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		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30251</id>
		<title>Port Requests</title>
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		<updated>2017-02-05T10:55:43Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [https://pyra-handheld.com/boards/threads/port-requests-no-source-no-port.73589/ Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts. ([http://www.gp32x.com/board/index.php?showtopic=43532 old one])&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|BASIC software ecosystem&lt;br /&gt;
|various&lt;br /&gt;
|[http://logiclrd.cx/milo/downloads/ monospace], [http://www.petesqbsite.com/phpBB3/viewtopic.php?t=2380] [http://www.petesqbsite.com/sections/topten/topten.shtml] [http://www.jefflewis.net/archive/programming/gorilla.bas] [http://games.freebasic.net/dumpfilter.php?genre=All&amp;amp;year=All&amp;amp;demo=All&amp;amp;source=With&amp;amp;scorecal=morethan&amp;amp;score=0]&lt;br /&gt;
|it seems the &amp;quot;open source&amp;quot; basic ecosystem with its own pearls is mostly left to be ported ([https://pyra-handheld.com/boards/threads/games-remakes-in-qb64.73700/ ptitseb started]). free linux interpreter are available ([http://www.qb64.net/ qbasic], [http://www.freebasic.net/ freebasic]) (this would be also archiving as their pages seems to die and the [http://web.archive.org/web/*/http://nordman.tripod.com/* webarchive has them often not archived])&lt;br /&gt;
|-&lt;br /&gt;
|Black Annex&lt;br /&gt;
|stealth&lt;br /&gt;
|[http://www.pcworld.com/article/2033318/black-annex-is-the-best-qbasic-game-youve-ever-seen.html] [http://www.qb64.net/forum/index.php?topic=12348.0]&lt;br /&gt;
|qb64 basic, beta, data proprietary&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(need the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cho / Trilby&lt;br /&gt;
|adventure, platfomer, stealth&lt;br /&gt;
|[http://icculus.org/~hamish/chzo/]&lt;br /&gt;
|games from Zero Punctuation's Ben &amp;quot;Yahtzee&amp;quot; Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860]&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|- Done [http://repo.openpandora.org/?page=detail&amp;amp;app=ctp2_ptitseb here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=cubosphere_ptitseb here] (converted using gl4es)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using gl4es&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using gl4es&lt;br /&gt;
|-&lt;br /&gt;
|Dotnuke&lt;br /&gt;
|&lt;br /&gt;
|[https://itch.io/t/10205/dotnuke-source-code-for-gamemaker-studio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using gl4es.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|GameMaker games, open sourced ones&lt;br /&gt;
|various&lt;br /&gt;
|[http://tomsennett.tumblr.com/post/6879064751/runman-race-around-the-world-goes-open-source runman] [http://www.derekyu.com/games/spelunky_1_1_src.zip spelunky], [http://enigma-dev.org/forums/index.php?topic=1161.0], humble bundle&lt;br /&gt;
|GameMaker allows Freeware exports to linux (we need 1 with a license, only), also there seems to a pretty/fully(?) [http://enigma-dev.org/ compatible open source alternative] which is faster&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Glypha&lt;br /&gt;
|Arcade&lt;br /&gt;
|[https://github.com/softdorothy/glypha_III][http://toucharcade.com/2009/07/07/glypha-a-joust-like-game-now-on-iphone-for-free/][http://web.archive.org/web/20150911014731/http://boredzo.org/glypha/][https://ksuther.com/glypha/]&lt;br /&gt;
|by John Calhoun&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/] [http://logiclrd.cx/milo/downloads/ monospace]&lt;br /&gt;
|qbasic game&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with gl4es (and levels are not slow anymore)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using gl4es&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Super lemon factory&lt;br /&gt;
|arcade &lt;br /&gt;
|[http://superlemonadefactory.initialsgames.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
| Done [http://repo.openpandora.org/?page=detail&amp;amp;app=sais_ptitseb here], sources [https://github.com/ptitSeb/sais here]&lt;br /&gt;
|-&lt;br /&gt;
|Stonesense&lt;br /&gt;
|dungeon crawler&lt;br /&gt;
|[https://github.com/DFHack/stonesense]&lt;br /&gt;
|a dwarf fortress isometric visualizer&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|The Sea has no claim (and other games from Lukas pope)&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://dukope.com/][https://dl.dropboxusercontent.com/u/8663530/ld/ld29/TheSeaHasNoClaimB.zip]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
| Done [http://repo.openpandora.org/?page=detail&amp;amp;app=tnl_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Thurn and Taxis&lt;br /&gt;
|Board game&lt;br /&gt;
|[http://boardgamegeek.com/filepage/32357/source-code-thurn-taxis-pc-game]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|-&lt;br /&gt;
|Zauralign &lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://heni-online.de/zaurus/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic&lt;br /&gt;
|RPG&lt;br /&gt;
|[https://github.com/ArmageddonGames/ZeldaClassic]&lt;br /&gt;
|Zelda engine and game&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studio&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|ported here https://repo.openpandora.org/?page=detail&amp;amp;app=ags&lt;br /&gt;
|-&lt;br /&gt;
|BlitzBASIC (Blitz3D, BlitzMax, BlitzPlus)&lt;br /&gt;
|Making games ([https://forums.tigsource.com/index.php?topic=51380.0])&lt;br /&gt;
|[https://github.com/blitz-research]&lt;br /&gt;
|released 2014&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Monocle engine&lt;br /&gt;
|[https://bitbucket.org/MattThorson/monocle-engine]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker] [http://www.glorioustrainwrecks.com/node/7454 somegames]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Rom check failed&lt;br /&gt;
|platformer arcade &lt;br /&gt;
|[http://farbs.org/rom-check-yourself]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30233</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30233"/>
		<updated>2016-07-18T23:53:13Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [https://pyra-handheld.com/boards/threads/port-requests-no-source-no-port.73589/ Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts. ([http://www.gp32x.com/board/index.php?showtopic=43532 old one])&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|BASIC software ecosystem&lt;br /&gt;
|various&lt;br /&gt;
|[http://logiclrd.cx/milo/downloads/ monospace], [http://www.petesqbsite.com/phpBB3/viewtopic.php?t=2380] [http://www.petesqbsite.com/sections/topten/topten.shtml] [http://www.jefflewis.net/archive/programming/gorilla.bas] [http://games.freebasic.net/dumpfilter.php?genre=All&amp;amp;year=All&amp;amp;demo=All&amp;amp;source=With&amp;amp;scorecal=morethan&amp;amp;score=0]&lt;br /&gt;
|it seems the &amp;quot;open source&amp;quot; basic ecosystem with its own pearls is mostly left to be ported ([https://pyra-handheld.com/boards/threads/games-remakes-in-qb64.73700/ ptitseb started]). free linux interpreter are available ([http://www.qb64.net/ qbasic], [http://www.freebasic.net/ freebasic]) (this would be also archiving as their pages seems to die and the [http://web.archive.org/web/*/http://nordman.tripod.com/* webarchive has them often not archived])&lt;br /&gt;
|-&lt;br /&gt;
|Black Annex&lt;br /&gt;
|stealth&lt;br /&gt;
|[http://www.pcworld.com/article/2033318/black-annex-is-the-best-qbasic-game-youve-ever-seen.html] [http://www.qb64.net/forum/index.php?topic=12348.0]&lt;br /&gt;
|qb64 basic, beta, data proprietary&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(need the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cho / Trilby&lt;br /&gt;
|adventure, platfomer, stealth&lt;br /&gt;
|[http://icculus.org/~hamish/chzo/]&lt;br /&gt;
|games from Zero Punctuation's Ben &amp;quot;Yahtzee&amp;quot; Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860]&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Dotnuke&lt;br /&gt;
|&lt;br /&gt;
|[https://itch.io/t/10205/dotnuke-source-code-for-gamemaker-studio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|GameMaker games, open sourced ones&lt;br /&gt;
|various&lt;br /&gt;
|[http://tomsennett.tumblr.com/post/6879064751/runman-race-around-the-world-goes-open-source runman] [http://www.derekyu.com/games/spelunky_1_1_src.zip spelunky], [http://enigma-dev.org/forums/index.php?topic=1161.0], humble bundle&lt;br /&gt;
|GameMaker allows Freeware exports to linux (we need 1 with a license, only), also there seems to a pretty/fully(?) [http://enigma-dev.org/ compatible open source alternative] which is faster&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Glypha&lt;br /&gt;
|Arcade&lt;br /&gt;
|[https://github.com/softdorothy/glypha_III][http://toucharcade.com/2009/07/07/glypha-a-joust-like-game-now-on-iphone-for-free/][http://web.archive.org/web/20150911014731/http://boredzo.org/glypha/][https://ksuther.com/glypha/]&lt;br /&gt;
|by John Calhoun&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/] [http://logiclrd.cx/milo/downloads/ monospace]&lt;br /&gt;
|qbasic game&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Super lemon factory&lt;br /&gt;
|arcade &lt;br /&gt;
|[http://superlemonadefactory.initialsgames.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stonesense&lt;br /&gt;
|dungeon crawler&lt;br /&gt;
|[https://github.com/DFHack/stonesense]&lt;br /&gt;
|a dwarf fortress isometric visualizer&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|The Sea has no claim (and other games from Lukas pope)&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://dukope.com/][https://dl.dropboxusercontent.com/u/8663530/ld/ld29/TheSeaHasNoClaimB.zip]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thurn and Taxis&lt;br /&gt;
|Board game&lt;br /&gt;
|[http://boardgamegeek.com/filepage/32357/source-code-thurn-taxis-pc-game]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic&lt;br /&gt;
|RPG&lt;br /&gt;
|[https://github.com/ArmageddonGames/ZeldaClassic]&lt;br /&gt;
|Zelda engine and game&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studio&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|ported here https://repo.openpandora.org/?page=detail&amp;amp;app=ags&lt;br /&gt;
|-&lt;br /&gt;
|BlitzBASIC (Blitz3D, BlitzMax, BlitzPlus)&lt;br /&gt;
|Making games ([https://forums.tigsource.com/index.php?topic=51380.0])&lt;br /&gt;
|[https://github.com/blitz-research]&lt;br /&gt;
|released 2014&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Monocle engine&lt;br /&gt;
|[https://bitbucket.org/MattThorson/monocle-engine]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker] [http://www.glorioustrainwrecks.com/node/7454 somegames]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Rom check failed&lt;br /&gt;
|platformer arcade &lt;br /&gt;
|[http://farbs.org/rom-check-yourself]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30232</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30232"/>
		<updated>2016-07-18T23:31:26Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [https://pyra-handheld.com/boards/threads/port-requests-no-source-no-port.73589/ Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts. ([http://www.gp32x.com/board/index.php?showtopic=43532 old one])&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|BASIC software ecosystem&lt;br /&gt;
|various&lt;br /&gt;
|[http://logiclrd.cx/milo/downloads/ monospace], [http://www.petesqbsite.com/phpBB3/viewtopic.php?t=2380] [http://www.petesqbsite.com/sections/topten/topten.shtml] [http://www.jefflewis.net/archive/programming/gorilla.bas] [http://games.freebasic.net/dumpfilter.php?genre=All&amp;amp;year=All&amp;amp;demo=All&amp;amp;source=With&amp;amp;scorecal=morethan&amp;amp;score=0]&lt;br /&gt;
|it seems the &amp;quot;open source&amp;quot; basic ecosystem with its own pearls is mostly left to be ported ([https://pyra-handheld.com/boards/threads/games-remakes-in-qb64.73700/ ptitseb started]). free linux interpreter are available ([http://www.qb64.net/ qbasic], [http://www.freebasic.net/ freebasic]) (this would be also archiving as their pages seems to die and the [http://web.archive.org/web/*/http://nordman.tripod.com/* webarchive has them often not archived])&lt;br /&gt;
|-&lt;br /&gt;
|Black Annex&lt;br /&gt;
|stealth&lt;br /&gt;
|[http://www.pcworld.com/article/2033318/black-annex-is-the-best-qbasic-game-youve-ever-seen.html] [http://www.qb64.net/forum/index.php?topic=12348.0]&lt;br /&gt;
|qb64 basic, beta, data proprietary&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(need the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cho / Trilby&lt;br /&gt;
|adventure, platfomer, stealth&lt;br /&gt;
|[http://icculus.org/~hamish/chzo/]&lt;br /&gt;
|games from Zero Punctuation's Ben &amp;quot;Yahtzee&amp;quot; Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860]&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Dotnuke&lt;br /&gt;
|&lt;br /&gt;
