<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SharQueDo</id>
	<title>Pandora Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SharQueDo"/>
	<link rel="alternate" type="text/html" href="https://pandorawiki.org/Special:Contributions/SharQueDo"/>
	<updated>2026-05-03T01:42:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.0-alpha</generator>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:SharQueDo&amp;diff=928</id>
		<title>User:SharQueDo</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:SharQueDo&amp;diff=928"/>
		<updated>2008-11-17T20:19:23Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=299</id>
		<title>Talk:Zombie Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=299"/>
		<updated>2008-04-24T08:53:21Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: /* Level Designers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First round, user ideas =&lt;br /&gt;
&lt;br /&gt;
See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this part/page.&lt;br /&gt;
&lt;br /&gt;
== SharQueDo ==&lt;br /&gt;
'''Idea:''' Total Conversion for Quake I or Quake II, FPS, players are marines/humans, zombies are NPCs (and loads of 'em). Either one big server (world) or several regular servers with 16-32 people. Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example).&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Motivation:''' Although I used to program (C/C++), I decided I wanted to do something else for this project. Creating msuic and designing levels (both 2d and 3d).&lt;br /&gt;
&lt;br /&gt;
'''Role in Project:''' Tester, Musician, Level Designer/Modeller&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Experience with said role:''' I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio. For 3d level modeling, I've made quite a few levels for Doom, Half-Life (CS), UT99, UT2003 and UT2004. Unfortunatly, I lost most of them, and the rest are somewhere on a backup CD.&lt;br /&gt;
&lt;br /&gt;
== Hiroe ==&lt;br /&gt;
After much deliberating, I decided I'm for PlopperZ's idea, I think if we can't make it an mmo it shouldn't have full rpg features, maybe put a level cap at level 6 or have you gain ability through having awesome weapons that cost alot, as this is unbalancing. in all honesty, I think zombie master made a great game and we should follow there example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PlopperZ ==&lt;br /&gt;
FPS using the Quake engine or similar. Be basically an ongoing Team Deathmatch on a giant map with Zombies(Players &amp;amp; Bots) vs. Humans(Players). Except with a bit of a story and goals/quests to complete, the player can decide what to do, such as join a gang of other players, be a merchant and sell valuble goods to other players and/or do many other things. There would be lots of buildings and things to hide behind, as well as vehicles. It would have little or no confusing RPG stats.&lt;br /&gt;
&lt;br /&gt;
== javaJake ==&lt;br /&gt;
'''Ideas:''' I like PlopperZ's ideas, except I lean more towards strategy: I think there should be more to the game than just shooting zombies and making money. Zombie shooting would be the staple &amp;quot;meal&amp;quot; of the game, but there should be lots of other activities to exceed in as well.&lt;br /&gt;
&lt;br /&gt;
I also suggest resources needed (weapons, ammo, food/medical supplies, vehicles, etc.) be the specialty or specialties of two or more distinct human races. They'd have to maintain secure routes or something like that to guard against zombies, so that people and supplies can travel across the map.&lt;br /&gt;
&lt;br /&gt;
People could also create their own informal teams and try to create monopolies on supplies or other such malicious tasks. I'm not sure how this would work, and if the world would remain balanced like this, but it's an idea.&lt;br /&gt;
&lt;br /&gt;
'''Roles in Project:''' Primarily programming, but I would like to be a game designer as well. I also enjoy writing documentation.&lt;br /&gt;
&lt;br /&gt;
'''Why me:''' Programming has been my primary activity for years. Despite this, I have still yet to learn C/C++. However, I'm eager to learn, and I see this as my opportunity to do just that. With a little time and patience, I should be very helpful. I also love to work in teams, and keep everything very organized for my neighbor. Included in that is a hard-earned habit of documenting my code as I go. I enjoy writing documentation in general.&lt;br /&gt;
&lt;br /&gt;
'''Experience:''' Well, I've got 3+ years of combined experience in Java, PHP, MySQL, and XHTML+CSS. I need a project so I can learn C/C++, and this would be it for me! I have a good amount of experience with SVN, have dabbled in CVS when SourceForge was using it, and have a continually-expanding knowledge of Bazaar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I think if we used your ideas and added them onto my own this would work pretty good! PM me'' ~PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Dutch_cap ==&lt;br /&gt;
'''Ideas:''' I'd like to see a top-down RPG shooter, either isometric or 3D. I want to use the left stick for movement and the right stick for aiming/shooting. Clicking the left stick should bring up a radial menu for various actions. It should have classes. While the warrior classes should be very straightforward to play, the other classes should require a little more thought to survive. I want to have lots of RPG elements, like special skills that are best mastered by a particular class. I want big worlds where I can do lots of different things. Vehicles, especially cars and motorcycles, would be really cool.&lt;br /&gt;
&lt;br /&gt;
'''Experience''': I think my brother taught me the basics of C loops when I was 11 or 12. In highschool I spent more time programming on my TI83 graphical calculator than doing math problems. My most advanced creation for the TI83 was probably minesweeper. I only became a reasonably good programmer in University, though.&lt;br /&gt;
&lt;br /&gt;
I've had formal education concerning Prolog, Haskell and Java. I also learned about computational complexity and I know some basic learning and searching algorithms. I have work experience coding websites in PHP and MySQL. On my own I've picked up a little Python, Lisp, C and C++. However, I definetely need to brush up on my C(++) skills before I undertake any major projects.&lt;br /&gt;
&lt;br /&gt;
= Desired roles =&lt;br /&gt;
While all contributions will be welcomed, please only fill in your name if you're willing and able to spend at least a couple of hours on &amp;quot;Zombie Apocalypse&amp;quot; every week. Note that signing up here does not guarantee involvement in that particular role or in any way. If you think we're missing a category, feel free to add your own.&lt;br /&gt;
&lt;br /&gt;
== Game Designers ==&lt;br /&gt;
*PlopperZ&lt;br /&gt;
* Dutch_Cap&lt;br /&gt;
* Hiroe&lt;br /&gt;
* javaJake&lt;br /&gt;
&lt;br /&gt;
== Programmers ==&lt;br /&gt;
* Dutch_Cap&lt;br /&gt;
* javaJake&lt;br /&gt;
* God&lt;br /&gt;
&lt;br /&gt;
== 2D Artists ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== 3D Artists ==&lt;br /&gt;
Come on, guys. Somebody's gotta do it!&lt;br /&gt;
&lt;br /&gt;
== Level Modelers/Designers ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* Hiroe&lt;br /&gt;
&lt;br /&gt;
== Sound Designers ==&lt;br /&gt;
* PlopperZ (If no one else is willing)&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* PlopperZ's Friend&lt;br /&gt;
&lt;br /&gt;
== Game Testers ==&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* Hiroe &lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Marketing and Management ==&lt;br /&gt;
* Hiroe&lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
* javaJake&lt;br /&gt;
&lt;br /&gt;
=The game choices=&lt;br /&gt;
&lt;br /&gt;
'''the first thing we want to decide is what kind of control scheme to use:'''&lt;br /&gt;
&lt;br /&gt;
''Top Down Shooter''- this is in the style of the first gta game. we could probably adapt the [http://emptyclip.sourceforge.net/ empty clip] or [http://fifengine.de/ FIFE] engine for this.&lt;br /&gt;
&lt;br /&gt;
''First person Shooter''- any quake game will do for this.&lt;br /&gt;
&lt;br /&gt;
'''The next thing should be how do we control zombies?'''&lt;br /&gt;
&lt;br /&gt;
''npc control''&lt;br /&gt;
&lt;br /&gt;
''player controlled using an rts like interface''&lt;br /&gt;
&lt;br /&gt;
''player controlled''&lt;br /&gt;
&lt;br /&gt;
'''multyplayer is next'''&lt;br /&gt;
&lt;br /&gt;
''mmo''&lt;br /&gt;
 &lt;br /&gt;
this is probably the hardest to code. I do not suggest it ~Hiroe&lt;br /&gt;
&lt;br /&gt;
(If we did it as an on going server it wouldn't be so bad) -PZ&lt;br /&gt;
''server and client''&lt;br /&gt;
&lt;br /&gt;
'''RPG elements'''&lt;br /&gt;
&lt;br /&gt;
''none''&lt;br /&gt;
&lt;br /&gt;
''full rpg, with leveling and stats''&lt;br /&gt;
&lt;br /&gt;
''passive progression''-your stats and skills progress over time by using them ie: you use a pistol to kill 100 zombies and you get better with a pistol.&lt;br /&gt;
&lt;br /&gt;
''Balanced attributes''-you have a number of points you can assign to stats and skills. you do not get more points.&lt;br /&gt;
&lt;br /&gt;
= Comparison of Existing Engines =&lt;br /&gt;
== Quake ==&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Mature engine created by one of the world's greatest game programmers.&lt;br /&gt;
* Multiplayer supported out of the box.&lt;br /&gt;
* Nice graphics and special effects.&lt;br /&gt;
* Already being ported.&lt;br /&gt;
* Makes use of the Pandora's 3D hardware.&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* 3D editing is hard&lt;br /&gt;
* Level design might be a little complicated&lt;br /&gt;
&lt;br /&gt;
