits set in software. Currently, Notaz and I have chosen 1A on the AC adapter and 600mA from the USB input. It can be changed by sending commands to the chip to alter these set numbers but that is a software lesson better learned from someone else. With the LCD off (lid closed perhaps) idling on the desktop, something like 750mA will go to the battery for a 6 hour charge time or so. With the system doing stuff and demanding more power, less current will go to the battery and it will charge slower. 1A was also chosen to consider thermal dissipation because the regulator of the TI chip is linear and wastes energy dropping the voltage from the 5V down to just above the cell voltage. You may notice the system feels warmer when the battery is more discharged than when it is full which is normal.&lt;br /&gt;
&lt;br /&gt;
I haven't had much luck hot swapping batteries while the system is live but I think it worked for ED once. For me, as soon as I pull the battery, the system resets. The power management chip seems to rely on the status of the thermistor in the battery and it if disappears, it can trigger events. Maybe there are software work arounds but I don't know.&lt;br /&gt;
&lt;br /&gt;
===Will it be able charge from USB?===&lt;br /&gt;
Yes, through the mini-AB OTG port. Whilst the Pandora is in use the charge rate may be so low as to make it impractical for normal purposes. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45902&amp;amp;view=findpost&amp;amp;p=683572]&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use USB and SDIO accessories with my Pandora?===&lt;br /&gt;
There would not be much point to having a [[USB_reference|USB]] host port if you couldn't.  Any USB or SDIO device should work with Pandora, as long as drivers are available.  Standard mass storage devices (USB memory sticks, keyboards, gamepads, external hard drives, etc.) should work fine out of the box.  Many devices like GPS receivers, EVDO modems and cameras should be compatible, but not necessarily all makes and models.  For a list of known-working devices see [[USB_compatibility_list|the USB compatibility list]]. More detailed info about using USB on the Pandora can be found [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use SDXC cards with my Pandora?===&lt;br /&gt;
Yes.  SDHC and SDXC cards will work in the Pandora.  The cards must be formatted with a compatible filesystem, such as fat32 or ext3.  If a card comes preformatted with exFAT, you will need to reformat.&lt;br /&gt;
&lt;br /&gt;
There is no electronic or physical difference between SDHC and SDXC.  Cards with larger capacities are marketed as SDXC.&lt;br /&gt;
&lt;br /&gt;
===Will my old USB 1.1 device work on the Pandora?===&lt;br /&gt;
You can't connect it to the main [[USB_reference|USB]] port, but you can to the OTG (On The Go) port with the appropriate adapter, active USB extension cable, or hub, since the OTG port accepts USB 1.1 devices.&lt;br /&gt;
&lt;br /&gt;
Only devices displaying the USB HIGH SPEED logo will work with the &amp;quot;regular&amp;quot; USB port on the Pandora.  Other USB devices can be used if a HIGH SPEED USB hub is connected between them and the Pandora.  (This translates the USB low speed and full speed transactions into High Speed transactions.)&lt;br /&gt;
&lt;br /&gt;
A USB standard-A male to USB standard-A female cable '''will not work''' as a hub.&lt;br /&gt;
&lt;br /&gt;
There are some devices that do not work at High Speed, and thus require a High Speed hub, but at the same time require more than the usual 100 mA. To provide the extra power, the hub used must be a powered hub (one that has a power cord you can plug in to the wall).&lt;br /&gt;
&lt;br /&gt;
You can find more detailed info about using the Pandora's two USB ports [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
''(Thanks to [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44611&amp;amp;view=findpost&amp;amp;p=657812 DAP] for the detailed information.)''&lt;br /&gt;
&lt;br /&gt;
===Will there be RTC, IrDA, RS-232?===&lt;br /&gt;
There will be RTC and RS-232 (CMOS level), but no IrDA.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have 'sleep' or 'hibernate' modes?===&lt;br /&gt;
Yes.  Pandora will support both suspend-to-RAM (sleep) and suspend-to-disk (hibernate) modes.  Entering these [[Power modes|power saving modes]] will be controlled by software can can be configured to happen when you press the power switch, close the lid, or only on command.&lt;br /&gt;
&lt;br /&gt;
===Can I return my Pandora if I have dead pixels?===&lt;br /&gt;
It has been stated[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44169&amp;amp;view=findpost&amp;amp;p=648776] that if the LCD contains noticeable dead pixels, they would replace the device.&lt;br /&gt;
&lt;br /&gt;
===Will any changes be made to the Pandora hardware after the initial batch of 4000?===&lt;br /&gt;
There is no ''intention'' to change anything between batches. Any changes made will be small and only out of necessity.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44163&amp;amp;view=findpost&amp;amp;p=648612]&lt;br /&gt;
&lt;br /&gt;
===How many keypresses can it detect at once?===&lt;br /&gt;
It can detect two &amp;quot;regular&amp;quot; keys being pressed at once[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44326&amp;amp;view=findpost&amp;amp;p=651104].  However, this restriction does not apply to the game controls, or the central &amp;quot;Menu&amp;quot; keys. Most PS/2 keyboards, for reference, provide 2-4 at a time, so there's not much difference.&lt;br /&gt;
&lt;br /&gt;
===Does it have a microphone?  Where is it placed?===&lt;br /&gt;
Yes it does.  The microphone is up in the right hinge hump in between the 9 and 0 buttons. It can be used with the lid open or closed since it has the hole facing up and slightly in toward the user (somewhat like the power LED).[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44133&amp;amp;view=findpost&amp;amp;p=647343]&lt;br /&gt;
&lt;br /&gt;
===What do the different board revisions mean?===&lt;br /&gt;
* MK0 - the original devkit board for developers.  Didn't have the Wifi module attached&lt;br /&gt;
* MK1 - internal prototyping (???) [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44470&amp;amp;view=findpost&amp;amp;p=653753]&lt;br /&gt;
* MK2 - the first batch of production models which will be in the final release.&lt;br /&gt;
&lt;br /&gt;
===How much does it weigh?===&lt;br /&gt;
* The prototypes weigh in at 270g. The final production model weighs slightly more, about 330g [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=91&amp;amp;Itemid=6&amp;amp;lang=en]&lt;br /&gt;
&lt;br /&gt;
==Emulation Questions==&lt;br /&gt;
===Which consoles and computer systems will Pandora emulate?===&lt;br /&gt;
Pandora has the technical capability to emulate nearly any video game console up to and including the PSX.  The system should also have no trouble with most 8 and 16 bit home computer systems.  Please be aware that while the Pandora has the capability to emulate dozens of game and computer systems, the necessary emulation software will need to be ported to the Pandora platform for each system.  See the [[Emulators|emulators page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Nintendo64?===&lt;br /&gt;
An N64 emulator is currently being worked on, but the N64 is a very difficult system to emulate. However, a few games already run at speeds many would consider playable.&lt;br /&gt;
&lt;br /&gt;
===What about the Nintendo DS?===&lt;br /&gt;
Definitely not in the near term.  It is possible that there will ''eventually'' be a DS emulator for Pandora, but there are major obstacles to overcome.  DS emulation is still in early development on x86 (PC), and the most advanced projects are highly optimized for that platform.  Even in cases where the source is available, it would take a lot of work and optimization to get something running on Pandora.  In other words, '''don't hold your breath'''.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Sega Dreamcast / Anything recent?===&lt;br /&gt;
Probably not.  Anything newer / more advanced than the Playstation that is not otherwise mentioned here is '''not likely''' to ever be emulated on Pandora in a useful manner. However, some developers believe it will be possible to emulate Dreamcast with dynamic recompilation at decent speed. [http://www.emudev.org/drkIIRaziel/?p=17]  An early attempt at a Dreamcast emulator is somewhat functional, but far too slow to be playable.&lt;br /&gt;
&lt;br /&gt;
===Can Pandora play any PC games without emulation?===&lt;br /&gt;
Provided the source code is freely available, the game's system requirements are reasonable and the game has been compiled to run on ARM processors, there is little stopping the Pandora from playing it too. &lt;br /&gt;
&lt;br /&gt;
===Can't I use Wine and run Windows games?===&lt;br /&gt;
No.[http://www.gp32x.com/board/index.php?/topic/47749-the-pandora-can-not-run-windows-or-wine]  Wine is not an Emulator, it's a wrapper for the Windows system libraries - it requires an x86 processor to actually run.  The Pandora uses an ARM processor.  It may be possible to run antiquated versions (3.1) of windows under emulation, but performance will be ''very'' poor.  For all intents and purposes, the Pandora cannot run any desktop version of Windows to any useful degree.  No amount of software trickery will ever change that.&lt;br /&gt;
&lt;br /&gt;
Note that there is an effort to port Wine to ARM[http://wiki.winehq.org/ARM], however this will only be useful for running Windows applications that have been specifically recompiled for ARM using Winelib. The hurdles are many: Wine's ARM port needs to be finished, Wine needs to be built properly for the Pandora, the application needs to work in Wine on a regular system, the application needs to be open source, the application needs to be rebuilt with Winelib, and the Winelib build needs to be packaged for the Pandora.&lt;br /&gt;
&lt;br /&gt;
Also note that, while Windows Mobile has been ported to ARM, there is no effort at this time to make Windows Mobile apps work in Wine.&lt;br /&gt;
&lt;br /&gt;
===Wouldn't this result in legal action because of the emulation?===&lt;br /&gt;
No more than an ordinary PC, UMPC, laptop, or GP2X would.&lt;br /&gt;
&lt;br /&gt;
===What sort of PC games will Pandora be able to play under emulation?===&lt;br /&gt;
We won't know for sure until there is an actual DOSBox port to try out.  Current guestimates put Pandora's DOS capabilities in the low to mid 386 range.[http://www.gp32x.com/board/index.php?showtopic=41268&amp;amp;hl=]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Software Questions==&lt;br /&gt;
===What OS will Pandora use?===&lt;br /&gt;
Pandora will run a customized build of Linux.  The OS that is pre-installed on the Pandora will be based on [http://www.angstrom-distribution.org/ Ångström], but there is be the option of running Ubuntu or other distributions from an SD card using [[Extend utils]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The build system uses [http://wiki.openembedded.net/index.php/Main_Page OpenEmbedded], which with Ångström evolved from OpenZaurus.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44171&amp;amp;view=findpost&amp;amp;p=648859]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In the videos it looks like DOS...===&lt;br /&gt;
That's a Linux command line - the original MK0 devboards were released to the developers before a GUI was available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What will the GUI be like?===&lt;br /&gt;
The basic UI is called Pmenu, which replaces the earlier port of Gmenu [http://www.gp32x.com/board/index.php?showtopic=47356&amp;amp;st=15&amp;amp;p=717126&amp;amp;#entry717126].  There are also options of running the &amp;quot;finger friendly&amp;quot; Matchbox window manager, or a full &amp;quot;desktop&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What software will run on Pandora out of the box?===&lt;br /&gt;
That depends on what has been written / ported when you buy one.  The Pandora will ship with basic apps like a web browser, text editor, and media player.  As the Pandora is running a version of Angstrom, (almost) anything in the [http://www.angstrom-distribution.org/repo Angstrom repository] should work out-of-the-box. Many programs in the standard x86 Linux repositories should be able to be ported with not much more than a recompile and possibly some graphical tweaks.  If you're not sure what that means, [http://www.gp32x.com/board/index.php?/topic/50873-linux-apps/page__st__20__p__785549&amp;amp;#entry785549 this explanation] might clear things up a bit.  You can also check the [http://www.gp32x.com/board/index.php?showtopic=40233 Planned Projects thread] on the forums for an idea of what else you might be able to expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will there be some sort of package manager?===&lt;br /&gt;
The Ångström OS uses the package management system opkg [http://en.wikipedia.org/wiki/Ipkg].&lt;br /&gt;
&lt;br /&gt;
Pandora specific releases, such as games and emulators will come as [[PND]] files. These are self contained archives, which contain metadata for the Pandora menu system. Any PND files on either of the SD cards will be automatically detected and shown in the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Firefox work on the Pandora?  What about extensions?===&lt;br /&gt;
Firefox is included in the Angstrom repository, so will either be pre-installed, or available to download. Extensions (such as AdBlock) should &amp;quot;just work&amp;quot; automatically, since they don't actually contain compiled code (they're a mix of javascript and xml data) - of course this is assuming the plugin developer hasn't been naughty and made major assumptions...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora support Flash streaming video or applications?===&lt;br /&gt;
The Official Flash player is not open source, but Adobe has opened up the Flash standards and dropped licensing fees for developers[http://blog.wired.com/monkeybites/2008/04/adobe-drops-lic.html], there is a very good chance that Pandora will have Flash support eventually, probably through a port of [http://www.gnu.org/software/gnash/ Gnash]&lt;br /&gt;
&lt;br /&gt;
Also, there are scripts for Firefox (such as VLCtube) which replaces flash video players with regular video plugins or exposes the actual video URL to download. Such scripts can be easily modified to use any native video player.&lt;br /&gt;
&lt;br /&gt;
Adobe have recently announced that they intend to release an ARM version of the Flash Player for a wide variety of devices, and it may be possible to adapt one of these for use on the Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to access files shared on my PC from the Pandora?===&lt;br /&gt;
It might not be included &amp;quot;out of the box&amp;quot;, but [http://www.samba.org/ Samba] (an application that &amp;quot;emulates&amp;quot; the Windows file sharing system) should be easy to port to the Pandora, which would allow you to browse your Windows shares as if your machine is just another windows PC (it works both ways, so you could create a shared &amp;quot;drop&amp;quot; folder on the Pandora too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to connect to the internet over my cell phone with the Pandora?===&lt;br /&gt;
The process of connecting a cellular phone to another device to be used as a cellular modem is called [http://en.wikipedia.org/wiki/Tethering tethering]. The Pandora will be capable of tethering over [[USB_reference|USB]] or over Bluetooth. You must have a phone that is capable of tethering, and you must have a service plan that allows internet access. Note that the act of tethering will probably violate your service agreement unless you're paying extra for a tethering plan. If your provider discovers you are tethering your phone without paying for the plan, you could get hit with extra charges.  The method for enabling tethering on any given phone varies by model. Instructions for most models can be found on [http://www.howardforums.com/ Howard Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I write software for Pandora?===&lt;br /&gt;
I don't know, can you?  Pandora will definitely be compatible with [http://www.libsdl.org/ SDL] and [http://en.wikipedia.org/wiki/OpenGL_ES OpenGL 2.0 ES] libraries.  There will likely be libraries for [http://www.python.org/ Python] and other languages as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to write software directly on the Pandora itself?===&lt;br /&gt;
&lt;br /&gt;
There is no reason why not.  Certainly it will be easy to get GCC running directly for writing C/C++ code.  Python doesn't need a compiler, so should just run, assuming the interpreter has been ported.&lt;br /&gt;
&lt;br /&gt;
A fully blown IDE would take more work, but plenty of open source IDEs exist, so could in theory be ported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have XXXX application?===&lt;br /&gt;
Maybe.  I suggest you [http://www.gp32x.com/board/index.php?act=Search&amp;amp;f= search the official forums] to see if anybody is working on the application you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nobody is working on XXXX application!  What do I do?===&lt;br /&gt;
The first thing you should do is make sure it ''can'' be ported.  Use the [http://www.gliffy.com/publish/1448256/ portability flowchart] to determine if a port of the software is possible.  Next, check to see if a similar application is under development.  If it looks like the program is portable, just be patient.  There are literally hundreds of games and applications that would be desirable on the Pandora, and only so many people who are capable of making them happen.  Most devs already have plans for their first projects, so just sit tight and wait for somebody to pick it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will other OSes be available?===&lt;br /&gt;
Almost certainly, but they are likely to be community developed. Gentoo is currently in development and available for testing.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45177&amp;amp;view=findpost&amp;amp;p=683369]  Xubuntu has been running and videoed.  [http://www.youtube.com/watch?v=zOPNurKei0I]  A port of [http://www.riscos.info/index.php/RISC_OS_FAQ RISC OS] is also in the works.[http://www.riscosopen.org/forum/forums/5/topics/166]&lt;br /&gt;
&lt;br /&gt;
Refer to [[Software projects#Operating Systems|Software projects]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
===Can the Pandora run Microsoft Windows?===&lt;br /&gt;
No. Microsoft Windows requires an x86 processor. The Pandora uses an ARM processor, and therefore it cannot run Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What about Windows CE?  That supports ARM processors!===&lt;br /&gt;
Yes, in theory you could run WinCE, although you'd need to pay Microsoft for the privilege [http://www.microsoft.com/windowsembedded/en-us/products/windowsce/default.mspx] (and wouldn't be free to distribute it.)&lt;br /&gt;
&lt;br /&gt;
This still wouldn't let you run regular Windows applications, since they'd still be compiled for an x86 processor.  You'd only be able to run applications compiled specifically for WinCE/ARM.&lt;br /&gt;
&lt;br /&gt;
===Can I use Skype?===&lt;br /&gt;
There's currently no native version of Skype for the Pandora. If there will ever be one is up to the folks at Skype. There are Skype versions available for other ARM platforms, including Android platforms and the Nokia Internet Tablets. The Nokia devices in particular are quite similar to the Pandora in hardware- and software terms, so maybe there is a chance for a Pandora version of Skype in the future.&lt;br /&gt;
&lt;br /&gt;
===How can I make software for the Pandora?===&lt;br /&gt;
A basic tutorial is located [http://pandorawiki.org/GLBasic_tutorial here].&lt;br /&gt;
&lt;br /&gt;
==A propos du logo==&lt;br /&gt;
&lt;br /&gt;
===Je voudrais réaliser des images avec ce logo, où puis-je le trouver?===&lt;br /&gt;
Une version du [[logo]] réalisée par un fan est disponible pour usage non commercial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quelle est la police de caractère utilisée pour Pandora?===&lt;br /&gt;
Personne ne le sait. [[Craigix]] pense qu'elle a été dessinée, selon un de ses messages.&lt;br /&gt;
&lt;br /&gt;
[http://www.myfonts.com/WhatTheFont/ WhatTheFont], malgré la précision de leur service, ne la retrouve pas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N'est-il pas fort similaire du logo SGI?===&lt;br /&gt;
Le logo utilisé par SiliconGraphics, avant leur refonte graphique, est effectivement ressemblante. Cependant leur ancien logo était en 3D, les arêtes arrières de la boite étaient visibles et les lignes se pliaient de manière différente de celle du logo Pandora.&lt;br /&gt;
De plus, le thème du cube est utilisé dans de nombreux autres logos tels que la GameCube, par exemple.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4989</id>
		<title>Special:Badtitle/NS100:FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4989"/>
		<updated>2011-01-23T20:18:48Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: /* A propos du logo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | Traduction en cours. &amp;lt;br/&amp;gt;Cette FAQ est principalement destinée aux gens ne connaissant pas la Pandora. Il se peut que certaines parties soient désuètes. &amp;lt;br/&amp;gt;Si vous cherchez des informations spécifiques, lisez le [[FR:User manual | manuel de l'utilisateur non officiel]] et les [[FR:Tutorials and documentation | tutoriaux]]. }}&lt;br /&gt;
&lt;br /&gt;
==Les Bases==&lt;br /&gt;
===Qu'est-ce que la Pandora?===&lt;br /&gt;
La Pandora est un ordinateur de poche destiné au jeu, un [http://fr.wikipedia.org/wiki/Ultra-Mobile_PC UMPC], un baladeur multimédia, un [http://fr.wikipedia.org/wiki/Mobile_internet_device MID] et bien d'autres acronymes tendance.&lt;br /&gt;
&lt;br /&gt;
===Que peut-elle faire?===&lt;br /&gt;
Il y a déjà un grand nombre d'applications disponibles et tous les jours, de nouvelles sont disponibles.&lt;br /&gt;
&lt;br /&gt;
Voici quelques-unes des choses possibles avec la Pandora:&lt;br /&gt;
* Jouer à des [[games|jeux]] [http://fr.wikipedia.org/wiki/Homebrew homebrew] développés pour la Pandora.&lt;br /&gt;
* Utiliser des [[emulators|émulateurs]]&lt;br /&gt;
* Surfer sur internet&lt;br /&gt;
* Discuter sur les messageries instantanées&lt;br /&gt;
* Ecouter de la musique&lt;br /&gt;
* Regarder des vidéos&lt;br /&gt;
* Visualiser des images&lt;br /&gt;
* Voir et éditer des textes&lt;br /&gt;
&lt;br /&gt;
En fait, la plupart des choses que vous faites sur un PC seront possibles à faire avec la Pandora (jusqu'à un certain point)&lt;br /&gt;
&lt;br /&gt;
===What ''can't'' it do?===&lt;br /&gt;
While the Pandora is an extremely versatile handheld it does have some limitations. The Pandora has a Texas Instruments OMAP3530 processor which is not the same processor you have in a desktop PC or netbook. A traditional PC processor has an X86 architecture while the Pandora has and ARM architecture. The ARM processor line is what is currently used in most modern cellphones. This means all applications which run on an X86 PC have to be ported the Pandora.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of proprietary software some applications will not be available unless their respective companies port the software to the Pandora. In addition, some software which would run on an 600Mhz X86 processor is unable to run on the Pandora. The ARM processor is what gives the Pandora such an amazing battery life, but it is not without its drawbacks.&lt;br /&gt;
&lt;br /&gt;
This description of porting software was given on the forums by WizardStan: &lt;br /&gt;
&amp;quot;I liken emulation to having a box and blocks of wood of different shapes. The Pandora is the box, and the blocks of wood are a puzzle that needs to fit in that box. Things like NES and Gameboy are small puzzles: you can see that the blocks will easily fit in the box, you could practically just dump them in without actually solving the puzzle. SNES and Genesis are a little bigger: you need to do at least some of the puzzle in order to get it small enough to fit, but many of the pieces can just be dumped in anyway, and if you do enough of the puzzle you have room left over for extra features. N64 and Playstation you see this big pile of blocks and can imagine that there might be some way to arrange them so they'll just fit, maybe a little wiggle room, but not much else. Dreamcast and PSP is even a little bigger pile than that: if the puzzle can be built into the box, it will just barely fit with no room for error.&lt;br /&gt;
Saturn, PS2, etc... they have a huge pile of pieces; an expert puzzle builder looks at it and knows that it doesn't matter how you arrange them, they just won't fit in the box.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(This list is ''not'' comprehensive.)&lt;br /&gt;
Some of these applications currently include:&lt;br /&gt;
* Skype&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* WINE&lt;br /&gt;
* Windows Office&lt;br /&gt;
* Netflix&lt;br /&gt;
&lt;br /&gt;
A growing list of available programs are located [http://pandorawiki.org/Will_X_run_on_the_Pandora%3F here].&lt;br /&gt;
&lt;br /&gt;
===Par qui est-elle créée?===&lt;br /&gt;
Les acteurs principaux de ce projet sont Craig &amp;quot;[http://boards.openpandora.org/index.php?/user/2-craigix/ Craigix]&amp;quot; Rothwell, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=9395 MWeston]&amp;quot; Weston, Michael &amp;quot;[http://boards.openpandora.org/index.php?/user/1-evildragon/ EvilDragon]&amp;quot; Mrozek et M. Fatih &amp;quot;[http://forum.gp2xtr.com/index.php?action=profile;u=1 mfk]&amp;quot; Kilic. Bien entendu des douzaines d'autres membres du forum officiel de la Pandora et du forum GP32X ont été impliqués dans le développement du hardware. L'aspect logiciel du développement de la Pandora nous a fourni un système relativement stable mais qui nécessite encore d'être peaufiné.&lt;br /&gt;
&lt;br /&gt;
===Are those guys part of Game Park / GamePark Holdings?===&lt;br /&gt;
[http://en.wikipedia.org/wiki/GamePark Game Park] (the Korean company which made the [http://en.wikipedia.org/wiki/Gp32 GP32]) and [http://en.wikipedia.org/wiki/GamePark_Holdings GamePark Holdings] (the Korean company that made the [http://en.wikipedia.org/wiki/GP2X GP2X]) have nothing to do with the Pandora project. Several of the lead developers are regional distributors for the GP32 and GP2X handhelds, but they are not subsidiaries of those manufacturers. The Pandora project is partially inspired by the open source handhelds that came before it - the GP32 and GP2X - but takes the hardware and software to the next logical level. There is also overlap in the developer and user communities for the Pandora, GP32, and GP2x (the official Pandora forums are currently hosted on the GP32X boards).&lt;br /&gt;
&lt;br /&gt;
===How does the Pandora compare to the GP2X?===&lt;br /&gt;
Very favorably. Rough estimates put the Pandora CPU at about 3x as powerful as the GP2X.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39958&amp;amp;view=findpost&amp;amp;p=578750] Here are a few additional ways in which the Pandora improves upon the GP2X:&lt;br /&gt;
* More RAM, internal storage, and removable storage options&lt;br /&gt;
* Possibility of emulating more advanced consoles (N64)&lt;br /&gt;
* Better emulation of already supported consoles (SNES,PS1)&lt;br /&gt;
* Significantly better 3D hardware and software support&lt;br /&gt;
* Larger, higher resolution display (with touch screen)&lt;br /&gt;
* 10 hrs with included internal rechargeable battery&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
* QWERTY Keyboard and analog controls&lt;br /&gt;
&lt;br /&gt;
===Do you really expect it to compete with the PSP / DS / eeePC / etc?===&lt;br /&gt;
No, we don't.  Pandora is very different than anything currently available.  It is designed to serve a niche market of hobbyists and retro/indie gamers.  We are aware that much of the general public will not need or appreciate Pandora's feature set.  It is more portable than a UMPC or eeePC, and it has far superior gaming controls.  Pandora is much more powerful than a PSP or DS, and with it's high resolution screen and qwerty [[keypad]] is more capable of general computing activities.  These features come at the expense of a higher cost than commercial gaming handhelds and a steeper learning curve than traditional ultra mobile PCs.  Not everybody will be willing to make the trade off and try something new.&lt;br /&gt;
&lt;br /&gt;
===Où puis-je acheter une Pandora?===&lt;br /&gt;
Le premier lot de Pandoras est épuisé, mais les pré-commandes sont en cours pour le second lot [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=97&amp;amp;Itemid=34&amp;amp;lang=en ici].&lt;br /&gt;
&lt;br /&gt;
===When will it be ready?===&lt;br /&gt;
We have about 1400 shipped to customers as of: 2011-01-11.  Due to a large backlog of orders, delivery of new orders is estimated at 3-4 months. Current information is available on the official website [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=98&amp;amp;Itemid=13&amp;amp;lang=en  here], and in the official news forum [http://boards.openpandora.org/index.php?/forum/17-official-openpandora-news/  here].&lt;br /&gt;
&lt;br /&gt;
===What Colors will be available?===&lt;br /&gt;
Pandora will only be available in black for now.  Future editions, if they exist, ''may'' be available in different colors.&lt;br /&gt;
&lt;br /&gt;
===What accessories are available?===&lt;br /&gt;
Currently a Pandora branded case, a TV out cable and replacement batteries are available, though as of mid-2010 production of the TV out cable has not started yet.  The lead developers are currently entertaining other possibilities.[http://www.gp32x.com/board/index.php?showtopic=41686]&lt;br /&gt;
&lt;br /&gt;
A page in this wiki has been started to list potential generic [[Accessories|accessories and peripherals]] that will work with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===What if there's something wrong with it? Does it have a warranty?===&lt;br /&gt;
By law there is a one year warranty, and the developers have stated they will replace faulty hardware. [http://www.gp32x.com/board/index.php?showtopic=43984&amp;amp;st=0&amp;amp;p=645110&amp;amp;#entry645110] [http://www.gp32x.com/board/index.php?showtopic=43628&amp;amp;st=15&amp;amp;p=637425&amp;amp;#entry637425] [http://www.gp32x.com/board/index.php?showtopic=42289&amp;amp;st=0&amp;amp;p=612864&amp;amp;#entry612864] LCDs with noticeable dead pixels will also be replaced.&lt;br /&gt;
&lt;br /&gt;
===Will there be some release parties?===&lt;br /&gt;
Yes of couse:&lt;br /&gt;
[[Party|Party Here!]]&lt;br /&gt;
&lt;br /&gt;
==Hardware Questions==&lt;br /&gt;
===Why does the system look like it does?===&lt;br /&gt;
The Pandora project has been a group effort from the beginning.  The hardware development team designed Pandora based on specifications requested by potential users.  The main physical features - qwerty [[keyboard]], dual analog pads, clamshell design, pocketable size - were considered important by most of the community.  The physical appearance of Pandora is a result of getting all the necessary hardware into a pocket sized device while keeping the cost reasonable.  Many other layouts were considered, but the final design is the best possible solution.&lt;br /&gt;
&lt;br /&gt;
===What type of screen is it, LED or CCFL?===&lt;br /&gt;
The Pandora uses the same 800x480 LED screen as the Archos 605.&lt;br /&gt;
&lt;br /&gt;
===What kind of touch screen does it have? Is it multi-touch?===&lt;br /&gt;
The Pandora touchscreen is resistive. Resistive touchscreens cannot do multitouch like the iPhone or iPod Touch can, but they can do simplistic pressure sensing. Resistive touchscreens use a stylus for input, which is included. You can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscreen.&lt;br /&gt;