|[https://itch.io/t/10205/dotnuke-source-code-for-gamemaker-studio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|GameMaker games, open sourced ones&lt;br /&gt;
|various&lt;br /&gt;
|[http://tomsennett.tumblr.com/post/6879064751/runman-race-around-the-world-goes-open-source runman] [http://www.derekyu.com/games/spelunky_1_1_src.zip spelunky], [http://enigma-dev.org/forums/index.php?topic=1161.0], humble bundle&lt;br /&gt;
|GameMaker allows Freeware exports to linux (we need 1 with a license, only), also there seems to a pretty/fully(?) [http://enigma-dev.org/ compatible open source alternative] which is faster&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Glypha&lt;br /&gt;
|Arcade&lt;br /&gt;
|[https://github.com/softdorothy/glypha_III][http://toucharcade.com/2009/07/07/glypha-a-joust-like-game-now-on-iphone-for-free/][http://web.archive.org/web/20150911014731/http://boredzo.org/glypha/][https://ksuther.com/glypha/]&lt;br /&gt;
|by John Calhoun&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/] [http://logiclrd.cx/milo/downloads/ monospace]&lt;br /&gt;
|qbasic game&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Super lemon factory&lt;br /&gt;
|arcade &lt;br /&gt;
|[http://superlemonadefactory.initialsgames.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stonesense&lt;br /&gt;
|dungeon crawler&lt;br /&gt;
|[https://github.com/DFHack/stonesense]&lt;br /&gt;
|a dwarf fortress isometric visualizer&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
-&lt;br /&gt;
|The Sea has no claim (and other games from Lukas pope)&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://dukope.com/][https://dl.dropboxusercontent.com/u/8663530/ld/ld29/TheSeaHasNoClaimB.zip]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thurn and Taxis&lt;br /&gt;
|Board game&lt;br /&gt;
|[http://boardgamegeek.com/filepage/32357/source-code-thurn-taxis-pc-game]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic&lt;br /&gt;
|RPG&lt;br /&gt;
|[https://github.com/ArmageddonGames/ZeldaClassic]&lt;br /&gt;
|Zelda engine and game&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studio&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|ported here https://repo.openpandora.org/?page=detail&amp;amp;app=ags&lt;br /&gt;
|-&lt;br /&gt;
|BlitzBASIC (Blitz3D, BlitzMax, BlitzPlus)&lt;br /&gt;
|Making games ([https://forums.tigsource.com/index.php?topic=51380.0])&lt;br /&gt;
|[https://github.com/blitz-research]&lt;br /&gt;
|released 2014&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Monocle engine&lt;br /&gt;
|[https://bitbucket.org/MattThorson/monocle-engine]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker] [http://www.glorioustrainwrecks.com/node/7454 somegames]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Rom check failed&lt;br /&gt;
|platformer arcade &lt;br /&gt;
|[http://farbs.org/rom-check-yourself]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30231</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30231"/>
		<updated>2016-07-16T20:15:29Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +glypha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [https://pyra-handheld.com/boards/threads/port-requests-no-source-no-port.73589/ Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts. ([http://www.gp32x.com/board/index.php?showtopic=43532 old one])&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|BASIC software ecosystem&lt;br /&gt;
|various&lt;br /&gt;
|[http://logiclrd.cx/milo/downloads/ monospace], [http://www.petesqbsite.com/phpBB3/viewtopic.php?t=2380] [http://www.petesqbsite.com/sections/topten/topten.shtml] [http://www.jefflewis.net/archive/programming/gorilla.bas] [http://games.freebasic.net/dumpfilter.php?genre=All&amp;amp;year=All&amp;amp;demo=All&amp;amp;source=With&amp;amp;scorecal=morethan&amp;amp;score=0]&lt;br /&gt;
|it seems the &amp;quot;open source&amp;quot; basic ecosystem with its own pearls is mostly left to be ported ([https://pyra-handheld.com/boards/threads/games-remakes-in-qb64.73700/ ptitseb started]). free linux interpreter are available ([http://www.qb64.net/ qbasic], [http://www.freebasic.net/ freebasic]) (this would be also archiving as their pages seems to die and the [http://web.archive.org/web/*/http://nordman.tripod.com/* webarchive has them often not archived])&lt;br /&gt;
|-&lt;br /&gt;
|Black Annex&lt;br /&gt;
|stealth&lt;br /&gt;
|[http://www.pcworld.com/article/2033318/black-annex-is-the-best-qbasic-game-youve-ever-seen.html] [http://www.qb64.net/forum/index.php?topic=12348.0]&lt;br /&gt;
|qb64 basic, beta, data proprietary&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(need the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cho / Trilby&lt;br /&gt;
|adventure, platfomer, stealth&lt;br /&gt;
|[http://icculus.org/~hamish/chzo/]&lt;br /&gt;
|games from Zero Punctuation's Ben &amp;quot;Yahtzee&amp;quot; Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860]&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Dotnuke&lt;br /&gt;
|&lt;br /&gt;
|[https://itch.io/t/10205/dotnuke-source-code-for-gamemaker-studio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|GameMaker games, open sourced ones&lt;br /&gt;
|various&lt;br /&gt;
|[http://tomsennett.tumblr.com/post/6879064751/runman-race-around-the-world-goes-open-source runman] [http://www.derekyu.com/games/spelunky_1_1_src.zip spelunky], [http://enigma-dev.org/forums/index.php?topic=1161.0], humble bundle&lt;br /&gt;
|GameMaker allows Freeware exports to linux (we need 1 with a license, only), also there seems to a pretty/fully(?) [http://enigma-dev.org/ compatible open source alternative] which is faster&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Glypha&lt;br /&gt;
|Arcade&lt;br /&gt;
|[https://github.com/softdorothy/glypha_III][http://toucharcade.com/2009/07/07/glypha-a-joust-like-game-now-on-iphone-for-free/][http://web.archive.org/web/20150911014731/http://boredzo.org/glypha/][https://ksuther.com/glypha/]&lt;br /&gt;
|by John Calhoun&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/] [http://logiclrd.cx/milo/downloads/ monospace]&lt;br /&gt;
|qbasic game&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Super lemon factory&lt;br /&gt;
|arcade &lt;br /&gt;
|[http://superlemonadefactory.initialsgames.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic&lt;br /&gt;
|RPG&lt;br /&gt;
|[https://github.com/ArmageddonGames/ZeldaClassic]&lt;br /&gt;
|Zelda engine and game&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studio&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|ported here https://repo.openpandora.org/?page=detail&amp;amp;app=ags&lt;br /&gt;
|-&lt;br /&gt;
|BlitzBASIC (Blitz3D, BlitzMax, BlitzPlus)&lt;br /&gt;
|Making games ([https://forums.tigsource.com/index.php?topic=51380.0])&lt;br /&gt;
|[https://github.com/blitz-research]&lt;br /&gt;
|released 2014&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Monocle engine&lt;br /&gt;
|[https://bitbucket.org/MattThorson/monocle-engine]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker] [http://www.glorioustrainwrecks.com/node/7454 somegames]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Rom check failed&lt;br /&gt;
|platformer arcade &lt;br /&gt;
|[http://farbs.org/rom-check-yourself]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30230</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30230"/>
		<updated>2016-07-15T19:03:25Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [https://pyra-handheld.com/boards/threads/port-requests-no-source-no-port.73589/ Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts. ([http://www.gp32x.com/board/index.php?showtopic=43532 old one])&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|BASIC software ecosystem&lt;br /&gt;
|various&lt;br /&gt;
|[http://logiclrd.cx/milo/downloads/ monospace], [http://www.petesqbsite.com/phpBB3/viewtopic.php?t=2380] [http://www.petesqbsite.com/sections/topten/topten.shtml] [http://www.jefflewis.net/archive/programming/gorilla.bas] [http://games.freebasic.net/dumpfilter.php?genre=All&amp;amp;year=All&amp;amp;demo=All&amp;amp;source=With&amp;amp;scorecal=morethan&amp;amp;score=0]&lt;br /&gt;
|it seems the &amp;quot;open source&amp;quot; basic ecosystem with its own pearls is mostly left to be ported ([https://pyra-handheld.com/boards/threads/games-remakes-in-qb64.73700/ ptitseb started]). free linux interpreter are available ([http://www.qb64.net/ qbasic], [http://www.freebasic.net/ freebasic]) (this would be also archiving as their pages seems to die and the [http://web.archive.org/web/*/http://nordman.tripod.com/* webarchive has them often not archived])&lt;br /&gt;
|-&lt;br /&gt;
|Black Annex&lt;br /&gt;
|stealth&lt;br /&gt;
|[http://www.pcworld.com/article/2033318/black-annex-is-the-best-qbasic-game-youve-ever-seen.html] [http://www.qb64.net/forum/index.php?topic=12348.0]&lt;br /&gt;
|qb64 basic, beta, data proprietary&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cho / Trilby&lt;br /&gt;
|adventure, platfomer, stealth&lt;br /&gt;
|[http://icculus.org/~hamish/chzo/]&lt;br /&gt;
|games from Zero Punctuation's Ben &amp;quot;Yahtzee&amp;quot; Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860]&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Dotnuke&lt;br /&gt;
|&lt;br /&gt;
|[https://itch.io/t/10205/dotnuke-source-code-for-gamemaker-studio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|GameMaker games, open sourced ones&lt;br /&gt;
|various&lt;br /&gt;
|[http://tomsennett.tumblr.com/post/6879064751/runman-race-around-the-world-goes-open-source runman] [http://www.derekyu.com/games/spelunky_1_1_src.zip spelunky], [http://enigma-dev.org/forums/index.php?topic=1161.0], humble bundle&lt;br /&gt;
|GameMaker allows Freeware exports to linux (we need 1 with a license, only), also there seems to a pretty/fully(?) [http://enigma-dev.org/ compatible open source alternative] which is faster&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/] [http://logiclrd.cx/milo/downloads/ monospace]&lt;br /&gt;
|qbasic game&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Super lemon factory&lt;br /&gt;
|arcade &lt;br /&gt;
|[http://superlemonadefactory.initialsgames.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic&lt;br /&gt;
|RPG&lt;br /&gt;
|[https://github.com/ArmageddonGames/ZeldaClassic]&lt;br /&gt;
|Zelda engine and game&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studio&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|ported here https://repo.openpandora.org/?page=detail&amp;amp;app=ags&lt;br /&gt;
|-&lt;br /&gt;
|BlitzBASIC (Blitz3D, BlitzMax, BlitzPlus)&lt;br /&gt;
|Making games ([https://forums.tigsource.com/index.php?topic=51380.0])&lt;br /&gt;
|[https://github.com/blitz-research]&lt;br /&gt;
|released 2014&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Monocle engine&lt;br /&gt;
|[https://bitbucket.org/MattThorson/monocle-engine]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker] [http://www.glorioustrainwrecks.com/node/7454 somegames]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Rom check failed&lt;br /&gt;
|platformer arcade &lt;br /&gt;
|[http://farbs.org/rom-check-yourself]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30229</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30229"/>
		<updated>2016-07-13T22:41:00Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [https://pyra-handheld.com/boards/threads/port-requests-no-source-no-port.73589/ Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts. ([http://www.gp32x.com/board/index.php?showtopic=43532 old one])&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|BASIC software ecosystem&lt;br /&gt;
|various&lt;br /&gt;
|[http://logiclrd.cx/milo/downloads/ monospace], [http://www.petesqbsite.com/phpBB3/viewtopic.php?t=2380] [http://www.petesqbsite.com/sections/topten/topten.shtml] [http://www.jefflewis.net/archive/programming/gorilla.bas] [http://games.freebasic.net/dumpfilter.php?genre=All&amp;amp;year=All&amp;amp;demo=All&amp;amp;source=With&amp;amp;scorecal=morethan&amp;amp;score=0]&lt;br /&gt;
|it seems the &amp;quot;open source&amp;quot; basic ecosystem with its own pearls is mostly left to be ported ([https://pyra-handheld.com/boards/threads/games-remakes-in-qb64.73700/ ptitseb started]). free linux interpreter are available ([http://www.qb64.net/ qbasic], [http://www.freebasic.net/ freebasic]) (this would be also archiving as their pages seems to die and the [http://web.archive.org/web/*/http://nordman.tripod.com/* webarchive has them often not archived])&lt;br /&gt;
|-&lt;br /&gt;
|Black Annex&lt;br /&gt;
|stealth&lt;br /&gt;
|[http://www.pcworld.com/article/2033318/black-annex-is-the-best-qbasic-game-youve-ever-seen.html] [http://www.qb64.net/forum/index.php?topic=12348.0]&lt;br /&gt;
|qb64 basic, beta, data proprietary&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cho / Trilby&lt;br /&gt;
|adventure, platfomer, stealth&lt;br /&gt;
|[http://icculus.org/~hamish/chzo/]&lt;br /&gt;
|games from Zero Punctuation's Ben &amp;quot;Yahtzee&amp;quot; Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860]&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Dotnuke&lt;br /&gt;