== FIFE ==&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Creating 2D graphics is easier and requires a less complicated editor. This makes the barrier for anybody to add their own graphics much lower.&lt;br /&gt;
* Because the world is made up of tiles, level editing is very easy.&lt;br /&gt;
* 3D graphics could be used by prerendering them. Prerendered 3D models can have much more detail.&lt;br /&gt;
* 2D Should allow for larger worlds.&lt;br /&gt;
* Dynamically loading bits of the level and other advanced features should be much easier in an isometric engine.&lt;br /&gt;
* Flexible&lt;br /&gt;
* Scriptable&lt;br /&gt;
* Because it supports Python scripting, some (maybe all) things could be rapidly prototyped in python before implementing them in C++.&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* No networking&lt;br /&gt;
* No OpenGL rendering yet, so no help from the 3D hardware in the Pandora.&lt;br /&gt;
* No dynamic lighting, shadows or other 3D features&lt;br /&gt;
* Everything must be coded from scratch&lt;br /&gt;
&lt;br /&gt;
== Empty Clip ==&lt;br /&gt;
[basically the same as FIFE]&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
=== Cons ===&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=298</id>
		<title>Talk:Zombie Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=298"/>
		<updated>2008-04-24T08:52:30Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: /* SharQueDo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First round, user ideas =&lt;br /&gt;
&lt;br /&gt;
See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this part/page.&lt;br /&gt;
&lt;br /&gt;
== SharQueDo ==&lt;br /&gt;
'''Idea:''' Total Conversion for Quake I or Quake II, FPS, players are marines/humans, zombies are NPCs (and loads of 'em). Either one big server (world) or several regular servers with 16-32 people. Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example).&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Motivation:''' Although I used to program (C/C++), I decided I wanted to do something else for this project. Creating msuic and designing levels (both 2d and 3d).&lt;br /&gt;
&lt;br /&gt;
'''Role in Project:''' Tester, Musician, Level Designer/Modeller&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Experience with said role:''' I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio. For 3d level modeling, I've made quite a few levels for Doom, Half-Life (CS), UT99, UT2003 and UT2004. Unfortunatly, I lost most of them, and the rest are somewhere on a backup CD.&lt;br /&gt;
&lt;br /&gt;
== Hiroe ==&lt;br /&gt;
After much deliberating, I decided I'm for PlopperZ's idea, I think if we can't make it an mmo it shouldn't have full rpg features, maybe put a level cap at level 6 or have you gain ability through having awesome weapons that cost alot, as this is unbalancing. in all honesty, I think zombie master made a great game and we should follow there example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PlopperZ ==&lt;br /&gt;
FPS using the Quake engine or similar. Be basically an ongoing Team Deathmatch on a giant map with Zombies(Players &amp;amp; Bots) vs. Humans(Players). Except with a bit of a story and goals/quests to complete, the player can decide what to do, such as join a gang of other players, be a merchant and sell valuble goods to other players and/or do many other things. There would be lots of buildings and things to hide behind, as well as vehicles. It would have little or no confusing RPG stats.&lt;br /&gt;
&lt;br /&gt;
== javaJake ==&lt;br /&gt;
'''Ideas:''' I like PlopperZ's ideas, except I lean more towards strategy: I think there should be more to the game than just shooting zombies and making money. Zombie shooting would be the staple &amp;quot;meal&amp;quot; of the game, but there should be lots of other activities to exceed in as well.&lt;br /&gt;
&lt;br /&gt;
I also suggest resources needed (weapons, ammo, food/medical supplies, vehicles, etc.) be the specialty or specialties of two or more distinct human races. They'd have to maintain secure routes or something like that to guard against zombies, so that people and supplies can travel across the map.&lt;br /&gt;
&lt;br /&gt;
People could also create their own informal teams and try to create monopolies on supplies or other such malicious tasks. I'm not sure how this would work, and if the world would remain balanced like this, but it's an idea.&lt;br /&gt;
&lt;br /&gt;
'''Roles in Project:''' Primarily programming, but I would like to be a game designer as well. I also enjoy writing documentation.&lt;br /&gt;
&lt;br /&gt;
'''Why me:''' Programming has been my primary activity for years. Despite this, I have still yet to learn C/C++. However, I'm eager to learn, and I see this as my opportunity to do just that. With a little time and patience, I should be very helpful. I also love to work in teams, and keep everything very organized for my neighbor. Included in that is a hard-earned habit of documenting my code as I go. I enjoy writing documentation in general.&lt;br /&gt;
&lt;br /&gt;
'''Experience:''' Well, I've got 3+ years of combined experience in Java, PHP, MySQL, and XHTML+CSS. I need a project so I can learn C/C++, and this would be it for me! I have a good amount of experience with SVN, have dabbled in CVS when SourceForge was using it, and have a continually-expanding knowledge of Bazaar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I think if we used your ideas and added them onto my own this would work pretty good! PM me'' ~PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Dutch_cap ==&lt;br /&gt;
'''Ideas:''' I'd like to see a top-down RPG shooter, either isometric or 3D. I want to use the left stick for movement and the right stick for aiming/shooting. Clicking the left stick should bring up a radial menu for various actions. It should have classes. While the warrior classes should be very straightforward to play, the other classes should require a little more thought to survive. I want to have lots of RPG elements, like special skills that are best mastered by a particular class. I want big worlds where I can do lots of different things. Vehicles, especially cars and motorcycles, would be really cool.&lt;br /&gt;
&lt;br /&gt;
'''Experience''': I think my brother taught me the basics of C loops when I was 11 or 12. In highschool I spent more time programming on my TI83 graphical calculator than doing math problems. My most advanced creation for the TI83 was probably minesweeper. I only became a reasonably good programmer in University, though.&lt;br /&gt;
&lt;br /&gt;
I've had formal education concerning Prolog, Haskell and Java. I also learned about computational complexity and I know some basic learning and searching algorithms. I have work experience coding websites in PHP and MySQL. On my own I've picked up a little Python, Lisp, C and C++. However, I definetely need to brush up on my C(++) skills before I undertake any major projects.&lt;br /&gt;
&lt;br /&gt;
= Desired roles =&lt;br /&gt;
While all contributions will be welcomed, please only fill in your name if you're willing and able to spend at least a couple of hours on &amp;quot;Zombie Apocalypse&amp;quot; every week. Note that signing up here does not guarantee involvement in that particular role or in any way. If you think we're missing a category, feel free to add your own.&lt;br /&gt;
&lt;br /&gt;
== Game Designers ==&lt;br /&gt;
*PlopperZ&lt;br /&gt;
* Dutch_Cap&lt;br /&gt;
* Hiroe&lt;br /&gt;
* javaJake&lt;br /&gt;
&lt;br /&gt;
== Programmers ==&lt;br /&gt;
* Dutch_Cap&lt;br /&gt;
* javaJake&lt;br /&gt;
* God&lt;br /&gt;
&lt;br /&gt;
== 2D Artists ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== 3D Artists ==&lt;br /&gt;
Come on, guys. Somebody's gotta do it!&lt;br /&gt;
&lt;br /&gt;
== Level Designers ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* Hiroe&lt;br /&gt;
&lt;br /&gt;
== Sound Designers ==&lt;br /&gt;
* PlopperZ (If no one else is willing)&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* PlopperZ's Friend&lt;br /&gt;
&lt;br /&gt;
== Game Testers ==&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* Hiroe &lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Marketing and Management ==&lt;br /&gt;
* Hiroe&lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
* javaJake&lt;br /&gt;
&lt;br /&gt;
=The game choices=&lt;br /&gt;
&lt;br /&gt;
'''the first thing we want to decide is what kind of control scheme to use:'''&lt;br /&gt;
&lt;br /&gt;
''Top Down Shooter''- this is in the style of the first gta game. we could probably adapt the [http://emptyclip.sourceforge.net/ empty clip] or [http://fifengine.de/ FIFE] engine for this.&lt;br /&gt;
&lt;br /&gt;
''First person Shooter''- any quake game will do for this.&lt;br /&gt;
&lt;br /&gt;
'''The next thing should be how do we control zombies?'''&lt;br /&gt;
&lt;br /&gt;
''npc control''&lt;br /&gt;
&lt;br /&gt;
''player controlled using an rts like interface''&lt;br /&gt;
&lt;br /&gt;
''player controlled''&lt;br /&gt;
&lt;br /&gt;
'''multyplayer is next'''&lt;br /&gt;
&lt;br /&gt;
''mmo''&lt;br /&gt;
 &lt;br /&gt;
this is probably the hardest to code. I do not suggest it ~Hiroe&lt;br /&gt;
&lt;br /&gt;
(If we did it as an on going server it wouldn't be so bad) -PZ&lt;br /&gt;
''server and client''&lt;br /&gt;
&lt;br /&gt;
'''RPG elements'''&lt;br /&gt;
&lt;br /&gt;
''none''&lt;br /&gt;
&lt;br /&gt;
''full rpg, with leveling and stats''&lt;br /&gt;
&lt;br /&gt;
''passive progression''-your stats and skills progress over time by using them ie: you use a pistol to kill 100 zombies and you get better with a pistol.&lt;br /&gt;
&lt;br /&gt;
''Balanced attributes''-you have a number of points you can assign to stats and skills. you do not get more points.&lt;br /&gt;