&lt;br /&gt;
===Can I draw using the touch screen?===&lt;br /&gt;
Notaz, who was working with the touch screen driver, says it can do some pressure sensing and returns around 16 different values for pressure[http://www.gp32x.com/board/index.php?showtopic=44980&amp;amp;st=15]. This is not sensitive the way Wacom tablets are, but should allow simple pressure sensitivity if applications are designed for it. For software development, it is accessible through standard Linux event interface (raw values), or tslib (calibrated).&lt;br /&gt;
&lt;br /&gt;
===Why doesn't the LCD touchscreen flip / rotate for a &amp;quot;tablet&amp;quot; mode?===&lt;br /&gt;
This is actually a patented idea.  Pandora could not have a hinge which either flipped all the way back or rotated without substantially increasing the cost (licensing fees) or risking a patent infringement lawsuit.&lt;br /&gt;
&lt;br /&gt;
===Why don't you use a slide out keyboard like the Nokia N810?===&lt;br /&gt;
This is also patented.  A lot of the good ideas are.&lt;br /&gt;
&lt;br /&gt;
===Why does it have a keyboard at all?===&lt;br /&gt;
Many people think Pandora is a gaming / emulation device only, but this is not true.  It was designed from early on to be a multifunction palmtop computer / UMPC as well as a gaming handheld.  Many desirable applications require a keyboard and the general consensus was that an on-screen keyboard wasn't good enough. For computing mode, the game controls are used for mouse, cursor and control keys.&lt;br /&gt;
&lt;br /&gt;
===Where does the stylus fit?===&lt;br /&gt;
The stylus provided with the Pandora fits in a slot on the right hand side, sliding in to fit parallel to the battery.&lt;br /&gt;
&lt;br /&gt;
===Why does Pandora only have 256MB of RAM?  Is that enough?===&lt;br /&gt;
The OMAP3530 SoC which powers the Pandora is currently only available with 256MB of RAM.  This is built into the chip.  It is not replaceable or expandable.  All of the major software developers have stated that 256MB will be more than enough for all tasks for which Pandora is suitable.  The PSP only has 32MB RAM and it certainly doesn't have any problem with high-end games.  Other handheld computing platforms like the Nokia N8x0 tablets and the iPhone also have only 128MB RAM, and it has certainly not limited them in any way. A recent Youtube video shows a customized version of Ubuntu working on the Pandora with plenty of RAM free[http://www.youtube.com/watch?v=I47F87FeLV8].&lt;br /&gt;
&lt;br /&gt;
===Why doesn't it have WiMax / GPS / accelerometers / etc?===&lt;br /&gt;
We had to draw the line somewhere.  Adding any more features would have increased the price.  Luckily Pandora has two [[USB_reference|USB host ports]], bluetooth, two SD slots with SDIO capability, and a serial UART for adding whatever additional widgets you want (such as a USB GPS system).  Solder pads were designed into the PCB for &amp;quot;hacking&amp;quot; in extra internal hardware.&lt;br /&gt;
&lt;br /&gt;
===What kind of battery will it have?===&lt;br /&gt;
Pandora will have a 4000mAh Lithium Polymer battery.  Batteries will be user-replaceable and spares will be sold by Pandora retailers.  5000mAh extended batteries may also be available.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=602568].  A replacement 4000mAh battery costs £14.99/€21.99/$29.99&lt;br /&gt;
&lt;br /&gt;
===How long will the battery last?===&lt;br /&gt;
Current estimates are around 10 hours for basic applications.[http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336] Actual battery runtime will vary based on the the software being run and peripherals in use. For instance, using Wifi constantly, or having it constantly polling will reduce the life by a couple hours, compared to disabling the wifi altogether. The [[Power modes]] page on this wiki has more information.&lt;br /&gt;
&lt;br /&gt;
===What about the power supply or power cable?===&lt;br /&gt;
The Pandora ships with a switching power supply with a standard cord socket which should function with 110V and 240V AC power.  These are either localised, or shipped with an appropriate adaptor.&lt;br /&gt;
&lt;br /&gt;
A PSP power supply will work fine with the Pandora [http://forum.openpandora.org/viewtopic.php?f=17&amp;amp;t=41&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a].&lt;br /&gt;
&lt;br /&gt;
===Is it be able to run from the AC Adaptor alone, without a battery connected?===&lt;br /&gt;
Originally, it was thought not, due to the design of the OMAP chipset appearing to require a battery to be connected. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=600811] However, it has now been confirmed that the Pandora DOES now work without a battery installed, although some features (like backlight) may have to be turned off via software to enable this[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806714]. The hardware tweak or tweaks have been performed as part of Pandora development, and are not something that the end user will have to worry about/perform[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806734][http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806808].&lt;br /&gt;
&lt;br /&gt;
Information from Mweston [http://www.gp32x.com/board/index.php?/topic/53635-so-are-the-batteries-tested-at-all/page__view__findpost__p__858065]&lt;br /&gt;
When no battery is found on AC adapter insertion, the unit goes into constant voltage mode which provides a constant 4.0V on the battery net. It doesn't like it if you put a battery in at this point because the TI chip doesn't appear to be designed to jump back to normal mode without a power cycle. It could do weird things like dump ridiculous amounts of current into the battery without software control. I liked the idea of letting customers power without a battery so we left this feature in but be aware of this restriction:&lt;br /&gt;
&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN. (not an angry sentence, just making it clear.) :)&lt;br /&gt;
&lt;br /&gt;
When the battery is inserted first, the system will power up using the normal mode. When the AC adapter is plugged in after this, it will power the system and charge the battery up to the limits set in software. Currently, Notaz and I have chosen 1A on the AC adapter and 600mA from the USB input. It can be changed by sending commands to the chip to alter these set numbers but that is a software lesson better learned from someone else. With the LCD off (lid closed perhaps) idling on the desktop, something like 750mA will go to the battery for a 6 hour charge time or so. With the system doing stuff and demanding more power, less current will go to the battery and it will charge slower. 1A was also chosen to consider thermal dissipation because the regulator of the TI chip is linear and wastes energy dropping the voltage from the 5V down to just above the cell voltage. You may notice the system feels warmer when the battery is more discharged than when it is full which is normal.&lt;br /&gt;
&lt;br /&gt;
I haven't had much luck hot swapping batteries while the system is live but I think it worked for ED once. For me, as soon as I pull the battery, the system resets. The power management chip seems to rely on the status of the thermistor in the battery and it if disappears, it can trigger events. Maybe there are software work arounds but I don't know.&lt;br /&gt;
&lt;br /&gt;
===Will it be able charge from USB?===&lt;br /&gt;
Yes, through the mini-AB OTG port. Whilst the Pandora is in use the charge rate may be so low as to make it impractical for normal purposes. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45902&amp;amp;view=findpost&amp;amp;p=683572]&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use USB and SDIO accessories with my Pandora?===&lt;br /&gt;
There would not be much point to having a [[USB_reference|USB]] host port if you couldn't.  Any USB or SDIO device should work with Pandora, as long as drivers are available.  Standard mass storage devices (USB memory sticks, keyboards, gamepads, external hard drives, etc.) should work fine out of the box.  Many devices like GPS receivers, EVDO modems and cameras should be compatible, but not necessarily all makes and models.  For a list of known-working devices see [[USB_compatibility_list|the USB compatibility list]]. More detailed info about using USB on the Pandora can be found [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use SDXC cards with my Pandora?===&lt;br /&gt;
Yes.  SDHC and SDXC cards will work in the Pandora.  The cards must be formatted with a compatible filesystem, such as fat32 or ext3.  If a card comes preformatted with exFAT, you will need to reformat.&lt;br /&gt;
&lt;br /&gt;
There is no electronic or physical difference between SDHC and SDXC.  Cards with larger capacities are marketed as SDXC.&lt;br /&gt;
&lt;br /&gt;
===Will my old USB 1.1 device work on the Pandora?===&lt;br /&gt;
You can't connect it to the main [[USB_reference|USB]] port, but you can to the OTG (On The Go) port with the appropriate adapter, active USB extension cable, or hub, since the OTG port accepts USB 1.1 devices.&lt;br /&gt;
&lt;br /&gt;
Only devices displaying the USB HIGH SPEED logo will work with the &amp;quot;regular&amp;quot; USB port on the Pandora.  Other USB devices can be used if a HIGH SPEED USB hub is connected between them and the Pandora.  (This translates the USB low speed and full speed transactions into High Speed transactions.)&lt;br /&gt;
&lt;br /&gt;
A USB standard-A male to USB standard-A female cable '''will not work''' as a hub.&lt;br /&gt;
&lt;br /&gt;
There are some devices that do not work at High Speed, and thus require a High Speed hub, but at the same time require more than the usual 100 mA. To provide the extra power, the hub used must be a powered hub (one that has a power cord you can plug in to the wall).&lt;br /&gt;
&lt;br /&gt;
You can find more detailed info about using the Pandora's two USB ports [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
''(Thanks to [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44611&amp;amp;view=findpost&amp;amp;p=657812 DAP] for the detailed information.)''&lt;br /&gt;
&lt;br /&gt;
===Will there be RTC, IrDA, RS-232?===&lt;br /&gt;
There will be RTC and RS-232 (CMOS level), but no IrDA.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have 'sleep' or 'hibernate' modes?===&lt;br /&gt;
Yes.  Pandora will support both suspend-to-RAM (sleep) and suspend-to-disk (hibernate) modes.  Entering these [[Power modes|power saving modes]] will be controlled by software can can be configured to happen when you press the power switch, close the lid, or only on command.&lt;br /&gt;
&lt;br /&gt;
===Can I return my Pandora if I have dead pixels?===&lt;br /&gt;
It has been stated[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44169&amp;amp;view=findpost&amp;amp;p=648776] that if the LCD contains noticeable dead pixels, they would replace the device.&lt;br /&gt;
&lt;br /&gt;
===Will any changes be made to the Pandora hardware after the initial batch of 4000?===&lt;br /&gt;
There is no ''intention'' to change anything between batches. Any changes made will be small and only out of necessity.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44163&amp;amp;view=findpost&amp;amp;p=648612]&lt;br /&gt;
&lt;br /&gt;
===How many keypresses can it detect at once?===&lt;br /&gt;
It can detect two &amp;quot;regular&amp;quot; keys being pressed at once[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44326&amp;amp;view=findpost&amp;amp;p=651104].  However, this restriction does not apply to the game controls, or the central &amp;quot;Menu&amp;quot; keys. Most PS/2 keyboards, for reference, provide 2-4 at a time, so there's not much difference.&lt;br /&gt;
&lt;br /&gt;
===Does it have a microphone?  Where is it placed?===&lt;br /&gt;
Yes it does.  The microphone is up in the right hinge hump in between the 9 and 0 buttons. It can be used with the lid open or closed since it has the hole facing up and slightly in toward the user (somewhat like the power LED).[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44133&amp;amp;view=findpost&amp;amp;p=647343]&lt;br /&gt;
&lt;br /&gt;
===What do the different board revisions mean?===&lt;br /&gt;
* MK0 - the original devkit board for developers.  Didn't have the Wifi module attached&lt;br /&gt;
* MK1 - internal prototyping (???) [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44470&amp;amp;view=findpost&amp;amp;p=653753]&lt;br /&gt;
* MK2 - the first batch of production models which will be in the final release.&lt;br /&gt;
&lt;br /&gt;
===How much does it weigh?===&lt;br /&gt;
* The prototypes weigh in at 270g. The final production model weighs slightly more, about 330g [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=91&amp;amp;Itemid=6&amp;amp;lang=en]&lt;br /&gt;
&lt;br /&gt;
==Emulation Questions==&lt;br /&gt;
===Which consoles and computer systems will Pandora emulate?===&lt;br /&gt;
Pandora has the technical capability to emulate nearly any video game console up to and including the PSX.  The system should also have no trouble with most 8 and 16 bit home computer systems.  Please be aware that while the Pandora has the capability to emulate dozens of game and computer systems, the necessary emulation software will need to be ported to the Pandora platform for each system.  See the [[Emulators|emulators page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Nintendo64?===&lt;br /&gt;
An N64 emulator is currently being worked on, but the N64 is a very difficult system to emulate. However, a few games already run at speeds many would consider playable.&lt;br /&gt;
&lt;br /&gt;
===What about the Nintendo DS?===&lt;br /&gt;
Definitely not in the near term.  It is possible that there will ''eventually'' be a DS emulator for Pandora, but there are major obstacles to overcome.  DS emulation is still in early development on x86 (PC), and the most advanced projects are highly optimized for that platform.  Even in cases where the source is available, it would take a lot of work and optimization to get something running on Pandora.  In other words, '''don't hold your breath'''.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Sega Dreamcast / Anything recent?===&lt;br /&gt;
Probably not.  Anything newer / more advanced than the Playstation that is not otherwise mentioned here is '''not likely''' to ever be emulated on Pandora in a useful manner. However, some developers believe it will be possible to emulate Dreamcast with dynamic recompilation at decent speed. [http://www.emudev.org/drkIIRaziel/?p=17]  An early attempt at a Dreamcast emulator is somewhat functional, but far too slow to be playable.&lt;br /&gt;
&lt;br /&gt;
===Can Pandora play any PC games without emulation?===&lt;br /&gt;
Provided the source code is freely available, the game's system requirements are reasonable and the game has been compiled to run on ARM processors, there is little stopping the Pandora from playing it too. &lt;br /&gt;
&lt;br /&gt;
===Can't I use Wine and run Windows games?===&lt;br /&gt;
No.[http://www.gp32x.com/board/index.php?/topic/47749-the-pandora-can-not-run-windows-or-wine]  Wine is not an Emulator, it's a wrapper for the Windows system libraries - it requires an x86 processor to actually run.  The Pandora uses an ARM processor.  It may be possible to run antiquated versions (3.1) of windows under emulation, but performance will be ''very'' poor.  For all intents and purposes, the Pandora cannot run any desktop version of Windows to any useful degree.  No amount of software trickery will ever change that.&lt;br /&gt;
&lt;br /&gt;
Note that there is an effort to port Wine to ARM[http://wiki.winehq.org/ARM], however this will only be useful for running Windows applications that have been specifically recompiled for ARM using Winelib. The hurdles are many: Wine's ARM port needs to be finished, Wine needs to be built properly for the Pandora, the application needs to work in Wine on a regular system, the application needs to be open source, the application needs to be rebuilt with Winelib, and the Winelib build needs to be packaged for the Pandora.&lt;br /&gt;
&lt;br /&gt;
Also note that, while Windows Mobile has been ported to ARM, there is no effort at this time to make Windows Mobile apps work in Wine.&lt;br /&gt;
&lt;br /&gt;
===Wouldn't this result in legal action because of the emulation?===&lt;br /&gt;
No more than an ordinary PC, UMPC, laptop, or GP2X would.&lt;br /&gt;
&lt;br /&gt;
===What sort of PC games will Pandora be able to play under emulation?===&lt;br /&gt;
We won't know for sure until there is an actual DOSBox port to try out.  Current guestimates put Pandora's DOS capabilities in the low to mid 386 range.[http://www.gp32x.com/board/index.php?showtopic=41268&amp;amp;hl=]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Software Questions==&lt;br /&gt;
===What OS will Pandora use?===&lt;br /&gt;
Pandora will run a customized build of Linux.  The OS that is pre-installed on the Pandora will be based on [http://www.angstrom-distribution.org/ Ångström], but there is be the option of running Ubuntu or other distributions from an SD card using [[Extend utils]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The build system uses [http://wiki.openembedded.net/index.php/Main_Page OpenEmbedded], which with Ångström evolved from OpenZaurus.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44171&amp;amp;view=findpost&amp;amp;p=648859]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In the videos it looks like DOS...===&lt;br /&gt;
That's a Linux command line - the original MK0 devboards were released to the developers before a GUI was available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What will the GUI be like?===&lt;br /&gt;
The basic UI is called Pmenu, which replaces the earlier port of Gmenu [http://www.gp32x.com/board/index.php?showtopic=47356&amp;amp;st=15&amp;amp;p=717126&amp;amp;#entry717126].  There are also options of running the &amp;quot;finger friendly&amp;quot; Matchbox window manager, or a full &amp;quot;desktop&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What software will run on Pandora out of the box?===&lt;br /&gt;
That depends on what has been written / ported when you buy one.  The Pandora will ship with basic apps like a web browser, text editor, and media player.  As the Pandora is running a version of Angstrom, (almost) anything in the [http://www.angstrom-distribution.org/repo Angstrom repository] should work out-of-the-box. Many programs in the standard x86 Linux repositories should be able to be ported with not much more than a recompile and possibly some graphical tweaks.  If you're not sure what that means, [http://www.gp32x.com/board/index.php?/topic/50873-linux-apps/page__st__20__p__785549&amp;amp;#entry785549 this explanation] might clear things up a bit.  You can also check the [http://www.gp32x.com/board/index.php?showtopic=40233 Planned Projects thread] on the forums for an idea of what else you might be able to expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will there be some sort of package manager?===&lt;br /&gt;
The Ångström OS uses the package management system opkg [http://en.wikipedia.org/wiki/Ipkg].&lt;br /&gt;
&lt;br /&gt;
Pandora specific releases, such as games and emulators will come as [[PND]] files. These are self contained archives, which contain metadata for the Pandora menu system. Any PND files on either of the SD cards will be automatically detected and shown in the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Firefox work on the Pandora?  What about extensions?===&lt;br /&gt;
Firefox is included in the Angstrom repository, so will either be pre-installed, or available to download. Extensions (such as AdBlock) should &amp;quot;just work&amp;quot; automatically, since they don't actually contain compiled code (they're a mix of javascript and xml data) - of course this is assuming the plugin developer hasn't been naughty and made major assumptions...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora support Flash streaming video or applications?===&lt;br /&gt;
The Official Flash player is not open source, but Adobe has opened up the Flash standards and dropped licensing fees for developers[http://blog.wired.com/monkeybites/2008/04/adobe-drops-lic.html], there is a very good chance that Pandora will have Flash support eventually, probably through a port of [http://www.gnu.org/software/gnash/ Gnash]&lt;br /&gt;
&lt;br /&gt;
Also, there are scripts for Firefox (such as VLCtube) which replaces flash video players with regular video plugins or exposes the actual video URL to download. Such scripts can be easily modified to use any native video player.&lt;br /&gt;
&lt;br /&gt;
Adobe have recently announced that they intend to release an ARM version of the Flash Player for a wide variety of devices, and it may be possible to adapt one of these for use on the Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to access files shared on my PC from the Pandora?===&lt;br /&gt;
It might not be included &amp;quot;out of the box&amp;quot;, but [http://www.samba.org/ Samba] (an application that &amp;quot;emulates&amp;quot; the Windows file sharing system) should be easy to port to the Pandora, which would allow you to browse your Windows shares as if your machine is just another windows PC (it works both ways, so you could create a shared &amp;quot;drop&amp;quot; folder on the Pandora too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to connect to the internet over my cell phone with the Pandora?===&lt;br /&gt;
The process of connecting a cellular phone to another device to be used as a cellular modem is called [http://en.wikipedia.org/wiki/Tethering tethering]. The Pandora will be capable of tethering over [[USB_reference|USB]] or over Bluetooth. You must have a phone that is capable of tethering, and you must have a service plan that allows internet access. Note that the act of tethering will probably violate your service agreement unless you're paying extra for a tethering plan. If your provider discovers you are tethering your phone without paying for the plan, you could get hit with extra charges.  The method for enabling tethering on any given phone varies by model. Instructions for most models can be found on [http://www.howardforums.com/ Howard Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I write software for Pandora?===&lt;br /&gt;
I don't know, can you?  Pandora will definitely be compatible with [http://www.libsdl.org/ SDL] and [http://en.wikipedia.org/wiki/OpenGL_ES OpenGL 2.0 ES] libraries.  There will likely be libraries for [http://www.python.org/ Python] and other languages as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to write software directly on the Pandora itself?===&lt;br /&gt;
&lt;br /&gt;
There is no reason why not.  Certainly it will be easy to get GCC running directly for writing C/C++ code.  Python doesn't need a compiler, so should just run, assuming the interpreter has been ported.&lt;br /&gt;
&lt;br /&gt;
A fully blown IDE would take more work, but plenty of open source IDEs exist, so could in theory be ported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have XXXX application?===&lt;br /&gt;
Maybe.  I suggest you [http://www.gp32x.com/board/index.php?act=Search&amp;amp;f= search the official forums] to see if anybody is working on the application you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nobody is working on XXXX application!  What do I do?===&lt;br /&gt;
The first thing you should do is make sure it ''can'' be ported.  Use the [http://www.gliffy.com/publish/1448256/ portability flowchart] to determine if a port of the software is possible.  Next, check to see if a similar application is under development.  If it looks like the program is portable, just be patient.  There are literally hundreds of games and applications that would be desirable on the Pandora, and only so many people who are capable of making them happen.  Most devs already have plans for their first projects, so just sit tight and wait for somebody to pick it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will other OSes be available?===&lt;br /&gt;
Almost certainly, but they are likely to be community developed. Gentoo is currently in development and available for testing.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45177&amp;amp;view=findpost&amp;amp;p=683369]  Xubuntu has been running and videoed.  [http://www.youtube.com/watch?v=zOPNurKei0I]  A port of [http://www.riscos.info/index.php/RISC_OS_FAQ RISC OS] is also in the works.[http://www.riscosopen.org/forum/forums/5/topics/166]&lt;br /&gt;
&lt;br /&gt;
Refer to [[Software projects#Operating Systems|Software projects]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
===Can the Pandora run Microsoft Windows?===&lt;br /&gt;
No. Microsoft Windows requires an x86 processor. The Pandora uses an ARM processor, and therefore it cannot run Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What about Windows CE?  That supports ARM processors!===&lt;br /&gt;
Yes, in theory you could run WinCE, although you'd need to pay Microsoft for the privilege [http://www.microsoft.com/windowsembedded/en-us/products/windowsce/default.mspx] (and wouldn't be free to distribute it.)&lt;br /&gt;
&lt;br /&gt;
This still wouldn't let you run regular Windows applications, since they'd still be compiled for an x86 processor.  You'd only be able to run applications compiled specifically for WinCE/ARM.&lt;br /&gt;
&lt;br /&gt;
===Can I use Skype?===&lt;br /&gt;
There's currently no native version of Skype for the Pandora. If there will ever be one is up to the folks at Skype. There are Skype versions available for other ARM platforms, including Android platforms and the Nokia Internet Tablets. The Nokia devices in particular are quite similar to the Pandora in hardware- and software terms, so maybe there is a chance for a Pandora version of Skype in the future.&lt;br /&gt;
&lt;br /&gt;
===How can I make software for the Pandora?===&lt;br /&gt;
A basic tutorial is located [http://pandorawiki.org/GLBasic_tutorial here].&lt;br /&gt;
&lt;br /&gt;
==A propos du logo==&lt;br /&gt;
&lt;br /&gt;
===Je voudrais réaliser des images avec ce logo, où puis-je le trouver?===&lt;br /&gt;
Une version du [[logo]] réalisée par un fan est disponible pour usage non commercial&lt;br /&gt;
&lt;br /&gt;
===Quelle est la police de caractère utilisée pour Pandora?===&lt;br /&gt;
Personne ne le sait. [[Craigix]] pense qu'elle a été dessinée, selon un de ses messages.&lt;br /&gt;
&lt;br /&gt;
[http://www.myfonts.com/WhatTheFont/ WhatTheFont], malgré la précision de leur service, ne la retrouve pas.&lt;br /&gt;
&lt;br /&gt;
===N'est-il pas fort similaire du logo SGI?===&lt;br /&gt;
Le logo utilisé par SiliconGraphics, avant leur refonte graphique, est effectivement ressemblante. Cependant leur ancien logo était en 3D, les arêtes arrières de la boite étaient visibles et les lignes se pliaient de manière différente de celle du logo Pandora.&lt;br /&gt;
De plus, le thème du cube est utilisé dans de nombreux autres logos tels que la GameCube, par exemple.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4988</id>
		<title>Special:Badtitle/NS100:FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4988"/>
		<updated>2011-01-23T20:18:21Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: /* Logo Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | Traduction en cours. &amp;lt;br/&amp;gt;Cette FAQ est principalement destinée aux gens ne connaissant pas la Pandora. Il se peut que certaines parties soient désuètes. &amp;lt;br/&amp;gt;Si vous cherchez des informations spécifiques, lisez le [[FR:User manual | manuel de l'utilisateur non officiel]] et les [[FR:Tutorials and documentation | tutoriaux]]. }}&lt;br /&gt;
&lt;br /&gt;
==Les Bases==&lt;br /&gt;
===Qu'est-ce que la Pandora?===&lt;br /&gt;
La Pandora est un ordinateur de poche destiné au jeu, un [http://fr.wikipedia.org/wiki/Ultra-Mobile_PC UMPC], un baladeur multimédia, un [http://fr.wikipedia.org/wiki/Mobile_internet_device MID] et bien d'autres acronymes tendance.&lt;br /&gt;
&lt;br /&gt;
===Que peut-elle faire?===&lt;br /&gt;
Il y a déjà un grand nombre d'applications disponibles et tous les jours, de nouvelles sont disponibles.&lt;br /&gt;
&lt;br /&gt;
Voici quelques-unes des choses possibles avec la Pandora:&lt;br /&gt;
* Jouer à des [[games|jeux]] [http://fr.wikipedia.org/wiki/Homebrew homebrew] développés pour la Pandora.&lt;br /&gt;
* Utiliser des [[emulators|émulateurs]]&lt;br /&gt;
* Surfer sur internet&lt;br /&gt;
* Discuter sur les messageries instantanées&lt;br /&gt;
* Ecouter de la musique&lt;br /&gt;
* Regarder des vidéos&lt;br /&gt;
* Visualiser des images&lt;br /&gt;
* Voir et éditer des textes&lt;br /&gt;
&lt;br /&gt;
En fait, la plupart des choses que vous faites sur un PC seront possibles à faire avec la Pandora (jusqu'à un certain point)&lt;br /&gt;
&lt;br /&gt;
===What ''can't'' it do?===&lt;br /&gt;
While the Pandora is an extremely versatile handheld it does have some limitations. The Pandora has a Texas Instruments OMAP3530 processor which is not the same processor you have in a desktop PC or netbook. A traditional PC processor has an X86 architecture while the Pandora has and ARM architecture. The ARM processor line is what is currently used in most modern cellphones. This means all applications which run on an X86 PC have to be ported the Pandora.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of proprietary software some applications will not be available unless their respective companies port the software to the Pandora. In addition, some software which would run on an 600Mhz X86 processor is unable to run on the Pandora. The ARM processor is what gives the Pandora such an amazing battery life, but it is not without its drawbacks.&lt;br /&gt;
&lt;br /&gt;
This description of porting software was given on the forums by WizardStan: &lt;br /&gt;
&amp;quot;I liken emulation to having a box and blocks of wood of different shapes. The Pandora is the box, and the blocks of wood are a puzzle that needs to fit in that box. Things like NES and Gameboy are small puzzles: you can see that the blocks will easily fit in the box, you could practically just dump them in without actually solving the puzzle. SNES and Genesis are a little bigger: you need to do at least some of the puzzle in order to get it small enough to fit, but many of the pieces can just be dumped in anyway, and if you do enough of the puzzle you have room left over for extra features. N64 and Playstation you see this big pile of blocks and can imagine that there might be some way to arrange them so they'll just fit, maybe a little wiggle room, but not much else. Dreamcast and PSP is even a little bigger pile than that: if the puzzle can be built into the box, it will just barely fit with no room for error.&lt;br /&gt;
Saturn, PS2, etc... they have a huge pile of pieces; an expert puzzle builder looks at it and knows that it doesn't matter how you arrange them, they just won't fit in the box.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(This list is ''not'' comprehensive.)&lt;br /&gt;
Some of these applications currently include:&lt;br /&gt;
* Skype&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* WINE&lt;br /&gt;
* Windows Office&lt;br /&gt;
* Netflix&lt;br /&gt;
&lt;br /&gt;
A growing list of available programs are located [http://pandorawiki.org/Will_X_run_on_the_Pandora%3F here].&lt;br /&gt;
&lt;br /&gt;
===Par qui est-elle créée?===&lt;br /&gt;
