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	<id>https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Torpor</id>
	<title>Pandora Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Torpor"/>
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	<updated>2026-10-22T06:06:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:Torpor&amp;diff=2782</id>
		<title>User:Torpor</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:Torpor&amp;diff=2782"/>
		<updated>2010-07-09T12:47:38Z</updated>

		<summary type="html">&lt;p&gt;Torpor: New page: about &amp;#039;&amp;#039;&amp;#039;torpor&amp;#039;&amp;#039;&amp;#039;:  I am an embedded C/C++ developer currently employed by the THALES Group to make sure trains don&amp;#039;t crash.  This doesn&amp;#039;t satisfy me nearly as much as making hand-held de...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;about &#039;&#039;&#039;torpor&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
I am an embedded C/C++ developer currently employed by the THALES Group to make sure trains don&#039;t crash.  This doesn&#039;t satisfy me nearly as much as making hand-held devices crash, so I spend time hacking on Pandora when I can.&lt;br /&gt;
&lt;br /&gt;
Stuff I have done for Pandora:&lt;br /&gt;
&lt;br /&gt;
* Ported WakeBreaker to the Pandora native-compiler environment.  This is a 3D game demo that gives you everything you need to start writing your own 3D game, so it makes a lot of sense that it gets ported to Pandora .. you can use this as the basis for your own 3D games for the Pandora, easily enough, and you don&#039;t need to set up a cross-compiler: just use your Pandora to build software for the Pandora!  A novel concept, but worthwhile if you value your sanity: [http://w1xer.at/pandora/]&lt;br /&gt;
&lt;br /&gt;
* Ported Oricutron to Pandora.  Oricutron is an amazing emulator of the old 8-bit Oric-1/Atmos home computers from the era when tape-loading noises were a way to soothe ones conscience, late, late into the night .. [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/PandOricutron_108.inf]&lt;br /&gt;
&lt;br /&gt;
* Documented and continually champion the &amp;quot;Bollocks&amp;quot; style of Pandora development, otherwise known as the native compiler environment.   You can read about that here: [http://www.gp32x.com/board/index.php?/topic/53964-cross-compiling-is-bollocks-toolchains-are-bollocks-use-your-pandora-to-build-apps/], if you want to set your Pandora up for native development ..&lt;/div&gt;</summary>
		<author><name>Torpor</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=2613</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=2613"/>
		<updated>2010-06-29T08:19:38Z</updated>

		<summary type="html">&lt;p&gt;Torpor: Added WakeBreaker to list of projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See the [[Port Requests]] article for open-source projects which &#039;&#039;could&#039;&#039; be ported but have not been taken on by anyone yet.&lt;br /&gt;
&lt;br /&gt;
== Operating Systems ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angstrom Linux&lt;br /&gt;
|[http://www.angstrom-distribution.org/ Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fedora ARM&lt;br /&gt;
|[http://fedoraproject.org/wiki/Architectures/ARM Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://gentoo.openpandora.org Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RISC OS&lt;br /&gt;
|[http://www.riscosopen.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Uwe Kall, Jeffrey Lee&lt;br /&gt;
|BeagleBoard port available for download and testing&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|[http://www.ubuntu.com/products/whatisubuntu/arm Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
See the page, [[Games#Unreleased_Games | Games]].&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
&lt;br /&gt;
See the page, [[Emulator_List#Unreleased_Emulators | Emulator List]].&lt;br /&gt;
&lt;br /&gt;
== Graphic Engines ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|GLES2D&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|OpenGL ES 2D library&lt;br /&gt;
|-&lt;br /&gt;
|GL-WES-v2.0&lt;br /&gt;
|[http://code.google.com/p/gl-wes-v2/ link] &lt;br /&gt;
|Working Build&lt;br /&gt;
|Adventus&lt;br /&gt;
|Opensource OpenGL 2.0 driver built on OpenGL ES 2.0.&lt;br /&gt;
|-&lt;br /&gt;
|Irrlicht&lt;br /&gt;
|[http://irrlicht.sourceforge.net/] [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32538&amp;amp;start=45]&lt;br /&gt;
|working build&lt;br /&gt;
|Hybrid&lt;br /&gt;
|3D game engine&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/ Link1] [http://www.youtube.com/user/Prompt84 Link2]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706 Link1] [http://www.youtube.com/watch?v=LDtUE5PIhV0 Link2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3D real-time renderer&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost Link1], [http://www.gp32x.com/board/index.php?/topic/48393-i-did-stuff/page__p__736650&amp;amp;#entry736650 Link2]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Hessiess&lt;br /&gt;
|Version 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree Link]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Pickle [?]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[http://stratagus.sourceforge.net/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|RTS Engine&lt;br /&gt;
|-&lt;br /&gt;
|WakeBreaker&lt;br /&gt;
|[http://w1xer.at/pandora/ Link]&lt;br /&gt;
| working codebase - can be compiled onboard&lt;br /&gt;
| torpor&lt;br /&gt;
| Working C++ codebase to implement a 3D game using nothing more than OpenGLES 1.1 .. can even be built *on* the Pandora, with nothing more than the onboard compiler. WakeBreaker contains everything you need to get started writing a 3D game in C++ with OpenGL ES - no further libraries required. Its an excellent example of how to write a 3D game in plain, easy to understand C++ and can serve as a working base for your own developments, easily enough.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other programs ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl Link1] [http://www.youtube.com/watch?v=uLMmJBDEs2E Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|LeafPad&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Math-NEON&lt;br /&gt;
|[http://code.google.com/p/math-neon/ Link1]&lt;br /&gt;
|Wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|cmath like library optimised for ARM NEON coprocessor.&lt;br /&gt;
|-&lt;br /&gt;
|Pandaphone&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48327-pandaphone/ Link]&lt;br /&gt;
|&lt;br /&gt;
|jb0yx&lt;br /&gt;
|A project to incorporate the Open Pandora handheld device with cell phone technology&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|Panorama&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51076-panorama/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|dflemstr&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Maker (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://www.nongnu.org/qemu/status.html Link]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|-&lt;br /&gt;
|[[TS2A]]&lt;br /&gt;
|[[TS2A]]&lt;br /&gt;
|Documentation only&lt;br /&gt;
||[[User:JayFoxRox|JayFoxRox]]&lt;br /&gt;
|Teamspeak 2 Alternative Client / Server, Needs developer&lt;br /&gt;
|-&lt;br /&gt;
|ZiB Emulator Frontend&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47203 Link1] [http://www.youtube.com/watch?v=UJvON8lCM3M Link2]&lt;br /&gt;
|&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos / Technical Demos for OpenPandora ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Torpor</name></author>
	</entry>
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