&lt;br /&gt;
= Comparison of Existing Engines =&lt;br /&gt;
== Quake ==&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Mature engine created by one of the world's greatest game programmers.&lt;br /&gt;
* Multiplayer supported out of the box.&lt;br /&gt;
* Nice graphics and special effects.&lt;br /&gt;
* Already being ported.&lt;br /&gt;
* Makes use of the Pandora's 3D hardware.&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* 3D editing is hard&lt;br /&gt;
* Level design might be a little complicated&lt;br /&gt;
&lt;br /&gt;
== FIFE ==&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Creating 2D graphics is easier and requires a less complicated editor. This makes the barrier for anybody to add their own graphics much lower.&lt;br /&gt;
* Because the world is made up of tiles, level editing is very easy.&lt;br /&gt;
* 3D graphics could be used by prerendering them. Prerendered 3D models can have much more detail.&lt;br /&gt;
* 2D Should allow for larger worlds.&lt;br /&gt;
* Dynamically loading bits of the level and other advanced features should be much easier in an isometric engine.&lt;br /&gt;
* Flexible&lt;br /&gt;
* Scriptable&lt;br /&gt;
* Because it supports Python scripting, some (maybe all) things could be rapidly prototyped in python before implementing them in C++.&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* No networking&lt;br /&gt;
* No OpenGL rendering yet, so no help from the 3D hardware in the Pandora.&lt;br /&gt;
* No dynamic lighting, shadows or other 3D features&lt;br /&gt;
* Everything must be coded from scratch&lt;br /&gt;
&lt;br /&gt;
== Empty Clip ==&lt;br /&gt;
[basically the same as FIFE]&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
=== Cons ===&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=297</id>
		<title>Talk:Zombie Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=297"/>
		<updated>2008-04-24T08:29:52Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: /* SharQueDo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First round, user ideas =&lt;br /&gt;
&lt;br /&gt;
See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this part/page.&lt;br /&gt;
&lt;br /&gt;
== SharQueDo ==&lt;br /&gt;
'''Idea:''' 2D top-down zombie survival game (or maybe 2.5D like GTA1/2). One large world where people are marines or survivors working together, and all zombies are NPCs. Players start in a secure area (hotel?) with lesser zombies around it. If players decide to move away the zombies get stronger (and maybe more exotic zombies/creatures appear, harder to kill). Realistic weapons (machineguns, rifles, pistols, even a grenade launchers or bazookas ). Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example). For those who know it: ''GTA meets Crimsonland meets UT2004RPG Invasion''.&amp;lt;br /&amp;gt;&lt;br /&gt;
''edit:'' A modified Quake I/II engine sounds awesome! I used to mess around with the quake2 source code a whole while ago.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Motivation:''' Although I used to program (C/C++), I decided I wanted to do something else for this project. Creating msuic and designing levels (both 2d and 3d).&lt;br /&gt;
&lt;br /&gt;
'''Role in Project:''' Tester, Musician, Level Designer/Modeller&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Experience with said role:''' I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio. For 3d level modeling, I've made quite a few levels for UT99, UT2003 and UT2004. Unfortunatly, I lost most of them, and the rest are somewhere on a backup CD.&lt;br /&gt;
&lt;br /&gt;
== Hiroe ==&lt;br /&gt;
After much deliberating, I decided I'm for PlopperZ's idea, I think if we can't make it an mmo it shouldn't have full rpg features, maybe put a level cap at level 6 or have you gain ability through having awesome weapons that cost alot, as this is unbalancing. in all honesty, I think zombie master made a great game and we should follow there example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PlopperZ ==&lt;br /&gt;
FPS using the Quake engine or similar. Be basically an ongoing Team Deathmatch on a giant map with Zombies(Players &amp;amp; Bots) vs. Humans(Players). Except with a bit of a story and goals/quests to complete, the player can decide what to do, such as join a gang of other players, be a merchant and sell valuble goods to other players and/or do many other things. There would be lots of buildings and things to hide behind, as well as vehicles. It would have little or no confusing RPG stats.&lt;br /&gt;
&lt;br /&gt;
== javaJake ==&lt;br /&gt;
'''Ideas:''' I like PlopperZ's ideas, except I lean more towards strategy: I think there should be more to the game than just shooting zombies and making money. Zombie shooting would be the staple &amp;quot;meal&amp;quot; of the game, but there should be lots of other activities to exceed in as well.&lt;br /&gt;
&lt;br /&gt;
I also suggest resources needed (weapons, ammo, food/medical supplies, vehicles, etc.) be the specialty or specialties of two or more distinct human races. They'd have to maintain secure routes or something like that to guard against zombies, so that people and supplies can travel across the map.&lt;br /&gt;
&lt;br /&gt;
People could also create their own informal teams and try to create monopolies on supplies or other such malicious tasks. I'm not sure how this would work, and if the world would remain balanced like this, but it's an idea.&lt;br /&gt;
&lt;br /&gt;
'''Roles in Project:''' Primarily programming, but I would like to be a game designer as well. I also enjoy writing documentation.&lt;br /&gt;
&lt;br /&gt;
'''Why me:''' Programming has been my primary activity for years. Despite this, I have still yet to learn C/C++. However, I'm eager to learn, and I see this as my opportunity to do just that. With a little time and patience, I should be very helpful. I also love to work in teams, and keep everything very organized for my neighbor. Included in that is a hard-earned habit of documenting my code as I go. I enjoy writing documentation in general.&lt;br /&gt;
&lt;br /&gt;
'''Experience:''' Well, I've got 3+ years of combined experience in Java, PHP, MySQL, and XHTML+CSS. I need a project so I can learn C/C++, and this would be it for me! I have a good amount of experience with SVN, have dabbled in CVS when SourceForge was using it, and have a continually-expanding knowledge of Bazaar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I think if we used your ideas and added them onto my own this would work pretty good! PM me'' ~PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Dutch_cap ==&lt;br /&gt;
'''Ideas:''' I'd like to see a top-down RPG shooter, either isometric or 3D. I want to use the left stick for movement and the right stick for aiming/shooting. Clicking the left stick should bring up a radial menu for various actions. It should have classes. While the warrior classes should be very straightforward to play, the other classes should require a little more thought to survive. I want to have lots of RPG elements, like special skills that are best mastered by a particular class. I want big worlds where I can do lots of different things. Vehicles, especially cars and motorcycles, would be really cool.&lt;br /&gt;
&lt;br /&gt;
'''Experience''': I think my brother taught me the basics of C loops when I was 11 or 12. In highschool I spent more time programming on my TI83 graphical calculator than doing math problems. My most advanced creation for the TI83 was probably minesweeper. I only became a reasonably good programmer in University, though.&lt;br /&gt;
&lt;br /&gt;
I've had formal education concerning Prolog, Haskell and Java. I also learned about computational complexity and I know some basic learning and searching algorithms. I have work experience coding websites in PHP and MySQL. On my own I've picked up a little Python, Lisp, C and C++. However, I definetely need to brush up on my C(++) skills before I undertake any major projects.&lt;br /&gt;
&lt;br /&gt;
= Desired roles =&lt;br /&gt;
While all contributions will be welcomed, please only fill in your name if you're willing and able to spend at least a couple of hours on &amp;quot;Zombie Apocalypse&amp;quot; every week. Note that signing up here does not guarantee involvement in that particular role or in any way. If you think we're missing a category, feel free to add your own.&lt;br /&gt;
&lt;br /&gt;
== Game Designers ==&lt;br /&gt;
*PlopperZ&lt;br /&gt;
* Dutch_Cap&lt;br /&gt;
* Hiroe&lt;br /&gt;
* javaJake&lt;br /&gt;
&lt;br /&gt;
== Programmers ==&lt;br /&gt;
* Dutch_Cap&lt;br /&gt;
* javaJake&lt;br /&gt;
* God&lt;br /&gt;
&lt;br /&gt;
== 2D Artists ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== 3D Artists ==&lt;br /&gt;
Come on, guys. Somebody's gotta do it!&lt;br /&gt;
&lt;br /&gt;
== Level Designers ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* Hiroe&lt;br /&gt;
&lt;br /&gt;
== Sound Designers ==&lt;br /&gt;
* PlopperZ (If no one else is willing)&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* PlopperZ's Friend&lt;br /&gt;
&lt;br /&gt;
== Game Testers ==&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* Hiroe &lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Marketing and Management ==&lt;br /&gt;
* Hiroe&lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
* javaJake&lt;br /&gt;
&lt;br /&gt;
=The game choices=&lt;br /&gt;
&lt;br /&gt;
'''the first thing we want to decide is what kind of control scheme to use:'''&lt;br /&gt;
&lt;br /&gt;
''Top Down Shooter''- this is in the style of the first gta game. we could probably adapt the [http://emptyclip.sourceforge.net/ empty clip] or [http://fifengine.de/ FIFE] engine for this.&lt;br /&gt;
&lt;br /&gt;