Les acteurs principaux de ce projet sont Craig &amp;quot;[http://boards.openpandora.org/index.php?/user/2-craigix/ Craigix]&amp;quot; Rothwell, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=9395 MWeston]&amp;quot; Weston, Michael &amp;quot;[http://boards.openpandora.org/index.php?/user/1-evildragon/ EvilDragon]&amp;quot; Mrozek et M. Fatih &amp;quot;[http://forum.gp2xtr.com/index.php?action=profile;u=1 mfk]&amp;quot; Kilic. Bien entendu des douzaines d'autres membres du forum officiel de la Pandora et du forum GP32X ont été impliqués dans le développement du hardware. L'aspect logiciel du développement de la Pandora nous a fourni un système relativement stable mais qui nécessite encore d'être peaufiné.&lt;br /&gt;
&lt;br /&gt;
===Are those guys part of Game Park / GamePark Holdings?===&lt;br /&gt;
[http://en.wikipedia.org/wiki/GamePark Game Park] (the Korean company which made the [http://en.wikipedia.org/wiki/Gp32 GP32]) and [http://en.wikipedia.org/wiki/GamePark_Holdings GamePark Holdings] (the Korean company that made the [http://en.wikipedia.org/wiki/GP2X GP2X]) have nothing to do with the Pandora project. Several of the lead developers are regional distributors for the GP32 and GP2X handhelds, but they are not subsidiaries of those manufacturers. The Pandora project is partially inspired by the open source handhelds that came before it - the GP32 and GP2X - but takes the hardware and software to the next logical level. There is also overlap in the developer and user communities for the Pandora, GP32, and GP2x (the official Pandora forums are currently hosted on the GP32X boards).&lt;br /&gt;
&lt;br /&gt;
===How does the Pandora compare to the GP2X?===&lt;br /&gt;
Very favorably. Rough estimates put the Pandora CPU at about 3x as powerful as the GP2X.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39958&amp;amp;view=findpost&amp;amp;p=578750] Here are a few additional ways in which the Pandora improves upon the GP2X:&lt;br /&gt;
* More RAM, internal storage, and removable storage options&lt;br /&gt;
* Possibility of emulating more advanced consoles (N64)&lt;br /&gt;
* Better emulation of already supported consoles (SNES,PS1)&lt;br /&gt;
* Significantly better 3D hardware and software support&lt;br /&gt;
* Larger, higher resolution display (with touch screen)&lt;br /&gt;
* 10 hrs with included internal rechargeable battery&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
* QWERTY Keyboard and analog controls&lt;br /&gt;
&lt;br /&gt;
===Do you really expect it to compete with the PSP / DS / eeePC / etc?===&lt;br /&gt;
No, we don't.  Pandora is very different than anything currently available.  It is designed to serve a niche market of hobbyists and retro/indie gamers.  We are aware that much of the general public will not need or appreciate Pandora's feature set.  It is more portable than a UMPC or eeePC, and it has far superior gaming controls.  Pandora is much more powerful than a PSP or DS, and with it's high resolution screen and qwerty [[keypad]] is more capable of general computing activities.  These features come at the expense of a higher cost than commercial gaming handhelds and a steeper learning curve than traditional ultra mobile PCs.  Not everybody will be willing to make the trade off and try something new.&lt;br /&gt;
&lt;br /&gt;
===Où puis-je acheter une Pandora?===&lt;br /&gt;
Le premier lot de Pandoras est épuisé, mais les pré-commandes sont en cours pour le second lot [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=97&amp;amp;Itemid=34&amp;amp;lang=en ici].&lt;br /&gt;
&lt;br /&gt;
===When will it be ready?===&lt;br /&gt;
We have about 1400 shipped to customers as of: 2011-01-11.  Due to a large backlog of orders, delivery of new orders is estimated at 3-4 months. Current information is available on the official website [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=98&amp;amp;Itemid=13&amp;amp;lang=en  here], and in the official news forum [http://boards.openpandora.org/index.php?/forum/17-official-openpandora-news/  here].&lt;br /&gt;
&lt;br /&gt;
===What Colors will be available?===&lt;br /&gt;
Pandora will only be available in black for now.  Future editions, if they exist, ''may'' be available in different colors.&lt;br /&gt;
&lt;br /&gt;
===What accessories are available?===&lt;br /&gt;
Currently a Pandora branded case, a TV out cable and replacement batteries are available, though as of mid-2010 production of the TV out cable has not started yet.  The lead developers are currently entertaining other possibilities.[http://www.gp32x.com/board/index.php?showtopic=41686]&lt;br /&gt;
&lt;br /&gt;
A page in this wiki has been started to list potential generic [[Accessories|accessories and peripherals]] that will work with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===What if there's something wrong with it? Does it have a warranty?===&lt;br /&gt;
By law there is a one year warranty, and the developers have stated they will replace faulty hardware. [http://www.gp32x.com/board/index.php?showtopic=43984&amp;amp;st=0&amp;amp;p=645110&amp;amp;#entry645110] [http://www.gp32x.com/board/index.php?showtopic=43628&amp;amp;st=15&amp;amp;p=637425&amp;amp;#entry637425] [http://www.gp32x.com/board/index.php?showtopic=42289&amp;amp;st=0&amp;amp;p=612864&amp;amp;#entry612864] LCDs with noticeable dead pixels will also be replaced.&lt;br /&gt;
&lt;br /&gt;
===Will there be some release parties?===&lt;br /&gt;
Yes of couse:&lt;br /&gt;
[[Party|Party Here!]]&lt;br /&gt;
&lt;br /&gt;
==Hardware Questions==&lt;br /&gt;
===Why does the system look like it does?===&lt;br /&gt;
The Pandora project has been a group effort from the beginning.  The hardware development team designed Pandora based on specifications requested by potential users.  The main physical features - qwerty [[keyboard]], dual analog pads, clamshell design, pocketable size - were considered important by most of the community.  The physical appearance of Pandora is a result of getting all the necessary hardware into a pocket sized device while keeping the cost reasonable.  Many other layouts were considered, but the final design is the best possible solution.&lt;br /&gt;
&lt;br /&gt;
===What type of screen is it, LED or CCFL?===&lt;br /&gt;
The Pandora uses the same 800x480 LED screen as the Archos 605.&lt;br /&gt;
&lt;br /&gt;
===What kind of touch screen does it have? Is it multi-touch?===&lt;br /&gt;
The Pandora touchscreen is resistive. Resistive touchscreens cannot do multitouch like the iPhone or iPod Touch can, but they can do simplistic pressure sensing. Resistive touchscreens use a stylus for input, which is included. You can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscreen.&lt;br /&gt;
&lt;br /&gt;
===Can I draw using the touch screen?===&lt;br /&gt;
Notaz, who was working with the touch screen driver, says it can do some pressure sensing and returns around 16 different values for pressure[http://www.gp32x.com/board/index.php?showtopic=44980&amp;amp;st=15]. This is not sensitive the way Wacom tablets are, but should allow simple pressure sensitivity if applications are designed for it. For software development, it is accessible through standard Linux event interface (raw values), or tslib (calibrated).&lt;br /&gt;
&lt;br /&gt;
===Why doesn't the LCD touchscreen flip / rotate for a &amp;quot;tablet&amp;quot; mode?===&lt;br /&gt;
This is actually a patented idea.  Pandora could not have a hinge which either flipped all the way back or rotated without substantially increasing the cost (licensing fees) or risking a patent infringement lawsuit.&lt;br /&gt;
&lt;br /&gt;
===Why don't you use a slide out keyboard like the Nokia N810?===&lt;br /&gt;
This is also patented.  A lot of the good ideas are.&lt;br /&gt;
&lt;br /&gt;
===Why does it have a keyboard at all?===&lt;br /&gt;
Many people think Pandora is a gaming / emulation device only, but this is not true.  It was designed from early on to be a multifunction palmtop computer / UMPC as well as a gaming handheld.  Many desirable applications require a keyboard and the general consensus was that an on-screen keyboard wasn't good enough. For computing mode, the game controls are used for mouse, cursor and control keys.&lt;br /&gt;
&lt;br /&gt;
===Where does the stylus fit?===&lt;br /&gt;
The stylus provided with the Pandora fits in a slot on the right hand side, sliding in to fit parallel to the battery.&lt;br /&gt;
&lt;br /&gt;
===Why does Pandora only have 256MB of RAM?  Is that enough?===&lt;br /&gt;
The OMAP3530 SoC which powers the Pandora is currently only available with 256MB of RAM.  This is built into the chip.  It is not replaceable or expandable.  All of the major software developers have stated that 256MB will be more than enough for all tasks for which Pandora is suitable.  The PSP only has 32MB RAM and it certainly doesn't have any problem with high-end games.  Other handheld computing platforms like the Nokia N8x0 tablets and the iPhone also have only 128MB RAM, and it has certainly not limited them in any way. A recent Youtube video shows a customized version of Ubuntu working on the Pandora with plenty of RAM free[http://www.youtube.com/watch?v=I47F87FeLV8].&lt;br /&gt;
&lt;br /&gt;
===Why doesn't it have WiMax / GPS / accelerometers / etc?===&lt;br /&gt;
We had to draw the line somewhere.  Adding any more features would have increased the price.  Luckily Pandora has two [[USB_reference|USB host ports]], bluetooth, two SD slots with SDIO capability, and a serial UART for adding whatever additional widgets you want (such as a USB GPS system).  Solder pads were designed into the PCB for &amp;quot;hacking&amp;quot; in extra internal hardware.&lt;br /&gt;
&lt;br /&gt;
===What kind of battery will it have?===&lt;br /&gt;
Pandora will have a 4000mAh Lithium Polymer battery.  Batteries will be user-replaceable and spares will be sold by Pandora retailers.  5000mAh extended batteries may also be available.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=602568].  A replacement 4000mAh battery costs £14.99/€21.99/$29.99&lt;br /&gt;
&lt;br /&gt;
===How long will the battery last?===&lt;br /&gt;
Current estimates are around 10 hours for basic applications.[http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336] Actual battery runtime will vary based on the the software being run and peripherals in use. For instance, using Wifi constantly, or having it constantly polling will reduce the life by a couple hours, compared to disabling the wifi altogether. The [[Power modes]] page on this wiki has more information.&lt;br /&gt;
&lt;br /&gt;
===What about the power supply or power cable?===&lt;br /&gt;
The Pandora ships with a switching power supply with a standard cord socket which should function with 110V and 240V AC power.  These are either localised, or shipped with an appropriate adaptor.&lt;br /&gt;
&lt;br /&gt;
A PSP power supply will work fine with the Pandora [http://forum.openpandora.org/viewtopic.php?f=17&amp;amp;t=41&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a].&lt;br /&gt;
&lt;br /&gt;
===Is it be able to run from the AC Adaptor alone, without a battery connected?===&lt;br /&gt;
Originally, it was thought not, due to the design of the OMAP chipset appearing to require a battery to be connected. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=600811] However, it has now been confirmed that the Pandora DOES now work without a battery installed, although some features (like backlight) may have to be turned off via software to enable this[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806714]. The hardware tweak or tweaks have been performed as part of Pandora development, and are not something that the end user will have to worry about/perform[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806734][http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806808].&lt;br /&gt;
&lt;br /&gt;
Information from Mweston [http://www.gp32x.com/board/index.php?/topic/53635-so-are-the-batteries-tested-at-all/page__view__findpost__p__858065]&lt;br /&gt;
When no battery is found on AC adapter insertion, the unit goes into constant voltage mode which provides a constant 4.0V on the battery net. It doesn't like it if you put a battery in at this point because the TI chip doesn't appear to be designed to jump back to normal mode without a power cycle. It could do weird things like dump ridiculous amounts of current into the battery without software control. I liked the idea of letting customers power without a battery so we left this feature in but be aware of this restriction:&lt;br /&gt;
&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN. (not an angry sentence, just making it clear.) :)&lt;br /&gt;
&lt;br /&gt;
When the battery is inserted first, the system will power up using the normal mode. When the AC adapter is plugged in after this, it will power the system and charge the battery up to the limits set in software. Currently, Notaz and I have chosen 1A on the AC adapter and 600mA from the USB input. It can be changed by sending commands to the chip to alter these set numbers but that is a software lesson better learned from someone else. With the LCD off (lid closed perhaps) idling on the desktop, something like 750mA will go to the battery for a 6 hour charge time or so. With the system doing stuff and demanding more power, less current will go to the battery and it will charge slower. 1A was also chosen to consider thermal dissipation because the regulator of the TI chip is linear and wastes energy dropping the voltage from the 5V down to just above the cell voltage. You may notice the system feels warmer when the battery is more discharged than when it is full which is normal.&lt;br /&gt;
&lt;br /&gt;
I haven't had much luck hot swapping batteries while the system is live but I think it worked for ED once. For me, as soon as I pull the battery, the system resets. The power management chip seems to rely on the status of the thermistor in the battery and it if disappears, it can trigger events. Maybe there are software work arounds but I don't know.&lt;br /&gt;
&lt;br /&gt;
===Will it be able charge from USB?===&lt;br /&gt;
Yes, through the mini-AB OTG port. Whilst the Pandora is in use the charge rate may be so low as to make it impractical for normal purposes. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45902&amp;amp;view=findpost&amp;amp;p=683572]&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use USB and SDIO accessories with my Pandora?===&lt;br /&gt;
There would not be much point to having a [[USB_reference|USB]] host port if you couldn't.  Any USB or SDIO device should work with Pandora, as long as drivers are available.  Standard mass storage devices (USB memory sticks, keyboards, gamepads, external hard drives, etc.) should work fine out of the box.  Many devices like GPS receivers, EVDO modems and cameras should be compatible, but not necessarily all makes and models.  For a list of known-working devices see [[USB_compatibility_list|the USB compatibility list]]. More detailed info about using USB on the Pandora can be found [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use SDXC cards with my Pandora?===&lt;br /&gt;
Yes.  SDHC and SDXC cards will work in the Pandora.  The cards must be formatted with a compatible filesystem, such as fat32 or ext3.  If a card comes preformatted with exFAT, you will need to reformat.&lt;br /&gt;
&lt;br /&gt;
There is no electronic or physical difference between SDHC and SDXC.  Cards with larger capacities are marketed as SDXC.&lt;br /&gt;
&lt;br /&gt;
===Will my old USB 1.1 device work on the Pandora?===&lt;br /&gt;
You can't connect it to the main [[USB_reference|USB]] port, but you can to the OTG (On The Go) port with the appropriate adapter, active USB extension cable, or hub, since the OTG port accepts USB 1.1 devices.&lt;br /&gt;
&lt;br /&gt;
Only devices displaying the USB HIGH SPEED logo will work with the &amp;quot;regular&amp;quot; USB port on the Pandora.  Other USB devices can be used if a HIGH SPEED USB hub is connected between them and the Pandora.  (This translates the USB low speed and full speed transactions into High Speed transactions.)&lt;br /&gt;
&lt;br /&gt;
A USB standard-A male to USB standard-A female cable '''will not work''' as a hub.&lt;br /&gt;
&lt;br /&gt;
There are some devices that do not work at High Speed, and thus require a High Speed hub, but at the same time require more than the usual 100 mA. To provide the extra power, the hub used must be a powered hub (one that has a power cord you can plug in to the wall).&lt;br /&gt;
&lt;br /&gt;
You can find more detailed info about using the Pandora's two USB ports [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
''(Thanks to [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44611&amp;amp;view=findpost&amp;amp;p=657812 DAP] for the detailed information.)''&lt;br /&gt;
&lt;br /&gt;
===Will there be RTC, IrDA, RS-232?===&lt;br /&gt;
There will be RTC and RS-232 (CMOS level), but no IrDA.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have 'sleep' or 'hibernate' modes?===&lt;br /&gt;
Yes.  Pandora will support both suspend-to-RAM (sleep) and suspend-to-disk (hibernate) modes.  Entering these [[Power modes|power saving modes]] will be controlled by software can can be configured to happen when you press the power switch, close the lid, or only on command.&lt;br /&gt;
&lt;br /&gt;
===Can I return my Pandora if I have dead pixels?===&lt;br /&gt;
It has been stated[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44169&amp;amp;view=findpost&amp;amp;p=648776] that if the LCD contains noticeable dead pixels, they would replace the device.&lt;br /&gt;
&lt;br /&gt;
===Will any changes be made to the Pandora hardware after the initial batch of 4000?===&lt;br /&gt;
There is no ''intention'' to change anything between batches. Any changes made will be small and only out of necessity.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44163&amp;amp;view=findpost&amp;amp;p=648612]&lt;br /&gt;
&lt;br /&gt;
===How many keypresses can it detect at once?===&lt;br /&gt;
It can detect two &amp;quot;regular&amp;quot; keys being pressed at once[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44326&amp;amp;view=findpost&amp;amp;p=651104].  However, this restriction does not apply to the game controls, or the central &amp;quot;Menu&amp;quot; keys. Most PS/2 keyboards, for reference, provide 2-4 at a time, so there's not much difference.&lt;br /&gt;
&lt;br /&gt;
===Does it have a microphone?  Where is it placed?===&lt;br /&gt;
Yes it does.  The microphone is up in the right hinge hump in between the 9 and 0 buttons. It can be used with the lid open or closed since it has the hole facing up and slightly in toward the user (somewhat like the power LED).[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44133&amp;amp;view=findpost&amp;amp;p=647343]&lt;br /&gt;
&lt;br /&gt;
===What do the different board revisions mean?===&lt;br /&gt;
* MK0 - the original devkit board for developers.  Didn't have the Wifi module attached&lt;br /&gt;
* MK1 - internal prototyping (???) [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44470&amp;amp;view=findpost&amp;amp;p=653753]&lt;br /&gt;
* MK2 - the first batch of production models which will be in the final release.&lt;br /&gt;
&lt;br /&gt;
===How much does it weigh?===&lt;br /&gt;
* The prototypes weigh in at 270g. The final production model weighs slightly more, about 330g [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=91&amp;amp;Itemid=6&amp;amp;lang=en]&lt;br /&gt;
&lt;br /&gt;
==Emulation Questions==&lt;br /&gt;
===Which consoles and computer systems will Pandora emulate?===&lt;br /&gt;
Pandora has the technical capability to emulate nearly any video game console up to and including the PSX.  The system should also have no trouble with most 8 and 16 bit home computer systems.  Please be aware that while the Pandora has the capability to emulate dozens of game and computer systems, the necessary emulation software will need to be ported to the Pandora platform for each system.  See the [[Emulators|emulators page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Nintendo64?===&lt;br /&gt;
An N64 emulator is currently being worked on, but the N64 is a very difficult system to emulate. However, a few games already run at speeds many would consider playable.&lt;br /&gt;
&lt;br /&gt;
===What about the Nintendo DS?===&lt;br /&gt;
Definitely not in the near term.  It is possible that there will ''eventually'' be a DS emulator for Pandora, but there are major obstacles to overcome.  DS emulation is still in early development on x86 (PC), and the most advanced projects are highly optimized for that platform.  Even in cases where the source is available, it would take a lot of work and optimization to get something running on Pandora.  In other words, '''don't hold your breath'''.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Sega Dreamcast / Anything recent?===&lt;br /&gt;
Probably not.  Anything newer / more advanced than the Playstation that is not otherwise mentioned here is '''not likely''' to ever be emulated on Pandora in a useful manner. However, some developers believe it will be possible to emulate Dreamcast with dynamic recompilation at decent speed. [http://www.emudev.org/drkIIRaziel/?p=17]  An early attempt at a Dreamcast emulator is somewhat functional, but far too slow to be playable.&lt;br /&gt;
&lt;br /&gt;
===Can Pandora play any PC games without emulation?===&lt;br /&gt;
Provided the source code is freely available, the game's system requirements are reasonable and the game has been compiled to run on ARM processors, there is little stopping the Pandora from playing it too. &lt;br /&gt;
&lt;br /&gt;
===Can't I use Wine and run Windows games?===&lt;br /&gt;
No.[http://www.gp32x.com/board/index.php?/topic/47749-the-pandora-can-not-run-windows-or-wine]  Wine is not an Emulator, it's a wrapper for the Windows system libraries - it requires an x86 processor to actually run.  The Pandora uses an ARM processor.  It may be possible to run antiquated versions (3.1) of windows under emulation, but performance will be ''very'' poor.  For all intents and purposes, the Pandora cannot run any desktop version of Windows to any useful degree.  No amount of software trickery will ever change that.&lt;br /&gt;
&lt;br /&gt;
Note that there is an effort to port Wine to ARM[http://wiki.winehq.org/ARM], however this will only be useful for running Windows applications that have been specifically recompiled for ARM using Winelib. The hurdles are many: Wine's ARM port needs to be finished, Wine needs to be built properly for the Pandora, the application needs to work in Wine on a regular system, the application needs to be open source, the application needs to be rebuilt with Winelib, and the Winelib build needs to be packaged for the Pandora.&lt;br /&gt;
&lt;br /&gt;
Also note that, while Windows Mobile has been ported to ARM, there is no effort at this time to make Windows Mobile apps work in Wine.&lt;br /&gt;
&lt;br /&gt;
===Wouldn't this result in legal action because of the emulation?===&lt;br /&gt;
No more than an ordinary PC, UMPC, laptop, or GP2X would.&lt;br /&gt;
&lt;br /&gt;
===What sort of PC games will Pandora be able to play under emulation?===&lt;br /&gt;
We won't know for sure until there is an actual DOSBox port to try out.  Current guestimates put Pandora's DOS capabilities in the low to mid 386 range.[http://www.gp32x.com/board/index.php?showtopic=41268&amp;amp;hl=]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Software Questions==&lt;br /&gt;
===What OS will Pandora use?===&lt;br /&gt;
Pandora will run a customized build of Linux.  The OS that is pre-installed on the Pandora will be based on [http://www.angstrom-distribution.org/ Ångström], but there is be the option of running Ubuntu or other distributions from an SD card using [[Extend utils]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The build system uses [http://wiki.openembedded.net/index.php/Main_Page OpenEmbedded], which with Ångström evolved from OpenZaurus.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44171&amp;amp;view=findpost&amp;amp;p=648859]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In the videos it looks like DOS...===&lt;br /&gt;
That's a Linux command line - the original MK0 devboards were released to the developers before a GUI was available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What will the GUI be like?===&lt;br /&gt;
The basic UI is called Pmenu, which replaces the earlier port of Gmenu [http://www.gp32x.com/board/index.php?showtopic=47356&amp;amp;st=15&amp;amp;p=717126&amp;amp;#entry717126].  There are also options of running the &amp;quot;finger friendly&amp;quot; Matchbox window manager, or a full &amp;quot;desktop&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What software will run on Pandora out of the box?===&lt;br /&gt;
That depends on what has been written / ported when you buy one.  The Pandora will ship with basic apps like a web browser, text editor, and media player.  As the Pandora is running a version of Angstrom, (almost) anything in the [http://www.angstrom-distribution.org/repo Angstrom repository] should work out-of-the-box. Many programs in the standard x86 Linux repositories should be able to be ported with not much more than a recompile and possibly some graphical tweaks.  If you're not sure what that means, [http://www.gp32x.com/board/index.php?/topic/50873-linux-apps/page__st__20__p__785549&amp;amp;#entry785549 this explanation] might clear things up a bit.  You can also check the [http://www.gp32x.com/board/index.php?showtopic=40233 Planned Projects thread] on the forums for an idea of what else you might be able to expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will there be some sort of package manager?===&lt;br /&gt;
The Ångström OS uses the package management system opkg [http://en.wikipedia.org/wiki/Ipkg].&lt;br /&gt;
&lt;br /&gt;
Pandora specific releases, such as games and emulators will come as [[PND]] files. These are self contained archives, which contain metadata for the Pandora menu system. Any PND files on either of the SD cards will be automatically detected and shown in the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Firefox work on the Pandora?  What about extensions?===&lt;br /&gt;
Firefox is included in the Angstrom repository, so will either be pre-installed, or available to download. Extensions (such as AdBlock) should &amp;quot;just work&amp;quot; automatically, since they don't actually contain compiled code (they're a mix of javascript and xml data) - of course this is assuming the plugin developer hasn't been naughty and made major assumptions...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora support Flash streaming video or applications?===&lt;br /&gt;
The Official Flash player is not open source, but Adobe has opened up the Flash standards and dropped licensing fees for developers[http://blog.wired.com/monkeybites/2008/04/adobe-drops-lic.html], there is a very good chance that Pandora will have Flash support eventually, probably through a port of [http://www.gnu.org/software/gnash/ Gnash]&lt;br /&gt;
&lt;br /&gt;
Also, there are scripts for Firefox (such as VLCtube) which replaces flash video players with regular video plugins or exposes the actual video URL to download. Such scripts can be easily modified to use any native video player.&lt;br /&gt;
&lt;br /&gt;
Adobe have recently announced that they intend to release an ARM version of the Flash Player for a wide variety of devices, and it may be possible to adapt one of these for use on the Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to access files shared on my PC from the Pandora?===&lt;br /&gt;
It might not be included &amp;quot;out of the box&amp;quot;, but [http://www.samba.org/ Samba] (an application that &amp;quot;emulates&amp;quot; the Windows file sharing system) should be easy to port to the Pandora, which would allow you to browse your Windows shares as if your machine is just another windows PC (it works both ways, so you could create a shared &amp;quot;drop&amp;quot; folder on the Pandora too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to connect to the internet over my cell phone with the Pandora?===&lt;br /&gt;
The process of connecting a cellular phone to another device to be used as a cellular modem is called [http://en.wikipedia.org/wiki/Tethering tethering]. The Pandora will be capable of tethering over [[USB_reference|USB]] or over Bluetooth. You must have a phone that is capable of tethering, and you must have a service plan that allows internet access. Note that the act of tethering will probably violate your service agreement unless you're paying extra for a tethering plan. If your provider discovers you are tethering your phone without paying for the plan, you could get hit with extra charges.  The method for enabling tethering on any given phone varies by model. Instructions for most models can be found on [http://www.howardforums.com/ Howard Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I write software for Pandora?===&lt;br /&gt;
I don't know, can you?  Pandora will definitely be compatible with [http://www.libsdl.org/ SDL] and [http://en.wikipedia.org/wiki/OpenGL_ES OpenGL 2.0 ES] libraries.  There will likely be libraries for [http://www.python.org/ Python] and other languages as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to write software directly on the Pandora itself?===&lt;br /&gt;
&lt;br /&gt;
There is no reason why not.  Certainly it will be easy to get GCC running directly for writing C/C++ code.  Python doesn't need a compiler, so should just run, assuming the interpreter has been ported.&lt;br /&gt;
&lt;br /&gt;
A fully blown IDE would take more work, but plenty of open source IDEs exist, so could in theory be ported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have XXXX application?===&lt;br /&gt;
Maybe.  I suggest you [http://www.gp32x.com/board/index.php?act=Search&amp;amp;f= search the official forums] to see if anybody is working on the application you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nobody is working on XXXX application!  What do I do?===&lt;br /&gt;
The first thing you should do is make sure it ''can'' be ported.  Use the [http://www.gliffy.com/publish/1448256/ portability flowchart] to determine if a port of the software is possible.  Next, check to see if a similar application is under development.  If it looks like the program is portable, just be patient.  There are literally hundreds of games and applications that would be desirable on the Pandora, and only so many people who are capable of making them happen.  Most devs already have plans for their first projects, so just sit tight and wait for somebody to pick it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will other OSes be available?===&lt;br /&gt;
Almost certainly, but they are likely to be community developed. Gentoo is currently in development and available for testing.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45177&amp;amp;view=findpost&amp;amp;p=683369]  Xubuntu has been running and videoed.  [http://www.youtube.com/watch?v=zOPNurKei0I]  A port of [http://www.riscos.info/index.php/RISC_OS_FAQ RISC OS] is also in the works.[http://www.riscosopen.org/forum/forums/5/topics/166]&lt;br /&gt;
&lt;br /&gt;
Refer to [[Software projects#Operating Systems|Software projects]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
===Can the Pandora run Microsoft Windows?===&lt;br /&gt;
No. Microsoft Windows requires an x86 processor. The Pandora uses an ARM processor, and therefore it cannot run Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What about Windows CE?  That supports ARM processors!===&lt;br /&gt;
Yes, in theory you could run WinCE, although you'd need to pay Microsoft for the privilege [http://www.microsoft.com/windowsembedded/en-us/products/windowsce/default.mspx] (and wouldn't be free to distribute it.)&lt;br /&gt;
&lt;br /&gt;
This still wouldn't let you run regular Windows applications, since they'd still be compiled for an x86 processor.  You'd only be able to run applications compiled specifically for WinCE/ARM.&lt;br /&gt;
&lt;br /&gt;
===Can I use Skype?===&lt;br /&gt;