|&lt;br /&gt;
|[https://itch.io/t/10205/dotnuke-source-code-for-gamemaker-studio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|GameMaker games, open sourced ones&lt;br /&gt;
|various&lt;br /&gt;
|[http://tomsennett.tumblr.com/post/6879064751/runman-race-around-the-world-goes-open-source runman] [http://www.derekyu.com/games/spelunky_1_1_src.zip spelunky], [http://enigma-dev.org/forums/index.php?topic=1161.0], humble bundle&lt;br /&gt;
|GameMaker allows Freeware exports to linux (we need 1 with a license, only), also there seems to a pretty/fully(?) [http://enigma-dev.org/ compatible open source alternative] which is faster&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/] [http://logiclrd.cx/milo/downloads/ monospace]&lt;br /&gt;
|qbasic game&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Super lemon factory&lt;br /&gt;
|arcade &lt;br /&gt;
|[http://superlemonadefactory.initialsgames.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studio&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|ported here https://repo.openpandora.org/?page=detail&amp;amp;app=ags&lt;br /&gt;
|-&lt;br /&gt;
|BlitzBASIC (Blitz3D, BlitzMax, BlitzPlus)&lt;br /&gt;
|Making games ([https://forums.tigsource.com/index.php?topic=51380.0])&lt;br /&gt;
|[https://github.com/blitz-research]&lt;br /&gt;
|released 2014&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Monocle engine&lt;br /&gt;
|[https://bitbucket.org/MattThorson/monocle-engine]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker] [http://www.glorioustrainwrecks.com/node/7454 somegames]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Rom check failed&lt;br /&gt;
|platformer arcade &lt;br /&gt;
|[http://farbs.org/rom-check-yourself]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30228</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30228"/>
		<updated>2016-07-10T21:37:13Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [https://pyra-handheld.com/boards/threads/port-requests-no-source-no-port.73589/ Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts. ([http://www.gp32x.com/board/index.php?showtopic=43532 old one])&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|BASIC software ecosystem&lt;br /&gt;
|various&lt;br /&gt;
|[http://logiclrd.cx/milo/downloads/ monospace], [http://www.petesqbsite.com/phpBB3/viewtopic.php?t=2380] [http://www.petesqbsite.com/sections/topten/topten.shtml] [http://www.jefflewis.net/archive/programming/gorilla.bas] [http://games.freebasic.net/dumpfilter.php?genre=All&amp;amp;year=All&amp;amp;demo=All&amp;amp;source=With&amp;amp;scorecal=morethan&amp;amp;score=0]&lt;br /&gt;
|it seems the &amp;quot;open source&amp;quot; basic ecosystem with its own pearls is mostly left to be ported ([https://pyra-handheld.com/boards/threads/games-remakes-in-qb64.73700/ ptitseb started]). free linux interpreter are available ([http://www.qb64.net/ qbasic], [http://www.freebasic.net/ freebasic]) (this would be also archiving as their pages seems to die and the [http://web.archive.org/web/*/http://nordman.tripod.com/* webarchive has them often not archived])&lt;br /&gt;
|-&lt;br /&gt;
|Black Annex&lt;br /&gt;
|stealth&lt;br /&gt;
|[http://www.pcworld.com/article/2033318/black-annex-is-the-best-qbasic-game-youve-ever-seen.html] [http://www.qb64.net/forum/index.php?topic=12348.0]&lt;br /&gt;
|qb64 basic, beta, data proprietary&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cho / Trilby&lt;br /&gt;
|adventure, platfomer, stealth&lt;br /&gt;
|[http://icculus.org/~hamish/chzo/]&lt;br /&gt;
|games from Zero Punctuation's Ben &amp;quot;Yahtzee&amp;quot; Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860]&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|GameMaker games, open sourced ones&lt;br /&gt;
|various&lt;br /&gt;
|[http://tomsennett.tumblr.com/post/6879064751/runman-race-around-the-world-goes-open-source runman] [http://www.derekyu.com/games/spelunky_1_1_src.zip spelunky], [http://enigma-dev.org/forums/index.php?topic=1161.0], humble bundle&lt;br /&gt;
|GameMaker allows Freeware exports to linux (we need 1 with a license, only), also there seems to a pretty/fully(?) [http://enigma-dev.org/ compatible open source alternative] which is faster&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/] [http://logiclrd.cx/milo/downloads/ monospace]&lt;br /&gt;
|qbasic game&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studioe&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker] [http://www.glorioustrainwrecks.com/node/7454 somegames]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Rom check failed&lt;br /&gt;
|platformer arcade &lt;br /&gt;
|[http://farbs.org/rom-check-yourself]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30227</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30227"/>
		<updated>2016-07-10T17:40:32Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [https://pyra-handheld.com/boards/threads/port-requests-no-source-no-port.73589/ Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts. ([http://www.gp32x.com/board/index.php?showtopic=43532 old one])&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|BASIC software ecosystem&lt;br /&gt;
|various&lt;br /&gt;
|[http://logiclrd.cx/milo/downloads/ monospace], [http://www.petesqbsite.com/phpBB3/viewtopic.php?t=2380] [http://www.petesqbsite.com/sections/topten/topten.shtml] [http://www.jefflewis.net/archive/programming/gorilla.bas] [http://games.freebasic.net/dumpfilter.php?genre=All&amp;amp;year=All&amp;amp;demo=All&amp;amp;source=With&amp;amp;scorecal=morethan&amp;amp;score=0]&lt;br /&gt;
|it seems the &amp;quot;open source&amp;quot; basic ecosystem with its own pearls is mostly left to be ported ([https://pyra-handheld.com/boards/threads/games-remakes-in-qb64.73700/ ptitseb started]). free linux interpreter are available ([http://www.qb64.net/ qbasic], [http://www.freebasic.net/ freebasic]) (this would be also archiving as their pages seems to die and the [http://web.archive.org/web/*/http://nordman.tripod.com/* webarchive has them often not archived])&lt;br /&gt;
|-&lt;br /&gt;
|Black Annex&lt;br /&gt;
|stealth&lt;br /&gt;
|[http://www.pcworld.com/article/2033318/black-annex-is-the-best-qbasic-game-youve-ever-seen.html] [http://www.qb64.net/forum/index.php?topic=12348.0]&lt;br /&gt;
|qb64 basic, beta, data proprietary&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cho / Trilby&lt;br /&gt;
|adventure, platfomer, stealth&lt;br /&gt;
|[http://icculus.org/~hamish/chzo/]&lt;br /&gt;
|games from Zero Punctuation's Ben &amp;quot;Yahtzee&amp;quot; Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860]&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|GameMaker games, open sourced ones&lt;br /&gt;
|various&lt;br /&gt;
|[http://tomsennett.tumblr.com/post/6879064751/runman-race-around-the-world-goes-open-source runman] [http://www.derekyu.com/games/spelunky_1_1_src.zip spelunky], [http://enigma-dev.org/forums/index.php?topic=1161.0], humble bundle&lt;br /&gt;
|GameMaker allows Freeware exports to linux (we need 1 with a license, only), also there seems to a pretty/fully(?) [http://enigma-dev.org/ compatible open source alternative] which is faster&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/] [http://logiclrd.cx/milo/downloads/ monospace]&lt;br /&gt;
|qbasic game&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studioe&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30226</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30226"/>
		<updated>2016-07-10T11:17:03Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [https://pyra-handheld.com/boards/threads/port-requests-no-source-no-port.73589/ Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts. ([http://www.gp32x.com/board/index.php?showtopic=43532 old one])&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|BASIC software ecosystem&lt;br /&gt;
|various&lt;br /&gt;
|[http://logiclrd.cx/milo/downloads/ monospace], [http://www.petesqbsite.com/phpBB3/viewtopic.php?t=2380]&lt;br /&gt;
|it seems the &amp;quot;open source&amp;quot; basic ecosystem with its own pearls is mostly left to be ported ([https://pyra-handheld.com/boards/threads/games-remakes-in-qb64.73700/ ptitseb started]). free linux interpreter are available ([http://www.qb64.net/ qbasic], [http://www.freebasic.net/ freebasic]) (this would be also archiving as their pages seems to die and the [http://web.archive.org/web/*/http://nordman.tripod.com/* webarchive has them often not archived])&lt;br /&gt;
|-&lt;br /&gt;
|Black Annex&lt;br /&gt;
|stealth&lt;br /&gt;
|[http://www.pcworld.com/article/2033318/black-annex-is-the-best-qbasic-game-youve-ever-seen.html] [http://www.qb64.net/forum/index.php?topic=12348.0]&lt;br /&gt;
|qb64 basic, beta, data proprietary&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cho / Trilby&lt;br /&gt;
|adventure, platfomer, stealth&lt;br /&gt;
|[http://icculus.org/~hamish/chzo/]&lt;br /&gt;
|games from Zero Punctuation's Ben &amp;quot;Yahtzee&amp;quot; Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860]&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/] [http://logiclrd.cx/milo/downloads/ monospace]&lt;br /&gt;
|qbasic game&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studioe&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Port_requests&amp;diff=30225</id>
		<title>Talk:Port requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Port_requests&amp;diff=30225"/>
		<updated>2016-07-10T10:07:40Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: marking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
Numptyphysics is shown here: http://amethyst.openembedded.net/~koen/narcissus/&lt;br /&gt;
Seems to be supported already - Didn't test it yet though&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The last Carrier Instant Messenger SVN change was 2 month ago, do we really need that? Isn't Pidgin enough? We should have some sort of priority system because I have the feeling that some games and apps are just added here to have a bigger list - no matter what quality the entries are. Personally I know a lot of people who use Pidgin, no-one seems to have used Carrier yet. --JayFoxRox&lt;br /&gt;
:Well, I use Carrier. It was created because Pidgin had( has) an annoying feature that the developers in charge refused to make optional. They generally keep up with Pidgin versions, although it's one version behind at the moment. As I understand it, this is basically a list of ''portable'' apps that are wanted by at least one person from the Pandora community. It would be problematic making a &amp;quot;priority system&amp;quot;. The point, I think, is for the devs to just scroll around and see if there's anything that they'd like to port. I guess one way to make a &amp;quot;priority system&amp;quot; is to have some kind of voting or something... in which case, a developer can choose some apps from here and start a poll on the GP32X forums to see which is most popular. [[User:Esn|Esn]] 09:17, 27 May 2009 (CEST)&lt;br /&gt;
:P.S. You can sign your name and date with four tildes at the end of your message ~ ~ ~ ~ (but without spaces). [[User:Esn|Esn]] 09:20, 27 May 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Does anyone know why GemRB [http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=1356&amp;amp;oldid=1354 was removed]? [[User:Esn|Esn]] 05:29, 7 June 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Just had a poke around, turns out GemRB is now a WIP courtesy of Adventus. ;-) We need to (somehow) encourage people to use the Summary box when making changes! [[User:Gruso|Gruso]] 23:27, 7 June 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
I added a bunch of stuff to the list, I hope it can be interesting to some people. But it's a pain to order the list alphabetically, any form of automatize the proccess? [[User:Timofonic|Timofonic]] 19:43, 2 January 2010 (MET)&lt;br /&gt;
:You could enter everything in willy-nilly and sort by the name column, but that would make it really difficult for ''editors'' to find something, as well as looking messy for anyone who doesn't click on the little square above the column. Best to leave it as is, I think. [[User:Esn|Esn]] 15:13, 5 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Why were almost all emulators replaced with MESS?==&lt;br /&gt;
[http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=3727&amp;amp;oldid=3722 This edit] seems odd to me. Does MESS really do the best job at emulating ALL of those systems? Won't some emulators run quicker on a system with limited resources such as the Pandora? [[User:Esn|Esn]] 08:34, 19 September 2010 (MEST)&lt;br /&gt;
[[User:Maplesugarlover|Maplesugarlover]](sorry for date being off) well some emulators were for systems we already had like nes and such. Then there were obscure Japanese emulators that only ran on windows. Then there was a mainframe emulator.There were also calculator emulators and those are covered by mess. Really mess covers many systems and it could still run faster. There are still things like using the neon to speed up sdl that evildragon hasn't implemented yet.&lt;br /&gt;