''First person Shooter''- any quake game will do for this.&lt;br /&gt;
&lt;br /&gt;
'''The next thing should be how do we control zombies?'''&lt;br /&gt;
&lt;br /&gt;
''npc control''&lt;br /&gt;
&lt;br /&gt;
''player controlled using an rts like interface''&lt;br /&gt;
&lt;br /&gt;
''player controlled''&lt;br /&gt;
&lt;br /&gt;
'''multyplayer is next'''&lt;br /&gt;
&lt;br /&gt;
''mmo''&lt;br /&gt;
 &lt;br /&gt;
this is probably the hardest to code. I do not suggest it ~Hiroe&lt;br /&gt;
&lt;br /&gt;
(If we did it as an on going server it wouldn't be so bad) -PZ&lt;br /&gt;
''server and client''&lt;br /&gt;
&lt;br /&gt;
'''RPG elements'''&lt;br /&gt;
&lt;br /&gt;
''none''&lt;br /&gt;
&lt;br /&gt;
''full rpg, with leveling and stats''&lt;br /&gt;
&lt;br /&gt;
''passive progression''-your stats and skills progress over time by using them ie: you use a pistol to kill 100 zombies and you get better with a pistol.&lt;br /&gt;
&lt;br /&gt;
''Balanced attributes''-you have a number of points you can assign to stats and skills. you do not get more points.&lt;br /&gt;
&lt;br /&gt;
= Comparison of Existing Engines =&lt;br /&gt;
== Quake ==&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Mature engine created by one of the world's greatest game programmers.&lt;br /&gt;
* Multiplayer supported out of the box.&lt;br /&gt;
* Nice graphics and special effects.&lt;br /&gt;
* Already being ported.&lt;br /&gt;
* Makes use of the Pandora's 3D hardware.&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* 3D editing is hard&lt;br /&gt;
* Level design might be a little complicated&lt;br /&gt;
&lt;br /&gt;
== FIFE ==&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Creating 2D graphics is easier and requires a less complicated editor. This makes the barrier for anybody to add their own graphics much lower.&lt;br /&gt;
* Because the world is made up of tiles, level editing is very easy.&lt;br /&gt;
* 3D graphics could be used by prerendering them. Prerendered 3D models can have much more detail.&lt;br /&gt;
* 2D Should allow for larger worlds.&lt;br /&gt;
* Dynamically loading bits of the level and other advanced features should be much easier in an isometric engine.&lt;br /&gt;
* Flexible&lt;br /&gt;
* Scriptable&lt;br /&gt;
* Because it supports Python scripting, some (maybe all) things could be rapidly prototyped in python before implementing them in C++.&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* No networking&lt;br /&gt;
* No OpenGL rendering yet, so no help from the 3D hardware in the Pandora.&lt;br /&gt;
* No dynamic lighting, shadows or other 3D features&lt;br /&gt;
* Everything must be coded from scratch&lt;br /&gt;
&lt;br /&gt;
== Empty Clip ==&lt;br /&gt;
[basically the same as FIFE]&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
=== Cons ===&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=296</id>
		<title>Talk:Zombie Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=296"/>
		<updated>2008-04-24T08:29:38Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: /* SharQueDo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First round, user ideas =&lt;br /&gt;
&lt;br /&gt;
See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this part/page.&lt;br /&gt;
&lt;br /&gt;
== SharQueDo ==&lt;br /&gt;
'''Idea:''' 2D top-down zombie survival game (or maybe 2.5D like GTA1/2). One large world where people are marines or survivors working together, and all zombies are NPCs. Players start in a secure area (hotel?) with lesser zombies around it. If players decide to move away the zombies get stronger (and maybe more exotic zombies/creatures appear, harder to kill). Realistic weapons (machineguns, rifles, pistols, even a grenade launchers or bazookas ). Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example). For those who know it: ''GTA meets Crimsonland meets UT2004RPG Invasion''.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''edit:'' A modified Quake I/II engine sounds awesome! I used to mess around with the quake2 source code a whole while ago.&lt;br /&gt;
'''Motivation:''' Although I used to program (C/C++), I decided I wanted to do something else for this project. Creating msuic and designing levels (both 2d and 3d).&lt;br /&gt;
&lt;br /&gt;
'''Role in Project:''' Tester, Musician, Level Designer/Modeller&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Experience with said role:''' I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio. For 3d level modeling, I've made quite a few levels for UT99, UT2003 and UT2004. Unfortunatly, I lost most of them, and the rest are somewhere on a backup CD.&lt;br /&gt;
&lt;br /&gt;
== Hiroe ==&lt;br /&gt;
After much deliberating, I decided I'm for PlopperZ's idea, I think if we can't make it an mmo it shouldn't have full rpg features, maybe put a level cap at level 6 or have you gain ability through having awesome weapons that cost alot, as this is unbalancing. in all honesty, I think zombie master made a great game and we should follow there example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PlopperZ ==&lt;br /&gt;
FPS using the Quake engine or similar. Be basically an ongoing Team Deathmatch on a giant map with Zombies(Players &amp;amp; Bots) vs. Humans(Players). Except with a bit of a story and goals/quests to complete, the player can decide what to do, such as join a gang of other players, be a merchant and sell valuble goods to other players and/or do many other things. There would be lots of buildings and things to hide behind, as well as vehicles. It would have little or no confusing RPG stats.&lt;br /&gt;
&lt;br /&gt;
== javaJake ==&lt;br /&gt;
'''Ideas:''' I like PlopperZ's ideas, except I lean more towards strategy: I think there should be more to the game than just shooting zombies and making money. Zombie shooting would be the staple &amp;quot;meal&amp;quot; of the game, but there should be lots of other activities to exceed in as well.&lt;br /&gt;
&lt;br /&gt;
I also suggest resources needed (weapons, ammo, food/medical supplies, vehicles, etc.) be the specialty or specialties of two or more distinct human races. They'd have to maintain secure routes or something like that to guard against zombies, so that people and supplies can travel across the map.&lt;br /&gt;
&lt;br /&gt;
People could also create their own informal teams and try to create monopolies on supplies or other such malicious tasks. I'm not sure how this would work, and if the world would remain balanced like this, but it's an idea.&lt;br /&gt;
&lt;br /&gt;
'''Roles in Project:''' Primarily programming, but I would like to be a game designer as well. I also enjoy writing documentation.&lt;br /&gt;
&lt;br /&gt;
'''Why me:''' Programming has been my primary activity for years. Despite this, I have still yet to learn C/C++. However, I'm eager to learn, and I see this as my opportunity to do just that. With a little time and patience, I should be very helpful. I also love to work in teams, and keep everything very organized for my neighbor. Included in that is a hard-earned habit of documenting my code as I go. I enjoy writing documentation in general.&lt;br /&gt;
&lt;br /&gt;
'''Experience:''' Well, I've got 3+ years of combined experience in Java, PHP, MySQL, and XHTML+CSS. I need a project so I can learn C/C++, and this would be it for me! I have a good amount of experience with SVN, have dabbled in CVS when SourceForge was using it, and have a continually-expanding knowledge of Bazaar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I think if we used your ideas and added them onto my own this would work pretty good! PM me'' ~PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Dutch_cap ==&lt;br /&gt;
'''Ideas:''' I'd like to see a top-down RPG shooter, either isometric or 3D. I want to use the left stick for movement and the right stick for aiming/shooting. Clicking the left stick should bring up a radial menu for various actions. It should have classes. While the warrior classes should be very straightforward to play, the other classes should require a little more thought to survive. I want to have lots of RPG elements, like special skills that are best mastered by a particular class. I want big worlds where I can do lots of different things. Vehicles, especially cars and motorcycles, would be really cool.&lt;br /&gt;
&lt;br /&gt;
'''Experience''': I think my brother taught me the basics of C loops when I was 11 or 12. In highschool I spent more time programming on my TI83 graphical calculator than doing math problems. My most advanced creation for the TI83 was probably minesweeper. I only became a reasonably good programmer in University, though.&lt;br /&gt;
&lt;br /&gt;
I've had formal education concerning Prolog, Haskell and Java. I also learned about computational complexity and I know some basic learning and searching algorithms. I have work experience coding websites in PHP and MySQL. On my own I've picked up a little Python, Lisp, C and C++. However, I definetely need to brush up on my C(++) skills before I undertake any major projects.&lt;br /&gt;
&lt;br /&gt;
= Desired roles =&lt;br /&gt;
While all contributions will be welcomed, please only fill in your name if you're willing and able to spend at least a couple of hours on &amp;quot;Zombie Apocalypse&amp;quot; every week. Note that signing up here does not guarantee involvement in that particular role or in any way. If you think we're missing a category, feel free to add your own.&lt;br /&gt;
&lt;br /&gt;
== Game Designers ==&lt;br /&gt;
*PlopperZ&lt;br /&gt;
* Dutch_Cap&lt;br /&gt;
* Hiroe&lt;br /&gt;
* javaJake&lt;br /&gt;
&lt;br /&gt;
== Programmers ==&lt;br /&gt;
* Dutch_Cap&lt;br /&gt;
* javaJake&lt;br /&gt;
* God&lt;br /&gt;
&lt;br /&gt;
== 2D Artists ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== 3D Artists ==&lt;br /&gt;