There's currently no native version of Skype for the Pandora. If there will ever be one is up to the folks at Skype. There are Skype versions available for other ARM platforms, including Android platforms and the Nokia Internet Tablets. The Nokia devices in particular are quite similar to the Pandora in hardware- and software terms, so maybe there is a chance for a Pandora version of Skype in the future.&lt;br /&gt;
&lt;br /&gt;
===How can I make software for the Pandora?===&lt;br /&gt;
A basic tutorial is located [http://pandorawiki.org/GLBasic_tutorial here].&lt;br /&gt;
&lt;br /&gt;
==A propos du logo==&lt;br /&gt;
&lt;br /&gt;
===Je voudrais réaliser des images avec ce logo, où puis-je le trouver?===&lt;br /&gt;
Une version du [[logo]] réalisée par un fan est disponible pour usage non commercial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quelle est la police de caractère utilisée pour Pandora?===&lt;br /&gt;
Personne ne le sait. [[Craigix]] pense qu'elle a été dessinée, selon un de ses messages.&lt;br /&gt;
&lt;br /&gt;
[http://www.myfonts.com/WhatTheFont/ WhatTheFont], malgré la précision de leur service, ne la retrouve pas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N'est-il pas fort similaire du logo SGI?===&lt;br /&gt;
Le logo utilisé par SiliconGraphics, avant leur refonte graphique, est effectivement ressemblante. Cependant leur ancien logo était en 3D, les arêtes arrières de la boite étaient visibles et les lignes se pliaient de manière différente de celle du logo Pandora.&lt;br /&gt;
De plus, le thème du cube est utilisé dans de nombreux autres logos tels que la GameCube, par exemple.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4985</id>
		<title>Special:Badtitle/NS100:FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4985"/>
		<updated>2011-01-23T20:05:23Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: /* Where can I buy a Pandora? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | Traduction en cours. &amp;lt;br/&amp;gt;Cette FAQ est principalement destinée aux gens ne connaissant pas la Pandora. Il se peut que certaines parties soient désuètes. &amp;lt;br/&amp;gt;Si vous cherchez des informations spécifiques, lisez le [[FR:User manual | manuel de l'utilisateur non officiel]] et les [[FR:Tutorials and documentation | tutoriaux]]. }}&lt;br /&gt;
&lt;br /&gt;
==Les Bases==&lt;br /&gt;
===Qu'est-ce que la Pandora?===&lt;br /&gt;
La Pandora est un ordinateur de poche destiné au jeu, un [http://fr.wikipedia.org/wiki/Ultra-Mobile_PC UMPC], un baladeur multimédia, un [http://fr.wikipedia.org/wiki/Mobile_internet_device MID] et bien d'autres acronymes tendance.&lt;br /&gt;
&lt;br /&gt;
===Que peut-elle faire?===&lt;br /&gt;
Il y a déjà un grand nombre d'applications disponibles et tous les jours, de nouvelles sont disponibles.&lt;br /&gt;
&lt;br /&gt;
Voici quelques-unes des choses possibles avec la Pandora:&lt;br /&gt;
* Jouer à des [[games|jeux]] [http://fr.wikipedia.org/wiki/Homebrew homebrew] développés pour la Pandora.&lt;br /&gt;
* Utiliser des [[emulators|émulateurs]]&lt;br /&gt;
* Surfer sur internet&lt;br /&gt;
* Discuter sur les messageries instantanées&lt;br /&gt;
* Ecouter de la musique&lt;br /&gt;
* Regarder des vidéos&lt;br /&gt;
* Visualiser des images&lt;br /&gt;
* Voir et éditer des textes&lt;br /&gt;
&lt;br /&gt;
En fait, la plupart des choses que vous faites sur un PC seront possibles à faire avec la Pandora (jusqu'à un certain point)&lt;br /&gt;
&lt;br /&gt;
===What ''can't'' it do?===&lt;br /&gt;
While the Pandora is an extremely versatile handheld it does have some limitations. The Pandora has a Texas Instruments OMAP3530 processor which is not the same processor you have in a desktop PC or netbook. A traditional PC processor has an X86 architecture while the Pandora has and ARM architecture. The ARM processor line is what is currently used in most modern cellphones. This means all applications which run on an X86 PC have to be ported the Pandora.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of proprietary software some applications will not be available unless their respective companies port the software to the Pandora. In addition, some software which would run on an 600Mhz X86 processor is unable to run on the Pandora. The ARM processor is what gives the Pandora such an amazing battery life, but it is not without its drawbacks.&lt;br /&gt;
&lt;br /&gt;
This description of porting software was given on the forums by WizardStan: &lt;br /&gt;
&amp;quot;I liken emulation to having a box and blocks of wood of different shapes. The Pandora is the box, and the blocks of wood are a puzzle that needs to fit in that box. Things like NES and Gameboy are small puzzles: you can see that the blocks will easily fit in the box, you could practically just dump them in without actually solving the puzzle. SNES and Genesis are a little bigger: you need to do at least some of the puzzle in order to get it small enough to fit, but many of the pieces can just be dumped in anyway, and if you do enough of the puzzle you have room left over for extra features. N64 and Playstation you see this big pile of blocks and can imagine that there might be some way to arrange them so they'll just fit, maybe a little wiggle room, but not much else. Dreamcast and PSP is even a little bigger pile than that: if the puzzle can be built into the box, it will just barely fit with no room for error.&lt;br /&gt;
Saturn, PS2, etc... they have a huge pile of pieces; an expert puzzle builder looks at it and knows that it doesn't matter how you arrange them, they just won't fit in the box.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(This list is ''not'' comprehensive.)&lt;br /&gt;
Some of these applications currently include:&lt;br /&gt;
* Skype&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* WINE&lt;br /&gt;
* Windows Office&lt;br /&gt;
* Netflix&lt;br /&gt;
&lt;br /&gt;
A growing list of available programs are located [http://pandorawiki.org/Will_X_run_on_the_Pandora%3F here].&lt;br /&gt;
&lt;br /&gt;
===Par qui est-elle créée?===&lt;br /&gt;
Les acteurs principaux de ce projet sont Craig &amp;quot;[http://boards.openpandora.org/index.php?/user/2-craigix/ Craigix]&amp;quot; Rothwell, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=9395 MWeston]&amp;quot; Weston, Michael &amp;quot;[http://boards.openpandora.org/index.php?/user/1-evildragon/ EvilDragon]&amp;quot; Mrozek et M. Fatih &amp;quot;[http://forum.gp2xtr.com/index.php?action=profile;u=1 mfk]&amp;quot; Kilic. Bien entendu des douzaines d'autres membres du forum officiel de la Pandora et du forum GP32X ont été impliqués dans le développement du hardware. L'aspect logiciel du développement de la Pandora nous a fourni un système relativement stable mais qui nécessite encore d'être peaufiné.&lt;br /&gt;
&lt;br /&gt;
===Are those guys part of Game Park / GamePark Holdings?===&lt;br /&gt;
[http://en.wikipedia.org/wiki/GamePark Game Park] (the Korean company which made the [http://en.wikipedia.org/wiki/Gp32 GP32]) and [http://en.wikipedia.org/wiki/GamePark_Holdings GamePark Holdings] (the Korean company that made the [http://en.wikipedia.org/wiki/GP2X GP2X]) have nothing to do with the Pandora project. Several of the lead developers are regional distributors for the GP32 and GP2X handhelds, but they are not subsidiaries of those manufacturers. The Pandora project is partially inspired by the open source handhelds that came before it - the GP32 and GP2X - but takes the hardware and software to the next logical level. There is also overlap in the developer and user communities for the Pandora, GP32, and GP2x (the official Pandora forums are currently hosted on the GP32X boards).&lt;br /&gt;
&lt;br /&gt;
===How does the Pandora compare to the GP2X?===&lt;br /&gt;
Very favorably. Rough estimates put the Pandora CPU at about 3x as powerful as the GP2X.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39958&amp;amp;view=findpost&amp;amp;p=578750] Here are a few additional ways in which the Pandora improves upon the GP2X:&lt;br /&gt;
* More RAM, internal storage, and removable storage options&lt;br /&gt;
* Possibility of emulating more advanced consoles (N64)&lt;br /&gt;
* Better emulation of already supported consoles (SNES,PS1)&lt;br /&gt;
* Significantly better 3D hardware and software support&lt;br /&gt;
* Larger, higher resolution display (with touch screen)&lt;br /&gt;
* 10 hrs with included internal rechargeable battery&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
* QWERTY Keyboard and analog controls&lt;br /&gt;
&lt;br /&gt;
===Do you really expect it to compete with the PSP / DS / eeePC / etc?===&lt;br /&gt;
No, we don't.  Pandora is very different than anything currently available.  It is designed to serve a niche market of hobbyists and retro/indie gamers.  We are aware that much of the general public will not need or appreciate Pandora's feature set.  It is more portable than a UMPC or eeePC, and it has far superior gaming controls.  Pandora is much more powerful than a PSP or DS, and with it's high resolution screen and qwerty [[keypad]] is more capable of general computing activities.  These features come at the expense of a higher cost than commercial gaming handhelds and a steeper learning curve than traditional ultra mobile PCs.  Not everybody will be willing to make the trade off and try something new.&lt;br /&gt;
&lt;br /&gt;
===Où puis-je acheter une Pandora?===&lt;br /&gt;
Le premier lot de Pandoras est épuisé, mais les pré-commandes sont en cours pour le second lot [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=97&amp;amp;Itemid=34&amp;amp;lang=en ici].&lt;br /&gt;
&lt;br /&gt;
===When will it be ready?===&lt;br /&gt;
We have about 1400 shipped to customers as of: 2011-01-11.  Due to a large backlog of orders, delivery of new orders is estimated at 3-4 months. Current information is available on the official website [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=98&amp;amp;Itemid=13&amp;amp;lang=en  here], and in the official news forum [http://boards.openpandora.org/index.php?/forum/17-official-openpandora-news/  here].&lt;br /&gt;
&lt;br /&gt;
===What Colors will be available?===&lt;br /&gt;
Pandora will only be available in black for now.  Future editions, if they exist, ''may'' be available in different colors.&lt;br /&gt;
&lt;br /&gt;
===What accessories are available?===&lt;br /&gt;
Currently a Pandora branded case, a TV out cable and replacement batteries are available, though as of mid-2010 production of the TV out cable has not started yet.  The lead developers are currently entertaining other possibilities.[http://www.gp32x.com/board/index.php?showtopic=41686]&lt;br /&gt;
&lt;br /&gt;
A page in this wiki has been started to list potential generic [[Accessories|accessories and peripherals]] that will work with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===What if there's something wrong with it? Does it have a warranty?===&lt;br /&gt;
By law there is a one year warranty, and the developers have stated they will replace faulty hardware. [http://www.gp32x.com/board/index.php?showtopic=43984&amp;amp;st=0&amp;amp;p=645110&amp;amp;#entry645110] [http://www.gp32x.com/board/index.php?showtopic=43628&amp;amp;st=15&amp;amp;p=637425&amp;amp;#entry637425] [http://www.gp32x.com/board/index.php?showtopic=42289&amp;amp;st=0&amp;amp;p=612864&amp;amp;#entry612864] LCDs with noticeable dead pixels will also be replaced.&lt;br /&gt;
&lt;br /&gt;
===Will there be some release parties?===&lt;br /&gt;
Yes of couse:&lt;br /&gt;
[[Party|Party Here!]]&lt;br /&gt;
&lt;br /&gt;
==Hardware Questions==&lt;br /&gt;
===Why does the system look like it does?===&lt;br /&gt;
The Pandora project has been a group effort from the beginning.  The hardware development team designed Pandora based on specifications requested by potential users.  The main physical features - qwerty [[keyboard]], dual analog pads, clamshell design, pocketable size - were considered important by most of the community.  The physical appearance of Pandora is a result of getting all the necessary hardware into a pocket sized device while keeping the cost reasonable.  Many other layouts were considered, but the final design is the best possible solution.&lt;br /&gt;
&lt;br /&gt;
===What type of screen is it, LED or CCFL?===&lt;br /&gt;
The Pandora uses the same 800x480 LED screen as the Archos 605.&lt;br /&gt;
&lt;br /&gt;
===What kind of touch screen does it have? Is it multi-touch?===&lt;br /&gt;
The Pandora touchscreen is resistive. Resistive touchscreens cannot do multitouch like the iPhone or iPod Touch can, but they can do simplistic pressure sensing. Resistive touchscreens use a stylus for input, which is included. You can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscreen.&lt;br /&gt;
&lt;br /&gt;
===Can I draw using the touch screen?===&lt;br /&gt;
Notaz, who was working with the touch screen driver, says it can do some pressure sensing and returns around 16 different values for pressure[http://www.gp32x.com/board/index.php?showtopic=44980&amp;amp;st=15]. This is not sensitive the way Wacom tablets are, but should allow simple pressure sensitivity if applications are designed for it. For software development, it is accessible through standard Linux event interface (raw values), or tslib (calibrated).&lt;br /&gt;
&lt;br /&gt;
===Why doesn't the LCD touchscreen flip / rotate for a &amp;quot;tablet&amp;quot; mode?===&lt;br /&gt;
This is actually a patented idea.  Pandora could not have a hinge which either flipped all the way back or rotated without substantially increasing the cost (licensing fees) or risking a patent infringement lawsuit.&lt;br /&gt;
&lt;br /&gt;
===Why don't you use a slide out keyboard like the Nokia N810?===&lt;br /&gt;
This is also patented.  A lot of the good ideas are.&lt;br /&gt;
&lt;br /&gt;
===Why does it have a keyboard at all?===&lt;br /&gt;
Many people think Pandora is a gaming / emulation device only, but this is not true.  It was designed from early on to be a multifunction palmtop computer / UMPC as well as a gaming handheld.  Many desirable applications require a keyboard and the general consensus was that an on-screen keyboard wasn't good enough. For computing mode, the game controls are used for mouse, cursor and control keys.&lt;br /&gt;
&lt;br /&gt;
===Where does the stylus fit?===&lt;br /&gt;
The stylus provided with the Pandora fits in a slot on the right hand side, sliding in to fit parallel to the battery.&lt;br /&gt;
&lt;br /&gt;
===Why does Pandora only have 256MB of RAM?  Is that enough?===&lt;br /&gt;
The OMAP3530 SoC which powers the Pandora is currently only available with 256MB of RAM.  This is built into the chip.  It is not replaceable or expandable.  All of the major software developers have stated that 256MB will be more than enough for all tasks for which Pandora is suitable.  The PSP only has 32MB RAM and it certainly doesn't have any problem with high-end games.  Other handheld computing platforms like the Nokia N8x0 tablets and the iPhone also have only 128MB RAM, and it has certainly not limited them in any way. A recent Youtube video shows a customized version of Ubuntu working on the Pandora with plenty of RAM free[http://www.youtube.com/watch?v=I47F87FeLV8].&lt;br /&gt;
&lt;br /&gt;
===Why doesn't it have WiMax / GPS / accelerometers / etc?===&lt;br /&gt;
We had to draw the line somewhere.  Adding any more features would have increased the price.  Luckily Pandora has two [[USB_reference|USB host ports]], bluetooth, two SD slots with SDIO capability, and a serial UART for adding whatever additional widgets you want (such as a USB GPS system).  Solder pads were designed into the PCB for &amp;quot;hacking&amp;quot; in extra internal hardware.&lt;br /&gt;
&lt;br /&gt;
===What kind of battery will it have?===&lt;br /&gt;
Pandora will have a 4000mAh Lithium Polymer battery.  Batteries will be user-replaceable and spares will be sold by Pandora retailers.  5000mAh extended batteries may also be available.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=602568].  A replacement 4000mAh battery costs £14.99/€21.99/$29.99&lt;br /&gt;
&lt;br /&gt;
===How long will the battery last?===&lt;br /&gt;
Current estimates are around 10 hours for basic applications.[http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336] Actual battery runtime will vary based on the the software being run and peripherals in use. For instance, using Wifi constantly, or having it constantly polling will reduce the life by a couple hours, compared to disabling the wifi altogether. The [[Power modes]] page on this wiki has more information.&lt;br /&gt;
&lt;br /&gt;
===What about the power supply or power cable?===&lt;br /&gt;
The Pandora ships with a switching power supply with a standard cord socket which should function with 110V and 240V AC power.  These are either localised, or shipped with an appropriate adaptor.&lt;br /&gt;
&lt;br /&gt;
A PSP power supply will work fine with the Pandora [http://forum.openpandora.org/viewtopic.php?f=17&amp;amp;t=41&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a].&lt;br /&gt;
&lt;br /&gt;
===Is it be able to run from the AC Adaptor alone, without a battery connected?===&lt;br /&gt;
Originally, it was thought not, due to the design of the OMAP chipset appearing to require a battery to be connected. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=600811] However, it has now been confirmed that the Pandora DOES now work without a battery installed, although some features (like backlight) may have to be turned off via software to enable this[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806714]. The hardware tweak or tweaks have been performed as part of Pandora development, and are not something that the end user will have to worry about/perform[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806734][http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806808].&lt;br /&gt;
&lt;br /&gt;
Information from Mweston [http://www.gp32x.com/board/index.php?/topic/53635-so-are-the-batteries-tested-at-all/page__view__findpost__p__858065]&lt;br /&gt;
When no battery is found on AC adapter insertion, the unit goes into constant voltage mode which provides a constant 4.0V on the battery net. It doesn't like it if you put a battery in at this point because the TI chip doesn't appear to be designed to jump back to normal mode without a power cycle. It could do weird things like dump ridiculous amounts of current into the battery without software control. I liked the idea of letting customers power without a battery so we left this feature in but be aware of this restriction:&lt;br /&gt;
&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN. (not an angry sentence, just making it clear.) :)&lt;br /&gt;
&lt;br /&gt;
When the battery is inserted first, the system will power up using the normal mode. When the AC adapter is plugged in after this, it will power the system and charge the battery up to the limits set in software. Currently, Notaz and I have chosen 1A on the AC adapter and 600mA from the USB input. It can be changed by sending commands to the chip to alter these set numbers but that is a software lesson better learned from someone else. With the LCD off (lid closed perhaps) idling on the desktop, something like 750mA will go to the battery for a 6 hour charge time or so. With the system doing stuff and demanding more power, less current will go to the battery and it will charge slower. 1A was also chosen to consider thermal dissipation because the regulator of the TI chip is linear and wastes energy dropping the voltage from the 5V down to just above the cell voltage. You may notice the system feels warmer when the battery is more discharged than when it is full which is normal.&lt;br /&gt;
&lt;br /&gt;
I haven't had much luck hot swapping batteries while the system is live but I think it worked for ED once. For me, as soon as I pull the battery, the system resets. The power management chip seems to rely on the status of the thermistor in the battery and it if disappears, it can trigger events. Maybe there are software work arounds but I don't know.&lt;br /&gt;
&lt;br /&gt;
===Will it be able charge from USB?===&lt;br /&gt;
Yes, through the mini-AB OTG port. Whilst the Pandora is in use the charge rate may be so low as to make it impractical for normal purposes. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45902&amp;amp;view=findpost&amp;amp;p=683572]&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use USB and SDIO accessories with my Pandora?===&lt;br /&gt;
There would not be much point to having a [[USB_reference|USB]] host port if you couldn't.  Any USB or SDIO device should work with Pandora, as long as drivers are available.  Standard mass storage devices (USB memory sticks, keyboards, gamepads, external hard drives, etc.) should work fine out of the box.  Many devices like GPS receivers, EVDO modems and cameras should be compatible, but not necessarily all makes and models.  For a list of known-working devices see [[USB_compatibility_list|the USB compatibility list]]. More detailed info about using USB on the Pandora can be found [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use SDXC cards with my Pandora?===&lt;br /&gt;
Yes.  SDHC and SDXC cards will work in the Pandora.  The cards must be formatted with a compatible filesystem, such as fat32 or ext3.  If a card comes preformatted with exFAT, you will need to reformat.&lt;br /&gt;
&lt;br /&gt;
There is no electronic or physical difference between SDHC and SDXC.  Cards with larger capacities are marketed as SDXC.&lt;br /&gt;
&lt;br /&gt;
===Will my old USB 1.1 device work on the Pandora?===&lt;br /&gt;
You can't connect it to the main [[USB_reference|USB]] port, but you can to the OTG (On The Go) port with the appropriate adapter, active USB extension cable, or hub, since the OTG port accepts USB 1.1 devices.&lt;br /&gt;
&lt;br /&gt;
Only devices displaying the USB HIGH SPEED logo will work with the &amp;quot;regular&amp;quot; USB port on the Pandora.  Other USB devices can be used if a HIGH SPEED USB hub is connected between them and the Pandora.  (This translates the USB low speed and full speed transactions into High Speed transactions.)&lt;br /&gt;
&lt;br /&gt;
A USB standard-A male to USB standard-A female cable '''will not work''' as a hub.&lt;br /&gt;
&lt;br /&gt;
There are some devices that do not work at High Speed, and thus require a High Speed hub, but at the same time require more than the usual 100 mA. To provide the extra power, the hub used must be a powered hub (one that has a power cord you can plug in to the wall).&lt;br /&gt;
&lt;br /&gt;
You can find more detailed info about using the Pandora's two USB ports [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
''(Thanks to [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44611&amp;amp;view=findpost&amp;amp;p=657812 DAP] for the detailed information.)''&lt;br /&gt;
&lt;br /&gt;
===Will there be RTC, IrDA, RS-232?===&lt;br /&gt;
There will be RTC and RS-232 (CMOS level), but no IrDA.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have 'sleep' or 'hibernate' modes?===&lt;br /&gt;
Yes.  Pandora will support both suspend-to-RAM (sleep) and suspend-to-disk (hibernate) modes.  Entering these [[Power modes|power saving modes]] will be controlled by software can can be configured to happen when you press the power switch, close the lid, or only on command.&lt;br /&gt;
&lt;br /&gt;
===Can I return my Pandora if I have dead pixels?===&lt;br /&gt;
It has been stated[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44169&amp;amp;view=findpost&amp;amp;p=648776] that if the LCD contains noticeable dead pixels, they would replace the device.&lt;br /&gt;
&lt;br /&gt;
===Will any changes be made to the Pandora hardware after the initial batch of 4000?===&lt;br /&gt;
There is no ''intention'' to change anything between batches. Any changes made will be small and only out of necessity.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44163&amp;amp;view=findpost&amp;amp;p=648612]&lt;br /&gt;
&lt;br /&gt;
===How many keypresses can it detect at once?===&lt;br /&gt;
It can detect two &amp;quot;regular&amp;quot; keys being pressed at once[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44326&amp;amp;view=findpost&amp;amp;p=651104].  However, this restriction does not apply to the game controls, or the central &amp;quot;Menu&amp;quot; keys. Most PS/2 keyboards, for reference, provide 2-4 at a time, so there's not much difference.&lt;br /&gt;
&lt;br /&gt;
===Does it have a microphone?  Where is it placed?===&lt;br /&gt;
Yes it does.  The microphone is up in the right hinge hump in between the 9 and 0 buttons. It can be used with the lid open or closed since it has the hole facing up and slightly in toward the user (somewhat like the power LED).[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44133&amp;amp;view=findpost&amp;amp;p=647343]&lt;br /&gt;
&lt;br /&gt;
===What do the different board revisions mean?===&lt;br /&gt;
* MK0 - the original devkit board for developers.  Didn't have the Wifi module attached&lt;br /&gt;
* MK1 - internal prototyping (???) [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44470&amp;amp;view=findpost&amp;amp;p=653753]&lt;br /&gt;
* MK2 - the first batch of production models which will be in the final release.&lt;br /&gt;
&lt;br /&gt;
===How much does it weigh?===&lt;br /&gt;
* The prototypes weigh in at 270g. The final production model weighs slightly more, about 330g [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=91&amp;amp;Itemid=6&amp;amp;lang=en]&lt;br /&gt;
&lt;br /&gt;
==Emulation Questions==&lt;br /&gt;
===Which consoles and computer systems will Pandora emulate?===&lt;br /&gt;
Pandora has the technical capability to emulate nearly any video game console up to and including the PSX.  The system should also have no trouble with most 8 and 16 bit home computer systems.  Please be aware that while the Pandora has the capability to emulate dozens of game and computer systems, the necessary emulation software will need to be ported to the Pandora platform for each system.  See the [[Emulators|emulators page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Nintendo64?===&lt;br /&gt;
An N64 emulator is currently being worked on, but the N64 is a very difficult system to emulate. However, a few games already run at speeds many would consider playable.&lt;br /&gt;
&lt;br /&gt;
===What about the Nintendo DS?===&lt;br /&gt;
Definitely not in the near term.  It is possible that there will ''eventually'' be a DS emulator for Pandora, but there are major obstacles to overcome.  DS emulation is still in early development on x86 (PC), and the most advanced projects are highly optimized for that platform.  Even in cases where the source is available, it would take a lot of work and optimization to get something running on Pandora.  In other words, '''don't hold your breath'''.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Sega Dreamcast / Anything recent?===&lt;br /&gt;
Probably not.  Anything newer / more advanced than the Playstation that is not otherwise mentioned here is '''not likely''' to ever be emulated on Pandora in a useful manner. However, some developers believe it will be possible to emulate Dreamcast with dynamic recompilation at decent speed. [http://www.emudev.org/drkIIRaziel/?p=17]  An early attempt at a Dreamcast emulator is somewhat functional, but far too slow to be playable.&lt;br /&gt;
&lt;br /&gt;
===Can Pandora play any PC games without emulation?===&lt;br /&gt;
Provided the source code is freely available, the game's system requirements are reasonable and the game has been compiled to run on ARM processors, there is little stopping the Pandora from playing it too. &lt;br /&gt;
&lt;br /&gt;
===Can't I use Wine and run Windows games?===&lt;br /&gt;
No.[http://www.gp32x.com/board/index.php?/topic/47749-the-pandora-can-not-run-windows-or-wine]  Wine is not an Emulator, it's a wrapper for the Windows system libraries - it requires an x86 processor to actually run.  The Pandora uses an ARM processor.  It may be possible to run antiquated versions (3.1) of windows under emulation, but performance will be ''very'' poor.  For all intents and purposes, the Pandora cannot run any desktop version of Windows to any useful degree.  No amount of software trickery will ever change that.&lt;br /&gt;
&lt;br /&gt;
Note that there is an effort to port Wine to ARM[http://wiki.winehq.org/ARM], however this will only be useful for running Windows applications that have been specifically recompiled for ARM using Winelib. The hurdles are many: Wine's ARM port needs to be finished, Wine needs to be built properly for the Pandora, the application needs to work in Wine on a regular system, the application needs to be open source, the application needs to be rebuilt with Winelib, and the Winelib build needs to be packaged for the Pandora.&lt;br /&gt;
&lt;br /&gt;
Also note that, while Windows Mobile has been ported to ARM, there is no effort at this time to make Windows Mobile apps work in Wine.&lt;br /&gt;
&lt;br /&gt;
===Wouldn't this result in legal action because of the emulation?===&lt;br /&gt;
No more than an ordinary PC, UMPC, laptop, or GP2X would.&lt;br /&gt;
&lt;br /&gt;
===What sort of PC games will Pandora be able to play under emulation?===&lt;br /&gt;
We won't know for sure until there is an actual DOSBox port to try out.  Current guestimates put Pandora's DOS capabilities in the low to mid 386 range.[http://www.gp32x.com/board/index.php?showtopic=41268&amp;amp;hl=]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Software Questions==&lt;br /&gt;
===What OS will Pandora use?===&lt;br /&gt;
Pandora will run a customized build of Linux.  The OS that is pre-installed on the Pandora will be based on [http://www.angstrom-distribution.org/ Ångström], but there is be the option of running Ubuntu or other distributions from an SD card using [[Extend utils]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The build system uses [http://wiki.openembedded.net/index.php/Main_Page OpenEmbedded], which with Ångström evolved from OpenZaurus.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44171&amp;amp;view=findpost&amp;amp;p=648859]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In the videos it looks like DOS...===&lt;br /&gt;
That's a Linux command line - the original MK0 devboards were released to the developers before a GUI was available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What will the GUI be like?===&lt;br /&gt;
The basic UI is called Pmenu, which replaces the earlier port of Gmenu [http://www.gp32x.com/board/index.php?showtopic=47356&amp;amp;st=15&amp;amp;p=717126&amp;amp;#entry717126].  There are also options of running the &amp;quot;finger friendly&amp;quot; Matchbox window manager, or a full &amp;quot;desktop&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What software will run on Pandora out of the box?===&lt;br /&gt;
That depends on what has been written / ported when you buy one.  The Pandora will ship with basic apps like a web browser, text editor, and media player.  As the Pandora is running a version of Angstrom, (almost) anything in the [http://www.angstrom-distribution.org/repo Angstrom repository] should work out-of-the-box. Many programs in the standard x86 Linux repositories should be able to be ported with not much more than a recompile and possibly some graphical tweaks.  If you're not sure what that means, [http://www.gp32x.com/board/index.php?/topic/50873-linux-apps/page__st__20__p__785549&amp;amp;#entry785549 this explanation] might clear things up a bit.  You can also check the [http://www.gp32x.com/board/index.php?showtopic=40233 Planned Projects thread] on the forums for an idea of what else you might be able to expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will there be some sort of package manager?===&lt;br /&gt;
The Ångström OS uses the package management system opkg [http://en.wikipedia.org/wiki/Ipkg].&lt;br /&gt;
&lt;br /&gt;
