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	<title>Talk:Creating images of PSX games using Linux - Revision history</title>
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	<updated>2026-05-03T05:36:54Z</updated>
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		<id>https://pandorawiki.org/index.php?title=Talk:Creating_images_of_PSX_games_using_Linux&amp;diff=8494&amp;oldid=prev</id>
		<title>CFWhitman: Created page with &quot;I have not seen a version of cdrdao that will directly create .cue files. In my experience, when you run a command like  cdrdao read-cd --read-raw --read-subchan rw_raw --datafil...&quot;</title>
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		<updated>2011-05-19T16:50:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;I have not seen a version of cdrdao that will directly create .cue files. In my experience, when you run a command like  cdrdao read-cd --read-raw --read-subchan rw_raw --datafil...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I have not seen a version of cdrdao that will directly create .cue files. In my experience, when you run a command like&lt;br /&gt;
 cdrdao read-cd --read-raw --read-subchan rw_raw --datafile GAME_NAME.bin --device /dev/sr0 --driver generic-mmc-raw GAME_NAME.cue&lt;br /&gt;
then you will merely get a .toc file mislabeled as a .cue file. In order to actually get a .cue file you would have to run toc2cue on the resulting .toc file.&lt;br /&gt;
&lt;br /&gt;
So to get correct results you should run&lt;br /&gt;
 cdrdao read-cd --read-raw --read-subchan rw_raw --datafile GAME_NAME.bin --device /dev/sr0 --driver generic-mmc-raw GAME_NAME.toc&lt;br /&gt;
followed by&lt;br /&gt;
 toc2cue GAME_NAME.toc GAME_NAME.cue&lt;br /&gt;
&lt;br /&gt;
The script could easily be modified to do this for you. You could even have it delete the .toc file afterward if you wanted it to.&lt;br /&gt;
toc2cue is included with cdrdao.&lt;br /&gt;
[[User:CFWhitman|CFWhitman]] 18:50, 19 May 2011 (MEST)&lt;/div&gt;</summary>
		<author><name>CFWhitman</name></author>
		
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