&lt;br /&gt;
==Game engines==&lt;br /&gt;
I don't get why [http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=3961&amp;amp;oldid=3960 they were all deleted]. If they had no right being here, why had they stayed up so long with no objections from anyone?&lt;br /&gt;
&lt;br /&gt;
Maybe you're right, but I'd like to hear what others think. Also, who says that the list is only for &amp;quot;things that can be a PND&amp;quot;? [[User:Esn|Esn]] 04:09, 3 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
Game engine can be put in a PND. GemRB is a game engine allowing to play 4 games and is in a PND... This should stay here IMHO&lt;br /&gt;
--[[User:Sebt3|Sebt3]] 01:17, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==Objection==&lt;br /&gt;
I'm sorry for removing some of your useful edits with [http://pandorawiki.org/index.php?title=Port_Requests&amp;amp;diff=4032&amp;amp;oldid=4030 this], but you keep removing stuff that I object to removing even after I have repeatedly stated my reasons, and providing no justification. Please remember that this is a wiki, not your personal site, and many people have added things here that YOU may not think need to be ported, but that doesn't matter, because THEY do, and if you think you know better than them, you're going to at least have to provide your reasons and convince others that you're right. Otherwise, we're just going to have edit wars and this will get ugly fast. [[User:Esn|Esn]] 00:56, 4 November 2010 (MET)&lt;br /&gt;
[[User:Maplesugarlover|Maplesugarlover]] 15:20, 6 November 2010(date's off)i'll add engines back&lt;br /&gt;
:Thank you for adding remarks back, also. [[User:Esn|Esn]] 03:35, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I undid the Nov. 23 edit because 1) I don't understand why an addressbook is unneeded. 2) KToon has features that Pencil does not, and vice versa. Just because a program is in the same category certainly doesn't mean that it can do all the same things! [[User:Esn|Esn]] 05:04, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
Also, just in general, you have a tendency of removing programs in the same category if there's another program that you like better. What's the point? Isn't that like saying there's no point of porting Chrome if Firefox is already ported, for example? Everybody has their own preferences. Programs always have some feature differences, and for some people feature X is more important, while for someone else feature Y. &lt;br /&gt;
&lt;br /&gt;
For example, look [http://en.wikipedia.org/wiki/Comparison_of_Gnutella_software#Gnutella_features here], and you'll see that Frostwire/LimeWire (which you replaced with gtk-gnutella) actually has more features. [[User:Esn|Esn]] 05:19, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I removed rubrica as I thought it made more sense to do things on an app by app basis . Like having email contacts in email and im stuff in pidgin and birthdays in a calender rather than having a central app,that does it.  I thought on a system like the pandora it made sense to have gtk-gnutella rather than frostwire as frostwire is way slower and do you really need chat in gnutella. Also it does bittorent but we have transmission already. Hey, I'll do what you say. I just wish more stuff got ported.[[User:Maplesugarlover|Maplesugarlover]] 18:24, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
Hey, you may be right - I'm just figuring that maybe if someone added something, they had a good idea for wanting it instead of another thing. This would actually be a perfect thing to mention in the &amp;quot;remarks&amp;quot; section; if gtk-gnutella would be faster, say that in the remarks so that it might influence coders who're deciding which one of them to port. [[User:Esn|Esn]] 22:04, 25 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
== Remote Administration  ==&lt;br /&gt;
In this [http://www.youtube.com/watch?v=9xNfZBUC89Q&amp;amp;feature=youtube_gdata video] Remmina seems to work good. Does PuTTY  have some big feature that  Remmina doesn't ? could PuTTY be removed? [[User:Maplesugarlover|Maplesugarlover]] 02:35, 26 November 2010 (MET)&lt;br /&gt;
:I'm not sure, as I don't use either. I've found a list of features of PuTTY [http://en.wikipedia.org/wiki/PuTTY#Features here] and Remmina [http://remmina.sourceforge.net/features.shtml here]. It seems to have some differences. But again, I don't use either program. [[User:Esn|Esn]] 03:37, 26 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::PuTTY is for tty connections, like ssh, telnet, serial ports, etc. Remmina seems to be primarily for graphical remote administration. I use PuTTY on Windows, but it's less useful on Linux since there are usually programs for ssh and telnet preinstalled already (even on the Pandora, I think) and you can do serial port stuff with minicom (available through opkg). --[[User:Cheese|Cheese]] 07:43, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
== Dead projects  ==&lt;br /&gt;
I looked at the Kolourpaint website and the project appears to be dead. No updates since 2007 and on source forge it says This is currently abandonware. In a case like this what should I do ? There really aren't any close replacements. The best I could find was [http://code.google.com/p/grafx2/ GrafX2] [[User:Maplesugarlover|Maplesugarlover]] 03:14, 27 November 2010 (MET)&lt;br /&gt;
:Why does it matter if it's recently updated or not? If it's a working program... I mean, lots of games are now &amp;quot;dead&amp;quot; as in no longer updated - doesn't mean they're bad games. [[User:Esn|Esn]] 07:44, 27 November 2010 (MET)&lt;br /&gt;
Good point. There are no longer updated games so it doesn't make sense to delete an no longer updated app [[User:Maplesugarlover|Maplesugarlover]] 15:44, 27 November 2010 (MET)&lt;br /&gt;
==Duplication ==&lt;br /&gt;
Stuff that could be removed&lt;br /&gt;
&lt;br /&gt;
keepass-Figaro's Password Manager 2 has been ported&lt;br /&gt;
&lt;br /&gt;
frostwire-we just need a gnutella client so gtk-gnutella is a better fit&lt;br /&gt;
&lt;br /&gt;
glom- libre office has a good database&lt;br /&gt;
&lt;br /&gt;
tuxpaint-mt paint is easy to use&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just making a list as if I removed stuff it might cause an edit war.[[User:Maplesugarlover|Maplesugarlover]] 01:19, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
:Thanks. Could you also add your reasons next to each one, for future reference? I've already voiced my disapproval about Ktoon, as it has a different focus than Pencil, and many features that Pencil does not. Tweening is a major one. (another question is whether its resolution is simply too high for the Pandora - a port will probably require major user interface changes, so it may not be suitable for those reasons). [[User:Esn|Esn]] 11:32, 14 December 2010 (MET)&lt;br /&gt;
 &lt;br /&gt;
Added reasons [[User:Maplesugarlover|Maplesugarlover]] 21:38, 14 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;quot;unreleased software&amp;quot; here==&lt;br /&gt;
Replying to Maplesugarlover; you asked me: ''On the games,software projects and emulator lists there is alot of &amp;quot;Unreleased&amp;quot; stuff. Could the open source projects be moved to port requests? I'm not sure what to do with the proprietary ones like caster or homebrew ones like Onee-sama Tasukete!''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;unreleased projects&amp;quot; lists are meant to show games/software on which some progress had already been done by someone, and which might be already being worked on. I think some of them that look like they might have been abandoned (because of lack of progress for a long time) can be ''duplicated'' over here (rather than ''moved''), and there should be a note added on their entries on this page saying that they were already being worked on before. Just so that anyone who wants to pick them up can check with the original developer first, because some of them might still be working on them.  [[User:Esn|Esn]] 01:10, 18 January 2011 (MET)&lt;br /&gt;
:Exactly what I was trying to say , so are you going to add stuff or should I do that myself?[[User:Maplesugarlover|maplesugarlover]] 01:19, 18 January 2011 (MET)&lt;br /&gt;
::Well, you seem to be doing a good job in charge of this page, so I'll leave that to you. ;) I mostly stick to adding the port requests that I want ''personally'', or I know someone else specifically asked for. By the way, if you're not sure if a project is still active, you can send a PM to some of the developers and ask if they're still working on it; some of them might reply. [[User:Esn|Esn]] 01:23, 18 January 2011 (MET)&lt;br /&gt;
:ok, I'l try to do it tonight[[User:Maplesugarlover|maplesugarlover]] 01:25, 18 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==[[Port Requests:Games]]==&lt;br /&gt;
Say, what's that page for? Seems to have been created last February... [[User:Esn|Esn]] 01:03, 21 January 2011 (MET)&lt;br /&gt;
: esn , are you admin yet? That page is like an outdated snapshot of port requests. Delete it asap, so we don't have 2 pages for port requests [[User:Maplesugarlover|maplesugarlover]] 01:15, 21 January 2011 (MET)&lt;br /&gt;
::Nope... I would if I could. There are three admins here, though two of them haven't been seen for over a year, and the remaining one (EvilDragon) is too busy to do much. [[User:Esn|Esn]] 20:58, 21 January 2011 (MET)&lt;br /&gt;
[[User:Maplesugarlover|maplesugarlover]] 21:22, 21 January 2011 (MET) Well, that sucks. When Evildragon is not busy, he should make you an admin : )&lt;br /&gt;
&lt;br /&gt;
:Ok, I redirected the old page to point here, but I also moved over some of the comments from that page to this one (I guess you deleted them at some point in the past, but I think that a lot of them are useful, and they can be hidden anyway so that they don't make the list look ugly). [[User:Esn|Esn]] 21:28, 21 January 2011 (MET)&lt;br /&gt;
I'm ok with comments as long as they get hidden if they don't fit in a line [[User:Maplesugarlover|maplesugarlover]] 21:36, 21 January 2011 (MET)&lt;br /&gt;
:Hey, just wondering what is wrong with HideableNotes? Seems to me like a good way of including extra info without cluttering up the list. By the way, lots of comments currently don't fit in a line - if you're using a screen 800 pixels wide. Did you mean 2 lines? [[User:Esn|Esn]] 20:43, 22 January 2011 (MET)&lt;br /&gt;
oops, I'm editing on a 1280 by 800 screen. Never thought to make the pandora wiki readable on the pandora. Sorry and is it that unreadable on the pandora? [[User:Maplesugarlover|maplesugarlover]] 03:20, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Not Possible&amp;quot; Section?==&lt;br /&gt;
I think we should have a section on the page (or perhaps an entirely different page) dedicated to software that can NOT run on the Pandora, for various reasons.  Maybe they don't use open-source libraries, too hardware intensive, God knows.  Of course, the reason would be listed.&lt;br /&gt;
-[[User:Blue Protoman]]&lt;br /&gt;
&lt;br /&gt;
:Hi, please remember to sign your comment with 4 tildes next time (instructions at the top of this page). There already is such a page, actually: [[Will X run on the Pandora?]] [[User:Esn|Esn]] 20:43, 22 January 2011 (MET)&lt;br /&gt;
I was just about to point that out. The wiki could use organization of pages(hard to find something unless you know exactly what it is)[[User:Maplesugarlover|maplesugarlover]] 20:46, 22 January 2011 (MET)&lt;br /&gt;
:Well, the simplest thing would be to link to that page at the introduction to this one. [[User:Esn|Esn]] 20:48, 22 January 2011 (MET)&lt;br /&gt;
I meant that it took me a while to find it because I couldn't remember the title. I remembered Skype was on it so I searched Skype and I found it. I was about to post but I realized you already had [[User:Maplesugarlover|maplesugarlover]] 20:52, 22 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
I'll add a link to the page, then.  Thanks for the heads up.-[[User:Blue Protoman]]&lt;br /&gt;
&lt;br /&gt;
== Add columns for GLES, Other Platforms (win,arm,linux) , etc? ==&lt;br /&gt;
&lt;br /&gt;
I think it would be easier to find what to port next if there is a column like this.&lt;br /&gt;
:so would that be columns for &amp;quot;dependencies&amp;quot; and another one for &amp;quot;platforms with ports&amp;quot; ? [[User:Maplesugarlover|maplesugarlover]] 19:46, 15 February 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== Goals for this page ==&lt;br /&gt;
&lt;br /&gt;
Hi there, I'm currently not sure, what the goal for this page should be.&lt;br /&gt;
# Should it attrac coders to work on the listed stuff?&lt;br /&gt;
# Should users see what's not running?&lt;br /&gt;
&lt;br /&gt;
But there are problems for this usecases&lt;br /&gt;