Pandora specific releases, such as games and emulators will come as [[PND]] files. These are self contained archives, which contain metadata for the Pandora menu system. Any PND files on either of the SD cards will be automatically detected and shown in the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Firefox work on the Pandora?  What about extensions?===&lt;br /&gt;
Firefox is included in the Angstrom repository, so will either be pre-installed, or available to download. Extensions (such as AdBlock) should &amp;quot;just work&amp;quot; automatically, since they don't actually contain compiled code (they're a mix of javascript and xml data) - of course this is assuming the plugin developer hasn't been naughty and made major assumptions...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora support Flash streaming video or applications?===&lt;br /&gt;
The Official Flash player is not open source, but Adobe has opened up the Flash standards and dropped licensing fees for developers[http://blog.wired.com/monkeybites/2008/04/adobe-drops-lic.html], there is a very good chance that Pandora will have Flash support eventually, probably through a port of [http://www.gnu.org/software/gnash/ Gnash]&lt;br /&gt;
&lt;br /&gt;
Also, there are scripts for Firefox (such as VLCtube) which replaces flash video players with regular video plugins or exposes the actual video URL to download. Such scripts can be easily modified to use any native video player.&lt;br /&gt;
&lt;br /&gt;
Adobe have recently announced that they intend to release an ARM version of the Flash Player for a wide variety of devices, and it may be possible to adapt one of these for use on the Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to access files shared on my PC from the Pandora?===&lt;br /&gt;
It might not be included &amp;quot;out of the box&amp;quot;, but [http://www.samba.org/ Samba] (an application that &amp;quot;emulates&amp;quot; the Windows file sharing system) should be easy to port to the Pandora, which would allow you to browse your Windows shares as if your machine is just another windows PC (it works both ways, so you could create a shared &amp;quot;drop&amp;quot; folder on the Pandora too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to connect to the internet over my cell phone with the Pandora?===&lt;br /&gt;
The process of connecting a cellular phone to another device to be used as a cellular modem is called [http://en.wikipedia.org/wiki/Tethering tethering]. The Pandora will be capable of tethering over [[USB_reference|USB]] or over Bluetooth. You must have a phone that is capable of tethering, and you must have a service plan that allows internet access. Note that the act of tethering will probably violate your service agreement unless you're paying extra for a tethering plan. If your provider discovers you are tethering your phone without paying for the plan, you could get hit with extra charges.  The method for enabling tethering on any given phone varies by model. Instructions for most models can be found on [http://www.howardforums.com/ Howard Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I write software for Pandora?===&lt;br /&gt;
I don't know, can you?  Pandora will definitely be compatible with [http://www.libsdl.org/ SDL] and [http://en.wikipedia.org/wiki/OpenGL_ES OpenGL 2.0 ES] libraries.  There will likely be libraries for [http://www.python.org/ Python] and other languages as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to write software directly on the Pandora itself?===&lt;br /&gt;
&lt;br /&gt;
There is no reason why not.  Certainly it will be easy to get GCC running directly for writing C/C++ code.  Python doesn't need a compiler, so should just run, assuming the interpreter has been ported.&lt;br /&gt;
&lt;br /&gt;
A fully blown IDE would take more work, but plenty of open source IDEs exist, so could in theory be ported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have XXXX application?===&lt;br /&gt;
Maybe.  I suggest you [http://www.gp32x.com/board/index.php?act=Search&amp;amp;f= search the official forums] to see if anybody is working on the application you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nobody is working on XXXX application!  What do I do?===&lt;br /&gt;
The first thing you should do is make sure it ''can'' be ported.  Use the [http://www.gliffy.com/publish/1448256/ portability flowchart] to determine if a port of the software is possible.  Next, check to see if a similar application is under development.  If it looks like the program is portable, just be patient.  There are literally hundreds of games and applications that would be desirable on the Pandora, and only so many people who are capable of making them happen.  Most devs already have plans for their first projects, so just sit tight and wait for somebody to pick it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will other OSes be available?===&lt;br /&gt;
Almost certainly, but they are likely to be community developed. Gentoo is currently in development and available for testing.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45177&amp;amp;view=findpost&amp;amp;p=683369]  Xubuntu has been running and videoed.  [http://www.youtube.com/watch?v=zOPNurKei0I]  A port of [http://www.riscos.info/index.php/RISC_OS_FAQ RISC OS] is also in the works.[http://www.riscosopen.org/forum/forums/5/topics/166]&lt;br /&gt;
&lt;br /&gt;
Refer to [[Software projects#Operating Systems|Software projects]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
===Can the Pandora run Microsoft Windows?===&lt;br /&gt;
No. Microsoft Windows requires an x86 processor. The Pandora uses an ARM processor, and therefore it cannot run Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What about Windows CE?  That supports ARM processors!===&lt;br /&gt;
Yes, in theory you could run WinCE, although you'd need to pay Microsoft for the privilege [http://www.microsoft.com/windowsembedded/en-us/products/windowsce/default.mspx] (and wouldn't be free to distribute it.)&lt;br /&gt;
&lt;br /&gt;
This still wouldn't let you run regular Windows applications, since they'd still be compiled for an x86 processor.  You'd only be able to run applications compiled specifically for WinCE/ARM.&lt;br /&gt;
&lt;br /&gt;
===Can I use Skype?===&lt;br /&gt;
There's currently no native version of Skype for the Pandora. If there will ever be one is up to the folks at Skype. There are Skype versions available for other ARM platforms, including Android platforms and the Nokia Internet Tablets. The Nokia devices in particular are quite similar to the Pandora in hardware- and software terms, so maybe there is a chance for a Pandora version of Skype in the future.&lt;br /&gt;
&lt;br /&gt;
===How can I make software for the Pandora?===&lt;br /&gt;
A basic tutorial is located [http://pandorawiki.org/GLBasic_tutorial here].&lt;br /&gt;
&lt;br /&gt;
==Logo Questions==&lt;br /&gt;
&lt;br /&gt;
===I want to make cool fan art! Where can I get the logo?===&lt;br /&gt;
A fan-made version of the [[logo]] is available for non-commercial use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What font is &amp;quot;Pandora&amp;quot; written in?===&lt;br /&gt;
No one knows. [[Craigix]] has stated on the forums that he believes it is drawn.&lt;br /&gt;
&lt;br /&gt;
[http://www.myfonts.com/WhatTheFont/ WhatTheFont] certainly doesn't recognise it, and is usually pretty accurate at font recognition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Doesn't that look a lot like the SGI logo?===&lt;br /&gt;
The old box logo previously used by SiliconGraphics before their redesign does bear a resemblance. However, their old logo was always 3D, showing the back edges of the box, and the lines folded in a different manner than the ones used in the Pandora logo.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4982</id>
		<title>Special:Badtitle/NS100:FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4982"/>
		<updated>2011-01-23T19:59:41Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: /* Who is making it? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | Traduction en cours. &amp;lt;br/&amp;gt;Cette FAQ est principalement destinée aux gens ne connaissant pas la Pandora. Il se peut que certaines parties soient désuètes. &amp;lt;br/&amp;gt;Si vous cherchez des informations spécifiques, lisez le [[FR:User manual | manuel de l'utilisateur non officiel]] et les [[FR:Tutorials and documentation | tutoriaux]]. }}&lt;br /&gt;
&lt;br /&gt;
==Les Bases==&lt;br /&gt;
===Qu'est-ce que la Pandora?===&lt;br /&gt;
La Pandora est un ordinateur de poche destiné au jeu, un [http://fr.wikipedia.org/wiki/Ultra-Mobile_PC UMPC], un baladeur multimédia, un [http://fr.wikipedia.org/wiki/Mobile_internet_device MID] et bien d'autres acronymes tendance.&lt;br /&gt;
&lt;br /&gt;
===Que peut-elle faire?===&lt;br /&gt;
Il y a déjà un grand nombre d'applications disponibles et tous les jours, de nouvelles sont disponibles.&lt;br /&gt;
&lt;br /&gt;
Voici quelques-unes des choses possibles avec la Pandora:&lt;br /&gt;
* Jouer à des [[games|jeux]] [http://fr.wikipedia.org/wiki/Homebrew homebrew] développés pour la Pandora.&lt;br /&gt;
* Utiliser des [[emulators|émulateurs]]&lt;br /&gt;
* Surfer sur internet&lt;br /&gt;
* Discuter sur les messageries instantanées&lt;br /&gt;
* Ecouter de la musique&lt;br /&gt;
* Regarder des vidéos&lt;br /&gt;
* Visualiser des images&lt;br /&gt;
* Voir et éditer des textes&lt;br /&gt;
&lt;br /&gt;
En fait, la plupart des choses que vous faites sur un PC seront possibles à faire avec la Pandora (jusqu'à un certain point)&lt;br /&gt;
&lt;br /&gt;
===What ''can't'' it do?===&lt;br /&gt;
While the Pandora is an extremely versatile handheld it does have some limitations. The Pandora has a Texas Instruments OMAP3530 processor which is not the same processor you have in a desktop PC or netbook. A traditional PC processor has an X86 architecture while the Pandora has and ARM architecture. The ARM processor line is what is currently used in most modern cellphones. This means all applications which run on an X86 PC have to be ported the Pandora.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of proprietary software some applications will not be available unless their respective companies port the software to the Pandora. In addition, some software which would run on an 600Mhz X86 processor is unable to run on the Pandora. The ARM processor is what gives the Pandora such an amazing battery life, but it is not without its drawbacks.&lt;br /&gt;
&lt;br /&gt;
This description of porting software was given on the forums by WizardStan: &lt;br /&gt;
&amp;quot;I liken emulation to having a box and blocks of wood of different shapes. The Pandora is the box, and the blocks of wood are a puzzle that needs to fit in that box. Things like NES and Gameboy are small puzzles: you can see that the blocks will easily fit in the box, you could practically just dump them in without actually solving the puzzle. SNES and Genesis are a little bigger: you need to do at least some of the puzzle in order to get it small enough to fit, but many of the pieces can just be dumped in anyway, and if you do enough of the puzzle you have room left over for extra features. N64 and Playstation you see this big pile of blocks and can imagine that there might be some way to arrange them so they'll just fit, maybe a little wiggle room, but not much else. Dreamcast and PSP is even a little bigger pile than that: if the puzzle can be built into the box, it will just barely fit with no room for error.&lt;br /&gt;
Saturn, PS2, etc... they have a huge pile of pieces; an expert puzzle builder looks at it and knows that it doesn't matter how you arrange them, they just won't fit in the box.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(This list is ''not'' comprehensive.)&lt;br /&gt;
Some of these applications currently include:&lt;br /&gt;
* Skype&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* WINE&lt;br /&gt;
* Windows Office&lt;br /&gt;
* Netflix&lt;br /&gt;
&lt;br /&gt;
A growing list of available programs are located [http://pandorawiki.org/Will_X_run_on_the_Pandora%3F here].&lt;br /&gt;
&lt;br /&gt;
===Par qui est-elle créée?===&lt;br /&gt;
Les acteurs principaux de ce projet sont Craig &amp;quot;[http://boards.openpandora.org/index.php?/user/2-craigix/ Craigix]&amp;quot; Rothwell, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=9395 MWeston]&amp;quot; Weston, Michael &amp;quot;[http://boards.openpandora.org/index.php?/user/1-evildragon/ EvilDragon]&amp;quot; Mrozek et M. Fatih &amp;quot;[http://forum.gp2xtr.com/index.php?action=profile;u=1 mfk]&amp;quot; Kilic. Bien entendu des douzaines d'autres membres du forum officiel de la Pandora et du forum GP32X ont été impliqués dans le développement du hardware. L'aspect logiciel du développement de la Pandora nous a fourni un système relativement stable mais qui nécessite encore d'être peaufiné.&lt;br /&gt;
&lt;br /&gt;
===Are those guys part of Game Park / GamePark Holdings?===&lt;br /&gt;
[http://en.wikipedia.org/wiki/GamePark Game Park] (the Korean company which made the [http://en.wikipedia.org/wiki/Gp32 GP32]) and [http://en.wikipedia.org/wiki/GamePark_Holdings GamePark Holdings] (the Korean company that made the [http://en.wikipedia.org/wiki/GP2X GP2X]) have nothing to do with the Pandora project. Several of the lead developers are regional distributors for the GP32 and GP2X handhelds, but they are not subsidiaries of those manufacturers. The Pandora project is partially inspired by the open source handhelds that came before it - the GP32 and GP2X - but takes the hardware and software to the next logical level. There is also overlap in the developer and user communities for the Pandora, GP32, and GP2x (the official Pandora forums are currently hosted on the GP32X boards).&lt;br /&gt;
&lt;br /&gt;
===How does the Pandora compare to the GP2X?===&lt;br /&gt;
Very favorably. Rough estimates put the Pandora CPU at about 3x as powerful as the GP2X.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39958&amp;amp;view=findpost&amp;amp;p=578750] Here are a few additional ways in which the Pandora improves upon the GP2X:&lt;br /&gt;
* More RAM, internal storage, and removable storage options&lt;br /&gt;
* Possibility of emulating more advanced consoles (N64)&lt;br /&gt;
* Better emulation of already supported consoles (SNES,PS1)&lt;br /&gt;
* Significantly better 3D hardware and software support&lt;br /&gt;
* Larger, higher resolution display (with touch screen)&lt;br /&gt;
* 10 hrs with included internal rechargeable battery&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
* QWERTY Keyboard and analog controls&lt;br /&gt;
&lt;br /&gt;
===Do you really expect it to compete with the PSP / DS / eeePC / etc?===&lt;br /&gt;
No, we don't.  Pandora is very different than anything currently available.  It is designed to serve a niche market of hobbyists and retro/indie gamers.  We are aware that much of the general public will not need or appreciate Pandora's feature set.  It is more portable than a UMPC or eeePC, and it has far superior gaming controls.  Pandora is much more powerful than a PSP or DS, and with it's high resolution screen and qwerty [[keypad]] is more capable of general computing activities.  These features come at the expense of a higher cost than commercial gaming handhelds and a steeper learning curve than traditional ultra mobile PCs.  Not everybody will be willing to make the trade off and try something new.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy a Pandora?===&lt;br /&gt;
The first batch of Pandoras is sold out, but preorders are being taken for a second batch [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=97&amp;amp;Itemid=34&amp;amp;lang=en here].&lt;br /&gt;
&lt;br /&gt;
===When will it be ready?===&lt;br /&gt;
We have about 1400 shipped to customers as of: 2011-01-11.  Due to a large backlog of orders, delivery of new orders is estimated at 3-4 months. Current information is available on the official website [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=98&amp;amp;Itemid=13&amp;amp;lang=en  here], and in the official news forum [http://boards.openpandora.org/index.php?/forum/17-official-openpandora-news/  here].&lt;br /&gt;
&lt;br /&gt;
===What Colors will be available?===&lt;br /&gt;
Pandora will only be available in black for now.  Future editions, if they exist, ''may'' be available in different colors.&lt;br /&gt;
&lt;br /&gt;
===What accessories are available?===&lt;br /&gt;
Currently a Pandora branded case, a TV out cable and replacement batteries are available, though as of mid-2010 production of the TV out cable has not started yet.  The lead developers are currently entertaining other possibilities.[http://www.gp32x.com/board/index.php?showtopic=41686]&lt;br /&gt;
&lt;br /&gt;
A page in this wiki has been started to list potential generic [[Accessories|accessories and peripherals]] that will work with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===What if there's something wrong with it? Does it have a warranty?===&lt;br /&gt;
By law there is a one year warranty, and the developers have stated they will replace faulty hardware. [http://www.gp32x.com/board/index.php?showtopic=43984&amp;amp;st=0&amp;amp;p=645110&amp;amp;#entry645110] [http://www.gp32x.com/board/index.php?showtopic=43628&amp;amp;st=15&amp;amp;p=637425&amp;amp;#entry637425] [http://www.gp32x.com/board/index.php?showtopic=42289&amp;amp;st=0&amp;amp;p=612864&amp;amp;#entry612864] LCDs with noticeable dead pixels will also be replaced.&lt;br /&gt;
&lt;br /&gt;
===Will there be some release parties?===&lt;br /&gt;
Yes of couse:&lt;br /&gt;
[[Party|Party Here!]]&lt;br /&gt;
&lt;br /&gt;
==Hardware Questions==&lt;br /&gt;
===Why does the system look like it does?===&lt;br /&gt;
The Pandora project has been a group effort from the beginning.  The hardware development team designed Pandora based on specifications requested by potential users.  The main physical features - qwerty [[keyboard]], dual analog pads, clamshell design, pocketable size - were considered important by most of the community.  The physical appearance of Pandora is a result of getting all the necessary hardware into a pocket sized device while keeping the cost reasonable.  Many other layouts were considered, but the final design is the best possible solution.&lt;br /&gt;
&lt;br /&gt;
===What type of screen is it, LED or CCFL?===&lt;br /&gt;
The Pandora uses the same 800x480 LED screen as the Archos 605.&lt;br /&gt;
&lt;br /&gt;
===What kind of touch screen does it have? Is it multi-touch?===&lt;br /&gt;
The Pandora touchscreen is resistive. Resistive touchscreens cannot do multitouch like the iPhone or iPod Touch can, but they can do simplistic pressure sensing. Resistive touchscreens use a stylus for input, which is included. You can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscreen.&lt;br /&gt;
&lt;br /&gt;
===Can I draw using the touch screen?===&lt;br /&gt;
Notaz, who was working with the touch screen driver, says it can do some pressure sensing and returns around 16 different values for pressure[http://www.gp32x.com/board/index.php?showtopic=44980&amp;amp;st=15]. This is not sensitive the way Wacom tablets are, but should allow simple pressure sensitivity if applications are designed for it. For software development, it is accessible through standard Linux event interface (raw values), or tslib (calibrated).&lt;br /&gt;
&lt;br /&gt;
===Why doesn't the LCD touchscreen flip / rotate for a &amp;quot;tablet&amp;quot; mode?===&lt;br /&gt;
This is actually a patented idea.  Pandora could not have a hinge which either flipped all the way back or rotated without substantially increasing the cost (licensing fees) or risking a patent infringement lawsuit.&lt;br /&gt;
&lt;br /&gt;
===Why don't you use a slide out keyboard like the Nokia N810?===&lt;br /&gt;
This is also patented.  A lot of the good ideas are.&lt;br /&gt;
&lt;br /&gt;
===Why does it have a keyboard at all?===&lt;br /&gt;
Many people think Pandora is a gaming / emulation device only, but this is not true.  It was designed from early on to be a multifunction palmtop computer / UMPC as well as a gaming handheld.  Many desirable applications require a keyboard and the general consensus was that an on-screen keyboard wasn't good enough. For computing mode, the game controls are used for mouse, cursor and control keys.&lt;br /&gt;
&lt;br /&gt;
===Where does the stylus fit?===&lt;br /&gt;
The stylus provided with the Pandora fits in a slot on the right hand side, sliding in to fit parallel to the battery.&lt;br /&gt;
&lt;br /&gt;
===Why does Pandora only have 256MB of RAM?  Is that enough?===&lt;br /&gt;
The OMAP3530 SoC which powers the Pandora is currently only available with 256MB of RAM.  This is built into the chip.  It is not replaceable or expandable.  All of the major software developers have stated that 256MB will be more than enough for all tasks for which Pandora is suitable.  The PSP only has 32MB RAM and it certainly doesn't have any problem with high-end games.  Other handheld computing platforms like the Nokia N8x0 tablets and the iPhone also have only 128MB RAM, and it has certainly not limited them in any way. A recent Youtube video shows a customized version of Ubuntu working on the Pandora with plenty of RAM free[http://www.youtube.com/watch?v=I47F87FeLV8].&lt;br /&gt;
&lt;br /&gt;
===Why doesn't it have WiMax / GPS / accelerometers / etc?===&lt;br /&gt;
We had to draw the line somewhere.  Adding any more features would have increased the price.  Luckily Pandora has two [[USB_reference|USB host ports]], bluetooth, two SD slots with SDIO capability, and a serial UART for adding whatever additional widgets you want (such as a USB GPS system).  Solder pads were designed into the PCB for &amp;quot;hacking&amp;quot; in extra internal hardware.&lt;br /&gt;
&lt;br /&gt;
===What kind of battery will it have?===&lt;br /&gt;
Pandora will have a 4000mAh Lithium Polymer battery.  Batteries will be user-replaceable and spares will be sold by Pandora retailers.  5000mAh extended batteries may also be available.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=602568].  A replacement 4000mAh battery costs £14.99/€21.99/$29.99&lt;br /&gt;
&lt;br /&gt;
===How long will the battery last?===&lt;br /&gt;
Current estimates are around 10 hours for basic applications.[http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336] Actual battery runtime will vary based on the the software being run and peripherals in use. For instance, using Wifi constantly, or having it constantly polling will reduce the life by a couple hours, compared to disabling the wifi altogether. The [[Power modes]] page on this wiki has more information.&lt;br /&gt;
&lt;br /&gt;
===What about the power supply or power cable?===&lt;br /&gt;
The Pandora ships with a switching power supply with a standard cord socket which should function with 110V and 240V AC power.  These are either localised, or shipped with an appropriate adaptor.&lt;br /&gt;
&lt;br /&gt;
A PSP power supply will work fine with the Pandora [http://forum.openpandora.org/viewtopic.php?f=17&amp;amp;t=41&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a].&lt;br /&gt;
&lt;br /&gt;
===Is it be able to run from the AC Adaptor alone, without a battery connected?===&lt;br /&gt;
Originally, it was thought not, due to the design of the OMAP chipset appearing to require a battery to be connected. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=600811] However, it has now been confirmed that the Pandora DOES now work without a battery installed, although some features (like backlight) may have to be turned off via software to enable this[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806714]. The hardware tweak or tweaks have been performed as part of Pandora development, and are not something that the end user will have to worry about/perform[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806734][http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806808].&lt;br /&gt;
&lt;br /&gt;
Information from Mweston [http://www.gp32x.com/board/index.php?/topic/53635-so-are-the-batteries-tested-at-all/page__view__findpost__p__858065]&lt;br /&gt;
When no battery is found on AC adapter insertion, the unit goes into constant voltage mode which provides a constant 4.0V on the battery net. It doesn't like it if you put a battery in at this point because the TI chip doesn't appear to be designed to jump back to normal mode without a power cycle. It could do weird things like dump ridiculous amounts of current into the battery without software control. I liked the idea of letting customers power without a battery so we left this feature in but be aware of this restriction:&lt;br /&gt;
&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN. (not an angry sentence, just making it clear.) :)&lt;br /&gt;
&lt;br /&gt;
When the battery is inserted first, the system will power up using the normal mode. When the AC adapter is plugged in after this, it will power the system and charge the battery up to the limits set in software. Currently, Notaz and I have chosen 1A on the AC adapter and 600mA from the USB input. It can be changed by sending commands to the chip to alter these set numbers but that is a software lesson better learned from someone else. With the LCD off (lid closed perhaps) idling on the desktop, something like 750mA will go to the battery for a 6 hour charge time or so. With the system doing stuff and demanding more power, less current will go to the battery and it will charge slower. 1A was also chosen to consider thermal dissipation because the regulator of the TI chip is linear and wastes energy dropping the voltage from the 5V down to just above the cell voltage. You may notice the system feels warmer when the battery is more discharged than when it is full which is normal.&lt;br /&gt;
&lt;br /&gt;
I haven't had much luck hot swapping batteries while the system is live but I think it worked for ED once. For me, as soon as I pull the battery, the system resets. The power management chip seems to rely on the status of the thermistor in the battery and it if disappears, it can trigger events. Maybe there are software work arounds but I don't know.&lt;br /&gt;
&lt;br /&gt;
===Will it be able charge from USB?===&lt;br /&gt;
Yes, through the mini-AB OTG port. Whilst the Pandora is in use the charge rate may be so low as to make it impractical for normal purposes. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45902&amp;amp;view=findpost&amp;amp;p=683572]&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use USB and SDIO accessories with my Pandora?===&lt;br /&gt;
There would not be much point to having a [[USB_reference|USB]] host port if you couldn't.  Any USB or SDIO device should work with Pandora, as long as drivers are available.  Standard mass storage devices (USB memory sticks, keyboards, gamepads, external hard drives, etc.) should work fine out of the box.  Many devices like GPS receivers, EVDO modems and cameras should be compatible, but not necessarily all makes and models.  For a list of known-working devices see [[USB_compatibility_list|the USB compatibility list]]. More detailed info about using USB on the Pandora can be found [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use SDXC cards with my Pandora?===&lt;br /&gt;
Yes.  SDHC and SDXC cards will work in the Pandora.  The cards must be formatted with a compatible filesystem, such as fat32 or ext3.  If a card comes preformatted with exFAT, you will need to reformat.&lt;br /&gt;
&lt;br /&gt;
There is no electronic or physical difference between SDHC and SDXC.  Cards with larger capacities are marketed as SDXC.&lt;br /&gt;
&lt;br /&gt;
===Will my old USB 1.1 device work on the Pandora?===&lt;br /&gt;
You can't connect it to the main [[USB_reference|USB]] port, but you can to the OTG (On The Go) port with the appropriate adapter, active USB extension cable, or hub, since the OTG port accepts USB 1.1 devices.&lt;br /&gt;
&lt;br /&gt;
Only devices displaying the USB HIGH SPEED logo will work with the &amp;quot;regular&amp;quot; USB port on the Pandora.  Other USB devices can be used if a HIGH SPEED USB hub is connected between them and the Pandora.  (This translates the USB low speed and full speed transactions into High Speed transactions.)&lt;br /&gt;
&lt;br /&gt;
A USB standard-A male to USB standard-A female cable '''will not work''' as a hub.&lt;br /&gt;
&lt;br /&gt;
There are some devices that do not work at High Speed, and thus require a High Speed hub, but at the same time require more than the usual 100 mA. To provide the extra power, the hub used must be a powered hub (one that has a power cord you can plug in to the wall).&lt;br /&gt;
&lt;br /&gt;
You can find more detailed info about using the Pandora's two USB ports [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
''(Thanks to [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44611&amp;amp;view=findpost&amp;amp;p=657812 DAP] for the detailed information.)''&lt;br /&gt;
&lt;br /&gt;
===Will there be RTC, IrDA, RS-232?===&lt;br /&gt;
There will be RTC and RS-232 (CMOS level), but no IrDA.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have 'sleep' or 'hibernate' modes?===&lt;br /&gt;
Yes.  Pandora will support both suspend-to-RAM (sleep) and suspend-to-disk (hibernate) modes.  Entering these [[Power modes|power saving modes]] will be controlled by software can can be configured to happen when you press the power switch, close the lid, or only on command.&lt;br /&gt;
&lt;br /&gt;
===Can I return my Pandora if I have dead pixels?===&lt;br /&gt;
It has been stated[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44169&amp;amp;view=findpost&amp;amp;p=648776] that if the LCD contains noticeable dead pixels, they would replace the device.&lt;br /&gt;
&lt;br /&gt;
===Will any changes be made to the Pandora hardware after the initial batch of 4000?===&lt;br /&gt;
There is no ''intention'' to change anything between batches. Any changes made will be small and only out of necessity.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44163&amp;amp;view=findpost&amp;amp;p=648612]&lt;br /&gt;
&lt;br /&gt;
===How many keypresses can it detect at once?===&lt;br /&gt;
It can detect two &amp;quot;regular&amp;quot; keys being pressed at once[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44326&amp;amp;view=findpost&amp;amp;p=651104].  However, this restriction does not apply to the game controls, or the central &amp;quot;Menu&amp;quot; keys. Most PS/2 keyboards, for reference, provide 2-4 at a time, so there's not much difference.&lt;br /&gt;
&lt;br /&gt;
===Does it have a microphone?  Where is it placed?===&lt;br /&gt;
Yes it does.  The microphone is up in the right hinge hump in between the 9 and 0 buttons. It can be used with the lid open or closed since it has the hole facing up and slightly in toward the user (somewhat like the power LED).[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44133&amp;amp;view=findpost&amp;amp;p=647343]&lt;br /&gt;
&lt;br /&gt;
===What do the different board revisions mean?===&lt;br /&gt;
* MK0 - the original devkit board for developers.  Didn't have the Wifi module attached&lt;br /&gt;
* MK1 - internal prototyping (???) [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44470&amp;amp;view=findpost&amp;amp;p=653753]&lt;br /&gt;
* MK2 - the first batch of production models which will be in the final release.&lt;br /&gt;
&lt;br /&gt;
===How much does it weigh?===&lt;br /&gt;
* The prototypes weigh in at 270g. The final production model weighs slightly more, about 330g [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=91&amp;amp;Itemid=6&amp;amp;lang=en]&lt;br /&gt;
&lt;br /&gt;
==Emulation Questions==&lt;br /&gt;
===Which consoles and computer systems will Pandora emulate?===&lt;br /&gt;