Come on, guys. Somebody's gotta do it!&lt;br /&gt;
&lt;br /&gt;
== Level Designers ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* Hiroe&lt;br /&gt;
&lt;br /&gt;
== Sound Designers ==&lt;br /&gt;
* PlopperZ (If no one else is willing)&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* PlopperZ's Friend&lt;br /&gt;
&lt;br /&gt;
== Game Testers ==&lt;br /&gt;
* SharQueDo&lt;br /&gt;
* Hiroe &lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Marketing and Management ==&lt;br /&gt;
* Hiroe&lt;br /&gt;
* PlopperZ&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
* PlopperZ&lt;br /&gt;
* javaJake&lt;br /&gt;
&lt;br /&gt;
=The game choices=&lt;br /&gt;
&lt;br /&gt;
'''the first thing we want to decide is what kind of control scheme to use:'''&lt;br /&gt;
&lt;br /&gt;
''Top Down Shooter''- this is in the style of the first gta game. we could probably adapt the [http://emptyclip.sourceforge.net/ empty clip] or [http://fifengine.de/ FIFE] engine for this.&lt;br /&gt;
&lt;br /&gt;
''First person Shooter''- any quake game will do for this.&lt;br /&gt;
&lt;br /&gt;
'''The next thing should be how do we control zombies?'''&lt;br /&gt;
&lt;br /&gt;
''npc control''&lt;br /&gt;
&lt;br /&gt;
''player controlled using an rts like interface''&lt;br /&gt;
&lt;br /&gt;
''player controlled''&lt;br /&gt;
&lt;br /&gt;
'''multyplayer is next'''&lt;br /&gt;
&lt;br /&gt;
''mmo''&lt;br /&gt;
 &lt;br /&gt;
this is probably the hardest to code. I do not suggest it ~Hiroe&lt;br /&gt;
&lt;br /&gt;
(If we did it as an on going server it wouldn't be so bad) -PZ&lt;br /&gt;
''server and client''&lt;br /&gt;
&lt;br /&gt;
'''RPG elements'''&lt;br /&gt;
&lt;br /&gt;
''none''&lt;br /&gt;
&lt;br /&gt;
''full rpg, with leveling and stats''&lt;br /&gt;
&lt;br /&gt;
''passive progression''-your stats and skills progress over time by using them ie: you use a pistol to kill 100 zombies and you get better with a pistol.&lt;br /&gt;
&lt;br /&gt;
''Balanced attributes''-you have a number of points you can assign to stats and skills. you do not get more points.&lt;br /&gt;
&lt;br /&gt;
= Comparison of Existing Engines =&lt;br /&gt;
== Quake ==&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Mature engine created by one of the world's greatest game programmers.&lt;br /&gt;
* Multiplayer supported out of the box.&lt;br /&gt;
* Nice graphics and special effects.&lt;br /&gt;
* Already being ported.&lt;br /&gt;
* Makes use of the Pandora's 3D hardware.&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* 3D editing is hard&lt;br /&gt;
* Level design might be a little complicated&lt;br /&gt;
&lt;br /&gt;
== FIFE ==&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Creating 2D graphics is easier and requires a less complicated editor. This makes the barrier for anybody to add their own graphics much lower.&lt;br /&gt;
* Because the world is made up of tiles, level editing is very easy.&lt;br /&gt;
* 3D graphics could be used by prerendering them. Prerendered 3D models can have much more detail.&lt;br /&gt;
* 2D Should allow for larger worlds.&lt;br /&gt;
* Dynamically loading bits of the level and other advanced features should be much easier in an isometric engine.&lt;br /&gt;
* Flexible&lt;br /&gt;
* Scriptable&lt;br /&gt;
* Because it supports Python scripting, some (maybe all) things could be rapidly prototyped in python before implementing them in C++.&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* No networking&lt;br /&gt;
* No OpenGL rendering yet, so no help from the 3D hardware in the Pandora.&lt;br /&gt;
* No dynamic lighting, shadows or other 3D features&lt;br /&gt;
* Everything must be coded from scratch&lt;br /&gt;
&lt;br /&gt;
== Empty Clip ==&lt;br /&gt;
[basically the same as FIFE]&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
=== Cons ===&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=243</id>
		<title>Talk:Zombie Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=243"/>
		<updated>2008-04-22T19:04:27Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First round, user ideas =&lt;br /&gt;
&lt;br /&gt;
See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this part/page.&lt;br /&gt;
&lt;br /&gt;
== SharQueDo ==&lt;br /&gt;
'''Idea:''' 2D top-down zombie survival game (or maybe 2.5D like GTA1/2). One large world where people are marines or survivors working together, and all zombies are NPCs. Players start in a secure area (hotel?) with lesser zombies around it. If players decide to move away the zombies get stronger (and maybe more exotic zombies/creatures appear, harder to kill). Realistic weapons (machineguns, rifles, pistols, even a grenade launchers or bazookas ). Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example). For those who know it: ''GTA meets Crimsonland meets UT2004RPG Invasion''.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Motivation:''' ''filling in soon''&lt;br /&gt;
&lt;br /&gt;
'''Role in Project:''' Tester, Musician, Level Designer&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Experience with said role:''' I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio.&lt;br /&gt;
&lt;br /&gt;
--[[User:SharQueDo|SharQueDo]] 09:49, 22 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
= Desired roles =&lt;br /&gt;
While all contributions will be welcomed, please only fill in your name if you're willing and able to spend at least a couple of hours on &amp;quot;Zombie Apocalypse&amp;quot; every week. Note that signing up here does not garuantee involvement in that particular role or in any way. If you think we're missing a category, feel free to add your own.&lt;br /&gt;
&lt;br /&gt;
== Game Designers ==&lt;br /&gt;
Dutch_Cap&lt;br /&gt;
&lt;br /&gt;
== Programmers ==&lt;br /&gt;
Dutch_Cap&lt;br /&gt;
&lt;br /&gt;
== 2D Artists ==&lt;br /&gt;
&lt;br /&gt;
== 3D Artists ==&lt;br /&gt;
&lt;br /&gt;
== Level Dsigners ==&lt;br /&gt;
SharQueDo&lt;br /&gt;
&lt;br /&gt;
== Sound Designers ==&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
SharQueDo&lt;br /&gt;
&lt;br /&gt;
== Game Testers ==&lt;br /&gt;
SharQueDo&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=240</id>
		<title>Talk:Zombie Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=240"/>
		<updated>2008-04-22T07:57:46Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: Sorry, no programming this time. :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First round, user ideas =&lt;br /&gt;
&lt;br /&gt;
See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this part/page.&lt;br /&gt;
&lt;br /&gt;
== SharQueDo ==&lt;br /&gt;
'''Idea:''' ''filling in soon''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Motivation:''' ''filling in soon''&lt;br /&gt;
&lt;br /&gt;
'''Role in Project:''' Tester, Musician, Level Designer&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Experience with said role:''' ''filling in soon''&lt;br /&gt;
&lt;br /&gt;
--[[User:SharQueDo|SharQueDo]] 09:49, 22 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=239</id>
		<title>Talk:Zombie Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=239"/>
		<updated>2008-04-22T07:50:04Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First round, user ideas =&lt;br /&gt;
&lt;br /&gt;
See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this part/page.&lt;br /&gt;
&lt;br /&gt;
== SharQueDo ==&lt;br /&gt;
'''Idea:''' ''filling in soon''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Motivation:''' ''filling in soon''&lt;br /&gt;
&lt;br /&gt;
'''Role in Project:''' Co-Programmer, Musician&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Experience with said role:''' ''filling in soon''&lt;br /&gt;
&lt;br /&gt;
--[[User:SharQueDo|SharQueDo]] 09:49, 22 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=238</id>
		<title>Talk:Zombie Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=238"/>
		<updated>2008-04-22T07:49:53Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First round, user ideas =&lt;br /&gt;
&lt;br /&gt;
See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this part/page.&lt;br /&gt;
&lt;br /&gt;
== SharQueDo ==&lt;br /&gt;
'''Idea:''' ''filling in soon''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Motivation:''' ''filling in soon''&lt;br /&gt;
&lt;br /&gt;
'''Role in Project:''' Co-Programmer, Musician&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Experience with said role:''' ''filling in soon''&lt;br /&gt;
--[[User:SharQueDo|SharQueDo]] 09:49, 22 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=237</id>
		<title>Talk:Zombie Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=237"/>
		<updated>2008-04-22T07:48:21Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First round, user ideas =&lt;br /&gt;
&lt;br /&gt;
See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this part/page.&lt;br /&gt;
&lt;br /&gt;
== SharQueDo ==&lt;br /&gt;
'''Idea:''' ''filling in soon''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Motivation:''' ''filling in soon''&lt;br /&gt;
&lt;br /&gt;
'''Role in Project:''' Co-Programmer, Musician&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Experience with said role:''' ''filling in soon''&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=236</id>
		<title>Talk:Zombie Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&amp;diff=236"/>
		<updated>2008-04-22T07:47:46Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: New page: See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this page.  == SharQueDo == '''Idea:''' ''filling in soon''&amp;lt;br /&amp;gt; ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See the [http://www.gp32x.com/board/index.php?showtopic=41642&amp;amp;st=60&amp;amp;gopid=602397&amp;amp;#entry602397 forums] for more info about this page.&lt;br /&gt;
&lt;br /&gt;