# For that there is no chronological ordering, no way to add further notes (e.g. current state, whats missing,...)&lt;br /&gt;
# For that there is no definite answer if or why not a software is supported, no links to discussion and no remark how this is related to the list on the pandora forums.&amp;lt;br&amp;gt; There is even no clear seperazion to [[Software projects#Unreleased Software]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From my nearly external view, I would recommend to spread the content on the following pages&lt;br /&gt;
* [[Software]] - all software known to work. Games and Apps in 2 Lists&lt;br /&gt;
* [[Software requests]] - if people lurking for a port, in chronologic ordering and with working space for the devs&lt;br /&gt;
* [[Software wip]] - work in progress&lt;br /&gt;
* [[Software unsupported]] - all the software that couldn't be ported for some reasons&lt;br /&gt;
--[[User:ABC|ABC]] 17:47, 27 April 2011 (MEST)&lt;br /&gt;
&lt;br /&gt;
I don't understand what you're getting at but the remarks column is for adding notes [[User:Maplesugarlover|maplesugarlover]] 05:09, 28 April 2011 (MEST)&lt;br /&gt;
:Sure but as you see some add hints to the coders, some coders say whats wrong but all in all a coder can't pick a job quickly out of the list? --[[User:ABC|ABC]]&lt;br /&gt;
&lt;br /&gt;
::Okay, Maplesugarlover, coming to the rescue. ;) The goal of this page is #1, bingo. It's for do-able port requests that someone wants that might get picked up by a developer. Sometimes developers come here to get ideas. &lt;br /&gt;
::Released software and WIP software are already covered in the three released/WIP software lists: [[software projects]], [[emulator list]] and [[games]] (granted, the WIP list isn't organized in &amp;quot;software projects&amp;quot; as well as I'd like, but that's because I want to do it carefully and haven't had time to work on it yet). The reasons for this system were hashed out in various discussions over the past year mostly between myself, Maplesugarlover, Cheese and Blue Protoman. Basically, there are three articles because those are the three major Pandora software categories which each require a different table structure, and the WIP are listed at the bottom because that makes editing easier for maintainers while having no negative consequences for the reader.&lt;br /&gt;
::Chronological ordering is not needed for port requests, and any information can be put into the &amp;quot;notes/remarks&amp;quot; section. I personally think that a coder can pick something very quickly out of the list as it is currently organized. Did you have something specific in mind?&lt;br /&gt;
::As for the &amp;quot;improbable&amp;quot; section, that was transferred over by Maplesugarlover from the newbie-oriented [[Will X run on the Pandora?]] article. I was against it when it was done, because of the basic problem of the open-ended mandate - there are countless things that ''won't'' run on the Pandora, so how can you maintain such a thing? It's okay when it's in a simple article meant for newbies that just answers some of their more common questions about whether &amp;quot;Windows&amp;quot; or a &amp;quot;PS2 emulator&amp;quot; will run, but go further than that and I'm not sure what the point is... basically, we were discussing it on [[Talk:Will X run on the Pandora?|the talk page]] and I was waiting for Blue Protoman's opinion, but he seems to be taking a short sabbatical.&lt;br /&gt;
::Anyway, I do think that at least the two major sections (&amp;quot;possible&amp;quot; and &amp;quot;improbable&amp;quot;) should be separated, so that it's made clear that &amp;quot;improbable&amp;quot; has a different mandate than the rest of the article. I'm going to do that right now, actually, since I think it would help avoid the confusion that you fell victim to. [[User:Esn|Esn]] 09:42, 29 April 2011 (MEST)&lt;br /&gt;
:::Ok I see you already spend some time to create the things as it be. Well I suggest to rename the pages as pointed out above. This allows good autocomplete and keeps the articles focused on exactly one topic. Would this be fine to you? --[[User:ABC|ABC]] 10:35, 29 April 2011 (MEST)&lt;br /&gt;
::::I don't understand, how are you proposing to rename them? If you mean moving all three software lists into a single article, and separating the unreleased/WIP games into a separate article, then I'm against that... it's worse for readers and harder for editors. I think &amp;quot;good autocomplete&amp;quot; in the search box matters very little, to be honest - the important thing is for articles to be ''connected'' so that what you're looking for is easy to find from a related topic, and I think that is the case already. All of the related articles mention each other in their introductions. [[User:Esn|Esn]] 02:34, 30 April 2011 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Gigalomania ==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm the author of Gigalomania - I just wanted to point out that it no longer uses FMOD (which, being closed source, is listed as being a problem), but instead uses SDL_mixer. Also it no longer uses the original data files, but comes with its own (so it's more a game in itself now rather than a game engine). (It's still a work in progress - some of the graphics are rubbish placeholders, but at least it runs on its own now :)). I've also improved the support for Debian now, if that helps (easy to create .deb installer files).&lt;br /&gt;
&lt;br /&gt;
Please let me know if you want any more info on it. [[User:Mdwh|Mdwh]] 14:26, 1 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
:Gigalomania is now ported to Pandora! See http://repo.openpandora.org/?page=detail&amp;amp;app=gigalomania_ptitseb [[User:Mdwh|Mdwh]] ([[User talk:Mdwh|talk]]) 00:21, 5 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Marking instead of removal or ported games entries ==&lt;br /&gt;
As ptitseb already started, for tracking purposes it is an good idea to mark (colorcoded) ported games instead of removing them. Also, this list could be reused for the Pyra, could be done by extending the table by a new Pyra column. [[User:Shaddim|Shaddim]] ([[User talk:Shaddim|talk]]) 12:07, 10 July 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30224</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30224"/>
		<updated>2016-07-09T19:45:49Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +trilby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cho / Trilby&lt;br /&gt;
|adventure, platfomer, stealth&lt;br /&gt;
|[http://icculus.org/~hamish/chzo/]&lt;br /&gt;
|games from Zero Punctuation's Ben &amp;quot;Yahtzee&amp;quot; Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860]&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studioe&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30223</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30223"/>
		<updated>2016-07-09T19:08:15Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie egg&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/]&lt;br /&gt;
|pascal, DOS game remake&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Secret Formual Indiespeedrun 2013&lt;br /&gt;
|stealth platformer&lt;br /&gt;
|[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/]&lt;br /&gt;
|also frankengine&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adventure Game studioe&lt;br /&gt;
|Making games&lt;br /&gt;
|[https://github.com/adventuregamestudio]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30222</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30222"/>
		<updated>2016-07-09T18:11:16Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiplane Turmoil&lt;br /&gt;
|side-srolling shooter&lt;br /&gt;
|[https://github.com/vranki/triplane]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30221</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30221"/>
		<updated>2016-07-09T17:58:59Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Ms Pacman (nibbles etc)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://cgi.di.uoa.gr/~geotz/dos/]&lt;br /&gt;
|Pascal written DOS games&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|Paku paku&lt;br /&gt;
|Pacman clone&lt;br /&gt;
|[http://www.deathshadow.com/pakuPaku]&lt;br /&gt;
|mostly some DOS Pascal but some assembly&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30220</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30220"/>
		<updated>2016-07-09T14:02:07Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|-&lt;br /&gt;
|RSD Game-Maker&lt;br /&gt;
|Game creation&lt;br /&gt;
|[https://github.com/gandrewstone/GameMaker]&lt;br /&gt;
|The 1991 DOS game engine was released in 2014 under MIT.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30219</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30219"/>
		<updated>2016-07-09T13:06:54Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30218</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30218"/>
		<updated>2016-07-09T13:05:39Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Footballmanager (and more games)&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] &lt;br /&gt;
|[https://pyra-handheld.com/boards/resources/football-manager.816/]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/source.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103 Terminal Velocity/Fury3/Hellbender modern port WIP]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30217</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30217"/>
		<updated>2016-07-09T12:36:52Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +2, fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Team 47: GoMan&lt;br /&gt;
|mech game&lt;br /&gt;
|[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm]&lt;br /&gt;
|DOS game from 1997, source code released 1998&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity&lt;br /&gt;
|flight game&lt;br /&gt;
|[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&amp;amp;t=45103 Terminal Velocity/Fury3/Hellbender modern port WIP]&lt;br /&gt;
|source code available under NDA&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30216</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30216"/>
		<updated>2016-07-08T08:48:15Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: stugg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aero Blaster&lt;br /&gt;
|Side scrolling shooter&lt;br /&gt;
|[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&amp;amp;lngWId=3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of CLI games&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[https://opensource.com/life/16/6/terminal-based-games-linux]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fretris, Moonman ...&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.grumpygnome.8m.com/files.html]&lt;br /&gt;
|C code games by grumpygnome.8m.com&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor. In active development again.&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Jason Rohrer's public domain games&lt;br /&gt;
|various&lt;br /&gt;
|[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/]&lt;br /&gt;
|while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- &lt;br /&gt;
|Mario clone&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://www.wieringsoftware.nl/mario/source.html]&lt;br /&gt;
|Turbo Pascal 5.5 /7.0 should compile in Freepascal&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-&lt;br /&gt;
|Monospace&lt;br /&gt;
|Shooter&lt;br /&gt;
|[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|- &lt;br /&gt;
|Roger M wilcox' adventures&lt;br /&gt;
|Adventures&lt;br /&gt;
|[http://www.rogermwilcox.com/apps/]&lt;br /&gt;
| .net ports of old TRS-80 adventures&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30185</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30185"/>
		<updated>2016-06-26T17:27:10Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +stalker enigne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Elite&lt;br /&gt;
|space shooter&lt;br /&gt;
|[https://github.com/fesh0r/newkind]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor.&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Strange Adventure in infinite space&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike]&lt;br /&gt;
|[http://www.digital-eel.com/sais/]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom, Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
-&lt;br /&gt;
|X-Ray Engine 1.5 and 1.6&lt;br /&gt;
|[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky]&lt;br /&gt;
|[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30184</id>
		<title>Port Requests</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Port_Requests&amp;diff=30184"/>
		<updated>2016-06-26T17:06:00Z</updated>

		<summary type="html">&lt;p&gt;Shaddim: +stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Some requests have and may not appear on this list'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43532 Port Requests] - A catch-all thread for all of the &amp;quot;Wouldn't it be cool if Pandora ran XXXX?&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Check that your request is not already ported or under development on the Repo or in the forums&lt;br /&gt;