Pandora has the technical capability to emulate nearly any video game console up to and including the PSX.  The system should also have no trouble with most 8 and 16 bit home computer systems.  Please be aware that while the Pandora has the capability to emulate dozens of game and computer systems, the necessary emulation software will need to be ported to the Pandora platform for each system.  See the [[Emulators|emulators page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Nintendo64?===&lt;br /&gt;
An N64 emulator is currently being worked on, but the N64 is a very difficult system to emulate. However, a few games already run at speeds many would consider playable.&lt;br /&gt;
&lt;br /&gt;
===What about the Nintendo DS?===&lt;br /&gt;
Definitely not in the near term.  It is possible that there will ''eventually'' be a DS emulator for Pandora, but there are major obstacles to overcome.  DS emulation is still in early development on x86 (PC), and the most advanced projects are highly optimized for that platform.  Even in cases where the source is available, it would take a lot of work and optimization to get something running on Pandora.  In other words, '''don't hold your breath'''.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Sega Dreamcast / Anything recent?===&lt;br /&gt;
Probably not.  Anything newer / more advanced than the Playstation that is not otherwise mentioned here is '''not likely''' to ever be emulated on Pandora in a useful manner. However, some developers believe it will be possible to emulate Dreamcast with dynamic recompilation at decent speed. [http://www.emudev.org/drkIIRaziel/?p=17]  An early attempt at a Dreamcast emulator is somewhat functional, but far too slow to be playable.&lt;br /&gt;
&lt;br /&gt;
===Can Pandora play any PC games without emulation?===&lt;br /&gt;
Provided the source code is freely available, the game's system requirements are reasonable and the game has been compiled to run on ARM processors, there is little stopping the Pandora from playing it too. &lt;br /&gt;
&lt;br /&gt;
===Can't I use Wine and run Windows games?===&lt;br /&gt;
No.[http://www.gp32x.com/board/index.php?/topic/47749-the-pandora-can-not-run-windows-or-wine]  Wine is not an Emulator, it's a wrapper for the Windows system libraries - it requires an x86 processor to actually run.  The Pandora uses an ARM processor.  It may be possible to run antiquated versions (3.1) of windows under emulation, but performance will be ''very'' poor.  For all intents and purposes, the Pandora cannot run any desktop version of Windows to any useful degree.  No amount of software trickery will ever change that.&lt;br /&gt;
&lt;br /&gt;
Note that there is an effort to port Wine to ARM[http://wiki.winehq.org/ARM], however this will only be useful for running Windows applications that have been specifically recompiled for ARM using Winelib. The hurdles are many: Wine's ARM port needs to be finished, Wine needs to be built properly for the Pandora, the application needs to work in Wine on a regular system, the application needs to be open source, the application needs to be rebuilt with Winelib, and the Winelib build needs to be packaged for the Pandora.&lt;br /&gt;
&lt;br /&gt;
Also note that, while Windows Mobile has been ported to ARM, there is no effort at this time to make Windows Mobile apps work in Wine.&lt;br /&gt;
&lt;br /&gt;
===Wouldn't this result in legal action because of the emulation?===&lt;br /&gt;
No more than an ordinary PC, UMPC, laptop, or GP2X would.&lt;br /&gt;
&lt;br /&gt;
===What sort of PC games will Pandora be able to play under emulation?===&lt;br /&gt;
We won't know for sure until there is an actual DOSBox port to try out.  Current guestimates put Pandora's DOS capabilities in the low to mid 386 range.[http://www.gp32x.com/board/index.php?showtopic=41268&amp;amp;hl=]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Software Questions==&lt;br /&gt;
===What OS will Pandora use?===&lt;br /&gt;
Pandora will run a customized build of Linux.  The OS that is pre-installed on the Pandora will be based on [http://www.angstrom-distribution.org/ Ångström], but there is be the option of running Ubuntu or other distributions from an SD card using [[Extend utils]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The build system uses [http://wiki.openembedded.net/index.php/Main_Page OpenEmbedded], which with Ångström evolved from OpenZaurus.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44171&amp;amp;view=findpost&amp;amp;p=648859]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In the videos it looks like DOS...===&lt;br /&gt;
That's a Linux command line - the original MK0 devboards were released to the developers before a GUI was available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What will the GUI be like?===&lt;br /&gt;
The basic UI is called Pmenu, which replaces the earlier port of Gmenu [http://www.gp32x.com/board/index.php?showtopic=47356&amp;amp;st=15&amp;amp;p=717126&amp;amp;#entry717126].  There are also options of running the &amp;quot;finger friendly&amp;quot; Matchbox window manager, or a full &amp;quot;desktop&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What software will run on Pandora out of the box?===&lt;br /&gt;
That depends on what has been written / ported when you buy one.  The Pandora will ship with basic apps like a web browser, text editor, and media player.  As the Pandora is running a version of Angstrom, (almost) anything in the [http://www.angstrom-distribution.org/repo Angstrom repository] should work out-of-the-box. Many programs in the standard x86 Linux repositories should be able to be ported with not much more than a recompile and possibly some graphical tweaks.  If you're not sure what that means, [http://www.gp32x.com/board/index.php?/topic/50873-linux-apps/page__st__20__p__785549&amp;amp;#entry785549 this explanation] might clear things up a bit.  You can also check the [http://www.gp32x.com/board/index.php?showtopic=40233 Planned Projects thread] on the forums for an idea of what else you might be able to expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will there be some sort of package manager?===&lt;br /&gt;
The Ångström OS uses the package management system opkg [http://en.wikipedia.org/wiki/Ipkg].&lt;br /&gt;
&lt;br /&gt;
Pandora specific releases, such as games and emulators will come as [[PND]] files. These are self contained archives, which contain metadata for the Pandora menu system. Any PND files on either of the SD cards will be automatically detected and shown in the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Firefox work on the Pandora?  What about extensions?===&lt;br /&gt;
Firefox is included in the Angstrom repository, so will either be pre-installed, or available to download. Extensions (such as AdBlock) should &amp;quot;just work&amp;quot; automatically, since they don't actually contain compiled code (they're a mix of javascript and xml data) - of course this is assuming the plugin developer hasn't been naughty and made major assumptions...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora support Flash streaming video or applications?===&lt;br /&gt;
The Official Flash player is not open source, but Adobe has opened up the Flash standards and dropped licensing fees for developers[http://blog.wired.com/monkeybites/2008/04/adobe-drops-lic.html], there is a very good chance that Pandora will have Flash support eventually, probably through a port of [http://www.gnu.org/software/gnash/ Gnash]&lt;br /&gt;
&lt;br /&gt;
Also, there are scripts for Firefox (such as VLCtube) which replaces flash video players with regular video plugins or exposes the actual video URL to download. Such scripts can be easily modified to use any native video player.&lt;br /&gt;
&lt;br /&gt;
Adobe have recently announced that they intend to release an ARM version of the Flash Player for a wide variety of devices, and it may be possible to adapt one of these for use on the Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to access files shared on my PC from the Pandora?===&lt;br /&gt;
It might not be included &amp;quot;out of the box&amp;quot;, but [http://www.samba.org/ Samba] (an application that &amp;quot;emulates&amp;quot; the Windows file sharing system) should be easy to port to the Pandora, which would allow you to browse your Windows shares as if your machine is just another windows PC (it works both ways, so you could create a shared &amp;quot;drop&amp;quot; folder on the Pandora too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to connect to the internet over my cell phone with the Pandora?===&lt;br /&gt;
The process of connecting a cellular phone to another device to be used as a cellular modem is called [http://en.wikipedia.org/wiki/Tethering tethering]. The Pandora will be capable of tethering over [[USB_reference|USB]] or over Bluetooth. You must have a phone that is capable of tethering, and you must have a service plan that allows internet access. Note that the act of tethering will probably violate your service agreement unless you're paying extra for a tethering plan. If your provider discovers you are tethering your phone without paying for the plan, you could get hit with extra charges.  The method for enabling tethering on any given phone varies by model. Instructions for most models can be found on [http://www.howardforums.com/ Howard Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I write software for Pandora?===&lt;br /&gt;
I don't know, can you?  Pandora will definitely be compatible with [http://www.libsdl.org/ SDL] and [http://en.wikipedia.org/wiki/OpenGL_ES OpenGL 2.0 ES] libraries.  There will likely be libraries for [http://www.python.org/ Python] and other languages as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to write software directly on the Pandora itself?===&lt;br /&gt;
&lt;br /&gt;
There is no reason why not.  Certainly it will be easy to get GCC running directly for writing C/C++ code.  Python doesn't need a compiler, so should just run, assuming the interpreter has been ported.&lt;br /&gt;
&lt;br /&gt;
A fully blown IDE would take more work, but plenty of open source IDEs exist, so could in theory be ported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have XXXX application?===&lt;br /&gt;
Maybe.  I suggest you [http://www.gp32x.com/board/index.php?act=Search&amp;amp;f= search the official forums] to see if anybody is working on the application you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nobody is working on XXXX application!  What do I do?===&lt;br /&gt;
The first thing you should do is make sure it ''can'' be ported.  Use the [http://www.gliffy.com/publish/1448256/ portability flowchart] to determine if a port of the software is possible.  Next, check to see if a similar application is under development.  If it looks like the program is portable, just be patient.  There are literally hundreds of games and applications that would be desirable on the Pandora, and only so many people who are capable of making them happen.  Most devs already have plans for their first projects, so just sit tight and wait for somebody to pick it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will other OSes be available?===&lt;br /&gt;
Almost certainly, but they are likely to be community developed. Gentoo is currently in development and available for testing.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45177&amp;amp;view=findpost&amp;amp;p=683369]  Xubuntu has been running and videoed.  [http://www.youtube.com/watch?v=zOPNurKei0I]  A port of [http://www.riscos.info/index.php/RISC_OS_FAQ RISC OS] is also in the works.[http://www.riscosopen.org/forum/forums/5/topics/166]&lt;br /&gt;
&lt;br /&gt;
Refer to [[Software projects#Operating Systems|Software projects]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
===Can the Pandora run Microsoft Windows?===&lt;br /&gt;
No. Microsoft Windows requires an x86 processor. The Pandora uses an ARM processor, and therefore it cannot run Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What about Windows CE?  That supports ARM processors!===&lt;br /&gt;
Yes, in theory you could run WinCE, although you'd need to pay Microsoft for the privilege [http://www.microsoft.com/windowsembedded/en-us/products/windowsce/default.mspx] (and wouldn't be free to distribute it.)&lt;br /&gt;
&lt;br /&gt;
This still wouldn't let you run regular Windows applications, since they'd still be compiled for an x86 processor.  You'd only be able to run applications compiled specifically for WinCE/ARM.&lt;br /&gt;
&lt;br /&gt;
===Can I use Skype?===&lt;br /&gt;
There's currently no native version of Skype for the Pandora. If there will ever be one is up to the folks at Skype. There are Skype versions available for other ARM platforms, including Android platforms and the Nokia Internet Tablets. The Nokia devices in particular are quite similar to the Pandora in hardware- and software terms, so maybe there is a chance for a Pandora version of Skype in the future.&lt;br /&gt;
&lt;br /&gt;
===How can I make software for the Pandora?===&lt;br /&gt;
A basic tutorial is located [http://pandorawiki.org/GLBasic_tutorial here].&lt;br /&gt;
&lt;br /&gt;
==Logo Questions==&lt;br /&gt;
&lt;br /&gt;
===I want to make cool fan art! Where can I get the logo?===&lt;br /&gt;
A fan-made version of the [[logo]] is available for non-commercial use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What font is &amp;quot;Pandora&amp;quot; written in?===&lt;br /&gt;
No one knows. [[Craigix]] has stated on the forums that he believes it is drawn.&lt;br /&gt;
&lt;br /&gt;
[http://www.myfonts.com/WhatTheFont/ WhatTheFont] certainly doesn't recognise it, and is usually pretty accurate at font recognition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Doesn't that look a lot like the SGI logo?===&lt;br /&gt;
The old box logo previously used by SiliconGraphics before their redesign does bear a resemblance. However, their old logo was always 3D, showing the back edges of the box, and the lines folded in a different manner than the ones used in the Pandora logo.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4935</id>
		<title>Special:Badtitle/NS100:FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4935"/>
		<updated>2011-01-23T00:40:48Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | Traduction en cours. &amp;lt;br/&amp;gt;Cette FAQ est principalement destinée aux gens ne connaissant pas la Pandora. Il se peut que certaines parties soient désuètes. &amp;lt;br/&amp;gt;Si vous cherchez des informations spécifiques, lisez le [[FR:User manual | manuel de l'utilisateur non officiel]] et les [[FR:Tutorials and documentation | tutoriaux]]. }}&lt;br /&gt;
&lt;br /&gt;
==Les Bases==&lt;br /&gt;
===Qu'est-ce que la Pandora?===&lt;br /&gt;
La Pandora est un ordinateur de poche destiné au jeu, un [http://fr.wikipedia.org/wiki/Ultra-Mobile_PC UMPC], un baladeur multimédia, un [http://fr.wikipedia.org/wiki/Mobile_internet_device MID] et bien d'autres acronymes tendance.&lt;br /&gt;
&lt;br /&gt;
===Que peut-elle faire?===&lt;br /&gt;
Il y a déjà un grand nombre d'applications disponibles et tous les jours, de nouvelles sont disponibles.&lt;br /&gt;
&lt;br /&gt;
Voici quelques-unes des choses possibles avec la Pandora:&lt;br /&gt;
* Jouer à des [[games|jeux]] [http://fr.wikipedia.org/wiki/Homebrew homebrew] développés pour la Pandora.&lt;br /&gt;
* Utiliser des [[emulators|émulateurs]]&lt;br /&gt;
* Surfer sur internet&lt;br /&gt;
* Discuter sur les messageries instantanées&lt;br /&gt;
* Ecouter de la musique&lt;br /&gt;
* Regarder des vidéos&lt;br /&gt;
* Visualiser des images&lt;br /&gt;
* Voir et éditer des textes&lt;br /&gt;
&lt;br /&gt;
En fait, la plupart des choses que vous faites sur un PC seront possibles à faire avec la Pandora (jusqu'à un certain point)&lt;br /&gt;
&lt;br /&gt;
===What ''can't'' it do?===&lt;br /&gt;
While the Pandora is an extremely versatile handheld it does have some limitations. The Pandora has a Texas Instruments OMAP3530 processor which is not the same processor you have in a desktop PC or netbook. A traditional PC processor has an X86 architecture while the Pandora has and ARM architecture. The ARM processor line is what is currently used in most modern cellphones. This means all applications which run on an X86 PC have to be ported the Pandora.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of proprietary software some applications will not be available unless their respective companies port the software to the Pandora. In addition, some software which would run on an 600Mhz X86 processor is unable to run on the Pandora. The ARM processor is what gives the Pandora such an amazing battery life, but it is not without its drawbacks.&lt;br /&gt;
&lt;br /&gt;
This description of porting software was given on the forums by WizardStan: &lt;br /&gt;
&amp;quot;I liken emulation to having a box and blocks of wood of different shapes. The Pandora is the box, and the blocks of wood are a puzzle that needs to fit in that box. Things like NES and Gameboy are small puzzles: you can see that the blocks will easily fit in the box, you could practically just dump them in without actually solving the puzzle. SNES and Genesis are a little bigger: you need to do at least some of the puzzle in order to get it small enough to fit, but many of the pieces can just be dumped in anyway, and if you do enough of the puzzle you have room left over for extra features. N64 and Playstation you see this big pile of blocks and can imagine that there might be some way to arrange them so they'll just fit, maybe a little wiggle room, but not much else. Dreamcast and PSP is even a little bigger pile than that: if the puzzle can be built into the box, it will just barely fit with no room for error.&lt;br /&gt;
Saturn, PS2, etc... they have a huge pile of pieces; an expert puzzle builder looks at it and knows that it doesn't matter how you arrange them, they just won't fit in the box.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(This list is ''not'' comprehensive.)&lt;br /&gt;
Some of these applications currently include:&lt;br /&gt;
* Skype&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* WINE&lt;br /&gt;
* Windows Office&lt;br /&gt;
* Netflix&lt;br /&gt;
&lt;br /&gt;
A growing list of available programs are located [http://pandorawiki.org/Will_X_run_on_the_Pandora%3F here].&lt;br /&gt;
&lt;br /&gt;
===Who is making it?===&lt;br /&gt;
The primary developers are Craig &amp;quot;[http://www.gp32x.com/board/index.php?showuser=116 Craigix]&amp;quot; Rothwell, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=9395 MWeston]&amp;quot; Weston, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=205 EvilDragon]&amp;quot; Mrozek, M. Fatih &amp;quot;[http://forum.gp2xtr.com/index.php?action=profile;u=1 mfk]&amp;quot; Kilic. However, there are dozens of other GP32X community members who are involved with both hardware and software aspects of the project.&lt;br /&gt;
&lt;br /&gt;
===Are those guys part of Game Park / GamePark Holdings?===&lt;br /&gt;
[http://en.wikipedia.org/wiki/GamePark Game Park] (the Korean company which made the [http://en.wikipedia.org/wiki/Gp32 GP32]) and [http://en.wikipedia.org/wiki/GamePark_Holdings GamePark Holdings] (the Korean company that made the [http://en.wikipedia.org/wiki/GP2X GP2X]) have nothing to do with the Pandora project. Several of the lead developers are regional distributors for the GP32 and GP2X handhelds, but they are not subsidiaries of those manufacturers. The Pandora project is partially inspired by the open source handhelds that came before it - the GP32 and GP2X - but takes the hardware and software to the next logical level. There is also overlap in the developer and user communities for the Pandora, GP32, and GP2x (the official Pandora forums are currently hosted on the GP32X boards).&lt;br /&gt;
&lt;br /&gt;
===How does the Pandora compare to the GP2X?===&lt;br /&gt;
Very favorably. Rough estimates put the Pandora CPU at about 3x as powerful as the GP2X.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39958&amp;amp;view=findpost&amp;amp;p=578750] Here are a few additional ways in which the Pandora improves upon the GP2X:&lt;br /&gt;
* More RAM, internal storage, and removable storage options&lt;br /&gt;
* Possibility of emulating more advanced consoles (N64)&lt;br /&gt;
* Better emulation of already supported consoles (SNES,PS1)&lt;br /&gt;
* Significantly better 3D hardware and software support&lt;br /&gt;
* Larger, higher resolution display (with touch screen)&lt;br /&gt;
* 10 hrs with included internal rechargeable battery&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
* QWERTY Keyboard and analog controls&lt;br /&gt;
&lt;br /&gt;
===Do you really expect it to compete with the PSP / DS / eeePC / etc?===&lt;br /&gt;
No, we don't.  Pandora is very different than anything currently available.  It is designed to serve a niche market of hobbyists and retro/indie gamers.  We are aware that much of the general public will not need or appreciate Pandora's feature set.  It is more portable than a UMPC or eeePC, and it has far superior gaming controls.  Pandora is much more powerful than a PSP or DS, and with it's high resolution screen and qwerty [[keypad]] is more capable of general computing activities.  These features come at the expense of a higher cost than commercial gaming handhelds and a steeper learning curve than traditional ultra mobile PCs.  Not everybody will be willing to make the trade off and try something new.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy a Pandora?===&lt;br /&gt;
The first batch of Pandoras is sold out, but preorders are being taken for a second batch [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=97&amp;amp;Itemid=34&amp;amp;lang=en here].&lt;br /&gt;
&lt;br /&gt;
===When will it be ready?===&lt;br /&gt;
We have about 1400 shipped to customers as of: 2011-01-11.  Due to a large backlog of orders, delivery of new orders is estimated at 3-4 months. Current information is available on the official website [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=98&amp;amp;Itemid=13&amp;amp;lang=en  here], and in the official news forum [http://boards.openpandora.org/index.php?/forum/17-official-openpandora-news/  here].&lt;br /&gt;
&lt;br /&gt;
===What Colors will be available?===&lt;br /&gt;
Pandora will only be available in black for now.  Future editions, if they exist, ''may'' be available in different colors.&lt;br /&gt;
&lt;br /&gt;
===What accessories are available?===&lt;br /&gt;
Currently a Pandora branded case, a TV out cable and replacement batteries are available, though as of mid-2010 production of the TV out cable has not started yet.  The lead developers are currently entertaining other possibilities.[http://www.gp32x.com/board/index.php?showtopic=41686]&lt;br /&gt;
&lt;br /&gt;
A page in this wiki has been started to list potential generic [[Accessories|accessories and peripherals]] that will work with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===What if there's something wrong with it? Does it have a warranty?===&lt;br /&gt;
By law there is a one year warranty, and the developers have stated they will replace faulty hardware. [http://www.gp32x.com/board/index.php?showtopic=43984&amp;amp;st=0&amp;amp;p=645110&amp;amp;#entry645110] [http://www.gp32x.com/board/index.php?showtopic=43628&amp;amp;st=15&amp;amp;p=637425&amp;amp;#entry637425] [http://www.gp32x.com/board/index.php?showtopic=42289&amp;amp;st=0&amp;amp;p=612864&amp;amp;#entry612864] LCDs with noticeable dead pixels will also be replaced.&lt;br /&gt;
&lt;br /&gt;
===Will there be some release parties?===&lt;br /&gt;
Yes of couse:&lt;br /&gt;
[[Party|Party Here!]]&lt;br /&gt;
&lt;br /&gt;
==Hardware Questions==&lt;br /&gt;
===Why does the system look like it does?===&lt;br /&gt;
The Pandora project has been a group effort from the beginning.  The hardware development team designed Pandora based on specifications requested by potential users.  The main physical features - qwerty [[keyboard]], dual analog pads, clamshell design, pocketable size - were considered important by most of the community.  The physical appearance of Pandora is a result of getting all the necessary hardware into a pocket sized device while keeping the cost reasonable.  Many other layouts were considered, but the final design is the best possible solution.&lt;br /&gt;
&lt;br /&gt;
===What type of screen is it, LED or CCFL?===&lt;br /&gt;
The Pandora uses the same 800x480 LED screen as the Archos 605.&lt;br /&gt;
&lt;br /&gt;
===What kind of touch screen does it have? Is it multi-touch?===&lt;br /&gt;
The Pandora touchscreen is resistive. Resistive touchscreens cannot do multitouch like the iPhone or iPod Touch can, but they can do simplistic pressure sensing. Resistive touchscreens use a stylus for input, which is included. You can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscreen.&lt;br /&gt;
&lt;br /&gt;
===Can I draw using the touch screen?===&lt;br /&gt;
Notaz, who was working with the touch screen driver, says it can do some pressure sensing and returns around 16 different values for pressure[http://www.gp32x.com/board/index.php?showtopic=44980&amp;amp;st=15]. This is not sensitive the way Wacom tablets are, but should allow simple pressure sensitivity if applications are designed for it. For software development, it is accessible through standard Linux event interface (raw values), or tslib (calibrated).&lt;br /&gt;
&lt;br /&gt;
===Why doesn't the LCD touchscreen flip / rotate for a &amp;quot;tablet&amp;quot; mode?===&lt;br /&gt;
This is actually a patented idea.  Pandora could not have a hinge which either flipped all the way back or rotated without substantially increasing the cost (licensing fees) or risking a patent infringement lawsuit.&lt;br /&gt;
&lt;br /&gt;
===Why don't you use a slide out keyboard like the Nokia N810?===&lt;br /&gt;
This is also patented.  A lot of the good ideas are.&lt;br /&gt;
&lt;br /&gt;
===Why does it have a keyboard at all?===&lt;br /&gt;
Many people think Pandora is a gaming / emulation device only, but this is not true.  It was designed from early on to be a multifunction palmtop computer / UMPC as well as a gaming handheld.  Many desirable applications require a keyboard and the general consensus was that an on-screen keyboard wasn't good enough. For computing mode, the game controls are used for mouse, cursor and control keys.&lt;br /&gt;
&lt;br /&gt;
===Where does the stylus fit?===&lt;br /&gt;
The stylus provided with the Pandora fits in a slot on the right hand side, sliding in to fit parallel to the battery.&lt;br /&gt;
&lt;br /&gt;
===Why does Pandora only have 256MB of RAM?  Is that enough?===&lt;br /&gt;
The OMAP3530 SoC which powers the Pandora is currently only available with 256MB of RAM.  This is built into the chip.  It is not replaceable or expandable.  All of the major software developers have stated that 256MB will be more than enough for all tasks for which Pandora is suitable.  The PSP only has 32MB RAM and it certainly doesn't have any problem with high-end games.  Other handheld computing platforms like the Nokia N8x0 tablets and the iPhone also have only 128MB RAM, and it has certainly not limited them in any way. A recent Youtube video shows a customized version of Ubuntu working on the Pandora with plenty of RAM free[http://www.youtube.com/watch?v=I47F87FeLV8].&lt;br /&gt;
&lt;br /&gt;
===Why doesn't it have WiMax / GPS / accelerometers / etc?===&lt;br /&gt;
We had to draw the line somewhere.  Adding any more features would have increased the price.  Luckily Pandora has two [[USB_reference|USB host ports]], bluetooth, two SD slots with SDIO capability, and a serial UART for adding whatever additional widgets you want (such as a USB GPS system).  Solder pads were designed into the PCB for &amp;quot;hacking&amp;quot; in extra internal hardware.&lt;br /&gt;
&lt;br /&gt;
===What kind of battery will it have?===&lt;br /&gt;
Pandora will have a 4000mAh Lithium Polymer battery.  Batteries will be user-replaceable and spares will be sold by Pandora retailers.  5000mAh extended batteries may also be available.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=602568].  A replacement 4000mAh battery costs £14.99/€21.99/$29.99&lt;br /&gt;
&lt;br /&gt;
===How long will the battery last?===&lt;br /&gt;
Current estimates are around 10 hours for basic applications.[http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336] Actual battery runtime will vary based on the the software being run and peripherals in use. For instance, using Wifi constantly, or having it constantly polling will reduce the life by a couple hours, compared to disabling the wifi altogether. The [[Power modes]] page on this wiki has more information.&lt;br /&gt;
&lt;br /&gt;
===What about the power supply or power cable?===&lt;br /&gt;
The Pandora ships with a switching power supply with a standard cord socket which should function with 110V and 240V AC power.  These are either localised, or shipped with an appropriate adaptor.&lt;br /&gt;
&lt;br /&gt;
A PSP power supply will work fine with the Pandora [http://forum.openpandora.org/viewtopic.php?f=17&amp;amp;t=41&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a].&lt;br /&gt;
&lt;br /&gt;
===Is it be able to run from the AC Adaptor alone, without a battery connected?===&lt;br /&gt;
Originally, it was thought not, due to the design of the OMAP chipset appearing to require a battery to be connected. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=600811] However, it has now been confirmed that the Pandora DOES now work without a battery installed, although some features (like backlight) may have to be turned off via software to enable this[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806714]. The hardware tweak or tweaks have been performed as part of Pandora development, and are not something that the end user will have to worry about/perform[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806734][http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806808].&lt;br /&gt;
&lt;br /&gt;
Information from Mweston [http://www.gp32x.com/board/index.php?/topic/53635-so-are-the-batteries-tested-at-all/page__view__findpost__p__858065]&lt;br /&gt;
When no battery is found on AC adapter insertion, the unit goes into constant voltage mode which provides a constant 4.0V on the battery net. It doesn't like it if you put a battery in at this point because the TI chip doesn't appear to be designed to jump back to normal mode without a power cycle. It could do weird things like dump ridiculous amounts of current into the battery without software control. I liked the idea of letting customers power without a battery so we left this feature in but be aware of this restriction:&lt;br /&gt;
&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN. (not an angry sentence, just making it clear.) :)&lt;br /&gt;
&lt;br /&gt;
When the battery is inserted first, the system will power up using the normal mode. When the AC adapter is plugged in after this, it will power the system and charge the battery up to the limits set in software. Currently, Notaz and I have chosen 1A on the AC adapter and 600mA from the USB input. It can be changed by sending commands to the chip to alter these set numbers but that is a software lesson better learned from someone else. With the LCD off (lid closed perhaps) idling on the desktop, something like 750mA will go to the battery for a 6 hour charge time or so. With the system doing stuff and demanding more power, less current will go to the battery and it will charge slower. 1A was also chosen to consider thermal dissipation because the regulator of the TI chip is linear and wastes energy dropping the voltage from the 5V down to just above the cell voltage. You may notice the system feels warmer when the battery is more discharged than when it is full which is normal.&lt;br /&gt;
&lt;br /&gt;
I haven't had much luck hot swapping batteries while the system is live but I think it worked for ED once. For me, as soon as I pull the battery, the system resets. The power management chip seems to rely on the status of the thermistor in the battery and it if disappears, it can trigger events. Maybe there are software work arounds but I don't know.&lt;br /&gt;