== SharQueDo ==&lt;br /&gt;
'''Idea:''' ''filling in soon''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Motivation:''' ''filling in soon''&lt;br /&gt;
&lt;br /&gt;
'''Role in Project:''' Co-Programmer, Musician&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Experience with said role:''' ''filling in soon''&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Main_Page&amp;diff=200</id>
		<title>Special:Badtitle/NS116:Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Main_Page&amp;diff=200"/>
		<updated>2008-04-20T15:22:09Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |{{Welcome|Welkom op de Pandora wiki!}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;&amp;gt;&lt;br /&gt;
==== Gebruikers ====&lt;br /&gt;
* [[Nl:Pandora|Over de Pandora]]&lt;br /&gt;
** [[Nl:FAQ|Veel gestelde vragen]]&lt;br /&gt;
** [[Nl:Tutorials|Uitleg / voorbeelden]]&lt;br /&gt;
** [[Nl:Emulators|Emulators]] • [[Nl:Games|Games]] • [[Nl:Utilities]]&lt;br /&gt;
* [http://archive.gp2x.de/cgi-bin/cfiles.cgi Downloads] [[Image:Flag_gb.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Developers ====&lt;br /&gt;
* [[Nl:Getting started with Pandora development|Beginnen met Pandora development]]&lt;br /&gt;
** [[Nl:Development FAQ|Veel gestelde vragen]]&lt;br /&gt;
* [[Nl:Development tutorials|Uitleg / voorbeelden]]&lt;br /&gt;
* [[Hardware documentation|Hardware documentatie]] [[Image:Flag_gb.png]]&lt;br /&gt;
* [[Hardware hacking|Hardware hacking]] [[Image:Flag_gb.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;div style=&amp;quot;margin: 0;  margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Community ====&lt;br /&gt;
----&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f0f0ff;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|'''Links'''&lt;br /&gt;
*[http://www.openpandora.org/ Officiële Pandora Website] [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.gp32x.com/ GP32X] [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.gpark.nl/ GPark.nl] [[Image:Flag_nl.png]]&lt;br /&gt;
*[http://www.gp2x.de/ gp2x.de] [[Image:Flag_de.png]]&lt;br /&gt;
&lt;br /&gt;
[[Community Links|''meer...'']] [[Image:Flag_gb.png]]&lt;br /&gt;
|width=&amp;quot;60%&amp;quot; -valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|'''Laatste Nieuws / Artikel'''&lt;br /&gt;
{{:Nl:Featured Article}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=193</id>
		<title>Talk:Old Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=193"/>
		<updated>2008-04-20T11:26:44Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dutch translation ==&lt;br /&gt;
@ Orkie: Seeing as The Netherlands has a [http://www.gpark.nl GP2X community] too (and (although) indirectly, Pandora), it might be useful to add a link to it. I'm even willing to do (some) Dutch translations for the Wiki. ;) --[[User:SharQueDo|SharQueDo]] 11:57, 17 April 2008 (CEST)&lt;br /&gt;
: Sure, I'll do it when I get chance. [[User:Orkie|Orkie]] 20:23, 17 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Finnish translation ==&lt;br /&gt;
&lt;br /&gt;
I would like to do a finnish translation of the page, I just need you guys to link the main page to http://pandorawiki.org/Fi:Main_page and create the finlands flag symbol.&lt;br /&gt;
: Great, same as above. I'll dig out a flag icon and set up a new category later today. [[User:Orkie|Orkie]] 20:23, 17 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: I think I will have time to start the translation project in Sunday and I will be working on it for some time. For starters I will be translating about pandora and Faq, but I will also add thinks that finnish people always ask me to faq. I plan to update as the english version updates and add stuff in the user category, in the developer category I will just put links to the english versions because you just have to know english to do that stuff. (besides, I don't think that I'm the right person to translate developer stuff) [[User:Gaeryc|Gaeryc]] 21:45, 17 April 2008 (CEST)&lt;br /&gt;
==Icelandic  translation ==&lt;br /&gt;
i have translated the Main Page in to icelandic&lt;br /&gt;
&lt;br /&gt;
http://pandorawiki.org/Is:Main_Page&lt;br /&gt;
--[[User:Andri12|Andri12]] 06:58, 20 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Main_Page&amp;diff=187</id>
		<title>Special:Badtitle/NS116:Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Main_Page&amp;diff=187"/>
		<updated>2008-04-18T17:34:01Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |{{Welcome|Welkom op de Pandora wiki!}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;&amp;gt;&lt;br /&gt;
==== Gebruikers ====&lt;br /&gt;
* [[Nl:Pandora|Over de Pandora]]&lt;br /&gt;
** [[Nl:FAQ|Veel gestelde vragen]]&lt;br /&gt;
** [[Nl:Tutorials|Uitleg / voorbeelden]]&lt;br /&gt;
** [[Nl:Emulators|Emulators]] • [[Nl:Games|Games]] • [[Nl:Utilities]]&lt;br /&gt;
* [http://archive.gp2x.de/cgi-bin/cfiles.cgi Downloads] [[Image:Flag_gb.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Developers ====&lt;br /&gt;
* [[Nl:Getting started with Pandora development|Beginnen met Pandora development]]&lt;br /&gt;
** [[Nl:Development FAQ|Veel gestelde vragen]]&lt;br /&gt;
* [[Nl:Development tutorials|Uitleg / voorbeelden]]&lt;br /&gt;
* [[Hardware documentation|Hardware documentatie]] [[Image:Flag_gb.png]]&lt;br /&gt;
* [[Hardware hacking|Hardware hacking]] [[Image:Flag_gb.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;div style=&amp;quot;margin: 0;  margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Community ====&lt;br /&gt;
----&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f0f0ff;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|'''Links'''&lt;br /&gt;
*[http://www.openpandora.org/ Officiële Pandora Website] [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.gp32x.com/ GP32X] [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.gp32spain.com/ GP32Spain] [[Image:Flag_es.png]]&lt;br /&gt;
*[http://www.gp2x.de/ gp2x.de] [[Image:Flag_de.png]]&lt;br /&gt;
&lt;br /&gt;
[[Community Links|''meer...'']] [[Image:Flag_gb.png]]&lt;br /&gt;
|width=&amp;quot;60%&amp;quot; -valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|'''Laatste Nieuws / Artikel'''&lt;br /&gt;
{{:Nl:Featured Article}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Pandora&amp;diff=186</id>
		<title>Special:Badtitle/NS116:Pandora</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Pandora&amp;diff=186"/>
		<updated>2008-04-18T17:31:01Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: New page: De '''Pandora''' is een handheld gamecomputer van de [http://en.wikipedia.org/wiki/History_of_video_game_consoles_(seventh_generation) laatste generatie]. Op de dag van release, geschat ro...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;De '''Pandora''' is een handheld gamecomputer van de [http://en.wikipedia.org/wiki/History_of_video_game_consoles_(seventh_generation) laatste generatie]. Op de dag van release, geschat rond april/mei 2008, zal het de meest krachtigste handheld van deze tijd worden.&lt;br /&gt;
[[Image:Pandora floppy and SD comparison front.jpg|Right|thumb|200px|De Pandora.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
De Pandora zal op een Linux distributie gaan draaien. Er worden verder geen kosten verbonden aan development tools, dus iedereen kan gratis spellen en dergelijk ervoor maken.&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff000&amp;quot;&amp;gt;&lt;br /&gt;
The Pandora uses a Texas Instruments OMAP 3530 System-on-Chip. This includes the ARM Cortex-A8 processor, the TI C64X programmable DSP, the PowerVR SGX 530 3D accelerator and supporting components.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Opslag====&lt;br /&gt;
De eerste versie van de Pandora komt met 128MB DDR RAM en 256MB onboard flash geheugen. Daarnaast zijn er 2 Secure Digital kaart slots en is er mogelijkheid om via de USB slot een standaard USB storage medium te gebruiken, zoals een USB-stick of zelfs een USB hardeschijf.&lt;br /&gt;
&lt;br /&gt;
===Invoer en uitvoer===&lt;br /&gt;
De Pandora komt met twee analoge pads, een d-pad (vierpuntdruktoets), 4 actieknoppen, 2 schouderknoppen, 3 functieknoppen en een QWERTY toetsenbord.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
De schermresolutie van de Pandora is 800 bij 480 pixels, welke tevens touchscreen functionaliteit heeft.&lt;br /&gt;
&lt;br /&gt;
=====TV-uit=====&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff000&amp;quot;&amp;gt;&lt;br /&gt;
The Pandora will have the ability to output S-video and composite signals to television sets. In addition, picture-in-picture and seperate signals for the TV and LCD will be supported.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Geluid====&lt;br /&gt;
De Pandora heeft een uitstekende hoge-kwaliteits DAC (Digitaal-naar-Analoog), een ADC (Analoog-naar-Digitaal), een ingebouwde microfoon en stereo speakers naast het display. Volume control is een hardware schuifknop.&lt;br /&gt;
&lt;br /&gt;
====Keyboard====&lt;br /&gt;
De Pandara heeft een bijna-volledig QWERTY toetsenbord, met een 'Function'-knop voor meer toetscombinaties.&lt;br /&gt;
&lt;br /&gt;
''more here.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Volledige Specificaties==&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff000&amp;quot;&amp;gt;&lt;br /&gt;
These are constantly changing. Hopefully, this page will be updated with them. When adding information please remember to correctly reference the new information to a reliable source.&lt;br /&gt;
&lt;br /&gt;
*General&lt;br /&gt;