*Determine if the request is viable using [http://www.gliffy.com/publish/1448256/ this flowchart]; if not, move to &amp;quot;improbable&amp;quot;&lt;br /&gt;
*Requests need a link to source code&lt;br /&gt;
*Observe alphabetical and categorical order&lt;br /&gt;
==Possible==&lt;br /&gt;
===Games===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Adonthell&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://adonthell.nongnu.org/index.shtml]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Arena&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://icculus.org/alienarena/rpa/]&lt;br /&gt;
|old alien movie aesthetic&lt;br /&gt;
|-&lt;br /&gt;
|Angstron 2&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://angstron2.garage.maemo.org/]&lt;br /&gt;
|runs on Nokia N770, N800, and N810&lt;br /&gt;
|-&lt;br /&gt;
|AnUntitledStory&lt;br /&gt;
|Metroidvania&lt;br /&gt;
|[http://www.mattmakesgames.com/]&lt;br /&gt;
|Really nice Metroidvania style adventure game. No sources available, so very unlikely.&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice 2&lt;br /&gt;
|Card&lt;br /&gt;
|[http://sourceforge.net/projects/apprentice2/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Area 2048&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Fast-paced arena shooter. Ported by M-HT [http://repo.openpandora.org/?page=detail&amp;amp;app=area2048_m-ht here], source inside the PND&lt;br /&gt;
|-&lt;br /&gt;
|AssaultCube&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://assault.cubers.net/]&lt;br /&gt;
|team oriented multiplayer&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bitfighter&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.bitfighter.org/]&lt;br /&gt;
|Now available on the [http://repo.openpandora.org/?page=detail&amp;amp;app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships&lt;br /&gt;
|-&lt;br /&gt;
|Blobwars2&lt;br /&gt;
|TPS&lt;br /&gt;
|[http://sourceforge.net/projects/blobandconquer/]&lt;br /&gt;
|aka Blob Wars:Blob And Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Block Attack - Rise of the Blocks&lt;br /&gt;
|BlocksGame&lt;br /&gt;
|[http://blockattack.sourceforge.net]&lt;br /&gt;
|Switch with neighbour left/right (also via gravity into gap). Control via keys.&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsdgames&lt;br /&gt;
|Terminal-based&lt;br /&gt;
|[http://packages.debian.org/lenny/bsdgames]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BZFlag&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://bzflag.org/]&lt;br /&gt;
|designed for mouse+keyboard&lt;br /&gt;
|-&lt;br /&gt;
|Cart Life&lt;br /&gt;
|economical simulator&lt;br /&gt;
|[https://github.com/gondur/cartlife_src]&lt;br /&gt;
|(works the open sourced Adventure game studio)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 1&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cubeengine.com/cube.php4]&lt;br /&gt;
|(works with lunixbochs' GL shim)&lt;br /&gt;
|-&lt;br /&gt;
|Cube 2: Sauerbraten&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/sauerbraten/]&lt;br /&gt;
|Works (and has good framerates) with lunixbochs' GL shim.&lt;br /&gt;
|-&lt;br /&gt;
|Coldest&lt;br /&gt;
|mech&lt;br /&gt;
|[http://sourceforge.net/projects/coldestgame/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crack Attack&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://www.nongnu.org/crack-attack/]&lt;br /&gt;
|inspired by Tetris Attack&lt;br /&gt;
|-&lt;br /&gt;
|ctp2&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://ctp2.darkdust.net/]&lt;br /&gt;
|Civilization:Call To Power 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cubosphere&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/cubosphere/]&lt;br /&gt;
|Freeware game similar to the PSX game &amp;quot;Kula World&amp;quot; / &amp;quot;Roll Away&amp;quot;.Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Cytadela&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://cytadela.sourceforge.net]&lt;br /&gt;
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=cytadela_ptitseb here] (converted using glshim)&lt;br /&gt;
|-&lt;br /&gt;
|Danger from the Deep&lt;br /&gt;
|?&lt;br /&gt;
|[http://sourceforge.net/projects/dangerdeep/]&lt;br /&gt;
|WW2 German submarine 3d simulation&lt;br /&gt;
|-&lt;br /&gt;
|Dawn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dawn-rpg.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Border&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_linux_game.html]&lt;br /&gt;
|Arena shmup with focus on lots of speed&lt;br /&gt;
|-&lt;br /&gt;
|DTXmania&lt;br /&gt;
|Rhythm&lt;br /&gt;
|[http://en.sourceforge.jp/projects/dtxmania/]&lt;br /&gt;
|Japanese&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Egoboo&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://egoboo.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=egoboo_ptitseb here], using glshim&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Emilia Pinball&lt;br /&gt;
|Pinball&lt;br /&gt;
|[http://pinball.sourceforge.net/]&lt;br /&gt;
|Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=pinball_ptitseb here] using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Empty Clip&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://emptyclip.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lands App&lt;br /&gt;
|Gamebook&lt;br /&gt;
|[http://flapp.sourceforge.net/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|Fall of Imiryn&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://annchienta.sourceforge.net/?page=fall_of_imiryn]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FlightGear&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://www.flightgear.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fofix&lt;br /&gt;
|Music&lt;br /&gt;
|[http://code.google.com/p/fofix/]&lt;br /&gt;
|Fret on fire fork&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FooBillard&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://foobillard.sourceforge.net/]&lt;br /&gt;
|Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=foobillard_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeOrion&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://freeorion.org/]&lt;br /&gt;
|inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=freeorion_ptitseb here], using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Free Tennis&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://freetennis.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Funguloids&lt;br /&gt;
|Arcade,Puzzle&lt;br /&gt;
|[http://funguloids.sourceforge.net/]&lt;br /&gt;
|Need OGRE and probably GL Shaders&lt;br /&gt;
|-&lt;br /&gt;
|Game Of Bases&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.modeemi.cs.tut.fi/~flux/goba/]&lt;br /&gt;
|Flash Attack remake&lt;br /&gt;
|-&lt;br /&gt;
|Glest&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://sourceforge.net/projects/glest/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GNU shogi&lt;br /&gt;
|board&lt;br /&gt;
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html]&lt;br /&gt;
|computer shogi ([http://repo.openpandora.org/?page=detail&amp;amp;app=gshogi gShogi]  available)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hedgewars&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.hedgewars.org/]&lt;br /&gt;
|Worms clone - done, available here: http://repo.openpandora.org/?page=detail&amp;amp;app=hedgewars_ptitseb&lt;br /&gt;
|-&lt;br /&gt;
|Heroes&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://sourceforge.net/projects/heroes/]&lt;br /&gt;
|like tron&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Heroes of Allacrost&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.allacrost.org/]&lt;br /&gt;
|Requires GL, glu, openal, lua, sdl_ttf. Done [http://repo.openpandora.org/?page=detail&amp;amp;app=allacrost-ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Helena The 3rd&lt;br /&gt;
|action-platforming&lt;br /&gt;
|[https://code.google.com/p/helenathe3rd/]&lt;br /&gt;
|inspired by Blaster Master&lt;br /&gt;
|-&lt;br /&gt;
|IVAN&lt;br /&gt;
|rogue like&lt;br /&gt;
|[https://github.com/Attnam/ivan/releases]&lt;br /&gt;
|Excellent rogue like with limb system and wicked humor.&lt;br /&gt;
|-&lt;br /&gt;
|iiChantra P.E.A.R. DSO&lt;br /&gt;
|Action, Platform&lt;br /&gt;
|[http://iichantra.ru/files/pear-dso-src1.2.zip]&lt;br /&gt;
|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.&lt;br /&gt;
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version].&lt;br /&gt;
|-&lt;br /&gt;
|Jack-Claw&lt;br /&gt;
|Action&lt;br /&gt;
|[https://code.google.com/p/jack-claw/]&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Kiki the Nano Bot&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://kiki.sourceforge.net/]&lt;br /&gt;
|mixture of Sokoban and Kula World. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=kiki_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Kollision (from the KDE game pack)&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://games.kde.org/game.php?game=kollision]&lt;br /&gt;
|Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen.&lt;br /&gt;
|-&lt;br /&gt;
|Kurok&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.bladebattles.com/kurok/files.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knyttds&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://code.google.com/p/knyttds/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L-Echo&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://code.google.com/p/l-echo/]&lt;br /&gt;
|Echochrome clone&lt;br /&gt;
|-&lt;br /&gt;
|LinWarrior&lt;br /&gt;
|mech&lt;br /&gt;
|[http://www.hackcraft.de/games/linwarrior_3d/downloads.htm]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lips of Suna&lt;br /&gt;
|dungeon crawl&lt;br /&gt;
|[http://lipsofsuna.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LOCKJAW&lt;br /&gt;
|puzzle&lt;br /&gt;
|[http://www.pineight.com/lj/]&lt;br /&gt;
|tetris&lt;br /&gt;
|-&lt;br /&gt;
|LordsAWar&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://www.nongnu.org/lordsawar/]&lt;br /&gt;
|Warlords II clone&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Lander&lt;br /&gt;
|?&lt;br /&gt;
|[http://www.doof.me.uk/lunar-lander/]&lt;br /&gt;
|Lunar Lander Clone&lt;br /&gt;
|-&lt;br /&gt;
|Marfitude&lt;br /&gt;
|Music&lt;br /&gt;
|[http://www.erestar.net/games/marfitude/]&lt;br /&gt;
|loads a music file and turns it into a level. Graphics coded in SDL&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|M.A.R.S.&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://mars-game.sourceforge.net/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=mars-ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Masashikun Hi&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/free/mas_e.html]&lt;br /&gt;
|stick figure olympics from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Megamek&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/megamek/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MegaZeux&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/megazeux/]&lt;br /&gt;
|game creation system. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=megazeux_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Micropolis&lt;br /&gt;
|City sim&lt;br /&gt;
|[http://www.donhopkins.com/home/micropolis/]&lt;br /&gt;
|sim city&lt;br /&gt;
|-&lt;br /&gt;
|Microwar&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://microwar.sourceforge.net/]&lt;br /&gt;
|Space Invaders clone in the cruel world of micro-compter industry&lt;br /&gt;
|-style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MotoGT&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://motogt.sourceforge.net/]&lt;br /&gt;
|motorcycles. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=motogt_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Mu-cade&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html]&lt;br /&gt;
|from Kenta Cho (ABA Games)&lt;br /&gt;
|-&lt;br /&gt;
|Netrek&lt;br /&gt;
|Star Trek themed battle sim&lt;br /&gt;
|[http://netrek.org]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Neverball&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://neverball.org/]&lt;br /&gt;
|similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=neverball_ptitseb here] with glshim, but some levels are still too slow (physics calculation issues)&lt;br /&gt;
|-&lt;br /&gt;
|Nikki and the Robots&lt;br /&gt;
|platformer&lt;br /&gt;
|[http://joyridelabs.de/game/code/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nimuh&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://sourceforge.net/projects/nimuh/]&lt;br /&gt;
|based in the &amp;quot;Theseus and the Minotaur Mazes&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NPRQuake&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/]&lt;br /&gt;