&lt;br /&gt;
===Will it be able charge from USB?===&lt;br /&gt;
Yes, through the mini-AB OTG port. Whilst the Pandora is in use the charge rate may be so low as to make it impractical for normal purposes. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45902&amp;amp;view=findpost&amp;amp;p=683572]&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use USB and SDIO accessories with my Pandora?===&lt;br /&gt;
There would not be much point to having a [[USB_reference|USB]] host port if you couldn't.  Any USB or SDIO device should work with Pandora, as long as drivers are available.  Standard mass storage devices (USB memory sticks, keyboards, gamepads, external hard drives, etc.) should work fine out of the box.  Many devices like GPS receivers, EVDO modems and cameras should be compatible, but not necessarily all makes and models.  For a list of known-working devices see [[USB_compatibility_list|the USB compatibility list]]. More detailed info about using USB on the Pandora can be found [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use SDXC cards with my Pandora?===&lt;br /&gt;
Yes.  SDHC and SDXC cards will work in the Pandora.  The cards must be formatted with a compatible filesystem, such as fat32 or ext3.  If a card comes preformatted with exFAT, you will need to reformat.&lt;br /&gt;
&lt;br /&gt;
There is no electronic or physical difference between SDHC and SDXC.  Cards with larger capacities are marketed as SDXC.&lt;br /&gt;
&lt;br /&gt;
===Will my old USB 1.1 device work on the Pandora?===&lt;br /&gt;
You can't connect it to the main [[USB_reference|USB]] port, but you can to the OTG (On The Go) port with the appropriate adapter, active USB extension cable, or hub, since the OTG port accepts USB 1.1 devices.&lt;br /&gt;
&lt;br /&gt;
Only devices displaying the USB HIGH SPEED logo will work with the &amp;quot;regular&amp;quot; USB port on the Pandora.  Other USB devices can be used if a HIGH SPEED USB hub is connected between them and the Pandora.  (This translates the USB low speed and full speed transactions into High Speed transactions.)&lt;br /&gt;
&lt;br /&gt;
A USB standard-A male to USB standard-A female cable '''will not work''' as a hub.&lt;br /&gt;
&lt;br /&gt;
There are some devices that do not work at High Speed, and thus require a High Speed hub, but at the same time require more than the usual 100 mA. To provide the extra power, the hub used must be a powered hub (one that has a power cord you can plug in to the wall).&lt;br /&gt;
&lt;br /&gt;
You can find more detailed info about using the Pandora's two USB ports [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
''(Thanks to [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44611&amp;amp;view=findpost&amp;amp;p=657812 DAP] for the detailed information.)''&lt;br /&gt;
&lt;br /&gt;
===Will there be RTC, IrDA, RS-232?===&lt;br /&gt;
There will be RTC and RS-232 (CMOS level), but no IrDA.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have 'sleep' or 'hibernate' modes?===&lt;br /&gt;
Yes.  Pandora will support both suspend-to-RAM (sleep) and suspend-to-disk (hibernate) modes.  Entering these [[Power modes|power saving modes]] will be controlled by software can can be configured to happen when you press the power switch, close the lid, or only on command.&lt;br /&gt;
&lt;br /&gt;
===Can I return my Pandora if I have dead pixels?===&lt;br /&gt;
It has been stated[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44169&amp;amp;view=findpost&amp;amp;p=648776] that if the LCD contains noticeable dead pixels, they would replace the device.&lt;br /&gt;
&lt;br /&gt;
===Will any changes be made to the Pandora hardware after the initial batch of 4000?===&lt;br /&gt;
There is no ''intention'' to change anything between batches. Any changes made will be small and only out of necessity.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44163&amp;amp;view=findpost&amp;amp;p=648612]&lt;br /&gt;
&lt;br /&gt;
===How many keypresses can it detect at once?===&lt;br /&gt;
It can detect two &amp;quot;regular&amp;quot; keys being pressed at once[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44326&amp;amp;view=findpost&amp;amp;p=651104].  However, this restriction does not apply to the game controls, or the central &amp;quot;Menu&amp;quot; keys. Most PS/2 keyboards, for reference, provide 2-4 at a time, so there's not much difference.&lt;br /&gt;
&lt;br /&gt;
===Does it have a microphone?  Where is it placed?===&lt;br /&gt;
Yes it does.  The microphone is up in the right hinge hump in between the 9 and 0 buttons. It can be used with the lid open or closed since it has the hole facing up and slightly in toward the user (somewhat like the power LED).[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44133&amp;amp;view=findpost&amp;amp;p=647343]&lt;br /&gt;
&lt;br /&gt;
===What do the different board revisions mean?===&lt;br /&gt;
* MK0 - the original devkit board for developers.  Didn't have the Wifi module attached&lt;br /&gt;
* MK1 - internal prototyping (???) [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44470&amp;amp;view=findpost&amp;amp;p=653753]&lt;br /&gt;
* MK2 - the first batch of production models which will be in the final release.&lt;br /&gt;
&lt;br /&gt;
===How much does it weigh?===&lt;br /&gt;
* The prototypes weigh in at 270g. The final production model weighs slightly more, about 330g [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=91&amp;amp;Itemid=6&amp;amp;lang=en]&lt;br /&gt;
&lt;br /&gt;
==Emulation Questions==&lt;br /&gt;
===Which consoles and computer systems will Pandora emulate?===&lt;br /&gt;
Pandora has the technical capability to emulate nearly any video game console up to and including the PSX.  The system should also have no trouble with most 8 and 16 bit home computer systems.  Please be aware that while the Pandora has the capability to emulate dozens of game and computer systems, the necessary emulation software will need to be ported to the Pandora platform for each system.  See the [[Emulators|emulators page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Nintendo64?===&lt;br /&gt;
An N64 emulator is currently being worked on, but the N64 is a very difficult system to emulate. However, a few games already run at speeds many would consider playable.&lt;br /&gt;
&lt;br /&gt;
===What about the Nintendo DS?===&lt;br /&gt;
Definitely not in the near term.  It is possible that there will ''eventually'' be a DS emulator for Pandora, but there are major obstacles to overcome.  DS emulation is still in early development on x86 (PC), and the most advanced projects are highly optimized for that platform.  Even in cases where the source is available, it would take a lot of work and optimization to get something running on Pandora.  In other words, '''don't hold your breath'''.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Sega Dreamcast / Anything recent?===&lt;br /&gt;
Probably not.  Anything newer / more advanced than the Playstation that is not otherwise mentioned here is '''not likely''' to ever be emulated on Pandora in a useful manner. However, some developers believe it will be possible to emulate Dreamcast with dynamic recompilation at decent speed. [http://www.emudev.org/drkIIRaziel/?p=17]  An early attempt at a Dreamcast emulator is somewhat functional, but far too slow to be playable.&lt;br /&gt;
&lt;br /&gt;
===Can Pandora play any PC games without emulation?===&lt;br /&gt;
Provided the source code is freely available, the game's system requirements are reasonable and the game has been compiled to run on ARM processors, there is little stopping the Pandora from playing it too. &lt;br /&gt;
&lt;br /&gt;
===Can't I use Wine and run Windows games?===&lt;br /&gt;
No.[http://www.gp32x.com/board/index.php?/topic/47749-the-pandora-can-not-run-windows-or-wine]  Wine is not an Emulator, it's a wrapper for the Windows system libraries - it requires an x86 processor to actually run.  The Pandora uses an ARM processor.  It may be possible to run antiquated versions (3.1) of windows under emulation, but performance will be ''very'' poor.  For all intents and purposes, the Pandora cannot run any desktop version of Windows to any useful degree.  No amount of software trickery will ever change that.&lt;br /&gt;
&lt;br /&gt;
Note that there is an effort to port Wine to ARM[http://wiki.winehq.org/ARM], however this will only be useful for running Windows applications that have been specifically recompiled for ARM using Winelib. The hurdles are many: Wine's ARM port needs to be finished, Wine needs to be built properly for the Pandora, the application needs to work in Wine on a regular system, the application needs to be open source, the application needs to be rebuilt with Winelib, and the Winelib build needs to be packaged for the Pandora.&lt;br /&gt;
&lt;br /&gt;
Also note that, while Windows Mobile has been ported to ARM, there is no effort at this time to make Windows Mobile apps work in Wine.&lt;br /&gt;
&lt;br /&gt;
===Wouldn't this result in legal action because of the emulation?===&lt;br /&gt;
No more than an ordinary PC, UMPC, laptop, or GP2X would.&lt;br /&gt;
&lt;br /&gt;
===What sort of PC games will Pandora be able to play under emulation?===&lt;br /&gt;
We won't know for sure until there is an actual DOSBox port to try out.  Current guestimates put Pandora's DOS capabilities in the low to mid 386 range.[http://www.gp32x.com/board/index.php?showtopic=41268&amp;amp;hl=]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Software Questions==&lt;br /&gt;
===What OS will Pandora use?===&lt;br /&gt;
Pandora will run a customized build of Linux.  The OS that is pre-installed on the Pandora will be based on [http://www.angstrom-distribution.org/ Ångström], but there is be the option of running Ubuntu or other distributions from an SD card using [[Extend utils]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The build system uses [http://wiki.openembedded.net/index.php/Main_Page OpenEmbedded], which with Ångström evolved from OpenZaurus.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44171&amp;amp;view=findpost&amp;amp;p=648859]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In the videos it looks like DOS...===&lt;br /&gt;
That's a Linux command line - the original MK0 devboards were released to the developers before a GUI was available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What will the GUI be like?===&lt;br /&gt;
The basic UI is called Pmenu, which replaces the earlier port of Gmenu [http://www.gp32x.com/board/index.php?showtopic=47356&amp;amp;st=15&amp;amp;p=717126&amp;amp;#entry717126].  There are also options of running the &amp;quot;finger friendly&amp;quot; Matchbox window manager, or a full &amp;quot;desktop&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What software will run on Pandora out of the box?===&lt;br /&gt;
That depends on what has been written / ported when you buy one.  The Pandora will ship with basic apps like a web browser, text editor, and media player.  As the Pandora is running a version of Angstrom, (almost) anything in the [http://www.angstrom-distribution.org/repo Angstrom repository] should work out-of-the-box. Many programs in the standard x86 Linux repositories should be able to be ported with not much more than a recompile and possibly some graphical tweaks.  If you're not sure what that means, [http://www.gp32x.com/board/index.php?/topic/50873-linux-apps/page__st__20__p__785549&amp;amp;#entry785549 this explanation] might clear things up a bit.  You can also check the [http://www.gp32x.com/board/index.php?showtopic=40233 Planned Projects thread] on the forums for an idea of what else you might be able to expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will there be some sort of package manager?===&lt;br /&gt;
The Ångström OS uses the package management system opkg [http://en.wikipedia.org/wiki/Ipkg].&lt;br /&gt;
&lt;br /&gt;
Pandora specific releases, such as games and emulators will come as [[PND]] files. These are self contained archives, which contain metadata for the Pandora menu system. Any PND files on either of the SD cards will be automatically detected and shown in the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Firefox work on the Pandora?  What about extensions?===&lt;br /&gt;
Firefox is included in the Angstrom repository, so will either be pre-installed, or available to download. Extensions (such as AdBlock) should &amp;quot;just work&amp;quot; automatically, since they don't actually contain compiled code (they're a mix of javascript and xml data) - of course this is assuming the plugin developer hasn't been naughty and made major assumptions...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora support Flash streaming video or applications?===&lt;br /&gt;
The Official Flash player is not open source, but Adobe has opened up the Flash standards and dropped licensing fees for developers[http://blog.wired.com/monkeybites/2008/04/adobe-drops-lic.html], there is a very good chance that Pandora will have Flash support eventually, probably through a port of [http://www.gnu.org/software/gnash/ Gnash]&lt;br /&gt;
&lt;br /&gt;
Also, there are scripts for Firefox (such as VLCtube) which replaces flash video players with regular video plugins or exposes the actual video URL to download. Such scripts can be easily modified to use any native video player.&lt;br /&gt;
&lt;br /&gt;
Adobe have recently announced that they intend to release an ARM version of the Flash Player for a wide variety of devices, and it may be possible to adapt one of these for use on the Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to access files shared on my PC from the Pandora?===&lt;br /&gt;
It might not be included &amp;quot;out of the box&amp;quot;, but [http://www.samba.org/ Samba] (an application that &amp;quot;emulates&amp;quot; the Windows file sharing system) should be easy to port to the Pandora, which would allow you to browse your Windows shares as if your machine is just another windows PC (it works both ways, so you could create a shared &amp;quot;drop&amp;quot; folder on the Pandora too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to connect to the internet over my cell phone with the Pandora?===&lt;br /&gt;
The process of connecting a cellular phone to another device to be used as a cellular modem is called [http://en.wikipedia.org/wiki/Tethering tethering]. The Pandora will be capable of tethering over [[USB_reference|USB]] or over Bluetooth. You must have a phone that is capable of tethering, and you must have a service plan that allows internet access. Note that the act of tethering will probably violate your service agreement unless you're paying extra for a tethering plan. If your provider discovers you are tethering your phone without paying for the plan, you could get hit with extra charges.  The method for enabling tethering on any given phone varies by model. Instructions for most models can be found on [http://www.howardforums.com/ Howard Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I write software for Pandora?===&lt;br /&gt;
I don't know, can you?  Pandora will definitely be compatible with [http://www.libsdl.org/ SDL] and [http://en.wikipedia.org/wiki/OpenGL_ES OpenGL 2.0 ES] libraries.  There will likely be libraries for [http://www.python.org/ Python] and other languages as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to write software directly on the Pandora itself?===&lt;br /&gt;
&lt;br /&gt;
There is no reason why not.  Certainly it will be easy to get GCC running directly for writing C/C++ code.  Python doesn't need a compiler, so should just run, assuming the interpreter has been ported.&lt;br /&gt;
&lt;br /&gt;
A fully blown IDE would take more work, but plenty of open source IDEs exist, so could in theory be ported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have XXXX application?===&lt;br /&gt;
Maybe.  I suggest you [http://www.gp32x.com/board/index.php?act=Search&amp;amp;f= search the official forums] to see if anybody is working on the application you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nobody is working on XXXX application!  What do I do?===&lt;br /&gt;
The first thing you should do is make sure it ''can'' be ported.  Use the [http://www.gliffy.com/publish/1448256/ portability flowchart] to determine if a port of the software is possible.  Next, check to see if a similar application is under development.  If it looks like the program is portable, just be patient.  There are literally hundreds of games and applications that would be desirable on the Pandora, and only so many people who are capable of making them happen.  Most devs already have plans for their first projects, so just sit tight and wait for somebody to pick it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will other OSes be available?===&lt;br /&gt;
Almost certainly, but they are likely to be community developed. Gentoo is currently in development and available for testing.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45177&amp;amp;view=findpost&amp;amp;p=683369]  Xubuntu has been running and videoed.  [http://www.youtube.com/watch?v=zOPNurKei0I]  A port of [http://www.riscos.info/index.php/RISC_OS_FAQ RISC OS] is also in the works.[http://www.riscosopen.org/forum/forums/5/topics/166]&lt;br /&gt;
&lt;br /&gt;
Refer to [[Software projects#Operating Systems|Software projects]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
===Can the Pandora run Microsoft Windows?===&lt;br /&gt;
No. Microsoft Windows requires an x86 processor. The Pandora uses an ARM processor, and therefore it cannot run Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What about Windows CE?  That supports ARM processors!===&lt;br /&gt;
Yes, in theory you could run WinCE, although you'd need to pay Microsoft for the privilege [http://www.microsoft.com/windowsembedded/en-us/products/windowsce/default.mspx] (and wouldn't be free to distribute it.)&lt;br /&gt;
&lt;br /&gt;
This still wouldn't let you run regular Windows applications, since they'd still be compiled for an x86 processor.  You'd only be able to run applications compiled specifically for WinCE/ARM.&lt;br /&gt;
&lt;br /&gt;
===Can I use Skype?===&lt;br /&gt;
There's currently no native version of Skype for the Pandora. If there will ever be one is up to the folks at Skype. There are Skype versions available for other ARM platforms, including Android platforms and the Nokia Internet Tablets. The Nokia devices in particular are quite similar to the Pandora in hardware- and software terms, so maybe there is a chance for a Pandora version of Skype in the future.&lt;br /&gt;
&lt;br /&gt;
===How can I make software for the Pandora?===&lt;br /&gt;
A basic tutorial is located [http://pandorawiki.org/GLBasic_tutorial here].&lt;br /&gt;
&lt;br /&gt;
==Logo Questions==&lt;br /&gt;
&lt;br /&gt;
===I want to make cool fan art! Where can I get the logo?===&lt;br /&gt;
A fan-made version of the [[logo]] is available for non-commercial use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What font is &amp;quot;Pandora&amp;quot; written in?===&lt;br /&gt;
No one knows. [[Craigix]] has stated on the forums that he believes it is drawn.&lt;br /&gt;
&lt;br /&gt;
[http://www.myfonts.com/WhatTheFont/ WhatTheFont] certainly doesn't recognise it, and is usually pretty accurate at font recognition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Doesn't that look a lot like the SGI logo?===&lt;br /&gt;
The old box logo previously used by SiliconGraphics before their redesign does bear a resemblance. However, their old logo was always 3D, showing the back edges of the box, and the lines folded in a different manner than the ones used in the Pandora logo.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4934</id>
		<title>Special:Badtitle/NS100:FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:FAQ&amp;diff=4934"/>
		<updated>2011-01-23T00:36:28Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: translation of the FAQ to french - most of it is still in english.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | Traduction en cours. &amp;lt;br/&amp;gt;Cette FAQ est principalement destinée aux gens ne connaissant pas la Pandora. Il se peut que certaines parties soient désuètes. &amp;lt;br/&amp;gt;Si vous cherchez des informations spécifiques, lisez le [[FR:User manual | manuel de l'utilisateur non officiel]] et les [[FR:Tutorials and documentation | tutoriaux]]. }}&lt;br /&gt;
&lt;br /&gt;
==Les Bases==&lt;br /&gt;
===Qu'est-ce que la Pandora?===&lt;br /&gt;
La Pandora est un ordinateur de poche destiné au jeu, un [http://fr.wikipedia.org/wiki/Ultra-Mobile_PC UMPC], un baladeur multimédia, un [http://fr.wikipedia.org/wiki/Mobile_internet_device MID] et bien d'autres acronymes tendance.&lt;br /&gt;
&lt;br /&gt;
===Qu'est-ce qu'elle peut faire?===&lt;br /&gt;
Il y a déjà un grand nombre d'applications disponibles et tous les jours, de nouvelles sont disponibles.&lt;br /&gt;
&lt;br /&gt;
Voici quelques-unes des choses possibles avec la Pandora:&lt;br /&gt;
Here are some of the things it should be able to do when it is done:&lt;br /&gt;
* Jouer à des [[games|jeux]] homebrew développés pour la Pandora.&lt;br /&gt;
* Utiliser des [[emulators|émulateurs]]&lt;br /&gt;
* Surfer sur internet&lt;br /&gt;
* Chatter&lt;br /&gt;
* Ecouter de la musique&lt;br /&gt;
* Regarder des vidéos&lt;br /&gt;
* Visualiser des images&lt;br /&gt;
* Voir et éditer des textes&lt;br /&gt;
&lt;br /&gt;
En fait, la plupart des choses que vous faites sur un PC seront possibles à faire avec la Pandora (jusqu'à un certain point)&lt;br /&gt;
&lt;br /&gt;
===What ''can't'' it do?===&lt;br /&gt;
While the Pandora is an extremely versatile handheld it does have some limitations. The Pandora has a Texas Instruments OMAP3530 processor which is not the same processor you have in a desktop PC or netbook. A traditional PC processor has an X86 architecture while the Pandora has and ARM architecture. The ARM processor line is what is currently used in most modern cellphones. This means all applications which run on an X86 PC have to be ported the Pandora.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of proprietary software some applications will not be available unless their respective companies port the software to the Pandora. In addition, some software which would run on an 600Mhz X86 processor is unable to run on the Pandora. The ARM processor is what gives the Pandora such an amazing battery life, but it is not without its drawbacks.&lt;br /&gt;
&lt;br /&gt;
This description of porting software was given on the forums by WizardStan: &lt;br /&gt;
&amp;quot;I liken emulation to having a box and blocks of wood of different shapes. The Pandora is the box, and the blocks of wood are a puzzle that needs to fit in that box. Things like NES and Gameboy are small puzzles: you can see that the blocks will easily fit in the box, you could practically just dump them in without actually solving the puzzle. SNES and Genesis are a little bigger: you need to do at least some of the puzzle in order to get it small enough to fit, but many of the pieces can just be dumped in anyway, and if you do enough of the puzzle you have room left over for extra features. N64 and Playstation you see this big pile of blocks and can imagine that there might be some way to arrange them so they'll just fit, maybe a little wiggle room, but not much else. Dreamcast and PSP is even a little bigger pile than that: if the puzzle can be built into the box, it will just barely fit with no room for error.&lt;br /&gt;
Saturn, PS2, etc... they have a huge pile of pieces; an expert puzzle builder looks at it and knows that it doesn't matter how you arrange them, they just won't fit in the box.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(This list is ''not'' comprehensive.)&lt;br /&gt;
Some of these applications currently include:&lt;br /&gt;
* Skype&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* WINE&lt;br /&gt;
* Windows Office&lt;br /&gt;
* Netflix&lt;br /&gt;
&lt;br /&gt;
A growing list of available programs are located [http://pandorawiki.org/Will_X_run_on_the_Pandora%3F here].&lt;br /&gt;
&lt;br /&gt;
===Who is making it?===&lt;br /&gt;
The primary developers are Craig &amp;quot;[http://www.gp32x.com/board/index.php?showuser=116 Craigix]&amp;quot; Rothwell, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=9395 MWeston]&amp;quot; Weston, Michael &amp;quot;[http://www.gp32x.com/board/index.php?showuser=205 EvilDragon]&amp;quot; Mrozek, M. Fatih &amp;quot;[http://forum.gp2xtr.com/index.php?action=profile;u=1 mfk]&amp;quot; Kilic. However, there are dozens of other GP32X community members who are involved with both hardware and software aspects of the project.&lt;br /&gt;
&lt;br /&gt;
===Are those guys part of Game Park / GamePark Holdings?===&lt;br /&gt;
[http://en.wikipedia.org/wiki/GamePark Game Park] (the Korean company which made the [http://en.wikipedia.org/wiki/Gp32 GP32]) and [http://en.wikipedia.org/wiki/GamePark_Holdings GamePark Holdings] (the Korean company that made the [http://en.wikipedia.org/wiki/GP2X GP2X]) have nothing to do with the Pandora project. Several of the lead developers are regional distributors for the GP32 and GP2X handhelds, but they are not subsidiaries of those manufacturers. The Pandora project is partially inspired by the open source handhelds that came before it - the GP32 and GP2X - but takes the hardware and software to the next logical level. There is also overlap in the developer and user communities for the Pandora, GP32, and GP2x (the official Pandora forums are currently hosted on the GP32X boards).&lt;br /&gt;
&lt;br /&gt;
===How does the Pandora compare to the GP2X?===&lt;br /&gt;
Very favorably. Rough estimates put the Pandora CPU at about 3x as powerful as the GP2X.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39958&amp;amp;view=findpost&amp;amp;p=578750] Here are a few additional ways in which the Pandora improves upon the GP2X:&lt;br /&gt;
* More RAM, internal storage, and removable storage options&lt;br /&gt;
* Possibility of emulating more advanced consoles (N64)&lt;br /&gt;
* Better emulation of already supported consoles (SNES,PS1)&lt;br /&gt;
* Significantly better 3D hardware and software support&lt;br /&gt;
* Larger, higher resolution display (with touch screen)&lt;br /&gt;
* 10 hrs with included internal rechargeable battery&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
* QWERTY Keyboard and analog controls&lt;br /&gt;
&lt;br /&gt;
===Do you really expect it to compete with the PSP / DS / eeePC / etc?===&lt;br /&gt;
No, we don't.  Pandora is very different than anything currently available.  It is designed to serve a niche market of hobbyists and retro/indie gamers.  We are aware that much of the general public will not need or appreciate Pandora's feature set.  It is more portable than a UMPC or eeePC, and it has far superior gaming controls.  Pandora is much more powerful than a PSP or DS, and with it's high resolution screen and qwerty [[keypad]] is more capable of general computing activities.  These features come at the expense of a higher cost than commercial gaming handhelds and a steeper learning curve than traditional ultra mobile PCs.  Not everybody will be willing to make the trade off and try something new.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy a Pandora?===&lt;br /&gt;
The first batch of Pandoras is sold out, but preorders are being taken for a second batch [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=97&amp;amp;Itemid=34&amp;amp;lang=en here].&lt;br /&gt;
&lt;br /&gt;
===When will it be ready?===&lt;br /&gt;
We have about 1400 shipped to customers as of: 2011-01-11.  Due to a large backlog of orders, delivery of new orders is estimated at 3-4 months. Current information is available on the official website [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=98&amp;amp;Itemid=13&amp;amp;lang=en  here], and in the official news forum [http://boards.openpandora.org/index.php?/forum/17-official-openpandora-news/  here].&lt;br /&gt;
&lt;br /&gt;
===What Colors will be available?===&lt;br /&gt;
Pandora will only be available in black for now.  Future editions, if they exist, ''may'' be available in different colors.&lt;br /&gt;
&lt;br /&gt;
===What accessories are available?===&lt;br /&gt;
Currently a Pandora branded case, a TV out cable and replacement batteries are available, though as of mid-2010 production of the TV out cable has not started yet.  The lead developers are currently entertaining other possibilities.[http://www.gp32x.com/board/index.php?showtopic=41686]&lt;br /&gt;
&lt;br /&gt;
A page in this wiki has been started to list potential generic [[Accessories|accessories and peripherals]] that will work with the Pandora.&lt;br /&gt;
&lt;br /&gt;
===What if there's something wrong with it? Does it have a warranty?===&lt;br /&gt;
By law there is a one year warranty, and the developers have stated they will replace faulty hardware. [http://www.gp32x.com/board/index.php?showtopic=43984&amp;amp;st=0&amp;amp;p=645110&amp;amp;#entry645110] [http://www.gp32x.com/board/index.php?showtopic=43628&amp;amp;st=15&amp;amp;p=637425&amp;amp;#entry637425] [http://www.gp32x.com/board/index.php?showtopic=42289&amp;amp;st=0&amp;amp;p=612864&amp;amp;#entry612864] LCDs with noticeable dead pixels will also be replaced.&lt;br /&gt;
&lt;br /&gt;
===Will there be some release parties?===&lt;br /&gt;
Yes of couse:&lt;br /&gt;
[[Party|Party Here!]]&lt;br /&gt;
&lt;br /&gt;
==Hardware Questions==&lt;br /&gt;
===Why does the system look like it does?===&lt;br /&gt;
The Pandora project has been a group effort from the beginning.  The hardware development team designed Pandora based on specifications requested by potential users.  The main physical features - qwerty [[keyboard]], dual analog pads, clamshell design, pocketable size - were considered important by most of the community.  The physical appearance of Pandora is a result of getting all the necessary hardware into a pocket sized device while keeping the cost reasonable.  Many other layouts were considered, but the final design is the best possible solution.&lt;br /&gt;
&lt;br /&gt;
===What type of screen is it, LED or CCFL?===&lt;br /&gt;
The Pandora uses the same 800x480 LED screen as the Archos 605.&lt;br /&gt;
&lt;br /&gt;
===What kind of touch screen does it have? Is it multi-touch?===&lt;br /&gt;
The Pandora touchscreen is resistive. Resistive touchscreens cannot do multitouch like the iPhone or iPod Touch can, but they can do simplistic pressure sensing. Resistive touchscreens use a stylus for input, which is included. You can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscreen.&lt;br /&gt;
&lt;br /&gt;
===Can I draw using the touch screen?===&lt;br /&gt;
Notaz, who was working with the touch screen driver, says it can do some pressure sensing and returns around 16 different values for pressure[http://www.gp32x.com/board/index.php?showtopic=44980&amp;amp;st=15]. This is not sensitive the way Wacom tablets are, but should allow simple pressure sensitivity if applications are designed for it. For software development, it is accessible through standard Linux event interface (raw values), or tslib (calibrated).&lt;br /&gt;
&lt;br /&gt;
===Why doesn't the LCD touchscreen flip / rotate for a &amp;quot;tablet&amp;quot; mode?===&lt;br /&gt;
This is actually a patented idea.  Pandora could not have a hinge which either flipped all the way back or rotated without substantially increasing the cost (licensing fees) or risking a patent infringement lawsuit.&lt;br /&gt;
&lt;br /&gt;
===Why don't you use a slide out keyboard like the Nokia N810?===&lt;br /&gt;
This is also patented.  A lot of the good ideas are.&lt;br /&gt;
&lt;br /&gt;
===Why does it have a keyboard at all?===&lt;br /&gt;