** The name: Pandora [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=572691]&lt;br /&gt;
** Dimensions: 140 x 83 x 27 mm (slightly larger than a DS Lite: vs 133 mm × 73.9 mm × 21.5 mm)&lt;br /&gt;
** Price: 199 GBP(incl. VAT) (approx. $330 USD, 212 € (excl. VAT)&lt;br /&gt;
** Release date: April/May 2008 for dev units, summer 2008 for full production units (can and will be changed if needed)&lt;br /&gt;
** Case will be a bit smaller the GP2X, and will be a mix of metal and plastic. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
&lt;br /&gt;
*Core Hardware:&lt;br /&gt;
**Texas Instrument's OMAP3530 System-on-chip. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=562133] [http://www.gp32x.com/board/index.php?showtopic=39172&amp;amp;st=160#] ''Specifications can be found at this link: [http://focus.ti.com/pdfs/wtbu/ti_omap3430.pdf] '' &lt;br /&gt;
** PowerVR SGX GPU (OpenGL ES 2.0, several million polygons per second). ''OpenGL ES demonstrated: [http://www.imgtec.com/powervr/products/Graphics/SGX/index.asp] ''&lt;br /&gt;
**128MB of DDR SDRAM.&lt;br /&gt;
** Real Time Clock (RTC) built in, to keep track of time. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
**256MB of internal flash memory.&lt;br /&gt;
**Will be &amp;quot;unbrickable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Display: 800x480 widescreen (5:3), 4.3 inches, touchscreen LCD.[http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
**Brightness:300 cd/m2, Contrast ratio:450:1, Response time:tr+tf=30ms[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=39741&amp;amp;view=findpost&amp;amp;p=573484]&lt;br /&gt;
**Dimensions: 93.6 x 56.2 mm (4.3 inches, 5:3 aspect ratio).&lt;br /&gt;
**TV-out included in hardware, A/V-OUT Port outputs S-Video and Composite and inputs 3,5mm Headphone/Microphone cables.. &lt;br /&gt;
***Separate TV-out signals, picture-in-picture capabilities. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
**Powerful 2D and 3D hardware acceleration, see above. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
&lt;br /&gt;
*Input:&lt;br /&gt;
**Buttons, keyboard, microphone, and touchscreen. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
**Directional pad will be a D-pad - not a pseudo-analog GP2X-style device. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
**Two real analog nubs, will have click function. Will have a rubber grip. [http://www.youtube.com/watch?v=i26UXJOTkTk A video of the analog nub to be used in Pandora's construction.]&lt;br /&gt;
**QWERTY keyboard. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
**Built-In Microphone [http://www.gp32x.com/board/index.php?act=findpost&amp;amp;pid=568882]&lt;br /&gt;
&lt;br /&gt;
*Connectivity:&lt;br /&gt;
**802.11g (Wi-fi) included. USB host included. USB-on-the-go (one-port host and client) included. [http://www.gp32x.com/board/index.php?showtopic=38044]&lt;br /&gt;
**The USB will be fully powered (500 milliamps). You'll be able to use anything that has drivers. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
**RS-232 will be included, but a level converter will be needed for the UART. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=568882]&lt;br /&gt;
**Twin SDHC slots.&lt;br /&gt;
&lt;br /&gt;
*Software:&lt;br /&gt;
**Open2X-type Linux firmware. [http://wiki.open2x.org/open2x/wiki/index.php?title=Firmware]&lt;br /&gt;
**One-click install system - Debian ARMEL packages probably compatible with minor work.&lt;br /&gt;
**Potential Emulation: Nearly any game console which predates the Playstation for which an open-source emulator exists.  Nearly any 8 or 16 bit computer system for which an open-source emulator exists.&lt;br /&gt;
*** Atari 2600, 7800, 5200, and Lynx&lt;br /&gt;
*** Nintendo NES, SNES, Gameboy, and GBA&lt;br /&gt;
*** Sega Master System and Genesis&lt;br /&gt;
*** NEC PCEngine (TurboGrafx-16)&lt;br /&gt;
*** SNK NeoGeo, NeoGeo Pocket, and Pocket Color&lt;br /&gt;
*** Sony Playstation [http://www.gp32x.com/board/index.php?showtopic=41440]&lt;br /&gt;
*** Atari 400, 800, and ST&lt;br /&gt;
*** Amiga &lt;br /&gt;
*** PC (DOSBox)&lt;br /&gt;
*** Apple II&lt;br /&gt;
**Possible Software:&lt;br /&gt;
***Will be capable of running X11 with a window manager and desktop environment, and probably will by default.&lt;br /&gt;
***There should be the ability to run normal programs you can run on Modern Linux builds as well, provided it does not exceed 128MB of RAM (excluding any virtual memory for performance reasons) and is ported.  This includes a full build of Firefox!  Firefox 3.0 uses much less memory and resources, and should run fine on the Pandora.&lt;br /&gt;
***Macromedia Flash is possible on the Pandora with web browsers with some work.  Maybe not full Flash support though, but http://www.gnu.org/software/gnash/ can be ported to the Pandora and run up to FlashV7 guaranteed, play Youtube videos (mplayer and VLC can play FLV files just fine, play other movie files from Firefox, and VLC can stream FLV easily) and can work with Firefox or as a standalone program.  &lt;br /&gt;
***Advanced multimedia support, including streaming: mplayer, VLC, xine and any other program that is open source is possible.  For a general idea of file support for VLC see http://www.videolan.org/vlc/features.html, and for xine see http://xinehq.de/index.php/features.&lt;br /&gt;
&lt;br /&gt;
*Power:&lt;br /&gt;
**Lithium-polymer battery, ~4000mAH.&lt;br /&gt;
**Up to 10 hours battery life under reasonable load.  Up to 100 hours playing MP3s. [http://www.gp32x.com/board/index.php?showtopic=40823&amp;amp;st=80&amp;amp;p=595336&amp;amp;#entry595336]&lt;br /&gt;
**Can charge through AC adapter or USB. [http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=40659&amp;amp;view=findpost&amp;amp;p=587802]&lt;br /&gt;
**Advanced power management capabilities: only need to set a max clockspeed, when the CPU is not doing anything it automatically HALTs and does nothing to save a lot of power.[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=38155&amp;amp;view=findpost&amp;amp;p=574380]&lt;br /&gt;
**Will be able to suspend to RAM or suspend to disk for longer battery life and faster start up.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Main_Page&amp;diff=185</id>
		<title>Special:Badtitle/NS116:Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Main_Page&amp;diff=185"/>
		<updated>2008-04-18T17:12:55Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |{{Welcome|Welkom op de Pandora wiki!}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;&amp;gt;&lt;br /&gt;
==== Gebruikers ====&lt;br /&gt;
* [[Nl:Pandora|Over de Pandora]]&lt;br /&gt;
** [[Nl:FAQ|Veel gestelde vragen]]&lt;br /&gt;
** [[Nl:Tutorials|Uitleg / voorbeelden]]&lt;br /&gt;
** [[Nl:Emulators|Emulators]] • [[Nl:Games|Games]] • [[Nl:Utilities]]&lt;br /&gt;
* [http://archive.gp2x.de/cgi-bin/cfiles.cgi Downloads] [[Image:Flag_gb.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Developers ====&lt;br /&gt;
* [[Nl:Getting started with Pandora development|Beginnen met Pandora development]]&lt;br /&gt;
** [[Nl:Development FAQ|Veel gestelde vragen]]&lt;br /&gt;
* [[Nl:Development tutorials|Uitleg / voorbeelden]]&lt;br /&gt;
* [[Hardware documentation|Hardware documentatie]] [[Image:Flag_gb.png]]&lt;br /&gt;
* [[Hardware hacking|Hardware hacking]] [[Image:Flag_gb.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;div style=&amp;quot;margin: 0;  margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Community ====&lt;br /&gt;
----&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f0f0ff;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|'''Links'''&lt;br /&gt;
*[http://www.openpandora.org/ Officiële Pandora Website] [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.gp32x.com/ GP32X] [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.gp32spain.com/ GP32Spain] [[Image:Flag_es.png]]&lt;br /&gt;
*[http://www.gp2x.de/ gp2x.de] [[Image:Flag_de.png]]&lt;br /&gt;
&lt;br /&gt;
[[Community Links|''meer...'']]&lt;br /&gt;
|width=&amp;quot;60%&amp;quot; -valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|'''Laatste Nieuws / Artikel'''&lt;br /&gt;
{{:Nl:Featured Article}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Main_Page&amp;diff=184</id>
		<title>Special:Badtitle/NS116:Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Main_Page&amp;diff=184"/>
		<updated>2008-04-18T17:08:23Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |{{Welcome|Welkom op de Pandora wiki!}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;&amp;gt;&lt;br /&gt;
==== Gebruikers ====&lt;br /&gt;
* [[Nl:Pandora|Over de Pandora]]&lt;br /&gt;
** [[Nl:FAQ|Veel gestelde vragen]]&lt;br /&gt;
** [[Nl:Tutorials|Uitleg / voorbeelden]]&lt;br /&gt;
** [[Nl:Emulators|Emulators]] • [[Nl:Games|Games]] • [[Nl:Utilities]]&lt;br /&gt;
* [http://archive.gp2x.de/cgi-bin/cfiles.cgi Downloads] [[Image:Flag_gb.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Developers ====&lt;br /&gt;
* [[Nl:Getting started with Pandora development|Beginnen met Pandora development]]&lt;br /&gt;
** [[Nl:Development FAQ|Veel gestelde vragen]]&lt;br /&gt;
* [[Nl:Development tutorials|Uitleg / voorbeelden]]&lt;br /&gt;
* [[Hardware documentation|Hardware documentatie]] [[Image:Flag_gb.png]]&lt;br /&gt;
* [[Hardware hacking|Hardware hacking]] [[Image:Flag_gb.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;div style=&amp;quot;margin: 0;  margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Community ====&lt;br /&gt;
----&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f0f0ff;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|'''Links'''&lt;br /&gt;
*[http://www.openpandora.org/ Official Pandora Website] [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.gp32x.com/ GP32X] [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.gp32spain.com/ GP32Spain] [[Image:Flag_es.png]]&lt;br /&gt;
*[http://www.gp2x.de/ gp2x.de] [[Image:Flag_de.png]]&lt;br /&gt;
&lt;br /&gt;
[[Community Links|''more...'']]&lt;br /&gt;