|Non-PhotoRealistic rendering of GLQuake. Port available [http://repo.openpandora.org/?page=detail&amp;amp;app=nprquake_ptitseb here], using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Oolite&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://www.oolite.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=oolite_ptitseb here], ported using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Open Invaders&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.jamyskis.net/invaders.php]&lt;br /&gt;
|Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders.&lt;br /&gt;
|-&lt;br /&gt;
|open-ig&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://code.google.com/p/open-ig/]&lt;br /&gt;
|Java clone of &amp;quot;Imperium Galactica&amp;quot; by Digital Reality&lt;br /&gt;
|-&lt;br /&gt;
|openBVE&lt;br /&gt;
|Train sim&lt;br /&gt;
|[http://openbve.trainsimcentral.co.uk/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDungeons&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://opendungeons.sourceforge.net/index.php/Main_Page]&lt;br /&gt;
|Dungeon Keeper clone&lt;br /&gt;
|-&lt;br /&gt;
|Paraball&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,48,629]&lt;br /&gt;
|Simple volleyball game.uses Fenix&lt;br /&gt;
|-&lt;br /&gt;
|Pax Britannica&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://paxbritannica.henk.ca/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Performous&lt;br /&gt;
|Music&lt;br /&gt;
|[http://sourceforge.net/projects/performous/]&lt;br /&gt;
|Karaokee,Guitar,drum,DDR&lt;br /&gt;
|-&lt;br /&gt;
|Pioneer Space Sim&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://pioneerspacesim.net/]&lt;br /&gt;
|A game of lonely space adventure. Needs GL Shaders.&lt;br /&gt;
|-&lt;br /&gt;
|Privateer Gemini Gold&lt;br /&gt;
|space sim&lt;br /&gt;
|[http://sourceforge.net/projects/privateer/]&lt;br /&gt;
|patterned after original Wing Commander Privateer and uses Vegastrike engine&lt;br /&gt;
|-&lt;br /&gt;
|Pseudoform&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.pseudoform.org/]&lt;br /&gt;
|portal clone&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Race For The Galaxy AI&lt;br /&gt;
|Board&lt;br /&gt;
|[http://www.keldon.net/rftg/]&lt;br /&gt;
|Probably needs minor UI tweaks for everything to fit. Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=rftg here] by Canceco&lt;br /&gt;
|-&lt;br /&gt;
|Red Eclipse&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.redeclipse.net/]&lt;br /&gt;
|uses cube2 engine&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Survivour&lt;br /&gt;
|zombie rogue like&lt;br /&gt;
|[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S.C.O.U.R.G.E. Heroes of Lesser Renown&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.scourgeweb.org/]&lt;br /&gt;
|3D rogue-like&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Scorched3D&lt;br /&gt;
|Artillery&lt;br /&gt;
|[http://www.scorched3d.co.uk/]&lt;br /&gt;
|based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&amp;amp;app=scorched3d_ptitseb here] using glshim.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Secret Maryo Chronicles&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://www.secretmaryo.org/index.php?page=about]&lt;br /&gt;
|ported [http://repo.openpandora.org/?page=detail&amp;amp;app=smc_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowgrounds&lt;br /&gt;
|action&lt;br /&gt;
|[http://code.google.com/p/shadogrounds-and-shadowgrounds-survivor/]&lt;br /&gt;
|Shadowgrounds&amp;quot; and &amp;quot;Shadowgrounds: Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Simulate (a Simon clone)&lt;br /&gt;
|Memory, Puzzle&lt;br /&gt;
|[http://inventwithpython.com/simulate.py]&lt;br /&gt;
|Python PyGame library&lt;br /&gt;
|-&lt;br /&gt;
|Skulltag&lt;br /&gt;
|fps&lt;br /&gt;
|[http://vega.skulltag.com/2010/03/skulltag-source-code-released/]&lt;br /&gt;
|doom with multiplayer focus&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Is Death&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://www.sleepisdeath.net/]&lt;br /&gt;
|2 player only&lt;br /&gt;
|-&lt;br /&gt;
|Smash Battle&lt;br /&gt;
|Platformer&lt;br /&gt;
|[http://sourceforge.net/projects/smashbattle/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Smokin'Guns&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/smokinguns/]&lt;br /&gt;
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Soulfu&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://soulfu.motherhamster.org/]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details&lt;br /&gt;
|-&lt;br /&gt;
|SpaceTrader&lt;br /&gt;
|FPS,Strategy&lt;br /&gt;
|[http://sourceforge.net/projects/palmtrader/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed Dreams&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://speed-dreams.sourceforge.net/]&lt;br /&gt;
|TORCS fork&lt;br /&gt;
|-&lt;br /&gt;
|Summoning Wars&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sumwars.org/]&lt;br /&gt;
|port should be possible, main issue is some excessive memory use &lt;br /&gt;
|-&lt;br /&gt;
|Sunbeam&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048]&lt;br /&gt;
|Abandoned project for the gp32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tester Phase One&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_game.html]&lt;br /&gt;
|Vertical shmup&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&amp;amp;Lightning&lt;br /&gt;
|Flight sim&lt;br /&gt;
|[http://tnlgame.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T.o.M.E.&lt;br /&gt;
|RPG&lt;br /&gt;
|[http://sourceforge.net/projects/pernband/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Torus Trooper&lt;br /&gt;
|shmup&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html]&lt;br /&gt;
|Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Trackballs&lt;br /&gt;
|Puzzle&lt;br /&gt;
|[http://trackballs.sourceforge.net/download.shtml]&lt;br /&gt;
| available [http://repo.openpandora.org/?page=detail&amp;amp;app=trackballs_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|Tremulous&lt;br /&gt;
|FPS+RTS&lt;br /&gt;
|[http://tremulous.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UFO:AI&lt;br /&gt;
|TBS&lt;br /&gt;
|[http://sourceforge.net/projects/ufoai/]&lt;br /&gt;
|Available on the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ultimate Stunts&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://sourceforge.net/projects/ultimatestunts/]&lt;br /&gt;
|3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=ultimatestunts_ptitseb here] using glshim.&lt;br /&gt;
|-&lt;br /&gt;
|Vertigo&lt;br /&gt;
|arcade&lt;br /&gt;
|[http://www.vertigo-game.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetland&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://code.google.com/p/violetland/]&lt;br /&gt;
|top down&lt;br /&gt;
|-&lt;br /&gt;
|Warlock's Gauntlet&lt;br /&gt;
|shooter&lt;br /&gt;
|[http://www.musztardasarepska.pl/wgdown/index.php?lang=en]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Warsow&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.warsow.net/]&lt;br /&gt;
|requirements similar to Quake 3. Available [http://repo.openpandora.org/?page=detail&amp;amp;app=warsow_ptitseb here], using glshim&lt;br /&gt;
|-&lt;br /&gt;
|WFTO&lt;br /&gt;
|Strategy&lt;br /&gt;
|[http://warfortheoverworld.org/downloads/]&lt;br /&gt;
|NBKE fork&lt;br /&gt;
|-&lt;br /&gt;
|Wok&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html]&lt;br /&gt;
|ball tossing game from Kenta Cho (ABA Games)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|World of Padman&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://padworld.myexp.de/index.php?files=mapping]&lt;br /&gt;
|creative death-match weapons and models. On the repo here: [http://repo.openpandora.org/?page=detail&amp;amp;app=wop_ptitseb], sources of the GLES port here: [https://github.com/ptitSeb/WoP-Pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Xonotic&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://www.xonotic.org/]&lt;br /&gt;
|Nexuiz fork [http://forums.xonotic.org/showthread.php?tid=1427 lightweight version]&lt;br /&gt;
|-&lt;br /&gt;
|Yoda Soccer&lt;br /&gt;
|Sports&lt;br /&gt;
|[http://yodasoccer.sourceforge.net/]&lt;br /&gt;
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ZEQ2 Lite&lt;br /&gt;
|Fighting&lt;br /&gt;
|[http://zeq2.com/lite/?page_id=33]&lt;br /&gt;
|A beta is available [http://boards.openpandora.org/topic/17490-beta-zeq2-lite/ here]&lt;br /&gt;
|-&lt;br /&gt;
|Z-LOCK&lt;br /&gt;
|Shmup&lt;br /&gt;
|[http://homepage2.nifty.com/isshiki/prog_win_d.html]&lt;br /&gt;
|Vertical shmup with focus on lock-on mechanic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emulators===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|B-EM&lt;br /&gt;
|BBC Micro&lt;br /&gt;
|[http://b-em.bbcmicro.com/]&lt;br /&gt;
|[http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=3830 Compiling B-em 2.1+ for Linux], [http://stardot.org.uk/forums/viewtopic.php?f=4&amp;amp;t=1986 GP2X port]&lt;br /&gt;
|-&lt;br /&gt;
|Mini vMac&lt;br /&gt;
|Macintosh Plus&lt;br /&gt;
|[http://sourceforge.net/projects/minivmac/]&lt;br /&gt;
|There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Reality Boy&lt;br /&gt;
|Virtual Boy&lt;br /&gt;
|[http://www.goliathindustries.com/vb/VBDown.html]&lt;br /&gt;
|Runs, but slow and without sound in linux :( - Needs Allegro&lt;br /&gt;
|-&lt;br /&gt;
|TwoMbit&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|[http://sourceforge.net/projects/twombit/]&lt;br /&gt;
|-&lt;br /&gt;
|Uzem&lt;br /&gt;
|Uzebox&lt;br /&gt;
|[http://uzebox.org/wiki/index.php?title=Emulator]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Engine Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Colditz Escape&lt;br /&gt;
|Escape From Colditz&lt;br /&gt;
|[http://sites.google.com/site/colditzescape/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomsday&lt;br /&gt;
|Doom,Heretic and Hexen&lt;br /&gt;
|[http://dengine.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DreamZZT&lt;br /&gt;
|ZZT interpreter&lt;br /&gt;
|[http://dev.c99.org/DreamZZT/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ezQuake&lt;br /&gt;
|Quakeworld&lt;br /&gt;
|[http://sourceforge.net/projects/ezquake/]&lt;br /&gt;
|QuakeWorld client&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FIFE&lt;br /&gt;
|Isometric&lt;br /&gt;
|[http://fifengine.de]&lt;br /&gt;
|Ported and can be found in the Unknown Horizon PND [http://repo.openpandora.org/?page=detail&amp;amp;app=unknown_horizons_ptitseb], but only with SDL backend&lt;br /&gt;
|-&lt;br /&gt;
|Freeprince&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|[http://www.princed.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeRA&lt;br /&gt;
|Command&amp;amp;Conquer/Red Alert&lt;br /&gt;
|[http://freera.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FSOpen&lt;br /&gt;
|FreeSpace 2&lt;br /&gt;
|[http://scp.indiegames.us/]&lt;br /&gt;
|FreeSpace and FreeSpace 2 were ported using different code base. [http://repo.openpandora.org/?page=detail&amp;amp;app=babylon_ptitseb The Babylon Project] use FS2Open 3.70&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lwjgl&lt;br /&gt;
|Input,Sound,Graphics&lt;br /&gt;
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/]&lt;br /&gt;
|Requires compilation of native library-&amp;gt;OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&amp;amp;app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim&lt;br /&gt;
|-&lt;br /&gt;
|Newton Game Dynamics&lt;br /&gt;
|Physics&lt;br /&gt;
|[http://newtondynamics.com]&lt;br /&gt;
|Demos are being ported from MFC to Qt&lt;br /&gt;
|-&lt;br /&gt;
|Novashell&lt;br /&gt;
|Lua-based 2D Game/Creation&lt;br /&gt;
|[http://www.rtsoft.com/novashell/]&lt;br /&gt;
|Author interested in Pandora&lt;br /&gt;
|-&lt;br /&gt;
|OHRRPGCE&lt;br /&gt;
|2D RPG&lt;br /&gt;
|[http://en.wikipedia.org/wiki/OHRRPGCE]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenDarkEngine&lt;br /&gt;
|Dark Engine&lt;br /&gt;
|[http://sourceforge.net/projects/opde/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenMOHAA&lt;br /&gt;
|FPS&lt;br /&gt;
|[http://sourceforge.net/projects/openmohaa/]&lt;br /&gt;
|Medal of Honor: Allied Assault&lt;br /&gt;
|-&lt;br /&gt;
|openmw&lt;br /&gt;
|The Elder Scrolls III: Morrowind&lt;br /&gt;
|[https://wiki.openmw.org/index.php?title=Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PONScripter&lt;br /&gt;
|visual novel&lt;br /&gt;
|[http://unclemion.com/onscripter/]&lt;br /&gt;
|Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.&lt;br /&gt;
Narcissu: Side 2nd was ported to this engine.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SLUDGE&lt;br /&gt;
|2D Adventure creation&lt;br /&gt;
|[http://sourceforge.net/projects/opensludge/develop]&lt;br /&gt;
|Engine ported and available inside the [http://repo.openpandora.org/?page=detail&amp;amp;app=outoforder_ptitseb Out of Order PND].&lt;br /&gt;
|-&lt;br /&gt;
|Sphere&lt;br /&gt;
|Game Creation&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sphere_%28program%29]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syntensity&lt;br /&gt;
|multiplayer 3D&lt;br /&gt;
|[http://www.syntensity.com/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|TA3D&lt;br /&gt;
|Total Annihilation remake&lt;br /&gt;
|[http://www.ta3d.org/cquoi-en.php]&lt;br /&gt;