Many people think Pandora is a gaming / emulation device only, but this is not true.  It was designed from early on to be a multifunction palmtop computer / UMPC as well as a gaming handheld.  Many desirable applications require a keyboard and the general consensus was that an on-screen keyboard wasn't good enough. For computing mode, the game controls are used for mouse, cursor and control keys.&lt;br /&gt;
&lt;br /&gt;
===Where does the stylus fit?===&lt;br /&gt;
The stylus provided with the Pandora fits in a slot on the right hand side, sliding in to fit parallel to the battery.&lt;br /&gt;
&lt;br /&gt;
===Why does Pandora only have 256MB of RAM?  Is that enough?===&lt;br /&gt;
The OMAP3530 SoC which powers the Pandora is currently only available with 256MB of RAM.  This is built into the chip.  It is not replaceable or expandable.  All of the major software developers have stated that 256MB will be more than enough for all tasks for which Pandora is suitable.  The PSP only has 32MB RAM and it certainly doesn't have any problem with high-end games.  Other handheld computing platforms like the Nokia N8x0 tablets and the iPhone also have only 128MB RAM, and it has certainly not limited them in any way. A recent Youtube video shows a customized version of Ubuntu working on the Pandora with plenty of RAM free[http://www.youtube.com/watch?v=I47F87FeLV8].&lt;br /&gt;
&lt;br /&gt;
===Why doesn't it have WiMax / GPS / accelerometers / etc?===&lt;br /&gt;
We had to draw the line somewhere.  Adding any more features would have increased the price.  Luckily Pandora has two [[USB_reference|USB host ports]], bluetooth, two SD slots with SDIO capability, and a serial UART for adding whatever additional widgets you want (such as a USB GPS system).  Solder pads were designed into the PCB for &amp;quot;hacking&amp;quot; in extra internal hardware.&lt;br /&gt;
&lt;br /&gt;
===What kind of battery will it have?===&lt;br /&gt;
Pandora will have a 4000mAh Lithium Polymer battery.  Batteries will be user-replaceable and spares will be sold by Pandora retailers.  5000mAh extended batteries may also be available.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=602568].  A replacement 4000mAh battery costs £14.99/€21.99/$29.99&lt;br /&gt;
&lt;br /&gt;
===How long will the battery last?===&lt;br /&gt;
Current estimates are around 10 hours for basic applications.[http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336] Actual battery runtime will vary based on the the software being run and peripherals in use. For instance, using Wifi constantly, or having it constantly polling will reduce the life by a couple hours, compared to disabling the wifi altogether. The [[Power modes]] page on this wiki has more information.&lt;br /&gt;
&lt;br /&gt;
===What about the power supply or power cable?===&lt;br /&gt;
The Pandora ships with a switching power supply with a standard cord socket which should function with 110V and 240V AC power.  These are either localised, or shipped with an appropriate adaptor.&lt;br /&gt;
&lt;br /&gt;
A PSP power supply will work fine with the Pandora [http://forum.openpandora.org/viewtopic.php?f=17&amp;amp;t=41&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a].&lt;br /&gt;
&lt;br /&gt;
===Is it be able to run from the AC Adaptor alone, without a battery connected?===&lt;br /&gt;
Originally, it was thought not, due to the design of the OMAP chipset appearing to require a battery to be connected. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=41548&amp;amp;view=findpost&amp;amp;p=600811] However, it has now been confirmed that the Pandora DOES now work without a battery installed, although some features (like backlight) may have to be turned off via software to enable this[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806714]. The hardware tweak or tweaks have been performed as part of Pandora development, and are not something that the end user will have to worry about/perform[http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806734][http://www.gp32x.com/board/index.php?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806808].&lt;br /&gt;
&lt;br /&gt;
Information from Mweston [http://www.gp32x.com/board/index.php?/topic/53635-so-are-the-batteries-tested-at-all/page__view__findpost__p__858065]&lt;br /&gt;
When no battery is found on AC adapter insertion, the unit goes into constant voltage mode which provides a constant 4.0V on the battery net. It doesn't like it if you put a battery in at this point because the TI chip doesn't appear to be designed to jump back to normal mode without a power cycle. It could do weird things like dump ridiculous amounts of current into the battery without software control. I liked the idea of letting customers power without a battery so we left this feature in but be aware of this restriction:&lt;br /&gt;
&lt;br /&gt;
IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN. (not an angry sentence, just making it clear.) :)&lt;br /&gt;
&lt;br /&gt;
When the battery is inserted first, the system will power up using the normal mode. When the AC adapter is plugged in after this, it will power the system and charge the battery up to the limits set in software. Currently, Notaz and I have chosen 1A on the AC adapter and 600mA from the USB input. It can be changed by sending commands to the chip to alter these set numbers but that is a software lesson better learned from someone else. With the LCD off (lid closed perhaps) idling on the desktop, something like 750mA will go to the battery for a 6 hour charge time or so. With the system doing stuff and demanding more power, less current will go to the battery and it will charge slower. 1A was also chosen to consider thermal dissipation because the regulator of the TI chip is linear and wastes energy dropping the voltage from the 5V down to just above the cell voltage. You may notice the system feels warmer when the battery is more discharged than when it is full which is normal.&lt;br /&gt;
&lt;br /&gt;
I haven't had much luck hot swapping batteries while the system is live but I think it worked for ED once. For me, as soon as I pull the battery, the system resets. The power management chip seems to rely on the status of the thermistor in the battery and it if disappears, it can trigger events. Maybe there are software work arounds but I don't know.&lt;br /&gt;
&lt;br /&gt;
===Will it be able charge from USB?===&lt;br /&gt;
Yes, through the mini-AB OTG port. Whilst the Pandora is in use the charge rate may be so low as to make it impractical for normal purposes. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45902&amp;amp;view=findpost&amp;amp;p=683572]&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use USB and SDIO accessories with my Pandora?===&lt;br /&gt;
There would not be much point to having a [[USB_reference|USB]] host port if you couldn't.  Any USB or SDIO device should work with Pandora, as long as drivers are available.  Standard mass storage devices (USB memory sticks, keyboards, gamepads, external hard drives, etc.) should work fine out of the box.  Many devices like GPS receivers, EVDO modems and cameras should be compatible, but not necessarily all makes and models.  For a list of known-working devices see [[USB_compatibility_list|the USB compatibility list]]. More detailed info about using USB on the Pandora can be found [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
===Will I be able to use SDXC cards with my Pandora?===&lt;br /&gt;
Yes.  SDHC and SDXC cards will work in the Pandora.  The cards must be formatted with a compatible filesystem, such as fat32 or ext3.  If a card comes preformatted with exFAT, you will need to reformat.&lt;br /&gt;
&lt;br /&gt;
There is no electronic or physical difference between SDHC and SDXC.  Cards with larger capacities are marketed as SDXC.&lt;br /&gt;
&lt;br /&gt;
===Will my old USB 1.1 device work on the Pandora?===&lt;br /&gt;
You can't connect it to the main [[USB_reference|USB]] port, but you can to the OTG (On The Go) port with the appropriate adapter, active USB extension cable, or hub, since the OTG port accepts USB 1.1 devices.&lt;br /&gt;
&lt;br /&gt;
Only devices displaying the USB HIGH SPEED logo will work with the &amp;quot;regular&amp;quot; USB port on the Pandora.  Other USB devices can be used if a HIGH SPEED USB hub is connected between them and the Pandora.  (This translates the USB low speed and full speed transactions into High Speed transactions.)&lt;br /&gt;
&lt;br /&gt;
A USB standard-A male to USB standard-A female cable '''will not work''' as a hub.&lt;br /&gt;
&lt;br /&gt;
There are some devices that do not work at High Speed, and thus require a High Speed hub, but at the same time require more than the usual 100 mA. To provide the extra power, the hub used must be a powered hub (one that has a power cord you can plug in to the wall).&lt;br /&gt;
&lt;br /&gt;
You can find more detailed info about using the Pandora's two USB ports [[USB_reference|on this page]].&lt;br /&gt;
&lt;br /&gt;
''(Thanks to [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44611&amp;amp;view=findpost&amp;amp;p=657812 DAP] for the detailed information.)''&lt;br /&gt;
&lt;br /&gt;
===Will there be RTC, IrDA, RS-232?===&lt;br /&gt;
There will be RTC and RS-232 (CMOS level), but no IrDA.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have 'sleep' or 'hibernate' modes?===&lt;br /&gt;
Yes.  Pandora will support both suspend-to-RAM (sleep) and suspend-to-disk (hibernate) modes.  Entering these [[Power modes|power saving modes]] will be controlled by software can can be configured to happen when you press the power switch, close the lid, or only on command.&lt;br /&gt;
&lt;br /&gt;
===Can I return my Pandora if I have dead pixels?===&lt;br /&gt;
It has been stated[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44169&amp;amp;view=findpost&amp;amp;p=648776] that if the LCD contains noticeable dead pixels, they would replace the device.&lt;br /&gt;
&lt;br /&gt;
===Will any changes be made to the Pandora hardware after the initial batch of 4000?===&lt;br /&gt;
There is no ''intention'' to change anything between batches. Any changes made will be small and only out of necessity.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44163&amp;amp;view=findpost&amp;amp;p=648612]&lt;br /&gt;
&lt;br /&gt;
===How many keypresses can it detect at once?===&lt;br /&gt;
It can detect two &amp;quot;regular&amp;quot; keys being pressed at once[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44326&amp;amp;view=findpost&amp;amp;p=651104].  However, this restriction does not apply to the game controls, or the central &amp;quot;Menu&amp;quot; keys. Most PS/2 keyboards, for reference, provide 2-4 at a time, so there's not much difference.&lt;br /&gt;
&lt;br /&gt;
===Does it have a microphone?  Where is it placed?===&lt;br /&gt;
Yes it does.  The microphone is up in the right hinge hump in between the 9 and 0 buttons. It can be used with the lid open or closed since it has the hole facing up and slightly in toward the user (somewhat like the power LED).[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44133&amp;amp;view=findpost&amp;amp;p=647343]&lt;br /&gt;
&lt;br /&gt;
===What do the different board revisions mean?===&lt;br /&gt;
* MK0 - the original devkit board for developers.  Didn't have the Wifi module attached&lt;br /&gt;
* MK1 - internal prototyping (???) [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44470&amp;amp;view=findpost&amp;amp;p=653753]&lt;br /&gt;
* MK2 - the first batch of production models which will be in the final release.&lt;br /&gt;
&lt;br /&gt;
===How much does it weigh?===&lt;br /&gt;
* The prototypes weigh in at 270g. The final production model weighs slightly more, about 330g [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=91&amp;amp;Itemid=6&amp;amp;lang=en]&lt;br /&gt;
&lt;br /&gt;
==Emulation Questions==&lt;br /&gt;
===Which consoles and computer systems will Pandora emulate?===&lt;br /&gt;
Pandora has the technical capability to emulate nearly any video game console up to and including the PSX.  The system should also have no trouble with most 8 and 16 bit home computer systems.  Please be aware that while the Pandora has the capability to emulate dozens of game and computer systems, the necessary emulation software will need to be ported to the Pandora platform for each system.  See the [[Emulators|emulators page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Nintendo64?===&lt;br /&gt;
An N64 emulator is currently being worked on, but the N64 is a very difficult system to emulate. However, a few games already run at speeds many would consider playable.&lt;br /&gt;
&lt;br /&gt;
===What about the Nintendo DS?===&lt;br /&gt;
Definitely not in the near term.  It is possible that there will ''eventually'' be a DS emulator for Pandora, but there are major obstacles to overcome.  DS emulation is still in early development on x86 (PC), and the most advanced projects are highly optimized for that platform.  Even in cases where the source is available, it would take a lot of work and optimization to get something running on Pandora.  In other words, '''don't hold your breath'''.&lt;br /&gt;
&lt;br /&gt;
===Will Pandora be able to emulate the Sega Dreamcast / Anything recent?===&lt;br /&gt;
Probably not.  Anything newer / more advanced than the Playstation that is not otherwise mentioned here is '''not likely''' to ever be emulated on Pandora in a useful manner. However, some developers believe it will be possible to emulate Dreamcast with dynamic recompilation at decent speed. [http://www.emudev.org/drkIIRaziel/?p=17]  An early attempt at a Dreamcast emulator is somewhat functional, but far too slow to be playable.&lt;br /&gt;
&lt;br /&gt;
===Can Pandora play any PC games without emulation?===&lt;br /&gt;
Provided the source code is freely available, the game's system requirements are reasonable and the game has been compiled to run on ARM processors, there is little stopping the Pandora from playing it too. &lt;br /&gt;
&lt;br /&gt;
===Can't I use Wine and run Windows games?===&lt;br /&gt;
No.[http://www.gp32x.com/board/index.php?/topic/47749-the-pandora-can-not-run-windows-or-wine]  Wine is not an Emulator, it's a wrapper for the Windows system libraries - it requires an x86 processor to actually run.  The Pandora uses an ARM processor.  It may be possible to run antiquated versions (3.1) of windows under emulation, but performance will be ''very'' poor.  For all intents and purposes, the Pandora cannot run any desktop version of Windows to any useful degree.  No amount of software trickery will ever change that.&lt;br /&gt;
&lt;br /&gt;
Note that there is an effort to port Wine to ARM[http://wiki.winehq.org/ARM], however this will only be useful for running Windows applications that have been specifically recompiled for ARM using Winelib. The hurdles are many: Wine's ARM port needs to be finished, Wine needs to be built properly for the Pandora, the application needs to work in Wine on a regular system, the application needs to be open source, the application needs to be rebuilt with Winelib, and the Winelib build needs to be packaged for the Pandora.&lt;br /&gt;
&lt;br /&gt;
Also note that, while Windows Mobile has been ported to ARM, there is no effort at this time to make Windows Mobile apps work in Wine.&lt;br /&gt;
&lt;br /&gt;
===Wouldn't this result in legal action because of the emulation?===&lt;br /&gt;
No more than an ordinary PC, UMPC, laptop, or GP2X would.&lt;br /&gt;
&lt;br /&gt;
===What sort of PC games will Pandora be able to play under emulation?===&lt;br /&gt;
We won't know for sure until there is an actual DOSBox port to try out.  Current guestimates put Pandora's DOS capabilities in the low to mid 386 range.[http://www.gp32x.com/board/index.php?showtopic=41268&amp;amp;hl=]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Software Questions==&lt;br /&gt;
===What OS will Pandora use?===&lt;br /&gt;
Pandora will run a customized build of Linux.  The OS that is pre-installed on the Pandora will be based on [http://www.angstrom-distribution.org/ Ångström], but there is be the option of running Ubuntu or other distributions from an SD card using [[Extend utils]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The build system uses [http://wiki.openembedded.net/index.php/Main_Page OpenEmbedded], which with Ångström evolved from OpenZaurus.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=44171&amp;amp;view=findpost&amp;amp;p=648859]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In the videos it looks like DOS...===&lt;br /&gt;
That's a Linux command line - the original MK0 devboards were released to the developers before a GUI was available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What will the GUI be like?===&lt;br /&gt;
The basic UI is called Pmenu, which replaces the earlier port of Gmenu [http://www.gp32x.com/board/index.php?showtopic=47356&amp;amp;st=15&amp;amp;p=717126&amp;amp;#entry717126].  There are also options of running the &amp;quot;finger friendly&amp;quot; Matchbox window manager, or a full &amp;quot;desktop&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What software will run on Pandora out of the box?===&lt;br /&gt;
That depends on what has been written / ported when you buy one.  The Pandora will ship with basic apps like a web browser, text editor, and media player.  As the Pandora is running a version of Angstrom, (almost) anything in the [http://www.angstrom-distribution.org/repo Angstrom repository] should work out-of-the-box. Many programs in the standard x86 Linux repositories should be able to be ported with not much more than a recompile and possibly some graphical tweaks.  If you're not sure what that means, [http://www.gp32x.com/board/index.php?/topic/50873-linux-apps/page__st__20__p__785549&amp;amp;#entry785549 this explanation] might clear things up a bit.  You can also check the [http://www.gp32x.com/board/index.php?showtopic=40233 Planned Projects thread] on the forums for an idea of what else you might be able to expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will there be some sort of package manager?===&lt;br /&gt;
The Ångström OS uses the package management system opkg [http://en.wikipedia.org/wiki/Ipkg].&lt;br /&gt;
&lt;br /&gt;
Pandora specific releases, such as games and emulators will come as [[PND]] files. These are self contained archives, which contain metadata for the Pandora menu system. Any PND files on either of the SD cards will be automatically detected and shown in the menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Firefox work on the Pandora?  What about extensions?===&lt;br /&gt;
Firefox is included in the Angstrom repository, so will either be pre-installed, or available to download. Extensions (such as AdBlock) should &amp;quot;just work&amp;quot; automatically, since they don't actually contain compiled code (they're a mix of javascript and xml data) - of course this is assuming the plugin developer hasn't been naughty and made major assumptions...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora support Flash streaming video or applications?===&lt;br /&gt;
The Official Flash player is not open source, but Adobe has opened up the Flash standards and dropped licensing fees for developers[http://blog.wired.com/monkeybites/2008/04/adobe-drops-lic.html], there is a very good chance that Pandora will have Flash support eventually, probably through a port of [http://www.gnu.org/software/gnash/ Gnash]&lt;br /&gt;
&lt;br /&gt;
Also, there are scripts for Firefox (such as VLCtube) which replaces flash video players with regular video plugins or exposes the actual video URL to download. Such scripts can be easily modified to use any native video player.&lt;br /&gt;
&lt;br /&gt;
Adobe have recently announced that they intend to release an ARM version of the Flash Player for a wide variety of devices, and it may be possible to adapt one of these for use on the Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to access files shared on my PC from the Pandora?===&lt;br /&gt;
It might not be included &amp;quot;out of the box&amp;quot;, but [http://www.samba.org/ Samba] (an application that &amp;quot;emulates&amp;quot; the Windows file sharing system) should be easy to port to the Pandora, which would allow you to browse your Windows shares as if your machine is just another windows PC (it works both ways, so you could create a shared &amp;quot;drop&amp;quot; folder on the Pandora too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will I be able to connect to the internet over my cell phone with the Pandora?===&lt;br /&gt;
The process of connecting a cellular phone to another device to be used as a cellular modem is called [http://en.wikipedia.org/wiki/Tethering tethering]. The Pandora will be capable of tethering over [[USB_reference|USB]] or over Bluetooth. You must have a phone that is capable of tethering, and you must have a service plan that allows internet access. Note that the act of tethering will probably violate your service agreement unless you're paying extra for a tethering plan. If your provider discovers you are tethering your phone without paying for the plan, you could get hit with extra charges.  The method for enabling tethering on any given phone varies by model. Instructions for most models can be found on [http://www.howardforums.com/ Howard Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Can I write software for Pandora?===&lt;br /&gt;
I don't know, can you?  Pandora will definitely be compatible with [http://www.libsdl.org/ SDL] and [http://en.wikipedia.org/wiki/OpenGL_ES OpenGL 2.0 ES] libraries.  There will likely be libraries for [http://www.python.org/ Python] and other languages as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to write software directly on the Pandora itself?===&lt;br /&gt;
&lt;br /&gt;
There is no reason why not.  Certainly it will be easy to get GCC running directly for writing C/C++ code.  Python doesn't need a compiler, so should just run, assuming the interpreter has been ported.&lt;br /&gt;
&lt;br /&gt;
A fully blown IDE would take more work, but plenty of open source IDEs exist, so could in theory be ported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will Pandora have XXXX application?===&lt;br /&gt;
Maybe.  I suggest you [http://www.gp32x.com/board/index.php?act=Search&amp;amp;f= search the official forums] to see if anybody is working on the application you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nobody is working on XXXX application!  What do I do?===&lt;br /&gt;
The first thing you should do is make sure it ''can'' be ported.  Use the [http://www.gliffy.com/publish/1448256/ portability flowchart] to determine if a port of the software is possible.  Next, check to see if a similar application is under development.  If it looks like the program is portable, just be patient.  There are literally hundreds of games and applications that would be desirable on the Pandora, and only so many people who are capable of making them happen.  Most devs already have plans for their first projects, so just sit tight and wait for somebody to pick it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Will other OSes be available?===&lt;br /&gt;
Almost certainly, but they are likely to be community developed. Gentoo is currently in development and available for testing.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=45177&amp;amp;view=findpost&amp;amp;p=683369]  Xubuntu has been running and videoed.  [http://www.youtube.com/watch?v=zOPNurKei0I]  A port of [http://www.riscos.info/index.php/RISC_OS_FAQ RISC OS] is also in the works.[http://www.riscosopen.org/forum/forums/5/topics/166]&lt;br /&gt;
&lt;br /&gt;
Refer to [[Software projects#Operating Systems|Software projects]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
===Can the Pandora run Microsoft Windows?===&lt;br /&gt;
No. Microsoft Windows requires an x86 processor. The Pandora uses an ARM processor, and therefore it cannot run Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What about Windows CE?  That supports ARM processors!===&lt;br /&gt;
Yes, in theory you could run WinCE, although you'd need to pay Microsoft for the privilege [http://www.microsoft.com/windowsembedded/en-us/products/windowsce/default.mspx] (and wouldn't be free to distribute it.)&lt;br /&gt;
&lt;br /&gt;
This still wouldn't let you run regular Windows applications, since they'd still be compiled for an x86 processor.  You'd only be able to run applications compiled specifically for WinCE/ARM.&lt;br /&gt;
&lt;br /&gt;
===Can I use Skype?===&lt;br /&gt;
There's currently no native version of Skype for the Pandora. If there will ever be one is up to the folks at Skype. There are Skype versions available for other ARM platforms, including Android platforms and the Nokia Internet Tablets. The Nokia devices in particular are quite similar to the Pandora in hardware- and software terms, so maybe there is a chance for a Pandora version of Skype in the future.&lt;br /&gt;
&lt;br /&gt;
===How can I make software for the Pandora?===&lt;br /&gt;
A basic tutorial is located [http://pandorawiki.org/GLBasic_tutorial here].&lt;br /&gt;
&lt;br /&gt;
==Logo Questions==&lt;br /&gt;
&lt;br /&gt;
===I want to make cool fan art! Where can I get the logo?===&lt;br /&gt;
A fan-made version of the [[logo]] is available for non-commercial use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What font is &amp;quot;Pandora&amp;quot; written in?===&lt;br /&gt;
No one knows. [[Craigix]] has stated on the forums that he believes it is drawn.&lt;br /&gt;
&lt;br /&gt;
[http://www.myfonts.com/WhatTheFont/ WhatTheFont] certainly doesn't recognise it, and is usually pretty accurate at font recognition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Doesn't that look a lot like the SGI logo?===&lt;br /&gt;
The old box logo previously used by SiliconGraphics before their redesign does bear a resemblance. However, their old logo was always 3D, showing the back edges of the box, and the lines folded in a different manner than the ones used in the Pandora logo.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageAbout&amp;diff=4933</id>
		<title>Special:Badtitle/NS100:MainPageAbout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageAbout&amp;diff=4933"/>
		<updated>2011-01-23T00:00:32Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: Rephrasing of some parts of the text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;La Pandora combine les capacités d'une console portable et d'un ordinateur ultra compact. Open Pandora s'est inspiré de la GP32 et de la GP2X pour la créer. Elle est &amp;quot;ouverte&amp;quot;, vous pouvez l'utiliser comme vous le souhaitez. Et il n'y a aucune restriction ni frais pour les développeurs, de cette façon n'importe qui peut écrire et distribuer des logiciels destinés à la Pandora.[[FR:Pandora | plus...]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:Main_Page&amp;diff=4931</id>
		<title>Special:Badtitle/NS100:Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:Main_Page&amp;diff=4931"/>
		<updated>2011-01-22T23:55:16Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: Reorganization of the french main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |{{Welcome|Bienvenue sur le wiki de la Pandora}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;&amp;gt;Traduction en cours&amp;lt;br/&amp;gt;&lt;br /&gt;
''Ce Wiki est un projet communautaire non officiel, Open Pandora Ltd. n'est pas responsable de son contenu. &amp;lt;br/&amp;gt; Le contenu de ce Wiki n'est en aucun cas une source officielle à propos de notre appareil.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff; min-height: 168px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-right: 6px; border: 1px solid #c6c9ff; background-color: #ffffff; float: left;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:PandoraFront.jpg | left | 200px|La Pandora]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== A propos de la Pandora ====&lt;br /&gt;
{{FR:MainPageAbout|AProposPrincipal}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0;  margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Liens ====&lt;br /&gt;
{{FR:MainPageLinks}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;&amp;gt;&lt;br /&gt;
==== Utilisateurs ====&lt;br /&gt;
{{FR:MainPageUsersLinks}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Developeurs ====&lt;br /&gt;
{{FR:MainPageDevelopersLinks}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageDevelopersLinks&amp;diff=4930</id>
		<title>Special:Badtitle/NS100:MainPageDevelopersLinks</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageDevelopersLinks&amp;diff=4930"/>
		<updated>2011-01-22T23:54:38Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: reorganization of the french main page : developers links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Fr:Getting started with Pandora development|Démarrer sur la Pandora]]&lt;br /&gt;
** [[Fr:Development FAQ|FAQ du développeur]]&lt;br /&gt;
* [[Fr:Development Tools|Outils]]&lt;br /&gt;
* [[Fr:Development tutorials|Tutorials]]&lt;br /&gt;
* [[Fr:Hardware documentation|Documentations hardware]]&lt;br /&gt;
* [[Fr:Hardware hacking|Modifications hardware]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageUsersLinks&amp;diff=4929</id>
		<title>Special:Badtitle/NS100:MainPageUsersLinks</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageUsersLinks&amp;diff=4929"/>
		<updated>2011-01-22T23:52:42Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: reorganization of the french main page - user links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Fr:Pandora|A propos de la Pandora]]&lt;br /&gt;
** [[Fr:FAQ|FAQ]]&lt;br /&gt;
** [[Fr:Tutorials|Tutorials]]&lt;br /&gt;
** [[Fr:Emulators|Emulateurs]] • [[Fr:Games|Jeux]] • [[Fr:Utilities|Utilitaires]]&lt;br /&gt;
* [http://archive.openpandora.org/cgi-bin/cfiles.cgi Téléchargements]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageLinks&amp;diff=4928</id>
		<title>Special:Badtitle/NS100:MainPageLinks</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageLinks&amp;diff=4928"/>
		<updated>2011-01-22T23:44:52Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: traduction of the main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://www.openpandora.org/ Site officiel de la Pandora]  [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.yaronet.com/sujets.php?f=2915&amp;amp;s=6 Forum francophone sur la Pandora]  [[Image:Flag_fr.png]]&lt;br /&gt;
*[http://www.quebecpandora.ca Site web sur la Pandora en provenance du Québec]  [[Image:Flag_fr.png]]&lt;br /&gt;
*[http://officiel.quebecpandora.ca Site officiel en français]  [[Image:Flag_fr.png]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageAbout&amp;diff=4927</id>
		<title>Special:Badtitle/NS100:MainPageAbout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS100:MainPageAbout&amp;diff=4927"/>
		<updated>2011-01-22T23:32:17Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: attempt at translating MainPageAbout of the main page to french&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;La Pandora est une combinaison de console de jeux portable et d'ordinateur de poche. Elle succède aux consoles telles que la GP32 et la GP2X. Elle est &amp;quot;ouverte&amp;quot;, vous pouvez l'utiliser comme vous le souhaitez. Et il n'y a aucune restriction ni frais pour les développeurs, de cette façon n'importe qui peut écrire et distribuer des logiciels destinés à la Pandora.[[FR:Pandora | plus...]]&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:KodeIn&amp;diff=4612</id>
		<title>User:KodeIn</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:KodeIn&amp;diff=4612"/>
		<updated>2011-01-14T03:14:50Z</updated>

		<summary type="html">&lt;p&gt;KodeIn: New page: Waiting his pandora to try to give an unified look and feel to open source emulators.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waiting his pandora to try to give an unified look and feel to open source emulators.&lt;/div&gt;</summary>
		<author><name>KodeIn</name></author>
		
	</entry>
</feed>