|width=&amp;quot;60%&amp;quot; -valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|'''Featured Article'''&lt;br /&gt;
{{:Featured Article}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Main_Page&amp;diff=183</id>
		<title>Special:Badtitle/NS116:Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Main_Page&amp;diff=183"/>
		<updated>2008-04-18T17:06:44Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |{{Welcome|Welkom op de Pandora wiki!}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;&amp;gt;&lt;br /&gt;
==== Gebruikers ====&lt;br /&gt;
* [[Nl:Pandora|Over de Pandora]]&lt;br /&gt;
** [[Nl:FAQ|Veel gestelde vragen]]&lt;br /&gt;
** [[Nl:Tutorials|Uitleg / voorbeelden]]&lt;br /&gt;
** [[Nl:Emulators|Emulators]] • [[Nl:Games|Games]] • [[Nl:Utilities]]&lt;br /&gt;
* [http://archive.gp2x.de/cgi-bin/cfiles.cgi Downloads] [[Image:Flag_gb.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Developers ====&lt;br /&gt;
* [[Nl:Getting started with Pandora development|Beginnen met Pandora development]]&lt;br /&gt;
** [[Nl:Development FAQ|Veel gestelde vragen]]&lt;br /&gt;
* [[Nl:Development tutorials|Uitleg / voorbeelden]]&lt;br /&gt;
* [[Hardware documentation|Hardware documentatie]] [[Image:Flag_gb.png]]&lt;br /&gt;
* [[Hardware hacking|Hardware hacking]] [[Image:Flag_gb.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;div style=&amp;quot;margin: 0;  margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; background-color: #f0f0ff;&amp;quot;&amp;gt;&lt;br /&gt;
==== Community ====&lt;br /&gt;
----&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f0f0ff;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|'''Links'''&lt;br /&gt;
*[http://www.openpandora.org/ Officiële Pandora Website] [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.gp32x.com/ GP32X] [[Image:Flag_gb.png]]&lt;br /&gt;
*[http://www.gp32spain.com/ GP32Spain] [[Image:Flag_es.png]]&lt;br /&gt;
*[http://www.gp2x.de/ gp2x.de] [[Image:Flag_de.png]]&lt;br /&gt;
&lt;br /&gt;
[[Nl:Community Links|''meer...'']]&lt;br /&gt;
|width=&amp;quot;60%&amp;quot; -valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|'''Huidig Artikel'''&lt;br /&gt;
{{:Nl:Featured Article}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Featured_Article&amp;diff=182</id>
		<title>Special:Badtitle/NS116:Featured Article</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Special:Badtitle/NS116:Featured_Article&amp;diff=182"/>
		<updated>2008-04-18T17:06:35Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: New page: Plaatsvervanged artikel, voor wanneer er echte nieuwtjes komen!  Category:Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plaatsvervanged artikel, voor wanneer er echte nieuwtjes komen!&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Pandora_FAQ&amp;diff=112</id>
		<title>Talk:Pandora FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Pandora_FAQ&amp;diff=112"/>
		<updated>2008-04-17T09:58:19Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: /* Battery Inaccurate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battery Inaccurate ==&lt;br /&gt;
&lt;br /&gt;
They're going with a 10-100hr battery instead, custom-made, last we heard. The Wiki needs to be updated. I'll do it later today, but in case anyone else wants to do it... :)&lt;br /&gt;
&lt;br /&gt;
PLEASE READ!!!!&lt;br /&gt;
Hi, uhm... My freind, hes really depressed. He says he wants to get to test one of the development units, and he knows its just a dream. Hes suicidal, and told me he was goijng to kill himself because his life sucks, and he couldnt ever afford to buy a pandora. could you please send me one so I could give it to him, when they are sent out? Please......&lt;br /&gt;
evanwehrer(AT)gmail(DOT)com  His birthday is also in a few weeks, but his family is too poor to afford a big gift. This would mean alot to me and much more to him.&lt;br /&gt;
&lt;br /&gt;
:Send him my condoleances in advance. This place is not for irrelevant rubbish talk, and the Pandora is neither a little kids thing. Just wait for the beta shipment after the first dev shipment and try to order such one, or just wait for the re(t)a(i)l version, like everyone else. And don't post this nonsense in ''every'' page, please. --[[User:SharQueDo|SharQueDo]] 11:58, 17 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=111</id>
		<title>Talk:Old Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=111"/>
		<updated>2008-04-17T09:57:32Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@ Orkie: Seeing as The Netherlands has a [http://www.gpark.nl GP2X community] too (and (although) indirectly, Pandora), it might be useful to add a link to it. I'm even willing to do (some) Dutch translations for the Wiki. ;) --[[User:SharQueDo|SharQueDo]] 11:57, 17 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=110</id>
		<title>Talk:Old Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=110"/>
		<updated>2008-04-17T09:54:37Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@ Orkie: Seeing as The Netherlands has a [http://www.gpark.nl GP2X community] too (and (although) indirectly, Pandora), it might be useful to add a link to it. I'm even willing to do (some) Dutch translations for the Wiki. ;) [[User:SharQueDo|SharQueDo]] 11:53, 17 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=109</id>
		<title>Talk:Old Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=109"/>
		<updated>2008-04-17T09:54:21Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@ Orkie: Seeing as The Netherlands has a [http://www.gpark.nl GP2X community] too (although indirectly, Pandora), it might be useful to add a link to it. I'm even willing to do (some) Dutch translations for the Wiki. ;) [[User:SharQueDo|SharQueDo]] 11:53, 17 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=108</id>
		<title>Talk:Old Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Old_Main_Page&amp;diff=108"/>
		<updated>2008-04-17T09:53:09Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@ Orkie: Seeing as The Netherlands has a [http://www.gpark.nl GP2X community] too, it might be useful to add a link to it. I'm even willing to do (some) Dutch translations for the Wiki. ;) [[User:SharQueDo|SharQueDo]] 11:53, 17 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:SharQueDo&amp;diff=107</id>
		<title>User:SharQueDo</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:SharQueDo&amp;diff=107"/>
		<updated>2008-04-17T09:42:50Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: New page: 20 / M / NL  See [http://wiki.mineth.net/index.php?title=User:SharQueDo my wiki page] for more details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;20 / M / NL&lt;br /&gt;
&lt;br /&gt;
See [http://wiki.mineth.net/index.php?title=User:SharQueDo my wiki page] for more details.&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Pandora_FAQ&amp;diff=106</id>
		<title>Talk:Pandora FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Pandora_FAQ&amp;diff=106"/>
		<updated>2008-04-17T09:28:38Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: /* Battery Inaccurate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battery Inaccurate ==&lt;br /&gt;
&lt;br /&gt;
They're going with a 10-100hr battery instead, custom-made, last we heard. The Wiki needs to be updated. I'll do it later today, but in case anyone else wants to do it... :)&lt;br /&gt;
&lt;br /&gt;
PLEASE READ!!!!&lt;br /&gt;
Hi, uhm... My freind, hes really depressed. He says he wants to get to test one of the development units, and he knows its just a dream. Hes suicidal, and told me he was goijng to kill himself because his life sucks, and he couldnt ever afford to buy a pandora. could you please send me one so I could give it to him, when they are sent out? Please......&lt;br /&gt;
evanwehrer(AT)gmail(DOT)com  His birthday is also in a few weeks, but his family is too poor to afford a big gift. This would mean alot to me and much more to him.&lt;br /&gt;
&lt;br /&gt;
:Send him my condoleances in advance. This place is not for irrelevant rubbish talk, and the Pandora is neither a little kids thing. Just wait for the beta shipment after the first dev shipment and try to order such one, or just wait for the re(t)a(i)l version, like everyone else. [[User:SharQueDo|SharQueDo]] 11:27, 17 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Pandora_FAQ&amp;diff=105</id>
		<title>Talk:Pandora FAQ</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Pandora_FAQ&amp;diff=105"/>
		<updated>2008-04-17T09:27:43Z</updated>

		<summary type="html">&lt;p&gt;SharQueDo: /* Battery Inaccurate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battery Inaccurate ==&lt;br /&gt;
&lt;br /&gt;
They're going with a 10-100hr battery instead, custom-made, last we heard. The Wiki needs to be updated. I'll do it later today, but in case anyone else wants to do it... :)&lt;br /&gt;
&lt;br /&gt;
PLEASE READ!!!!&lt;br /&gt;
Hi, uhm... My freind, hes really depressed. He says he wants to get to test one of the development units, and he knows its just a dream. Hes suicidal, and told me he was goijng to kill himself because his life sucks, and he couldnt ever afford to buy a pandora. could you please send me one so I could give it to him, when they are sent out? Please......&lt;br /&gt;
evanwehrer(AT)gmail(DOT)com  His birthday is also in a few weeks, but his family is too poor to afford a big gift. This would mean alot to me and much more to him.&lt;br /&gt;
:Send him my condoleances in advance. This place is not for irrelevant rubbish talk, and the Pandora is neither a little kids thing. Just wait for the beta shipment after the first dev shipment, or just wait for the re(t)a(i)l version. [[User:SharQueDo|SharQueDo]] 11:27, 17 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>SharQueDo</name></author>
		
	</entry>
</feed>