|Ported, available [http://repo.openpandora.org/?page=detail&amp;amp;app=ta3d_ptitseb here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Zod&lt;br /&gt;
|Zod Recreation with multiplayer focus&lt;br /&gt;
|[http://zod.sourceforge.net/]&lt;br /&gt;
|Ported [http://repo.openpandora.org/?page=detail&amp;amp;app=zod-app here] by commander-beef&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|Aldrin&lt;br /&gt;
|MIDI Sequencer&lt;br /&gt;
|[http://code.google.com/p/aldrin-sequencer/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ardour&lt;br /&gt;
|DAW&lt;br /&gt;
|[http://www.ardour.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art of Illusion&lt;br /&gt;
|3D modeling&lt;br /&gt;
|[http://sourceforge.net/projects/aoi/]&lt;br /&gt;
|Java&lt;br /&gt;
|-&lt;br /&gt;
|BlueGriffon&lt;br /&gt;
|WYSIWYG web editor&lt;br /&gt;
|[http://bluegriffon.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calligra Suite&lt;br /&gt;
|office&lt;br /&gt;
|[http://www.calligra-suite.org/]&lt;br /&gt;
|koffice fork&lt;br /&gt;
|-&lt;br /&gt;
|Celestia&lt;br /&gt;
|space simulation&lt;br /&gt;
|[http://www.shatters.net/celestia/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clementine&lt;br /&gt;
|Music Manager&lt;br /&gt;
|[http://www.clementine-player.org/]&lt;br /&gt;
|Amarok 1.4 forked+ported to Qt4 and GStreamer&lt;br /&gt;
|-&lt;br /&gt;
|Dropbox&lt;br /&gt;
|File Management&lt;br /&gt;
|[http://www.dropbox.com/downloading?os=lnx]&lt;br /&gt;
|There is a [https://github.com/andreafabrizi/Dropbox-Uploader shell script] to upload, download, delete and list files from Dropbox.&lt;br /&gt;
|-&lt;br /&gt;
|Ease&lt;br /&gt;
|presentation&lt;br /&gt;
|[http://www.ease-project.org/download.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freecad&lt;br /&gt;
|3D CAD modeler&lt;br /&gt;
|[http://sourceforge.net/projects/free-cad/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeSpeak&lt;br /&gt;
|translator&lt;br /&gt;
|[http://freespeak.berlios.de/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gajim&lt;br /&gt;
|Instant messaging&lt;br /&gt;
|[http://gajim.org/downloads.php?lang=en#tarball]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gcstar&lt;br /&gt;
|library management&lt;br /&gt;
|[http://wiki.gcstar.org/en/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnash&lt;br /&gt;
|flash&lt;br /&gt;
|[http://www.gnashdev.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Disk Utility&lt;br /&gt;
|Manage storage devices - format, partition, file system check, benchmark test, etc&lt;br /&gt;
|[http://git.gnome.org/browse/gnome-disk-utility]&lt;br /&gt;
|If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --[[User:Porg|Porg]] 00:14, 19 July 2011 (CEST)&lt;br /&gt;
|-&lt;br /&gt;
|Gnomeradio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://projects.gnome.org/gnomeradio/]&lt;br /&gt;
|Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux.&lt;br /&gt;
|-&lt;br /&gt;
|Gnote&lt;br /&gt;
|notetaking&lt;br /&gt;
|[http://live.gnome.org/Gnote]&lt;br /&gt;
|c++ tomboy clone&lt;br /&gt;
|-&lt;br /&gt;
|GnoTime&lt;br /&gt;
|TODO list/diary/journal&lt;br /&gt;
|[http://gttr.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GNU Radio&lt;br /&gt;
|Radio&lt;br /&gt;
|[http://gnuradio.org/]&lt;br /&gt;
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnucap&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://http://gnucap.org/]&lt;br /&gt;
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gobby&lt;br /&gt;
|Collaborative editor&lt;br /&gt;
|[http://gobby.0x539.de/trac/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GoogSysTray&lt;br /&gt;
|System tray&lt;br /&gt;
|[http://sourceforge.net/projects/googsystray/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gramps&lt;br /&gt;
|Genealogical research&lt;br /&gt;
|[http://gramps-project.org/download/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gtrainer&lt;br /&gt;
|Health&lt;br /&gt;
|[http://kutxa.homeunix.org/gtrainer/index-en.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gummi&lt;br /&gt;
|WYSIWYG ''L&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;T&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt;X'' editor&lt;br /&gt;
|[http://gummi.midnightcoding.org/]&lt;br /&gt;
|Live preview pane for document&lt;br /&gt;
|-&lt;br /&gt;
|gwibber&lt;br /&gt;
|microblogging client&lt;br /&gt;
|[http://gwibber.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Handbrake&lt;br /&gt;
|video transcoder&lt;br /&gt;
|[http://handbrake.fr/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HTTrack&lt;br /&gt;
|Offline reader/Web crawler&lt;br /&gt;
|[http://www.httrack.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
|drum machine&lt;br /&gt;
|[http://www.hydrogen-music.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jokosher&lt;br /&gt;
|multi-track studio&lt;br /&gt;
|[http://www.jokosher.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kazam&lt;br /&gt;
|screen capture&lt;br /&gt;
|[https://launchpad.net/kazam]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kismet&lt;br /&gt;
|network detector,packet sniffer,intrusion detection&lt;br /&gt;
|[http://www.kismetwireless.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolourpaint&lt;br /&gt;
|Pixel graphics editor&lt;br /&gt;
|[http://www.kolourpaint.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KStars&lt;br /&gt;
|Desktop Planetarium Software&lt;br /&gt;
|[http://edu.kde.org/applications/all/kstars]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KToon&lt;br /&gt;
|2D Animation&lt;br /&gt;
|[http://www.ktoon.net/]&lt;br /&gt;
|Port requires gui changes&lt;br /&gt;
|-&lt;br /&gt;
|LilyPond&lt;br /&gt;
|Musical Score Editor &amp;amp; Engraver&lt;br /&gt;
|[http://lilypond.org]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maemo Mapper&lt;br /&gt;
|geographical mapping&lt;br /&gt;
|[https://garage.maemo.org/projects/maemo-mapper/]&lt;br /&gt;
|designed for 800 × 480&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|digital globe&lt;br /&gt;
|[http://edu.kde.org/marble/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maxima&lt;br /&gt;
|Math&lt;br /&gt;
|[http://maxima.sourceforge.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miro&lt;br /&gt;
|Internet television&lt;br /&gt;
|[http://www.getmiro.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mixxx&lt;br /&gt;
|DJ mixing software&lt;br /&gt;
|[http://www.mixxx.org/download.php]&lt;br /&gt;
|[http://www.mixxx.org/wiki/doku.php/dependencies Dependencies]. There is an 800x480 skin called [http://www.mixxx.org/forums/viewtopic.php?f=8&amp;amp;t=2430 Outline].&lt;br /&gt;
|-&lt;br /&gt;
|Mosaic-CK&lt;br /&gt;
|browser&lt;br /&gt;
|[http://www.floodgap.com/retrotech/machten/mosaic/]&lt;br /&gt;
|NCSA Mosaic&lt;br /&gt;
|-&lt;br /&gt;
|MySQL Workbench&lt;br /&gt;
|MySql Database Tools (remote DB administration)&lt;br /&gt;
|[http://wb.mysql.com/?page_id=152]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nathive&lt;br /&gt;
|image editor&lt;br /&gt;
|[http://www.nathive.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenAstro.org&lt;br /&gt;
|natal chart generator&lt;br /&gt;
|[http://openastro.org/?Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Open-rp&lt;br /&gt;
|Remote Play&lt;br /&gt;
|[http://code.google.com/p/open-rp/]&lt;br /&gt;
|Remotely play PS3&lt;br /&gt;
|-&lt;br /&gt;
|OpenShot&lt;br /&gt;
|movie editor&lt;br /&gt;
|[http://www.openshot.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PCB&lt;br /&gt;
|printed circuit board editor&lt;br /&gt;
|[http://pcb.gpleda.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|puddletag&lt;br /&gt;
|audio tag editor&lt;br /&gt;
|[http://puddletag.sourceforge.net/index.html]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qucs&lt;br /&gt;
|Circuit Simulation&lt;br /&gt;
|[http://qucs.sourceforge.net/index.html]&lt;br /&gt;
|Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT.&lt;br /&gt;
|-&lt;br /&gt;
|RedNotebook&lt;br /&gt;
|Diary/Journal&lt;br /&gt;
|[http://digitaldump.wordpress.com/projects/rednotebook/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|Recipe Manager&lt;br /&gt;
|[https://launchpad.net/recipe-manager]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rosegarden&lt;br /&gt;
|sequencer, score editor, composition and editing&lt;br /&gt;
|[http://www.rosegardenmusic.com/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|address book&lt;br /&gt;
|[http://freshmeat.net/projects/rubrica/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scribus&lt;br /&gt;
|page layout&lt;br /&gt;
|[http://www.scribus.net/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shotwell&lt;br /&gt;
|photo manager&lt;br /&gt;
|[http://yorba.org/shotwell/]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Stellarium&lt;br /&gt;
|Virtual Planetarium&lt;br /&gt;
|[http://www.stellarium.org/]&lt;br /&gt;
|Available [http://repo.openpandora.org/?page=detail&amp;amp;app=stellarium_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|TangoGPS&lt;br /&gt;
|GPS&lt;br /&gt;
|[http://www.tangogps.org/]&lt;br /&gt;
|[http://www.angstrom-distribution.org/repo/?pkgname=tangogps Anstrom Repo] [http://www.gp32x.com/board/index.php?/topic/54520-bluetooth-gps-and-tangogps/ pandora]&lt;br /&gt;
|-&lt;br /&gt;
|Tilda&lt;br /&gt;
|Quake style terminal&lt;br /&gt;
|[http://tilda.sourceforge.net/wiki/index.php/Main_Page]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tor&lt;br /&gt;
|Anonymity network&lt;br /&gt;
|[https://www.torproject.org/download/download.html.en#source]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Traverso DAW&lt;br /&gt;
|Multitrack audio recording &amp;amp; editing&lt;br /&gt;
|[http://traverso-daw.org/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TuxGuitar&lt;br /&gt;
|multitrack guitar tablature editor &amp;amp; player&lt;br /&gt;
|[http://sourceforge.net/projects/tuxguitar/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zynaddsubfx&lt;br /&gt;
|Software Synthesizer&lt;br /&gt;
|[http://sourceforge.net/projects/zynaddsubfx/]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
programs with available source code that are unlikely to be ported&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!App Type&lt;br /&gt;
!Link to Source&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|0AD&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://wildfiregames.com/0ad/page.php?c=46]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|Ardentryst&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://sourceforge.net/projects/ardentryst/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arx Fatalis&lt;br /&gt;
|Action-RPG&lt;br /&gt;
|[http://arx.parpg.net/]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=arxlibertatis_ptitseb here]. Sources [https://github.com/ptitSeb/ArxLibertatis here]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Capitán Sevilla&lt;br /&gt;
|Platformer&lt;br /&gt;
||[http://computeremuzone.com/ficha.php?id=754&amp;amp;l=en]&lt;br /&gt;
|Done [http://repo.openpandora.org/?page=detail&amp;amp;app=capitansevilla_ptitseb here]. Runs fine with minimum detail.&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Gamecube Emulator&lt;br /&gt;
|[http://www.dolphin-emulator.com/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Homeworld&lt;br /&gt;
|space RTS&lt;br /&gt;
|[http://homesource.nekomimicon.net/sourceforum/]&lt;br /&gt;
|high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Pcsx 2&lt;br /&gt;
|PS2 Emulator&lt;br /&gt;
|[http://pcsx2.net/]&lt;br /&gt;
|high system requirements&lt;br /&gt;
|-&lt;br /&gt;
|Penumbra&lt;br /&gt;
|Survival Horror&lt;br /&gt;
|[http://frictionalgames.blogspot.com/2010/05/penumbra-overture-goes-open-source.html]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|PlaneShift&lt;br /&gt;
|MMORPG&lt;br /&gt;
|[http://www.planeshift.it/]&lt;br /&gt;
|requires to much ram&lt;br /&gt;
|- style=&amp;quot;background: #FFA500&amp;quot;&lt;br /&gt;
|Revenge of the Titans&lt;br /&gt;
|RTS&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914]&lt;br /&gt;
|[http://www.puppygames.net/blog/?p=914 see License]. A beta launcher is available [http://boards.openpandora.org/topic/17666-beta-revenge-of-the-titans/ here], but is too slow.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|VDrift&lt;br /&gt;
|Racing&lt;br /&gt;
|[http://vdrift.net/]&lt;br /&gt;
|high System requirements. Done, available [http://repo.openpandora.org/?page=detail&amp;amp;app=vdrift_ptitseb here]&lt;br /&gt;
|-&lt;br /&gt;
|Xdriller&lt;br /&gt;
|Arcade&lt;br /&gt;
|[http://sourceforge.net/projects/xdriller/]&lt;br /&gt;
|Requires Ogre3D&lt;br /&gt;
|-&lt;br /&gt;
|Zero Ballistics&lt;br /&gt;
|FPS/tank&lt;br /&gt;
|[http://sourceforge.net/projects/zeroballistics/]&lt;br /&gt;
|high System requirements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sponsoring]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Ports]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Shaddim</name></author>
		
	</entry>
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